
- This update adds 2 new subclasses, Paramedic and Chimera. It also adds Skill Evolution, which is a replacement for the talisman system.
- Dev's Note: Thank you for your great expectations for DnF ON.
- We have added various elements so that you can experience another DnF, such as the new characters 'Paramedic' and 'Chimera' as well as the skill evolution system.
- We have prepared everything we can, so we hope that you will have a new and enjoyable experience.
- In addition to the content that you can experience right away on the test server, some content will be reflected in the live server update, so please check the update details for details.
- In addition, as we announced during the DnF ON event, we will provide items that allow you to play the Nabel raid on normal difficulty.
- Please purchase the "Test Server Test Box" from the Perseopjigi NPC's shop, set up your character, and participate in the test.
Parametic
- Arts & Illustration: 1A, 2A, 3A.
Level 1 - Armor Mastery- When equipped with armor, Paramedic receives bonuses to Strength, Intelligence, Spirit, Vitality, Attack Speed, Cast Speed, Physical Critical Hit, Physical Defense, HP MAX, MP MAX, and MP Recovery Speed.
Level 1 - apius::assaultsuit() const;- Equip the suit when entering the dungeon.
- Gunner (female) common skills and basic attacks are changed to suit close combat techniques and applied as physical attack power.
Level 5 - [SCQC] Confirmed Shot- Fires two shots at the nearest enemy in front.
Level 15 - apius::sync() const;- When acquired, basic/skill attack power increases, and all strengthening effects provided by the Paramedic to the squad are synchronized.
- Synchronization
- The buff effect cast by Paramedic is applied to all squad members regardless of location, including individual maps.
- If a squad member recovers from a ghost state using coins, the buffs granted to other surviving squad members will be updated, except for the protective module series skills.
Level 15 - apius::Battlefield Info();- You can collect battlefield information during combat through basic attacks and some skills.
- The collected battlefield information becomes a consumable resource when it reaches 100%, and can be stored up to 3 times.
- Some of Paramedic’s strengthening skills consume battlefield information.
- When playing solo, the following effects are provided:
- Independent attack power increases and skill cooldown decreases.
- When battlefield information is consumed, a drone waiting in the sky will fire a laser barrage at enemies around the Paramedic.
Level 15 - squad::Mobility Enhancement();- Strengthens the central nervous system of squad members based on battlefield information, increasing all speeds.
- It has synchronization function.
- Consumes battlefield information.
- Can be cast during other actions.
Level 15 - suit::targeting();- Immediately slide forward and fire 3 shots.
- squad::Protection module (buffer); When acquiring skill
- When casting a skill, it provides the squad members with the squad::Protection Module (Buffer); enhancement effect.
Level 20 - squad::Protection Module (Purification);- Removes abnormal status from squad members based on battlefield information.
- It has synchronization function.
- Consumes battlefield information.
- Can be cast during other actions.
Level 20 - suit::Mobile Strike();- Quickly digs forward and lifts up the energy.
- When a hit is successful, an additional attack is made.
Level 25 - squad::Armor reinforcement();- A reinforcement module provided by the Paramedic to the squad.
- Strengthens defensive abilities when casting, providing increased HP MAX, MP MAX, physical defense, magic defense, stamina, and mental power to squad members.
- It has synchronization function.
- Can be cast during other actions.
Level 25 - [SCQC] Retreat Maneuver- Swings the laser blade mounted on the suit, immediately moves backwards briefly, and fires two defensive shots.
Level 30 - squad::Weapon Reinforcement();- A reinforcement module provided by the Paramedic to the squad.
- Strengthens attack ability when casting, increasing the caster's basic/skill attack power and providing squad members with increased strength, intelligence, hit rate, and physical/magical/independent attack power.
- It has synchronization function.
- Can be cast during other actions.
Level 30 - [SCQC] Designated Fire- Fires 6 shots at the nearest enemy in front.
Level 35 - squad::Protection Module (Buffer);- An alternative HP module provided by the Paramedic to the squad.
- Grants a protective shield that takes damage in place of HP when casting.
- This shield is cumulative, up to 50% of the target's maximum HP.
- If the amount of damage received exceeds the accumulated shield value, HP decreases by the amount of remaining damage.
- It has synchronization function.
- Consumes battlefield information.
- Can be cast during other actions.
Level 35 - [SCQC] Zero-distance subjugation- Wields a laser blade mounted on the suit.
- When hit, pulls the hit enemies and performs a continuous attack.
Level 40 - squad::weapon strengthen() override;- A reinforcement module provided by the Paramedic to the squad.
- Based on the collected information, the squad::Weapon Reinforcement(); effect is redefined to increase efficiency.
- It has synchronization function.
- Consumes battlefield information.
- Can be cast during other actions.
Level 40 - suit::Barrier Deploy();- Charge forward by deploying the barrier process built into the suit.
- The deployed barrier damages enemies it hits and knocks them back.
- squad::Protection module (buffer); When acquiring skill
- When casting a skill, it provides the squad members with the squad::Protection Module (Buffer); enhancement effect.
Level 45 - suit::Path Pioneering();- Equipped with a hand cannon built into the suit that fires a laser ahead.
- The laser damages enemies and causes the ground it passes through to explode, dealing damage.
1st Awakening - Skipper
Level 48 - apius::counter measure();- Adds squad defense system modules to the combat area.
- Increases the basic/skill attack power of Paramedic, and increases the strength, intelligence, spirit, vitality, attack speed, and movement speed of all squad members.
- When battlefield information is consumed, the duration of currently applied squad::Weapon Reinforcement(); and squad::Armor Reinforcement(); increases.
Level 50 - tactics::area denial();- Implement a denial of operation process by opening up drones deployed over the assault area.
- Increases the strength, intelligence, attack speed, and movement speed of squad members excluding yourself for a certain period of time and deals damage to enemies within range.
Level 60 - squad::Protection Module (Defibrillation);- A protective module provided by the Paramedic to the squad.
- When a squad member enters an incapacitated state, a golden time is given.
- Buff effects applied during Golden Time are maintained, and when casting a skill, the heart is shocked and a portion of HP/MP is recovered.
- It has synchronization function.
- Consumes battlefield information.
- Can be cast during other actions.
Level 60 - apius::area defense();- Unleashes a powerful force field from the Paramedic's auxiliary drone, damaging enemies.
- While the field lasts, the Paramedic is completely protected from all damage.
- The protection duration has a synchronization function.
- When the duration ends, the field is recovered and deals damage once more.
- Can be cast during other actions.
Level 70 - suit::Annihilation Operation();- Summons 6 drones from the sky and launches a laser attack in a straight line forward.
- Afterwards, the Paramedic retreats to the rear and swings the six drones together once more to inflict damage.
2nd Awakening - Coronis
Level 75 - apius::unlock();- This is the APIUS restriction release code given to Coronis, who has proven himself through numerous battles and completed extreme training courses.
- Increases Paramedic's Vitality, basic/skill attack power, and physical critical chance.
- squad::Protection module (buffer); effect is strengthened.
Level 75 - suit::Oversuppression();- Charge forward, gathering more power than recommended for your suit.
- Deals damage to all enemies within range in front, then returns to the original location.
Level 80 - suit::overpower cannon();- The weapons built into the suit are arranged in front to gather energy, then a strong impact is applied to launch them forward, causing damage.
- squad::Protection module (buffer); When acquiring skill
- When casting a skill, it provides the squad members with the squad::Protection Module (Buffer); enhancement effect.
Level 85 - tactics::Tactical Annihilation();- Activate the autonomic nervous system for 3 seconds, then deploy all weapons and execute an annihilation operation.
Neo Awakening - Neo Paramedic
Level 95 - apius::Assault Suit (Improved) const;- This is a suit given to Neo Paramedics.
- The appearance of the suit equipped when entering the dungeon will change.
Level 95 - apius::hardcoded();- This is a tactical process code that Paramedics improvise on the battlefield that changes every moment.
- The basic/skill attack power and Vitality of Paramedic increases, and the following skills are improved and further strengthened.
- suit::mobile strike();
- Additional hits are also performed regardless of the success of the hit.
- [SCQC] Retreat maneuver
- squad::Protection module (buffer); when acquiring skill
- When casting a skill, it provides the squad members with the squad::Protection Module (Buffer); enhancement effect.
Level 95 - apius::Isolation Breakthrough();- After contacting the Celestial Army Command, call in the drone waiting above the battlefield and request approval for the self-destruct process.
- The drone is summoned and provides battlefield information that can be consumed once.
- While pending approval, Paramedic blocks, dodges, and nullifies all damage.
Level 100 - tactics::High Altitude Dive();- Evacuate the combat zone and initiate a high-altitude assault process.
- The training process will vary depending on the linked awakening.
- tactics::Area Denial(); link time
- Provides a buff to squad members that lasts for a certain period of time.
- tactics::tactical annihilation(); link time
- tactics::Area Denial(); Provides a buff that can be applied in conjunction with buffs.
- Before the attack, you can input the skill tactics::area denial(); in advance and use it without casting.
- ※ (Additional) The duration is incorrectly applied as 35 seconds on the first server, and will be changed to 40 seconds in the future.
- Added paramedic scenario
- Paramedic's second awakening and true awakening quests are added.
- Existing Act Quests will have additional Paramedic-specific dialogue.
- Item: With the addition of a new class (Paramedic), related items will change.
- Some items will have paramedic-related options, buff power, and buffer-only options added.
- Buffer single play options for some enchantment cards will be changed.
- A Paramedic job selection menu has been added to some optional consumables.
- Changes from Test server:
- Dev's Note: After the test server update, we determined that the buff performance needed to be improved in proportion to the difficulty of character control. Therefore, we adjusted the attribute damage increase rate of the skill
- apius::Battlefield Information(); and increased the duration of some buffs for the skills tactics::Area Denial(); and tactics::High Altitude Descent();.
- Furthermore, we changed the skill process for squad::Protection Module (Defibrillation); to align with the core concept of the Paramedic: preventing accidents.
- We also improved single-player performance to ensure a more comfortable experience for adventurers during the training phase.
Level 15 - apius::Battlefield information();- The attribute damage increase rate is adjusted from 4.5% to 5.5%.
Level 35 - [SCQC] Zero-Range Suppression- Attack power increases by 10%.
Level 40 - squad::weaponstrengthen() override;- Duration adjusted from 7 seconds to 10 seconds.
Level 40 - suit::BarrierDeploy();- Attack power increases by 10%.
- Improved the phenomenon where the maximum number of hits was not applied in some situations.
Level 45 - suit::Pathfinder();- Attack power increases by 10%.
Level 50 - tactics::area denial();- Attack power increases by 10%.
- Buff duration is adjusted from 30 seconds to 33 seconds.
Level 60 - apius::Area Defense();- Attack power increases by 10%.
Level 60 - squad::Protection Module (Defibrillation);- The number of times skills can be used during party play has been adjusted from 4 to 2.
- Skill process changes.
- When a squad member is incapacitated, a golden time is given.
- Buff effects applied during Golden Time are maintained, and when casting a skill, a drone from the sky flies in and shocks the heart, waking it up and restoring some of its HP/MP.
- If a squad member is alive, it grants a buff that continuously updates vital information.
- When you enter an inability to fight while the buff is applied, a drone from above will fly over the target and shock their heart, waking them up and restoring some of their HP/MP.
- It has a synchronization function.
- Consumes battlefield information.
- Can be cast during other actions.
- Tooltips will be updated to reflect the changes.
Level 70 - suit::Annihilation Operation();- Attack power increases by 10%.
Level 75 - suit::Oversuppression();- Attack power increases by 10%.
Level 80 - suit::Overpowered Cannon();- Attack power increases by 10%.
Level 85 - tactics::Tactical Annihilation();- Attack power increases by 10%.
Level 95 - apius::Isolation Breakthrough();- Attack power increases by 10%.
- When combining APIUS, the number of times battlefield information is charged is adjusted from 1 to 2.
- Breakthrough process waiting time is adjusted from 2 seconds to 1 second.
Level 100 - tactics::High Altitude Parachute();- Attack power increases by 10%.
- tactics::Area Denial(); When linking, the buff duration is adjusted from 40 seconds to 43 seconds.
- The sounds of some skills have been improved.
- The presentation of the True Awakening option in the game settings' job change/awakening effects has been improved.
Chimera
- Arts & Illustration: 1A, 2A, 3A.
Level 1 - Armor Mastery- When equipped with armor, Chimera receives bonuses to Strength, Intelligence, Spirit, Attack Speed, Movement Speed, Physical Critical Hit, Physical Defense, HP MAX, MP MAX, and MP Recovery Speed.
Level 1 - Recycle- You can now wear a compound bow, and your basic attacks will be applied as independent physical attack power.
- After casting each series skill, a 'recyclable' weapon is created that can be recovered.
- If you successfully recover a 'recycled' weapon in any way while wearing a Compound Bow, the cooldown of that weapon's skill will be reduced.
- The cooldown reduction function is applied a maximum of once per skill.
Level 1 - Be Quiet- Chimera dies after being scolded by those around her.
- When acquiring a skill, the skill and some dialogue will change to a more subtle one.
Level 5 - Orthodox- A skill that deals damage by throwing a dagger in front.
- This is a dagger series skill.
- Can be 'recycled' by being stuck in an enemy's body or on the ground.
Level 10 - Mr. N- A skill that quickly charges forward while holding a sword and slashes enemies up to 2 times.
- This is a general series skill.
- If there is a weapon that can be 'recycled' around you when moving, move to that location.
Level 15 - Fancy Recycling- When 'Recycle' is activated, it strengthens the ability to attack surrounding enemies and recover their weapons.
- It is a passive skill.
- The attack power of the Fancy Recycling collection is affected by the basic skill proficiency.
Level 15 - V to Zero- A skill that throws an axe twice in front to inflict damage.
- This is an axe series skill.
- The second thrown axe will stick to the ground and can be 'recycled'.
Level 20 - Double Helix- Apply a special chemical made by Chimera to the weapon.
- It is a buff type skill.
- Skill attack power increases when acquiring a skill.
- When the skill is activated, it adds status damage to all attacks except basic attacks, Fancy Recycling, and status damage attacks.
- You can choose between bleeding damage and poisoning damage, and the last effect you choose will be automatically activated when entering the dungeon.
Level 20 - Linear Dagger- A skill that throws multiple daggers in front to inflict damage.
- This is a dagger series skill.
- The first dagger thrown can be 'recycled' by sticking into the enemy's body or the ground.
Level 25 - Force Force- A skill that fires 3+1 swords using a compound bow.
- This is a sword series skill.
- Has the effect of gathering hit enemies to one point.
- The last black bullet fired can be 'recycled' by being embedded in the enemy's body or the ground.
Level 25 - Repulsor- A skill that takes a defensive stance using a compound bow.
- This is a general series skill.
- If you successfully defend for a short period of time immediately after casting a skill, you will deflect the enemy's attack and counterattack.
- Damage received is nullified when a counterattack is successful.
Level 25 - Legacy of Replication- Unlocks the potential power of relics, replication.
- A passive skill that increases skill attack power, attack speed, and movement speed when acquired.
Level 25 - Cube of Materialism- Unleash the full power of the relic to engage in unpredictable battles.
- A buff skill that increases skill attack power and physical critical probability when casting a skill.
Level 30 - Saturn- Throws an axe that rotates around.
- This is an axe series skill.
- An axe is created in front and can be 'recycled'. When you input the down arrow key and cast the skill, an axe is created in the back.
Level 35 - Sentry Girl Venom- A skill that jumps forward and throws countless daggers, which explode all at once, dealing damage to the surrounding area.
- This is a dagger series skill.
- The first dagger thrown can be 'recycled' by being embedded in the enemy's body or the ground.
Level 35 - Halfleash- A skill where you charge forward with a sword, stab the enemy in the body, and then cut them down brutally.
- This is a general series skill.
- Stab an ungraspable enemy with your sword and step on it like a lever, splitting it in half.
Level 40 - Grinder- A skill that attacks by throwing a fiercely spinning axe.
- This is an axe series skill.
- It spins while embedded in the enemy's body or the ground.
- An axe that has used up all of its rotational power can fall to the ground and be 'recycled'.
Level 45 - Hedgehog Dilemma- This is a skill that places the sword you are holding in various places around you and then attacks with a powerful blow.
- This is a sword series skill.
- Directly fired black bullets can be 'recycled' by sticking into the body of an enemy or the ground.
1st Awakening - Cyclops
Level 48 - Legacy of Giantness- Unlocks the potential power of the relic, its gigantic size.
- When acquired, skill attack power and physical defense increase.
Level 50 - Nine Point Eight- After raising the axe high into the sky through very precise calculations, the giant axe slams down on the enemy's head, damaging them.
- This is a general series skill.
Level 60 - Sorting- Strike the ground with an axe that instantly becomes gigantic.
- It is a general skill and a stackable skill that charges twice.
- Collect all 'recyclable' weapons in the vicinity.
Level 70 - Crown Shredder- Attacks by dropping five swords in front.
- This is a sword series skill.
- The last black object dropped can be 'recycled' by being stuck in the ground.
2nd Awakening - Hydra
Level 75 - Enlightenment and Hanging- Unlocks the potential power and transformation of relics.
- Skill attack power and physical critical probability increase.
Level 75 - Bounce Table- Attacks all enemies around the target with a scythe that bounces back and forth.
- This is a skill of the long-range weapon series.
- Directly fired projectiles can be 'recycled' by embedding themselves in the enemy's body or the ground.
Level 80 - AIR- Fires a giant saw blade that uses elasticity and relics to whip Arad around.
- This is a skill of the long-range weapon series.
- The effect of the finish changes with each probability.
- Directly fired projectiles can be 'recycled' by sticking them into the ground.
Level 85 - Israfil- Forces the enemy into the cube, then takes out numerous weapons and enemies at the same time to inflict fatal damage.
- This is a general skill that tracks enemies.
- Cannot be cast if there is no target enemy.
True Awakening - True Chimera
Level 95 - The Fruit of Failure- The true chimera becomes even more aggressive when it no longer fears failure.
- When acquired, skill attack power increases and the effects of some skills are strengthened.
- Mr. N
- The entire movement is granted invincibility.
- Saturn
- During the casting of Mr. N's skill, pre-input becomes possible, and if the pre-input is successful, Saturn will be activated according to Mr. N's attack motion.
Level 95 - Havoc- This is a skill that uses a long weapon to hang from the ceiling and then attack a selected location.
- This is a general series skill.
- When hanging in the air, 4 recyclable weapons and Chimera's belongings will drop.
Level 100 - Nonlinear Entropy Skip- A skill that uses a compound bow to deliver an unbelievably powerful attack to the enemy.
- This is a general series skill.
- Added chimera scenario
- Chimera's second awakening and true awakening quests are added.
- Existing Act Quests will have additional dialogue specific to Chimera.
- Item: With the addition of a new class (Chimera), related items will be added/changed.
- A new type of weapon exclusive to Archers, the Compound Bow item, is added.
- Compound Bow is a weapon type exclusive to Chimera.
- With the addition of new job changes, related reward equipment will be added to quests, missions, dungeon rewards, and NPC shops.
- Chimera-related options are added to existing items.
- Changes from Test server:
- Dev's Note: In the case of Chimera, the difficulty and importance of the weapon recovery system were high, resulting in a larger-than-intended difference in character performance between those who utilized the system effectively and those who did not.
- To address this issue, we changed the cooldown reduction criteria for recycling skills from "remaining skill cooldown" to "skill cooldown," allowing for more flexibility in adapting to changing content and equipment metagames. We also reduced the attack power of the "Fancy Recycling" skill, reducing the over-reliance on recovery gameplay.
- Furthermore, to address situations where weapon recovery is impossible, such as forced map transfers or town relocations in some content, we've added a feature that automatically recovers weapons upon map transfers or dungeon retreats.
- Finally, we determined that Chimera's control difficulty also needed improvement, so we've increased the overall attack power of its skills.
- Increases the attack power of previous skill series skills except for the Fancy Recycling collection.
Level 1 - Recycling- Weapons used in situations such as moving to a different map or retreating from a dungeon will be automatically recovered.
- The cooldown reduction mechanism when recovering a weapon has been changed.
- Existing: Reduced by 55% of remaining skill cooldown
- Change: Reduced by 55% of skill cooldown
- Tooltips are updated to reflect the changes.
Level 15 - Fancy Recycling- Attack power is reduced by 50%. The attack power of all previous skill series, excluding the Fancy Recycling collection, increases by the amount of reduced damage proportion.
- Tooltips are improved to display actual attack power rather than attack power ratio.
- Improved to receive the effect of the attack range increase option. Tooltips will be updated to reflect the improvements.
Level 20 - Double Helix- Status effect attack power ratio reduced (30% → 10%). The attack power of all previous skill series, excluding the Fancy Recycling collection, increases by the amount of reduced damage proportion.
Level 45 - Hedgehog Dilemma- The sparrow dropping option has been changed due to a change in the mechanism of the recycling skill.
- Existing: Changed to a general skill series, cooldown reduced by 50%
- Change: Changed to a general skill, cooldown reduced by 55%
Level 75 - Bounce Table- The no penalty option has been changed due to changes in the recycling skill mechanism.
- Existing: If the projectile is not hit, the skill will not be activated. When the effect is activated, the cooldown will be changed to 10 seconds (the cooldown can be reduced by recycling).
- Change: If the projectile is not hit, the skill will not be activated, and when the effect is activated, the cooldown will be changed to 5 seconds (the cooldown cannot be reduced by recycling)
Level 80 - AIR- Improved the Y-axis position of the Chimera when the saw blade is created.
- The unbalanced body option of Perfect Balance has been changed due to a change in the mechanism of the recycling skill.
- Existing: Changed to a general skill series, cooldown reduced by 50%
- Change: Changed to a general skill, cooldown reduced by 55%
- The casting speed of the following skills increases.
- Hedgehog Dilemma, Crown Shredder, Bounce Table, AIR, Havoc
- Lv 115 Legacy Compound Bow - Sound changes when using equipment activation option.
- Lv 115 Legacy Compound Bow - An issue where stat values were abnormal has been fixed.
- Lv 115 Compound Bow - The issue where durability was lower than other weapons has been fixed.
- Chimera New Equipment - Fixed an issue where encyclopedia search keywords were missing.
- Bleeding Iron Ore - Adds Chimera Dark Abyss Fragment equipment to the Dark Abyss Fragment Unique Jar.
- Fixed an issue where some stores were missing the Primal Common/Legacy Compound Bow Weapon Jar Refund Jar.
- The touch sound of the Compound Bow item has been improved.
- Machine Revolution Weapon Box - Fixed an issue where the Victory Mark was being displayed.
- The sounds of some skills have been improved.
- The True Awakening Teen Version illustration image will be modified.
Skill Evolution
- See this Variation Point sheet for all changes.
- Details skill changes between TEST and LIVE servers here.
- Dev's Note: Skill Blooming is a new skill function change system for characters that replaces the existing talisman, and we wanted to provide more diverse options and choices so that adventurers can create various play styles that suit their tastes.
- When achieving True Awakening/Awakening, you can set it through the character skill window without separate farming conditions, thereby increasing the accessibility and intuitiveness of the system. In order to allow you to choose more to suit your taste, we set the total attack power performance compared to the skill cooldown before/after application to not change.
- We hope that you will feel the new and improved play experience changes through this system.
- Unlocked when the character achieves Neo Awakening..
- Available when selecting the ‘Skill Evolution’ tab in the skill window.
- In the ‘Skill Acquisition’ tab, only the Skill Evolution option slots for skills acquired at Lv. 1 or higher will be activated.
- The Skill Evolution option slot for skills that have not been acquired will be disabled.
- Skill Evolution (VP)- Provides options to change the functionality of the skill.
- The total attack power compared to the skill's cooldown does not change with the skill blooming option.
- However, for some options, balance is applied considering casting/attack time.
- The total amount of skill development points (VP) is 5.
- VP consumption per option is 1 (Up to 5 can be acquired).
- Two options are provided for each skill, and only one option can be selected.
- After acquisition, you can finally apply the skill blooming option by clicking the ‘Apply Skill’ button.
- The following skills are eligible for Skill Evolution options (The maximum number of skills eligible for options is 10.)
Skill Enhancement
- Dev's Note: The skill enhancement system was added to compensate for the changes in skill attack power and cooldown performance due to the deletion of the existing rune/talisman system. In order to make it easier and more convenient to use, we applied it in a way that allows you to set 3 skills, thereby reducing the learning hurdle of the system.
- A skill enhancement system is added.
- Unlocked when the character achieves Neo Awakening.
- Available when selecting the ‘Skill Enhancement’ tab in the skill window.
- In the ‘Skill Acquisition’ tab, only skills acquired at Lv. 1 or higher will be displayed in the target skill slot.
- Skill Enhancement - Provides options to increase skill attack power and reduce skill cooldown.
- You can set up to 3 target skills without consuming separate points.
- Only one option can be set per skill.
- After registration, you can apply the final skill enhancement options by clicking the ‘Apply Skill’ button.
- Skills and options that can be strengthened are as follows:
Additional Changes
- Skill window UI revamp:
- Dev's Note: We have improved the overall UI of the skill window so that adventurers can utilize the newly added Skill Evolution and Skill Enhancement systems more simply and intuitively, and we have also reorganized functions to address inconveniences identified after the Sunken Depth update.
- The Skill Window (K) UI has been changed and some functions have been added and changed.
- For skill acquisition and change, it is separated into three tabs: skill acquisition/skill blooming/skill strengthening.
- Added View SP Description/View VP Description button items.
- View SP description
- Shows replays and descriptions of existing skills that can be acquired through skill acquisition.
- View VP description
- Shows replays and descriptions of skills with Skill Evolution options applied.
- Skill Evolution option replay will be applied when the actual server is updated.
- Skills that are not targets of Skill Evolution are not displayed.
- A Skill Acquisition (SP) tab is added.
- The Skill Acquisition tab provides the same information as the existing skill tree.
- You can acquire skills through SP points.
- A Skill Evolution (VP) tab is added:
- The Skill Evolution tab allows you to check the list of skills that can be bloomed and their acquisition status.
- You can select and acquire options through VP points.
- When selecting an option, the Skill Evolution option description and information on the associated skill will be displayed.
- You can check the tooltip for the currently selected Skill Evolution option.
- Skills affected by the currently selected Skill Evolution option can be checked in the related skills.
- Skill Window Utilization Guide II is added to help new user understand this system.
- A skill enhancement tab is added.
- Skill enhancement can be set without separate points.
- You can check the skill enhancement effects by acquisition level through the View Details button.
- Skill window function reorganization:
- Skill search function added.
- The skill search function is available in the skill acquisition tab.
- Search by skill name. Enter the skill name in the search box to search for the skill you are looking for.
- Search for special features: Search for skills with special functions using filters by special function type.
- Skill Auto-shoot and reset functions are improved.
- Auto-shoot function will be changed to include SP skills/Evolution/enhancement. You can specify the range for automatic shooting by checking each item.
- You can choose whether to apply additional skill-related information. Command lock/quick slot/cool time reminder
- Auto-shooting results screen: The results screen will be changed so that you can see the skill acquisition/skill enhancement/Skill Evolution information changed through auto-shooting at a glance.
- Skill reset:
- Skill reset notification window UI is improved.
- The ability to specify initialization items is added.
- Skill code loading function is improved.
- Skill code loading function will be changed to include SP skills/evolution/enhancing. You can specify the range for loading skill codes by checking each item.
- You can choose whether to apply additional skill-related information. Command lock/quick slot/cool time reminder
- Awakening pop-up window UI improvement:
- The awakening pop-up window UI image has been improved.
- Skill Evolution and skill strengthening information will be added to the True Awakening pop-up window.
- Experience the previous class system (skill development/skill enhancement):
- Dev's Note: We've reorganized the trial system to allow you to freely experience the newly added skill development and enhancement systems. Feel free to try out the new features, not just your existing character, but any characters or options you're curious about!
- The experience system will be changed to allow you to experience skill development and strengthening.
- You can experience Skill Evolution by selecting a total of 5 skills, and skill breakthrough by selecting a total of 3 skills.
- The guide for the Experience System will be improved.
- When you first enter, an experience guide will be displayed that can be exited by pressing the ESC key.
- You can check the guide again by hovering the mouse over the guide UI.
- Additional weapon-related skill options have been reorganized:
- Dev's Note: The previous skill reorganization related to the integration of weapon mastery allowed characters to use their acquired weapons relatively freely. However, we found that some characters were having difficulty switching weapons.
- We have restructured the weapon skill levels of these characters to be affected by a single passive skill. We hope this improvement will allow adventurers to use their preferred weapons more freely.
- Additionally, unlike other characters, the Dark Knight was able to select Weapon Mastery skills as an avatar option.
- While the ability to select skills as an avatar option existed for some avatars in the past, it is currently unavailable for other characters. We believe this feature undermines the game's integrity and increases complexity. Therefore, with this integration, we have removed skill selection for High-Rank and Rare avatars.
- To prevent damage from dropping immediately after the update due to this adjustment, the newly added "Dark Inspector" skill has been increased by one level compared to other weapon mastery skills.
- Adventurers who previously used the weapon mastery skill as their avatar option will be granted an option change ticket.
- The weapon-related skills of the following characters will be revamped.
- Sword Master
- Lead: Skill will be deleted.
Swordplay: This is a new passive skill that can be acquired at level 15. When acquiring a skill, the skill level of the following skills increases.- Elemental Short Sword Mastery
- Swift Katana Mastery
- Robust Zanbato Mastery
- Crushing Bludgeon Mastery
Elemental Short Sword Mastery- Master/max level will be changed (30/40 → 1/40). The skill options are the same as before (based on master level).
- The first level 1 will be automatically acquired.
- Skill levels cannot be changed separately, and will be increased through acquisition of weapon proficiency skills.
Swift Katana Mastery- Master/max level will be changed (30/40 → 1/40). The skill options are the same as before (based on master level).
- The first level 1 will be automatically acquired.
- Skill levels cannot be changed separately, and will be increased through acquisition of weapon proficiency skills.
Robust Zanbato Mastery- Master/max level will be changed (30/40 → 1/40). The skill options are the same as before (based on master level).
- The first level 1 will be automatically acquired.
- Skill levels cannot be changed separately, and will be increased through acquisition of weapon proficiency skills.
Crushing Bludgeon Mastery- Master/max level will be changed (30/40 → 1/40). The skill options are the same as before (based on master level).
- The first level 1 will be automatically acquired.
- Skill levels cannot be changed separately, and will be increased through acquisition of weapon proficiency skills.
- Rogue
Dagger Mastery: Skill will be deleted.
Dual Blade Mastery: Skill will be deleted.- Rogue's Weapon Mastery
- This is a new passive skill that can be acquired at level 20.
- When acquired, physical attack power and hit-and-run attack power increase, and the cooldown of previous skill series decreases.
- When acquired at level 15 or higher, the amount of hit points acquired increases.
- When equipping a dagger/dual sword, some additional effects are applied.
- The Dark Knight
- Dark Inspector
- This is a new passive skill that can be acquired at level 15.
- When acquiring a skill, the skill level of the following skills increases.
- Shadowy Short Sword Mastery
- Shadowy Katana Mastery
- Shadowy Zanbato Mastery
- Shadowy Bludgeon Mastery
- Shadowy Lightsabre Mastery
Shadowy Short Sword Mastery- Master/max level will be changed (30/40 → 1/40)
- The skill options are the same as before (based on master level).
- The first level 1 will be automatically acquired.
- The skill level cannot be changed separately, and the skill level will be increased by acquiring the Dark Inspector skill.
Shadowy Katana Mastery- Master/max level will be changed (30/40 → 1/40)
- The skill options are the same as before (based on master level).
- The first level 1 will be automatically acquired.
- The skill level cannot be changed separately, and the skill level will be increased by acquiring the Dark Inspector skill.
Shadowy Zanbato Mastery- Master/max level will be changed (30/40 → 1/40)
- The skill options are the same as before (based on master level).
- The first level 1 will be automatically acquired.
- The skill level cannot be changed separately, and the skill level will be increased by acquiring the Dark Inspector skill.
Shadowy Bludgeon Mastery- Master/max level will be changed (30/40 → 1/40)
- The skill options are the same as before (based on master level).
- The first level 1 will be automatically acquired.
- The skill level cannot be changed separately, and the skill level will be increased by acquiring the Dark Inspector skill.
Shadowy Lightsabre Mastery- Master/max level will be changed (30/40 → 1/40)
- The skill options are the same as before (based on master level).
- The first level 1 will be automatically acquired.
- The skill level cannot be changed separately, and the skill level will be increased by acquiring the Dark Inspector skill.
- Male Salyer /Dark Knight Dot Improvement:
- Dev's Note: Since the last dot refresh, we've been improving the default avatar dot and some of the motions based on feedback from our adventurers. We hope to provide a more satisfying gameplay experience for adventurers.
- Attack power increase per skill level is standardized:
- Dev's Note: We've implemented a standardization process to address the issue where skill level increases resulted in different attack power increases, resulting in different skill level increase efficiencies.
- To minimize the perceived impact of this change in skill attack power, we've adjusted the skill attack power based on level 115, Master Contract, and Master Level acquisition to maintain the same value as before.
- However, some skills that experienced excessive skill balance changes due to this standardization process have been excluded from the standardization process.
- If the skill acquisition level intervals are the same, the attack power increase per level will all change equally.
- The attack power of various skills at Level 1 will be readjusted.
Character Changes
- Common:
- The damage of non-professional skills and basic attacks will not be output in the equipment simulator.
- Basic/dash/jump attacks will now reflect the character's damage type regardless of whether they have learned specific skills.
- Conversion Skills will be improved to allow you to convert the attack types of all acquired skills, regardless of whether you have acquired a specific skill.
- An issue has been confirmed where the fame of class with conversion skills is being applied abnormally on the test server, and this will be fixed when the live server is updated.
- The attack power of fixed damage skills in the skill option tooltip will be changed to display the original attack power of the skill, not including the character's independent attack power.
- For fixed damage type classes, some skill tooltips will display percentage damage as fixed damage.
- Special feature tooltip notation for tracking skills is added.
- Some skill option tooltip information has been improved.
- Some skill option tooltips will no longer display option values for items that are not used when acquiring other classes or certain passives.
- Some skill option tooltips that include the phrase [~ when changing class] will be removed.
- Weapon Master:
Illusion Sword Dance:- The number of multi-hit attacks for a beating will be changed to be applied as the maximum number for each weapon.
- The number of multi-hit attacks and attack power of the sword wind attack will be changed to be applied as the maximum value for each weapon.
- The effect applied when pressing the key repeatedly has been changed. (Increased number of strikes and sword wind attack power → Increased strike speed)
- Soulbringer:
Kalla of Dark Flame: The Black Flame Sword attack power indicated in the Black Flame Color Skill is transferred to the Black Flame Sword Skill.
Ghost Slash: Abyss: The preparation action is changed to super armor state.
Blade Phantom: The casting motion is changed to super armor state.- Berserker:
Enrage: Mutual stiffness is eased.- Asura:
Wave Radiation: Voice changes when casting.
Wave Manifestation Brand:- After casting, the wave sword attack will now be displayed as a normal attack in the battle report.
- After casting, when casting Upper Slash, the wave sword will be displayed as Upper Slash in the battle report.
Fire Wave Sword: Super armor is granted when casting.
Thunder God Energy: When hitting with some skills, the shock attack power will be displayed as the Thunder God Energy in the battle report.- Ghostblade:
- An issue where the Ghost Slash and Single Strike skills were applied as job-related skills has been fixed.
- An issue where the range increase effect of the Ghost Slash skill was not applied when using the Ghost Bow and Demon Slash combo has been fixed.
- Sword Master:
Ascending Sword: Upward Slash sound effect added.
Swift Demon Slash: Slash attacks are no longer affected by the number of consecutive button presses, and will always attack the maximum number of times depending on the charge level.
Soul Render: Range information added to the tooltip.
Dragon Mortar: Skill sound effect changed.
Unleash:- Some effects that occur when firing a magic sword have been changed.
- When Magic Sword Stack is 1 or higher, the attack power of the Magic Sword Manifestation skill, which is applied along with the explosion, will now be displayed as Magic Sword Manifestation in the battle report.
- Dark Templar:
Hidden Blade: After acquisition, basic/dash/jump attacks will now be displayed as normal attacks in the battle report.
Liberate - Buckshot: Added a sound effect when cast.
Black Mirror:- Added a buff icon when applying a shield.
- Added skill range information.
- Demon Slayer:
- Dev's Note: To unify the delay cancel rules for the Soaring Blades series provided in the Skill Evolution options, the Soaring Blades - No Delay Cancel function of Majin Blades skill has been changed from a constant cancel to a delayed cancel.
Heaven Cleaver: Basic/dash/jump attacks after casting will now be displayed as normal attacks in the battle report.
Bleeding Blades: The number of multi-hit attacks for Swing is fixed at 14, and the multi-hit feature has been removed (The maximum multi-hit speed is applied.)
Majin Blades: Soaring Blades - The delay cancel feature for Majin Blades Sword has been changed.- Soaring Blades skills can be used by canceling during casting → Soaring Blades skills can be used by canceling the post-cast delay (excluding awakening stages).
- Some Soaring Blades skills can be used by canceling during casting → Soaring Blades skills can be used by canceling the post-cast delay (excluding awakening stages).
- Vagabond:
Qigong - Yang: When set to Bludgeon or Zanbato, the attack power of the Ki weapon will be adjusted to match that of other weapons.
Comet Rush: Skill voiceovers have been added.- Spectre:
Showdown:- Increases the attack power of the Black Sword by 10%.
- The Black Sword attack power increase feature has been removed.
- Male Nen Master:
Nen Spear: Improved hold effect to apply to some ungrabbable enemies.- Male Striker:
Tornado Kick: The number of hits is fixed at 10, regardless of skill level.
Close Kick: Increases the duration of the attack hit.
Flame Tornado Kick: Changed so that it can now hit downed enemies when cast on the ground.
Dual Release: The combined attack power of Dragon Kick, Atomic Cannon, and Mortal Assault after casting will now be displayed as Dual Release in the battle report.- Male Brawler:
- Dev's Note: To complement the complex structure of the Backstreet Fighting Trick Skill, certain skill attack power reduction effects have been removed, and the original skill attack power has been adjusted to maintain the same total attack power as before.
Backstreet Fighting Trick: The second throw's attack power reduction is removed.
Sand Splash:- Attack power is reduced by 25%.
- Total attack power remains the same when the Backstreet Fighting Trick is applied.
Poison Throw:- The attack power of the normal throw's poison bottle hit is reduced by 20%.
- Total attack power remains the same when the Backstreet Fighting Trick is applied.
- A sound effect is added when throwing.
- The enhanced throw adds poison zone and poison fog sound effects.
Needle Throw:- The attack power of the normal throw's needle hit is reduced by 5%.
- Total attack power remains the same when the Backstreet Fighting Trick is applied.
Block Throw:- The attack power of the normal throw is reduced by 19.8%.
- Total attack power remains the same when the Backstreet Fighting Trick is applied.
Mount:- A sound effect is added when attempting a grab.
Net Throw: The attack range of the normal throw has been adjusted so that it can hit nearby enemies. (Does not apply to Arena)
Raging Vulcan:- After acquisition, when using a mount, the attack power will now be displayed in the battle report as the mount's attack power.
- The shockwave attack power of surrounding enemies will now be proportional to the mount's attack power.
- The shockwave attack power of surrounding enemies will now be affected by the mount's attack power increase rate.
- Male Grappler:
Shoulder Tackle: The voice output from the ready stance will now be interrupted when performing a shoulder strike.
Slam Kick: The shockwave generated when using the aerial casting process will now be affected by the range increase effect.
Technique: Storm Diver: A shockwave sound effect has been added.- Female Fighter: The voice changes when using a clone skill.
- Female Nen Master:
Energy Shield: Some sound effects have been changed.
Floating Nen Flowers: An UI has been added that displays the remaining cooldown time when hit.
- The voice of
Doppelganger Blast has been changed when using the skill while learning
Fortitude of Nen. - Female Striker:
Powerful Crushing Fist: The acquisition prerequisite skill is changed from 10th level of the One Inch Punch to 1st level of the One Inch Punch.
Lightning Shift: The finishing hit sound has been changed.- Female Brawler:
- Dev's Note: To compensate for the complex structure of the Double Throw skill, certain skill attack power reduction effects have been removed, and the original skill attack power has been adjusted to maintain the same total attack power as before.
Double Throw: Sand Splash and Junk Spin attack power reduction effects are removed.
Sand Splash:- Attack power is reduced by 8.3%.
- Total attack power when using Double Throw remains the same.
Claw Mastery: The bleeding attack that has a chance to occur when using a claw weapon will now be listed as Claw Mastery in the battle report.
Raging Vulcan: After acquiring the weapon, the attack power when using Mount will now be listed as Mount in the battle report.
Junk Spin:- Attack power is reduced by 3%.
- Total attack power when using Double Throw remains the same.
- The sound effect for successful hits on everyday items has changed.
Heaven's Net: Tooltip description for Basic Skill Mastery has been added.
Block Bomb: The voice acting has changed.
Disease Queen - Poison Mine: The sound effect for successful hits on Poison Zone has changed.- Male Ranger:
Wild Shot: The number of shots is fixed at 30, regardless of the burst function.
Suppressive Barrage: The number of shots is fixed at 20, regardless of the burst function.
Fast Draw: The number of shots is fixed at 24, regardless of the burst function.- Male Mechanic:
TX-80 Dimension Runner: Casting motion changes to Super Armor.- Male Spitfire:
Napalm: Improved bomb launch and explosion sounds.
Danger Close: Improved gunfire sounds.- Blitz:
Alteration: After acquiring the skill, the last shot of a basic attack will now be displayed as a normal attack in the combat report.
AT-SO Walker: While riding, the X-axis hit range will be reduced.- Overall, skill tooltip display has been improved.
- Female Ranger:
Gun Dance: The number of shots is fixed at 20, regardless of the burst function.
Bloody Carnival: The forward slash is fixed at maximum charge, regardless of the burst function.
Suppressive Barrage: The number of shots is fixed at 20, regardless of the burst function.- Female Mechanic:
- Dev's Note: Improved the application of equipment options related to clear cube fragment consumption to the G-SP Falcon skill.
HS-12 Plasma: Skill casting motion changed to Super Armor.
G-SP Falcon:- Initial summoning now consumes 3 Colorless Cube Fragments.
- A voiceover is added upon initial summoning.
Magnetic Field: A skill voiceover is added.- Female Spitfire:
Napalm: Improved bomb launch and explosion sounds.- Glacial Master:
Windmill Spear: The maximum multi-hit count applies without Frost Hunt.
Blizzard Storm: The maximum multi-hit count applies to enemies within the striking range.
Ice Orb: The screen shakes when the ice orb explodes.
Shard Magnum: The Y-axis range of the shockwave attack increases.
Glacies: Skill voiceover is added when slashing.- Blood Mage:
- Blood: The blood absorption effect is now affected by the effect transparency option.
- Swift Master:
Full Throttle: The multi-hit count will now be applied at the maximum value, regardless of whether additional directional keys are used.- Dimension Walker:
Divergence: Dimension Hollow: Basic attack and dimensional skill attack power increase effects now apply to Divergence: Forbidden Nyarly and Rapid Fire.- Forbidden Nyarly basic attack power is reduced by 10%.
- When Crawling Mist is attached, the attack power fluctuation effect is also applied.
Divergence: Parasite Swarm: Insect size is added to the range information.
Divergence: Indescribable Fear:- Final explosion attack power increases by 10%.
- Final explosion attack power increase feature is removed.
Divergence: Whip Skewer: A sound effect is added when Hold is applied.- Elementalist:
- Dev's Note: The amount of clear cube fragments consumed by some skills was deemed excessive, so we adjusted it to a similar level to other classes.
The Void: The multi-hit interval of spheres in dungeons has been reduced, and the maximum number of hits after sphere creation has been increased to 8.
Black Hole: Clear Cube Fragment consumption has been reduced from 2 to 1.
Arctic Burst: Clear Cube Fragment consumption has been reduced from 2 to 1.
Halloween Buster: Skill voice has been changed.
Elemental Quake:- Clear Cube Fragment consumption has been reduced from 3 to 2.
- Z-axis hit range has been increased.
- Battle Mage:
Magical Change: Skill removed.
Dragon Strike: Dragon Chaser explosion effect changed.
Primitive Ray: The combined Chaser attack power will now be displayed as Chaser in the battle report.- Witch:
Bloom Powder: Some skill specifications have been changed.- Before:
- Basic, dash, jump attacks, and the attack power of Sky Assault and Dragon Fang skills are applied as independent attack power.
- Basic, dash, jump attacks, Sky Assault and Dragon Fang skills grant bonus attack power and increased attack range.
- Enemy stun duration increases.
- Choosing Cold Magic Powder inflicts Freeze.
- Choosing Death Magic Powder inflicts Poison.
- After:
- The attack power of the Sky Assault and Dragon Fang skills is applied as independent attack power.
- Increased attack range for basic, dash, and jump attacks, as well as the Sky Assault and Dragon Fang skills.
- Increased enemy stun duration.
- Choosing Cold Magic Powder inflicts a Freeze effect.
- Choosing Death Magic Powder inflicts a Poison effect.
- Master/Max Levels have been changed (60/70 → 1/11).
- Due to the Master/Max Level changes, the Level 34 value has been adjusted to Level 1.
Florae Collider: The number of multi-hit attacks is now fixed to the maximum for each process.
Raging Flame Furnace: The number of multi-hit attacks is now fixed to the maximum for each process, and the multi-hit feature has been removed.
Mega Drill: A sound effect has been added upon explosion.
Frosty Snow Cone: The multi-hit feature has been removed. (The speed applied to the previous maximum multi-hit attack has been adjusted.)
Low-Temperature Pasteurization: Prerequisite skill requirements have been removed.
Lapis Philosophorum:- The "Reduces Mega Drill hit interval" passive effect has been changed to "Mega Drill Attack Power Increase Rate." (54% at Level 16)
- The number of multi-hit attacks for the Mega Drill skill is now fixed to the maximum for each process, and the attack power has been adjusted.
- The Mega Drill's attack power remains the same at level 16 of the Philosopher's Stone.


Lava Potion No. 9, Raging Flame Furnace, Mega Drill: The process criteria applied to the Equipment Simulator have been changed.- Male Crusader:
- Basic/Dash/Jump Attack: Holy Ghost Mace, Thunder Hammer: Jupiter will now be displayed as a normal attack in the battle report.
Giant Weapon Launcher: Holy Ghost Mace, Thunder Hammer: Jupiter will now be displayed as an attack in the battle report.
Thunder Hammer: Jupiter: When Phoenix Hammer is cast after casting, the attack power will now be displayed as Thunder Hammer: Jupiter in the battle report.
Deflection Wall: When
Pressure Wall is acquired, the original skill will now be displayed in the battle report.
Flash Sphere: When
Flash Shrapnel is acquired, the original skill will now be displayed in the battle report.
Righteous Judgment: The effect that increased Shining Spear attack power the longer the magic circle was held has been removed (Previously, it was applied as maximum duration attack power.)
Punishment: When Holy Ghost Mace is acquired, the effect is removed and is now applied permanently.- Overall skill tooltip display has been improved.
- Monk:
Machine Gun Jab: The number of hits is fixed at 15, regardless of the Multi-Hit function.
Heavenly Combo: An issue where the enemy-pulling force was applied abnormally depending on the monster's location has been fixed.
Hurricane 'n' Roll: The number of hook hits is fixed at 10, regardless of the Multi-Hit function.
Gattling Punch: The number of multi-hits is fixed at 10, regardless of the Multi-Hit function.
Demolition Punch:- Now able to hit enemies lying on the ground.
- Changed to cause a shake when hitting an enemy, and increased its strength.
- Exorcist:
Shikigami of Air - White Tiger: The visual effect for Lightning Strike has been changed.
Chaos Hammer:- The skill sound effect has been changed.
- The number of multi-hit attacks is now fixed to the maximum, regardless of the Multi-Hit function.
Spinning Cross:- The skill sound effect has been changed.
- The number of multi-hit attacks is now fixed to the maximum, regardless of the Multi-Hit function.
Heavenly Gate of the Shikigami:- Attack power increases by 10%.
- The Bird Attack power increase option has been removed.
Shikigami of Water - Blue Dragon:- The reuse timing during casting has been adjusted.
- Blue Dragon will now immediately execute the finishing attack when recast before the finishing attack.
- Avenger:
Reaper: The "Explosion Size Ratio" option in the range information has been changed to the "Attack Range" option.- Evil Resurrection: The remaining cooldown time will now be displayed on the buff icon when activated.

Dark Howling: Improved so that each hit has the same range.- Female Crusader:
Spear of Victory: A sound effect has been added when the spear is stuck in the ground
Laus di Angelus: When casting Crux of Victoria, the combined attack power will now be displayed as Crux of Victoria in the battle report.- Rogue:
- Dev's Note: To address the complexity of learning skills in conjunction with other skills due to different cancelation rules for some skills, we've changed the cancelability and timing of these skills.
Hurricane: Skill sound effects have been changed.
Vertical Spiral: Some impact sounds have been changed.
Hit Bleed: The cancel function between class-specific skills has been improved.- The following skills can now be canceled during casting to activate other skills: Lightning Arrow, Excel Strike, Aslant Spiral, Vanishing Illusion (after mid-air use before landing)
- The following skills can now be canceled during casting: Aslant Spiral, Nova Remnant
- The following skills can now be canceled before Stream Closer's finishing slash attack.: Side Step, Breaking Rush
- Necromancer:
Living Dead: The attack power display in skill tooltips has been improved.- Kunoichi:
- Dev's Note: The increased burn damage based on whether Kusunagi's sword was equipped could create an unreasonable situation when applying the skill blooming system. Therefore, this feature has been integrated into the Flame Seal's base spec, and a new feature has been added when the sword is equipped.
Ninpou: Cycles of Eternity: The attack power of recorded skills will now be displayed as the original skill in battle reports.
Fire Nin: The percentage of additional burn damage has been adjusted (25% → 30%).
Yamata no Orochi: Some sound effects and impact sounds have been changed.
Sword of Kusanagi: Some effects when equipped with a sword have been changed.- Previous: Increased burn damage of Flame Seal
- Changed: Reduced burn duration of Flame Seal
- Shadow Dancer:
Shadow Dancing: Effects have been improved.
Assassination:- Upon acquiring
Rule of the Shadows, the pre-input timing for the Assassination skill's
Heart Thrust will be changed to allow input immediately after a successful hit. - The tooltip for the Assassination skill's attack power boost effect has been improved to clearly indicate the conditions.
- Elven Knight:
Harbinger of Life: The explosion effect will now be displayed immediately upon impact.- Chaos:
Midnight Carnival: Some skill sound effects have been changed.
Massive Fire: Stun effect reduced when hitting multiple enemies.- Vanguard:
Cleave: Upper attack power display method has been changed.- Skirmisher:
Formless Lance Technique: Mirage's additional attack damage will now be displayed as the original skill in the battle report.
Axial Vortex: Y-axis attack range increased.
Rolling Vulcan: Some sound effects have been changed.- Dragoon:
Earthworm Hunt: Airborne casting timing has been improved.
Deboning Slasher: Airborne casting timing has been improved.- Impaler:
Spiral Rush: Reduces the mutual stiffness of the final explosive attack.- Muse:
Special Opening: The timing for using the Special Opening during Sound of Muse has been improved.
FINALE: Special Story: When casting
On the Stage during a skill, the combined attack power will now be displayed as On the Stage in the battle report.- The hit range of some skill animations has been adjusted.
- Traveler:
- Dev's Note: We identified some areas where it would be difficult to utilize some of the skill evolution options of the Divine Mist Gadget: Meteor, given the current inability to change commands. Therefore, we have improved the ability to change the commands of the Divine Mist Gadget: Meteor.
Divine Mist Gadget: Meteor:- Skill commands can now be modified.
- A cooldown reduction feature has been added when acquiring the Wandering Star Crest skill (This does not apply when acquiring the Automatic Movement skill.)
- Vigilante:
Cruel Slaughter: The multi-hit count tooltip for Takedown has been removed.- Dark Knight:
Hop Smash: The multi-hit count will now be applied at the maximum, regardless of the multi-hit function.
Phantom Sword: Some sound effects have been changed.- Creator:
Destruction,
Reenactment,
Tuning,
Creation: Sound effects have been added when casting.
Time Forward: Sound effects have been changed when hitting the Kabala area.- Overall, skill tooltip display has been improved.
- As the skill development system updates, related systems and items will be changed/deleted.
- The Talisman tab in the inventory and encyclopedia will be removed.
- Consumables related to runes and talismans will be deleted.
- Some tradable runes, talisman consumables will be unavailable for auction or deleted when the real server update occurs, and the deposit used to register the auction item will be sent by mail.
- Some NPC shops will remove items related to runes and talismans from sale/refund.
- Some related equipment options will be changed.
- Weapon of Culmination
- Other equipment
- Some related systems will be changed.
- Memory Cluster Manifestation/Change - Dissonance Selection
- Due to changes in skill structure, some item options that are exclusive to specific skills will no longer be applied. Added content tooltips to related equipment.
- Due to the removal of Rune/Talisman related items, some quest rewards will be changed.
- Set equipment:
- Unique equipment improvements:
- Improved display of unique equipment set points in the Armory.
- When there is a unique piece of equipment with a higher rarity than the set piece, the unique piece will be shown first.
- If there are items of the same rarity in the same part, set equipment will be shown first.
- If you want to see only set equipment excluding unique equipment, a button to view only set equipment will be added.
- Unique equipment conversion: Unique equipment and set equipment will be improved to be able to be converted into each other.
- The enchantment values such as reinforcement, amplification, refinement, fusion stone, enchantment, and grade are maintained in the same way as set equipment conversion.
- Set & Unique Equipment Selection: The Armory Set Information will now allow you to select and check set equipment or unique equipment.
- Create a single part: A 'Create Single Part' function has been added when right-clicking on a desired piece of equipment in the Armory. A tooltip will be added to the equipment details page to guide you through finding rarity boxes.
- Expand all fusion stones:
- Added the ability to view fusion stones for all sets.
- A filter has been added to view the Fusion Stone set points in order of highest to lowest.
- Improved to allow conversion from unique fusion stones to set fusion stones.
- Equipment, Fusion Stone, and Succession Repair Improvements: In the equipment and fusion stone conversion and inheritance system, the repair confirmation pop-up will be improved so that it appears when running the equipment rather than registering it.
- Improved Armory Notifications:
- Armory notifications will no longer appear for sets of Epic rarity or higher.
- Tuning and Fusion Stone upgrades will now prevent notifications from appearing when the next set point is reached.
- Add favorite equipment effects:
- When a favorite set of equipment or weapon drops in the armory, an effect is added after the drop.
- Applies when equipment that is not equipped or has a higher rarity than the equipment registered in the armory drops.
- Example: If you have a short sword favorited and have one legendary short sword registered in your armory, and an epic short sword that has never been registered drops, this will apply.
- Equipment favorited in the encyclopedia will also have effects added after dropping, just like favorites in the armory.
- The effect is applied regardless of whether the equipment is equipped or registered in the armory.
- If there is overlap between Armory Favorites and Encyclopedia Favorites, Encyclopedia Favorites will take precedence.
- Unique tab:
- Unique tab: Improved how equipment is displayed in the Unique tab. The equipment lists are categorized and printed based on the criteria below.
- Advanced dungeon unique equipment
- Venus' unique fusion stone
- Nabel's unique fusion stone
- Buffer unique equipment
- Advanced dungeon unique equipment: In the Advanced Dungeon Unique Equipment category, you can create equipment using the Equipment Creation function.
- The equipment creation function allows you to create equipment in batches, making it easy to create multiple items.
- You can create a single device by right-clicking the mouse and selecting the Create Single Device menu.
- Venus, Nabel's unique fusion stone: In the Venus Unique Fusion Stone and Nabel Unique Fusion Stone categories, selection and conversion of fusion stones are possible by category.
- A function to convert into a unique fusion stone is added through the fusion stone conversion button.
- You can check by selecting a unique fusion stone by type from the category.
- Conversion is possible through the conversion button for fusion stones selected by category.
- Buffer Unique Equipment: In the Buffer Unique Equipment category, you can convert to Buffer Unique Equipment by using the Equipment Conversion button.
- Added the ability to convert to buffer-specific equipment via the equipment conversion button.
- Changes to the fusion stone replacement function: The Fusion Stone replacement function will be changed to a bulk replacement function.
- The function has been changed to allow you to replace set fusion stones in bulk by selecting the set you want to replace.
- You can register and replace all of the fusion stones you are wearing through the Register Equipped Equipment button.
Improved Convenience/Accessibility
- Improved notification of worn equipment:
- Added 0 amplification notation
- When wearing 0-amplification equipment, numerical information is displayed in the item tooltip and equipped equipment information.
- If the equipment is not part of the currently applied set in the equipped equipment and fusion information, the icon and set point value will be colored in an inactive color.
- Fusion Stones are applied when wearing a Fusion Stone of level 115 or higher.
- When using the equipment selection and fusion stone selection boxes, an equipment notification is added.
- Adventurer Group Proficiency Character Change:
- Adventurer's Basic Information - The highest achieved proficiency character change feature is applied.
- You can change the representative character of the Adventurer's Group Proficiency through the Settings button.
- Adventure Guide - The character set as the representative in the character collection will be displayed in the change list.
- When you select the automatic change button, the information will change to a higher skill level.
- Improved Adventure Guide Accessibility:
- When abandoning a mission during solo play, advanced dungeons, or legion play, a pop-up linking to the Adventure Guide will be added.
- Improved recent achievement check:
- You can check information about your most recent achievements by hovering your mouse over a trophy on the Achievements main screen.
- You can only view up to 10 achievements per trophy.
- Others:
- Added the ability to immediately equip inherited equipment:
- A 'Change Equipment After Inheritance' button will be added to the Inheritance UI.
- When using the equipment change function after inheritance, the equipment will be worn immediately after inheritance is complete.
- Added the ability to use Vault Gold on some items.
- Repair of dismantling equipment
- Special store
- A withdrawal button will be added when using the auction house.
- When entering a dungeon, Quick Hud will be hidden.
- When Quick Hud is activated later, the status will be maintained.
- The chance reduction notification when leaving an advanced dungeon, legion, or raid party will be strengthened.
- Game End - Separate the Fusion Stones:
- The standard for the number of acquired equipment items will be changed to those acquired at level 115 or higher.
- When you hover your mouse over it, you can check the details of the amount of general equipment and fusion stones obtained by rarity.
- Dungeon & Fighter Mission - Improved entrance to the Gaze of the Maleficents dungeon
- After clearing the Gaze of the Maleficents dungeon, the next dungeon will be entered immediately.
Improved Query of Limited-term Item Information
- The size of the limited-time item information window will be enlarged. As the size increases, the display location of period information in the Premium tab will be modified.
- Item:
- Improvements have been made so that you can check limited-time items held by characters who are not currently logged in.
- Access method
- Select the drop-down menu at the top of the Items tab
- Select the Search for Other Characters button
- Items in the account vault are displayed as being owned by the currently logged-in character.
- When viewing other characters:
- You can check the character information and quantity you have through the person-shaped icon.
- When you select a character name, you can switch to that character.
- When switching characters, the limited-time item information window will remain popped up.
- Any changes to other character search functions will also be applied to the time-limited information at the bottom of the game exit window.
Improved Game Settings
- Game Settings - 'Easy Settings' added to the home screen.
- You can check the frame rate of the client currently running on your PC on this screen.
- You can also click [View the appropriate specifications for my PC] to check which level of option is appropriate to select in ‘Spec Optimization Settings’.
- Added a feature that allows you to easily set options such as ‘Spec Optimization’, ‘Gameplay’, and ‘UI Size’ on one screen.
- Easy settings are provided as ‘Select Priority Mode’, ‘Balanced Mode’, and ‘Custom’.
- You can check detailed settings for each option by clicking the [+] button to the right of the title.
- When you save in the easy settings, it will be applied to all characters in your account.
- If you want to apply it to each character, you must click on each menu and set and save it separately in the detailed settings screen.
- We've reorganized options by category, including Graphics & Effects, UI, Sound, and Gameplay, to make it easier to find the options you want.
- Added menu shortcuts to quickly navigate to sub-options within each category.
- Click the ▼ button in the category to click the submenu and move to the corresponding settings.
- The selection method for some settings has changed.
- The selection method for screen magnification mode and world font sharpening settings has been changed to drop-down.
Encyclopedia Improvement
- Dev's Note: To address the inconveniences users have experienced while searching for information, we've focused on improving the accessibility and usability of the encyclopedia. We've improved the functionality beyond simply listing information to provide a practical guide that helps players navigate the game. We hope these improvements will be helpful to adventurers who use the encyclopedia.
- The encyclopedia revision will bring about the following changes: A ‘Recently Viewed’ feature has been added to allow you to easily revisit frequently viewed information .
- When you click on an item, it will be added to your recent viewing history.
- Recent browsing history is reset when the client is restarted.
- Existing hashtag searches will be deleted and integrated into searches based on item names and keywords.
- When you hover your mouse over a set item icon, a tooltip for each item included in that set will be displayed.
- - A new ‘Favorites’ tab has been added, allowing you to see all your favorite items at a glance .
- Enchantment cards of unique grade or higher are marked with a dealer/buffer mark , allowing you to easily distinguish the appropriate card for the situation.
Add Existing Content Matching Mode
- Dev's Note: To improve adventurers' experience before entering content, we've added matching difficulty levels to three advanced dungeons and one legion. We hope this helps you enjoy the content.
- 'Matching Difficulty' will be added to the content below:
- Advanced Dungeon
- Goddess of Death
- Azure Main
- Moonlit Lake
- Legion
- Venus, the goddess of beauty
- You can start a match by yourself. Matching difficulty shares the same reward count as normal difficulty.
- The following specifications apply to the matching difficulty:
- Single play option is activated for enchantments and synergy equipment of buffer occupation groups.
- You will be automatically revived upon death without using coins.
- A damage increase buff is additionally applied based on the number of party members within the region.
- Additional buffs are provided according to the delay in battle time for each boss and named.
- The buff will be activated 30 seconds after encountering a boss or named enemy.
- When the buff is activated, a mark is created on the monster every 15 seconds.
- The mark is destroyed when hit, and the following effects are applied to monsters and players.
- Monster
- Damage received increases by 25%
- When hit, health and incapacitation gauges are consumed in proportion to the buff value.
- Player
- Damage received increases by 10%
- The buff effect can be stacked up to 10 times and is reset when the corresponding monster is defeated.
- Users who intentionally disrupt progress will be removed.
- Matching Difficulty Reward:
- The following reward multipliers will be applied when clearing the matching difficulty level. Content rewards other than the End of the World Worshiper reward multiplier will be applied in the same way.
Adjustments to Mist God/Bakal Raid Auction Items
- Dev's Note: Many adventurers have been playing the Mist God Raid, and we've noticed many complaints about the long auction times.
- Therefore, we're adjusting the auction to reduce the number of items available, while maintaining the expected value of key items like monster cards, orbs, and honor rewards.
- This adjustment will apply to both the Mist God and Bakal Raids, and we expect the auctions to be faster and more enjoyable.
- The number of items appearing during the Fog God/Bacal Raid Auction has been reduced.
- The weekly auction remains unchanged.
- Some of the rewards for the Mist God Raid raid will be changed.
- Raid-specific auction appearance expected value maintenance reward: When the Raid Auction is held, the rewards below will maintain their expected appearance value.
Changes to Unique Fusion Stones
- Unique Fusion Stone Transformation Book:
- Venus Legion / Nabel: Items that can be converted into unique/epic fusion stones obtained from the Evil of Ignorance raid will be added.
- The conversion book can only be used on unique fusion stones for the specified content, and will only be converted into fusion stones for the content corresponding to the fusion stone used.
- Add auction items:
- Additional items will be featured in the auction below.
- 'Nabel: Evil of Ignorance' Hard Mode Raid Auction
- 'Nabel' Content Auction (Special Auction)
- 'Venus, the Goddess of Beauty' Content Auction (Special Auction)
- The following items will be added to the existing auction appearance table, and the probability of appearing in special auctions and the average number of items appearing in hard mode auctions will slightly increase as items are added. The expected appearance value of existing items will not change.
- Additional items added to the 'Nabel: Evil of Ignorance' Hard Mode Raid Auction:
- Nabel Unique Fusion Stone Conversion Book Selection Box. Account-bound, Epic grade, Auction starting price 5,000,000 gold.
- You can obtain it by selecting the Nabel Unique Fusion Stone Conversion Scroll.
- Nabel Accessory Unique Fusion Stone Conversion Scroll - Blessing
- Nabel Accessory Unique Fusion Stone Conversion Scroll - Teana
- Nabel Accessory Unique Fusion Stone Conversion Scroll - Creation
- Nabel Accessory Unique Fusion Stone Conversion Scroll - Muji
- Nabel Special Equipment Unique Fusion Stone Conversion Scroll - --Lv
- Nabel Special Equipment Unique Fusion Stone Conversion Scroll - 35Lv
- Nabel Special Equipment Unique Fusion Stone Conversion Scroll - 40Lv
- Nabel Special Equipment Unique Fusion Stone Conversion Scroll - 45Lv
- Nabel Special Equipment Unique Fusion Stone Conversion Scroll - 60Lv
- Nabel Special Equipment Unique Fusion Stone Conversion Scroll - 70Lv
- Nabel Special Equipment Unique Fusion Stone Conversion Scroll - 75Lv
- Nabel Special Equipment Unique Fusion Stone Conversion Scroll - 80Lv
- Additional items in the 'Nabel' content auction (special auction):
- Additional items from the 'Venus, the Goddess of Beauty' content auction (special auction):
- Add items for sale in the store:
- Items will be added to the NPC 'Interceptor Teas' shop.
- Items will be added to the NPC 'Complete Border Gate' shop and the 'Crafted God Nabel' raid shop.
Changes to Level 115 set options
- New options added to the original set: After the set option of the original rarity is activated, some options are additionally applied every time 70 points are added.
- Final damage 1% / Buff power +100 / Adventurer fame +100
- Black Eyes Equipment Adjustment: The final damage/buff power/adventurer fame of the level 115 Black Axe accessory will be increased.
- Unique Epic Fusion Stone Adjustments: The final damage/buff power/adventurer fame of the level 115 Venus/Nabel unique epic fusion stones will be adjusted upwards.
- Final damage +1% / Buff power +100 / Adventurer fame +100
- Unique equipment adjustment: The final damage/buff power/adventurer fame of the level 115 only equipment 'Perfume of Elegant Grace' and 'Cube of Brilliant Weather' will be increased.
- Added Void Soul supply (From LIVE server): Limited-edition items will be added to the Seria Room's Mystical Grimoire NPC. This item is a limited edition item, cannot be carried over, and will be sold for a limited time until further notice.
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