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- This is a new advance dungeon dungeon in level 115 Cap. This post will only go over briefly how this dungeon works. For full and complete information, visit this Season 10: The New Wave post.
Table of Contents
General Approach
- In the Moon-Submerged Lake, you will battle the beasts that have become monsters in the vast fields and take the path to the Land of Chaos via the Guide River.
- Troop Disposal:
- You can move to the next room without killing all the regular monsters.
- Information on currently defeated monsters is displayed on the situation board.
- Undefeated regular monsters will appear in the next room.
- Named, Boss Monster Maps can only be entered after all regular monsters have been defeated.
- Displays the number of monsters currently being hunted. When the number of monsters gathered is at its maximum, moving rooms is not possible without fighting them.
- The more normal monsters there are on the map, the more powerful abilities they gain.
- 10 to 19: Reduces damage taken by 40%/Increases attack power by 50%
- 20 to 29: Reduces damage taken by 60%/Increases attack power by 100%. Grants Super Armor
- 30 or more: Reduces damage taken by 80%/Increases attack power by 150% and grants hold-impossible status
- Moon Hunter's Joy:
- When you kill a normal monster, you will receive encouragement from the Moon Hunters. You can obtain more gauges by killing many monsters at once.
- You can use it by pressing the key assigned to the Elite Agent Mode/Raid Special Key.
- Default value: ` (~)
- When you change the shortcut key settings, the tooltip will also change.
- When used, all players' final damage increases by 50% for a certain period of time.
- Upper Floor:
- Depending on your current location on the upper level, it is divided into the Moon Hunters' Campground, Moon-locked Lake, and Starry Forest ecosystems.
- After defeating the monsters that appear in two of the three areas, you must pass Camerin's test to proceed to the lower level.
- Once you enter an ecosystem, you must summon and defeat named monsters before you can move to another ecosystem.
- When you defeat a certain amount of regular monsters and summon named monsters, monsters appropriate for each ecosystem will appear.
- Moon Hunter Camp → 'Camerin, Keeper of the Land'
- Moonlit Lake → 'Sowing Murk'
- Starry Forest → 'Grilo the Logger'
- Camerin's Ambush
- Each ecosystem has a Camerin ambush site, which is indicated by a glowing border on the situation board.
- When summoning a named monster in the ambush, Camerin appears to help in battle.
- Lower Level: In the lower levels, you will chase down Zermio the Assailant and engage in battle before facing off against the enemy, Ulad.
Cheshire the Copycat

- Cheshire summons rat around the maps along with stack count. Reduce stack by killing the rats to destroy pattern. You can either jump on the rat, or touch the rat to guide it to one of the walking zombie on the map.
- Note: Zombies walk toward Cheshire. You will take damage if they touch Cheshire. You should walk the rats toward those zombies because these rat will damage the zombies.
Sowing Murk

- Murk summons yellow rocks around the map and rush at players. Simply guide Murk to those rocks to reduce stack count and finish pattern.
- Murk does a room wide breath. Use the yellow rock as safe zones.
Grailo the Logger

- Tree Purification: A tree spawns in the middle of the map with a gauge. There are blue orbs on the map. Take the orbs and bring to this tree to purify it. The groggy time for Grailo pattern is proportionate to the amount of purification gauge decrease of the tree.
- Tree Absorb/Release: Grailo continues to summon small trees, a casting bar called Absorb or Release appears. Absorb causes an explosion to occur inside the trees based on Grailo's location, while Release causes an explosion to occur outside the tree.
- Groggy Pattern: As Tree Absorb/Release pattern takes place, there are big big green orbs on the map that approach the big purification tree in the middle. Your job is to grab the small blue orbs and touch those big green obs.
Camerin

- Camerin and her turtle attacks you at the same time. In these pattern, you can jump to dodge the turtle's attacks first then dodge Camerin's attacks. Sometime if you manage to push the turtle onto Camerin during her attacks, you get groggy.
- When you have yellow or purple shield, use these colors to dodge Camerin (yellow) and turtle (purple) attack.
Zermio the Assailant

- Zermio has an run gauge, when this gauge fills up, he run to the next map and you need to chase him. He will do this 2 times.
- Zermio will also mark player with purple target. Remove the purple target by touching the purple circle. If Zermio marks himself with white target, you need to basic attach him to remove it.
- If you see a white circle with a sword in it. Stay there, it's your safe zone.
- Zermio will cast the following pattern sequences after you caught him the first time. Purple marker → white marker → jump, do this 3 times, do white circle pattern 3 times. then hit white marker.
Crimson Tooth Wulard

- You have a gold energy circle next your character. Use the gold arrow area on the map to charge this energy. When you see purple crystal on the map getting bigger, touch it with your fully charged energy circle to reduce Wulard's neutralization gauge.
- Moon Hunter Bezel NPC will help with this fight. When he get trapped in Wulard's vine, collect the yellow orbs on the map and bring it to him. Do this multiple time to free him before the cast bar fills up. Success pattern and Bezel will shield you from Wulard's attack.
- Berserk pattern is where Wulard summon a big purple crystal on the map. You need to destroy it before time run out. You can either fill up the gold energy and touch it (which is kinda slow), or you can guide Wulard to jump on to it. Success and Bezel will give you a shield.
References
YouTube - 히카리타마
YouTube - 던파연구소
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