
Blue Energy Orbs
- During the fight, Traumat will continue to drop blue energy orbs on the map. If you pick it up and throw at Traumat, you can decrease the neutralization gauge.
Laser Energy
- Traumat fire big laser across the map. Step on the green circles to launch yourself to dodge this.
Energy Release
- Traumat turns everyone into SD creatures and force you to stay on the left. There will be a cast bar and a stack count. The goal here is to carry the blue energy orbs from the right side to the left side without getting hit. Reduce stack count to zero to complete pattern. The time limit is underneath Traumat HP bar.
- You can carry more than one orb at the time, but note that your speed will be reduce the more orb you try to carry. Every time the cast bar complete, the ground shakes and you have to defend by jumping or guarding. Getting hit will cause you to drop the orb.
Bombing System
- Traumat cast a purple guard on the map and summon a cast bar with a stack count. If everyone successfully guard this purple attack, the stack count reduce significantly and will make this pattern easier to complete.
- Each member will have a yellow circle underneath them along with red arrow. There will be a red energy orb on the map with a number "1" on it. Your job is to pass this orb around. Each time it's passed, the number is doubled (to max of 64). When you have the orb, the red arrow indicates the direction of which the orb will be heading, and the green line is the path of this orb.
- When you throw the orb at Traumat, it reduce the stack count.
References




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