
- Eldihr has 2 phases. Phase 2 is not really her, but more like a robot that she created, but for the most part still referred as Eldihr.
- Remember that Phase 1 Eldihr maintains the shield around Nabel that reduce your damage by 99%. In Nabel phase 2, she serves as a HP lock. Once you defeat her, she only reappear as phase 2 form when Nabel enter phase 2.
- In hard mode, if she finish casting, she will give Nabel as shield equivalent of 10% Nabel MAX HP. Also she will enter phase 2 immediately after being defeated.
Phase 1
Structure Deployment
- Eldihr summon bombs, turret hologram structure on the maps. When you approach them, it reduce the cast bar and fill up the energy gauge underneath her HP bar. When the energy gauge is complete, use can use it (look like a key) to remove Eldihr actual structure by touching it and play some DDR.
- This may not be a big deal in normal mode, but in hard mode, when a structure is not removed, Eldihr security system level will increase. If 5 structures are completely up, your party will be wiped, so you must continuously use energy gauge to remove structures.
Energy Overload
- Groggy Pattern. Eldihr create a shield around her with a cast bar and pattern stack count. Look for the orb with a key inside. Pick it up by touching it and play some DDR to reduce stack counts.
Data Test
- Groggy Pattern. A cast bar appear with a number count above it (this is your number). Eldihr then summon lots of panels with math operator on it. The goal is to make sure your number is above 200 after all the maths.
- Note that in Hard move, there are negative number and you also can't divide by zero. If you take the "÷0", it's instant death.
Phase 2
Ring Pattern
- Eldihr summons a blue ring. A red ring comes after and then expand, causing damage. The ring expansion happen quite quickly so if you see the red ring, just jump.
Nightmare Embodiment
- Groggy Pattern. Eldihr takes each player into a dark place. Here illusions will continue to chase you. You will have a fan-shaped light shines in the direction the character is looking. Shine this light into the illusions will stop them from moving.
- You will have a blue circle following you. This circle will have red circle expanding inside it. Once the red circle reaches blue circle, blue circle will stop in place and red warning sign will flash. Any illusion inside blue circle will be destroyed and reduce pattern stack count. The goal here is to reduce stack count to zero.
- In hard mode, the pattern stack count increase to 25. Here you will also see phase 2 Eldihr illusion. If you touch it, you will get slowed down and your fan-shaped light won't work for a period of time. The number of illusion here increase significantly and with this new gimmick, it's much harder to complete pattern.
Exclusion
- Groggy pattern. Eldihr summon a glowing platform in the middle. Whoever step on this will fight Eldihr alone which other will be banished in to a 3x3 map. There will be 4 towers in the corners of this 3x3 map. The goal here is to destroy all 4 towers which the person fighting Eildihr alone trying to survive.
- The tower HP is not high but note that once destroyed, it will cause damage to adjacent room. So either watch where you're going or destroy the tower together.
- In hard mode, there are 8 towers to destroy, and Eldihr also appear to attack you, making it harder. When the tower is destroyed, it also destroy the adjacent tower when it explode, so you can just clear the corner ones like normal mode.
Targeting: Adventurer
(Hard Mode only)
- Eldihr targets one player and attack them with purple guard attack. Some of those purple attack will have a shield inside it. Successfully guards the shield purple attack will reduce stack count (3 stacks).
- While all this is happening, all other players will have laser following them. These lasers will leave damaging paths. So make sure you guide the laser away from the party member that are being targeted.
- Since in hard mode, you only have max of 2 guard, some time other member may have to step in and help guard for that targeted player.




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