- This is a new dungeon that added before the release of the next raid. This post will only go over briefly how this dungeon works. For full and complete information, visit this Season 9 Act 2: Asrahan, Veil of Mist post.
- Check out DFOG Official Content Creator Sikrena's Asrahan: A Minimalistic Guide as well. Share the loves.
- This post was also made for 2024 Master of Curtains of Mu. Here is my character and explorer club.
- Every week, one out of five monsters is selected as the boss, and the other four are assigned as named monster (similar to Hall of Dimension). The final boss has more health than the named one. Each name monster has a special memory, and when defeated, you can obtain the corresponding memory effect. The memory effects possessed by each name are placed randomly.
- Memories of Rage - Damage Value for all players increases by 15%.
- Memories of Harmony - When killing monsters, the experience gained by divine beasts is doubled.
- Memories of Birth - Two life tokens are added.
- Memories of Truth - Allow you to unlock and enter the final boss. Defeat this final boss to clear dungeon.
- When a named monster is killed, the energy of the said monster's attributes remains on the map.
- Players can use the TAB key after absorbing the energy.
- Each energy has a different effect, and when used, energy is consumed and the effect is activated. If you retreat and re-enter without absorbing the energy, the energy will disappear.
Name | Effect |
- Due To The Energy Of The Wind, The User Becomes Invincible And Dashes Forward. - After Dashing, The User's All Attribute Enhancements Increase by 80 For A Certain Period Of Time. | |
- A Strong Fire Energy Spreads Across The Map, Increasing The Overall damage by 10% Of All Party Members For A Certain Period Of Time. - The user's defense is reduced by 50% for a certain period of time. | |
- A Rain Spear Is Created For A Certain Period Of Time And Attacks Monsters. - Reduce Boss' Health By 10% | |
After A Certain Period Of Time, Lightning Strikes The User's Location, And When A Monster Is Hit, The Neutralization Gauge Decreases by 50%. | |
- The User Becomes Invincible For A Certain Period Of Time. - The Frost Zone Remains For A Certain Period Of Time And The Damage Received By All Party Members, Including You, Is Reduced by 80% For 5 Seconds. |
- When starting the dungeon, you can select one type of divine beast to receive help during the content. 3 out of 5 types of divine beasts appear with equal probability each week. Each divine beast has its own dedicated skills and attribute effects.
- Divine beast gains experience points when killing a named monster and can exert a more powerful effect through 'evolution'.
- Divine beast is divided into three stages: general/open/completely open.
- When the experience reaches 100%, it evolves to the next level.
- Sikrena's Guide has detailed buff effects. Go check that guide out.
Property | Name | Icon | Exclusive Skill | Icon | Attribute Effect (Always Applied) |
Wind | Meringue | Copy All Divine Beast Skills | Increases The Damage Received By Cladis In The Veil. | ||
Fire | Wonder | Monster's Current Health Decreases By A Certain Amount | Increased Damage Received By Shiny Diane And Moose. | ||
Rain | Rog | Reset Skill Cooldown | Increases The Damage Taken By Force of Misfortune. | ||
Lightning | Niagu | Neutralization Gauge Decreases | Increases The Damage Received By Brim Of The Runaway Mist. | ||
Ice | Platy | Damage Increased | Increases The Damage Received By Blazing Divine Beast Semiani. |
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