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- This is a new raid that was released in level 115 cap. This post will only go over briefly how this dungeon works. For full and complete information, visit this Season 10 Act 2: The Created God, Nabel RAID post.
- Check out DFOG Official Content Creator Sikrena's Nabel, Forged God Raid: A Minimalistic Guide. 80% DFO discord server also have another guide there as well. There are good stuffs there. Share the loves.
General Concept
- Guard Gauge: 'Guard' can be used in all dungeons of Nabel Raid by using the key designated as 'Dungeon Special Key 2'.
- 'Guard' takes a special stance to block a monster's attack or disrupt a special attack.
- Can be used by canceling actions other than awakening skills and certain statuses. You can cancel the guard stance by pressing the jump key during casting.
- When entering any dungeon, the 'Guard Gauge' is reset and restored by 1 bar.
- The 'Guard Gauge' is provided up to a maximum of 3 slots, and the 'Guard Gauge' can be recovered through a 15-second cooldown.
- The special attacks of monsters that can be destroyed are as follows:
- Purple/White Warning: When you successfully 'guard' a purple/white warning, the consumed 'guard gauge' is immediately restored.
- Shield Mark
- Some of the purple/white warnings come with a shield mark.
- When you successfully 'guard' an attack with a shield mark, the consumed 'guard gauge' is immediately restored.
- It provides a greater advantage over the standard purple/white warning above.
- How raid is cleared? As the name entails, defeat Nabel (2 phases) to win the raid.
- However, Nabel is protected inside a shield that reduce your damage by 99%. Break the shield by defeating
Eldirh.
- Moreover,
Mori will reduce entire raid damage by 30%. Defeating him will give you additional damage boost. He will respawn 20 minutes after being defeated.
- Additionally, Nabel's HP is locked:
- Phase 1 is locked at 10%, so you must defeat
Anima, the Artificial God
- Phase 2 is locked at 20% and 50%, so you must defeat
Anima, Evil of Arrogance and
Artificial God Prototype.
- Other notable bosses:
- Defeat
Teana give you 30% damage boost for 5 minutes. When killed, regenerates when Nabel's phase changes.
- Mist God’s Subconsciousness has three types and the effect varies:
Mist God’s Subconsciousness: Original blue one will reduce the raid time limit by 2% (about 50 seconds) every 30 seconds. So kill this one ASAP.
Remains of the Unconscious: Red-ish color. Party's coin usage limit increases by 1. Low HP, easy to kill, good to refill coins.
- Unconscious Thoughts: Only appear in the Nightmare Space, the raid start point, and act as gatekeepers by trapping parties (aka when you're in recovery phase due to being wiped or retreats). Kill this boss to reduce your recovery time.
- Traumat Minibosses: These spawn around the map with different function.
- The following 3 Traumat cause damage on the floor map in specific pattern. These attacks are quite strong. You can probably survive 1 Traumat attack with buffer heal, but probably not 2 or more Traumat, so make sure their attack don't overlap.
Traumat of Destruction: 3x3 block wide
Traumat of War: Cross shape attack 2 block wide
Traumat of Tragedy: Straight line reaching the end of the map.
- The following 2 Traumats doesn't cause map attack but have other functions
Traumat of Grasping: This one summon and strengthen the other 3 attack Traumat. The more strengthened these attacking Traumat are, they can be as strong as Moris boss.
Traumat of Death: When you kill this boss, it leaves a sword on the map. You can use this sword to force Nabel into groggy for 30 seconds (similar to the Crossbow of the Prey-Isis Raid and Roxy of the Sirocco Raid). However, the remaining time limit for the party fighting Nabel is forcibly changed from Phase 1 and Phase 2 to 30 seconds and 2 minutes 30 seconds, respectively.
- Other things to note:
- Parties can take turn fighting
Eldirh and
Anima (both phases) without loosing progress.
- Once you defeat
Eldirh and break Nabel's shield, two 2x3 areas in the A1 ~ C2 and E6 ~ G7 sections (top left and bottom right of the minimap) are unlocked, and four
Traumat of Tragedy,
Traumat of Death,
Last Teana, and
Artificial God Anima are summoned.
- Once Nabel wakes up, if nobody is fighting Nabel, raid time limit reduce by 300 (about 50 seconds) every 60 seconds.
- When Nabel enter phase 2, he summons 4
Traumat of Destruction. Don't be alarmed, they don't target Nabel at first. However, they will follow him around the map, so eventually you will need to eliminate them.
Raid Variations
- Single/Matching difficulty is cleared by defeating Nabel's shield.
- In single difficulty, you will fight additional 4 bosses:
Mori ,
Traumat of Grasping , one of the three attacking Traumas,
Eldir.
- In Matching Difficulty, party members are divided into three areas. The final bosses of these areas are
Eldir ,
Last Teana, and
Trauma of Death. Defeating them will unlock Nabel's shield HP bar.
- Hard mode variations:
- Nabel wakes up immediately, there's no shield.
- All bosses and minibosses take 20% less damage from you.
- Only phase 2 Nabel will have HP lock.
Traumat of Death will appear in enhanced mode.
Eldir and
Anima are each given special roles. If the battle time limit is exceeded, the casting of Eldir and Anima will be canceled.
Eldir: When casting is complete, grants a shield to Nabel.
Anima: Upon casting, all parties encountering Nabel are given debuff.
- The maximum number of 'Guard Gauge' slots will be changed to 2.
Boss Mechanics
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