- Level 110 has finally hit Korea under Season 8: The Next Journey. Here's a complete detail about this new level cap. The author thanks halfmango for this translation.
- New Areas, Dungeons, and System
- Saints’ War
- Noblesse Code
- Destroyed Castle of the Dead
- Dimensional Sailing Ship Bahaite
- Namenlos
- New Dungeon Difficulty System
- Growth Dungeons
- Regional Weakness System
- Advance Dungeon
- New Equipment
- New Materials
- New Enchants
- Dungeon Rewards
- Scenario and Growth Rewards
- Normal Dungeon Rewards
- Noblesse Code Rewards
- Destroyed Castle of the Dead Rewards
- Gabriel's Secret Shop
- Premium Card Rewards
- New NPC Shops
- New System Changes
- Explorer Club Season 4
- Play Point System
- Achievements
- Urgent Mission
- DFO Missions
- Monster Encyclopedia
- Safe Gear Upgrade
- Option Growth
- Option Transfer System
- Option Level Transfer System
- Character Related Changes
- Incapacitation
- Status Ailment Reorganization
- Survivability Changes
- Skill Levels Rescaling
- TP Rescaling
- Buffer Reorganization
- Elemental Changes
- Character Balance
- Critical Rate Adjustment
- 3rd Awakening Enlightenment
- Character Adjustment Due to Level 110 Item Option Changes
- Status Cap
- Manual Command Effect Equalization
- Character UI Reorganization
- DPS-Only Party Buff
- Other Changes
- Training Room
- Story Changes
- Fame UI
- Guide Quest
- Milestone UI Improvements
- Equipment Guide Improvements
- Dungeon Selection Window Improvements
- Party Window Improvement
- Control Panel Improvement
- Guild Changes
- Seria's Greeting
- Enhanced NPC Function
- Changes to Existing Content
- Equipment Function UI Improvement
- Added Auction Hall Function
- Encyclopedia Overhaul
- Weapon CD Values
- Equipment Engraving System
- Equipment Inheriting System
- Raid Dungeons
- Power Essence
- Cooldown Reduction Potions
- Level 100 Equipment Changes
- Mythic Changes
- Sader-Only Options
- Mythic Equipment Purchase
- Adventure Fame Changes
- Magic Seal Equipment
- Abyssal Set Changes
- Equipment Proc Damage Adjustment
- Item Tooltip Changes
- Others
- Level 105 Equipment Changes
- References
- Story: To rescue civilians from danger by the beings of Sanctuary. This area, Sanctuary Outskirts, has 2 new dungeons: White Land and Vericollis.
- White Land: After many twists and turns, the Priest Church, passing through the Bridge of Atonement and entering the sanctuary, arrives in a pure White Land filled with holy energy.
- However, due to the continued confrontation, distrust in each other has reached a climax, and an ominous power is lurking within the Sanctuary...
- Cost 1 FP per room. Party available up to 4 members. No daily entry limit.
- Vericollis Temple: The sanctuary of Remedios, mentioned only in the Bible, and the center of the sanctuary full of sacredness.
- The adventurer succeeded in chasing Michaela and entering Vericollis, but there was a turbid energy inside. Can we really call this place a temple?
- Cost 1 FP per room. Party available up to 4 members. No daily entry limit.
- Story: A group of small islands to the west of Ispin Island in the heavens. Warm weather and beautiful natural scenery, centering on Peace Island, the center of the Herring Islands. In addition, it is called a resort city because it is an island with very good conditions for rest, such as beaches and scenery.
- This new area, Herring Islands, has 3 new dungeons:
- Normal dungeons: Canyon Hill, Queen Palt
- Advanced dungeon: Noblesse Code
- Canyon Hill: The area that runs from the Jellé. On this beautiful island, the nobles who opposed the princess are increasing their power and looking for another chance.
- Cost 1 FP per room. Party available up to 4 members. No daily entry limit.
- Queen Palt: A city located south of Northpiece. It is connected to Ispin Island by sea train.
- And like the Zele Gorge, it is a road that must be crossed to enter Northpiece.
- Strict monitoring and inspection of sea trains are being carried out centering on the aristocrats who oppose the princess.
- Cost 1 FP per room. Party available up to 4 members. No daily entry limit.
- Story: Two swords that have been trained in their own way for a long time collide. And the aftermath rips up the castle upside down and destroys the island formed by the death of the apostle. What was the purpose of the two swords that disappeared leaving everyone in astonishment? What kind of conversation did you have?
- This new area has 3 new dungeons:
- Normal dungeons: King’s Cradle, Heblon's Prophecy
- Advanced dungeon: Destroyed Castle of the Dead
- King’s Cradle: Luke, the king of Heblon, and the traces of his struggles to twist the prophecy have become his cradle and are left behind, linking the demon realm and the heavenly realm.
- But in the castle where everything has stopped, a quiet and secret conspiracy is unfolding.
- Cost 1 FP per room. Party available up to 4 members. No daily entry limit.
- Heblon's Prophecy: In the past, Luke painted the futures he had seen on the wall, and the place where these murals were gathered soon came to be called the Prophecy of Heblon.
- And after Heblon's destruction, Luke, who regained his power to escape from Hilder's plan, built another Heblon's Prophet in a small dimension inside the Castle of the Dead and foretold his future again. But...
- Cost 1 FP per room. Party available up to 4 members. No daily entry limit.
- Story: Michelle Curio succeeded in recovering all the blueprints left by Hermann, the greatest genius in heaven. The first work that was created in that way, the dimensional sailing ship Des Schlussels Zur Baheit
- This key, which will reveal the lock of fate, begins a voyage in search of the hidden truth through a distorted dimensional storm.
- You can enter through Ghent when you complete the act quest 'Center of the Distorted Dimension'.
- Story: The Eternal Flame, a resistance organization against Bakal, was afraid of being caught by its tail. So they were always on the move and did not leave any traces.
- Therefore, more battles and sacrifices were made than recorded in history, but many did not even leave a name.
- The city where the last hope of the Eternal Flame grew up also has no name and is only called "Namelos".
- This new area, Namenlos, has 2 new normal dungeons: Nasau Forest, Eternal Flame Laboratory
- Nasau Forest: Avoiding the dragons in the sky, the Eternal Flame hid into the arms of the earth. Praying that the oil and steel from the earth, and the knowledge they have accumulated, will defeat the dragons.
- Eternal Flame Laboratory: A secret research institute established by the Celestials. Research is being actively conducted to avoid the dragons' eyes and regain the heavenly land and sky. The anti-dragon weapons of various extraordinary designs guarding this place show what they are preparing...
- Dev's Note: Due to the difficulty of the scenario dungeon, there was a problem that they were too easy for players who graduated from previous level cap.
- Scenario dungeons will now have various difficulty levels for those graduated players while new and returning players can still enjoy the dungeons at normal difficulty.
- In level 110 cap, lots of difficulty in dungeons have been set to alleviate some of the repeated gameplay.
- New dungeon difficulties have been added to normal and scenario. Heroes difficulties will only apply to normal dungeons. Unlocking conditions and required fames are as follow.
Difficulty | Scenario | Normal Dungeon | Required Fame (Test Server) | Required Fame (Live Server) | Difficulty Unlock Conditions |
Normal | x | x | 4,176 | 4,176 | - |
Expert | x | x | 8,602 | 8,602 | Clear In Single Player On Normal Difficulty |
Master | x | x | 13,363 | 13,195 | Cleared In Single Player On Expert Difficulty |
King | x | x | 20,103 | 21,675 | Cleared In Single Player On Master Difficulty |
Heroes Normal | x | 23,883 | 25,837 | Cleared In Single Player On King Difficulty | |
Heroes Expert | x | 27,052 | 29,369 | Clear Heroes In Single Player On Normal Difficulty Less Than 20 Hits Coin Usage Less Than 10 Times | |
Heroes Master | x | 28,791 | 30,946 | Clear In Single Player On Heroes Expert Difficulty 15 Or Less Hits Coin Usage Less Than 5 Times | |
Heroes King | x | 30,162 | 32,523 | Clear In Single Player On Heroes Master Difficulty Less Than 10 Hits Coin Usage Less Than 1 Time |
- During level 100~109 if you have no current epic quests remaining the corresponding growth dungeons will open to help you level up.
- The growth dungeon consists of 4 difficulty levels, the same as the scenario dungeon.
- You cannot enter the growth dungeon when there are active quests or when you reach level 110.
- This is a weakness system that applies from Heroes difficulty or higher of the following 4 regions
- Outermost Sanctuary
- Herring Islands
- Namenlos
- Destroyed Castle of the Dead
- The area weaknesses changes every 6 hours, except for weakness attributes that appeared in the area. Weaknesses reset everyday, and the same weaknesses will not appear again in a row the next day. Weaknesses can be checked on either region panel (the screen on Philasia) or dungeon selection screen.
- There are 2 type of debuff: Elemental () and Status ()
- Elemental debuff decreases the resistance of a certain element. It's decreased by 15, 30, 45, 60 for Hero Normal, Expert, Master, King, respectively.
- Status debuff decreases the resistance of a certain status ailment from shock, poison, bleeding and burn. It's decreased by 5%, 10%, 15%, 20% for Hero Normal, Expert, Master, King, respectively.
- Story: The nobles who opposed the emperor.
- They secretly gather forces from Northpiece as a base, and under the strict security surrounding the island, they develop weapons and conduct secret experiments at the same time. Sometimes even the imperial army is visible.
- Now, something that will shake the heavens once again is about to reveal itself.
- Fame Requirement: 17,880 (Normal) 23,788 (Expert) 29,631 (Master)
- Entry Material: Noblesse Code Admission Ticket + 60 FP
- Each difficulty will have their own ticket. If you buy the Expert ticket, you can also enter normal mode. If you buy Master ticket, you can also enter expert and normal mode.
- Dungeon Information
- Time Limit: A 50-minute time limit applies at the start of the content. As long as you do not leave the party, you can continue to challenge for a limited time.
- Dungeon Abandon: Can be abandoned to retry. Ticket and FP are not refunded.
- Combat Restrictions: Consumables, coins are unusable. You cannot change your gear once you start the run. HP, MP and CD status is maintained throughout a run.
- Team Formation: You can form a team of 1 to 4 characters in your account. The team will be fixed until the next reset day.
- Dungeon Progression System: This is a 4-men tag-team style dungeon where you progress through the dungeon and for each room you pick one of your 4 characters to attempt. Clear a room to progress to the next one.
- Rewards: Rewards are 1~2 epic pieces per character + mats for the character that consumed FP. Pieces can be cursed.
- Story: The battle between Soldoros. The aftermath leads to the destruction of Zelva and the Castle of the Dead.
- And what you see in the Destroyed Castle of the Dead are Luke's creatures who thought everything would stop after Luke's death.
- Fame Requirement: 18,612 (Normal) 24,472 (Expert) 30,267 (Master)
- Entry Material: Destroyed Castle of the Dead Admission Ticket + 30 FP
- Each difficulty will have their own ticket. If you buy the Expert ticket, you can also enter normal mode. If you buy Master ticket, you can also enter expert and normal mode.
- Dungeon Information
- Time Limit: A 30-minute time limit applies at the start of the content. As long as you do not leave the party, you can continue to challenge for a limited time.
- Dungeon Abandon: You can retreat to temporarily leave the dungeon. Can be abandoned to give up the current run. Ticket and FP are not refunded.
- Combat Restrictions: Using coins does not reset CD. You cannot change your gear once you start the run. HP, MP and CD status is maintained throughout a run.
- Team Formation: Can be entered as a party up to 4 players.
- Dungeon Progression System: This is a Oculus style dungeon where you go through a rectangular map. A room can have buffs, debuffs or special abilities (star icon) that can be used once per player via tab key.
- Additional Reward: Additional rewards can be obtained on selected maps.
- Buff Effects: Beneficial effects occur on the selected map.
- Debuff Effects: Harmful effects occur on the selected map.
- Special Effects:
- Enhancement: Increases all attribute enhancements of the user for a certain period of time.
- Decrease Defense: Decreases the enemy's defense for a certain period of time.
- Shield: Protects the user with a shield for a period of time and reflects accumulated damage.
- Cure: All buffs and debuffs acquired in the dungeon are removed.
- Mobile Portal: Creates a portal that moves to a room with a specific named and boss monster.
- Normal Monster Instant Death: Instantly kills all normal monsters on the current map.
- View Full Map: Hidden information of all minimaps will be revealed.
- Rewards: Each named mob has a chance to drop gears. Clear the dungeon to obtain a certain number of gears.
- Dev's Note: Damage increase and buff power options were added with the purpose of reducing the complexity of equipment farming and allowing you to more intuitively check your character's strength.
- Therefore, I thought it would be helpful when recruiting a party, so I considered adding damage increase and buff power items to the basic area of my information window.
- However, since it is virtually impossible to display information on various options that are activated only within the dungeon or conditionally in town, we decided that the adventurer's fame was more reliable only in the village and added it to the detailed information area.
- Following level 105 gears will be added: Common, Uncommon, Rare (tradable), Unique (untradable), Legendary (tradable), Fixed/Custom Epic (untradable). Their info here.
- For level 105 equipment items, options related to damage/buff power are added as new options (Damage Amplification and Buff Amplification)
- Level 100 Fragment of the Deep Abyss swap will be added. Tradable, but it’ll be almost impossible to farm it purely from dungeons and its boost will be relatively low.
- Frost Crystal Fragments: Materials to buy selectable 105 unique boxes, entry level enchantment beads and 95 abyss swap gear
- Ominous Crystals: Materials to buy selectable epic boxes (normal dungeon), frost crystal fragments and engraving stones
- Golden Beryl: Used for option growth, transfer and level transfer of epics
- Red Twilight Crystals: Materials to buy selectable epic box (Noblesse Code, Destroyed Castle of the Dead)
- Mats with subscripts (E.g. Shining Frost Crystal Fragments) are account-bound.
Card Name | Rarity | Slot | Max Stat |
Pure Paidion Card | Unique | Weapon, Top, Bottom Live Server: Weapon | Spirit +50 (Buffer-Only Single-Player Option) Independent Attack +50 Intelligence +20 Live Server Fire +15 Light+15 |
Chaos Angel Lucifer Card | Unique | Weapon, Top, Bottom | Vitality +100 (Buffer-Only Single-Player Option) Independent Attack +70 Intelligence +40 |
Light Monster Phyton Card | Unique | Weapon, Top, Bottom Live Server: Weapon | Spirit +50 (Buffer-Only Single-Player Option) Independent Attack +50 Intelligence +20 Live Server Shadow +15 Light +15 |
Archangel Michael Card | Unique | Weapon, Top, Bottom | Spirit +100 (Buffer-Only Single-Player Option) Independent Attack +70 Intelligence +40 |
Drakka Anst_zero Card | Unique | Head/Shoulder | Intelligence +25 Magic Critical Rate +6% |
Drakkanida Card | Unique | Head/Shoulder | Strength +25 Physical Critical Rate +6% |
Drakka Anst Card | Unique | Belt, Shoes | Intelligence +35 Magic Critical Rates+3% |
Eternal Flame Captain Stark Card | Unique | Head/Shoulder | Skill Attack +1% Physical Attack +30 Magic Attack +30 Independent Attack +30 Physical Critical Rate +5% Magic Critical Rate +5% |
Vault Mx_3 Card | Unique | Head/Shoulder, Belt, Shoes Live Server: Weapon | Strength +50 Live Server Fire +15 Water +15 |
King Destroyer Card | Unique | Head/Shoulder, Belt, Shoes | Strength +100 |
Mad Rike Card | Unique | Head/Shoulder, Belt, Shoes Live Server: Weapon | Intelligence +50 (Buffer-Only Single-Player Option) Magic Critical Rate +5% Live Server Shadow +15 Water +15 |
Risen Gold Clown Card | Unique | Weapon | All Attribute Enhancement +13 |
Tomboy Becky Card | Unique | Head/Shoulder, Belt, Shoes | Intelligence +100 (Buffer-Only Single-Player Option) Magic Critical Rate +7% |
Light Calvary Card | Unique | Belt, Shoes | Strength +35 Physical Critical Rate +3% |
Queen Destroyer Card | Legendary | Necklace, Bracelet, Ring | Fire +35 Light +35 |
Abyssal Walker Card | Legendary | Necklace, Bracelet, Ring | Water +35 Shadow +35 |
Unstable Rift Card | Legendary | Necklace, Bracelet, Ring | All Element +33 |
- Dev's Note: As new enchantment cards were added, a phenomenon occurred where there was an inconsistency between the performance of some enchantment cards/orbs and the adventurer reputation value between buffer classes. Therefore, we have adjusted this so that there is no imbalance between buffer jobs.
Card/Orb Name | Fame (Before) | Fame (After) |
Leste, Sirocco Devoid of Thought | Upgrade 0/2 Adventurer Fame 106
Upgrade 1/2 Adventurer Fame 106
Upgrade Max Adventurer Fame 130 | Upgrade 0/2 Adventurer Fame 106
Upgrade 1/2 Adventurer Fame 130
Upgrade Max Adventurer Fame 147 |
Leveche, Sirocco Devoid of Self | ||
Assassin in the Fog | ||
Roxy |
Normal | Expert | Master | King | Tradability | |
105 Rare Equipment | X | Tradable | |||
105 Unique Equipment | X | X | Untradable | ||
105 Epic Equipment (Fixed Option) | X | X | X | X | Untradable |
Frost Crystal Fragments | X | X | Untradable | ||
Shining Frost Crystal Fragments | X | X | Account-Bound | ||
Ominous Crystals | X | X | X | Untradable | |
Resonant Ominous Crystals | X | X | X | Account-Bound | |
Ryan Core | X | X | X | Untradable | |
Golden Beryl | X | X | X | Account-Bound |
Normal | Expert | Master | King | Hero Normal | Hero Expert | Hero Master | Hero King | Tradability | |
Level 105 Unique | X | Untradable | |||||||
Level 105 Epic (Fixed Option) | X | X | X | X | X | X | X | X | Untradable |
Level 105 Epic (Custom Option) | X | X | X | X | Untradable | ||||
Frost Crystal Fragments | X | Untradable | |||||||
Shining Frost Crystal Fragments | X | Account-bound | |||||||
Ominous Crystals | X | X | X | X | X | X | X | X | Untradable |
Resonant Ominous Crystals | X | X | X | X | X | X | X | X | Account-bound |
Ryan Core | X | X | X | X | X | X | X | X | Untradable |
Harmony Crystal | X | X | X | X | Untradable | ||||
Golden Beryl | X | X | X | X | X | X | X | X | Account-bound |
Monter Card | X | X | X | X | X | X | X | X | Tradable (1 time) |
Normal | Expert | Master | Tradability | |
105 Epic Equipment (Fixed Option) | x | x | x | Untradable |
105 Epic Equipment (Custom Option) | x | x | Untradable | |
105 Legendary Equipment | x | x | Tradable (Sealed) | |
Fragment of the Deep Abyss | x | x | Tradable (Cannot be exchanged when worn, cannot be resealed) | |
Red Twilight Crystal | x | x | x | Untradable |
Fragmented Red Twilight Crystal | x | x | x | Account-bound |
Condensed Ryan Core | x | x | x | Account-bound |
Shining Harmony Crystal | x | x | Account-bound | |
Flawless Golden Beryl | x | x | x | Tradable |
Noblesse Code (Normal) Admission Ticket | x | Tradable (1 time) | ||
Noblesse Code (Expert) Admission Ticket | x | Untradable | ||
Noblesse Code (Expert) Admission Ticket | x | Tradable (1 time) | ||
Noblesse Code (Master) Admission Ticket | x | x | Untradable | |
Noblesse Code (Master) Admission Ticket | x | Tradable (1 time) | ||
Monster Card | x | x | x | Tradable (1 time) |
Normal | Expert | Master | Tradability | |
105 Epic Equipment (Fixed Option) | x | x | x | Untradable |
105 Epic Equipment (Custom Option) | x | x | Untradable | |
105 Legendary Equipment | x | x | Tradable (Sealed) | |
Fragment of the Deep Abyss | x | x | Tradable (Cannot be exchanged when worn, cannot be resealed) | |
Red Twilight Crystal | x | x | x | Untradable |
Fragmented Red Twilight Crystal | x | x | x | Account-bound |
Condensed Ryan Core | x | x | x | Account-bound |
Shining Harmony Crystal | x | x | Account-bound | |
Flawless Golden Beryl | x | x | x | Tradable |
Destroyed Castle of the Dead (Normal) Admission Ticket | x | Tradable (1 time) | ||
Destroyed Castle of the Dead (Expert) Admission Ticket | x | Untradable | ||
Destroyed Castle of the Dead (Expert) Admission Ticket | x | Tradable (1 time) | ||
Destroyed Castle of the Dead (Master) Admission Ticket | x | x | Untradable | |
Destroyed Castle of the Dead (Master) Admission Ticket | x | Tradable (1 time) | ||
Monster Card | x | x | x | Tradable (1 time) |
Normal | Expert | Master | King | Hero Normal | Hero Expert | Hero Master | Hero King | Tradability | |
Level 105 Epic (Fixed Option) | X | X | X | X | X | X | X | X | Untradable |
Level 105 Legendary | X | X | X | X | Tradable | ||||
Fragment Of Deep Abyss Unique | X | X | X | X | Tradable | ||||
Resonant Ominous Crystals | X | X | X | X | X | X | X | X | Untradable |
Golden Beryl | X | X | X | X | X | X | X | X | Account-bound |
Condensed Ryan Core | X | X | X | X | X | X | X | X | Account-bound |
Shining Harmony Crystal | X | X | X | X | Account-bound | ||||
Noblesse Code (Normal) Admission Ticket | X | X | Account-bound | ||||||
Destroyed Castle Of The Dead (Normal) Admission Ticket | X | X | Account-bound | ||||||
Noblesse Code (Expert) Admission Ticket | X | X | Account-bound | ||||||
Destroyed Castle Of The Dead (Expert) Admission Ticket | X | X | Account-bound | ||||||
Noblesse Code (Master) Admission Ticket | X | X | Account-bound | ||||||
Destroyed Castle Of The Dead (Master) Admission Ticket | X | X | Account-bound |
Obtainable Item | Tradability | Information |
Level 105 Legendary | Tradable (Sealed) | You Can Obtain One Of The 105 Lv Legendary Equipment With An Equal Chance. Option Level Values are The Same Regardless Of Dungeon Difficulty. |
Fragment of Deep Abyss Unique | Tradable (Cannot be exchanged when worn, cannot be resealed) | One Of The New Buff-Enhancing Equipment, 'Fragment Of Deep Abyss' Equipment, Can Be Obtained With An Equal Probability. |
Golden Beryl | Account-bound | Required To Use Npc Loton's “Option Growth, Transfer, Level Transfer” Function. |
Level 110 Normal Dungeon Card Album | Untradable | Obtain One Of The Named/Boss Monster Cards That Are Dropped From Lv 110 Normal Dungeons With Each Probability. |
New Sale Items | Cost | |
1 Level 105 Normal Dungeon Epic Gear Selection Box | 1,527 Ominous Crystals | |
1 Fragment Of The Abyss Set Selection Box | 300 Frost Crystal Fragment | |
1 Level 105 Unique Weapon Box | 500 Frost Crystal Fragment | |
1 Level 105 Unique Armor Box | 500 Frost Crystal Fragment | |
1 Level 105 Unique Accessory Box | 500 Frost Crystal Fragment | |
1 Level 105 Unique Special Equipment Box | 500 Frost Crystal Fragment | |
1 Ominous Crystal | 1 Resonant Ominous Crystals | |
1 Frost Crystal Fragment | 1 Shining Frost Crystal Fragments | |
1 Frost Crystal Fragment | 1 Ominous Crystal |
- Entry Level Enchantment Orb Selection Box - Cost 300 Frost Crystal Fragments
DPS | Buffer | ||
Slot | Stat | Slot | Stat |
Weapon | +10 All Elemental | - | - |
Top, Bottom | +45 Physical / Magic / Independent Attack | Weapon, Top, Bottom | +65 Str / Int +30 Spi / Vit |
Head / Shoulder, Belt, Shoe | +5% Physical / Magic Critical Hit Rate | Head / Shoulder, Belt, Shoe | +30 Str / Int +65 Spi / Vit |
Accessory | +21 All Elemental | Accessory | +38 Str / Int +34 Spi / Vit |
Sub Equipment | +45 Physical / Magic / Independent Attack | Sub Equipment | +55 All Stat |
Magic Stone | +17 All Elemental | Magic Stone | +40 All Stat |
Earring | +100 All Stat | Earring | +100 All Stat |
- 1 Red Twilight Crystal: Cost 1 Fragmented Red Twilight Crystal
- Destroyed Castle of the Dead (Advanced) equipment selection box
- Cost 400 Red Twilight Crystal
- This box allows you to select one of the level 105 Epic (Fixed Option) that can normally obtained from level 110 Normal Dungeons (Master or above) and Destroyed Castle of the Dead Advanced Dungeon.
- 1 Red Twilight Crystal: Cost 1 Fragmented Red Twilight Crystal
- Noblesse Code Equipment Selection Box (Advanced) equipment selection box
- Cost 400 Red Twilight Crystal
- This box allows you to select one of the level 105 Epic (Fixed Option) that can normally obtained from level 110 Normal Dungeons (Master or above) and Noblesse Code Advanced Dungeon.
- Untradable Mythic Box: Cost 3 Guiding Light
- 1 Destroyed Castle of the Dead (Normal) admission ticket: Cost 480 Time's Guide Stones
- 1 Destroyed Noblesse Code (Normal) admission ticket: Cost 960 Time's Guide Stones
- 1 Power Essence (Account-bound): Cost 3 Legendary Souls
- 1 Engraving Stone: Cost 5 Ominous Crystals (Also available at Dorothy)
- 1 Golden Beryl: Cost 1 Flawless Golden Beryl
- Kiri: 1 Ryan Core, cost 1 Condensed Ryan Core
- Klonter: 1 Harmony Crystal, cost 1 Shining Harmony Crystal
- Jun: 10 Powerful Energy, cost 20 Ryan Core
- Dev's Note: It has been found that players who start the dungeon for the first time and play with equipment of rare grade or lower are having difficulty playing the game.
- Accordingly, the overall stats were redistributed while increasing the weight of the stat characteristics of the initial adventure group level.
- In addition, we have updated the system to provide more practical help than before by changing the items that can be bought in the explorer shop.
- The maximum level of the adventure club is expanded to level 50. Adventure club trait are expanded and changed.
- Arad adventure characters stats will now follow fame instead of exorcism formulas. Arad adventure dungeons will be rebalanced.
Level | Attribute Info | Item Acquisition |
1 | All Stat + 100 | - |
2 | All Stat + 110 Dungeon Clear Exp +10% | |
3 | All Stat + 125 Dungeon Clear Exp +10% | |
4 | All Stat + 140 Dungeon Clear Exp +10% | |
5 | All Stat + 150 Dungeon Clear Exp +10% | |
6 | All Stat + 160 Dungeon Clear Exp +10% | |
7 | All Stat + 170 Dungeon Clear Exp +10% | |
8 | All Stat + 180 Dungeon Clear Exp +10% | |
9 | All Stat + 190 Dungeon Clear Exp +10% | |
10 | All Stat + 200 Dungeon Clear Exp +10% | |
11 | All Stat + 210 Dungeon Clear Exp +10% | |
12 | All Stat + 220 Dungeon Clear Exp +10% | |
13 | ||
14 | ||
15 | All Stat + 220 Dungeon Clear Exp +10% | +1 Additional Ominous Crystal |
16 | All Stat + 230 Dungeon Clear Exp +10% Auction House Registration Number (Account) +10 | +1 Additional Ominous Crystal |
17 | +1 Additional Ominous Crystal | |
18 | All Stat + 240 Dungeon Clear Exp +10% Auction House Registration Number (Account) +10 | +1 Additional Ominous Crystal |
19 | +1 Additional Ominous Crystal | |
20 | All Stat + 250 Dungeon Clear Exp +10% Auction House Registration Number (Account) +10 | +1 Additional Ominous Crystal |
21 | ||
22 | ||
23 | ||
24 | ||
25 | All Stat + 260 Dungeon Clear Exp +10% Auction House Registration Number (Account) +10 | +1 Additional Ominous Crystal +1 Additional Fragmented Twilight Red Crystal |
26 | ||
27 | ||
28 | ||
29 | ||
30 | All Stat + 270 Dungeon Clear Exp +10% Auction House Registration Number (Account) +10 | +1 Additional Ominous Crystal +1 Additional Fragmented Twilight Red Crystal |
31 | ||
32 | ||
33 | ||
34 | ||
35 | All Stat + 280 Dungeon Clear Exp +10% Auction House Registration Number (Account) +10 | +1 Additional Ominous Crystal +1 Additional Fragmented Twilight Red Crystal |
36 | ||
37 | ||
38 | ||
39 | ||
40 | All Stat + 290 Dungeon Clear Exp +10% Auction House Registration Number (Account) +10 | +1 Additional Ominous Crystal +1 Additional Fragmented Twilight Red Crystal |
41 ~ 50 | All Stat + 290 Dungeon Clear Exp +15% Auction House Registration Number (Account) +10 | +1 Additional Ominous Crystal +1 Additional Fragmented Twilight Red Crystal |
- Valor Crystal shop changes as follow:
Items Available For Purchases | Adventure Club Level | Purchase Material | Purchase Restrictions | Level Limit |
Improved Growth Pot | 2 | 1 | 20 Per Month | 1~99 |
(Level 10~29) 1 Level Up | 4 | 2 | 17 Per Month | 10~29 |
(Level 30~49) 1 Level Up | 8 | 5 | 12 Per Month | 30~49 |
(Level 50-69) 1 Level Up | 12 | 8 | 5 Per Month | 50~69 |
(Level 70-89) Level 1 Advancement Zone | 20 | 50 | 5 Per Month | 70~89 |
Level (90~99) 1 Level Up | 25 | 70 | 2 Per Month | 90~99 |
Sub Equip Quest Clear Ticket | 15 | 150 | 1 Per Month | 60~ |
Magic Stone Quest Clear Ticket | 20 | 200 | 1 Per Month | 65~ |
Earring Quest Clear Ticket | 25 | 250 | 1 Per Month | 90~ |
(Level 1~99) Attack Power Increase Potion | 10 | 20 | 20 Per Month | 1~99 |
- Adventure Token Shop Changes:
- Some items will be replaced by the following - 160 Abyss Fragment Box, Selectable 105 Unique Box, Selectable 105 Epic Box, Exile Talisman Box, 16 Play Point Box, Shining Mystery Box
- EXP Capsules:
- Can be usable at up to level 109. Required EXP per capsule reduced by 50%.
- Can accumulate up to 20 capsules
- Weekly Info Tab: 2+2, 3+3, night of revelations will be removed
- Dev's Note: We hope that clearing the dungeon bring joy to the players, and we have added a system called play points.
- You can earn some play points just by logging in every week, and we hope that adventurers who have difficulty playing due to lack of time will be able to challenge various dungeons using accumulated play points.
- For every 30 FP used you can obtain 1 Play Point. It's counted per character (So no, you can't just burn up FP from dead alts using FP Express to feed your main).
- You can hold up to 100 points. Points will not reset daily or weekly.
- In live server, you can carry unlimited number of the untradable entry tickets
Items Available For Purchase | Material Required | More Information |
30 Play Points | - | Obtain 30 play points Can be bought once per character per week |
Noblesse Code (Normal) Admission Ticket | 32 Play Points | An Admission Ticket That Allows You To Enter Noblesse Code (Normal) |
Noblesse Code (Expert) Admission Ticket | 40 Play Points | An Admission Ticket That Allows You To Enter Noblesse Code (Normal ~ Expert) |
Noblesse Code (Master) Admission Ticket | 48 Play Points | An Admission Ticket That Allows You To Enter Noblesse Code (Normal ~ Master) |
Destroyed Castle Of The Dead (Normal) Admission Ticket | 16 Play Points | An Admission Ticket That Allows You To Enter The Destroyed Castle Of The Dead (Normal) |
Destroyed Castle Of The Dead (Expert) Admission Ticket | 20 Play Points | An Admission Ticket That Allows You To Enter The Destroyed Castle Of The Dead (Normal ~ Expert) |
Destroyed Castle Of The Dead (Master) Admission Ticket | 24 Play Points | An Admission Ticket That Allows You To Enter The Destroyed Castle Of The Dead (Normal ~ Master) |
- Dev's Note: Achievements are a system added to keep track of your play and provide objectives as you play DFO.
- We've added a number of achievements to DFO's various daily plays.
- The core of the achievement is to allow you to experience a variety of plays based on the record rather than forcing you to play for the materials.
- 5 categories of achievements will be added to the adventure club. You can obtain various level 110 materials as you unlock achievements.
- Challenge will be changed to a subcategory of the achievement system. Requirements and rewards for challenges will remain unchanged (removed contents will have their corresponding challenges removed).
- You can obtain reputation titles (eg: experienced, DFO beginner, special, etc) according to achievements unlocked. These will be shown above your character’s names (not to be confused with titles that you equip).
- Emergency missions will randomly appear during a normal dungeon run. A rift will appear in the marked rooms, enter the rift to begin the mission. Complete the mission to obtain rewards.
Normal | Expert | Master | King | Hero Normal | Hero Expert | Hero Master | Hero King | Tradability | |
Level 105 Epic (Fixed Option) | X | X | X | X | X | X | X | Untradable | |
Level 105 Epic (Custom Option) | X | X | X | X | Untradable | ||||
Ominous Crystals | X | Untradable | |||||||
Resonant Ominous Crystals | X | Account-Bound | |||||||
Golden Beryl | X | X | X | Account-Bound | |||||
Flawless Golden Beryl | X | X | X | X | Tradable | ||||
Condensed Ryan Core | X | X | X | X | X | X | X | Account-Bound | |
Shining Harmony Crystal | X | X | X | X | Account-Bound | ||||
Noblesse Code (Normal) Admission Ticket | X | X | Account-Bound | ||||||
Destroyed Castle Of The Dead (Normal) Admission Ticket | X | X | Account-Bound | ||||||
Noblesse Code (Expert) Admission Ticket | X | X | Account-Bound | ||||||
Destroyed Castle Of The Dead (Expert) Admission Ticket | X | X | Account-Bound | ||||||
Noblesse Code (Master) Admission Ticket | X | X | Account-Bound | ||||||
Destroyed Castle Of The Dead (Master) Admission Ticket | X | X | Account-Bound | ||||||
Unstable Rift Card | X | X | X | X | X | X | Tradable (1 time) |
- Daily and weekly missions will be added. Daily missions apply per character, weekly per account.
- Uncleared daily missions can be changed for free once per day and for 1,000 gold after that.
- Uncleared daily missions will grant a rest bonus the next day. Stacks up to 12 rest bonuses. When you have at least 4 rest bonuses and clear a daily mission, consume 4 rest bonuses to obtain the reward one more time.
Obtainable Items | Tradability | Description |
Ominous Crystal | Untradable | Used To Purchase The Following Items From Npc Captain Creo, Captain Schmidt, Meryl Pioneer, And Audruze Shop. - 105 Lv Normal Dungeon Epic Equipment Selection Box - Frostbite Crystal Shard Used To Purchase The Following Items From Npc Roton And Dorothy Shops. - Engraved Stone |
Resonant Ominous Crystals | Account-bound | Used To Purchase The Following Items From Npc Captain Creo, Captain Schmidt, Meryl Pioneer, And Audruze Shop. - Ominous Crystal |
Daily Mission Completion Rewards | Untradable | This Is A Reward That Can Be Obtained By Completing All Daily Missions. When Opening The Item, You Can Obtain One Of The Following Items With Each Probability. - One Of The 105 Lv Fixed Option Epic Equipment That Can Be Acquired In Level 110 Normal Dungeon Master Difficulty Option Level Values appear The Same As Those Dropped By Monsters In Level 110 Normal Dungeon Master Difficulty.
- One Of The Monster Cards That Can Be Obtained From Lv 110 Normal Dungeon 'Unstable Rift Card' Does Not Appear.
- Ominous Crystal Box When Used, You Can Obtain An Ominous Crystal And A Resonant Ominous Crystal Item. |
Obtainable Items | Tradability | Description |
Red Twilight Crystal Box | Untradable | You Can Get Fragmented Red Twilight Crystal And Red Twilight Crystal Items When Used. |
Golden Beryl | Account-Bound | Required To Use Npc Loton's “Option Growth, Transfer, Level Transfer” Function. |
Condensed Ryan Core | Account-Bound | Used To Purchase The Following Items From The Npc Shop. - Ryan Core |
Shining Harmony Crystal | Account-Bound | Used To Purchase The Following Items In The Npc Shop. - Harmony Crystal |
Weekly Mission Completion Rewards | Account-Bound | This Is A Reward That Can Be Obtained By Completing All Weekly Missions. When Using This Item, You Can Select One Of The Level 105 Fixed Option Epic Equipment That Can Be Obtained In Level 110 Normal Dungeon Master Difficulty. - Option Level Values appear The Same As Those Dropped By Monsters In Lv 110 Normal Dungeon Master Difficulty. |
- Consists of monsters of 110 dungeons and applies per account.
- Obtain monster fragments through various methods to increase corresponding monster rank. You can unlock monster art, information and story according to rank.
- Each dungeon has 3 monster rank requirements. You can obtain a reward for each requirement if you meet them.
- You can obtain rewards such as Ominous Crystal, Red Twilight Crystal, Transformation Costume, and Cosmetic Hat Avatar.
- Monster Fragments are obtained with a probability whenever the target monster is defeated. Monster fragments can be disassembled and refine in the monster encyclopedia UI.
- It is possible to obtain a fragment that is one level lower than that of the monster by disassembling a specific fragment.
- Refining can be carried out using multiple fragments of the same grade, and if successful, you can acquire a fragment one grade higher.
- In order to increase the monster level, you must consume the fragments that match the level.
Upgrade | Materials Needed to Upgrade a Corresponding Monster | Number of Fragment Needed |
0 Star → 1 Star | ★ Fragments | 10 |
1 Star → 2 Stars | ★★ Fragments | 10 |
2 Stars → 3 Stars | ★★★ Fragments | 10 |
3 Stars → 4 Stars | ★★★★ Fragments | 10 |
4 Stars → 5 Stars | ★★★★★ Fragments | 10 |
- Dev's Note: We have added a safety enhancement system that does not decrease the value up to +12 enhancement only for weapon
- The initial success rate is lower than that of normal reinforcement and the cost of one trial is slightly expensive, but in case of failure, the correction probability is continuously accumulated. Reduced average cost. Due to these parts, we think that it will be another option for adventurers to upgrade their equipment.
- In the case of "Ryan Core", a new untradable material item for safety enhancement, it has been arranged so that it can be acquired naturally through repeated dungeon play, and the "Condensed Ryan Core" item (account-bound version) can also be acquired in the same way.
- Through this, we expect that you will be able to experience the natural growth of your character as you play the dungeon.
- So in a nutshell, this system costs more to do, but when you fail, the number doesn't go down. And the more you fail, the higher chance you success.
- New system that consumes new material, Ryan Core, is added.
- Only applies up to +12 Reinforcement (weapons).
- Probability increases with each failure. Increased values reset if you succeed.
- Titles, consumables, and avatar effects that increase the success rate of normal enhancement do not apply to safety enhancement.
- Information for each Reinforcement is as follows:
| Cost | Probability Of Success | Increase Per Failure |
+0 → +1 Attempts | 29 Ryan Core 180,360 Gold | 100% | - |
+1 → +2 Attempts | 30 Ryan Core 180,360 Gold | 100% | - |
+2 → +3 Attempts | 31 Ryan Core 180,360 Gold | 100% | - |
+3 → +4 Attempts | 32 Ryan Core 180,360 Gold | 100% | - |
+4 → +5 Attempts | 59 Ryan Core 359,265 Gold | 80% | 5% |
+5 → +6 Attempts | 66 Ryan Core 400,300 Gold | 70% | 5% |
+6 → +7 Attempts | 72 Ryan Core 432,948 Gold | 60% | 5% |
+7 → +8 Attempts | 80 Ryan Core 481,989 Gold | 50% | 5% |
+8 → +9 Attempts | 90 Ryan Core 546,593 Gold | 40% | 5% |
+9 → +10 Attempts | 105 Ryan Core 633,275 Gold | 30% | 5% |
+10 → +11 Attempts | 356 Ryan Core 2,153,040 Gold | 8% | 2% |
+11 → +12 Attempts | 1,108 Ryan Core 6,704,400 Gold | 3% | 1% |
- Dev's Note: A safe amplification system that does not drop upon failure until +10 amplification is also added.
- Compared to general amplification, the initial success probability is low and the cost of one attempt is slightly expensive, but in case of failure, the correction probability is continuously accumulated. Due to these parts, we think that it will be another option for adventurers to amplify their equipment .
- However, unlike safe reinforcement, amplification is not a system that requires a high value for dungeon play, and forcing it through safety reinforcement is also against our intention, so we set a lower number as a limit compared to safety reinforcement.
- "Harmony Crystals", a material for safety amplification, has also been added so that it can be acquired naturally through dungeon play over a certain difficulty level, just like "Ryan Core".
- So in a nutshell, this system costs more to do, but when you fail, the number doesn't go down. And the more you fail, the higher chance you success.
- New system that consumes new material, Harmony Crystals, is added.
- Only applies up to +10 Amplification.
- Probability increases with each failure. Increased values reset if you succeed.
- Information for each Reinforcement is as follows:
| Cost (Weapon) | Cost (Non-Weapons) | Probability Of Success | Increase Per Failure |
+0 → +1 Attempts | 36 Harmony Crystal 430,100 Gold | 16 Harmony Crystal 189,860 Gold | 100% | - |
+1 → +2 Attempts | 41 Harmony Crystal 490,600 Gold | 21 Harmony Crystal 250,360 Gold | 100% | - |
+2 → +3 Attempts | 46 Harmony Crystal 551,100 Gold | 26 Harmony Crystal 310,860 Gold | 100% | - |
+3 → +4 Attempts | 51 Harmony Crystal 611,600 Gold | 31 Harmony Crystal 371,360 Gold | 100% | - |
+4 → +5 Attempts | 55 Harmony Crystal 876,652 Gold | 46 Harmony Crystal 490,750 Gold | 70% | 10% |
+5 → +6 Attempts | 67 Harmony Crystal 1,072,098 Gold | 58 Harmony Crystal 615,450 Gold | 60% | 10% |
+6 → +7 Attempts | 109 Harmony Crystal 1,730,400 Gold | 98 Harmony Crystal 1,043,132 Gold | 50% | 10% |
+7 → +8 Attempts | 122 Harmony Crystal 1,932,679 Gold | 109 Harmony Crystal 1,157,283 Gold | 50% | 5% |
+8 → +9 Attempts | 230 Harmony Crystal 3,656,400 Gold | 212 Harmony Crystal 2,246,200 Gold | 40% | 5% |
+9 → +10 Attempts | 320 Harmony Crystal 5,084,870 Gold | 277 Harmony Crystal 2,937,440 Gold | 30% | 5% |
- Dev's Note: Since there is no set option for level 105 Epic, character damage may temporarily decrease as the set option is broken during the process of changing from level 100 Epic Graduation to level 105 Epic.
- Therefore, to prevent damage reduction, it is recommended to change at least 3 parts at a time.
- At the planning stage, we also considered ways to solve this problem by further upgrading the performance of the level 105 Epic, but the performance difference with the level 105 Unique is too wide, so new/returning adventurers are more likely to experience difficulties in farming.
- Meanwhile, as the farming structure has been drastically changed this time, from the point of view of players graduated from level 100, it is highly likely that they will be hesitant at first about using existing graduation items as materials when acquiring level 105 Epic.
- Please note that this farming structure is designed to be advantageous to proceed as quickly as possible in the early stages.
- Through NPC Loton, you can feed gears of the same slot to increase the level of the base gear.
- If the gears have different options the options will gain less EXP and will only gain up to 1 level at once. Has a chance for great success that will grant double exp.
- In the example below (left), both items have the same options, therefore the EXP increased a huge amount. On the right picture, only Option 3 are the same, thus it increased by 4 levels, whereas option 1, 2 and 4 are different, thus only increased by 1 level.
- Reinforced / Amped / Refined / Enchanted gear cannot be used to feed.
- Sirocco weapon, max BP rolled Sirocco and Ozma gears will be treated as gears with level 20 options when used to feed.
- Cost:
- 25 Golden Beryls, 25,000 gold, 1 Power Essence (if neither of the gears have options above level 20)
- 50 Golden Beryl, 50,000 gold, 1 Power Essence (if either of the gears have at least 1 option with over level 20).
- For custom epics 1 option can be transferred from another gear.
- When a gear’s option is replaced this way, the gear can no longer have its options replaced except for the option that was changed. In the left picture below, since this is a clean piece, you can pick any option to change. However, in the right picture, this piece already have option 1 changed, therefore, option 1 is the only one available to change again.
- Replaceable options will be marked with yellow arrows next to them.
- Ingredient epic will disappear. Reinforced / Amped / Refined / Enchanted gear cannot be used to feed. You cannot transfer options that already exist on base gear.
- Cost: 250 Golden Beryls, 250,000 gold, 2 power essences.
- Option levels can be transferred over to another gear (similar to Inheriting).
- Gears have to be same slot and ingredient gear will disappear.
- Cost: 500 Golden Beryls, 500,000 gold, 5 Power Essences.
- Incapacitation gauges will be added. Certain bosses and named mobs will have them and their own weaknesses. Exploit weaknesses to deplete the gauge. When depleted bosses will no longer be immune to status ailments and holds. Gauge recovers over time and will have higher value than before.
- Status ailments will no longer have levels. Class skills that affect status ailment res will be rescaled. Effects will be changed as following:
Effect | Description |
Freeze/Burn | Attacks With Freeze Effect On Burning Enemies Will Immediately Cancel Freeze And Deal 105% Dmg. Fire Elemental Attacks No Longer Cancel Freeze. Freeze Now Stops Enemies In The Track, Which Resumes When It Ends. |
Sleep | Restore 1% Hp Per Sec. If Attacked During Sleep, The First Hit Ends Sleep And Deals 150% Dmg. |
Petrify | While Petrified Dmg Taken Is Reduced By 10%, Reduction Decreases By 1% Per Sec. Petrify Now Stops Enemies In The Track, Which Resumes When It Ends. |
Shock | Now Also Deals Separate Dmg Over Time. |
Blind | When Applied On Mobs, Decreases Their Hit Rate. |
Confuse | When Applied On Mobs, Stops Their Movement. |
Curse | Applies A Random Non Damaging Status Ailment. No Longer Decreases Status Ailment Res. |
- The skill options related to the Status Ailment of the following characters are readjusted.
Class | Skill Name | Changes |
Sword Master | Magic Sword Medley | Decrease Chance Of Freezing (42.2% → 10% At Level 36) Leveling Efficiency (0.9% → 0.2%) |
Vagabond | Qigong - Yang | Chance Of Stun At Level 1 (50% → 10%) |
Creator | Ice Age | Slow Chance (100% → 50%) |
Avengers | Demonize | Immunity To All Status Ailments → 30% Resistance To Stun Status Ailments |
Berserker | Derange | Immune To All Status Ailments → Immune To Stun And Sleep Status Ailments |
Mistress | Seven Deadly Sins | Immunity To All Status Ailments → 50% Resistance To Stun Status Ailments (70% When Acquiring Tp) |
Battle Mage | Cancel Transformation | Immunity To All Status Ailments → 50% Resistance To Stun Status Ailments |
Seal | Limiting All Abnormal Status Increases To A Maximum (150 → 0) | |
Elven Knight | Great Will | Skill Leveling Effect Change Cancels Abnormal Status Effects → Duration Abnormal Status Effects (5 Sec) |
Enchantress | Marionette | Immune To All Status Ailments → Immune To Stun Status Ailments |
Curtain Call | Immune To All Status Ailments → Immune To Stun Status Ailments | |
Brawler (Female) | Taunt | Reduces Resistance To All Status Ailments → Reduces Resistance To Stun Status Ailments (80 → 25% At Level 10 ) |
Snake Stance | Taunt’s Abnormal Status Ailments (All Levels 60 → 25%) | |
Poison Mist | Reduces Resistance To All Status Ailments For The Duration → Additional Reduces Resistance to Stun Ailments For The Duration (At Level 11, 40 → 25 %) | |
Brawler (Male) | Taunt | Reduces Resistance To All Status Ailments → Reduces Resistance To Stun Status Ailments (80 → 25% At Level 10 ) |
Rule Break | Reduce Abnormal Status Ailments (90 → 25 % At Level 9 ) | |
Soul Bender | Hazy-Eyed Bremen | Reduces Resistance To All Status Ailments → Reduces Resistance To Stun Status Ailments (80 → 25% At Level 1 ) |
Hazy-Eyed Bremen Upgrade | Reduces Resistance To All Status Ailments Per Level: +5% → Reduces Resistance To Stun Status Ailments Per Level: +5% | |
Asura | Thunder God Energy | Reduced Shock Resistance Reduction (At Level 9, 42% → 20%) |
- Dev's Note: In order to close the survivability gap between characters, the overall efficiency was readjusted by changing the character's defense and HP / MP MAX formulas.
- The defense shred attack of all dungeon monsters and related systems have also been removed, and the attack power has been adjusted.
- Through these changes, it is expected that monsters will be able to present more reasonable attacks, and the value of defense and evasion characteristics will be adjusted.
- In addition, the invincibility move of dungeon monsters have been removed, and the invincibility skills will be replaced with super armor.
- A common evasion skill, Improved Backstep skill, has been added.
- Defense calculation formula will be changed. Max HP, MP formulas will be changed. I-frames on some skills will be replaced with super armor. Mobs attacks in dungeons will be rescaled.
- New skill: Improved Backstep. Allows Backstep to be used while using skills (except Awakenings) or while getting hit/knocked down. Cooldown is 30 sec / 40 sec respectively.
- Unfortunately, a week later, this new Improved Backstep skill is removed (see Dev's Note below).
- Dev's Note: Many adventurers have commented on the adjustment of the character's skill invincibility.
- We thoroughly discussed and reviewed your comments internally.
- In conclusion, coping with a momentary crisis situation based on the determination of invincibility of some skills can also be used as a factor of the action pleasure we are aiming for, so we revise the direction of the work to reduce the invincibility determination of skills and look more closely. In order to review related elements, we have decided to exclude them from this update.
- In addition, we plan to make additional adjustments to the Improved Backstep skill.
- If some skills are canceled using the Improved Backstep skill, the skill process will not end, and there is room for the skill to be used differently from the planned intention, so we plan to adjust this.
- In addition, classes that cause inconvenience when using the skill have been identified, and improvement work will be carried out together.
- With live server update, this skill is now back on the table.
- SP Skill Master / Max Level Expansion as follow:
Classification | Master Level Change | Max Level Change |
Pre 1st Awakening skills with 50 / 60 master / max levels | +10 | +10 |
Post 1st Awakening skills with 30 / 40 master / max levels | ||
Some Other Skills: - Crusader (Male) - Light of Divinity, Fountain Of Life - Crusader (Female) - Light of Divinity - Enchantress - Hot Affection - Thief - Transformation: Molting | ||
Some Skills With Master Level 1: - Ghostblade - Ultimate Phantom Slash - Vagabond - Blade Triangle, Gyre - Summoner - Lesser Spirit: Naias, Lesser Spirit: Stalker, Lesser Spirit: Wisp, Lesser Spirit: Ador, Eclipse Fall - Battle Mage - Teana Transformation, - Witch - Jackyl - Striker (Male) - Dual Release - Mistress - Flowers of Purification - Rogue - Stream Closer - Chaos - Resonance | - | +10 |
- Exception to the expansion:
Class | Skills | Master Level | Max Level |
Dark Templar | Scaffold, Soul Drain, Buckshot, Shadow Puppet, Black Mirror, Madness, Deadly Cape | +10 | |
Shadow Dancer | Dagger Throw, Shadow Sting | -10 | -10 |
Witch | Homunculus | - | +30 |
- For skills under level 30, TP will be rescaled as follow:
Category | TP Cost Per Level |
5/7 Master/Max Level | 1 |
5/7 Master/Max Level That Affect 2 Or More Skills | 2 |
1/3 Master/Max Level | 2 |
- The following skills are not affected:
- Skills with TP cost of 2 at level 1 and 1 after: Sign of Protection, Flame Hurricane, Ice Shield
- TP skills with 5/7 master/max levels will now increase skill’s attack by 10% per level. TP with higher increases are not affected.
- Basic training TP and and TP skills with 5/7 master/max level will have both increased by 2.
- Exception: Fierce Strike, Vein Slash and Dark Ball of Dark Knight will be increased by 4 and 4.
- Exception: The following skills are not affected: Upper Skills, Thrust Upgrade, Afterimage of Keiga Upgrade, Hazy-Eyed Bremen Upgrade, Phase Shift, Slicer Upgrade
- Dev's Note: As it was judged that it was necessary to adjust the buff power balance between buffers, the Male Crusader Divine Invocation and Female Crusader Valor Blessing skills were increased.
- In addition, in order to alleviate the difficulty of fostering Female Crusaders and Enchantresses, basic attack and skill attack power increase options have been added to the 1st awakening passive.
- Changes as follow:
- Divine Invocation STR / INT increase +4%, PMI increase +2%
- Valor Blessing STR / INT increase +4%, PMI increase +2%
- Pious Passion: Increases skill damage by 1% per level (1.5% after level 20)
- Petite Diablo: Increases skill damage by 1% per level (1.5% after level 20)
- Dev's Note: To complement the single-player ability of the buffer, a buffer only damage increase buff function has been added to some dungeons where single-player is possible.
- However, in the case of Male Crusader, when the damage increase value is the same as that of other buffers, there is a problem that the performance can be excessively stronger than that of a general dealer, so the damage increase value is applied differentially.
- Changes as follow:
- Male Crusader: Now deals 10% increased dmg while solo.
- Female Crusader / Enchantress: Now deals 20% increased dmg while solo.
- Dev's Note: To reduce the difficulty of knowing the actual buff power applied to party members, the final buff power value reflecting the buffer's stats has been changed to be displayed in the tooltip, and party member buff effect information has been added to the character status window icon.
- Changes as follow:
- The following skill tooltip has been changed to Saders buff skill (DI, VB, FC) and 1st Awakening (Apoc, Crux, Marionette)
- The following tooltip is changed so that the party member buff effect is displayed on the skill icon.
- Dev's Note: In the case of Male and Female Crusaders, the buff effect is not applied when moving the map before the awakening skill buff is applied.
- Changes as follow:
- Male Crusader: 3A linked to 1A no longer gets canceled for moving to the next room while casting.
- Female Crusader: 3A and 1A no longer get canceled for moving to the next room while casting.
- Dev's Note: In the case of buff skills given by designating party members, such as Male Crusader's Fountain of Life or Enchantress' Favoritism, the order of party members selection is changed in real time depending on their presence or absence.
- Changes as follow: The system has been changed so that the location of the party member selection is fixed. In the picture below, P3 has died, and their buff location in the view of the buffer remained unchanged.
- Dev's Note: In tern of skill transparency, some skills that are judged to be of high importance to party members now not be affected by skill transparency under 20%.
- Changes as follow: The minimum effect transparency is applied to the following skills, so even if the transparency is set to 20% or less, the effect based on the 20% setting will be displayed.
- Male Crusader: Slow Heal, Cure, Light of Divinity, Crashing Cross, Fountain of Life, Healing Wind, Holy Sanctuary
- Female Crusader: Healing Prayer, Cure, Valiant Aria, Regenerative Aria, Grand Crashing Cross, Uriel's Ward, Miracle Shine
- Enchantress: Meticulous Stitching, First Aid of Love, Curse of Terror Bear
- Dev's Note: Due to the function where some effects such as enchants are corrected with buffer-only option during single play, the dungeon buff stat values are displayed differently in villages and dungeons. To improve this part, a tooltip has been added to guide the application of the buffer-only option.
- Dev's Note: The overall character's survivability has been readjusted as follow:
- Male Crusader:
- Sign of Protection: No longer affected by SPR / VIT. Defense increase is rescaled and no longer provides percent damage reduction.
- Revenge of Light: No longer increases magic defense. Ancient library runes now increase lightning size.
- Heaven’s Melody: No longer affected by SPR / VIT. Max HP/MP increase rescaled.
- Apocalypse: No longer increases defense.
- Divine flash: Damage reduction decreased to 20%.
- Slow Heal: Heal decreased by 50%.
- Holy Sanctuary: Heal decreased by 50%.
- Female Crusader:
- Guardian’s Blessing: max level reduced to 20. No longer affected by INT. No longer provides percent damage reduction. Buff stats rescaled.
- Crux of Victoria: No longer increases defense.
- Light of Divinity: Damage reduction is rescaled.
- Uriel’s Ward: Damage reduction reduced to 15%.
- Healing prayer, Regenerative Aria, Miracle Shine: Heal amount reduced by 50%.
- Valiant Aria, Regenerative Aria: Damage reduction reduced to 10%.
- Enchantress:
- Favoritism: Max level reduced to 20. No longer affected by INT. No longer provides percent damage reduction. Buff stats rescaled. Increased defense buff on target removed. Damage reduction increase from talisman reduced.
- Marionette: No longer increases defense.
- Meticulous Stitching, First Aid of Love: Heal amount reduced by 50%.
- Marionette, First Aid of Love: damage reduction reduced to 10%.
- Dev's Note: Skills with attribute enhancement and attribute resistance reduction options are greatly affected by external factors, including items, compared to other attack increase related skills. This has been corrected and reorganized so that the same efficiency as other attack increase skills can be applied.
- Changes as follow: All skills and passives that affect element boost will be replaced by percent effects that increase elemental damage.
- Male Crusader: Thunder Hammer Jupiter, All Resistances Reduction changed to elemental damage increase (20 → 4.5%).
- Female Crusader: Grace of Light, All Resistances Reduction changed to elemental damage increase (20 → 4.5%).
- Enchantress: A Rose in the Dark, All Resistances Reduction changed to elemental damage increase (20 → 4.5%).
- Soul Bender: Lunar Curtain, shadow increase option is changed to elemental damage increase (1% at level 1, 1% increase per level).
- Female Nen: Khai, light increase option is changed to elemental damage increase (8.5% at level 1, 0.5% increase per level).
- Male Nen: Nen Tattoo, light increase option is changed to elemental damage increase (8.5% at level 1, 0.5% increase per level).
- Summoner: Spirit: Fusion Spirit Hailom, elemental increase option is changed to elemental damage increase (5.5% at level 1, 0.5% increase per level).
- Elemental Bomber:
- Elemental Fusion, elemental increase option is changed to elemental damage increase (10% at level 1, 0.5% increase per level).
- Elemental Barrier, elemental increase option is changed to elemental damage increase (3.5% at level 1, 0.5% increase per level).
- Glacial Master: Path of Frost, water increase option is changed to elemental damage increase (8% at level 1, 1% increase per level).
- Necromancer: Ring of Darkness, shadow increase option is changed to elemental damage increase (10% at level 1, 1% increase per level).
- Kunoichi: Burning Stigma, fire increase option is changed to elemental damage increase (7.5% at level 1, 0.5% increase per level).
- Dark Lancer: Encroach, shadow increase option is changed to elemental damage increase (8% at level 1, 1% increase per level).
- Mistress: Seven Deadly Sins, for Jealousy-ridden Pleasure, enemy element increase damage changed to increase per level (24% at level 1, 1.5% increase per level).
- An option to increase the enemy's temptation range is added (+15%, same for all level)
- Both Spitfire: Booster Bullet
- The option to increase elemental damage has been removed. Changed so that basic attack and skill attack increase is applied no matter which element is selected.
- When selecting no element, basic attack bullet speed increase function is added. The bullet speed increase rate is 15% and is the same for all levels.
- Sword Master: +5.2%, +5.4%, +5.1%, +5.2%, +5%, +5.1%, +5%, +5.4%, +5%, +5.3%, +5.1%, +5.1%, +5.2%
- Vagabond: +5.4%, +5.1%, +5.3%, +5.1%, +5.2%, +5.4%, +5.5%, +5.2%, +5.3%
- Spectre:
- Dev's Note: In the case of the blade, it was confirmed that she has a high attack potential compared to other classes, so the attack power will be lowered. We improved convenience by adjusting wire-based skills to enhance mobility and supplement the y-axis attack range of some skills.
- All Skills and basic attack nerf by 8%
- Rusty Nail: Increase range and movement speed. With TP, the ability to cast on the strongest enemy from any distance is added. If target is too high, tracking function activates for 3 seconds.
- Shattered Glass: y-axis range increased.
- Dev's Note: To compensate for the lack of the multi-hit skill, the structure of the Deep Dusk skill has been changed.
- Deep Dusk: Now do 5 hits, skill structure and damage per hit adjusted.
- Wildflower: Reduced post cast delay
- Nightfall: With TP, when casting in the air, it is changed to immediately fire a sword wind without raising the sword. Size and y-axis range increases.
- Last Order: Getting ready pose now affected by attack speed. Y-axis range increased.
- Bullseye: Aerial use function added.
- Straight Shot: Getting ready pose now affected by attack speed.
- Catharsis: With Talisman, range and speed increased.
- Male Grappler: +10%, +10%, +10%, +9.3%, +9.3%, +8.6%, +8.5%, +8.9%, +8.4%, +7.2%, +10%, +6.5%, +8.7%, +5%, +8.5%, +7.2%, +6.5%, +6.8%, +6.2%
- Who's the Strongest?: Physical critical rate increase is fixed to 40% for all levels
- Female Grappler: Basic attack +5.3%, +5.4%, +5.9%, +5.5%, +5.4%, +5%, +5.2%, +5.2%, +5%, +5%, +5.1%, +5%, +5.2%, +5.2%, +5.1%, +5.1%, +5.1%, +5%
- Female Mechanic: +5.2%, +5.2%, +5.2%, +5.2%, +5.1%, +5.1%, +5.1%, +5.1%, +5.1%, +5.1%, +5.1%, +5.2%, +5.3%
- Elemental Bomber: +8%, +10.3%, +8.2%, +8.2%, +8.1%, +8.4%, +8.4%, +8.1%, +8.5%, +10.2%, +8.2%, +5%, +8.7%, +8.5%, +8.1%, +8.5%, +5.1%, +8.3%, +5%
- Shadow Dancer: +5.1%, +5.4%, +5.8%, +5.3%, +5.2%, +5.4%, +5.5%, +5.3%, +5.2%, +5.4%, +5.2%, +5.1%, +5.3%, +5.2%, +5.4%, +5.2%, +5.2%, +5.4%, +5%
- Monk: Basic attack +7.5%, +7.4%, +7.4%, +7.5%, +7.5%, +7.5%, +7.4%, +7.5%, +7.5%, +7.4%, +7.5%, +7.5%, +7.4%, +7.4%, +7.4%, +7.6%
- Shaman: +5.1%, +5%, +5.3%, +5.1%, +5.1%, +5%, +5.2%, +5%, +5%
- Elven Knight: +5%, +5%, +5%, +5%, +5%, +5%, +5%, +5.1%, +5%, +5.2%, +5.5%, +5%, +5.1%, +6.2%, +5.1%, +5.5%, +6.9%, +5.3%, +5%, +5.2%
- Chaos: +7.1%, +7.1%, +7.1%, +7.2%, +7.1%, +7.1%, +7.1%, +7.1%, +7.1%, +7.3%, +7.1%, +7.3%, +7.1%, +7.1%, +7.3%, +7.3%, +7.1%, +7.1%, +7.2%, +7.2%, +7.1%, +7.3%, +10%, +7.3%
- Dark Knight: +5.3%, +5%, +5.3%, +5%, +5.3%, +5.3%, +5.2%, +5.4%, +5.2%, +5%, +5.1%, +5.2%, +5.1%, +5.1%
- Dev's Note: We have adjusted the critical rate for buffs/passives for characters with critical rate buff of less than 20% to alleviate the difficulty of hitting crit cap.
- Soul Bringer: Unshackle, critical rate increases (15% → 20% at level 10)
- Berserker: Blood Memory, critical rate increases (14.4% → 20% at level 20)
- Dark Templar: Loyal Servant, critical rate increases (12.5% → 20% at level 20)
- Demon Slayer: Magic Sword Control, critical rate increases (10% → 20% at level 20)
- Vagabond: Spiritual Trinity, critical rate increases (10% → 20% at level 1)
- Male Brawler: Thousand Hands, critical rate increases (12.5% → 20% at level 20)
- Male Mechanic: Arc Reactor, critical rate increases (10% → 20% at level 10)
- Male Spitfire: Booster Bullet, critical rate increases (10% → 20% at level 10)
- Female Ranger: Revolver Upgrade, critical rate increases (10% → 20% at level 10)
- Female Launcher: APG-63, critical rate increases (10% → 20% at level 10)
- Female Mechanic: Transformation, critical rate increases (10% → 20% at level 10)
- Female Spitfire: Booster Bullet, critical rate increases (10% → 20% at level 10)
- Elemental Bomber: Fatal Element, critical rate increases (12.5% → 20% at level 20)
- Glacial Master: Insight, critical rate increases (12% → 20% at level 20)
- Blood Mage: Sanguis Verus, critical rate increases (10% → 20% at level 11)
- Swift Master: Spiraling Gale Pole Mastery, critical rate increases (10% → 20% at level 20)
- Summoner: Summoned Creature Aura, critical rate increases (10% → 20% at level 20)
- Witch: Lucky Feeling, critical rate increases (13.5% → 20% at level 20)
- Male Crusader: Holy Ghost Mace, critical rate increases (15% → 20% at level 30)
- Monk: Will Driver, critical rate increases (15% → 20% at level 10)
- Avenger: Scythe Mastery, critical rate increases (15% → 20% at level 10)
- Shaman: Strengthen Faith, critical rate increases (15% → 20% at level 10)
- Necromancer: Fear of the Slaughterer, critical rate increases (12.5% → 20% at level 20)
- Kunoichi: Burning Stigma, critical rate increases (12.5% → 20% at level 20)
- Elven Knight: Unswayable Conviction, critical rate increases (10% → 20% at level 10)
- Chaos: Avatar of Aten, now add critical rate (10% at level 11)
- Skirmisher: Formless Lance Technique, critical rate increases (12.5% → 20% at level 20)
- Dragoon: Beam Spear Mastery, critical rate increases (12% → 20% at level 20)
- Hitman: Seasoned Specialist, critical rate increases (15% → 20% at level 10)
- Trouble Shooter: Firepower Reinforcement, critical rate increases (12.5% → 20% at level 20)
- Dark Knight: Space-time Union, critical rate increases (12.5% → 20% at level 11)
- Dev's Note: With the maximum level expansion and TP change below level 30, as the value of low-level skills increases, those who did not advance to neo awaken were getting much stronger than intended
- Subitism:
- At level 1, attack increase changed (20% → 5%)
- Attack increase per level changed (2% → 1.5%)
- Clues to Awakening:
- At level 1, attack increase changed (15% → 5%)
- Attack increase per level changed (5% → 3%)
- Dev's Note: As the basic cooldown options of some weapons have been adjusted, the skill options have been adjusted so that the weapon mastery efficiency of some class does not decrease.
- In addition, as the proportion of damage options decreases in level 105 equipment, the skill options affected by the change have also been adjusted.
- And, to make it easier to recognize whether the attack range increase option is applied, a range information tooltip has been added to the related skills.
- Battle Mage: Auto chaser’s chaser generation chance on hit increased by 50%.
- Both Launchers: Heavy firearm mastery now allows skills to be affected by CD values on weapons and reduced CD on all non-awaken skills by 10%.
- Necromancer: Wand mastery now allows skills to be affected by CD values on weapons and reduced CD on all non-awaken skills by 10%.
- Dev's Note: In order to avoid playing that repeatedly uses certain builds, an upper limit has been placed on some stats. In the case of evasion rate, it was confirmed that the value was low compared to other stats due to the monster's high hit rate. Hit rate for new monsters is adjusted.
Effect | Cap Value |
CDR/CD Rate | 70% |
Attack Speed | 200% |
Casting Speed | 300% |
Movement Speed | 300% |
Evasion | 75% |
Elemental Resistance | 100 |
Physical Defense Rate | 75% |
Magacal Defense Rate | 75% |
- When using active skill commands, the advantage is readjusted as follow:
Skill Range | MP Cost Reduction | CD Reduction |
1 ~ 10 | - | - |
15 ~ 30 | 2% | 1% |
35 ~ 70 | 4% | 2% |
75 ~ 100 | 5% | 5% |
Awakenings | 5% | 5% |
- Exceptions: skills that do not have CD, skills that do not have MP cost, skills without command, buffs and summon skills, skills with master level of 1.
- New stats: magical and physical defense rates. The existing physical defense and magic defense are transferred to the detailed information tab.
- Stats with cap will have information shown shown when you hover on them.
- Dev's Note: In the case of general dungeons, except for Heroes, which are added at the time of max level expansion, we have been thinking about various aspects in order to make play easier than before, and we designed it to have a separate difficulty level for solo / party play.
- In the case of party play, since the party is highly dependent on the buffer, the difficulty was calculated based on the buffer included.
- In this case, a party made up of only dealers cannot avoid the feeling that party play is much more difficult.
- It is judged that it is not right to increase the difficulty level when working with party members, so we have added a function to strengthen the regional buff only for parties without a buffer.
- This function was first applied to three categories: scenario dungeon / growth dungeon / normal dungeon (except Heroes), and it is expected that party accessibility will increase during early farming play.
- Finally, the most important thing we considered when setting the standard for this buff is the buffer's position in the party.
- Due to this adjustment, we have focused on resolving the difficulty reversal between solo and party play without significantly affecting the position of the buffer in the party, and we will continue to supplement if there is a case where it behaves differently than intended.
- When a party of 2 or more made up of dealers enters a new scenario / growth / normal dungeon with a level 110 max level of King difficulty or lower, the regional buff effect is strengthened.
- When the regional buff effect is strengthened, the increase in strength / intelligence is additionally increased, and the increase in physical / magical / independent attack and damage increase effects are added.
- The buff value increases in proportion to the dungeon's entry limit and the number of party members.
- Some entry restrictions do not apply in dungeons with low reputation.
- Sandbags will now be affected by petrification and freezing.
- Sandbag challenge: Added 30 sec and 1 minute.
- You can now apply CDR, from 10~70% in 10% increments.
- The critical buff setting function is changed to a checkbox method that allows you to set whether or not a critical occurs.
- Monster HP percentage display function will be deleted.
- Empyrean chronicles, Isys-Prey stories will be revamped and expanded.
- Dev's Note: As various equipment are added, a system called fame was added that can understand character performance more intuitively, but it was inconvenient to open the information window to check it.
- In line with the initial intention of the planning, the notation has been strengthened so that you can see the reputation in the character selection window and main information, and a fame comparison system for the minimum guide has been added for the 110 level section, which has more options to choose from.
- Fame will now be shown on the character selection screen.
- Base HUD will now show fame.
- Switching gears will now show fame change.
- Fame comparison mode will be added. A specific mark is added to equipment with a higher fame value than the equipped equipment.
- A quest is added to guide you on DFO's essential system.
- Each time you reach a certain level, you can accept a guide quest for a specific system.
- Completed guide quests can be viewed again through the Quest → View Guide menu.
- If there are no act quests currently available for level 1~109 characters, the recommended content guide will be displayed.
- You can access it by expanding the bottom of the mini-map.
- When you click a dungeon slot, the guide to the recommended dungeon is displaced.
- After level 110, an equipment guide to walk you through equipment farming is added.
- After reaching level 110, you can access it at any time through the "Equipment Guide" menu in the ESC menu or expand the bottom of the mini map.
- We recommend a level of difficulty that can be progressed based on the current character's fame.
- You can check the information of item farming dungeons in the Equipment Contents tab.
- In the Special Contents tab, you can check the information of the dungeon where you can obtain additional farming elements and material items in addition to item farming.
- If you click on each dungeon slot, the location of the clicked dungeon is displaced.
- A convenient function for the dungeon selection window is added.
- If you press the Ctrl key, it will switch between Normal ↔ Heroes difficulty.
- However, if you have not unlocked the Heroes Mode of the selected difficulty, the maximum difficulty you can select will automatically selected.
- When the SHIFT key is pressed , it moves to the minimum/maximum difficulty level of the selected difficulty (the Ctrl function only applies to dungeons with Heroes mode)
- Changed so that the recommended equipment is not displayed.
- You can check the details by clicking the icon of the "Expected Drop" item.
- Equipment is divided into weapons, armor, accessories, and special equipment tabs.
- In case of equipment with optional level, the main level obtainable in the dungeon is displayed.
- If you click the material icon, a list of material items that can be obtained from the dungeon is displayed.
- Dev's Note: For easier party recruitment, a party promotion function has been added. A new classification function by difficulty has been added, and we expect that you will be able to find parties of the desired difficulty level more easily.
- Advanced Dungeon tab has been added to the party registration and party search windows.
- You can check the dungeon information window of the advanced dungeon in the party registration window.
- The party registration/party search window UI has been changed.
- If you do not meet the dungeon entry conditions party registration, joining party, or inviting other will be restricted.
- A function has been added to allow classification by difficulty in the party search window.
- Party promotion function is added to My Party UI.
- Party promotion can only be used by the party leader and has a cooldown of 3 seconds. The cooldown is applied on a per-party basis.
- This function cannot be used in the Seria Room.
- Click [Party Request] to display the party's information.
- In case of dungeon name/difficulty level, it is displayed according to the status of the character being connected as follows.
- If it is a dungeon that cannot be entered, it will be displayed in red.
- If you meet the entry fame, it will be displayed in green.
- Other cases are displayed in gray.
- Growth accelerated parties cannot use the party promotion function.
- A new chat tab "Recruitment" has been added for party promotion.
- As with general chat, you can check the contents only in the area.
- Recruitment chat can only be entered through the party promotion button.
- You can delete/add chats in the same way as other chat tabs.
- New dungeons have been added to the control panel.
- If you click a region slot, you can check the name of the dungeon in the region, level restrictions, entry fame, fatigue, and brief information about available items.
- In the case of a channel moving area, a channel move confirmation pop-up is displayed, and if you click the "OK" button, the channel is moved immediately.
- Weakness attributes are displayed at the bottom of the slot in areas with Heroes Mode.
- Dev's Note: Potential skills have been slightly increased so that new / returning users can enjoy smoother gameplay before joining the guild.
| Before Change | After Change |
Guild Stats | Strength +60 Intelligence +60 Vitality +60 Spirit +60 | Strength +30 Intelligence +30 Vitality +30 Spirit +30 |
Unlimited Guild Stats | Strength +60 Intelligence +60 Vitality +60 Spirit +60 | Strength +30 Intelligence +30 Vitality +30 Spirit +30 |
Potential | Strength +275 Intelligence +275 Vitality +275 Spirit +275 | Strength +335 Intelligence +335 Vitality +335 Spirit +335 |
- Level 110 cap advance dungeons will now give guild contribution.
- The party activity conditions for guild ranking points are changed as follows.
- Operation Hope - 1 point
- Exile Mountain - 2 points
- Heroes Mode - 3 points
- Advanced Dungeon - 4 points
- New Adventurer Mission Rewards:
- 100 Remy's Sparking Touch
- Silver Vault Upgrade Kit
- Sprout Hat Avatar Box
- Seria's Greeting Level 30 Relic Box
- Welcome Back Contract Package (14 days)
- 5 Life Tokens
- Growth Capsule [10%] (1-99)
- 10 Life Tokens
- Seria's Greeting Level 100 Equipment Box
- Return Adventurer Mission Rewards:
- Greeting Level 100 Equipment Box (14 days )
- Welcome Back Contract Package (7 days)
- Welcome Back Avatar Box (14 days)
- Seria's Greeting (30 Days)
- 50 Canna 's Homemade Bread
- Elixir of Enhanced Growth
- 100 Abyss Fragments Box
- 10 Life Tokens
- 100 Remy's Sparking Touch
- Attendance rewards as follow:
Attendance | New Adventurer | Returning Adventurer |
1 Day | Sprout Ahri's Shout Title Box | 1 Level Ticket (1-99) |
2 Day | Seria's Welcome Creature Box | 30 Crates Of Remy's Sparkling Touch |
3 Day | 1 Level Ticket (1-99) | Seria's Welcome Creature Box |
5 Day | Inventory Expansion | Inventory Expansion |
10 Day | Welcome Back Contract Package (14 Days) | Welcome Back Contract Package (7 Days) |
15 Day | 20 Remy's Sparking Touch | 10 Life Tokens |
20 Day | Welcome Back Avatar Box | Welcome Back Contract Package (14 Days) |
- Greeting Level 100 Equipment Box: Contains weapons and armor that grow to level 100.
- Seria's Welcome Creature Box: You can receive Seria's Welcome Creature (30 days) and 100 Creature Food.
- Welcome Back Contract Package: Contains the King's Contract, Master's Contract, and Growth Contract.
- Welcome Back Avatar Box: Contains 8 advanced avatars.
- Dev's Note: In the process of continuously adding equipment-related options (such as equipment enchantment, material change, and inherit), the problem was that NPCs in charge of each system are dispersed. Equipment-related improvements have been made to provide functions in an integrated manner.
- NPC Kiri can now Refine and Amp equipment.
- Kiri's Shop now have: Powerful Energy Pouch (10 & 30), Refined Powerful Energy, Crystalized Chaos, Harmony Crystal.
- The "Epic Crafting Machine" next to Kiri now changed to "Equipment Processing System":
- Through this system, Equipment Engraving / Equipment Inheritance / Material Change / Option Growth / Option Transfer/ Level Transfer are available.
- Through this system's shop menu, you can purchase Golden Beryl, 1 Box of Engraveing Stone (Ominous Crystal), Engraving Stone, Wisdom Crystal Fragment, and Wisdom Crystal.
- The "The Altar of Purification" has been added to Lemidia Basilica
- Through this, you can use "Dark Soul Converter", "Sirocco Upgrade / Fuse / Separate / Convert", "Ozma Upgrade / Fuse / Separate / Golden Confession / Holy Grail of Faith", "Black Purgatory Conversion options / PoC upgrade / PoC Converter, etc".
- Through this system's shop menu, you can buy Wisdom Crystal Fragment, Wisdom Crystal, Grim Seeker's Dark Soul, Sealed Dark Soul Pot, Encroached Grim Seeker's Dark Soul Pot, Destructive Energy, Destructive Energy Box (21), Ore of Despair, Fearsome Eye.
- Dev's Note: Deletion of outdated content has been carried out for optimization and renewal of existing content.
- Altar of Ascension / Infinity, Kulundal, Imperial Arena, Disaster Sector, Pandemonum Meeting, Night of Revelation, Dark Dimension and their corresponding channels will be removed.
- Quests and dailies related to these contents will be changed / deleted.
- NPC:
- "Dark Dimension Shop" will be transferred to General Woon NPC
- "Pandemonum Meeting Shop" will be transferred to the Void Ron NPC
- "Imperial Arena Shop" will be transferred to Beatrice NPC
- Gear related functions such as inheriting, engraving and retexturizing will be usable with the gears equipped. If they require the gear to be repaired, they will now show the option to repair gear if they aren’t.
- Auction hall will now allow searching up specific options when searching for gears. This function allows you to set the minimum damage increase/buff power among other settings.
- Dev's Note: The UI has been completely overhauled in a way that increases the visibility of the entire encyclopedia. In addition, to increase convenience, drop equipment search function by dungeon / enchantment orb search function / transmission option search function / auction house direct search function has been added, and some inconveniences such as level / rarity sorting have been corrected.
- Equipment
- Equipment list is automatically sorted by the highest level/rarity.
- Click the "Acquisition Information" button in the upper right corner to check the information on where to obtain it.
- In the case of tradable equipment, click on the phrase "Auction House Available (Move)" to automatically search the Auction House.
- If you click the "My Equipment Information" button to the right of Acquisition Information, the information of the equipment currently being equipped is displayed.
- For items with set options, click the "Set Information" button to the left of Acquisition Information to check the set information.
- "Dungeon" is added to the category item, and you can check the list of equipment dropped from a specific dungeon. This information is only provided for level110 dungeons.
- In the case of level 105 Custom Option Epic, click the "Growth, Transfer Options (View)" button at the bottom of the details to check the transfer option information that can be given to the equipment.
- Enchantment:
- Monster card list is automatically sorted in descending order of adventurer fame.
- A function to search by directly entering text is added.
- Orb information is added to the list.
- It is possible to search even if there is only an orb without a monster card.
- Click the "Acquisition Information" button in the upper right corner to check the information on where to obtain it.
- In the case of tradable cards/orbs, click on the phrase "Auction House Available (Move)" to automatically search the Auction House.
- If you click the "Card Collection" button on the right side of the acquisition information, it is displayed in a format similar to the card items in the existing encyclopedia.
- Cards that can only be obtained through events are displayed separately in the Events tab.
- Game Terminology:
- The contents of the "Equipment Options" item in the existing encyclopedia will be transferred to the "Game Terminology" item to better explanation.
- Transfer Options:
- A "Transfer Options" tab has been added, where you can check information about level 105 Custom Epic equipment options.
- A list of transmission options exists by default, and you can also search by entering text directly.
- If you select a specific option, a list of equipment to which the option can be transferred to is displayed on the right.
- If you select an equipment here, you will automatically go to the equipment tab and information about the equipment will be displayed.
- Dev's Note: As the proportion of the cool-time increase/decrease option affecting the overall DPS increases, we have made adjustments mainly to the types that had high cool-time increase options.
Weapon Type | Before Change | After Change |
Zanbato | Skill Cooldown +10% | Skill Cooldown +5% |
Katana | - | Skill Cooldown +5% |
Bludgeon | Skill Cooldown +5% | Deleted |
Short Sword | Skill Cooldown +5% | Deleted |
Knuckle | Skill Cooldown +5% | Deleted |
Gauntlets | Skill Cooldown +10% | Skill Cooldown +5% |
Revolver | - | Skill Cooldown +5% |
Musket | Skill Cooldown +5% | Deleted |
Hand Cannon | Skill Cooldown +10% | Skill Cooldown +5% |
Spear | Skill Cooldown +5% | Delete That Option |
Pole | - | Skill Cooldown +5% |
Staff | Skill Cooldown +10% | Skill Cooldown +5% |
Rosary | Skill Cooldown +5% | Deleted |
Scythe | - | Skill Cooldown +5% |
Battle Axe | Skill Cooldown +10% | Skill Cooldown +5% |
Dual Blade | Skill Cooldown +10% | Skill Cooldown +5% |
Wand | Skill Cooldown +10% | Skill Cooldown +5% |
Chakra Weapon | Skill Cooldown +5% | Deleted |
Halberd | Skill Cooldown +10% | Skill Cooldown +5% |
Beam Spwar | Skill Cooldown +5% | Deleted |
Javelin | - | Skill Cooldown +5% |
Odachi | Skill Cooldown +5% | Deleted |
Kodachi | - | Skill Cooldown +5% |
Square Blade | Skill Cooldown +10% | Skill Cooldown +5% |
Core Blade | Skill Cooldown +5% | Deleted |
- Dev's Note: As it is no longer possible to naturally supply iolite after the highest level expansion update, we have added a selection of required materials to be available through gold for systems that are expected to be used continuously by adventurers.
- Available level expansion (level 100 → level 105)
- The usable equipment level range of the equipment engraving system is expanded.
- Amplify / Reinforce / Enchantment of level 100 Unique, Legendary, Epic, and Mythic Equipment can be transferred to level 105Unique, Legendary, Epic.
- If the equipment level difference exceeds 5, the equipment ability cannot be engraved. (e.g. level 95 → level 105 not allowed)
- Changes related to required materials
- A selection of materials required for the engraving system has been added.
- 50 Aiolites can now be replaced by 250,000 gold
- Dev's Note: As it is no longer possible to naturally supply iolite after the highest level expansion update, we have added a selection of required materials to be available through gold for systems that are expected to be used continuously by adventurers.
- Considering level 105 Farming, where settings can be changed more freely than before, the inheritance cost has been significantly reduced in order to alleviate the hurdles of changing equipment settings as much as possible.
- Available level expansion (level 105 ↔ level 105)
- The range of available equipment levels of the equipment inheritance system is expanded.
- This is a system that can transfer the enhancement / amplification / refining / enchantment of equipment with a level 105 unique level or higher to equipment under the same conditions.
- Only equipment of the same level can inherit equipment abilities. (e.g. level 105 ↔ level 105, level 100 ↔ level 100)
- Expansion of weapon use restrictions (same type → same available occupations)
- For weapons that match one or more available classes, the availability limit is extended to enable the use of the inheritance system. (eg: musket to bowgun).
- Inheriting cost: Changed from 50 Aiolites to 5 Aiolites or 25,000 gold.
- Dev's Note: As it is no longer possible to naturally supply iolite after the highest level expansion update, we have added a selection of required materials to be available through gold for systems that are expected to be used continuously by adventurers.
- New ticket boxes will be added: costs 150,000 gold and 80,000 gold (normal/hard, guide respectively).
- The possession limit of the raid ticket box has been changed to 10 for each Sirocco and Ozma raid.
- Can now also be bought with 3 legendary souls through NPC Magar Rosenbach
- Dev's Note: As mentioned in the previous festival, various discussions were held to enhance action, and finally, discontinuation and buff effects of items that consume cool-time reduction other than item options were excluded. It is expected that the action will be strengthened by using more diverse skills
- All consumable that add cooldown reduction can no longer be used (e.g. Mind Stim)
- Dev's Note: Mythic equipment has the ability to be equipped by mixing with level 105 Epic equipment, so many adventurers are expected to use it even after the max level expansion update.
- However, since level 105 equipment is unified as one of the newly added "Damage Increase" option, there was a problem that the actual performance difference between mythic was widened significantly when mixing myth equipment and level 105 epic equipment. In addition, some mythic equipment has a set option and a single option, so there was a problem that the option could no longer be applied.
- Therefore, in order to keep the actual performance as close to the current one as possible even when using the mythical equipment by itself, the damage increase and some options have been readjusted.
- On the other hand, the adventurer's fame value also has a problem that the mythic equipment is much lower than the level 105 epic equipment, so the overall upgrade was carried out.
- Also, after engraving the enchantment to the myth equipment as level 105 Epic, there was a problem that it was impossible to engrave / inherit even if I tried to equip the myth equipment again due to a change in settings, etc. Therefore, the equipment level limit has been increased to 105, so that it can be inherited with other level 105 equipment.
- Finally, it was determined that there was a need for a route to obtain mythic equipment without using fatigue, so we have added related items to the raid shop and Magar Rosenbach shop.
- Mythic fame changed from 580 → 1,900 and their changes are highlighted in yellow. For sader changes, visit the live server patch note.
- Before:
- STR/INT +10%
- Physical/Magical/Independent Atk. +10%
- All Atk. +6%
- Skill Atk. +6%
- Casts Celebrant's Sacred Ritual with the Sky's Blessing effect.
- Hit Recovery +100
- Arch Celebrant's Sacred Ritual reinforces Sky's Blessing.
- Sky's Blessing's Super Armor hit limit removed. Hit Recovery, Elemental Resistance, Attack/Movement/Casting Speed, Evasion, Damage Reduction, and Max HP bonuses +50%.
- After:
- All elemental +26
- Skill Atk. +29%
- Casts Celebrant's Sacred Ritual with the Sky's Blessing effect.
- Hit Recovery +100
- Arch Celebrant's Sacred Ritual reinforces Sky's Blessing.
- Sky's Blessing's Super Armor hit limit removed. Hit Recovery, Elemental Resistance, Attack/Movement/Casting Speed, Evasion, Damage Reduction, and Max HP bonuses +50%.
- Before:
- All Atk. +14%
- Attacking and casting activate Mana Concentration for 60 sec. (Cooldown: 10 sec. Max Stacks: 1)
- Mana Concentration Effects
- MP -1% every 30 sec.
- Physical/Magical/Independent Atk. +10%
- STR/INT +5%
- All Lv. 1 - 45 skills +1 level
- Skill MP cost -20%
- (All options canceled when unequipped.)
- After:
- Skill Atk. +28%
- Attacking and casting activate Mana Concentration for 60 sec. (Cooldown: 10 sec. Max Stacks: 1)
- Mana Concentration Effects
- MP -1% every 30 sec.
- All Lv. 1 - 45 skills +1 level
- Skill MP cost -20%
- (All options canceled when unequipped.)
- Before:
- Additional Attack Damage +9%
- Additional Critical Damage +14%
- Skill Atk. +10%
- All Lv. 1 - 45 skill cooldown -10% (conditional)
- Casts Harmony Power when equipped.
- (Your Harmony Power gauge increases every time you use skills, and decreases over time and when you're attacked. Harmony Power creates various effects when it reaches a certain amount.)
- Maximizes Harmony Power upon entering dungeons.
- If 50 or higher Harmony Power, All Lv. 1 - 45 skill cooldown -10%
- Skills increase Harmony Power +5. (Max Harmony Power: 100)
- Harmony Power doesn't decrease over time.
- After:
- Skill Atk. +31%
- Casts Harmony Power when equipped.
- (Your Harmony Power gauge increases every time you use skills, and decreases over time and when you're attacked. Harmony Power creates various effects when it reaches a certain amount.)
- Maximizes Harmony Power upon entering dungeons.
- If 50 or higher Harmony Power, All Lv. 1 - 45 skill cooldown -10%
- Skills increase Harmony Power +5. (Max Harmony Power: 100)
- Harmony Power doesn't decrease over time.
- Before:
- Additional Attack Damage +18%
- Additional Critical Damage +10%
- Attacks create a 3% chance of creating a Shadow Tile.
- Cast Skills create a 5% chance of creating a Shadow Tile.
- This Shadow Tile increases Physical/Magical/Independent Atk. +4% (If you are removed from the Tile by a skill that you're using, then this option will stay in effect until the skill is completed.)
- It's removed as soon as you move away from it.
- Additional Shadow Tile creation chance +2%
- Shadow Tile buff duration +6 sec.
- (Up to 1 Shadow Tile can be created.)
- After:
- All elemental +18
- Skill Atk. +30%
- Attacks create a 9% chance of creating a Shadow Tile.
- Cast Skills create a 15% chance of creating a Shadow Tile.
- This Shadow Tile increases Physical/Magical/Independent Atk. +4% (If you are removed from the Tile by a skill that you're using, then this option will stay in effect until the skill is completed.)
- It's removed as soon as you move away from it.
- Additional Shadow Tile creation chance +2%
- Shadow Tile buff duration +6 sec.
- (Up to 1 Shadow Tile can be created.)
- Keeps the Shadow Tile buff for 4 seconds when leaving the Shadow Tile (If you are removed from the Tile by a skill that you're using, then this option will stay in effect until the skill is completed. Does not stack with the [3] set effect.)
- Before:
- Physical/Magical/Independent Atk. +28%
- Skill Atk. +6%
- Maximizes the Field Tactics effect, regardless of your Training Grade.
- After:
- All elemental +26
- Skill Atk. +30%
- Maximizes the Field Tactics effect, regardless of your Training Grade.
- Before:
- Physical/Magical/Independent Atk. +19%
- Skill Atk. +14%
- Additional Sentence rate +10% and cooldown -10 sec.
- After:
- All elemental +28
- Skill Atk. +29%
- Additional Sentence rate +10% and cooldown -10 sec.
- Before:
- Creator (F): Wormhole Skill Lvl +2
- All Level 45 All Skill Lv +2 (Special Skills excluded)
- Additional Attack Damage +28%
- Skill Atk. +6%
- Wormhole and All Lv. 45 skills cast a Super Armor for 30 sec. that's destroyed after 3 hits. (Cooldown: 100 sec.)
- Additional Overcharge duration 10 sec
- Overload disabled
- After:
- All elemental +23
- Creator (F): Wormhole Skill Lvl +2
- All Level 45 All Skill Lv +2 (Special Skills excluded)
- Skill Atk. +25%
- Wormhole and All Lv. 45 skills cast a Super Armor for 30 sec. that's destroyed after 3 hits. (Cooldown: 100 sec.)
- Additional Overcharge duration 10 sec
- Overload disabled
- Before:
- Additional Critical Damage +28%
- Additional Attack Damage +1% for every empty skill quick slot (Up to +6%)
- Restores this equipment's Super Armor Hit count +1 every 15 sec.
- Desert Blessing cooldown -15 sec.
- After:
- All elemental +29
- Skill Atk. +30%
- Restores this equipment's Super Armor Hit count +1 every 15 sec.
- Desert Blessing cooldown -15 sec.
- Before:
- Physical/Magical/Independent Atk. +16%
- Additional Critical Damage +15%
- Skill Atk. +9%
- Attacks create a 3% chance of casting Drake Frame with the following effects for 20 sec. (Cooldown: 20 sec. Max Stacks: 1. Option canceled when unequipped.)
- Attack Speed +15%
- Deletes Tropica: Durian's effect on the Set options.
- After:
- All elemental +24
- Skill Atk. +34%
- Attacks create a 3% chance of casting Drake Frame with the following effects for 20 sec. (Cooldown: 20 sec. Max Stacks: 1. Option canceled when unequipped.)
- Attack Speed +15%
- Deletes Tropica: Durian's effect on the Set options.
- Before:
- Additional Attack Damage +16%
- Additional Critical Damage +16%
- HP -0.1% every sec. (HP can't fall below 666 because of this option.)
- Returns incoming damage by 666%. (If incoming damage exceeds your current HP, then this option is based on your current HP.)
- If 10% or more HP, incoming lethal damage can't drop HP below 666 and casts Invincibility for 2 sec. (Cooldown: 300 sec.)
- After:
- All elemental +22
- Skill Atk. +34%
- HP -0.1% every sec. (HP can't fall below 666 because of this option.)
- Returns incoming damage by 666%. (If incoming damage exceeds your current HP, then this option is based on your current HP.)
- If 10% or more HP, incoming lethal damage can't drop HP below 666 and casts Invincibility for 2 sec. (Cooldown: 300 sec.)
- Before:
- All Atk. +34%
- Dashing casts Angel's Essence with the following effects for 10 sec. (Cooldown: 20 sec. Option canceled when unequipped.)
- Casts Super Armor.
- X-axis Movement Speed +50% and Y-axis Movement Speed +20%
- Blacksmith's Masterpiece cooldown reduction effect +50%
- After:
- All elemental +22
- Skill Atk. +24%
- Dashing casts Angel's Essence with the following effects for 10 sec. (Cooldown: 20 sec. Option canceled when unequipped.)
- Casts Super Armor.
- X-axis Movement Speed +50% and Y-axis Movement Speed +20%
- Blacksmith's Masterpiece cooldown reduction effect +13%
- Before:
- Additional Attack Damage +35%
- All Elemental Resistances -10
- Improves Bound Fetters when equipped
- Duration +10 sec.
- Additional Casting Speed +5%
- Additional Movement Speed +12%
- After:
- All elemental +29
- Skill Atk. +30%
- Improves Bound Fetters when equipped
- Duration +10 sec.
- Additional Casting Speed +5%
- Additional Movement Speed +12%
- Before:
- Hit rate +5%
- STR/INT +32%
- Incoming damage creates a 15% chance of restoring 10% of Max HP. (Cooldown: 20 sec.)
- Attacks cast Product of Quickening on hit, applying the following effects for 30 sec. (Cooldown: 10 sec. Max Stacks: 1. Option canceled when unequipped.)
- All Elemental Damage +24
- After:
- All elemental +6
- Skill Atk. +30%
- Hit rate +5%
- Incoming damage creates a 15% chance of restoring 10% of Max HP. (Cooldown: 20 sec.)
- Attacks cast Product of Quickening on hit, applying the following effects for 30 sec. (Cooldown: 10 sec. Max Stacks: 1. Option canceled when unequipped.)
- All Elemental Damage +24
- Before:
- Additional Attack Damage +30%
- All Lv. 45 Skill Atk. -30%
- All Lv. 45 skill cooldown recovery speed +100%
- Wormhole Skill Atk. -30%
- Wormhole skill cooldown recovery speed +100%
- Skills randomly decrease a Lv. 1 - 45 skill's cooldown -1 sec.
- (Cooldown: 1 sec. Can't decrease the same skill's cooldown more than once.)
- (Cooldown Reduction option not applied if Level difference between monster and equipment exceeds 35.)
- After:
- All elemental +14
- Skill Atk. +25%
- All Lv. 45 Skill Atk. -30%
- All Lv. 45 skill cooldown recovery speed +100%
- Wormhole Skill Atk. -30%
- Wormhole skill cooldown recovery speed +100%
- Skills randomly decrease a Lv. 1 - 45 skill's cooldown -1 sec.
- (Cooldown: 1 sec. Can't decrease the same skill's cooldown more than once.)
- (Cooldown Reduction option not applied if Level difference between monster and equipment exceeds 35.)
- Before:
- Incoming damage -10%
- If 30% or less HP, incoming damage -15%
- Physical/Magical/Independent Atk. +6%
- STR/INT +21%
- Skill Atk. +5%
- After:
- All elemental +29
- Skill Atk. +32%
- Incoming damage -10%
- If 30% or less HP, incoming damage -15%
- Before:
- All Elemental Damage +38
- Bonus Damage +20%
- Skill Atk. +13%
- Attacks cast Supreme Flame on enemies on hit, Burning them for 3,600 sec.
- Alight enemies cast a buff.
- HP Recovery +100% and Incoming damage -5% for every alight enemy (Max Stacks: 5)
- After:
- All elemental +35
- Skill Atk. +27%
- Bonus Damage +8%
- Attacks cast Supreme Flame on enemies on hit, Burning them for 3,600 sec.
- Alight enemies cast a buff.
- HP Recovery +100% and Incoming damage -5% for every alight enemy (Max Stacks: 5)
- Before:
- Additional Attack Damage +7%
- Additional Critical Damage +7%
- STR/INT +7%
- Bonus Damage +7%
- Skill Atk. +7%
- Skills create a 77% chance of Attack/Movement/Casting Speeds +7% for 77 sec. (Cooldown: 7 sec. Max Stacks: 1. Option canceled when unequipped.)
- After:
- All elemental +35
- Skill Atk. +30%
- Additional Attack Damage +7%
- Skills create a 77% chance of Attack/Movement/Casting Speeds +7% for 77 sec. (Cooldown: 7 sec. Max Stacks: 1. Option canceled when unequipped.)
- Before:
- All elemental +28
- All Atk. +6%
- Skill Atk. +5%
- Skill Atk. +1% for every new Reinforcement/Amplification level (Up to +13)
- Attacking and casting activate Warmth of Dawn for 30 sec. (Cooldown: 10 sec.)
- All Lv. 15 - 30 skill cooldown recovery speed +30%
- All Lv. 1 - 48 skills +1 level
- Additionally increases the following effects for every 6 Reinforcement/Amplification levels. (Up to +150)
- Focus: Physical/Magical Critical +0.5%
- Attack/Movement Speeds +0.8%
- Casting Speed +1.2%
- After:
- All elemental +16
- Skill Atk. +16%
- Skill Atk. +1% for every new Reinforcement/Amplification level (Up to +13)
- Attacking and casting activate Warmth of Dawn for 30 sec. (Cooldown: 10 sec.)
- All Lv. 15 - 30 skill cooldown recovery speed +30%
- All Lv. 1 - 48 skills +1 level
- Additionally increases the following effects for every 6 Reinforcement/Amplification levels. (Up to +150)
- Focus: Physical/Magical Critical +0.5%
- Attack/Movement Speeds +0.8%
- Casting Speed +1.2%
- Before:
- Additional Attack Damage +15%
- Additional Critical Damage +14%
- Incoming damage creates a clone for 20 sec. (Cooldown: 20 sec.). Using Backstep for this clone's duration teleports you to it.
- Warped Flow of Time cooldown -100 sec.
- During Immobility by Warped Flow of Time, increases HP +50% and instantly decreases skill cooldown -15%.
- After:
- All elemental +39
- Skill Atk. +25%
- Additional Attack Damage +5%
- All attribute enhancement +39
- Incoming damage creates a clone for 20 sec. (Cooldown: 20 sec.). Using Backstep for this clone's duration teleports you to it.
- Warped Flow of Time cooldown -100 sec.
- During Immobility by Warped Flow of Time, increases HP +50% and instantly decreases skill cooldown -15%.
- Before:
- Movement Speed +
- All Atk. +17%
- Physical/Magical/Independent Atk. +15%
- Skill Atk. +10%
- After:
- All elemental +25
- Skill Atk. +30%
- Movement Speed +15%
- All Atk. +5%
- Before:
- STR/INT +10%
- Physical/Magical/Independent Atk. +12%
- Additionally equip Condensed Plasma Energy equipment to activate the following effects. (Option canceled when unequipped.)
- Control Circuit Module: Bonus Damage +10% and Movement Speed +10%
- Energy Distribution Controller: All Elemental Damage +40 and all Elemental Resistances +20
- After:
- All elemental +32
- Skill Atk. +30%
- All Atk. +5%
- Additionally equip Condensed Plasma Energy equipment to activate the following effects. (Option canceled when unequipped.)
- Control Circuit Module: Bonus Damage +10% and Movement Speed +10%
- Energy Distribution Controller: All Elemental Damage +40 and all Elemental Resistances +20
- Before:
- Additional Attack Damage +16%
- Bonus Damage +10%
- Skills cast Nautical Annunciation for 30 sec. (Cooldown: 1 sec.)
- Attack/Movement Speeds +5%
- All Elemental Damage +40
- Attacking and casting cast Lucid Nautical Annunciation for 30 sec. (Cooldown: 1 sec.)
- Attack/Movement Speeds +10%
- Casting Speed +22.5%
- Annunciation: Worldly Truths equipment buff durations +30 sec.
- After:
- Skill Atk. +27%
- Skills cast Nautical Annunciation for 30 sec. (Cooldown: 1 sec.)
- Attack/Movement Speeds +5%
- Casting Speed +15%
- All Elemental Damage +14
- Attacking and casting cast Lucid Nautical Annunciation for 30 sec. (Cooldown: 1 sec.)
- Attack/Movement Speeds +10%
- Casting Speed +22.5%
- Annunciation: Worldly Truths equipment buff durations +30 sec
- Before:
- Shadow Resist +10
- All Atk. +7% for every 10 Shadow Resistance (Up to +35%)
- After:
- Shadow Resist +10
- Skill Atk. +19%
- All Atk. +1% for every 5 Shadow Resistance (Up to +5%)
- Before:
- Physical/Magical/Independent Atk. +12%
- STR/INT +20%
- Incoming damage casts Super Armor for 5 sec.
- Attacks create a 10% chance of casting Super Armor for 5 sec.
- (Cooldown: 7 sec. Max Stacks: 1. Option canceled when unequipped.)
- After:
- Skill Atk. +27%
- Physical/Magical/Independent Atk. 7%
- Incoming damage casts Super Armor for 5 sec.
- Attacks create a 10% chance of casting Super Armor for 5 sec.
- (Cooldown: 7 sec. Max Stacks: 1. Option canceled when unequipped.)
- Before:
- Bonus Damage +23%
- Continuous damage by 10% of outgoing damage for 5 sec.
- Attacks restore 0.5% of HP. (Cooldown: 1.5 sec.)
- Insanity buff effect x1.5 times HP healing amount reduction by [3] Set Effect -30% and by potion -20%
- After:
- All elemental +31
- Skill Atk. +23%
- Addtional Atk. +5%
- Attacks restore 0.5% of HP. (Cooldown: 1.5 sec.)
- Insanity buff effect x1.5 times HP healing amount reduction by [3] Set Effect -30% and by potion -20%
- Before:
- Shadow Resist +10
- All Atk. +5% for every 18 Shadow Resistance (Up to 20%)
- All Elemental Damage +10 for every 18 Shadow Resistance (Up to 40)
- Skill Atk. +10%
- After:
- Shadow Resist +10
- All elemental +5
- Skill Atk. +30%
- All Elemental Damage +9 for every 9 Shadow Resistance (Up to 36)
- Before:
- STR/INT +12%
- Skill Atk. +28%
- All classes' Lv. 50 skill cooldown -15% (This Cooldown Reset option does not take effect if the Level difference between monsters and the equipment exceeds 35.)
- All classes' Lv. 85 skill cooldown -15% (This Cooldown Reset option does not take effect if the Level difference between monsters and the equipment exceeds 35.)
- [Time Distortion Effect] Attacks create a 3% chance of randomly resetting a used skill with 40 sec. or less cooldown left. (Cooldown: 20 sec.)
- Attack Speed +15% and Casting Speed +20% for 10 sec. upon skill reset (Max Stacks: 1)
- After:
- STR/INT +8%
- Skill Atk. +32%
- All classes' Lv. 50 skill cooldown -15% (This Cooldown Reset option does not take effect if the Level difference between monsters and the equipment exceeds 35.)
- All classes' Lv. 85 skill cooldown -15% (This Cooldown Reset option does not take effect if the Level difference between monsters and the equipment exceeds 35.)
- [Time Distortion Effect] Attacks create a 3% chance of randomly resetting a used skill with 40 sec. or less cooldown left. (Cooldown: 20 sec.)
- Attack Speed +15% and Casting Speed +20% for 10 sec. upon skill reset (Max Stacks: 1)
- Before:
- Makes you roar every 20 sec., casting a buff for 30 sec. (Max Stacks: 1. For you only. Option canceled when unequipped.)
- All Atk. +18%
- Additional Attack Damage +12%
- Skill Atk. +6%
- Improves the Uplift effect.
- MP healing amounts +50%
- Attack/Movement/Casting Speed bonus and duration +100%
- Improves the Insanity effect.
- Incoming damage reduction +100%
- Super Armor duration +100%
- Super Armor max hit count +200%
- After:
- All elemental +31
- Makes you roar every 20 sec., casting a buff for 30 sec. (Max Stacks: 1. For you only. Option canceled when unequipped.)
- All Atk. +5%
- Skill Atk. +25%
- Improves the Uplift effect.
- MP healing amounts +50%
- Attack/Movement/Casting Speed bonus and duration +100%
- Improves the Insanity effect.
- Incoming damage reduction +100%
- Super Armor duration +100%
- Before:
- STR/INT +30%
- Attacking increases Maddening Energy +1 (Cooldown: 0.5 sec. Max: 100)
- If 10 or higher Maddening Energy Skill Atk. +11%
- If 1 or less combo while enemies exist in the map, Maddening Energy -2 every 3 sec.
- If you lose 5% of Max HP at once, Maddening Energy -3 (Cooldown: 1 sec.)
- Maddening Energy +100 when equipped. (Once in dungeons. Reset upon resurrection.)
- Negates Maddening Energy reduction for 30 sec. when equipped. (Once in dungeons. Reset upon resurrection.)
- After:
- All elemental +4
- STR/INT +11%
- Attacking increases Maddening Energy +1 (Cooldown: 0.5 sec. Max: 100)
- If 10 or higher Maddening Energy Skill Atk. +29%
- If 1 or less combo while enemies exist in the map, Maddening Energy -2 every 3 sec.
- If you lose 5% of Max HP at once, Maddening Energy -3 (Cooldown: 1 sec.)
- Maddening Energy +100 when equipped. (Once in dungeons. Reset upon resurrection.)
- Negates Maddening Energy reduction for 30 sec. when equipped. (Once in dungeons. Reset upon resurrection.)
- Before:
- Shadow Resistance +10
- All Atk. +7% for every 3 Shadow Resistance (Up to +42%)
- After:
- Shadow Resistance +10
- Skill Atk. +30%
- All Atk. +1% for every 3 Shadow Resistance (Up to +6%)
- Before:
- Additional Critical Damage +10%
- All Atk. +19%
- [Dimensional Electromagnetic Effect]
- Consumes 1 Clear Cube Fragment every 20 sec. and casts Dimensional Electromagnetic Field Effect with the following effects for 20 sec. (Max Stacks: 1. Option canceled when unequipped.)
- Attack Speed +15%
- All Lv. 50 skills +1 level
- All Lv. 85 skills +1 level
- All Lv. 100 skills +1 level
- After:
- Skill Atk. +19%
- All Atk. +10%
- [Dimensional Electromagnetic Effect]
- Consumes 1 Clear Cube Fragment every 20 sec. and casts Dimensional Electromagnetic Field Effect with the following effects for 20 sec. (Max Stacks: 1. Option canceled when unequipped.)
- Attack Speed +15%
- All Lv. 50 skills +1 level
- All Lv. 85 skills +1 level
- All Lv. 100 skills +1 level
- Before:
- Additional Critical Damage +22%
- STR/INT +10%
- For 5 on the dice roll, All Atk. +5% for 20 sec. (Stacks up to 1)
- For 6 on the dice roll, All Atk. +30% for 20 sec. (Stacks up to 1)
- If you get 1 on the dice roll, immediately rolls the dice again.
- After:
- All elemental +10
- Skill Atk. +27%
- For 5 on the dice roll, All Atk. +5% for 20 sec. (Stacks up to 1)
- For 6 on the dice roll, All Atk. +30% for 20 sec. (Stacks up to 1)
- If you get 1 on the dice roll, immediately rolls the dice again.
- Before:
- Additional Attack Damage +15%
- Additional Critical Damage +10%
- Bonus Damage +10% on enemies with 30% or more HP
- Bonus Damage +12% on enemies with 29.99% or less HP
- Attacking enemies with less than 70% HP increases Attack Speed +3% and Casting Speed +4.5% for 10 sec. (Max Stacks: 1)
- Blood Vessel Rupture-activating attack count -80%
- Sadness of the Fallen World and End of the Madness Host Additional Attack Damage +2% on enemies with 70% or more HP)
- After:
- All elemental +24
- Skill Atk. +27%
- Bonus Damage +5% on enemies with 30% or more HP
- Bonus Damage +6% on enemies with 29.99% or less HP
- Attacking enemies with less than 70% HP increases Attack Speed +3% and Casting Speed +4.5% for 10 sec. (Max Stacks: 1)
- Blood Vessel Rupture-activating attack count -80%
- Sadness of the Fallen World and End of the Madness Host Additional Attack Damage +2% on enemies with 70% or more HP)
- Dev's Note: Mythic and epic equipment has the ability to be mixed with level 105 Epic equipment, but only one option out of physical/magical/independent attack is increasing for buffer-only options in some parts, so it is expected to bring about a problem of equity in the party composition. Therefore it has been modified to increase all physical, magical, and independent attack so that there is no problem with the party composition.
Slot | Before | After |
Top | Level 30 Buff Skill Physical Atk. bonus +25% | Level 30 Buff Skill Physical/Magical/Independence Atk. bonus +8% |
Pants | Level 30 Buff Skill Magical Atk. bonus +25% | Level 30 Buff Skill Physical/Magical/Independence Atk. bonus +8% |
Belt | Level 30 Buff Skill Independence Atk. bonus +25% | Level 30 Buff Skill Physical/Magical/Independence Atk. bonus +8% |
Necklace | Level 30 Buff Skill Physical Atk. bonus +6% | Level 30 Buff Skill Physical/Magical/Independence Atk. bonus +2% |
Sub Equipment | Level 30 Buff Skill Magical Atk. bonus +6% | Level 30 Buff Skill Physical/Magical/Independence Atk. bonus +2% |
Earring | Level 30 Buff Skill Independence Atk. bonus +6% | Level 30 Buff Skill Physical/Magical/Independence Atk. bonus +2% |
- Guiding Light can now be purchased with 2,000 Undaunted Determination.
- Mythic Jar now available at Magar Rosenbach shop for a cost of 3 Guiding Lights.
- Changed adventurer fame values for level 100 Product of Wisdom, Product of Corruption, and other
- Fame for Product of Wisdom have changed as follow:
Mod Numbers | Before Change | After Change | ||
Weapon | All Others | Weapon | All Others | |
+5 | Fame 492 | Fame 156 | Fame 212 | Fame 212 |
+6 | Fame 574 | Fame 185 | Fame 428 | Fame 428 |
+7 | Fame 656 | Fame 211 | Fame 1,028 | Fame 1,028 |
+8 | Fame 738 | Fame 237 | Fame 1,508 | Fame 1,508 |
- Fame for Product of Corruption have changed as follow:
Mod Numbers | Before Change | After Change |
+1 | Fame 11 | Fame 4 |
+2 | Fame 16 | Fame 17 |
+3 | Fame 32 | Fame 24 |
+4 | Fame 50 | Fame 32 |
+5 | Fame 158 | Fame 35 |
+6 | Fame 185 | Fame 51 |
+7 | Fame 211 | Fame 100 |
+8 | Fame 237 | Fame 152 |
- Dev's Note: Since level 105 Epic equipment outperforms level 100 Epic equipment even without set options, in the process of changing from level 100 Epic equipment to level 105 Epic equipment, even though the actual character became stronger, the adventurer’s reputation value decreased.
- In addition, in the case of the newly added level 110 dungeon, there is an entry restriction due to the adventurer fame value, so in conclusion, there have been cases where there may be problems entering the dungeon during the replacement process.
- To prevent this problem, we moved the adventurer reputation that existed in the level 100 Epic Equipment Set option to a single unit.
Item Classification | Before Change | After Change |
Level 100 Unique Equipment | Fame 302 | Fame 403 |
Level 100 Legendary Equipment | Fame 335 | Fame 448 |
Level 100 Epic Equipment | Fame 464 | Fame 632 |
Level 100 Aeterna Epic Equipment | Fame 400 | Fame 568 |
- Magic Seal Equipment fame changed (279→322) and added new stat:
Part | Add New Option |
Weapon | +45% Physical / Magical / Independent Attack +20% Additional Damage
Buffer-Only Option Level 30 Buff Skill Lv +3 Level 50 Active Skill Lv +2 Buff Power 809 |
Top | +18 All Elemental Damage +75% Physical / Magical / Independent Attack +15% Additional Damage +6% STR/INT
Buffer-Only Option Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 Buff Power 126 |
Pants | +18 All Elemental Damage +75% Physical / Magical / Independent Attack +15% Additional Damage +6% STR/INT
Buffer-Only Option Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 Buff Power 126 |
Shoulder | +18 All Elemental Damage +75% Physical / Magical / Independent Attack +15% Additional Damage +6% STR/INT
Buffer-Only Option Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 Buff Power 126 |
Belt | +18 All Elemental Damage +75% Physical / Magical / Independent Attack +15% Additional Damage +6% STR/INT
Buffer-Only Option Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 Buff Power 126 |
Shoes | +18 All Elemental Damage +75% Physical / Magical / Independent Attack +15% Additional Damage +6% STR/INT
Buffer-Only Option Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 Buff Power 126 |
Necklace | +27% STR/INT +3% Physical / Magical / Independent Attack
Buffer-Only Option Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 Buff Power 80 |
Bracelet | +27% Additional Damage +3% Physical / Magical / Independent Attack Buffer-Only Option
Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1
Buff Power 80 |
Ring | +27% All Damage +3% Physical / Magical / Independent Attack
Buffer-Only Option Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 Buff Power 80 |
Sub Equipment | +27% All Damage +4% Additional Damage
Buffer-Only Option Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 Buff Power 162 |
Magic Stone | +27% All Damage +4% Physical / Magical / Independent Attack
Buffer-Only Option Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 Buff Power 162 |
Earring | +27% Physical / Magical / Independent Attack +4% Additional Damage
Buffer-Only Option Level 30 Buff Skill Lv +1 Level 50 Active Skill Lv +1 Buff Power 162 |
- As the attribute enhancement options of some character passive skills are changed to attribute attack power, the following item options are changed.
Item | Before | After |
Fragment Abyss: Nen Tattoo Set [9] Set Effect | Nen Tattoo additional Magic Weapon Atk. increase rate +12% and Light Damage +7 | Nen Tattoo additional Magic Weapon Atk. increase rate +12% and Elemental Attack +1.5% |
Distorted Abyss: Nen Tattoo Set [3] Set Effect | Nen Tattoo additional Magic Weapon Atk. increase rate +0.5% and Light Damage +3 | Nen Tattoo additional Magic Weapon Atk. increase rate +0.5% and Elemental Attack +0.7% |
Warped Abyss: Nen Tattoo Set [3] Set Effect | Nen Tattoo additional Magic Weapon Atk. increase rate +0.5% and Light Damage +7 | Nen Tattoo additional Magic Weapon Atk. increase rate +0.5% and Elemental Attack +1.5% |
Fragment Abyss: Khai Set [9] Set Effect | Khai additional Basic/SkilI Atk. increase rate +14% and Light damage +7 | Khai additional Basic/SkilI Atk. increase rate +14% and Elemental Attack +1.5% |
Distorted Abyss: Khai Set [3] Set Effect | Khai additional Basic/SkilI Atk. increase rate +0.5% and Light damage +3 | Khai additional Basic/SkilI Atk. increase rate 0.5% and Elemental Attack +0.7% |
Warped Abyss: Khai Set [3] Set Effect | Khai additional Basic/SkilI Atk. increase rate +0.5% and Light damage +7 | Khai additional Basic/SkilI Atk. increase rate 0.5% and Elemental Attack +1.5% |
Fragmented Abyss Scythe: Seven Deadly Sins | Improves the Seven Deadly Sins.png Seven Deadly Sins buffs. - Jealousy-ridden Pleasure: Your Elemental Damage bonus: +17 - Begrudging Anger: Additional Magical Critical Atk. +7% - Insatiable Appetite: Additional damage bonus rate +7% - Arrogant Sloth: Additional Basic/Skill Atk. +7% after the debuff | Improves the Seven Deadly Sins.png Seven Deadly Sins buffs. - Jealousy-ridden Pleasure: Elemental Attack +7% - Begrudging Anger: Additional Magical Critical Atk. +7% - Insatiable Appetite: Additional damage bonus rate +7% - Arrogant Sloth: Additional Basic/Skill Atk. +7% after the debuff |
Fragmented Abyss Scythe S: Seven Deadly Sins | Improves the Seven Deadly Sins.png Seven Deadly Sins buffs. - Jealousy-ridden Pleasure: Your Elemental Damage bonus: +26 - Begrudging Anger: Additional Magical Critical Atk. +9% - Insatiable Appetite: Additional damage bonus rate +9% - Arrogant Sloth: Additional Basic/Skill Atk. +9% after the debuff | Improves the Seven Deadly Sins.png Seven Deadly Sins buffs. - Jealousy-ridden Pleasure: Elemental Attack +9% - Begrudging Anger: Additional Magical Critical Atk. +9% - Insatiable Appetite: Additional damage bonus rate +9% - Arrogant Sloth: Additional Basic/Skill Atk. +9% after the debuff |
Fragment Abyss: Seven Deadly Sins Set [6] Set Effect | Improves the Seven Deadly Sins.png Seven Deadly Sins buffs. - Jealousy-ridden Pleasure: Your Elemental Damage bonus: +8 - Begrudging Anger: Additional Magical Critical Atk. +4% - Insatiable Appetite: Additional damage bonus rate +4% - Arrogant Sloth: Additional Basic/Skill Atk. +4% after the debuff | Improves the Seven Deadly Sins.png Seven Deadly Sins buffs. - Jealousy-ridden Pleasure: Elemental Attack +4% - Begrudging Anger: Additional Magical Critical Atk. +4% - Insatiable Appetite: Additional damage bonus rate +4% - Arrogant Sloth: Additional Basic/Skill Atk. +4% after the debuff |
Fragment Abyss: Seven Deadly Sins Set [9] Set Effect | Improves the Seven Deadly Sins.png Seven Deadly Sins buffs. - Jealousy-ridden Pleasure: Your Elemental Damage bonus: +47 - Begrudging Anger: Additional Magical Critical Atk. +21% - Insatiable Appetite: Additional damage bonus rate +21% - Arrogant Sloth: Additional Basic/Skill Atk. +21% after the debuff | Improves the Seven Deadly Sins.png Seven Deadly Sins buffs. - Jealousy-ridden Pleasure: Elemental Attack +21% - Begrudging Anger: Additional Magical Critical Atk. +21% - Insatiable Appetite: Additional damage bonus rate +21% - Arrogant Sloth: Additional Basic/Skill Atk. +21% after the debuff |
Distorted Abyss: Seven Deadly Sins Set [3] Set Effect | Improves the Seven Deadly Sins.png Seven Deadly Sins buffs. - Jealousy-ridden Pleasure: Your Elemental Damage bonus: +3 - Begrudging Anger: Additional Magical Critical Atk. +0.5% - Insatiable Appetite: Additional damage bonus rate +0.5% after the debuff - Arrogant Sloth: Additional Basic/Skill Atk. +0.5% after the debuff | Improves the Seven Deadly Sins.png Seven Deadly Sins buffs. - Jealousy-ridden Pleasure: Elemental Attack +0.5% - Begrudging Anger: Additional Magical Critical Atk. +0.5% - Insatiable Appetite: Additional damage bonus rate +0.5% after the debuff - Arrogant Sloth: Additional Basic/Skill Atk. +0.5% after the debuff |
Warped Abyss: Seven Deadly Sins Set [3] Set Effect | Improves the Seven Deadly Sins.png Seven Deadly Sins buffs. - Jealousy-ridden Pleasure: Your Elemental Damage bonus: +6 - Begrudging Anger: Additional Magical Critical Atk. +1% - Insatiable Appetite: Additional damage bonus rate +1% after the debuff - Arrogant Sloth: Additional Basic/Skill Atk. +1% after the debuff | Improves the Seven Deadly Sins.png Seven Deadly Sins buffs. - Jealousy-ridden Pleasure: Elemental Attack +1% - Begrudging Anger: Additional Magical Critical Atk. +1% - Insatiable Appetite: Additional damage bonus rate +1% after the debuff - Arrogant Sloth: Additional Basic/Skill Atk. +1% after the debuff |
- Dev's Note: Since the monsters in the new dungeon have high defense, there was a problem that the object-activated option damage of the existing equipment items set as fixed damage would increase the efficiency abnormally, which contrary to the intention.
- The object activation damage of the items below was intended to be used in a line that does not affect DPS, so it was inevitably modified.
- These items will have their proc damage significantly reduced. For example: Pandemonium Flame 50,000 → 2,500
- Some of the equipment item tooltip information has been changed.
- The adventurer fame value is displayed separately at the top.
- Fame increases due to reinforcement/amplification/refining, enchantment, fusion, and option conversion are added and displayed as "Enchant Adventurer Fame"
- The title of <Enchantment> is displayed in the enchantment information display area, and related information is displayed even when enchantment is not performed
- The maximum limit is applied to some effects of equipment.
- Cooldown reduction, cooldown recovery speed increase: Applies up to 70% of the original skill cooldown.
- Increase skill range: Applies only up to 70%.
- Changed so that armor/accessories/special equipment items cannot be swapped when monsters exist in the dungeon.
- Equipment item cooldown reduction and party synergy-related options are changed so that they do not activate when the level difference between the enemy and the equipment exceeds 40 levels.
- After reaching level 100, if a weapon is not assigned attributes in the dungeon, a warning UI is displayed at the bottom left of the screen (does not apply to classes that have innate element).
- Fatigue consumption of the Exile Mountain has been reduced from 30 to 8.
- The function to select the difficulty of replaying the quest will be deleted.
- Some descriptions of the Guild Ranking have been modified.
- Tooltips for some rune ore and talisman boxes are reinforced.
- When you mouse over the face image of the monster HP gauge, detailed information about the monster is displayed.
- Invulnerability is removed from the following monster patterns:
- Sirocco Raid - Leste
- Ozma Reid - Karrelyn, Tiamat and
- Exile Mountain - Devastar
- 5/1/2022: Added live server fame requirements for normal dungeons
- 4/29/2022: Adjusted fame requirements for advance dungeons to match patch note
- 4/27/2022: The 10 raid entry tickets section supposed to be possession limit, not purchase limit. From this video, you can see that there are no purchase limit.
Thank you and halfmango for compiling all this information
ReplyDeleteIs it me or Reversed End is missing from the list of mythics?
ReplyDeleteFrom what I can tell, Reverse End was not changed in term of DPS, but was changed a bit for buffer.
DeleteRefer to the link below for full description
https://df.nexon.com/df/pr/actupdate/MDAxNDQ/?cat=19