Top

Duke of Restraint, Yuris

calendar_month Published On: Sunday, January 11, 2026     calendar_month Updated on:
person Posted by: DressUp_Fighter_Online     rate_review Be the first to comment!

  • This is final boss in Inae Dusk War, a dungeon in level 115 cap.
Color Gimmick
  • At the start of the fight, you're assigned either green or purple color, indicated by the orb next to your character. Use your assigned color to dodge his various pattern. Stepping on wrong color will get you restrained.
  • Note that your color can swap after being restrained or after certain pattern, so pay close attention.

  • Sometime while fighting Yuris, watch out for the "X" button appear on top of your character. You can use this to dodge various patterns.

Vigor & Power Gauge
  • Remember that Yuris has Vigor (cyan) and Power (red) gauge under his HP bar.
  • Vigor fills up when anyone get hit. When the gauge is full, a special pattern is executed and the raid time limit is reduced by 3%.
  • Power gauge fills up over time, at 100%, Yuris will do groggy patterns.

Phase 1
  • Wall Push: There are green or purple walls on the map. Get in the color plate in the middle to push one of the wall away so everyone can run through.
    • Afterward, collect the appropriate color orbs on the map, then stand on the side that match your color. 
    • Note to only push one wall at a time.

  • Rhythm Game: A party member is selected to play a rhythm game. Cyan / Red circles appear on the map with a key to press in the inside. A circle will slowly fill up inside the Cyan / Red circles. Press the key at appropriate timing will reduce pattern stack count.
    • If you see blue circle inside cyan circle, press the key.
    • If you see red circle inside red circle, don't press the key.
    • If you see red circle inside cyan circle, wait for it to go pass the red circle. Once it turn into blue circle, then press the key.
    • After all the stack count, you see a cast bar similar to Chain Rush. Press "X" when the indicator is in the green area to be put in quick stand and dodge the room wide attack.

  • The Death Bond: This pattern can be summarized as 1-2-3-4, then 1-2-1-2-3, then Inward-Outward-Jump.
    • First, gather the orbs that scattered around the map. Then you see spines striking the maps, create damage around area. The safe zones are where the spines area. In this first wave, there will be 4 spines. One falls after another, slightly delayed. But the safe zone order matches the fall order, hence 1-2-3-4.

    • On the 2nd wave of spines, the safe zone order is 1st spine, 2nd spine, back to 1st, then 2nd, then 3. Hence 1-2-1-2-3. Then after that, you see a cyan circle, stay inward to dodge outside attack, then run outward to dodge inside attach, then jump.
    • At the very end, if you counter Yuris attack at the right time, you get damage boost. This pattern doesn't have stack count but it counts the number of death. Pattern success if at least 4 players didn't die.

  • Throne of Balance: Yuris divide the map into 2 color, Cyan and Purple. At the top, you will see orbs in the sky that have their reflection on the ground. The goal here is symmetry.
    • If one side has 2 glowing orbs, you make sure the other side also has 2 glowing orbs. You will see some party members being tracked and bead will drop where they are. Dropping the bead on the reflection on the ground will light up the orb in the sky.
    • On the example below, two orbs on the right light up, so you see they dropped the bead on the other side at the same location.
    • After this, you see the Chain Rush "X" pattern again.

Phase 2
  • Note that in phase 2, everyone has fixed cyan color.
  • If you see cyan plates on the map with number on them, enter those plate one by one to avoid taking damage.

  • If the map is tilted, dodge various attack, then run to the higher end to level the map again.

  • Balance Weight: 2 plates appear on the map. Everyone enter those plates at a one to one ratio. Follow those plates until the end, then do quick stand to dodge attack.

  • Frame of Restraint: Yuris creates picture frame on the map. This is your safe zone to dodge various attacks. Note the cast bar at the bottom, as you need to jump to dodge those attacks.
    • Note that when Yuris say "Face Me", make sure you face Yuris's direction.
    • Once you followed the frame from one side to the order, you need to run back to the original location. Note that Yuris will say "Face Me Again", so watch out for that.
    • Then your frame will turn red, causing damage in that area. Other frames are created for you to use as escape route. When all the frames are red, you can run to the bottom to dodge.

  • Yuris's Servant: Once summoned, you will use the portal on the left (Despair summon) and right (Distortion summon) side of the map. Remember that Despair and Distortion share HP.
    • Despair summon:
      • There's a purple circle safe space in the map. It will continuously shrink. Eat the purple orbs on the map to expand this safe space.

      • When you see an "X" indicator on your character, this is your chance to reveal where Despair is. Pump into it to decrease its HP by 10%.

      • While you're fighting Despair, if you notice a purple hole appear on the map, remember where it is because at the end of the fight, Despair will summon many of them on the map and you need to remember where the right one is.
      • If you did not defeat Despair at this point, you're banished and have to fight Vanity.

    • Distortion Summon:
      • Similar to Despair, when you see an "X" indicator on your character, this is your chance to counter. Then pump into the white sphere to decrease its HP by 10%.

      • Distortion will hide itself, so you will have to run around the find the real one. Look for the one with yellow aura around it. When you see a cast bar at the bottom, basic attack the real Distortion to reduce pattern stack count.
      • If you did not defeat Distortion, you're banished and have to fight Vanity.

    • Vanity Summon: Vanity summon a hand and blue circle appear underneath the player. Guide the circle to the hand. Then if you successfully hit "X", pattern stack count decreases.

  • Twisted Map: Yuris flips the map over, you will see a number on each side and their corresponding color (cyan/purple). This is the number of players need to enter that particular side.
    • When you're in there, there are 6 orbs and spines. Basic attack the orb to make sure they light up the same amount as the number outside. Once you're done, hit the spines to be transported out.

    • Once both cyan and purple teams are done with their orb can both came out. The map will be divided again. When the correct amount of players stepped inside the light, the orbs will form at the top. Basic attack the orbs to complete pattern.
    • In the example below, cyan needs 2 people, and you can see the orb only appear when 2 people are inside the light.

References
YouTube - 히카리타마

No comments:

Post a Comment

Popular Articles
About DFOArchive
A blog dedicated for all things DFO. Here you will find articles and pages that will help you progress through the game. Whether you're a new player or veteran, you will find something interesting here.