Acknowledgement
- The author thanks Strikers discord group for the useful feedback on the skill build
- This page has been reviewed by two other players Pre-3A
- Overview: General information can be found at DFOWiki
- Guides from the community
- u/LargestRock (posted August 2017): This is the only written guide I can find. Unfortunately, this guide is outdated.
My Personal Guide
- Mechanics
- 1st awakening
- Casting the skill the second time will activate "Dual Release Attack", adding the
next to your
.
- While
is active, the damage boost is added to your
and
, only one time though, so pick and choose which one you want to apply the damage to.
- Flash Move
is a generic skill for all male fighter. But for striker,
can be used to cancel into other skill.
- For example:
→
→
below
cooldown can also be bypassed when used with other low cooldown skills.
- For example:
→
→
→
→
→
→
below
- Skill Build
- Max these passives
- Then max these actives first
- Use the remaining SP for these
- My hotkey
- Skill Rationale
- Leave
and
at level 1 for utility and clearing trash mobs.
- Popular Talisman
:
- Fiery Onslaught
> Faster Than the Eye
> Mountain Clever
- Super armor
- Leaving at level 1 is an option among kdnf players.
- Level 1 vs 20 has pretty much the same effect since higher physical defense and vitality are not beneficial for male striker.
- At level 1, the skill has lower duration and also lower cool down, so the duration/cooldown ratio is similar to level 20.
- In a way you can use that extra SP for other skill but then you will have to recast
every 25-30 sec, which can be a hassle.
- 3rd Awakening link
- Link
to
will require
to be activated before
can be used, however that will take away your ability to use "Dual Release Attack"
- Link
to
would free up the
for potential damage increase on
and
. Also
has a long cast time so in a way you're buying yourself a few more seconds in 25-sec rotation to use other skills.
- Looking at the damage dealt by the top 20 Korean strikers on dundaoff, you're looking at a difference of average 4.22% in total damage with linking to
deal more damage.
- At the end of the day, unless you're min-maxing, link to whichever fit your playstyle, rotation, and muscle memories.
- SP dump in order of recommendation
- Highly recommended
- Used with Faster Than the Eye
making the skill flow a lot smoother
- It would be a crime not to max
- Moderately recommended
- After the 3A update, only have enough SP to max 2/3.
- There are lots of debate about which one to max due to
has long cool down
is good at skill connection and
has good burst.
- From sandbag testing, when maxing with TP on both
:
- 4
will outdamage 2
- With cooldown reduction gears and runes, you can easily fit 2
in 25-sec rotation. Whereas for
, you're lucky if you can fit 3.
- The general consensus among the top kdnf players from dunfaoff.com is to max
last after maxing
post 3A
- From my testing, I have to take SP off
if I want to max both
- Mildly recommended
- Damage is not high enough to use in endgame even with
boosting
- Best to leave at level 1
- 8/23/20
- ADDED:
as Dual Release activation
- 8/18/20
- UPDATED: Post to match 3A update
- ADDED: Super armor rationale
- ADDED: 3A link rationale
- CHANGED: SP dump recommendation
- CHANGED: Skill figures to match 3A build
- 7/14/20
- ADDED: Acknowledgement statement
- ADDED: Talisman popularity
- ADDED: SP dump recommendation
- CHANGED: Skill figures to match current build
Changelog
No comments:
Post a Comment