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[Korea] Season 8: The Next Journey

calendar_month Published On: Wednesday, March 02, 2022     calendar_month Updated on:
person Posted by: DressUp_Fighter_Online     rate_review 3 Comments so far
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  • Level 110 has finally hit Korea under Season 8: The Next Journey. Here's a complete detail about this new level cap. The author thanks halfmango for this translation.
Table of Contents
New Areas, Dungeons, and System
Saints’ War
  • Story: To rescue civilians from danger by the beings of Sanctuary. This area, Sanctuary Outskirts, has 2 new dungeons: White Land and Vericollis.
  • White Land: After many twists and turns, the Priest Church, passing through the Bridge of Atonement and entering the sanctuary, arrives in a pure White Land filled with holy energy.
    • However, due to the continued confrontation, distrust in each other has reached a climax, and an ominous power is lurking within the Sanctuary...
    • Cost 1 FP per room. Party available up to 4 members. No daily entry limit.
  • Vericollis Temple: The sanctuary of Remedios, mentioned only in the Bible, and the center of the sanctuary full of sacredness.
    • The adventurer succeeded in chasing Michaela and entering Vericollis, but there was a turbid energy inside. Can we really call this place a temple?
    • Cost 1 FP per room. Party available up to 4 members. No daily entry limit.

Noblesse Code
  • Story: A group of small islands to the west of Ispin Island in the heavens. Warm weather and beautiful natural scenery, centering on Peace Island, the center of the Herring Islands. In addition, it is called a resort city because it is an island with very good conditions for rest, such as beaches and scenery.
  • This new area, Herring Islands, has 3 new dungeons:
    • Normal dungeons: Canyon Hill, Queen Palt
    • Advanced dungeon: Noblesse Code
  • Canyon Hill: The area that runs from the Jellé. On this beautiful island, the nobles who opposed the princess are increasing their power and looking for another chance.
    • Cost 1 FP per room. Party available up to 4 members. No daily entry limit.
  • Queen Palt: A city located south of Northpiece. It is connected to Ispin Island by sea train.
    • And like the Zele Gorge, it is a road that must be crossed to enter Northpiece.
    • Strict monitoring and inspection of sea trains are being carried out centering on the aristocrats who oppose the princess.
    • Cost 1 FP per room. Party available up to 4 members. No daily entry limit.

Destroyed Castle of the Dead
  • Story: Two swords that have been trained in their own way for a long time collide. And the aftermath rips up the castle  upside down and destroys the island formed by the death of the apostle. What was the purpose of the two swords that disappeared leaving everyone in astonishment? What kind of conversation did you have?​ 
  • This new area has 3 new dungeons:
    • Normal dungeons: King’s Cradle, Heblon's Prophecy
    • Advanced dungeon: Destroyed Castle of the Dead
  • King’s Cradle: Luke, the king of Heblon, and the traces of his struggles to twist the prophecy have become his cradle and are left behind, linking the demon realm and the heavenly realm.
    • But in the castle where everything has stopped, a quiet and secret conspiracy is unfolding.
    • Cost 1 FP per room. Party available up to 4 members. No daily entry limit.
  • Heblon's Prophecy: In the past, Luke painted the futures he had seen on the wall, and the place where these murals were gathered soon came to be called the Prophecy of Heblon.
    • And after Heblon's destruction, Luke, who regained his power to escape from Hilder's plan, built another Heblon's Prophet in a small dimension inside the Castle of the Dead and foretold his future again. But...
    • Cost 1 FP per room. Party available up to 4 members. No daily entry limit.

Dimensional Sailing Ship Bahaite
  • Story: Michelle Curio succeeded in recovering all the blueprints left by Hermann, the greatest genius in heaven. The first work that was created in that way, the dimensional sailing ship Des Schlussels Zur Baheit
    • This key, which will reveal the lock of fate, begins a voyage in search of the hidden truth through a distorted dimensional storm.
  • You can enter through Ghent when you complete the act quest 'Center of the Distorted Dimension'.
Namenlos
  • Story: The Eternal Flame, a resistance organization against Bakal, was afraid of being caught by its tail. So they were always on the move and did not leave any traces.
    • Therefore, more battles and sacrifices were made than recorded in history, but many did not even leave a name.
    • The city where the last hope of the Eternal Flame grew up also has no name and is only called "Namelos". 
  • This new area, Namenlos, has 2 new normal dungeons: Nasau Forest, Eternal Flame Laboratory
  • Nasau Forest: Avoiding the dragons in the sky, the Eternal Flame hid into the arms of the earth. Praying that the oil and steel from the earth, and the knowledge they have accumulated, will defeat the dragons.
  • Eternal Flame Laboratory: A secret research institute established by the Celestials. Research is being actively conducted to avoid the dragons' eyes and regain the heavenly land and sky. The anti-dragon weapons of various extraordinary designs guarding this place show what they are preparing...

New Dungeon Difficulty System
  • Dev's Note: Due to the difficulty of the scenario dungeon, there was a problem that they were too easy for players who graduated from previous level cap.
    • Scenario dungeons will now have various difficulty levels for those graduated players while new and returning players can still enjoy the dungeons at normal difficulty.
    • In level 110 cap, lots of difficulty in dungeons have been set to alleviate some of the repeated gameplay.
  • New dungeon difficulties have been added to normal and scenario. Heroes difficulties will only apply to normal dungeons. Unlocking conditions and required fames are as follow. 
 

Difficulty

Scenario

Normal Dungeon

Required Fame

(Test Server)

Required Fame

(Live Server)

Difficulty Unlock Conditions

Normal

x

x

4,176

4,176

-

Expert

x

x

8,602

8,602

Clear In Single Player On Normal Difficulty

Master

x

x

13,363

13,195

Cleared In Single Player On Expert Difficulty

King

x

x

20,103

21,675

Cleared In Single Player On Master Difficulty

Heroes Normal

 

x

23,883

25,837

Cleared In Single Player On King Difficulty​

Heroes Expert

 

x

27,052

29,369

Clear Heroes In Single Player On Normal Difficulty Less Than 20 Hits

Coin Usage Less Than 10 Times​ 

Heroes Master

 

x

28,791

30,946

Clear In Single Player On Heroes Expert Difficulty 15 Or Less Hits

Coin Usage Less Than 5 Times​ 

Heroes King

 

x

30,162

32,523

Clear In Single Player On Heroes Master Difficulty Less Than 10 Hits

Coin Usage Less Than 1 Time​ 

Growth Dungeons
  • During level 100~109 if you have no current epic quests remaining the corresponding growth dungeons will open to help you level up.
  • The growth dungeon consists of 4 difficulty levels, the same as the scenario dungeon.
  • You cannot enter the growth dungeon when there are active quests or when you reach level 110.
Regional Weakness System
  • This is a weakness system that applies from Heroes difficulty or higher of the following 4 regions
    • Outermost Sanctuary
    • Herring Islands
    • Namenlos
    • Destroyed Castle of the Dead
  • The area weaknesses changes every 6 hours, except for weakness attributes that appeared in the area. Weaknesses reset everyday, and the same weaknesses will not appear again in a row the next day. Weaknesses can be checked on either region panel (the screen on Philasia) or dungeon selection screen.
  • There are 2 type of debuff: Elemental () and Status ()
    • Elemental debuff decreases the resistance of a certain element. It's decreased by 15, 30, 45, 60 for Hero Normal, Expert, Master, King, respectively.
    • Status debuff decreases the resistance of a certain status ailment from shock, poison, bleeding and burn. It's decreased by 5%, 10%, 15%, 20% for Hero Normal, Expert, Master, King, respectively.
Advance Dungeon: Noblesse Code
  • Story: The nobles who opposed the emperor.
    • They secretly gather forces from Northpiece as a base, and under the strict security surrounding the island, they develop weapons and conduct secret experiments at the same time. Sometimes even the imperial army is visible.
    • Now, something that will shake the heavens once again is about to reveal itself.
  • Fame Requirement: 17,880 (Normal) 23,788 (Expert) 29,631 (Master)
  • Entry Material Noblesse Code Admission Ticket + 60 FP
    • Each difficulty will have their own ticket. If you buy the Expert ticket, you can also enter normal mode. If you buy Master ticket, you can also enter expert and normal mode.
  • Dungeon Information
    • Time Limit: A 50-minute time limit applies at the start of the content. As long as you do not leave the party, you can continue to challenge for a limited time.
    • Dungeon Abandon: Can be abandoned to retry. Ticket and FP are not refunded. 
    • Combat Restrictions: Consumables, coins are unusable. You cannot change your gear once you start the run. HP, MP and CD status is maintained throughout a run.
  • Team Formation: You can form a team of 1 to 4 characters in your account. The team will be fixed until the next reset day.
  • Dungeon Progression System: This is a 4-men tag-team style dungeon where you progress through the dungeon and for each room you pick one of your 4 characters to attempt. Clear a room to progress to the next one. 
  • Rewards: Rewards are 1~2 epic pieces per character + mats for the character that consumed FP. Pieces can be cursed. 

Advanced dungeon: Destroyed Castle of the Dead
  • Story: The battle between Soldoros. The aftermath leads to the destruction of Zelva and the Castle of the Dead.
    • And what you see in the Destroyed Castle of the Dead are Luke's creatures who thought everything would stop after Luke's death.
  • Fame Requirement: 18,612 (Normal) 24,472 (Expert) 30,267 (Master)
  • Entry Material Destroyed Castle of the Dead Admission Ticket + 30 FP
    • Each difficulty will have their own ticket. If you buy the Expert ticket, you can also enter normal mode. If you buy Master ticket, you can also enter expert and normal mode.
  • Dungeon Information
    • Time Limit: A 30-minute time limit applies at the start of the content. As long as you do not leave the party, you can continue to challenge for a limited time.
    • Dungeon Abandon: You can retreat to temporarily leave the dungeon. Can be abandoned to give up the current run. Ticket and FP are not refunded.
    • Combat Restrictions: Using coins does not reset CD. You cannot change your gear once you start the run. HP, MP and CD status is maintained throughout a run.
    • Team Formation: Can be entered as a party up to 4 players. 
  • Dungeon Progression System: This is a Oculus style dungeon where you go through a rectangular map. A room can have buffs, debuffs or special abilities (star icon) that can be used once per player via tab key.
  •  Additional Reward: Additional rewards can be obtained on selected maps. 
  •  Buff Effects: Beneficial effects occur on the selected map.
  •  Debuff Effects: Harmful effects occur on the selected map.
  •  Special Effects:
    •  Enhancement: Increases all attribute enhancements of the user for a certain period of time.
    •  Decrease Defense: Decreases the enemy's defense for a certain period of time.
    •  Shield: Protects the user with a shield for a period of time and reflects accumulated damage.
    •  Cure: All buffs and debuffs acquired in the dungeon are removed.
    •  Mobile Portal: Creates a portal that moves to a room with a specific named and boss monster.
    •  Normal Monster Instant Death: Instantly kills all normal monsters on the current map.
    •  View Full Map: Hidden information of all minimaps will be revealed.
  • Rewards: Each named mob has a chance to drop gears. Clear the dungeon to obtain a certain number of gears.
New Equipment
  • Dev's Note: Damage increase and buff power options were added with the purpose of reducing the complexity of equipment farming and allowing you to more intuitively check your character's strength.
    • Therefore, I thought it would be helpful when recruiting a party, so I considered adding damage increase and buff power items to the basic area of ​​my information window.
    • However, since it is virtually impossible to display information on various options that are activated only within the dungeon or conditionally in town, we decided that the adventurer's fame was more reliable only in the village and added it to the detailed information area.
  • Following level 105 gears will be added: Common, Uncommon, Rare (tradable), Unique (untradable), Legendary (tradable), Fixed/Custom Epic (untradable). Their info here.
  • For level 105 equipment items, options related to damage/buff power are added as new options (Damage Amplification and Buff Amplification)
  • Level 100 Fragment of the Deep Abyss swap will be added. Tradable, but it’ll be almost impossible to farm it purely from dungeons and its boost will be relatively low.
New Materials
  •  Frost Crystal Fragments: Materials to buy selectable 105 unique boxes, entry level enchantment beads and 95 abyss swap gear 
  •  Ominous Crystals: Materials to buy selectable epic boxes (normal dungeon), frost crystal fragments and engraving stones 
  •  Golden Beryl: Used for option growth, transfer and level transfer of epics 
  •  Red Twilight Crystals: Materials to buy selectable epic box (Noblesse Code, Destroyed Castle of the Dead)
  • Mats with subscripts (E.g. Shining Frost Crystal Fragments) are account-bound. 
New Enchants

Card Name

Rarity

Slot

Max Stat

Pure Paidion Card 

Unique

Weapon, Top, Bottom

Live Server: Weapon

Spirit +50

(Buffer-Only Single-Player Option)

Independent Attack +50

Intelligence +20


Live Server

Fire +15

Light+15

 Chaos Angel Lucifer Card

Unique

Weapon, Top, Bottom

Vitality +100

(Buffer-Only Single-Player Option)

Independent Attack +70

Intelligence +40

Light Monster Phyton Card

Unique

Weapon, Top, Bottom

Live Server: Weapon

Spirit +50

(Buffer-Only Single-Player Option)

Independent Attack +50

Intelligence +20


Live Server

Shadow +15

Light +15

Archangel Michael Card

Unique

Weapon, Top, Bottom

Spirit +100

(Buffer-Only Single-Player Option)

Independent Attack +70

Intelligence +40

Drakka Anst_zero Card

Unique

Head/Shoulder

Intelligence +25

Magic Critical Rate +6%

Drakkanida Card

Unique

Head/Shoulder

Strength +25

Physical Critical Rate +6%

Drakka Anst Card

Unique

Belt, Shoes

Intelligence +35

Magic Critical Rates+3%

Eternal Flame Captain Stark Card

Unique

Head/Shoulder

Skill Attack +1%

Physical Attack +30

Magic Attack +30

Independent Attack +30

Physical Critical Rate +5%

Magic Critical Rate +5%

 Vault Mx_3 Card

Unique

Head/Shoulder, Belt, Shoes

Live Server: Weapon

Strength +50


Live Server

Fire +15

Water +15

King Destroyer Card

Unique

Head/Shoulder, Belt, Shoes

Strength +100 

Mad Rike Card

Unique

Head/Shoulder, Belt, Shoes

Live Server: Weapon

Intelligence +50

(Buffer-Only Single-Player Option)

Magic Critical Rate +5% 


Live Server

Shadow +15

Water +15

Risen Gold Clown Card

Unique

Weapon

All Attribute Enhancement +13 

Tomboy Becky Card

Unique

Head/Shoulder, Belt, Shoes

Intelligence +100

(Buffer-Only Single-Player Option)

Magic Critical Rate +7% 

Light Calvary Card

Unique

Belt, Shoes

Strength +35

Physical Critical Rate +3% 

 Queen Destroyer Card

 Legendary

Necklace, Bracelet, Ring 

Fire +35

Light +35

Abyssal Walker Card

 Legendary

Necklace, Bracelet, Ring 

Water +35

Shadow +35

Unstable Rift Card

 Legendary

Necklace, Bracelet, Ring 

All Element +33

  • Dev's Note: As new enchantment cards were added, a phenomenon occurred where there was an inconsistency between the performance of some enchantment cards/orbs and the adventurer reputation value between buffer classes. Therefore, we have adjusted this so that there is no imbalance between buffer jobs.

Card/Orb Name

Fame (Before)

Fame (After)

Leste, Sirocco Devoid of Thought

Upgrade 0/2

Adventurer Fame 106

 

Upgrade 1/2

Adventurer Fame 106

 

Upgrade Max

Adventurer Fame 130 

Upgrade 0/2

Adventurer Fame 106

 

Upgrade 1/2

Adventurer Fame 130

 

Upgrade Max

Adventurer Fame 147 

Leveche, Sirocco Devoid of Self

Assassin in the Fog

Roxy


Scenario and Growth Dungeon Rewards
 

Normal

Expert

Master

King

Tradability

105 Rare Equipment

X

   

Tradable

​105 Unique Equipment

X

X

  

Untradable

105 Epic Equipment

(Fixed Option)

X

X

X

X

Untradable

Frost Crystal Fragments

X

X

  

Untradable

Shining Frost Crystal Fragments

X

X

  

Account-Bound

Ominous Crystals

 

X

X

X

Untradable

Resonant Ominous Crystals

 

X

X

X

Account-Bound

Ryan Core

 

X

X

X

Untradable

Golden Beryl

 

X

X

X

Account-Bound


Normal Dungeon Rewards
 

Normal

Expert

Master

King

Hero Normal

Hero Expert

Hero Master

Hero King

Tradability

Level 105

Unique

X

       

Untradable

Level 105 Epic (Fixed Option)

X

X

X

X

X

X

X

X

Untradable

Level 105 Epic (Custom Option)

    

X

X

X

X

Untradable

Frost Crystal Fragments

X

       

Untradable

Shining Frost Crystal Fragments

X

       

Account-bound

Ominous Crystals

X

X

X

X

X

X

X

X

Untradable

Resonant Ominous Crystals

X

X

X

X

X

X

X

X

Account-bound

Ryan Core

X

X

X

X

X

X

X

X

Untradable

Harmony Crystal

    

X

X

X

X

Untradable

Golden Beryl

X

X

X

X

X

X

X

X

Account-bound

Monter Card

X

X

X

X

X

X

X

X

Tradable

(1 time)


Noblesse Code Reward
 

Normal

Expert

Master

Tradability

105 Epic Equipment

(Fixed Option)

x

x

x

Untradable

​105 Epic Equipment

(Custom Option)

 

x

x

Untradable

105 Legendary Equipment

 

x

x

Tradable

(Sealed)

Fragment of the Deep Abyss

 

x

x

Tradable

(Cannot be exchanged when worn, cannot be resealed) 

Red Twilight Crystal

x

x

x

Untradable

Fragmented Red Twilight Crystal

x

x

x

Account-bound

Condensed Ryan Core

x

x

x

Account-bound

Shining Harmony Crystal

 

x

x

Account-bound

Flawless Golden Beryl

x

x

x

Tradable

Noblesse Code (Normal) Admission Ticket

x

  

Tradable

(1 time)

Noblesse Code (Expert) Admission Ticket

x

  

Untradable

Noblesse Code (Expert) Admission Ticket

 

x

 

Tradable

(1 time)

Noblesse Code (Master) Admission Ticket

 

x

x

Untradable

Noblesse Code (Master) Admission Ticket

  

x

Tradable

(1 time)

Monster Card

x

x

x

Tradable

(1 time)


Destroyed Castle of the Dead Rewards
 

Normal

Expert

Master

Tradability

105 Epic Equipment

(Fixed Option)

x

x

x

Untradable

​105 Epic Equipment

(Custom Option)

 

x

x

Untradable

105 Legendary Equipment

 

x

x

Tradable

(Sealed)

Fragment of the Deep Abyss

 

x

x

Tradable

(Cannot be exchanged when worn, cannot be resealed) 

Red Twilight Crystal

x

x

x

Untradable

Fragmented Red Twilight Crystal

x

x

x

Account-bound

Condensed Ryan Core

x

x

x

Account-bound

Shining Harmony Crystal

 

x

x

Account-bound

Flawless Golden Beryl

x

x

x

Tradable

Destroyed Castle of the Dead (Normal) Admission Ticket

x

  

Tradable

(1 time)

Destroyed Castle of the Dead (Expert) Admission Ticket

x

  

Untradable

Destroyed Castle of the Dead (Expert) Admission Ticket

 

x

 

Tradable

(1 time)

Destroyed Castle of the Dead (Master) Admission Ticket

 

x

x

Untradable

Destroyed Castle of the Dead (Master) Admission Ticket

  

x

Tradable

(1 time)

Monster Card

x

x

x

Tradable

(1 time)


Gabriel's Secret Shop
 

Normal

Expert

Master

King

Hero Normal

Hero Expert

Hero Master

Hero King

Tradability

Level 105 Epic (Fixed Option)

X

X

X

X

X

X

X

X

Untradable

Level 105 Legendary

    

X

X

X

X

Tradable

Fragment Of Deep Abyss

Unique

    

X

X

X

X

Tradable

Resonant Ominous Crystals

X

X

X

X

X

X

X

X

Untradable

Golden Beryl

X

X

X

X

X

X

X

X

Account-bound

Condensed Ryan Core

X

X

X

X

X

X

X

X

Account-bound

Shining Harmony Crystal

    

X

X

X

X

Account-bound

Noblesse Code

(Normal) Admission Ticket

  

X

X

    

Account-bound

Destroyed Castle Of The Dead (Normal) Admission Ticket

  

X

X

    

Account-bound

Noblesse Code

(Expert) Admission Ticket

    

X

X

  

Account-bound

Destroyed Castle Of The Dead (Expert) Admission Ticket

    

X

X

  

Account-bound

Noblesse Code

(Master) Admission Ticket

      

X

X

Account-bound

Destroyed Castle Of The Dead (Master) Admission Ticket

      

X

X

Account-bound


Premium Card Rewards

Obtainable Item

Tradability

Information

Level 105 Legendary

Tradable

(Sealed)

You Can Obtain One Of The 105 Lv Legendary Equipment With An Equal Chance.

Option Level Values ​​are The Same Regardless Of Dungeon Difficulty.

Fragment of Deep Abyss

Unique

Tradable

(Cannot be exchanged when worn, cannot be resealed) 

One Of The New Buff-Enhancing Equipment, 'Fragment Of Deep Abyss' Equipment, Can Be Obtained With An Equal Probability. 

Golden Beryl

Account-bound

Required To Use Npc Loton's “Option Growth, Transfer, Level Transfer” Function.

Level 110 Normal Dungeon Card Album

Untradable

Obtain One Of The Named/Boss Monster Cards That Are Dropped From Lv 110 Normal Dungeons With Each Probability.


New NPC Shops
Captain Schmidt

New Sale Items

Cost

1 Level 105 Normal Dungeon Epic Gear Selection Box

1,527 Ominous Crystals

1 Fragment Of The Abyss Set Selection Box

300 Frost Crystal Fragment

1 Level 105 Unique Weapon Box

500 Frost Crystal Fragment

1 Level 105 Unique Armor Box

500 Frost Crystal Fragment

1 Level 105 Unique Accessory Box

500 Frost Crystal Fragment

1 Level 105 Unique Special Equipment Box

500 Frost Crystal Fragment

1 Ominous Crystal

1 Resonant Ominous Crystals

1 Frost Crystal Fragment

1 Shining Frost Crystal Fragments

1 Frost Crystal Fragment

1 Ominous Crystal

  • Entry Level Enchantment Orb Selection Box - Cost 300 Frost Crystal Fragments 

DPS

Buffer

Slot

Stat

Slot

Stat

Weapon

+10 All Elemental 

-

-

Top, Bottom

+45 Physical / Magic / Independent Attack 

Weapon, Top, Bottom

+65 Str / Int

+30 Spi / Vit

Head / Shoulder, Belt, Shoe

+5% Physical / Magic Critical Hit Rate 

Head / Shoulder, Belt, Shoe

+30 Str / Int

+65 Spi / Vit

Accessory

+21 All Elemental 

Accessory

+38 Str / Int

+34 Spi / Vit

Sub Equipment

+45 Physical / Magic / Independent Attack 

Sub Equipment

+55 All Stat

Magic Stone

+17 All Elemental 

Magic Stone

+40 All Stat

Earring 

+100 All Stat 

Earring 

+100 All Stat


Meryl Pioneer
  • 1 Red Twilight Crystal: Cost 1 Fragmented Red Twilight Crystal
  • Destroyed Castle of the Dead (Advanced) equipment selection box
    • Cost 400 Red Twilight Crystal
    • This box allows you to select one of the level 105 Epic (Fixed Option) that can normally obtained from level 110 Normal Dungeons (Master or above) and Destroyed Castle of the Dead Advanced Dungeon.
Lindsey Rossum
(Noblesse Code Channel)
  • 1 Red Twilight Crystal: Cost 1 Fragmented Red Twilight Crystal
  • Noblesse Code Equipment Selection Box (Advanced) equipment selection box
    • Cost 400 Red Twilight Crystal
    • This box allows you to select one of the level 105 Epic (Fixed Option) that can normally obtained from level 110 Normal Dungeons (Master or above) and Noblesse Code Advanced Dungeon.
Magar Rosenbach
  • Untradable Mythic Box: Cost 3  Guiding Light
  • 1 Destroyed Castle of the Dead (Normal) admission ticket: Cost 480  Time's Guide Stones
  • 1 Destroyed Noblesse Code (Normal) admission ticket: Cost 960  Time's Guide Stones
  •  Power Essence (Account-bound): Cost 3 Legendary Souls 
Loton
  •  Engraving Stone: Cost 5 Ominous Crystals (Also available at Dorothy)
  • 1 Golden Beryl: Cost 1 Flawless Golden Beryl
Others
  • Kiri: 1 Ryan Core, cost 1 Condensed Ryan Core
  • Klonter: 1 Harmony Crystal, cost 1 Shining Harmony Crystal
  • Jun: 10 Powerful Energy, cost 20 Ryan Core

New System Changes
Explorer Club Season 4
  • Dev's Note: It has been found that players who start the dungeon for the first time and play with equipment of rare grade or lower are having difficulty playing the game. 
    • Accordingly, the overall stats were redistributed while increasing the weight of the stat characteristics of the initial adventure group level. 
    • In addition, we have updated the system to provide more practical help than before by changing the items that can be bought in the explorer shop.
  • The maximum level of the adventure club is expanded to level 50. Adventure club trait are expanded and changed.
  • Arad adventure characters stats will now follow fame instead of exorcism formulas. Arad adventure dungeons will be rebalanced.

Level

Attribute Info

Item Acquisition 

1

All Stat + 100

-

2

All Stat + 110

Dungeon Clear Exp +10% 

3

All Stat + 125

Dungeon Clear Exp +10% 

4

All Stat + 140

Dungeon Clear Exp +10% 

5

All Stat + 150

Dungeon Clear Exp +10% 

6

All Stat + 160

Dungeon Clear Exp +10% 

7

All Stat + 170

Dungeon Clear Exp +10% 

8

All Stat + 180

Dungeon Clear Exp +10% 

9

All Stat + 190

Dungeon Clear Exp +10% 

10

All Stat + 200

Dungeon Clear Exp +10% 

11

All Stat + 210

Dungeon Clear Exp +10% 

12

All Stat + 220

Dungeon Clear Exp +10% 

13

14

15

All Stat + 220

Dungeon Clear Exp +10% 

+1 Additional Ominous Crystal

16

All Stat + 230

Dungeon Clear Exp +10% 

Auction House Registration Number (Account) +10

+1 Additional Ominous Crystal

17

+1 Additional Ominous Crystal

18

All Stat + 240

Dungeon Clear Exp +10%

Auction House Registration Number (Account) +10 

+1 Additional Ominous Crystal

19

+1 Additional Ominous Crystal

20

All Stat + 250

Dungeon Clear Exp +10%

Auction House Registration Number (Account) +10 

+1 Additional Ominous Crystal

21

22

23

24

25

All Stat + 260

Dungeon Clear Exp +10%

Auction House Registration Number (Account) +10 

+1 Additional Ominous Crystal

+1 Additional Fragmented Twilight Red Crystal

26

27

28

29

30

All Stat + 270

Dungeon Clear Exp +10%

Auction House Registration Number (Account) +10 

+1 Additional Ominous Crystal

+1 Additional Fragmented Twilight Red Crystal 

31

32

33

34

35

All Stat + 280

Dungeon Clear Exp +10%

Auction House Registration Number (Account) +10 

+1 Additional Ominous Crystal

+1 Additional Fragmented Twilight Red Crystal 

36

37

38

39

40

All Stat + 290

Dungeon Clear Exp +10%

Auction House Registration Number (Account) +10

+1 Additional Ominous Crystal

+1 Additional Fragmented Twilight Red Crystal 

41 ~ 50

All Stat + 290

Dungeon Clear Exp +15%

Auction House Registration Number (Account) +10

+1 Additional Ominous Crystal

+1 Additional Fragmented Twilight Red Crystal 

  • Valor Crystal shop changes as follow:

Items Available For Purchases

Adventure Club Level

Purchase Material

Purchase Restrictions

Level Limit

Improved Growth Pot

2

1

20 Per Month

1~99

(Level 10~29) 1 Level Up

4

2

17 Per Month

10~29

(Level 30~49) 1 Level Up

8

5

12 Per Month

30~49

(Level 50-69) 1 Level Up

12

8

5 Per Month

50~69

(Level 70-89) Level 1 Advancement Zone

20

50

5 Per Month

70~89

Level (90~99) 1 Level Up

25

70

2 Per Month

90~99

Sub Equip Quest Clear Ticket

15

150

1 Per Month

60~

Magic Stone Quest Clear Ticket

20

200

1 Per Month

65~

Earring Quest Clear Ticket

25

250

1 Per Month

90~

(Level 1~99) Attack Power Increase Potion

10

20

20 Per Month

1~99

  • Adventure Token Shop Changes:
    • Some items will be replaced by the following - 160 Abyss Fragment Box, Selectable 105 Unique Box, Selectable 105 Epic Box, Exile Talisman Box, 16 Play Point Box, Shining Mystery Box 
  • EXP Capsules:
    • Can be usable at up to level 109. Required EXP per capsule reduced by 50%. 
    • Can accumulate up to 20 capsules

  • Weekly Info Tab: 2+2, 3+3, night of revelations will be removed
Play Point System
  • Dev's Note: We hope that clearing the dungeon bring joy to the players, and we have added a system called play points.
    • You can earn some play points just by logging in every week, and we hope that adventurers who have difficulty playing due to lack of time will be able to challenge various dungeons using accumulated play points. 
  • For every 30 FP used you can obtain 1 Play Point. It's counted per character (So no, you can't just burn up FP from dead alts using FP Express to feed your main).
  • You can hold up to 100 points. Points will not reset daily or weekly.
  • In live server, you can carry unlimited number of the untradable entry tickets

Items Available For Purchase

Material Required

More Information

30 Play Points

-

Obtain 30 play points

Can be bought once per character per week

 Noblesse Code (Normal)

Admission Ticket

32 Play Points 

An Admission Ticket That Allows You To Enter Noblesse Code (Normal)

 Noblesse Code (Expert)

Admission Ticket

40 Play Points

An Admission Ticket That Allows You To Enter Noblesse Code (Normal ~ Expert)

 Noblesse Code (Master)

Admission Ticket

48 Play Points

An Admission Ticket That Allows You To Enter Noblesse Code (Normal ~ Master)

 Destroyed Castle Of The Dead (Normal)

Admission Ticket

16 Play Points

An Admission Ticket That Allows You To Enter The Destroyed Castle Of The Dead (Normal)

 Destroyed Castle Of The Dead (Expert)

Admission Ticket

20 Play Points

An Admission Ticket That Allows You To Enter The Destroyed Castle Of The Dead (Normal ~ Expert)

 Destroyed Castle Of The Dead (Master)

Admission Ticket

24 Play Points

An Admission Ticket That Allows You To Enter The Destroyed Castle Of The Dead (Normal ~ Master)


Achievements
  • Dev's Note: Achievements are a system added to keep track of your play and provide objectives as you play DFO.
    • We've added a number of achievements to DFO's various daily plays.
    • The core of the achievement is to allow you to experience a variety of plays based on the record rather than forcing you to play for the materials.
  • 5 categories of achievements will be added to the adventure club. You can obtain various level 110 materials as you unlock achievements. 
  • Challenge will be changed to a subcategory of the achievement system. Requirements and rewards for challenges will remain unchanged (removed contents will have their corresponding challenges removed). 
  • You can obtain reputation titles (eg: experienced, DFO beginner, special, etc)  according to achievements unlocked. These will be shown above your character’s names (not to be confused with titles that you equip). 

Urgent Mission
  • Emergency missions will randomly appear during a normal dungeon run. A rift will appear in the marked rooms, enter the rift to begin the mission. Complete the mission to obtain rewards. 

Urgent Mission Rewards
 

Normal

Expert

Master

King

Hero Normal

Hero Expert

Hero Master

Hero King

Tradability

Level 105 Epic (Fixed Option)

 

X

X

X

X

X

X

X

Untradable

Level 105 Epic (Custom Option)

    

X

X

X

X

Untradable

Ominous Crystals

X

       

Untradable

Resonant Ominous Crystals

X

       

Account-Bound

Golden Beryl

 

X

X

X

    

Account-Bound

Flawless Golden Beryl

    

X

X

X

X

Tradable

Condensed Ryan Core

 

X

X

X

X

X

X

X

Account-Bound

Shining Harmony Crystal

    

X

X

X

X

Account-Bound

Noblesse Code

(Normal) Admission Ticket

  

X

X

    

Account-Bound

Destroyed Castle Of The Dead (Normal) Admission Ticket

  

X

X

    

Account-Bound

Noblesse Code

(Expert) Admission Ticket

    

X

X

  

Account-Bound

Destroyed Castle Of The Dead (Expert) Admission Ticket

    

X

X

  

Account-Bound

Noblesse Code

(Master) Admission Ticket

      

X

X

Account-Bound

Destroyed Castle Of The Dead (Master) Admission Ticket

      

X

X

Account-Bound

Unstable Rift Card

  

X

X

X

X

X

X

Tradable

(1 time)



DFO Missions
  • Daily and weekly missions will be added. Daily missions apply per character, weekly per account. 
  • Uncleared daily missions can be changed for free once per day and for 1,000 gold after that. 
  • Uncleared daily missions will grant a rest bonus the next day. Stacks up to 12 rest bonuses. When you have at least 4 rest bonuses and clear a daily mission, consume 4 rest bonuses to obtain the reward one more time. 

Daily Mission Rewards

Obtainable Items

Tradability

Description

Ominous Crystal

Untradable

Used To Purchase The Following Items From Npc Captain Creo, Captain Schmidt, Meryl Pioneer, And Audruze Shop.

 - 105 Lv Normal Dungeon Epic Equipment Selection Box

 - Frostbite Crystal Shard


Used To Purchase The Following Items From Npc Roton And Dorothy Shops.

 - Engraved Stone 

Resonant Ominous Crystals

Account-bound

Used To Purchase The Following Items From Npc Captain Creo, Captain Schmidt, Meryl Pioneer, And Audruze Shop.

 - Ominous Crystal 

Daily Mission Completion Rewards

Untradable

This Is A Reward That Can Be Obtained By Completing All Daily Missions.

When Opening The Item, You Can Obtain One Of The Following Items With Each Probability.

 - One Of The 105 Lv Fixed Option Epic Equipment That Can Be Acquired In Level 110 Normal Dungeon Master Difficulty

  Option Level Values ​​appear The Same As Those Dropped By Monsters In Level 110 Normal Dungeon Master Difficulty.

 

 - One Of The Monster Cards That Can Be Obtained From Lv 110 Normal Dungeon

  'Unstable Rift Card' Does Not Appear.

 

 - Ominous Crystal Box

  When Used, You Can Obtain An Ominous Crystal And A Resonant Ominous Crystal Item. 


Weekly Mission Rewards

Obtainable Items

Tradability

Description

Red Twilight Crystal Box

Untradable

You Can Get Fragmented Red Twilight Crystal And Red Twilight Crystal Items When Used.

Golden Beryl

Account-Bound

Required To Use Npc Loton's “Option Growth, Transfer, Level Transfer” Function.

Condensed Ryan Core

Account-Bound

Used To Purchase The Following Items From The Npc Shop.

 - Ryan Core 

Shining Harmony Crystal

Account-Bound

Used To Purchase The Following Items In The Npc Shop.

 - Harmony Crystal

Weekly Mission Completion Rewards

Account-Bound

This Is A Reward That Can Be Obtained By Completing All Weekly Missions.

When Using This Item, You Can Select One Of The Level 105 Fixed Option Epic Equipment That Can Be Obtained In Level 110 Normal Dungeon Master Difficulty.

 - Option Level Values ​​appear The Same As Those Dropped By Monsters In Lv 110 Normal Dungeon Master Difficulty. 



Monster Encyclopedia
  • Consists of monsters of 110 dungeons and applies per account. 
  • Obtain monster fragments through various methods to increase corresponding monster rank. You can unlock monster art, information and story according to rank. 
  • Each dungeon has 3 monster rank requirements. You can obtain a reward for each requirement if you meet them.
    • You can obtain rewards such as Ominous Crystal, Red Twilight Crystal, Transformation Costume, and Cosmetic Hat Avatar.
  • Monster Fragments are obtained with a probability whenever the target monster is defeated. Monster fragments can be disassembled and refine in the monster encyclopedia UI.
    • It is possible to obtain a fragment that is one level lower than that of the monster by disassembling a specific fragment.
    • Refining can be carried out using multiple fragments of the same grade, and if successful, you can acquire a fragment one grade higher.
    • In order to increase the monster level, you must consume the fragments that match the level.

Upgrade

Materials Needed to Upgrade a Corresponding Monster

Number of Fragment Needed

0 Star → 1 Star

★ Fragments

10

1 Star → 2 Stars

★★ Fragments

10

2 Stars → 3 Stars

★★★ Fragments

10

3 Stars → 4 Stars

★★★★ Fragments

10

4 Stars → 5 Stars

★★★★★ Fragments

10



Safe Gear Upgrade
Reinforcement
  • Dev's Note: ​We have added a safety enhancement system that does not decrease the value up to +12 enhancement only for weapon
    • ​The initial success rate is lower than that of normal reinforcement and the cost of one trial is slightly expensive, but in case of failure, the correction probability is continuously accumulated. Reduced average cost. Due to these parts, we think that it will be another option for adventurers to upgrade their equipment.
    • In the case of "Ryan Core", a new untradable material item for safety enhancement, it has been arranged so that it can be acquired naturally through repeated dungeon play, and the "Condensed Ryan Core" item (account-bound version) can also be acquired in the same way.
    • Through this, we expect that you will be able to experience the natural growth of your character as you play the dungeon.
  • So in a nutshell, this system costs more to do, but when you fail, the number doesn't go down. And the more you fail, the higher chance you success.
  • New system that consumes new material,  Ryan Core, is added.
    • Only applies up to +12 Reinforcement (weapons).
    • Probability increases with each failure. Increased values reset if you succeed.
    • Titles, consumables, and avatar effects that increase the success rate of normal enhancement do not apply to safety enhancement.
  • Information for each Reinforcement is as follows:

 

Cost

Probability Of Success

Increase Per Failure

+0 → +1 Attempts

29 Ryan Core

180,360 Gold 

100%

-

+1 → +2 Attempts

30 Ryan Core

180,360 Gold 

100%

-

+2 → +3 Attempts

31 Ryan Core

180,360 Gold 

100%

-

+3 → +4 Attempts

32 Ryan Core

180,360 Gold 

100%

-

+4 → +5 Attempts

59 Ryan Core

359,265 Gold 

80%

5%

+5 → +6 Attempts

66 Ryan Core

400,300 Gold 

70%

5%

+6 → +7 Attempts

72 Ryan Core

432,948 Gold 

60%

5%

+7 → +8 Attempts

80 Ryan Core

481,989 Gold 

50%

5%

+8 → +9 Attempts

90 Ryan Core

546,593 Gold 

40%

5%

+9 → +10 Attempts

105 Ryan Core

633,275 Gold 

30%

5%

+10 → +11 Attempts

356 Ryan Core

2,153,040 Gold 

8%

2%

+11 → +12 Attempts

1,108 Ryan Core

6,704,400 Gold 

3%

1%


Safe Gear Upgrade
Amplification
  • Dev's Note: A safe amplification system that does not drop upon failure until +10 amplification is also added.
    • Compared to general amplification, the initial success probability is low and the cost of one attempt is slightly expensive, but in case of failure, the correction probability is continuously accumulated. Due to these parts, we think that it will be another option for adventurers to amplify their equipment . 
    • However, unlike safe reinforcement, amplification is not a system that requires a high value for dungeon play, and forcing it through safety reinforcement is also against our intention, so we set a lower number as a limit compared to safety reinforcement.
    • "Harmony Crystals", a material for safety amplification, has also been added so that it can be acquired naturally through dungeon play over a certain difficulty level, just like "Ryan Core".
  • So in a nutshell, this system costs more to do, but when you fail, the number doesn't go down. And the more you fail, the higher chance you success.
  • New system that consumes new material,  Harmony Crystals, is added.
    • Only applies up to +10 Amplification.
    • Probability increases with each failure. Increased values reset if you succeed.
  • Information for each Reinforcement is as follows:

 

Cost

(Weapon)

Cost

(Non-Weapons)

Probability Of Success

Increase Per Failure

+0 → +1 Attempts

36 Harmony Crystal

430,100 Gold 

16 Harmony Crystal

189,860 Gold

100% 

-

+1 → +2 Attempts

41 Harmony Crystal

490,600 Gold 

21 Harmony Crystal

250,360 Gold

100% 

-

+2 → +3 Attempts

46 Harmony Crystal

551,100 Gold 

26 Harmony Crystal

310,860 Gold

100% 

-

+3 → +4 Attempts

51 Harmony Crystal

611,600 Gold 

31 Harmony Crystal

371,360 Gold

100% 

-

+4 → +5 Attempts

55 Harmony Crystal

876,652 Gold 

46 Harmony Crystal

490,750 Gold

70% 

10%

+5 → +6 Attempts

67 Harmony Crystal

1,072,098 Gold 

58 Harmony Crystal

615,450 Gold

60% 

10%

+6 → +7 Attempts

109 Harmony Crystal

1,730,400 Gold 

98 Harmony Crystal

1,043,132 Gold

50% 

10%

+7 → +8 Attempts

122 Harmony Crystal

1,932,679 Gold 

109 Harmony Crystal

1,157,283 Gold

50% 

5%

+8 → +9 Attempts

230 Harmony Crystal

3,656,400 Gold 

212 Harmony Crystal

2,246,200 Gold

40% 

5%

+9 → +10 Attempts

320 Harmony Crystal

5,084,870 Gold 

277 Harmony Crystal

2,937,440 Gold

30% 

5%


Option Growth
  • Dev's Note: Since there is no set option for level 105 Epic, character damage may temporarily decrease as the set option is broken during the process of changing from level 100 Epic Graduation to level 105 Epic.
    • Therefore, to prevent damage reduction, it is recommended to change at least 3 parts at a time.
    • At the planning stage, we also considered ways to solve this problem by further upgrading the performance of the level 105 Epic, but the performance difference with the level 105 Unique is too wide, so new/returning adventurers are more likely to experience difficulties in farming.
    • Meanwhile, as the farming structure has been drastically changed this time, from the point of view of players graduated from level 100, it is highly likely that they will be hesitant at first about using existing graduation items as materials when acquiring level 105 Epic.
    • Please note that this farming structure is designed to be advantageous to proceed as quickly as possible in the early stages. 
  • Through NPC Loton, you can feed gears of the same slot to increase the level of the base gear. 
  • If the gears have different options the options will gain less EXP and will only gain up to 1 level at once. Has a chance for great success that will grant double exp. 
  • In the example below (left), both items have the same options, therefore the EXP increased a huge amount. On the right picture, only Option 3 are the same, thus it increased by 4 levels, whereas option 1, 2 and 4 are different, thus only increased by 1 level.
  • Reinforced / Amped / Refined / Enchanted gear cannot be used to feed. 
  • Sirocco weapon, max BP rolled Sirocco and Ozma gears will be treated as gears with level 20 options when used to feed. 
  • Cost:
    • 25 Golden Beryls, 25,000 gold, 1 Power Essence (if neither of the gears have options above level 20) 
    • 50 Golden Beryl, 50,000 gold, 1 Power Essence (if either of the gears have at least 1 option with over level 20). 
Option Transfer System
  • For custom epics 1 option can be transferred from another gear. 
  • When a gear’s option is replaced this way, the gear can no longer have its options replaced except for the option that was changed. In the left picture below, since this is a clean piece, you can pick any option to change. However, in the right picture, this piece already have option 1 changed, therefore, option 1 is the only one available to change again.
  • Replaceable options will be marked with yellow arrows next to them.
  • Ingredient epic will disappear. Reinforced / Amped / Refined / Enchanted gear cannot be used to feed. You cannot transfer options that already exist on base gear. 
  • Cost: 250 Golden Beryls, 250,000 gold, 2 power essences. 
Option Level Transfer System
  • Option levels can be transferred over to another gear (similar to Inheriting). 
  • Gears have to be same slot and ingredient gear will disappear. 
  • Cost: 500 Golden Beryls, 500,000 gold, 5 Power Essences. 

Character Related Changes
Incapacitation
  • Incapacitation gauges will be added. Certain bosses and named mobs will have them and their own weaknesses. Exploit weaknesses to deplete the gauge. When depleted bosses will no longer be immune to status ailments and holds. Gauge recovers over time and will have higher value than before. 
Status Ailment Reorganization
  • Status ailments will no longer have levels. Class skills that affect status ailment res will be rescaled. Effects will be changed as following: 

Effect

Description

Freeze/Burn

Attacks With Freeze Effect On Burning Enemies Will Immediately Cancel Freeze And Deal 105% Dmg. 

Fire Elemental Attacks No Longer Cancel Freeze. 

Freeze Now Stops Enemies In The Track, Which Resumes When It Ends. 

Sleep

Restore 1% Hp Per Sec. 

If Attacked During Sleep, The First Hit Ends Sleep And Deals 150% Dmg. 

Petrify

While Petrified Dmg Taken Is Reduced By 10%, Reduction Decreases By 1% Per Sec. 

Petrify Now Stops Enemies In The Track, Which Resumes When It Ends. 

Shock

Now Also Deals Separate Dmg Over Time. 

Blind

When Applied On Mobs, Decreases Their Hit Rate.  

Confuse

When Applied On Mobs, Stops Their Movement. 

Curse 

Applies A Random Non Damaging Status Ailment. No Longer Decreases Status Ailment Res. 

  • The skill options related to the Status Ailment of the following characters are readjusted. 

Class 

Skill Name

Changes

Sword Master

Magic Sword Medley

Decrease Chance Of Freezing (42.2% → 10% At Level 36)

Leveling Efficiency (0.9% → 0.2%) 

Vagabond

Qigong - Yang

Chance Of Stun At Level 1 (50% → 10%)

Creator

Ice Age

Slow Chance (100% → 50%)

Avengers

Demonize

Immunity To All Status Ailments → 30% Resistance To Stun Status Ailments

Berserker

Derange

Immune To All Status Ailments  → Immune To Stun And Sleep Status Ailments

Mistress

Seven Deadly Sins

Immunity To All Status Ailments → 50% Resistance To Stun Status Ailments (70% When Acquiring Tp)

Battle Mage

Cancel Transformation

Immunity To All Status Ailments → 50% Resistance To Stun Status Ailments

Seal 

Limiting All Abnormal Status Increases To A Maximum (150 → 0)

Elven Knight

Great Will 

Skill Leveling Effect Change

Cancels Abnormal Status Effects → Duration Abnormal Status Effects (5 Sec) 

Enchantress

​Marionette 

Immune To All Status Ailments → Immune To Stun Status Ailments 

Curtain Call

Immune To All Status Ailments → Immune To Stun Status Ailments 

Brawler

(Female)

Taunt

Reduces Resistance To All Status Ailments → Reduces Resistance To Stun Status Ailments (80  → 25% At Level 10 )

Snake Stance

Taunt’s Abnormal Status Ailments (All Levels 60  → 25%)

Poison Mist

Reduces Resistance To All Status Ailments For The Duration → Additional Reduces Resistance to Stun Ailments For The Duration

(At Level 11, 40  → 25 %)

Brawler

(Male)

Taunt

Reduces Resistance To All Status Ailments → Reduces Resistance To Stun Status Ailments (80  → 25% At Level 10 )

Rule Break 

Reduce Abnormal Status Ailments (90 → 25 % At Level 9  )

Soul Bender

Hazy-Eyed Bremen 

Reduces Resistance To All Status Ailments → Reduces Resistance To Stun Status Ailments  (80  → 25% At Level 1 )

Hazy-Eyed Bremen Upgrade

Reduces Resistance To All Status Ailments Per Level: +5% → Reduces Resistance To Stun Status Ailments Per Level: +5%

Asura

Thunder God Energy

Reduced Shock Resistance Reduction (At Level 9, 42% → 20%)


Survivability Changes
  • Dev's Note: In order to close the survivability gap between characters, the overall efficiency was readjusted by changing the character's defense and HP / MP MAX formulas.
    • The defense shred attack of all dungeon monsters and related systems have also been removed, and the attack power has been adjusted.
    • Through these changes, it is expected that monsters will be able to present more reasonable attacks, and the value of defense and evasion characteristics will be adjusted.
    • In addition, the invincibility move of dungeon monsters have been removed, and the invincibility skills will be replaced with super armor.
    • A common evasion skill, Improved Backstep skill, has been added.
  • Defense calculation formula will be changed. Max HP, MP formulas will be changed. I-frames on some skills will be replaced with super armor. Mobs attacks in dungeons will be rescaled.
  • New skill: Improved Backstep. Allows Backstep to be used while using skills (except Awakenings) or while getting hit/knocked down. Cooldown is 30 sec / 40 sec respectively. 
  • Unfortunately, a week later, this new Improved Backstep skill is removed (see Dev's Note below).
  • Dev's Note: Many adventurers have commented on the adjustment of the character's skill invincibility.
    • We thoroughly discussed and reviewed your comments internally.
    • In conclusion, coping with a momentary crisis situation based on the determination of invincibility of some skills can also be used as a factor of the action pleasure we are aiming for, so we revise the direction of the work to reduce the invincibility determination of skills and look more closely. In order to review related elements, we have decided to exclude them from this update.
    • In addition, we plan to make additional adjustments to the Improved Backstep skill.
    • If some skills are canceled using the Improved Backstep skill, the skill process will not end, and there is room for the skill to be used differently from the planned intention, so we plan to adjust this.
    • In addition, classes that cause inconvenience when using the skill have been identified, and improvement work will be carried out together.
  • With live server update, this skill is now back on the table.
Skill Levels Rescaling
  • SP Skill Master / Max Level Expansion as follow:

Classification

Master Level Change

Max Level Change 

Pre 1st Awakening skills with 50 / 60 master / max levels

+10

+10

Post 1st Awakening skills with 30 / 40 master / max levels

Some Other Skills:

 - Crusader (Male) - Light of Divinity, Fountain Of Life

 - Crusader (Female) - Light of Divinity

 - Enchantress - Hot Affection

 - Thief - Transformation: Molting

Some Skills With Master Level 1:

 - Ghostblade - Ultimate Phantom Slash

 - Vagabond - Blade Triangle, Gyre

 - Summoner - Lesser Spirit: Naias, Lesser Spirit: Stalker, Lesser Spirit: Wisp, Lesser Spirit: Ador, Eclipse Fall

 - Battle Mage - Teana Transformation, 

 - Witch - Jackyl

 - Striker (Male) - Dual Release

 - Mistress - Flowers of Purification

 - Rogue - Stream Closer

 - Chaos - Resonance

-

+10

  •  Exception to the expansion:

Class 

Skills 

Master Level

Max Level

Dark Templar

Scaffold, Soul Drain, Buckshot, Shadow Puppet, Black Mirror, Madness, Deadly Cape 

+10

 

Shadow Dancer 

Dagger Throw, Shadow Sting 

-10

-10

Witch 

Homunculus 

+30 


TP Rescaling
  • For skills under level 30, TP will be rescaled as follow:

Category 

TP Cost Per Level 

5/7 Master/Max Level 

1

5/7 Master/Max Level That Affect 2 Or More Skills 

2

1/3 Master/Max Level 

2

  • The following skills are not affected:
    • Skills with TP cost of 2 at level 1 and 1 after: Sign of Protection.png Sign of Protection, Flame Hurricane.png Flame Hurricane, Ice Shield.png Ice Shield 
  • TP skills with 5/7 master/max levels will now increase skill’s attack by 10% per level. TP with higher increases are not affected. 
  • Basic training TP and and TP skills with 5/7 master/max level will have both increased by 2. 
    • Exception: Fierce Strike.png Fierce Strike, Vein Slash.png Vein Slash and Dark Ball.png Dark Ball of Dark Knight will be increased by 4 and 4. 
    • Exception: The following skills are not affected: Upper Skills, Thrust Upgrade.png Thrust Upgrade, Afterimage of Keiga Upgrade.png Afterimage of Keiga Upgrade, Hazy-Eyed Bremen Upgrade.png Hazy-Eyed Bremen Upgrade, Phase Shift.png Phase Shift, Slicer Upgrade.png Slicer Upgrade
Buffer Reorganization
  • Dev's Note: As it was judged that it was necessary to adjust the buff power balance between buffers, the Male Crusader Divine Invocation.png Divine Invocation and Female Crusader Valor Blessing.png Valor Blessing skills were increased.
    • In addition, in order to alleviate the difficulty of fostering Female Crusaders and Enchantresses, basic attack and skill attack power increase options have been added to the 1st awakening passive.
  • Changes as follow:
    • Divine Invocation.png Divine Invocation STR / INT increase +4%, PMI increase +2%
    • Valor Blessing.png Valor Blessing STR / INT increase +4%, PMI increase +2%
    • Pious Passion.png Pious Passion: Increases skill damage by 1% per level (1.5% after level 20)
    • Petite Diablo.png Petite Diablo: Increases skill damage by 1% per level (1.5% after level 20)
  • Dev's Note: To complement the single-player ability of the buffer, a buffer only damage increase buff function has been added to some dungeons where single-player is possible.
    • However, in the case of Male Crusader, when the damage increase value is the same as that of other buffers, there is a problem that the performance can be excessively stronger than that of a general dealer, so the damage increase value is applied differentially.
  • Changes as follow:
    • Male Crusader: Now deals 10% increased dmg while solo.
    • Female Crusader / Enchantress: Now deals 20% increased dmg while solo.
  • Dev's Note: To reduce the difficulty of knowing the actual buff power applied to party members, the final buff power value reflecting the buffer's stats has been changed to be displayed in the tooltip, and party member buff effect information has been added to the character status window icon.
  • Changes as follow:
    • ​The following skill tooltip has been changed to Saders buff skill (DI, VB, FC) and 1st Awakening (Apoc, Crux, Marionette)
  • The following tooltip is changed so that the party member buff effect is displayed on the skill icon.
  • Dev's Note: In the case of Male and Female Crusaders, the buff effect is not applied when moving the map before the awakening skill buff is applied.
  • Changes as follow:
    • Male Crusader: 3A linked to 1A no longer gets canceled for moving to the next room while casting. 
    • Female Crusader: 3A and 1A no longer get canceled for moving to the next room while casting.
  • Dev's Note: In the case of buff skills given by designating party members, such as Male Crusader's Fountain of Life.png Fountain of Life or Enchantress' Favoritism.png Favoritism, the order of party members selection is changed in real time depending on their presence or absence.
  • Changes as follow: The system has been changed so that the location of the party member selection is fixed. In the picture below, P3 has died, and their buff location in the view of the buffer remained unchanged.
  • Dev's Note: In tern of skill transparency, some skills that are judged to be of high importance to party members now not be affected by skill transparency under 20%. 
  • Changes as follow: The minimum effect transparency is applied to the following skills, so even if the transparency is set to 20% or less, the effect based on the 20% setting will be displayed.
    • Male CrusaderSlow Heal.png Slow Heal, Cure.png Cure, Light of Divinity.png Light of Divinity, Crashing Cross.png Crashing Cross, Fountain of Life.png Fountain of Life, Healing Wind.png Healing Wind, Holy Sanctuary.png Holy Sanctuary
    • Female CrusaderHealing Prayer.png Healing Prayer, Cure.png Cure, Valiant Aria.png Valiant Aria, Regenerative Aria.png Regenerative Aria, Grand Crashing Cross.png Grand Crashing Cross, Uriel's Ward.png Uriel's Ward, Miracle Shine.png Miracle Shine
    • EnchantressMeticulous Stitching.png Meticulous Stitching, First Aid of Love.png First Aid of Love, Curse of Terror Bear.png Curse of Terror Bear
  • Dev's Note: Due to the function where some effects such as enchants are corrected with buffer-only option during single play, the dungeon buff stat values ​​are displayed differently in villages and dungeons. To improve this part, a tooltip has been added to guide the application of the buffer-only option.
  • Dev's Note: The overall character's survivability has been readjusted as follow:
  • Male Crusader:
    • Sign of Protection.png Sign of Protection: No longer affected by SPR / VIT. Defense increase is rescaled and no longer provides percent damage reduction. 
    • Revenge of Light.png Revenge of Light: No longer increases magic defense. Ancient library runes now increase lightning size. 
    • Heaven's Melody.png Heaven’s Melody: No longer affected by SPR / VIT. Max HP/MP increase rescaled. 
    • Apocalypse (Male Crusader).png Apocalypse: No longer increases defense. 
    • Divine Flash.png Divine flash: Damage reduction decreased to 20%. 
    • Slow Heal.png Slow Heal: Heal decreased by 50%. 
    • Holy Sanctuary.png Holy Sanctuary: Heal decreased by 50%.
  • Female Crusader:
    • Guardian's Blessing.png Guardian’s Blessing: max level reduced to 20. No longer affected by INT. No longer provides percent damage reduction. Buff stats rescaled. 
    • Crux of Victoria.png Crux of Victoria: No longer increases defense. 
    • Light of Divinity.png Light of Divinity: Damage reduction is rescaled. 
    • Uriel's Ward.png Uriel’s Ward: Damage reduction reduced to 15%. 
    • Healing Prayer.png Healing prayer, Regenerative Aria.png Regenerative Aria, Miracle Shine.png Miracle Shine: Heal amount reduced by 50%. 
    • Valiant Aria.png Valiant Aria,  Regenerative Aria.png Regenerative Aria: Damage reduction reduced to 10%. 
  • Enchantress:
    • Favoritism.png Favoritism: Max level reduced to 20. No longer affected by INT. No longer provides percent damage reduction. Buff stats rescaled. Increased defense buff on target removed. Damage reduction increase from talisman reduced. 
    • Marionette (Enchantress).png Marionette: No longer increases defense. 
    • Meticulous Stitching.png Meticulous Stitching, First Aid of Love.png First Aid of Love: Heal amount reduced by 50%. 
    • Marionette (Enchantress).png Marionette, First Aid of Love.png First Aid of Love: damage reduction reduced to 10%. 
Elemental Changes
  • Dev's Note: Skills with attribute enhancement and attribute resistance reduction options are greatly affected by external factors, including items, compared to other attack increase related skills. ​This has been corrected and reorganized so that the same efficiency as other attack increase skills can be applied.
  • Changes as follow: All skills and passives that affect element boost will be replaced by percent effects that increase elemental damage.
    • Male CrusaderThunder Hammer- Jupiter.png Thunder Hammer Jupiter, All Resistances Reduction changed to elemental damage increase (20 → 4.5%).
    • Female CrusaderGrace of Light.png Grace of Light, All Resistances Reduction changed to elemental damage increase (20 → 4.5%).
    • EnchantressA Rose in the Dark.png A Rose in the Dark, All Resistances Reduction changed to elemental damage increase (20 → 4.5%).
    • Soul BenderLunar Curtain.png Lunar Curtain, shadow increase option is changed to elemental damage increase (1% at level 1, 1% increase per level).
    • Female NenKhai.png Khai, light increase option is changed to elemental damage increase (8.5% at level 1, 0.5% increase per level).
    • Male NenNen Tattoo.png Nen Tattoo, light increase option is changed to elemental damage increase (8.5% at level 1, 0.5% increase per level).
    • SummonerSpirit- Fusion Spirit Hailom.png Spirit: Fusion Spirit Hailom, elemental increase option is changed to elemental damage increase (5.5% at level 1, 0.5% increase per level).
    • Elemental Bomber:
      • Elemental Fusion.png Elemental Fusion, elemental increase option is changed to elemental damage increase (10% at level 1, 0.5% increase per level).
      • Elemental Barrier.png Elemental Barrier, elemental increase option is changed to elemental damage increase (3.5% at level 1, 0.5% increase per level).
    • Glacial MasterPath of Frost.png Path of Frost, water increase option is changed to elemental damage increase (8% at level 1, 1% increase per level).
    • NecromancerRing of Darkness.png Ring of Darkness, shadow increase option is changed to elemental damage increase (10% at level 1, 1% increase per level).
    • KunoichiBurning Stigma.png Burning Stigma, fire increase option is changed to elemental damage increase (7.5% at level 1, 0.5% increase per level).
    • Dark LancerEncroach.png Encroach, shadow increase option is changed to elemental damage increase (8% at level 1, 1% increase per level).
    • MistressSeven Deadly Sins.png Seven Deadly Sins, for Jealousy-ridden Pleasure, enemy element increase damage changed to increase per level (24% at level 1, 1.5% increase per level).
      •  An option to increase the enemy's temptation range is added (+15%, same for all level)
    • Both SpitfireBooster Bullet.png Booster Bullet
      • The option to increase elemental damage has been removed. Changed so that basic attack and skill attack increase is applied no matter which element is selected.
      • When selecting no element, basic attack bullet speed increase function is added. The bullet speed increase rate is 15% and is the same for all levels.
Character Balance
  • Sword MasterSwift Sword.png+5.2%, Illusion Sword.png+5.4%, Ascent.png+5.1%, Tossing Slash.png+5.2%, Magic Sword Medley.png+5%, Flash.png+5.1%, Crescent.png+5%, Arcane Sword Blast.png+5.4%, Swift Demon Slash.png+5%, Dragon Mortar.png+5.3%, Elemental Eradicator.png+5.1%, Unleash.png+5.1%, Blade Waltz.png+5.2%
  • VagabondFluttering Blades.png+5.4%, Cutting Palms.png+5.1%, Explosive Sword.png+5.3%, Blasting Palm.png+5.1%, Comet Rush.png+5.2%, Cross Sword.png+5.4%, Explosive Palm.png+5.5%, Lotus Dance.png+5.2%, Lotus Flash.png+5.3%
  • Spectre:
    • Dev's Note: In the case of the blade, it was confirmed that she has a high attack potential compared to other classes, so the attack power will be lowered. We improved convenience by adjusting wire-based skills to enhance mobility and supplement the y-axis attack range of some skills.
    • All Skills and basic attack nerf by 8%
    • Rusty Nail.png Rusty Nail: Increase range and movement speed. With TP, the ability to cast on the strongest enemy from any distance is added. If target is too high, tracking function activates for 3 seconds.
    • Shattered Glass.png Shattered Glass: y-axis range increased.
    • Dev's Note: To compensate for the lack of the multi-hit skill, the structure of the Deep Dusk skill has been changed.
    • Deep Dusk.png Deep Dusk: Now do 5 hits, skill structure and damage per hit adjusted.
    • Wildflower.png Wildflower: Reduced post cast delay
    • Nightfall.png Nightfall: With TP, when casting in the air, it is changed to immediately fire a sword wind without raising the sword. Size and y-axis range increases.
    • Last Order.png Last Order: Getting ready pose now affected by attack speed. Y-axis range increased.
    • Bullseye.png Bullseye: Aerial use function added.
    • Straight Shot.png Straight Shot: Getting ready pose now affected by attack speed.
    • Catharsis.png Catharsis: With Talisman, range and speed increased.
  • Male GrapplerKnee Kick.png+10%, Seismic Crash.png+10%, Fling (Male).png+10%, Break Down.png+9.3%, Shoulder Tackle.png+9.3%, Air Steiner.png+8.6%, Snap Shot.png+8.5%, Slam Kick.png+8.9%, Magnumsault.png+8.4%, Rolling Spike.png+7.2%, Wild Cannon Spike (Male).png+10%, Rhythmic Assault.png+6.5%, Pierce.png+8.7%, Focused Fury.png+5%, Black Tornado.png+8.5%, Technique- Storm Diver.png+7.2%, Sole Bearer- Quaking Tiger.png+6.5%, Basaltic Twister.png+6.8%, Volcanic Dynamo.png+6.2%
    • Who's the Strongest?.png Who's the Strongest?: Physical critical rate increase is fixed to 40% for all levels
  • Female Grappler: Basic attack +5.3%, Suplex.png+5.4%, Seismic Crash.png+5.9%, Fling (Female).png+5.5%, Neck Snap.png+5.4%, Shoulder Tackle.png+5%, Air Steiner.png+5.2%, Elbow Shock.png+5.2%, Joint Smash.png+5%, Spiral.png+5%, Cyclone Suplex.png+5.1%, Wild Cannon Spike (Female).png+5%, Air Clutch.png+5.2%, Cyclone Attack.png+5.2%, Giant Swing.png+5.1%, Torbellino.png+5.1%, Radiant Wing Driver.png+5.1%, Queenly Finale.png+5%
  • Female MechanicG-1 Corona.png+5.2%, G-2 Rolling Thunder.png+5.2%, G-3 Raptor.png+5.2%, G-Magnetic.png+5.2%, Air Bomb Mech- Gale Force.png+5.1%, Mech Drop.png+5.1%, Sparrow Factory.png+5.1%, Solar Module System.png+5.1%, HS-12 Plasma.png+5.1%, Frisbee.png+5.1%, G-SP Falcon.png+5.1%, Magnetic Field.png+5.2%, Hyperflare.png+5.3%
  • Elemental BomberFlame Shield.png+8%, Elemental Shift (Elemental Bomber).png+10.3%, Crystal Crash.png+8.2%, Infernal Road.png+8.2%, Chain Lightning.png+8.1%, Dark Zone.png+8.4%, Crystal Storm.png+8.4%, Flame Circle.png+8.1%, Lightning Wall.png+8.5%, Darkness Mantle.png+10.2%, Elemental Rain.png+8.2%, Elemental Burst.png+5%, Concentrated Force.png+8.7%, Elemental Strike.png+8.5%, Elemental Field.png+8.1%, Convergence Cannon.png+8.5%, Armageddon Strike.png+5.1%, Convergence Reaction.png+8.3%, Micro-universe.png+5%
  • Shadow DancerShadow Cut.png+5.1%, Ankle Cut (Thief).png+5.4%, Eraser.png+5.8%, Neck Divider.png+5.3%, Hold Up.png+5.2%, Heart Thrust.png+5.4%, Abyss Drop.png+5.5%, Covert Operation.png+5.3%, Blade Cyclone.png+5.2%, Final Destruction.png+5.4%, Assassination.png+5.2%, Killing Shadow.png+5.1%, Dagger Throw.png+5.3%, Shadow Sting.png+5.2%, Deadly Dance.png+5.4%, Fatal Blitz.png+5.2%, Chain Reaction.png+5.2%, Besieging Menace.png+5.4%, Shadowless Slaughter.png+5%
  • Monk: Basic attack +7.5%, Lucky Straight Punch.png+7.4%, Second Uppercut.png+7.4%, Ducking Straight Punch.png+7.5%, Ducking Uppercut.png+7.5%, Ducking Body Blow.png+7.5%, Divine Crush.png+7.4%, Machine Gun Jab.png+7.5%, Corkscrew Blow.png+7.5%, Heavenly Combo.png+7.4%, Hurricane 'n' Roll.png+7.5%, Gattling Punch.png+7.5%, Demolition Punch.png+7.4%, Nuclear Punch.png+7.4%, Atomic Chopper.png+7.4%, Furious Judgment.png+7.6%
  • ShamanDragon's Fury.png+5.1%, One Hundred Eight Beads.png+5%, Rosary Prison.png+5.3%, Slow Burn Amulet.png+5.1%, Rosary Cannon.png+5.1%, Amulet Pentagram.png+5%, Holy Comet.png+5.2%, Plasmic Dragon Fusillade.png+5%, Celestial Purge.png+5%
  • Elven KnightLion Kick.png+5%, Shield Uppercut.png+5%, Wheel of Fate.png+5%, Disarm.png+5%, Ancient Boar.png+5%, Ancient Deer.png+5%, Sentence.png+5%, Overwhelm.png+5.1%, Chain Rush.png+5%, Verdant Sword.png+5.2%, Elvish Jump.png+5.5%, Impregnable Defense.png+5%, Vanguard Strash.png+5.1%, Natural Restraint.png+6.2%, Lunge Evolution.png+5.1%, Pulverize.png+5.5%, Harbinger of Life.png+6.9%, Faithful Breakthrough.png+5.3%, Chain Strike.png+5%, Nature's Fury.png+5.2%
  • ChaosLegion Array.png+7.1%, Quick Summon- Voras.png+7.1%, Quick Summon- Lucky Wacky.png+7.1%, Sacrificial Bomb.png+7.2%, Quick Summon- Hysteric Warrior.png+7.1%, Quick Summon- Gelatin Mask.png+7.1%, Quick Summon- Twinkle Artist.png+7.1%, Fancy Twist.png+7.1%, Quick Summon- Crazy Spin.png+7.1%, Horde Charge.png+7.3%, Quick Summon- Vampire Children.png+7.1%, Sky Sword.png+7.3%, Quick Summon- Rage Hat.png+7.1%, Quick Summon- Big Daddy.png+7.1%, Genocide Crush.png+7.3%, Final Attack.png+7.3%, Quick Summon- Queen of Hearts.png+7.1%, Evil God Mayhem.png+7.1%, Black Impact.png+7.2%, Midnight Carnival.png+7.2%, Massive Fire.png+7.1%, Smash Brawl.png+7.3%, Aten Incarnation.png+10%, Grand Finale.png+7.3%
  • Dark KnightDark Sword.png+5.3%, Shock Wave.png+5%, Draw Sword (Dark Knight).png+5.3%, Momentary Slash.png+5%, Dark Flame Sword (Dark Knight).png+5.3%, Dark Break.png+5.3%, Wave Spin.png+5.2%, Illusion Slash.png+5.4%, Phantom Sword.png+5.2%, Dark Wave Fall.png+5%, Charge Explosion.png+5.1%, Time Break (Dark Knight).png+5.2%, Diabolic Slash.png+5.1%, The End of Time.png+5.1%
    • Dark Fall.png Dark Fall: Att. +5.4%, when using combo cancel, the falling energy is changed so that it is not canceled
    • Dark Burst.png Dark Burst: Att. +5.4%, attack range increased.
Critical Rate Adjustment
  • Dev's Note: We have adjusted the critical rate for buffs/passives ​​for characters with critical rate buff of less than 20% to alleviate the difficulty of hitting crit cap.
  • Soul BringerUnshackle.png Unshackle, critical rate increases (15% → 20% at level 10)
  • BerserkerBlood Memory.png Blood Memory, critical rate increases (14.4% → 20% at level 20)
  • Dark TemplarLoyal Servant.png Loyal Servant, critical rate increases (12.5% → 20% at level 20)
  • Demon SlayerMagic Sword Control.png Magic Sword Control, critical rate increases (10% → 20% at level 20)
  • VagabondSpiritual Trinity.png Spiritual Trinity, critical rate increases (10% → 20% at level 1)
  • Male BrawlerThousand Hands.png Thousand Hands, critical rate increases (12.5% → 20% at level 20)
  • Male MechanicArc Reactor.png Arc Reactor, critical rate increases (10% → 20% at level 10)
  • Male SpitfireBooster Bullet.png Booster Bullet, critical rate increases (10% → 20% at level 10)
  • Female RangerRevolver Upgrade.png Revolver Upgrade, critical rate increases (10% → 20% at level 10)
  • Female LauncherAPG-63.png APG-63, critical rate increases (10% → 20% at level 10)
  • Female MechanicTransformation.png Transformation, critical rate increases (10% → 20% at level 10)
  • Female SpitfireBooster Bullet.png Booster Bullet, critical rate increases (10% → 20% at level 10)
  • Elemental BomberFatal Element.png Fatal Element, critical rate increases (12.5% → 20% at level 20)
  • Glacial MasterInsight.png Insight, critical rate increases (12% → 20% at level 20)
  • Blood MageSanguis Verus.png Sanguis Verus, critical rate increases (10% → 20% at level 11)
  • Swift MasterSpiraling Gale Pole Mastery.png Spiraling Gale Pole Mastery, critical rate increases (10% → 20% at level 20)
  • SummonerSummoned Creature Aura.png Summoned Creature Aura, critical rate increases (10% → 20% at level 20)
  • WitchLucky Feeling.png Lucky Feeling, critical rate increases (13.5% → 20% at level 20)
  • Male CrusaderHoly Ghost Mace.png Holy Ghost Mace, critical rate increases (15% → 20% at level 30)
  • MonkWill Driver.png Will Driver, critical rate increases (15% → 20% at level 10)
  • AvengerScythe Mastery.png Scythe Mastery, critical rate increases (15% → 20% at level 10)
  • ShamanStrengthen Faith.png Strengthen Faith, critical rate increases (15% → 20% at level 10)
  • NecromancerFear of the Slaughterer.png Fear of the Slaughterer, critical rate increases (12.5% → 20% at level 20)
  • KunoichiBurning Stigma.png Burning Stigma, critical rate increases (12.5% → 20% at level 20)
  • Elven KnightUnswayable Conviction.png Unswayable Conviction, critical rate increases (10% → 20% at level 10)
  • ChaosAvatar of Aten.png Avatar of Aten, now add critical rate (10% at level 11)
  • SkirmisherFormless Lance Technique.png Formless Lance Technique, critical rate increases (12.5% → 20% at level 20)
  • DragoonBeam Spear Mastery.png Beam Spear Mastery, critical rate increases (12% → 20% at level 20)
  • HitmanSeasoned Specialist.png Seasoned Specialist, critical rate increases (15% → 20% at level 10)
  • Trouble ShooterFirepower Reinforcement.png Firepower Reinforcement, critical rate increases (12.5% → 20% at level 20)
  • Dark KnightSpace-time Union.png Space-time Union, critical rate increases (12.5% → 20% at level 11)
3rd Awakening Enlightenment
  • Dev's Note: With the maximum level expansion and TP change below level 30, as the value of low-level skills increases, those who did not advance to neo awaken were getting much stronger than intended
  • Subitism.png Subitism:
    • At level 1, attack increase changed (20% → 5%)
    • Attack increase per level changed (2% → 1.5%)
  • Clues to Awakening.png Clues to Awakening:
    • At level 1, attack increase changed (15% → 5%)
    • Attack increase per level changed (5% → 3%)
Character Adjustment Due to Level 110 Item Option Changes
  • Dev's Note: As the basic cooldown options of some weapons have been adjusted, the skill options have been adjusted so that the weapon mastery efficiency of some class does not decrease.
    • In addition, as the proportion of damage options decreases in level 105 equipment, the skill options affected by the change have also been adjusted.
    • And, to make it easier to recognize whether the attack range increase option is applied, a range information tooltip has been added to the related skills. 
  • Battle Mage: Auto chaser’s chaser generation chance on hit increased by 50%. 
  • Both Launchers: Heavy firearm mastery now allows skills to be affected by CD values on weapons and reduced CD on all non-awaken skills by 10%. 
  • Necromancer: Wand mastery now allows skills to be affected by CD values on weapons and reduced CD on all non-awaken skills by 10%. 
Status Cap
  • Dev's Note: ​In order to avoid playing that repeatedly uses certain builds, an upper limit has been placed on some stats. In the case of evasion rate, it was confirmed that the value was low compared to other stats due to the monster's high hit rate. Hit rate for new monsters is adjusted.

Effect

Cap Value 

CDR/CD Rate 

70%

Attack Speed

200%

Casting Speed

300%

Movement Speed

300%

Evasion 

75%

Elemental Resistance

100

Physical Defense Rate 

75%

Magacal Defense Rate 

75%


Manual Command Effect Equalization
  • When using active skill commands, the advantage is readjusted as follow:

Skill Range 

MP Cost Reduction 

CD Reduction 

1 ~ 10

-

-

15 ~ 30

2%

1%

35 ~ 70

4%

2%

75 ~ 100

5%

5%

Awakenings 

5%

5%

  • Exceptions: skills that do not have CD, skills that do not have MP cost, skills without command, buffs and summon skills, skills with master level of 1.
Character UI Reorganization
  • New stats: magical and physical defense rates. The existing physical defense and magic defense are transferred to the detailed information tab.
  • Stats with cap will have information shown shown when you hover on them.

Live Server: DPS-Only Party Buff
  • Dev's Note: In the case of general dungeons, except for Heroes, which are added at the time of max level expansion, we have been thinking about various aspects in order to make play easier than before, and we designed it to have a separate difficulty level for solo / party play.
    • In the case of party play, since the party is highly dependent on the buffer, the difficulty was calculated based on the buffer included.
    • In this case, a party made up of only dealers cannot avoid the feeling that party play is much more difficult.
    • It is judged that it is not right to increase the difficulty level when working with party members, so we have added a function to strengthen the regional buff only for parties without a buffer.
    • This function was first applied to three categories: scenario dungeon / growth dungeon / normal dungeon (except Heroes), and it is expected that party accessibility will increase during early farming play.
    • Finally, the most important thing we considered when setting the standard for this buff is the buffer's position in the party.
    • Due to this adjustment, we have focused on resolving the difficulty reversal between solo and party play without significantly affecting the position of the buffer in the party, and we will continue to supplement if there is a case where it behaves differently than intended.
  • When a party of 2 or more made up of dealers enters a new scenario / growth / normal dungeon with a level 110 max level of King difficulty or lower, the regional buff effect is strengthened.
  • When the regional buff effect is strengthened, the increase in strength / intelligence is additionally increased, and the increase in physical / magical / independent attack and damage increase effects are added.
  • The buff value increases in proportion to the dungeon's entry limit and the number of party members.
  • Some entry restrictions do not apply in dungeons with low reputation.

Other Changes
Training Room
  • Sandbags will now be affected by petrification and freezing. 
  • Sandbag challenge: Added 30 sec and 1 minute. 
  • You can now apply CDR, from 10~70% in 10% increments. 
  • The critical buff setting function is changed to a checkbox method that allows you to set whether or not a critical occurs.
  • Monster HP percentage display function will be deleted.
Story Changes
  • Empyrean chronicles, Isys-Prey stories will be revamped and expanded.
Fame UI
  • Dev's Note: As various equipment are added, a system called fame was added that can understand character performance more intuitively, but it was inconvenient to open the information window to check it.
    • In line with the initial intention of the planning, the notation has been strengthened so that you can see the reputation in the character selection window and main information, and a fame comparison system for the minimum guide has been added for the 110 level section, which has more options to choose from.
  • Fame will now be shown on the character selection screen. 
  • Base HUD will now show fame. 
  • Switching gears will now show fame change.
  • Fame comparison mode will be added. A specific mark is added to equipment with a higher fame value than the equipped equipment.

Guide Quest
  • A quest is added to guide you on DFO's essential system.
  • Each time you reach a certain level, you can accept a guide quest for a specific system.
  • Completed guide quests can be viewed again through the Quest → View Guide menu. 
Milestone UI Improvements
  • If there are no act quests currently available for level 1~109 characters, the recommended content guide will be displayed.
  • You can access it by expanding the bottom of the mini-map.
  • When you click a dungeon slot, the guide to the recommended dungeon is displaced. 

Equipment Guide Improvements
  • After level 110, an equipment guide to walk you through equipment farming is added. 
    • After reaching level 110, you can access it at any time through the "Equipment Guide" menu in the ESC menu or expand the bottom of the mini map.
    • We recommend a level of difficulty that can be progressed based on the current character's fame.
  • You can check the information of item farming dungeons in the Equipment Contents tab.
  • In the Special Contents tab, you can check the information of the dungeon where you can obtain additional farming elements and material items in addition to item farming.
  • If you click on each dungeon slot, the location of the clicked dungeon is displaced. 

Dungeon Selection Window Improvements
  • A convenient function for the dungeon selection window is added.
    • If you press the Ctrl key, it will switch between Normal ↔ Heroes difficulty.
    • However, if you have not unlocked the Heroes Mode of the selected difficulty, the maximum difficulty you can select will automatically selected.
    • When the SHIFT key is pressed , it moves to the minimum/maximum difficulty level of the selected difficulty (the Ctrl function only applies to dungeons with Heroes mode)
  • Changed so that the recommended equipment is not displayed.
  • You can check the details by clicking the icon of the "Expected Drop" item.
    • Equipment is divided into weapons, armor, accessories, and special equipment tabs.
    • In case of equipment with optional level, the main level obtainable in the dungeon is displayed.
    • If you click the material icon, a list of material items that can be obtained from the dungeon is displayed. 

Party Window Improvement
  • Dev's Note: For easier party recruitment, a party promotion function has been added. A new classification function by difficulty has been added, and we expect that you will be able to find parties of the desired difficulty level more easily.
  • Advanced Dungeon tab has been added to the party registration and party search windows.
    • You can check the dungeon information window of the advanced dungeon in the party registration window.
  • The party registration/party search window UI has been changed.
  • If you do not meet the dungeon entry conditions party registration, joining party, or inviting other will be restricted.
  • A function has been added to allow classification by difficulty in the party search window. 
  • Party promotion function is added to My Party UI.
    • Party promotion can only be used by the party leader and has a cooldown of 3 seconds. The cooldown is applied on a per-party basis.
    • This function cannot be used in the Seria Room.
    • Click [Party Request] to display the party's information.
    • In case of dungeon name/difficulty level, it is displayed according to the status of the character being connected as follows.
      • If it is a dungeon that cannot be entered, it will be displayed in red.
      • If you meet the entry fame, it will be displayed in green.
      • Other cases are displayed in gray.
    • Growth accelerated parties cannot use the party promotion function.
  • A new chat tab "Recruitment" has been added for party promotion.
    • As with general chat, you can check the contents only in the area.
    • Recruitment chat can only be entered through the party promotion button.
    • You can delete/add chats in the same way as other chat tabs. 

Control Panel Improvement
  • New dungeons have been added to the control panel. 
    • If you click a region slot, you can check the name of the dungeon in the region, level restrictions, entry fame, fatigue, and brief information about available items. 
    • In the case of a channel moving area, a channel move confirmation pop-up is displayed, and if you click the "OK" button, the channel is moved immediately. 
  • Weakness attributes are displayed at the bottom of the slot in areas with Heroes Mode.

Guild Changes
  • Dev's Note: Potential skills have been slightly increased so that new / returning users can enjoy smoother gameplay before joining the guild. 

 

Before Change

After Change

Guild Stats

Strength +60

Intelligence +60

Vitality +60

Spirit +60 

Strength +30

Intelligence +30

Vitality +30

Spirit +30 

Unlimited Guild Stats

Strength +60

Intelligence +60

Vitality +60

Spirit +60 

Strength +30

Intelligence +30

Vitality +30

Spirit +30 

Potential

Strength +275

Intelligence +275

Vitality +275

Spirit +275 

Strength +335

Intelligence +335

Vitality +335

Spirit +335 

  • Level 110 cap advance dungeons will now give guild contribution.
  • The party activity conditions for guild ranking points are changed as follows.
    • Operation Hope - 1 point
    • Exile Mountain - 2 points
    • Heroes Mode - 3 points
    • Advanced Dungeon - 4 points
Seria's Greeting
  • New Adventurer Mission Rewards:
    • 100 Remy's Sparking Touch
    • Silver Vault Upgrade Kit
    • Sprout Hat Avatar Box
    • Seria's Greeting Level 30 Relic Box
    • Welcome Back Contract Package (14 days)
    • 5 Life Tokens
    • Growth Capsule [10%] (1-99)
    • 10 Life Tokens
    • Seria's Greeting Level 100 Equipment Box 
  • Return Adventurer Mission Rewards:
    • Greeting Level 100 Equipment Box (14 days )
    • ​Welcome Back Contract Package (7 days)
    • Welcome Back Avatar Box (14 days)
    • Seria's Greeting (30 Days)
    • 50 Canna 's Homemade Bread
    • Elixir of Enhanced Growth
    • 100 Abyss Fragments Box
    • 10 Life Tokens
    • 100 Remy's Sparking Touch
  • Attendance rewards as follow:

Attendance

New Adventurer

Returning Adventurer

1 Day

Sprout Ahri's Shout Title Box

1 Level Ticket (1-99)

2 Day

Seria's Welcome Creature Box

30 Crates Of Remy's Sparkling Touch

3 Day

1 Level Ticket (1-99)

Seria's Welcome Creature Box

5 Day

Inventory Expansion

Inventory Expansion 

10 Day

Welcome Back Contract Package (14 Days)

Welcome Back Contract Package (7 Days)

15 Day

20 Remy's Sparking Touch

10 Life Tokens

20 Day

Welcome Back Avatar Box

Welcome Back Contract Package (14 Days)

  • Greeting Level 100 Equipment Box: Contains weapons and armor that grow to level 100.
  • Seria's Welcome Creature Box: You can receive Seria's Welcome Creature (30 days) and 100 Creature Food.
  • Welcome Back Contract Package: Contains the King's Contract, Master's Contract, and Growth Contract.
  • Welcome Back Avatar Box: Contains 8 advanced avatars.
Enhanced NPC Function
  • Dev's Note: In the process of continuously adding equipment-related options (such as equipment enchantment, material change, and inherit), the problem was that NPCs in charge of each system are dispersed. Equipment-related improvements have been made to provide functions in an integrated manner.
  • NPC Kiri can now Refine and Amp equipment.
  • Kiri's Shop now have: Powerful Energy Pouch (10 & 30), Refined Powerful Energy, Crystalized Chaos, Harmony Crystal.
  • The "Epic Crafting Machine" next to Kiri now changed to "Equipment Processing System":
    • Through this system, Equipment Engraving / Equipment Inheritance / Material Change / Option Growth / Option Transfer/ Level Transfer are available.
    • Through this system's shop menu, you can purchase Golden Beryl, 1 Box of Engraveing Stone (Ominous Crystal), Engraving Stone, Wisdom Crystal Fragment, and Wisdom Crystal.
  • The "The Altar of Purification" has been added to Lemidia Basilica
    • Through this, you can use "Dark Soul Converter", "Sirocco Upgrade / Fuse / Separate / Convert", "Ozma Upgrade / Fuse / Separate / Golden Confession / Holy Grail of Faith", "Black Purgatory Conversion options / PoC upgrade / PoC Converter, etc".
    • Through this system's shop menu, you can buy Wisdom Crystal Fragment, Wisdom Crystal, Grim Seeker's Dark Soul, Sealed Dark Soul Pot, Encroached Grim Seeker's Dark Soul Pot, Destructive Energy, Destructive Energy Box (21), Ore of Despair, Fearsome Eye.
Changes to Existing Content
  • Dev's Note: Deletion of outdated content has been carried out for optimization and renewal of existing content.
  • Altar of Ascension / Infinity, Kulundal, Imperial Arena, Disaster Sector, Pandemonum Meeting, Night of Revelation, Dark Dimension and their corresponding channels will be removed.
  • Quests and dailies related to these contents will be changed / deleted.
  • NPC:
    • "Dark Dimension Shop" will be transferred to General Woon NPC
    • "Pandemonum Meeting Shop" will be transferred to the Void Ron NPC
    • "Imperial Arena Shop" will be transferred to Beatrice NPC
​Equipment Function UI Improvement
  • Gear related functions such as inheriting, engraving and retexturizing will be usable with the gears equipped. If they require the gear to be repaired, they will now show the option to repair gear if they aren’t. 

Added Auction Hall Function
  • Auction hall will now allow searching up specific options  when searching for gears. This function allows you to set the minimum damage increase/buff power among other settings.

Encyclopedia Overhaul
  • Dev's Note: The UI has been completely overhauled in a way that increases the visibility of the entire encyclopedia. In addition, to increase convenience, drop equipment search function by dungeon / enchantment orb search function / transmission option search function / auction house direct search function has been added, and some inconveniences such as level / rarity sorting have been corrected.
  • Equipment
    • Equipment list is automatically sorted by the highest level/rarity.
    • Click the "Acquisition Information" button in the upper right corner to check the information on where to obtain it.
      • In the case of tradable equipment, click on the phrase "Auction House Available (Move)" to automatically search the Auction House.
    • If you click the "My Equipment Information" button to the right of Acquisition Information, the information of the equipment currently being equipped is displayed.
    • For items with set options, click the "Set Information" button to the left of Acquisition Information to check the set information. 
    • "Dungeon" is added to the category item, and you can check the list of equipment dropped from a specific dungeon. This information is only provided for level110 dungeons. 
    • In the case of level 105 Custom Option Epic, click the "Growth, Transfer Options (View)" button at the bottom of the details to check the transfer option information that can be given to the equipment.
  • Enchantment:
    • Monster card list is automatically sorted in descending order of adventurer fame.
    • A function to search by directly entering text is added.
    • Orb information is added to the list.
    • It is possible to search even if there is only an orb without a monster card.
    • Click the "Acquisition Information" button in the upper right corner to check the information on where to obtain it.
      • In the case of tradable cards/orbs, click on the phrase "Auction House Available (Move)" to automatically search the Auction House.
    • If you click the "Card Collection" button on the right side of the acquisition information, it is displayed in a format similar to the card items in the existing encyclopedia.
      • Cards that can only be obtained through events are displayed separately in the Events tab. 
  • Game Terminology:
    • The contents of the "Equipment Options" item in the existing encyclopedia will be transferred to the "Game Terminology" item to better explanation.
  • Transfer Options:
    • A "Transfer Options" tab has been added, where you can check information about level 105 Custom Epic equipment options.
    • A list of transmission options exists by default, and you can also search by entering text directly.
    • If you select a specific option, a list of equipment to which the option can be transferred to is displayed on the right.
      • If you select an equipment here, you will automatically go to the equipment tab and information about the equipment will be displayed.

Weapon CD Values
  • Dev's Note: As the proportion of the cool-time increase/decrease option affecting the overall DPS increases, we have made adjustments mainly to the types that had high cool-time increase options.

Weapon Type 

Before Change

After Change

Zanbato

Skill Cooldown +10%

Skill Cooldown +5%

Katana

-

Skill Cooldown +5%

Bludgeon

Skill Cooldown +5%

Deleted

Short Sword

Skill Cooldown +5%

Deleted

Knuckle

Skill Cooldown +5%

Deleted

Gauntlets

Skill Cooldown +10%

Skill Cooldown +5%

Revolver

-​

Skill Cooldown +5%

Musket

Skill Cooldown +5%

Deleted

Hand Cannon

Skill Cooldown +10%

Skill Cooldown +5%

Spear

Skill Cooldown +5%

Delete That Option

Pole

-​

Skill Cooldown +5%

Staff

Skill Cooldown +10%

Skill Cooldown +5%

Rosary

Skill Cooldown +5%

Deleted

Scythe

-​

Skill Cooldown +5%

Battle Axe

Skill Cooldown +10%

Skill Cooldown +5%

Dual Blade

Skill Cooldown +10%

Skill Cooldown +5%

Wand

Skill Cooldown +10%

Skill Cooldown +5%

Chakra Weapon

Skill Cooldown +5%

Deleted

Halberd

Skill Cooldown +10%

Skill Cooldown +5%

Beam Spwar

Skill Cooldown +5%

Deleted

Javelin

-​

Skill Cooldown +5%

Odachi

Skill Cooldown +5%

Deleted

Kodachi

Skill Cooldown +5%

 Square Blade

Skill Cooldown +10%

Skill Cooldown +5%

Core Blade

Skill Cooldown +5%

Deleted


Equipment Engraving System
  • Dev's Note: As it is no longer possible to naturally supply iolite after the highest level expansion update, we have added a selection of required materials to be available through gold for systems that are expected to be used continuously by adventurers.
  • Available level expansion (level 100 → level 105)
    • The usable equipment level range of the equipment engraving system is expanded.
    • Amplify / Reinforce / Enchantment of level 100 Unique, Legendary, Epic, and Mythic Equipment can be transferred to level 105Unique, Legendary, Epic.
    • If the equipment level difference exceeds 5, the equipment ability cannot be engraved. (e.g. level 95 → level 105 not allowed) 
  • Changes related to required materials 
    • A selection of materials required for the engraving system has been added.
    • 50 Aiolites can now be replaced by 250,000 gold
Equipment Inheriting System
  • Dev's Note: As it is no longer possible to naturally supply iolite after the highest level expansion update, we have added a selection of required materials to be available through gold for systems that are expected to be used continuously by adventurers.
    • Considering level 105 Farming, where settings can be changed more freely than before, the inheritance cost has been significantly reduced in order to alleviate the hurdles of changing equipment settings as much as possible.
  • Available level expansion (level 105 ↔ level 105)
    • The range of available equipment levels of the equipment inheritance system is expanded.
    • This is a system that can transfer the enhancement / amplification / refining / enchantment of equipment with a level 105 unique level or higher to equipment under the same conditions.
    • Only equipment of the same level can inherit equipment abilities. (e.g. level 105 ↔ level 105, level 100 ↔ level 100) 
  • Expansion of weapon use restrictions (same type → same available occupations)
    • For weapons that match one or more available classes, the availability limit is extended to enable the use of the inheritance system. (eg: musket to bowgun). 
  • Inheriting cost: Changed from 50 Aiolites to 5 Aiolites or 25,000 gold. 
Raid Dungeons
  • Dev's Note: As it is no longer possible to naturally supply iolite after the highest level expansion update, we have added a selection of required materials to be available through gold for systems that are expected to be used continuously by adventurers.
  • New ticket boxes will be added: costs 150,000 gold and 80,000 gold (normal/hard, guide respectively).
  • The possession limit of the raid ticket box has been changed to 10 for each Sirocco and Ozma raid.
Power Essence
  • Can now also be bought with 3 legendary souls through NPC Magar Rosenbach
Cooldown Reduction Potions
  • Dev's Note: As mentioned in the previous festival, various discussions were held to enhance action, and finally, discontinuation and buff effects of items that consume cool-time reduction other than item options were excluded. It is expected that the action will be strengthened by using more diverse skills
  • All consumable that add cooldown reduction can no longer be used (e.g. Mind Stim)
Level 100 ​Equipment Changes
Mythic Changes
  • Dev's Note: Mythic equipment has the ability to be equipped by mixing with level 105 Epic equipment, so many adventurers are expected to use it even after the max level expansion update.
    • However, since level 105 equipment is unified as one of the newly added "Damage Increase" option, there was a problem that the actual performance difference between mythic was widened significantly when mixing myth equipment and level 105 epic equipment. In addition, some mythic equipment has a set option and a single option, so there was a problem that the option could no longer be applied.
    • Therefore, in order to keep the actual performance as close to the current one as possible even when using the mythical equipment by itself, the damage increase and some options have been readjusted.
    • On the other hand, the adventurer's fame value also has a problem that the mythic equipment is much lower than the level 105 epic equipment, so the overall upgrade was carried out.
    • Also, after engraving the enchantment to the myth equipment as level 105 Epic, there was a problem that it was impossible to engrave / inherit even if I tried to equip the myth equipment again due to a change in settings, etc. Therefore, the equipment level limit has been increased to 105, so that it can be inherited with other level 105 equipment.
    • Finally, it was determined that there was a need for a route to obtain mythic equipment without using fatigue, so we have added related items to the raid shop and Magar Rosenbach shop. 
  • Mythic fame changed from 580 → 1,900 and their changes are highlighted in yellow. For sader changes, visit the live server patch note.
 Arch Celebrant's Gown 
  • Before
    • STR/INT +10%
    • Physical/Magical/Independent Atk. +10%
    • All Atk. +6%
    • Skill Atk. +6%
    • Casts Celebrant's Sacred Ritual with the Sky's Blessing effect.
      • Hit Recovery +100
    • Arch Celebrant's Sacred Ritual reinforces Sky's Blessing.
      • Sky's Blessing's Super Armor hit limit removed. Hit Recovery, Elemental Resistance, Attack/Movement/Casting Speed, Evasion, Damage Reduction, and Max HP bonuses +50%.
  • After:
    • All elemental +26
    • Skill Atk. +29%
    • Casts Celebrant's Sacred Ritual with the Sky's Blessing effect.
      • Hit Recovery +100
    • Arch Celebrant's Sacred Ritual reinforces Sky's Blessing.
      • Sky's Blessing's Super Armor hit limit removed. Hit Recovery, Elemental Resistance, Attack/Movement/Casting Speed, Evasion, Damage Reduction, and Max HP bonuses +50%.
  Archmage [???]'s Robe 
  • Before:
    • All Atk. +14%
    • Attacking and casting activate Mana Concentration for 60 sec. (Cooldown: 10 sec. Max Stacks: 1)
    • Mana Concentration Effects
      • MP -1% every 30 sec.
      • Physical/Magical/Independent Atk. +10%
      • STR/INT +5%
      • All Lv. 1 - 45 skills +1 level
      • Skill MP cost -20%
      • (All options canceled when unequipped.)
  • After:
    • Skill Atk. +28%
    • Attacking and casting activate Mana Concentration for 60 sec. (Cooldown: 10 sec. Max Stacks: 1)
    • Mana Concentration Effects
      • MP -1% every 30 sec.
      • All Lv. 1 - 45 skills +1 level
      • Skill MP cost -20%
      • (All options canceled when unequipped.)
 Romantic Waltz 
  • Before:
    • Additional Attack Damage +9%
    • Additional Critical Damage +14%
    • Skill Atk. +10%
    • All Lv. 1 - 45 skill cooldown -10% (conditional)
    • Casts Harmony Power when equipped.
      • (Your Harmony Power gauge increases every time you use skills, and decreases over time and when you're attacked. Harmony Power creates various effects when it reaches a certain amount.)
      • Maximizes Harmony Power upon entering dungeons.
      • If 50 or higher Harmony Power, All Lv. 1 - 45 skill cooldown -10%
    • Skills increase Harmony Power +5. (Max Harmony Power: 100)
      • Harmony Power doesn't decrease over time.
  • After:
    • Skill Atk. +31%
    • Casts Harmony Power when equipped.
      • (Your Harmony Power gauge increases every time you use skills, and decreases over time and when you're attacked. Harmony Power creates various effects when it reaches a certain amount.)
      • Maximizes Harmony Power upon entering dungeons.
      • If 50 or higher Harmony Power, All Lv. 1 - 45 skill cooldown -10%
    • Skills increase Harmony Power +5. (Max Harmony Power: 100)
      • Harmony Power doesn't decrease over time.
 Shadowy Fate Governor Jacket 
  • Before:
    • Additional Attack Damage +18%
    • Additional Critical Damage +10%
    • Attacks create a 3% chance of creating a Shadow Tile.
    • Cast Skills create a 5% chance of creating a Shadow Tile.
    • This Shadow Tile increases Physical/Magical/Independent Atk. +4% (If you are removed from the Tile by a skill that you're using, then this option will stay in effect until the skill is completed.)
      • It's removed as soon as you move away from it.
      • Additional Shadow Tile creation chance +2%
      • Shadow Tile buff duration +6 sec.
      • (Up to 1 Shadow Tile can be created.)
  • After:
    • All elemental +18
    • Skill Atk. +30%
    • Attacks create a 9% chance of creating a Shadow Tile.
    • Cast Skills create a 15% chance of creating a Shadow Tile.
    • This Shadow Tile increases Physical/Magical/Independent Atk. +4% (If you are removed from the Tile by a skill that you're using, then this option will stay in effect until the skill is completed.)
      • It's removed as soon as you move away from it.
      • Additional Shadow Tile creation chance +2%
      • Shadow Tile buff duration +6 sec.
      • (Up to 1 Shadow Tile can be created.)
      • Keeps the Shadow Tile buff for 4 seconds when leaving the Shadow Tile (If you are removed from the Tile by a skill that you're using, then this option will stay in effect until the skill is completed. Does not stack with the [3] set effect.)
 Last-ditch Effort 
  • Before:
    • Physical/Magical/Independent Atk. +28%
    • Skill Atk. +6%
    • Maximizes the Field Tactics effect, regardless of your Training Grade.
  • After:
    • All elemental +26
    • Skill Atk. +30%
    • Maximizes the Field Tactics effect, regardless of your Training Grade.
 Senior Executor's Coat 
  • Before:
    • Physical/Magical/Independent Atk. +19%
    • Skill Atk. +14%
    • Additional Sentence rate +10% and cooldown -10 sec.
  • After:
    • All elemental +28
    • Skill Atk. +29%
    • Additional Sentence rate +10% and cooldown -10 sec.
 Wearable Arc Pack 
  • Before:
    • Creator (F): Wormhole Skill Lvl +2
    • All Level 45 All Skill Lv +2 (Special Skills excluded)
    • Additional Attack Damage +28%
    • Skill Atk. +6%
    • Wormhole and All Lv. 45 skills cast a Super Armor for 30 sec. that's destroyed after 3 hits. (Cooldown: 100 sec.)
    • Additional Overcharge duration 10 sec
    • Overload disabled
  • After:
    • All elemental +23
    • Creator (F): Wormhole Skill Lvl +2
    • All Level 45 All Skill Lv +2 (Special Skills excluded)
    • Skill Atk. +25%
    • Wormhole and All Lv. 45 skills cast a Super Armor for 30 sec. that's destroyed after 3 hits. (Cooldown: 100 sec.)
    • Additional Overcharge duration 10 sec
    • Overload disabled
 Blazing Valor of Earth 
  • Before:
    • Additional Critical Damage +28%
    • Additional Attack Damage +1% for every empty skill quick slot (Up to +6%)
    • Restores this equipment's Super Armor Hit count +1 every 15 sec.
    • Desert Blessing cooldown -15 sec.
  • After:
    • All elemental +29
    • Skill Atk. +30%
    • Restores this equipment's Super Armor Hit count +1 every 15 sec.
    • Desert Blessing cooldown -15 sec.
 Tropica: Drake 
  • Before:
    • Physical/Magical/Independent Atk. +16%
    • Additional Critical Damage +15%
    • Skill Atk. +9%
    • Attacks create a 3% chance of casting Drake Frame with the following effects for 20 sec. (Cooldown: 20 sec. Max Stacks: 1. Option canceled when unequipped.)
      • Attack Speed +15%
    • Deletes Tropica: Durian's effect on the Set options.
  • After:
    • All elemental +24
    • Skill Atk. +34%
    • Attacks create a 3% chance of casting Drake Frame with the following effects for 20 sec. (Cooldown: 20 sec. Max Stacks: 1. Option canceled when unequipped.)
      • Attack Speed +15%
    • Deletes Tropica: Durian's effect on the Set options.
 Satan: The Furious Monarch 
  • Before:
    • Additional Attack Damage +16%
    • Additional Critical Damage +16%
    • HP -0.1% every sec. (HP can't fall below 666 because of this option.)
    • Returns incoming damage by 666%. (If incoming damage exceeds your current HP, then this option is based on your current HP.)
    • If 10% or more HP, incoming lethal damage can't drop HP below 666 and casts Invincibility for 2 sec. (Cooldown: 300 sec.)
  • After:
    • All elemental +22
    • Skill Atk. +34%
    • HP -0.1% every sec. (HP can't fall below 666 because of this option.)
    • Returns incoming damage by 666%. (If incoming damage exceeds your current HP, then this option is based on your current HP.)
    • If 10% or more HP, incoming lethal damage can't drop HP below 666 and casts Invincibility for 2 sec. (Cooldown: 300 sec.)
 Heavenly Wings 
  • Before:
    • All Atk. +34%
    • Dashing casts Angel's Essence with the following effects for 10 sec. (Cooldown: 20 sec. Option canceled when unequipped.)
      • Casts Super Armor.
      • X-axis Movement Speed +50% and Y-axis Movement Speed +20%
    • Blacksmith's Masterpiece cooldown reduction effect +50%
  • After:
    • All elemental +22
    • Skill Atk. +24%
    • Dashing casts Angel's Essence with the following effects for 10 sec. (Cooldown: 20 sec. Option canceled when unequipped.)
      • Casts Super Armor.
      • X-axis Movement Speed +50% and Y-axis Movement Speed +20%
    • Blacksmith's Masterpiece cooldown reduction effect +13%
 Solidarity Chain Plate 
  • Before:
    • Additional Attack Damage +35%
    • All Elemental Resistances -10
    • Improves Bound Fetters when equipped
      • Duration +10 sec.
      • Additional Casting Speed +5%
      • Additional Movement Speed +12%
  • After:
    • All elemental +29
    • Skill Atk. +30%
    • Improves Bound Fetters when equipped
      • Duration +10 sec.
      • Additional Casting Speed +5%
      • Additional Movement Speed +12%
 Land of the Primordial Beginning 
  • Before:
    • Hit rate +5%
    • STR/INT +32%
    • Incoming damage creates a 15% chance of restoring 10% of Max HP. (Cooldown: 20 sec.)
    • Attacks cast Product of Quickening on hit, applying the following effects for 30 sec. (Cooldown: 10 sec. Max Stacks: 1. Option canceled when unequipped.)
      • All Elemental Damage +24
  • After:
    • All elemental +6
    • Skill Atk. +30%
    • Hit rate +5%
    • Incoming damage creates a 15% chance of restoring 10% of Max HP. (Cooldown: 20 sec.)
    • Attacks cast Product of Quickening on hit, applying the following effects for 30 sec. (Cooldown: 10 sec. Max Stacks: 1. Option canceled when unequipped.)
      • All Elemental Damage +24
 Mystical Circulation of the World 
  • Before:
    • Additional Attack Damage +30%
    • All Lv. 45 Skill Atk. -30%
    • All Lv. 45 skill cooldown recovery speed +100%
    • Wormhole Skill Atk. -30%
    • Wormhole skill cooldown recovery speed +100%
    • Skills randomly decrease a Lv. 1 - 45 skill's cooldown -1 sec.
      • (Cooldown: 1 sec. Can't decrease the same skill's cooldown more than once.)
      • (Cooldown Reduction option not applied if Level difference between monster and equipment exceeds 35.)
  • After:
    • All elemental +14
    • Skill Atk. +25%
    • All Lv. 45 Skill Atk. -30%
    • All Lv. 45 skill cooldown recovery speed +100%
    • Wormhole Skill Atk. -30%
    • Wormhole skill cooldown recovery speed +100%
    • Skills randomly decrease a Lv. 1 - 45 skill's cooldown -1 sec.
      • (Cooldown: 1 sec. Can't decrease the same skill's cooldown more than once.)
      • (Cooldown Reduction option not applied if Level difference between monster and equipment exceeds 35.)
 Selective Advantage 
  • Before:
    • Incoming damage -10%
    • If 30% or less HP, incoming damage -15%
    • Physical/Magical/Independent Atk. +6%
    • STR/INT +21%
    • Skill Atk. +5%
  • After:
    • All elemental +29
    • Skill Atk. +32%
    • Incoming damage -10%
    • If 30% or less HP, incoming damage -15%
 Supreme Flame: Ifrit 
  • Before:
    • All Elemental Damage +38
    • Bonus Damage +20%
    • Skill Atk. +13%
    • Attacks cast Supreme Flame on enemies on hit, Burning them for 3,600 sec.
    • Alight enemies cast a buff.
      • HP Recovery +100% and Incoming damage -5% for every alight enemy (Max Stacks: 5)
  • After:
    • All elemental +35
    • Skill Atk. +27%
    • Bonus Damage +8%
    • Attacks cast Supreme Flame on enemies on hit, Burning them for 3,600 sec.
    • Alight enemies cast a buff.
      • HP Recovery +100% and Incoming damage -5% for every alight enemy (Max Stacks: 5)
 Ganesha's Everlasting Blessing 
  • Before:
    • Additional Attack Damage +7%
    • Additional Critical Damage +7%
    • STR/INT +7%
    • Bonus Damage +7%
    • Skill Atk. +7%
    • Skills create a 77% chance of Attack/Movement/Casting Speeds +7% for 77 sec. (Cooldown: 7 sec. Max Stacks: 1. Option canceled when unequipped.)
  • After:
    • All elemental +35
    • Skill Atk. +30%
    • Additional Attack Damage +7%
    • Skills create a 77% chance of Attack/Movement/Casting Speeds +7% for 77 sec. (Cooldown: 7 sec. Max Stacks: 1. Option canceled when unequipped.)
 Dawning Glow 
  • Before:
    • All elemental +28
    • All Atk. +6%
    • Skill Atk. +5%
    • Skill Atk. +1% for every new Reinforcement/Amplification level (Up to +13)
    • Attacking and casting activate Warmth of Dawn for 30 sec. (Cooldown: 10 sec.)
      • All Lv. 15 - 30 skill cooldown recovery speed +30%
      • All Lv. 1 - 48 skills +1 level
    • Additionally increases the following effects for every 6 Reinforcement/Amplification levels. (Up to +150)
      • Focus: Physical/Magical Critical +0.5%
      • Attack/Movement Speeds +0.8%
      • Casting Speed +1.2%
  • After:
    • All elemental +16
    • Skill Atk. +16%
    • Skill Atk. +1% for every new Reinforcement/Amplification level (Up to +13)
    • Attacking and casting activate Warmth of Dawn for 30 sec. (Cooldown: 10 sec.)
      • All Lv. 15 - 30 skill cooldown recovery speed +30%
      • All Lv. 1 - 48 skills +1 level
    • Additionally increases the following effects for every 6 Reinforcement/Amplification levels. (Up to +150)
      • Focus: Physical/Magical Critical +0.5%
      • Attack/Movement Speeds +0.8%
      • Casting Speed +1.2%
 Another Flow of Time 
  • Before:
    • Additional Attack Damage +15%
    • Additional Critical Damage +14%
    • Incoming damage creates a clone for 20 sec. (Cooldown: 20 sec.). Using Backstep for this clone's duration teleports you to it.
    • Warped Flow of Time cooldown -100 sec.
    • During Immobility by Warped Flow of Time, increases HP +50% and instantly decreases skill cooldown -15%.
  • After:
    • All elemental +39
    • Skill Atk. +25%
    • Additional Attack Damage +5%
    • All attribute enhancement +39
    • Incoming damage creates a clone for 20 sec. (Cooldown: 20 sec.). Using Backstep for this clone's duration teleports you to it.
    • Warped Flow of Time cooldown -100 sec.
    • During Immobility by Warped Flow of Time, increases HP +50% and instantly decreases skill cooldown -15%.
 War God's Last Desire 
  • Before:
    • Movement Speed +
    • All Atk. +17%
    • Physical/Magical/Independent Atk. +15%
    • Skill Atk. +10%
  • After:
    • All elemental +25
    • Skill Atk. +30%
    • Movement Speed +15%
    • All Atk. +5%
 Plasma Super Vacuum Tube 
  • Before:
    • STR/INT +10%
    • Physical/Magical/Independent Atk. +12%
    • Additionally equip Condensed Plasma Energy equipment to activate the following effects. (Option canceled when unequipped.)
      • Control Circuit Module: Bonus Damage +10% and Movement Speed +10%
      • Energy Distribution Controller: All Elemental Damage +40 and all Elemental Resistances +20
  • After:
    • All elemental +32
    • Skill Atk. +30% 
    • All Atk. +5%
    • Additionally equip Condensed Plasma Energy equipment to activate the following effects. (Option canceled when unequipped.)
      • Control Circuit Module: Bonus Damage +10% and Movement Speed +10%
      • Energy Distribution Controller: All Elemental Damage +40 and all Elemental Resistances +20
 Sea of Eternal Promises 
  • Before:
    • Additional Attack Damage +16%
    • Bonus Damage +10%
    • Skills cast Nautical Annunciation for 30 sec. (Cooldown: 1 sec.)
      • Attack/Movement Speeds +5%
      • All Elemental Damage +40
    • Attacking and casting cast Lucid Nautical Annunciation for 30 sec. (Cooldown: 1 sec.)
      • Attack/Movement Speeds +10%
      • Casting Speed +22.5%
    • Annunciation: Worldly Truths equipment buff durations +30 sec.
  • After:
    • Skill Atk. +27% 
    • Skills cast Nautical Annunciation for 30 sec. (Cooldown: 1 sec.)
      • Attack/Movement Speeds +5%
      • Casting Speed +15%
      • All Elemental Damage +14
    • Attacking and casting cast Lucid Nautical Annunciation for 30 sec. (Cooldown: 1 sec.)
      • Attack/Movement Speeds +10%
      • Casting Speed +22.5%
    • Annunciation: Worldly Truths equipment buff durations +30 sec
 Ancient Abyssal Robe 
  • Before:
    • Shadow Resist +10
    • All Atk. +7% for every 10 Shadow Resistance (Up to +35%)
  • After:
    • Shadow Resist +10
    • Skill Atk. +19%
    • All Atk. +1% for every 5 Shadow Resistance (Up to +5%)
 Drifter's Water Buffalo Coat 
  • Before:
    • Physical/Magical/Independent Atk. +12%
    • STR/INT +20%
    • Incoming damage casts Super Armor for 5 sec.
    • Attacks create a 10% chance of casting Super Armor for 5 sec.
      • (Cooldown: 7 sec. Max Stacks: 1. Option canceled when unequipped.)
  • After:
    • Skill Atk. +27%
    • Physical/Magical/Independent Atk. 7%
    • Incoming damage casts Super Armor for 5 sec.
    • Attacks create a 10% chance of casting Super Armor for 5 sec.
      • (Cooldown: 7 sec. Max Stacks: 1. Option canceled when unequipped.)
 Apocalyptic Fury 
  • Before:
    • Bonus Damage +23%
    • Continuous damage by 10% of outgoing damage for 5 sec.
    • Attacks restore 0.5% of HP. (Cooldown: 1.5 sec.)
    • Insanity buff effect x1.5 times HP healing amount reduction by [3] Set Effect -30% and by potion -20%
  • After:
    • All elemental +31
    • Skill Atk. +23% 
    • Addtional Atk. +5%
    • Attacks restore 0.5% of HP. (Cooldown: 1.5 sec.)
    • Insanity buff effect x1.5 times HP healing amount reduction by [3] Set Effect -30% and by potion -20%
 Endless Research 
  • Before:
    • Shadow Resist +10
    • All Atk. +5% for every 18 Shadow Resistance (Up to 20%)
    • All Elemental Damage +10 for every 18 Shadow Resistance (Up to 40)
    • Skill Atk. +10%
  • After:
    • Shadow Resist +10
    • All elemental +5
    • Skill Atk. +30%
    • All Elemental Damage +9 for every 9 Shadow Resistance (Up to 36)
 Time-defying Magnetic Needle 
  • Before:
    • STR/INT +12%
    • Skill Atk. +28%
    • All classes' Lv. 50 skill cooldown -15% (This Cooldown Reset option does not take effect if the Level difference between monsters and the equipment exceeds 35.)
    • All classes' Lv. 85 skill cooldown -15% (This Cooldown Reset option does not take effect if the Level difference between monsters and the equipment exceeds 35.)
    • [Time Distortion Effect] Attacks create a 3% chance of randomly resetting a used skill with 40 sec. or less cooldown left. (Cooldown: 20 sec.)
    • Attack Speed +15% and Casting Speed +20% for 10 sec. upon skill reset (Max Stacks: 1)
  • After:
    • STR/INT +8%
    • Skill Atk. +32%
    • All classes' Lv. 50 skill cooldown -15% (This Cooldown Reset option does not take effect if the Level difference between monsters and the equipment exceeds 35.)
    • All classes' Lv. 85 skill cooldown -15% (This Cooldown Reset option does not take effect if the Level difference between monsters and the equipment exceeds 35.)
    • [Time Distortion Effect] Attacks create a 3% chance of randomly resetting a used skill with 40 sec. or less cooldown left. (Cooldown: 20 sec.)
    • Attack Speed +15% and Casting Speed +20% for 10 sec. upon skill reset (Max Stacks: 1)
 Sonorous Battle Roar 
  • Before:
    • Makes you roar every 20 sec., casting a buff for 30 sec. (Max Stacks: 1. For you only. Option canceled when unequipped.)
      • All Atk. +18%
      • Additional Attack Damage +12%
      • Skill Atk. +6%
    • Improves the Uplift effect.
      • MP healing amounts +50%
      • Attack/Movement/Casting Speed bonus and duration +100%
    • Improves the Insanity effect.
      • Incoming damage reduction +100%
      • Super Armor duration +100%
      • Super Armor max hit count +200%
  • After:
    • All elemental +31
    • Makes you roar every 20 sec., casting a buff for 30 sec. (Max Stacks: 1. For you only. Option canceled when unequipped.)
      • All Atk. +5%
      • Skill Atk. +25%
    • Improves the Uplift effect.
      • MP healing amounts +50%
      • Attack/Movement/Casting Speed bonus and duration +100%
    • Improves the Insanity effect.
      • Incoming damage reduction +100%
      • Super Armor duration +100%
 Fate Rampager 
  • Before:
    • STR/INT +30%
    • Attacking increases Maddening Energy +1 (Cooldown: 0.5 sec. Max: 100)
      • If 10 or higher Maddening Energy Skill Atk. +11%
    • If 1 or less combo while enemies exist in the map, Maddening Energy -2 every 3 sec.
      • If you lose 5% of Max HP at once, Maddening Energy -3 (Cooldown: 1 sec.)
    • Maddening Energy +100 when equipped. (Once in dungeons. Reset upon resurrection.)
      • Negates Maddening Energy reduction for 30 sec. when equipped. (Once in dungeons. Reset upon resurrection.)
  • After:
    • All elemental +4
    • STR/INT +11%
    • Attacking increases Maddening Energy +1 (Cooldown: 0.5 sec. Max: 100)
      • If 10 or higher Maddening Energy Skill Atk. +29%
    • If 1 or less combo while enemies exist in the map, Maddening Energy -2 every 3 sec.
      • If you lose 5% of Max HP at once, Maddening Energy -3 (Cooldown: 1 sec.)
    • Maddening Energy +100 when equipped. (Once in dungeons. Reset upon resurrection.)
      • Negates Maddening Energy reduction for 30 sec. when equipped. (Once in dungeons. Reset upon resurrection.)
 Eternally Abyssal Darkverse 
  • Before:
    • Shadow Resistance +10
    • All Atk. +7% for every 3 Shadow Resistance (Up to +42%)
  • After:
    • Shadow Resistance +10
    • Skill Atk. +30%
    • All Atk. +1% for every 3 Shadow Resistance (Up to +6%)
 Interdimensional Supernova 
  • Before:
    • Additional Critical Damage +10%
    • All Atk. +19%
    • [Dimensional Electromagnetic Effect]
    • Consumes 1 Clear Cube Fragment every 20 sec. and casts Dimensional Electromagnetic Field Effect with the following effects for 20 sec. (Max Stacks: 1. Option canceled when unequipped.)
      • Attack Speed +15%
      • All Lv. 50 skills +1 level
      • All Lv. 85 skills +1 level
      • All Lv. 100 skills +1 level
  • After:
    • Skill Atk. +19%
    • All Atk. +10%
    • [Dimensional Electromagnetic Effect]
    • Consumes 1 Clear Cube Fragment every 20 sec. and casts Dimensional Electromagnetic Field Effect with the following effects for 20 sec. (Max Stacks: 1. Option canceled when unequipped.)
      • Attack Speed +15%
      • All Lv. 50 skills +1 level
      • All Lv. 85 skills +1 level
      • All Lv. 100 skills +1 level
 Destiny Defier 
  • Before:
    • Additional Critical Damage +22%
    • STR/INT +10%
    • For 5 on the dice roll, All Atk. +5% for 20 sec. (Stacks up to 1)
    • For 6 on the dice roll, All Atk. +30% for 20 sec. (Stacks up to 1)
    • If you get 1 on the dice roll, immediately rolls the dice again.
  • After:
    • All elemental +10
    • Skill Atk. +27%
    • For 5 on the dice roll, All Atk. +5% for 20 sec. (Stacks up to 1)
    • For 6 on the dice roll, All Atk. +30% for 20 sec. (Stacks up to 1)
    • If you get 1 on the dice roll, immediately rolls the dice again.
 Excruciating Tragedy 
  • Before:
    • Additional Attack Damage +15%
    • Additional Critical Damage +10%
    • Bonus Damage +10% on enemies with 30% or more HP
    • Bonus Damage +12% on enemies with 29.99% or less HP
    • Attacking enemies with less than 70% HP increases Attack Speed +3% and Casting Speed +4.5% for 10 sec. (Max Stacks: 1)
    • Blood Vessel Rupture-activating attack count -80%
      • Sadness of the Fallen World and End of the Madness Host Additional Attack Damage +2% on enemies with 70% or more HP)
  • After:
    • All elemental +24
    • Skill Atk. +27%
    • Bonus Damage +5% on enemies with 30% or more HP
    • Bonus Damage +6% on enemies with 29.99% or less HP
    • Attacking enemies with less than 70% HP increases Attack Speed +3% and Casting Speed +4.5% for 10 sec. (Max Stacks: 1)
    • Blood Vessel Rupture-activating attack count -80%
      • Sadness of the Fallen World and End of the Madness Host Additional Attack Damage +2% on enemies with 70% or more HP)
Sader-Only Options
  • Dev's Note: Mythic and epic equipment has the ability to be mixed with level 105 Epic equipment, but only one option out of physical/magical/independent attack is increasing for buffer-only options in some parts, so it is expected to bring about a problem of equity in the party composition. Therefore it has been modified to increase all physical, magical, and independent attack so that there is no problem with the party composition. 

Slot

Before

After

Top

Level 30 Buff Skill Physical Atk. bonus +25%

Level 30 Buff Skill Physical/Magical/Independence Atk. bonus +8%

Pants

Level 30 Buff Skill Magical Atk. bonus +25%

Level 30 Buff Skill Physical/Magical/Independence Atk. bonus +8%

Belt

Level 30 Buff Skill Independence Atk. bonus +25%

Level 30 Buff Skill Physical/Magical/Independence Atk. bonus +8%

Necklace

Level 30 Buff Skill Physical Atk. bonus +6%

Level 30 Buff Skill Physical/Magical/Independence Atk. bonus +2%

Sub Equipment

Level 30 Buff Skill Magical Atk. bonus +6%

Level 30 Buff Skill Physical/Magical/Independence Atk. bonus +2%

Earring

Level 30 Buff Skill Independence Atk. bonus +6%

Level 30 Buff Skill Physical/Magical/Independence Atk. bonus +2%


Mythic Equipment Purchase
  •  Guiding Light can now be purchased with 2,000  Undaunted Determination.
  •  Mythic Jar now available at Magar Rosenbach shop for a cost of 3 Guiding Lights.
Adventure Fame Changes
  • Changed adventurer fame values ​​for level 100 Product of Wisdom, Product of Corruption, and other
  • Fame for Product of Wisdom have changed as follow:

Mod Numbers

Before Change

After Change

Weapon

All Others

Weapon

All Others

+5

Fame 492

Fame 156

Fame 212

Fame 212

+6

Fame 574

Fame 185

Fame 428

Fame 428

+7 

Fame 656

Fame 211

Fame 1,028

Fame 1,028

+8

Fame 738

Fame 237

Fame 1,508

Fame 1,508

  • Fame for Product of Corruption have changed as follow: 

Mod Numbers

Before Change

After Change

+1

Fame 11

Fame 4

+2

Fame 16

Fame 17

+3

Fame 32

Fame 24

+4

Fame 50

Fame 32

+5

Fame 158

Fame 35

+6

Fame 185

Fame 51

+7

Fame 211

Fame 100

+8

Fame 237

Fame 152

  • Dev's Note: ​Since level 105 Epic equipment outperforms level 100 Epic equipment even without set options, in the process of changing from level 100 Epic equipment to level 105 Epic equipment, even though the actual character became stronger, the adventurer’s reputation value decreased.
    • In addition, in the case of the newly added level 110 dungeon, there is an entry restriction due to the adventurer fame value, so in conclusion, there have been cases where there may be problems entering the dungeon during the replacement process. 
    • To prevent this problem, we moved the adventurer reputation that existed in the level 100 Epic Equipment Set option to a single unit. 

Item Classification

Before Change

After Change

Level 100 Unique Equipment

Fame 302

Fame 403

Level 100 Legendary Equipment

Fame 335

Fame 448

Level 100 Epic Equipment

Fame 464

Fame 632

Level 100 Aeterna Epic Equipment

Fame 400

Fame 568


Magic Seal Equipment
  • Magic Seal Equipment fame changed (279→322) and added new stat:

Part

Add New Option

Weapon

+45% Physical / Magical / Independent Attack

+20% Additional Damage

 

Buffer-Only Option

Level 30 Buff Skill Lv +3

Level 50 Active Skill Lv +2

Buff Power 809 

Top

+18 All Elemental Damage

+75% Physical / Magical / Independent Attack

+15% Additional Damage

+6% STR/INT

 

Buffer-Only Option

Level 30 Buff Skill Lv +1

Level 50 Active Skill Lv +1

Buff Power 126 

Pants

+18 All Elemental Damage

+75% Physical / Magical / Independent Attack

+15% Additional Damage

+6% STR/INT

 

Buffer-Only Option

Level 30 Buff Skill Lv +1

Level 50 Active Skill Lv +1

Buff Power 126 

Shoulder

+18 All Elemental Damage

+75% Physical / Magical / Independent Attack

+15% Additional Damage

+6% STR/INT

 

Buffer-Only Option

Level 30 Buff Skill Lv +1

Level 50 Active Skill Lv +1

Buff Power 126 

Belt

+18 All Elemental Damage

+75% Physical / Magical / Independent Attack

+15% Additional Damage

+6% STR/INT

 

Buffer-Only Option

Level 30 Buff Skill Lv +1

Level 50 Active Skill Lv +1

Buff Power 126

Shoes

+18 All Elemental Damage

+75% Physical / Magical / Independent Attack

+15% Additional Damage

+6% STR/INT

 

Buffer-Only Option

Level 30 Buff Skill Lv +1

Level 50 Active Skill Lv +1

Buff Power 126

Necklace

+27% STR/INT

+3% Physical / Magical / Independent Attack

 

Buffer-Only Option

Level 30 Buff Skill Lv +1

Level 50 Active Skill Lv +1

Buff Power 80 

Bracelet

+27% Additional Damage

+3% Physical / Magical / Independent Attack


Buffer-Only Option

 

Level 30 Buff Skill Lv +1

Level 50 Active Skill Lv +1

 

Buff Power 80 

Ring

+27% All Damage

+3% Physical / Magical / Independent Attack

 

Buffer-Only Option

Level 30 Buff Skill Lv +1

Level 50 Active Skill Lv +1

Buff Power 80 

Sub Equipment

+27% All Damage

+4% Additional Damage

 

Buffer-Only Option

Level 30 Buff Skill Lv +1

Level 50 Active Skill Lv +1

Buff Power 162

Magic Stone

+27% All Damage

+4% Physical / Magical / Independent Attack

 

Buffer-Only Option

Level 30 Buff Skill Lv +1

Level 50 Active Skill Lv +1

Buff Power 162​

Earring

+27% Physical / Magical / Independent Attack

+4% Additional Damage

 

Buffer-Only Option

Level 30 Buff Skill Lv +1

Level 50 Active Skill Lv +1

Buff Power 162 


Abyssal Set Changes
  • As the attribute enhancement options of some character passive skills are changed to attribute attack power, the following item options are changed.

Item

Before

After 

Fragment Abyss: Nen Tattoo Set

[9] Set Effect 

Nen Tattoo additional Magic Weapon Atk. increase rate +12% and Light Damage +7

Nen Tattoo additional Magic Weapon Atk. increase rate +12% and Elemental Attack +1.5%

Distorted Abyss: Nen Tattoo Set

[3] Set Effect 

Nen Tattoo additional Magic Weapon Atk. increase rate +0.5% and Light Damage +3

Nen Tattoo additional Magic Weapon Atk. increase rate +0.5% and Elemental Attack +0.7%

Warped Abyss: Nen Tattoo Set

[3] Set Effect 

Nen Tattoo additional Magic Weapon Atk. increase rate +0.5% and Light Damage +7

Nen Tattoo additional Magic Weapon Atk. increase rate +0.5% and Elemental Attack +1.5%

Fragment Abyss: Khai Set

[9] Set Effect 

Khai additional Basic/SkilI Atk. increase rate +14% and Light damage +7

Khai additional Basic/SkilI Atk. increase rate +14% and Elemental Attack +1.5%

Distorted Abyss: Khai Set

[3] Set Effect 

Khai additional Basic/SkilI Atk. increase rate +0.5% and Light damage +3

Khai additional Basic/SkilI Atk. increase rate 0.5% and Elemental Attack +0.7%

Warped Abyss: Khai Set

[3] Set Effect 

Khai additional Basic/SkilI Atk. increase rate +0.5% and Light damage +7

Khai additional Basic/SkilI Atk. increase rate 0.5% and Elemental Attack +1.5%

Fragmented Abyss Scythe: Seven Deadly Sins 

Improves the Seven Deadly Sins.png Seven Deadly Sins buffs.

- Jealousy-ridden Pleasure: Your Elemental Damage bonus: +17

- Begrudging Anger: Additional Magical Critical Atk. +7%

- Insatiable Appetite: Additional damage bonus rate +7%

- Arrogant Sloth: Additional Basic/Skill Atk. +7% after the debuff

Improves the Seven Deadly Sins.png Seven Deadly Sins buffs.

- Jealousy-ridden Pleasure: Elemental Attack +7%

- Begrudging Anger: Additional Magical Critical Atk. +7%

- Insatiable Appetite: Additional damage bonus rate +7%

- Arrogant Sloth: Additional Basic/Skill Atk. +7% after the debuff

Fragmented Abyss Scythe S: Seven Deadly Sins

Improves the Seven Deadly Sins.png Seven Deadly Sins buffs.

- Jealousy-ridden Pleasure: Your Elemental Damage bonus: +26

- Begrudging Anger: Additional Magical Critical Atk. +9%

- Insatiable Appetite: Additional damage bonus rate +9%

- Arrogant Sloth: Additional Basic/Skill Atk. +9% after the debuff

Improves the Seven Deadly Sins.png Seven Deadly Sins buffs.

- Jealousy-ridden Pleasure: Elemental Attack +9%

- Begrudging Anger: Additional Magical Critical Atk. +9%

- Insatiable Appetite: Additional damage bonus rate +9%

- Arrogant Sloth: Additional Basic/Skill Atk. +9% after the debuff

Fragment Abyss: Seven Deadly Sins Set

[6] Set Effect 

Improves the Seven Deadly Sins.png Seven Deadly Sins buffs.

- Jealousy-ridden Pleasure: Your Elemental Damage bonus: +8

- Begrudging Anger: Additional Magical Critical Atk. +4%

- Insatiable Appetite: Additional damage bonus rate +4%

- Arrogant Sloth: Additional Basic/Skill Atk. +4% after the debuff

Improves the Seven Deadly Sins.png Seven Deadly Sins buffs.

- Jealousy-ridden Pleasure: Elemental Attack +4%

- Begrudging Anger: Additional Magical Critical Atk. +4%

- Insatiable Appetite: Additional damage bonus rate +4%

- Arrogant Sloth: Additional Basic/Skill Atk. +4% after the debuff

Fragment Abyss: Seven Deadly Sins Set

[9] Set Effect 

Improves the Seven Deadly Sins.png Seven Deadly Sins buffs.

- Jealousy-ridden Pleasure: Your Elemental Damage bonus: +47

- Begrudging Anger: Additional Magical Critical Atk. +21%

- Insatiable Appetite: Additional damage bonus rate +21%

- Arrogant Sloth: Additional Basic/Skill Atk. +21% after the debuff

Improves the Seven Deadly Sins.png Seven Deadly Sins buffs.

- Jealousy-ridden Pleasure: Elemental Attack +21%

- Begrudging Anger: Additional Magical Critical Atk. +21%

- Insatiable Appetite: Additional damage bonus rate +21%

- Arrogant Sloth: Additional Basic/Skill Atk. +21% after the debuff

Distorted Abyss: Seven Deadly Sins Set

[3] Set Effect 

Improves the Seven Deadly Sins.png Seven Deadly Sins buffs.

- Jealousy-ridden Pleasure: Your Elemental Damage bonus: +3

- Begrudging Anger: Additional Magical Critical Atk. +0.5%

- Insatiable Appetite: Additional damage bonus rate +0.5% after the debuff

- Arrogant Sloth: Additional Basic/Skill Atk. +0.5% after the debuff


Improves the Seven Deadly Sins.png Seven Deadly Sins buffs.

- Jealousy-ridden Pleasure: Elemental Attack +0.5%

- Begrudging Anger: Additional Magical Critical Atk. +0.5%

- Insatiable Appetite: Additional damage bonus rate +0.5% after the debuff

- Arrogant Sloth: Additional Basic/Skill Atk. +0.5% after the debuff

Warped Abyss: Seven Deadly Sins Set

[3] Set Effect 

Improves the Seven Deadly Sins.png Seven Deadly Sins buffs.

- Jealousy-ridden Pleasure: Your Elemental Damage bonus: +6

- Begrudging Anger: Additional Magical Critical Atk. +1%

- Insatiable Appetite: Additional damage bonus rate +1% after the debuff

- Arrogant Sloth: Additional Basic/Skill Atk. +1% after the debuff

Improves the Seven Deadly Sins.png Seven Deadly Sins buffs.

- Jealousy-ridden Pleasure: Elemental Attack +1%

- Begrudging Anger: Additional Magical Critical Atk. +1%

- Insatiable Appetite: Additional damage bonus rate +1% after the debuff

- Arrogant Sloth: Additional Basic/Skill Atk. +1% after the debuff


Equipment Proc Damage Adjustment
  • Dev's Note: Since the monsters in the new dungeon have high defense, there was a problem that the object-activated option damage of the existing equipment items set as fixed damage would increase the efficiency abnormally, which contrary to the intention.
    • The object activation damage of the items below was intended to be used in a line that does not affect DPS, so it was inevitably modified.
  • These items will have their proc damage significantly reduced. For example: Pandemonium Flame 50,000 → 2,500
Item Tooltip Changes
  • Some of the equipment item tooltip information has been changed.
    • The adventurer fame value is displayed separately at the top.
    • Fame increases due to reinforcement/amplification/refining, enchantment, fusion, and option conversion are added and displayed as "Enchant Adventurer Fame"
    • The title of <Enchantment> is displayed in the enchantment information display area, and related information is displayed even when enchantment is not performed

Others
  • The maximum limit is applied to some effects of equipment.
    • Cooldown reduction, cooldown recovery speed increase: Applies up to 70% of the original skill cooldown.
    • Increase skill range: Applies only up to 70%.
  • Changed so that armor/accessories/special equipment items cannot be swapped when monsters exist in the dungeon.
  • Equipment item cooldown reduction and party synergy-related options are changed so that they do not activate when the level difference between the enemy and the equipment exceeds 40 levels.
  • After reaching level 100, if a weapon is not assigned attributes in the dungeon, a warning UI  is displayed at the bottom left of the screen (does not apply to classes that have innate element).
  • Fatigue consumption of the Exile Mountain has been reduced from 30 to 8.
  • The function to select the difficulty of replaying the quest will be deleted.
  • Some descriptions of the Guild Ranking have been modified.
  • Tooltips for some rune ore and talisman boxes are reinforced.
  • When you mouse over the face image of the monster HP gauge, detailed information about the monster is displayed.
  • Invulnerability is removed from the following monster patterns:
    • Sirocco Raid - Leste
    • Ozma Reid - Karrelyn, Tiamat and
    • Exile Mountain - Devastar
Level 105 Equipment Changes
See This Post for their changes

References
YouTube - 히카리타마

Changelog
  • 5/1/2022: Added live server fame requirements for normal dungeons
  • 4/29/2022: Adjusted fame requirements for advance dungeons to match patch note
  • 4/27/2022: The 10 raid entry tickets section supposed to be possession limit, not purchase limit. From this video, you can see that there are no purchase limit.

3 comments:

  1. Thank you and halfmango for compiling all this information

    ReplyDelete
  2. Is it me or Reversed End is missing from the list of mythics?

    ReplyDelete
    Replies
    1. From what I can tell, Reverse End was not changed in term of DPS, but was changed a bit for buffer.
      Refer to the link below for full description
      https://df.nexon.com/df/pr/actupdate/MDAxNDQ/?cat=19

      Delete

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