Top

Inae Dusk War Made Simple

calendar_month Published On: Sunday, January 18, 2026     calendar_month Updated on:
person Posted by: DressUp_Fighter_Online     rate_review Be the first to comment!
label Categories: , ,

  • This is a new dungeon that was released in level 115 cap. This post will only go over briefly how this dungeon works. For full and complete information, visit this Season 10 Act 4. Twilight War post.
  • Check out DFOG Official Content Creator Sikrena's Nabel, Inae Dusk War: A Minimalistic Guide. There are good stuffs there. Share the loves.
General Concept
  • Party Play:
    • This is a 8 person raid, Red and Yellow team. There's no "team" formation though, anyone one free run through the map and enter dungeon when everyone agree (similar to Fiend War raid).

  • Phase 1:
    • This is a two phase dungeon. In the first phase, there are 5 dungeons. Defeat all those 5 bosses will clear 1st phase. When these dungeons are opened, make sure someone is fighting them at all time or raid time penalty is applied.
    • In phase 1, 3 boss monsters are activated in the first half and 2 in the second half. In the pictures below, Mahnaval and Rundiar dungeons will open after 8 minutes. You can also force open them by defeating the other 3 dungeons.
    • The Mad Piper will occasionally appear in the inner map grid.
      • The Piper will reduce raid time limit so make sure you clear him.
      • Clear Piper will give you Intrusion stack and increase Life Token usage.
    • Intrusion:
      • In Dusk War, you can gain the opportunity to 'Intrude', directly participating in battles on other maps and turning the battle situation to your advantage. Intrude will cancel all boss' pattern and force into groggy.
      • The 'Intrusion' function can be used with the key assigned to 'Dungeon Special Key 1' (default: Tab key).
      • Additionally, you can freely intrude regardless of your stack count through the airship located at the 3 o'clock position on the battlefield (recharged every 100 seconds).
      • Defeating Mad Pipper will grant 1 Intrusion stack.
      • When you defeat the reinforced version of a boss, you get 2 Intrusion stacks.
  • Phase 2: After defeating all the bosses in Phase 1, the entire party will board the airship and head straight to final boss. In this fight, all 8 party members can fight the boss at the same time.
    • When the buffer uses a single target buff, you can switch targets with the X (attack) key to apply the buff to raid members in other parties. However, important core buff would only apply to your party.
    • Vigor: If you fail to perform a pattern during the Yuris battle, the binding gauge will increase. When the binding is full, a special pattern is executed and the raid time limit is reduced by 3%.
    • Yuris's Servant: These are mini bosses that Yuris summons in regular interval. If left unattended, they will increase Binding Gauge. You can tell when these are summoned through the cut scenes below.

Boss Mechanic

References
YouTube - 히카리타마

No comments:

Post a Comment

Popular Articles
About DFOArchive
A blog dedicated for all things DFO. Here you will find articles and pages that will help you progress through the game. Whether you're a new player or veteran, you will find something interesting here.