Notice
The author has requested peer review in the Male Launcher discord group but couldn't get a review from anyone. If you see any part of this guide that can changed for the better, feel free to fill out the suggestion form.
Overview
General information can be found at DFOWiki
Guides from the community
ImQuiteDandy (posted September 2017)
My Personal Guide
- Mechanics
- Dual Trigger
- Launcher has skills that inflect either fire or light damage.
- allows fire and light damage to equalize.
- Skill Build
- Max these passive
- Then max these active first
- Then use the rest of SP for these
- My hotkeys
- Skill Rationale
- Leave at level 1 for movement and utilities if needed. offers I-frames.
- Popular Talisman
- Call Quantum Storm and Scud Explosion
- Overwork is an okay option, but the lost of 47% damage making it hard to justify its benefit.
- SP dump in order of recommendation
- - Highly recommended
- has 20 seconds cooldown, has 5 seconds. With TP, 1 and 5 are not far apart in damage.
- Honestly, in 25-sec rotation, it's probably more convenience to cast 1 than trying to fit in 2-3
- - Moderately recommended
- allows the satellite to do the work for you.
- Decent damage with TP and low cooldown.
- Damage not far apart from
- Good at clearing trash mob.
- - Mildly recommended
- Damage is okay, but duration is too long, very hard to fit in 25-sec rotation.
- has Add-on Laser but immobilize the launcher.
- With end game bosses moving around so much, hard to maximize their damage.
Changelog
- 8/16/2020
- ADDED: Notice statement
- CHANGED: Skill images to match build
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