- This update adds new Nebel raid and all its glory. It also includes new Exalted Equipment for earring.
Table of Contents
New Scenario
- A new act, 'The Created God Nabel', is added. Can be performed when accepting the level 115 act quest 'A Heavy Crushing Disease'.
- New Area: Primeval Boundary
- A new town, 'Boundary of the Beginning', will be added to the world map. You can enter after completing the level 115 act quest 'Bound Memories'.
- The place where the Mist god covers and hides many layers of memories, the most unconscious place.
- It is where the fearful memories she experienced before coming to the heavenly world are sleeping.
- You can only enter with the Mist god's help, and only the person who enters the memories knows what will happen.
Scenario Reward
- When clearing a dungeon, you can obtain all items except Legendary Cards from the rewards available in regular dungeons.
- Depending on the placement of normal/named/boss monsters in each dungeon, the type/total amount of rewards may differ slightly.
- Drop Items: When you defeat a boss monster, you can obtain the following items according to a set probability.
Obtainable Items | Details | Tradability | Obtainable Difficulty |
Normal | Expert | Master | King |
 Rare equipment | - 1 per weapon type - 1 per armor, accessory, or special equipment part | Non-exchangeable | X | X | X | X |
 Unique Equipment | - 1 per weapon type - 12 types of armor, accessories, and special equipment parts | Non-exchangeable | X | X | X | X |
 Legendary Equipment | - 2 types of weapon types - 12 types of armor, accessories, and special equipment parts | Non-exchangeable | X | X | X | X |
- Digming's Pluff Ball: Contains a reward, according to each of their rates. Items and their chances don't vary by difficulty.
Obtainable Items | Details | Tradability |
 Rare equipment | - 1 per weapon type - 1 per armor, accessory, or special equipment part | Untradeable |
 Unique Equipment | - 1 per weapon type - 12 types of armor, accessories, and special equipment parts | Untradeable |
 Legendary Equipment | - 1 of each general legendary weapon type - 12 types of armor, accessories, and special equipment parts | Untradeable |
 Monster Card (Unique) | - A new Sunken Depths Enchantment Card | 1 time exchangeable (account bound after transaction) |
 Leiern Core | - | Untradeable |
 Harmonious Crystal | - | Untradeable |
 Warlord's Cry Potion [Digming] | - Damage increases by 12% for 60 seconds. - This effect is canceled and its cooldown is reset when you're knocked down or move to town. - Deleted every 1st of every month at 06:00 | Account-bound |
 HP/MP 20% recovery potion | - When used, HP and MP are restored by 20%. - Deleted every 1st of every month at 06:00 | Account attribution |
 Merchant Guild Silver Coin | Used to buy the following items at the Mystical Grimoire and Kind Death Cenir NPC Shops: * Doom Oracle * Void Soul * Moon-Submerged Lake Legendary Card Album * Necklace Primeval Fusion Stone Pot * Ring Primeval Fusion Stone Pot * Lv. 110 Epic Fusion Stone Selection Box * Forgotten Light | Account attribution |
- Others:
- Content related to 'Created God Nabel' will be added to the Dungeon & Fighter Chronicle Season 14 items.
- A new NPC will be added when you complete the level 115 act quest 'Engraved Trauma'.
- Optional dialogues are added to scenario dungeons.

- This image is for illustrative purposes only.
- During the quest, a selection dialogue will be displayed, and you can select the character's actions/dialogue using the mouse or keyboard.
- Depending on the selected character action/dialogue selection, the following dialogue and production will change and may also be applied to the next quest.
- Optional dialogs cannot be skipped, and if no input is made for 60 seconds while displayed, they will be automatically processed as the first choice.
- (※ Choice information is reset when changing channels, selecting a character, or exiting the client. When reset, it is automatically processed as the first choice.)
- (※ All dialogue and scenes according to each choice can be viewed without restriction through the Quest Book - Replay after clearing the quest.)
- (※ The information on the choices selected through Quest Book - Replay - Experience is only applied to the experience, and through this, you can directly select all the choices and enjoy all the lines/directions. However, the reset conditions are the same.)
The Nabel Raid
- Arts and Illustration:
- The Nabel Raid content will be added.
- A dedicated channel for Made-up New Nabel Raid will be added.
- You can enter after completing the level 115 act quest ‘The Coming Twilight’.
- Single, Matching: Nabel: The Barrier of Unwillingness
- Normal, Hard: Nabel: Evil of Ignorance
- The Nabel Raid can be entered on the same days as the existing raid.
- Entry is allowed on Saturday, Sunday, Monday, Tuesday, and Wednesday.
- For smooth testing, the first server will be open at the times below.
- April 9 (Wednesday) - 15:00 ~23:00
- April 10th - 16th (Thursday - Wednesday) - 19:00 - 23:00
- Hard difficulty cannot be entered on the test server.
- Content Information:
Division | Detail |
Channel | Nabel: The Barrier of Unwillingness | Nabel: The Evil of Ignorance |
Difficulty | Single | Matching | Normal | Hard |
Entry level | Level 115 |
Recommended Party Size | 1 player | 12 players | 12 players | 12 players |
Character Attribution | doesn't exist | doesn't exist | doesn't exist | Up to 4 characters |
Position fame | 47,684 |
Recommended fame | 47,684 | 47,684 | 61,757 | 69,300 |
Fatigue consumed upon entry | doesn't exist |
Weekly Entry Limit | doesn't exist | doesn't exist | The weekly entry limit will be deducted when you start the content once . If you fail/abandon the raid, the weekly entry limit will be restored. |
- Number of weekly rewards: 1 time
- All four difficulties share the same number of rewards.
- The number of weekly rewards will be deducted when you claim a reward.
- If you have used up all of your weekly rewards, your entry into the content will be restricted.
- You can get a reward when you achieve at least 3 contribution points (single 2). Contributions can be earned in the following situations:
- When defeating a boss monster. However, excluding 'Unconscious Thoughts' in the 'Nightmare' dungeon
- When the time limit for battle with monsters below Normal/Hard difficulty is exceeded
- Evil of Ignorance Nabel
- The created god Nabel
- Director of the Research Institute Eldir
- Eldir the Visionary
- Artificial God Anima
- The evil anima of pride
- Contributions are recorded individually for each party member.
- If you do not meet the conditions, you will not be able to receive the reward, and the number of weekly rewards and weekly entries will be deducted.
- You can obtain weekly rewards by defeating the final boss within the time limit. The number of weekly rewards will be deducted when you claim a reward.
- Weekly entry limits and reward counts are reset every Thursday at 06:00.

- Content Entry:
- After clearing the quest 'The Coming Twilight', you can enter the raid Created God Nabel Raid. The Created God Nabel Raid channel is available for entry starting from fame level 47,684.
- You can create a raid party through the NPC [Young Azalea] in the Created New Nabel Raid channel. You can create a raid group through NPC [Young Azalea] or through the Create Raid button in the Raid Finder UI.
- After creating or joining a raid, you can move to the right area and start the content through the NPC [Young Azalea].

- Start of content:
- Start the raid
- After all players have entered the 'Boundary of the Beginning' area, the raid leader can start voting through the raid start function of NPC [Young Azalea].
- If everyone agrees to start the raid, the raid will begin.
- Abandon the raid
- The raid leader can vote during the raid by using the NPC's raid abandon function.
- If all players vote to abandon the raid within the voting time, the raid will end.
- After the raid ends, the weekly raid entry limit will be restored.
- Anyone who does not input anything within the voting time will be considered as yes.
- Afterwards, for Normal/Hard difficulty, you can hold a raid regeneration vote to reorganize the raid with the original members.
- Raid Regeneration
- In the case of Normal/Hard difficulty, if the raid fails or the raid ends due to the abandon raid function, a raid respawn vote will be held.
- When voting ends, the raid will be reorganized with those who voted in favor of respawning the raid.
- Those who voted against the vote will be excluded from the raid team and will be removed from the raid.
- Anyone who does not input anything within the voting time will be processed as an opponent.
- Content Rules:
- Content failure
- If the boundary of awareness (time limit) is exhausted, it will be considered a failure.
- If you fail/give up, your weekly entry count will be restored.
- Restrictions

- When a raid starts, 'Boundary of Awareness' (time limit) is applied.
- The Boundary of Awareness naturally decrease over time.
- For Normal/Hard difficulty, the Boundary of Awareness may be further reduced by the following:
- Casting attack of 'The Unconsciousness of the Mist God', 'The Created God Nabel', and 'The Evil of Ignorance Nabel'
- For Normal/Hard difficulty, the number of times coins can be used is limited.
- The number of coin usages is shared among the party.
- A total of 5 coin usage counts are charged when starting a raid, and 1 coin is consumed when resurrected.
- Coins are refreshed when you defeat a raid buff or special monster.
- In Single/Matching difficulty, coins are not used and you will be automatically revived upon death.
- The number of times you can use recovery consumables is limited for each monster battle.
- Healing Consumables and Dungeon Life Online throwing Consumables can only be used up to 8 times.
- Puppet items are restricted from use in this content.
- Local Buff
- Regional buff 'Mist God's Wish' buff is added.
- The ‘Mist God's Wish’ buff is applied in the dedicated channel.
- Strength and intelligence increase when entering a dungeon.
- The ability increase due to the `Mist God's Wish` buff does not affect the buffer's buff skill.
- For matching difficulty, a damage increase buff is additionally applied according to the number of party members.
- Recovery Penalty
- When moving to 'Nightmare' due to annihilation or retreat in the dungeon, all party members will be put in the "Recovering" state for a certain period of time.
- If there is even one party member in the "Recovering" state, you cannot return to the battlefield.
- The "Recovering" effect time increases depending on the number of times you retreat.
- Recovery time can be reduced through battles within 'Nightmare'.
- Dungeon Time Limit: A time limit applies when entering each monster dungeon.

Division | Single | Matching | Common | Hard |
Evil of Ignorance Nabel | - | - | 10 minutes | 10 minutes |
Other monsters | 10 minutes | 10 minutes | 5 minutes | 5 minutes |
- Single/Matching: If the time limit is exceeded, you will automatically be removed from the dungeon and moved to 'Nightmare' with a recovery penalty applied.
- Normal/Hard: For the following monsters, the recovery penalty is not applied when the time limit is exceeded and they are moved to 'Nightmare'.
- The evil of ignorance Nabel
- The new created god Nabel
- Director of the Research Institute Eldir
- Eldir the Visionary
- Artificial God Anima
- The evil anima of pride
- Nightmare:

- This is the starting point of the raid. This is an area that can be re-entered under certain conditions.
- Use the Hand of Salvation raid buff
- Retreat
- Re-enter after returning to the waiting room
- This is an area where the party leader can teleport to the desired battlefield by right-clicking on the situation board.
- If you enter by retreating, you will be given a recovery time penalty. Once the recovery time is over, you can return to the battlefield.
- You can return to the 'Town Waiting Room' via the waiting room button in 'Nightmare'.
- For parties with a recovery penalty, the recovery penalty time can be shortened by fighting 'Unconscious Thoughts'.
- Battlefield:

- A dream battlefield where up to three parties can freely roam around a grid-shaped space and engage in battle.
- The 'Battlefield', consisting of a 7 X 7 grid, can be accessed via the 'Nightmare'.
- You can wander around the battlefield you entered and encounter each monster through the ‘Source of Memory (Portal)’.
- If you are in a 'Interference' state, you can enter a dungeon where another party is fighting and proceed with the battle.
- When entering a dungeon through 'Interference', the dungeon progress time will be the same as that of the party in battle.
- In Normal/Hard difficulty, the monsters below will perform attacks that affect the battlefield.
- Trauma of Destruction
- The Trauma of War
- A Terrible Trauma
- Areas where a full-scale attack is planned are exposed to special attack risks.
- Additionally, the area where the battlefield attack was carried out becomes a residual heat zone for a certain period of time.
- Guard:

- 'Guard' can be used in all dungeons of Nabel Raid by using the key designated as 'Dungeon Special Key 2'.
- 'Guard' takes a special stance to block a monster's attack or disrupt a special attack.
- Can be used by canceling actions other than awakening skills and certain statuses.
- You can cancel the guard stance by pressing the jump key during casting.
- When entering any dungeon, the 'Guard Gauge' is reset and restored by 1 bar.
- The 'Guard Gauge' is provided up to a maximum of 3 sections, and the 'Guard Gauge' can be recovered through a 15-second cooldown.
- The special attacks of monsters that can be destroyed are as follows:
- Purple/White Warning
- When you successfully 'guard' a purple/white warning, the consumed 'guard gauge' is immediately restored.
- Depending on the monster, it can additionally destroy patterns or provide advantageous situations in battle.
- Shield Mark
- Some of the purple/white warnings come with a shield mark.
- When you successfully 'guard' an attack with a shield mark, the consumed 'guard gauge' is immediately restored.
- It provides a greater advantage over the standard purple/white warning above.
- Single: This is a level of difficulty that can be played by one person, and the goal is to destroy the 'Barrier of Unwillingness'.
- The 'Barrier of Unwillingness' is protected by 'Director Eldir' (It becomes encounterable when defeated.)
- 'Research Director Eldir' is in a strengthened state due to the monsters below, and the strengthened state will be lifted when the monsters are defeated. (Total 3 stages)
- Scientist Mori
- Trauma of the hand
- 1 of the 3 monsters below
- Trauma of Destruction
- The Trauma of War
- A Terrible Trauma

- Matching: This is a level of difficulty that can be played with up to 12 people (minimum 6 people) through matching, and the goal is to destroy the 'Barrier of Unwillingness'.
- Party Matching:

- You can form a party of up to 4 people and try matching.
- The formed party will belong to the same party in the raid created through matching.
- In matching mode, the single play option is activated for enchantments and synergy equipment of buffer occupation groups.
- Some users who intentionally disrupt progress will be banned from using matching difficulty for a certain period of time.
How Nabel Raid Works
- Each party will fight in its own area of responsibility.
- The 'Barrier of Unwillingness' is protected by the last monster in each area. You can unlock the HP of the 'Barrier of Unwillingness' by defeating the last monster in each party's assigned area.
- When the last monster in each party's assigned area is killed, the following actions can be taken.
- Encountering an unintended barrier
- Entering another party's area
- 'Interference' with monsters that other parties are fighting
- The last monster in the area is:
- Director of the Research Institute Eldir
- The Last Teana
- Trauma of Death
- For all monsters, the health is applied based on the number of party members at the time of encountering the monster.
- Common: The goal is to defeat 'Ignorant Evil Nabel' in a difficulty level that can be played with 12 people.

- Raid Buff: Five active buffs are provided to help you conquer 'Nabel'.
- Buffs can be used by each party leader.
- The number of uses for each buff is shared by all parties.
- Each buff's number of uses is charged through a cooldown.
Item | Dream Interference | Support from an assistant | Guardian's Wish | Protection of the Fog God | Hand of Salvation |
Icon |  |  |  |  |  |
Effect | You can enter dungeons that other parties have entered for 60 seconds. | Coins and resurrection skill counts are recharged. | Party damage increases by 20% for 40 seconds. | The party becomes invincible for 10 seconds. | Instantly teleports you to the Nightmare Dungeon, and allows you to use teleportation. If used during combat with a monster you are casting, the casting will be executed immediately. |
Cool time | 300 seconds | 900 seconds | 900 seconds | 600 seconds | 600 seconds |
Maximum number of saves used | 2 | 2 | 2 | 2 | 1 |
- Encroachment:

- For the following monsters, you will be in a state of encroachment for a certain period of time after encountering them.
- Nabel: 'Barrier of Unwillingness', 'Nabel the Created God', 'Nabel the Evil of Ignorance'
- Anima: 'Artificial God Anima', 'Anima, the Evil of Arrogance'
- Eldir: 'Eldir, Director of the Research Institute', 'Eldir, the Visionary'
- Each monster will have its own individual encroachment status. This status can be checked through the situation board.
- Example 1: After encountering 'Nabel', you cannot encounter 'Nabel' again for a certain period of time.
- Example 2: After encountering 'Nabel', you can encounter 'Anima' or 'Eldir'.
- If there is at least one party member in the Encroachment state, you cannot encounter the monster.
- Progress:
- When the 'Barrier of Unwillingness' is destroyed, 'The Created God Nabel' awakens.
Boss | Explanation | Limits |
 The Barrier of Unwillingness | - The 'Barrier of Unwillingness' is put into a special state. - Dream Collapse: Limits the time you can encounter the 'Barrier of Unwillingness'. | Recovery penalty for exceeding dungeon time limit is removed. The party you encounter will be granted 'Navel' encroachment. |
 The Created God Nabel | - Reduced HP remains after battle. - When casting is complete, greatly reduces 'Boundary of Awareness'. |
 Evil of Ignorance Nabel | - Reduced HP remains after battle. - When casting is complete, greatly reduces 'Boundary of Awareness'. - After the battle, you will move to another area and enter a regeneration state. |
- Each of the following monsters is given a special role.
Boss | Explanation | Limits |
 Director of the Research Institute Eldir | - Reduced HP remains after battle. - Strengthening the 'Barrier of Unwillingness' (reducing damage taken by 99%). | Recovery penalty for exceeding dungeon time limit is removed. The party you encounter will be granted 'Eldir' encroachment. |
 Eldir the Visionary | - Reduced HP remains after battle. - Applying 'Engraved Power of the God (HP Lock)' to 'Ignorant Evil Nabel'. |
 Artificial God Anima | - Reduced HP remains after battle. - Applying 'Engraved Power of the God (HP Lock)' to 'Created God Nabel'. | Recovery penalty for exceeding dungeon time limit is removed. The party you encounter will be granted 'Anima' encroachment. |
 The evil anima of pride | - Reduced HP remains after battle. - Applying 'Engraved Power of the God (HP Lock)' to 'Ignorant Evil Nabel'. |
 Scientist Mori | - When casting is complete, damage taken by all monsters is reduced (except for 'Scientist Mori'). - It will regenerate after a certain amount of time when killed. | |
 The Last Teana | - When killed, the final damage of all party members increases for a certain period of time. - When killed, it regenerates when 'Nabel's' phase changes. | |
 Trauma of the hand | - When casting is complete, it creates a monster on the battlefield and strengthens one non-combat battlefield attack monster. - However, if there is no target for reinforcement, one battlefield attack monster is summoned. - It will regenerate after a certain amount of time when killed. | |
 Trauma of Death | - When killed, it creates a 'Source of Fear' (a 'Nabel' groggy generating object). - 'Trauma of Death' is strengthened when changing to 'Nabel' phase. - When killed, it regenerates when 'Nabel's' phase changes. | |
 The Unconsciousness of the Mist God | - They spawn on the battlefield at regular intervals. - When casting is complete, slightly reduces the 'Boundary of Awareness'. - After completing 4 casts, move to another area and regenerate. | |
 Remnants of the unconscious | - When 'Created God Nabel' awakens, it will spawn on the battlefield, and when defeated, it will move to another area and regenerate. - When killed, a small amount of the party's consumed coins are restored. | |
- The monsters below will each execute their own battlefield attacks.
Boss | Explanation |
 Trauma of Destruction | - They spawn on the battlefield at regular intervals. - Upon casting, executes a '3x3 range' battlefield attack. - After a battlefield attack, it moves to another area and regenerates. |
 The Trauma of War | - They spawn on the battlefield at regular intervals. - After tracking one party, casting is performed, and upon completion, a 'Cross-range' battlefield attack is executed. - After a battlefield attack, it moves to another area and regenerates. |
 Trauma of Disaster | - They spawn on the battlefield at regular intervals. - Upon casting, executes a 'straight line range' battlefield attack. - After a battlefield attack, it moves to another area and regenerates. |
- For monsters that are casting, the ongoing casting will be 'stopped' or 'cancelled' depending on the situation below.
- Stop
- Enter battle with the monster you are casting
- Cancellation
- Cancel when casting monster is killed
- All monsters being cast except 'Nabel'
- Casting is canceled when battle time limit is exceeded
- Evil of Ignorance Nabel
- The new god Nabel created
- However, if the character is killed or retreats, the casting that was stopped will be executed immediately.
- Changes from Test Server:
- System
- The cutscene that is displayed when using the 'Created God Nabel Raid' raid buff will no longer be affected by the 'Full Skill Cutscene Effect' option.
- Fixed an issue where some battlefield attacks would not execute within dungeons.
- Each party's zone will be displayed on the matching difficulty status board.

- The issue where raid buff cutscenes were displayed abnormally has been fixed.
- The location of the 'Party Designation Notification' display on the situation board has been improved (before vs after)

- The issue where 'Hand Trauma' would not summon an enhanced monster when summoning 1 battlefield attack monster has been fixed.
- Fixed an issue where the entry gate within the field would intermittently disappear.
- The phenomenon of the decreased awareness boundary notation being displayed abnormally during the raid situation board description has been fixed.
- Matching Mode - The raid member status in the Raid Finder window changes to 'Matching'.
- The issue where the existing reward sharing notification UI is not updated when selecting a channel that requires a different reward sharing notification while the reward sharing notification UI is displayed in the channel selection UI has been fixed.
- Achievements - Nabel: The Evil of Ignorance (Hard) "Brains at Full Speed!" Achievement and "Brains at Full Speed" reputation are added.
- Raid achievements can be obtained by clearing the raid after meeting the conditions.
- Monster:
- The created god Nabel
- The attack range of some patterns is adjusted.
- The issue where abnormal status was not applied properly to the attack of ‘Created God Nabel’ has been fixed.
- The issue where the ‘Frozen Adventurer’ was not pushed away by strong winds in the ‘Cold Corridor’ pattern has been fixed.
- The time you can remain in the 'Frozen Adventurer' state is shortened.
- The issue where the initial HP of 'Inner Burning Rage' was not synchronized with the current HP of 'Created God Nabel' has been fixed.
- The phenomenon where the rider's HP did not decrease when the water sphere with the 'Current Rain' pattern was destroyed by an attack has been fixed.
- Fixed an issue where the pattern execution count did not decrease in the 'Downfalling Light' pattern.
- The phenomenon of the outer danger zone judgment generated in the 'Corridor of Cold' pattern remaining abnormally long has been fixed.
- Fixed an issue where the wall of flames would malfunction in the ‘Scorching Flames’ pattern.
- (Added) The issue where damage increase values were incorrectly applied depending on some incapacitated states has been fixed.
- (Added) The phenomenon of shields granted to characters in the 'Scorching Flames' pattern being hit by certain character skills has been fixed.
- Evil of Ignorance Nabel
- Te overall pattern progression is adjusted.
- The required number and time limit of the 'Cold Death' pattern are reduced.
- The phenomenon of 'Ignorance Evil Nabel's shield disappearing when the 'Scheduled Destruction' pattern ends has been fixed.
- The name of the 'Event Horizon' pattern has been changed to 'Tragic Ending'.
- The issue where the maximum damage increase limit for 'Ignorance Evil Nabel' among the 'Tragic Ending' patterns was not applied has been fixed.
- The issue where skills could not be used when using coins during pattern progression has been fixed.
- The phenomenon of the boss HP not being visible when groggy through the source of fear during the pattern progression has been fixed.
- The phenomenon of certain effects remaining when groggy through the source of fear during pattern progression has been fixed.
- Fixed an issue where the marbles would occasionally not be destroyed after colliding in the 'Cold Death' pattern.
- The phenomenon of not being able to escape intermittently while in a state of uneasiness has been fixed.
- In the 'Scheduled Destruction' pattern, the gauge goes up with the spacebar depending on the status of the skill shortcut key, and the phenomenon of no input being received when the spacebar is pressed has been fixed.
- The evil anima of pride
- Fixed an issue where the direction would not be displayed intermittently in the 'There is no true family' pattern.
- (Added) The phenomenon where the pattern destruction groggy time was applied briefly has been fixed.
- Eldir the Visionary
- Increases the time limit for the 'Nightmare Manifestation' pattern.
- The phenomenon of researchers welcoming the same starting layout in the 'Nightmare Embodiment' pattern only appearing in the same layout has been fixed.
- Skill use during the ‘Nightmare Embodiment’ pattern has been changed to be unavailable.
- The time limit for the 'Build Security System' pattern increases.
- The HP of the 'Defense Turret' of the 'Build Security System' pattern increases.
- Modified so that the execution of the last attack on the central map is canceled when the 'Security System Construction' pattern is successfully destroyed.
- (Added) When a player dies in the central map during the 'Security System Construction' pattern, the damage increase rate will decrease and there will be a resurrection waiting time when the pattern is successful.
- Director of the Research Institute Eldir
- (Added) Fixed an issue where the 'Change Permissions' gimmick object did not display whether permissions could be changed.
- (Added) The phenomenon of the ‘Change Permissions’ gimmick being carried out repeatedly has been fixed.
- (Added) Improved so that a key mark is displayed on the target player who is performing a ‘Change Permissions’.
- Scientist Mori
- Fixed an issue where the 'Welcome Protocol' pattern would intermittently not terminate.
- The phenomenon of not being able to use coins after entering the pattern when dying before the 'Truth of the Border' pattern has been fixed.
- The Trauma of War
- The phenomenon of the count decreasing abnormally when the purple warning guard is displayed in the 'Abnormal Object, Discarding in Progress' pattern has been fixed.
- War Trauma UI improved.
- Trauma of Disaster
- The required numbers and time limit for the 'Bombing System' pattern are reduced.
- Fixed an issue where the 'Target scan complete, conversion in progress' pattern would occasionally not proceed.
- The phenomenon of summoned creatures not resuming their attacks after the 'Target scan complete, conversion in progress' pattern has been fixed.
- Trauma of Destruction
- Increased the time limit of the 'Tesseract Pulse' pattern.
- Fixed an issue where monster AI would occasionally behave abnormally after the 'Quantum Repulsor' pattern.
- Difficulty adjustments
- The bonus values for destroying some monsters' main patterns will be changed to reflect the number of successful people.
- Fog God's Unconsciousness, Unconscious Remnants, Unconscious Thoughts - The phenomenon of characters intermittently getting stuck during the pattern has been fixed.
- Battle Reporting: Nabel Raid battle reporting is added.
- Only outputs on Normal/Hard difficulty.
- In Nabel Raid, the existing reporting title ‘Cube President’ will be removed.
- A new exclusive reporting title, ‘Perfect Guard’, is added.
- Monster Encyclopedia: Monsters related to 'Nabel Raid' will be added to the Monster Encyclopedia.
- ★15: 100 Gathered Nightmare Crystals (Account-Bound)
- ★55: Scientist Mori Avatar Box. You can receive one of the scientist Mori avatars by profession.
- ★75: War Trauma Transformation Costume. When used, transforms into a war trauma for 5 minutes.

- Adventure Guide:
- Content Guide - Nabel: Evil of Ignorance and Nabel: Barrier of Unwillingness will be added to the Raid tab.
- New guide equipment will be added to the equipment guide.
- Other systems:
- Equipment related to the Nabel Raid will be added to the equipment encyclopedia.
- Cards related to Nabel Raid will be added to the Monster Card Encyclopedia.
- The Nabel Raid achievement will be added to the Nabel Raid tab of the Achievements tab.
- Achievement Challenges
- The Nabel Raid achievement will be added to the Content tab.
- ‘Nabel Raid’ will be added to the Equipment Guide Raid tab.
- ‘Nabel Raid’ will be added to the training room.
- ‘Nabel Raid’ will be added to the Adventurer’s Weekly Dungeon information.
- In the basic information content proficiency of the Adventurer's Group, 'Sirocco Raid' will be removed and 'Created God Nabel' will be added.
- The skill level of the created new Nabel is only counted in Normal/Hard difficulty.
- ‘Restorer of Forgotten Memories’ will be added to the ‘Special Achievements’ tab of the Title Book.
- 'Nabel: The Wall of Ignorance' and 'Nabel: The Evil of Ignorance' will be added to the World Map Recommended Favorites.
- When you clear the Nabel Raid, the guild mission 'Clear the Appropriate Dungeon' will be counted.
Raid Rewards
- Added new fusion stone items:
- A new accessory/special equipment Level 115 Fusion Stone that can be obtained from the Nabel Raid content has been added.
- 144 types of set fusion stones
- 72 Distinct fusion stones
- Level 115 fusion stones can only be equipped on Level 115 equipment.
- The new Fusion Stone item cannot be transcended, and when disassembled/extracted, you can obtain the item 'Broken Nightmare Remnants'.
- A new fusion stone is added to the equipment simulator.
Division | Item Description |
 Set Fusion Stone | - 12 types of accessories/special equipment for each rarity: Unique/Epic - Set fusion stones have set points for each set, and when the same set points are collected, the set option is activated and strengthened. |
 Distinct Fusion Stone | - 4 types of accessories for each rarity, 8 types of special equipment for each part: Unique/Epic - Nabel Raid's unique fusion stone has the following characteristics: - A fusion stone with no set points and a higher performance per item than a set fusion stone. Fusion stones cannot be replaced. |
- Raid Clear Reward:
- When clearing a raid, you can definitely obtain the following items.
Item Name | Obtainable Difficulty | Tradability |
Single | Matching | Common | Hard |
Remnants of Ignorant Power | X | X | X | X | Untradeable |
- This is an item that allows you to release memories engraved on level 115 Legendary/Epic/Primeval weapons. |
Remnants of Broken Nightmare | X | X | X | X | Untradeable |
Used to purchase the following items at the NPC Complete Borderline Questionnaire Shop: - Nabel Set Fusion Stone Part Pot Selection Box - Buffer Unique Equipment Upgrade Kit
The following features can be accessed through the Mysterious Power Tome or by completing a full border inquiry with an NPC. - Fusion Stone Replacement - Fusion Stone Upgrade |
Crystal of Gathered Nightmare (Account-Bound) | - | - | X | X | Account-bound |
- Used to purchase Remnants of Broken Nightmare. |
Doom Oracle | X | X | X | X | Untradeable |
- This is a material that allows you to enter the Disciple of Doom Dungeon. |
- When clearing a raid, you can obtain the following items with a set probability, and one of the two items below is guaranteed to appear.
- Nabel Set Unique Fusion Stone Part Pot Selection Box
- Nabel Set Epic Fusion Stone Part Pot Selection Box
Item Name | Obtainable Difficulty | Tradability |
Single | Matching | Common | Hard |
Nabel Set Unique Fusion Stone Part Pot Selection Box | - | - | X | X | Untradeable |
This item allows you to obtain 1 of 12 set option fusion stones with an equal probability by selecting one piece from among necklaces/bracelets/rings/accessory equipment/earrings/magic stones. |
Nabel Unique Fusion Stone Part Pot Selection Box | - | - | X | X | Untradeable |
This item allows you to obtain 1 of 4 accessories and 8 unique option fusion stones for special equipment with an equal probability by selecting one part from among necklaces/bracelets/rings/accessory equipment/earrings/magic stones. |
Nabel Set Epic Fusion Stone Part Pot Selection Box | - | - | X | X | Untradeable |
This item allows you to obtain 1 of 12 set option fusion stones with an equal probability by selecting one piece from among necklaces/bracelets/rings/accessory equipment/earrings/magic stones. |
Nabel Unique Epic Fusion Stone Part Pot Selection Box | - | - | X | X | Untradeable |
This item allows you to obtain 1 of 4 accessories and 8 unique option fusion stones for special equipment with an equal probability by selecting one part from among necklaces/bracelets/rings/accessory equipment/earrings/magic stones. |
Rare equipment | X | X | X | X | Untradeable |
1 type of armor, accessory, or special equipment per weapon type |
Unique Equipment | X | X | X | X | Untradeable |
1 type of armor, accessory, and special equipment for each weapon type, 12 types for each part |
Legendary Equipment | X | X | X | X | Untradeable |
2 types of armor, accessories, and special equipment for each weapon type, 12 types for each part |
Epic Equipment | X | X | X | X | Untradeable |
2 types of armor, accessories, and special equipment for each weapon type, 12 types for each part |
Primeval equipment | X | X | X | X | Untradeable |
2 types per weapon type, 12 types per accessory part |
[Created God Nabel] Auction Coin | - | - | X | X | Untradeable |
This is a coin that can be used in auctions. This item will be deleted 7 days after acquisition. |
[Created God Nabel] Auction Coin (Can be exchanged once) | - | - | - | X | Tradable once (Account-bound after trade) |
You can purchase '[Created God Nabel] Auction Coins'. |
Dream of Ignorance (1 time exchangeable) | - | - | - | X | Tradable once (Account-bound after trade) |
This item is used to utilize the production/precision/sealing system of the earring's only equipment. |
Monster Card (Legendary) | X | X | X | X | Tradable once (Account-bound after trade) |
This is a new legendary-grade Nabel enchantment card.
<Acquirable card information> - Mist God's Unconsciousness card |
Monster Card (Unique) | X | X | X | X | Tradable once (Account-bound after trade) |
This is a new enchantment card from Nabel, a unique grade.
<Information on cards that can be obtained> - Trauma of Destruction Card - Trauma of Hand Card - Trauma of Death Card - Trauma of Disaster Card - Trauma of War Card |
Buffer Unique Equipment Upgrade Kit | X | X | X | X | Account-bound |
This item can be used to upgrade the Shinto Oath Set to the Terra Sky Disc Set. Upgrading consumes 1 Legendary Soul and changes it to a Legendary equipment of the same part. |
Deep Abyss Fragment Unique Equipment | X | X | X | X | Tradable once (Account-bound after trade) |
64 types of weapons, armor, accessories, and special equipment parts |
- Raid Auction Rewards:
- [Nabel: Evil of Ignorance] This is an auction that is randomly conducted when clearing the raid hard mode. When appearing, 1~2 of the items below will be auctioned.
- If the Hard Mode auction is not held, you can obtain 1 '[Created God Nabel] Auction Coin Fragment'.
- '[Created God Nabel] Auction Coin Fragment' can be exchanged for 1 '[Created God Nabel] Auction Coin' through NPC 'Platinum Lucky Ellie' in the Auction House Channel.
- Exchange requires 4 '[Created God Nabel] Auction Coin Fragments', and is limited to 1 per week per account.
- Auction items in Hard Mode start at a minimum bid of 5,000,000 gold.
Items that appear | explanation | Tradability |
 Nabel Unique Epic Fusion Stone Pot Part Selection Box (Account-Bound) | When used, you can obtain it by selecting the Nabel Unique Epic Fusion Stone Pot part. | Account-bound |
 Brilliant Nabel Legendary Card Album | [Created God Nabel] This is a card album where one card appears with equal probability among the cards that can be obtained through auction. The monster cards you acquire can be exchanged once, and are provided in the maximum upgraded state.
<Acquired card information> - Evil of Ignorance Nabel Card - Evil of Arrogance Anima Card - Artificial God No. 3 Nabel Card - Artificial God No. 2 Anima Card - Artificial God Prototype Card - Scientist Mori Card - Research Institute Director Eldir Card - The Last Teana Card | Account-bound |
 Dream of Ignorance (1 time exchange) Box (40~60) | - When used, you can obtain 40 to 60 Dreams of Ignorance with an equal probability. - It is a material used to craft the only equipment, earrings. | Account-bound |
 Historia Quartz 20-40 boxes | - When used, you can obtain 20 to 40 Historia Quartz with an equal probability. | Account-bound |
 [Created God Nabel] Auction Coin 1~2 Box | - When used, you can obtain 1 to 2 [Created God Nabel] Auction Coins with an equal probability. - The box and auction coins will be deleted 7 days after acquisition. | Untradeable |
 [Created God Nabel] Cosmetic Selection Box (Account-Bound) | When used, you can obtain one of the [Created God Nabel] cosmetic rewards.
<Acquired Item Information> - [Crafted God Nabel] Neo Dynacape Hat Avatar Selection Box - [Crafted God Nabel] Destroyed Laboratory Teana My Information Frame - [Crafted God Nabel] Collapsing Terra Wallpaper Registration Ticket - [Crafted God Nabel] Engraved Terra's Memory Aura Box - [Crafted God Nabel] SD Nabel Creature
※ The resources in the Nabel cosmetic reward selection box will be applied when the live server is updated. | Account-bound |
 Evil of Ignorance Nabel Boju | - An enchanted bead obtainable from the Nabel Raid Auction. - It comes with the maximum upgrade status. | Account-bound |
 The Evil Anima of Pride | Account-bound |
 Ignorance Evil Nabel Card | This is an enchantment card that can only be obtained through the Nabel Raid Auction. | Tradable once (Account-bound after trade) |
 Arrogance Evil Anima Card | Tradable once (Account-bound after trade) |
 Artificial God No. 3 Nabel Card | These are enchantment cards that can be obtained from the Nabel Raid or Nabel Auction House auctions. | Tradable once (Account-bound after trade) |
 Artificial God No. 2 Anima Card | Tradable once (Account-bound after trade) |
 Artificial God Prototype Card | Tradable once (Account-bound after trade) |
 Scientist Mori Card | Tradable once (Account-bound after trade) |
 Director of the Research Institute Eldir Card | Tradable once (Account-bound after trade) |
 The Last Teana Card | Tradable once (Account-bound after trade) |
Liberation of engraved memories
- You can use the 'Remnants of Ignorant Power' item to liberate engraved memories from the following NPCs.
- The Primal Border Area, Nabel Raid Channel NPC Complete Border Inquiry
- Weapons that have had their engraved memories released will be changed to a non-transcendent state.
- You can add additional options to common / legacy weapons of level 115 Legendary / Epic / Primeval grade.
Grantable Options | Options | Buff power | Adventurer's fame | Memory release material |
Memories of the engraved sun | Final damage increased by 7% | 1680 | 700 | 400 Remnants of Ignorant Power 300,000 Gold or 60 Malefic Traces
|
Memories of the engraved tsunami | Final damage increased by 1% Skill cooldown reduced by 10% |
Memories of the engraved gusts | Final damage increased by 5.5% All speeds +20% |
- Engraved Memories have their options enhanced based on the tuning level applied to the weapon.
- The options granted at each tuning stage can be found in the table below.
Tuning stage | Memories of the engraved sun | Memories of engraved rain | Memories of the Carved Wind | Buff power | Adventurer's fame |
N/A | Final damage increased by 7% | Final damage increased by 1% Skill cooldown reduced by 10% | Final damage increased by 5.5% All speeds +20% | 1680 | 700 |
1 | Final damage increased by 8% | Final damage increased by 2% Skill cooldown reduced by 10% | Final damage increased by 6.5% All speeds +20% | 1920 | 800 |
2 | Final damage increased by 9% | Final damage increased by 3% Skill cooldown reduced by 10% | Final damage increased by 7.5% All speeds +20% | 2160 | 900 |
3 | Final damage increased by 10% | Final damage increased by 4% Skill cooldown reduced by 10% | Final damage increased by 8.5% All speeds +20% | 2400 | 1000 |
- Engraved memories can be changed into other memories by consuming gold.
- 300,000 gold or 60 Malefic Traces
- When dismantling an engraved weapon, you can obtain 400 Remnants of Ignorant Power, which are consumed in the liberation of engraved memories.
- If you transform an engraved weapon into a weapon of a different rarity through the Armory, the engraved memory will be released and you will obtain 400 Remnants of Ignorant Power.
- When converted to a weapon of the same rarity, the engraved memories are maintained.
Fusion Stone Replacement System
- You can exchange fusion stones at the following NPCs by consuming the 'Broken Nightmare Remnants' item.
- Primal Boundary / Nabel Raid Channel NPC Complete Boundary Questionnaire
- Seria's Room NPC Mystical Grimoire
- You can change a set fusion stone into another set fusion stone of the same grade and same part.
- Unique fusion stones cannot be replaced with fusion stones.
- The following materials are required to replace a fusion stone:
- 50 Remnants of Broken Nightmare
- 40,000 gold or 8 Malefic Traces
Fusion Stone Upgrade System
- You can upgrade your fusion stone at the following NPC by consuming the 'Broken Nightmare Remnants' item.
- Primal Boundary / Nabel Raid Channel NPC Complete Boundary Questionnaire
- Seria's Room NPC Mystical Grimoire
- You can upgrade a unique grade Nabel Fusion Stone to an Epic Fusion Stone of the same part and set, or a unique Fusion Stone with the same options.
- The following materials are required to upgrade the Fusion Stone:
- 1200 Remnants of Broken Nightmare
- 1,500,000 gold or 300 Malefic Traces
Added Ellie's Secret Shop
- When you clear the Nabel Raid on Normal or Hard difficulty, there is a low probability that the 'Elliv's Secret Shop' will appear, selling special items.
- Only one of the items below can be purchased from Ellie's Secret Shop, and after purchasing it, you will no longer be able to use Ellie's Secret Shop.
- We share the system applied to the Secret Shop of Venus Elyse, the Goddess of Beauty, such as special discounts, deferred purchases, etc.
- Ellie's Secret Shop will be applied when the live server is updated.
Items for sale | Details | Selling price (gold) | Tradability |
 Weather Cube Lost Its Power | - Earrings are the only material used to craft equipment. | 150,000,000 | Tradable once (Account-bound after trade) |
 Historia Quartz Box (50) | - When used, you can obtain 50 Historia Quartz. | 10,000,000
Live Server 15,000,000 | Account-bound |
 Brilliant Primordial Boundary Legendary Card Album | This is a card album in which one card appears with equal probability among the monster cards below. The monster cards you acquire can be exchanged once, and are provided in the maximum upgraded state.
<Acquired card information> - Mist God's Unconsciousness Card - Golden Radiance Venus Card - Goddess of Beauty Venus Card - Flawless Death Bisima Card - Tender Death Senir Card - Binge Drinking Crashmer Card - Unicorn Kraken Card - Enemy Ulad Card - Earth Keeper Kamerin Card | 5,000,000 | Account-bound |
 Nabel Set Epic Fusion Stone Selection Box
1 of the Necklace / Bracelet / Ring / Sub Equipment / Magic Stone / Earrings Selection Boxes | - When used, you can obtain one of the Nabel Epic Set Fusion Stones. - Opening the box requires 1200 Malefic Traces. | 6,000,000 | Untradeable |
 Nabel Set Epic Fusion Stone Selection Box
1 of the Necklace / Bracelet / Ring / Sub Equipment / Magic Stone / Earrings Selection Boxes | When used, you can obtain one of the Nabel Epic Set Fusion Stones.
Opening the box requires 2400 Traces of Yogi. | 6,000,000 | Account-bound |
 1 of Nabel's unique fusion stone jar
1 of the Necklace / Bracelet / Ring / Sub Equipment / Magic Stone / Earrings Selection Boxes | When used, you can obtain 1 of the Nabel's unique fusion stones with equal probability for the corresponding area. | 2,000,000 | Untradeable |
 1 of Nabel's unique fusion stone jar
1 of the Necklace / Bracelet / Ring / Sub Equipment / Magic Stone / Earrings Selection Boxes | When used, you can obtain 1 of the Nabel's unique fusion stones with equal probability for the corresponding area. | 4,000,000 | Account-bound |
 1 of the Nabel Unique Epic Fusion Stone Jar
1 of the Necklace / Bracelet / Ring / Sub Equipment / Magic Stone / Earrings Selection Boxes | When used, you can obtain 1 of the Nabel's unique epic fusion stones with equal probability for the corresponding area. | 4,000,000 | Untradeable |
 1 of the Nabel Unique Epic Fusion Stone Jar
1 of the Necklace / Bracelet / Ring / Sub Equipment / Magic Stone / Earrings Selection Boxes | When used, you can obtain 1 of the Nabel's unique epic fusion stones with equal probability for the corresponding area. | 8,000,000 | Account-bound |
Auction House Auction
- You can proceed with the Auction House auction by consuming '[Created God Nabel] Auction Coins'.
- General Auction: An auction will be held for 1 to 3 items, depending on the set probability.
- Special Auction:
- This is an auction that appears with a low probability along with the regular auction.
- In the case of a special auction, only one item will appear.
- Some auction items start at a minimum bid of 5,000,000 gold.
- Artificial God No. 3 Nabel Card
- Artificial God No. 2 Anima Card
- Artificial God Prototype Card
- Scientist Mori Card
- Director of the Research Institute, Eldir Card
- The Last Teana Card
Unique Equipment
- Cube of Ethereal Weather: a primeval grade Erring, is a type that can be inherited / non-transcended / non-dismantled. Inheritance is not possible when sealed, and inheritance is possible only after the seal is broken. Sealing is not possible while enchanted.
- Stat:
- Attack Power Increase +4106.0%
- Skill Cooldown Reduction 4%
- Skill Cooldown is reduced by 4% for every 25% of Precision (maximum 4 stacks, excluding Awakening)
- [Uncertainty] Unleashes the power of God, giving a 1% chance to reset all skill cooldowns every time interval between 1 and 11 seconds
- Applies when 2 or more skills are on skill cooldown
- Buffer character's Awakening is not reset when playing in a party.
- [Weather Reconstruction] When Precision is 100%, inputting 'Weather Reconstruction' in general chat in town will display the 'Weather Reconstruction' effect.
- Buffer Exclusive Options
- Level 30 Buff Skill Lv +1
- Level 50 Active Skill Lv +1
- Strength, Intelligence, Stamina, Mentality +200
- Nabel's Memories:
- Cube of Ethereal Weather is granted Nabel's memories.
- Nabel's Memory makes the Cube of Ethereal Weather more effective depending on the activated set point. The item adventurer fame will also change depending on the options below.
- Rare I ~ Legendary V: Final damage increased by 0%, buff power 0
- Epic I ~ V: Final damage increased by 38.4%, buff power 11220
- Primeval: Final damage increased by 49.4%, buff power 12180
- Unique equipment manufacturing:
- You can craft unique equipment by gathering specific materials and speaking with NPC Keira.You can meet NPC Keira in Keira's workshop.
- The Cube of Brilliant Weather is granted as a non-tradable item immediately after production.
- The materials required to craft the unique equipment are as follows:
Weather Cube Lost Its Power: 1
Dream of Ignorance: 1,000
Historia Quartz: 2,000
Malefic trances: 20,000
Primordial Soul: 5
- Precision:
- The precision system is applied to the Cube of Ethereal Weather.
- You can increase your precision by gathering certain materials and speaking to NPC Keira.
- Increasing Precision increases final damage, buff power, and adventurer fame.
- The following effects are applied every time accuracy increases by 1%.
- Final damage increased by 0.1%
- Buff power +30
- Adventurer fame +5
- When Precision reaches a certain level, the effects below increase.
Precision figure | Final damage | Cooldown reduction | Buff power | Adventurer's fame |
25% | 0.10% | 4% | 390 | 190 |
50% | 0.10% | 4% | 420 | 190 |
75% | 0.10% | 4% | 420 | 190 |
100% | 0.10% | 4% | 540 | 320 |
- For the cooldown reduction option, it is granted as an equipment option that is applied when precision reaches 25%/50%/75%/100%.
- The icon changes depending on the precision.
Precision 0%~24%
Precision 25%~49%
Precision 50%~74%
Precision 75%~99%
Precision 100%
- Changes to Elegant Dignity Perfume: Each time your Precision reaches a certain level, the amount of Adventurer Fame you can earn will change to the same as the Cube of Brilliant Weather.
- Unique Seal:
- The only thing that can seal the Cube of Brilliant Weather is the Weather.
- The only way to proceed with the seal is through NPC Keira.
- The Cube of Brilliant Weather can be sealed up to 4 times in total, and once all seals have been used up, it can no longer be sealed.
- If an enchantment is applied, you cannot perform a unique seal.
- You cannot perform a unique seal while equipped with a fusion stone.
- If you seal it, it will be paid out in a tradeable state, and if you trade it with a character on another account, the seal will be lifted immediately upon trade.
- Buffer Unique Equipment:
- The buffer unique equipment 'Terra Sky Disk' set is added.
- You can obtain it by upgrading the Venus Buffer unique equipment 'Oath of the Believer' set using the 'Buffer Unique Equipment Upgrade Kit' that can be obtained from the Nabel Raid, and it cannot be adjusted or upgraded.
- Buffer unique equipment can be registered in the armory.
- You can check it in the Armory's unique tab when registering it in the Armory.
Mounting area | Rarity | Item Name | Adventurer's fame | Item Options | Set Options |
Top | Legendary |  Buffer Unique - Terra Sky Top | 1200 | Buffer Unique Equipment is registered in the Armory and is equipment without set points. Instead of having set points, there is a dedicated set for the equipment.
Attack Power Increase +3622.0% Final Damage Increase 56.0% Buff Power 10480
-Buffer Exclusive Options Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 | Adventurer Fame +12000 Final damage increased by 228% Buff power +28800
[Opatz: Retrograde] The Opatz, who lost his power, regains his true power in his own time zone and opens up all the powers that were restricted.
[Nabel: Evil of Ignorance] Apply the following effects on the channel Adventurer Fame +5,500 Buff power +10,800 |
Bottom | Legendary |  Buffer Unique - Terra Sky Pants | 1200 | Buffer Unique Equipment is registered in the Armory and is equipment without set points. Instead of having set points, there is a dedicated set for the equipment.
Attack Power Increase +3622.0% Final Damage Increase 56.0% Buff Power 10480
-Buffer Exclusive Options Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 |
Head / Shoulders | Legendary |  Buffer Unique - Terra Sky Coat | 1200 | Buffer Unique Equipment is registered in the Armory and is equipment without set points. Instead of having set points, there is a dedicated set for the equipment.
Attack Power Increase +3622.0% Final Damage Increase 71.6% Buff Power 10480 Attack Speed +40% Cast Speed +40%
-Buffer Exclusive Options Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 |
Belt | Legendary |  Buffer Unique - Terra Sky Belt | 1200 | Buffer Unique Equipment is registered in the Armory and is equipment without set points. Instead of having set points, there is a dedicated set for the equipment.
Attack Power Increase +3622.0% Final Damage Increase 56.0% Buff Power 10480
-Buffer Exclusive Options Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 |
Shoes | Legendary |  Buffer Unique - Terra Sky Shoes | 1200 | Buffer Unique Equipment is registered in the Armory and is equipment without set points. Instead of having set points, there is a dedicated set for the equipment.
Attack Power Increase +3622.0% Final Damage Increase 66.4% Buff Power 10480 Movement Speed +44%
-Buffer Exclusive Options Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 |
Necklace | Legendary |  Buffer Unique - Terra Sky Necklace | 1200 | Buffer Unique Equipment is registered in the Armory and is equipment without set points. Instead of having set points, there is a dedicated set for the equipment.
Attack Power Increase +3622.0% Final Damage Increase 45.6% Buff Power 10480 All Attributes Strengthened +40
-Buffer Exclusive Options Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 |
Bracelet | Legendary |  Buffer Unique - Terra Sky Fingerless Gloves | 1,200 | Buffer Unique Equipment is registered in the Armory and is equipment without set points. Instead of having set points, there is a dedicated set for the equipment.
Attack Power Increase +3622.0% Final Damage Increase 56.0% Buff Power 10480 All Attributes Enhanced +50
-Buffer Exclusive Options Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 |
Ring | Legendary |  Buffer Unique - Terra Sky Ring | 1,200 | Buffer Unique Equipment is registered in the Armory and is equipment without set points. Instead of having set points, there is a dedicated set for the equipment.
Attack Power Increase +3622.0% Final Damage Increase 45.6% Buff Power 10480 All Attributes Strengthened +40
-Buffer Exclusive Options Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 |
Sub Equipment | Legendary |  Buffer Unique - Terra Sky Sunglasses | 1200 | Buffer Unique Equipment is registered in the Armory and is equipment without set points. Instead of having set points, there is a dedicated set for the equipment.
Attack Power Increase +3622.0% Final Damage Increase 45.6% Buff Power 10980 Physical Critical Hit +20% Magic Critical Hit +20%
-Buffer Exclusive Options Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 |
Magic Stone | Legendary |  Buffer Unique - Terra Sky Tablet | 1200 | Buffer Unique Equipment is registered in the Armory and is equipment without set points. Instead of having set points, there is a dedicated set for the equipment.
Attack Power Increase +3622.0% Final Damage Increase 35.2% Skill Cooldown Reduced 15.0% Buff Power 10980
-Buffer Exclusive Options Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +2 |
Earring | Legendary |  Buffer Unique - Terra Sky Earrings | 1200 | Buffer Unique Equipment is registered in the Armory and is equipment without set points. Instead of having set points, there is a dedicated set for the equipment.
Attack Power Increase +3622.0% Final Damage Increase 45.6% Buff Power 10980
-Buffer Exclusive Options All Stats +200 Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 |
- The Terra Sky Disk Set shares set options with the Believer's Oath Set, and the Believer's Oath set options are strengthened as the number of Terra Sky Disc Sets equipped increases.
Set stage | Set Options |
Equipped with 3 Terra Sky Disks | Adventurer Fame +10000 Final Damage +188% Buff Power +24000 |
Equipped with 6 Terra Sky Disks | Adventurer Fame +11000 Final Damage +208% Buff Power +26400 |
Equipped with 9 Terra Sky Disks | Adventurer Fame +12000 Final Damage +228% Buff Power +28800 |
New Enchantment Cards
Card name | Transaction type | Rarity | Applicable areas | Adventurer Fame (based on max upgrade level) | Performance (based on maximum upgrade value) |
 Ignorance Evil Nabel Card | Tradable once (Account-bound after trade) | Legendary | Earring | 240 | All element +25 All Stat +100 |
 Arrogance Evil Anima Card | 240 | All Stat +250
-Buffer-only option [Option changed in single player] All element +25 All Stat +100 |
 Artificial God No. 3 Nabel Card | Ring | 221 | Final damage +2% All element +35 |
 Artificial God No. 2 Anima Card | 221 | All Stat +120 Buffer Class Change Passive Lv +1
- Buffer Exclusive Option [Option changed in single play] Final damage +2% All element +35 |
 Director of the Research Institute Eldir Card | Belt | 221 | Final damage +3% PMI +15 All Stat +50 Physical/Magic Critical Hit +3% |
 The Last Teana Card | 221 | All Stat +120 Buffer Class Star Class Passive Lv +3 Physical/Magic Critical Hit +7%
-Buffer Exclusive Option [Option changed in single play] Final damage +3% PMI +15 All Stat +50 Physical/Magic Critical Hit +3% |
 Artificial God Prototype Card | Necklace | 210 | Final damage +1% All element +35 |
 Scientist Mori Card | 210 | All Stat +100 Buffer Class Change Passive Level +1
-Buffer Exclusive Option [Option changed in single play] Final damage +1% All element +35 |
 Mist God's Unconscious Card | Weapon | 221
Live Server 210 | All Stat +110 Cast Speed +5% (7%) |
 Death Trauma Card | Unique | Bottom | 196 | PMI +90 All Stat +60 |
 Trauma Card of the Hand | 196 | All Stat +100
- Buffer-only option [Option changed in single player] PMI +90 All Stat +60 |
 Trauma Card of Disaster | Shoes | 196 | Final damage +1% PMI +10 All Stat +40 Physical/Magic Critical Hit +3% |
 Trauma Card of War | 196 | All Stat +100 Buffer Class Change Passive Level +1
-Buffer Exclusive Option [Option changed when playing single] Final damage +1% PMI +10 All Stat +40 Physical/Magic Critical Hit +3% |
 Trauma Card of Destruction | Sub Equipment | 210 | All element +8, Amplified Aerodynamics +1% ??? Physical/Magic Critical Hit +3% |
NPC Shop
- A complete NPC border gate will be placed in the 'Border of the Beginning' area, and a shop will be added.
Raid Shop
Improvements and Changes
- Bid directly from your account vault
- A “Use Vault Gold” checkbox will be added to the auction popup.
- If the button is checked, the gold in the account vault is automatically considered as being held by the character when bidding on an auction. The maximum gold you can use for bidding is equal to your character's possession limit.
- If the button is checked, you cannot add or remove gold from your account vault.
- When my bid is canceled due to another user's higher bid and my bid gold is returned, it is returned according to the source of the gold.
- If the character leaves the auction when the bidding gold should be returned, the bidding gold will be returned to the character's mailbox.
- The text notation for gold used in bidding has been changed.
- Existing: Character possession amount
- Change: Bidable Gold

- Shorten the remaining auction time:
- For items that have been bid on more than 3 times in an auction, the remaining auction time is shortened by 1 second for each new bid and the image on the gauge bar changes.
- The remaining time will not be shortened to less than 5 seconds.

- Activate the system menu open shortcut key (ESC key) function during auction: The system menu open shortcut key (ESC key) function will be modified to work even before the auction ends.
- Auction House Auction
- The size of some display areas within the auction progress UI will change.
- During the auction, voice lines from 'Ellie' will be added.
- Some sound effects will change.
Delete raid entry materials:
- Raid entry materials will be deleted.
- Entry materials are not required when entering raid content.
- Entry materials are not sold in the raid shop.
- The UI and text related to raid entry materials will be changed.
- Information related to admission materials will be deleted from the guidance and confirmation pop-up.
- The name of the right menu in the raid member list will be changed to “Ready”.

- Users who have entered the raid waiting room will be marked as READY, and users who have not entered the waiting room will be marked as NONE.
- The raid can only be started when all users' readiness status is marked as READY.
Other text/UI changes:
- The top text of the raid creation pop-up will change.
- Existing: Create a party
- Change: Raid Creation
- The guidance text in the raid name input pop-up will be changed.
- Existing: Enter the party name
- Change: Enter the raid name
- The raid finder UI text will change.
- Existing: Party name / Party members
- Changed: Raid name / raid members
- The display of the transparency adjustment function in the raid dashboard will be changed.
- Existing: Transparency 0 is maximum, 100 is minimum
- Changed: Transparency 100 is maximum, 0 is minimum
- The visibility of damage/HP locks per party in the Monster HP UI has been improved.


- In the party window UI, my character's name color will change to a highlight color.
Buff Skills Auto Cast
- Dev's Note: After the update of Sunken Depth, we have confirmed that some adventurers are increasingly not using buff enhancement skills when playing main farming content such as advanced dungeons as DPS characters.
- To address this, we have added a feature that automatically casts buff skills when entering dungeons for DPS characters.
- The automatic buff skill casting feature is applied when entering dungeons, and is also applied when reviving by using coins or progressing through dungeon phases.
- Since the buff casting motion is forced to be output through this feature, some adventurers may find it inconvenient, so we have made it possible to cancel the motion during the buff casting motion due to automatic casting by attacking, moving, or using skills, and you can turn the feature ON/OFF through the game settings. In addition, we have changed it so that weapon durability and MP are not consumed when casting buff enhancement skills, which has also reduced the burden of skill usage.
- However, since buffer characters are designed to grant buffs to party members as their core gameplay, they have been excluded from the target of this feature. As an exception, Crusader (male) who acquired the Holy Ghost Mace skill can now use the function in the same way as dealer characters.
- The auto-casting function for DPS character buff skills has been added (Does not apply to the arena). Automatically cast when entering a dungeon, and applied when the buff skill has been acquired.
- You can also cast buffs directly by using skills. Buff motions that are activated automatically can be canceled by moving, attacking, or using skills. It does not apply if the buff is cast directly.
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When casting directly |
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When auto-casting |
- You can turn the auto-cast function ON/OFF in the game settings.
- When auto-casting, a true awakening buff cutscene will be displayed, and you can control whether or not the cutscene is displayed using the existing overall skill cutscene effect ON/OFF function.
- The auto-cast function does not apply to buffer characters, and in the case of the Crusader (male), it applies when acquiring the Holy Ghost Mace skill.

- The specifications of some skills will be changed to accommodate the auto-cast function.
- Asura - When the Murderous Wave skill is recast and the surrounding enemy attack function is turned on, the awakening buff cutscene will be displayed.
- Blood Mage - The scene where the weapon is swallowed by the blood curtain when entering the dungeon has been removed.
- Monk- Will Driver skill will be automatically cast in dungeons.
- Hitman - The phenomenon of the effect being displayed awkwardly when the tactical command skill is canceled during casting has been fixed.
- Changed so that weapon durability and MP do not decrease when casting a dealer's buff enhancement skill.
Mu Raid Adjustment
- Asrahan: God of Mist, Mu Normal mode will be removed.
- Asrahan: God of the Mist, Mu Hard Mode Changes
- Entry reputation is adjusted.
- Existing: 32,253
- Change: 30,135
- The number of character affiliations in Hard Mode will be changed.
- Monsters' HP is significantly reduced.
- Asrahan: God of the Mist, the special achievement title tooltip related to Mu Raid will be changed.
Asrahan: God of the Mist, achievements that can be obtained while playing in normal mode will be unobtainable. Removed with Live server.
Other Improvements and Changes
- Dev's Note:
- We have been continuously monitoring the experiences of adventurers acquiring and using goods since the update of Sunken Depth.
- We will supplement the supply of 'Materialized Malefic Clue' to improve the smooth flow of goods.
- Added a hidden shop that supplies 'Materialized Malefic Clue' in some dungeons
- Items for sale can be obtained through Legendary ~ Epic Souls
- We hope that this measure will make it easier to obtain Malefic Residue required for farming or to obtain gold farming through tradeable Malefic Residue.
- The above update has not been updated to the test server, and it will be presented through a live update on 4/17 (Thu) after reinforcing the completeness. Please refer to the notice below for more details.
- When playing some content, 'Collector Digming' appears with a set probability.
- Track Malefic Energy
- Annihilate the Maleficents
- Gaze of the Maleficents
- Doomsday Worshiper
- Normal dungeon in Sunken Depth
- The Swaying Archipelago / Hushed Corridor / Starfall Forest / Guiding River / Cruel Beast / Heart of the Clear Sea
- 'Collector Digming' is not affected by the effect of 'Gabriel/Banniboo's Contract'.
- The following items can be purchased from 'Collector Digming':
Items for sale | explanation | Selling price (gold) | Tradability |
 Digming's Modest return gift | Opening it will require 10 Legendary Souls and grant you 4 Materialized Malefic Clue. | 50,000 | Account-bound |
 Digming's Shining Return Gift | Opening it will require 1 Legendary Soul Crystal and grant you 5 Materialized Malefic Clue. | 50,000 | Account-bound |
 Digming's Gorgeous return gift | Opening it will require 1 Epic Soul Crystal and grant you 20 Materialized Malefic Clue. | 50,000 | Account-bound |
- Improved active skills output as other skills in battle analysis:
- Dev's Note: There is an issue where some of the active skill attack power of character skills are displayed as passive skills, and the effect of increasing the attack power of a specific level of active skills, which is one of the new fusion stone equipment options added with the 'Created God, Nabel Raid' update, is not fully received. To improve this, some skill attack powers displayed have been modified to be displayed as the original active skills.
- The way some of the following skills' attack powers are displayed in the battle report will be changed. Passive skill → Original active skill
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Before |
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After |
- Other:
- The names of the raid creation and raid search UIs will be unified as raids.
- Raid creation and information modification will be changed to be possible via keyboard input.
- Set Points - The option will be activated only for the set with the highest set point.
References
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