Top

[Korea] Sword Master, Male Brawler, Inquisitor Renewal

calendar_month Published On: Wednesday, December 06, 2023     calendar_month Updated on:
person Posted by: DressUp_Fighter_Online     rate_review Be the first to comment!
label Categories: , , ,
  • This patch include Sword Master, Male Brawler, Inquisitor Renewal, Adventurer Circle system, and other improvements.
Table of Contents
Sword Master
  • Damage IncreasesMountain Press.png+9.2%, Spinning Blade.png+9.7%, Sliding Slash.png+9.4%, Elemental Shift (Sword Master).png+10.1%, Counter Strike (Sword Master).png+8.9%, Swift Sword.png+9.3%, Illusion Sword.png+9.4%, Magic Sword Medley.png+9%, Ultimate Slayer Technique- Spacetime Cutter.png+9.6%, Dragon Mortar.png+9.1%, Elemental Eradicator.png+9.6%, Unleash.png+9.2%, Ultimate Sword- Laevateinn.png+9.6%, Ultimate Magic Sword- Wind Wheel.png+9.6%, Supreme Legion.png+9.2%
  • Imperial Swordsmanship.png Imperial Swordsmanship: Improvements have been made so that Magic Sword Medley.png Magic Sword Medley is activated even when wearing a Katana, Zanbato, or Bludgeon weapon.
  • Elemental Short Sword Mastery.png Elemental Short Sword Mastery:
    • Dev's Note: As the flash skill's abnormal status attack power has improved, related options have been adjusted to balance weapon types and attributes.
    • The flash abnormal status chance increase value is changed to a fixed value for all levels (97% → 100% at level 30).
    • The flash abnormal status damage increase rate is changed to a fixed value at all levels (180% → 30% at level 30).
  • Swift Katana Mastery.png Swift Katana Mastery:
    • Dev's Note: In order to improve the phenomenon in which the stack recovery speed for certain level sections of the Blade Dance.png Blade Dance skill was applied abnormally, the related values were adjusted.
    • The automatic recovery speed and time reduction value for Blade Dance.png Blade Dance has been adjusted (3.1s → 2s at level 10).
  • Robust Zanbato Mastery.png Robust Zanbato Mastery: A feature that provides an invincibility effect when using the Swift Demon Slash.png Swift Demon Slash skill at its maximum charge has been added.
  • Crushing Bludgeon Mastery.png Crushing Bludgeon Mastery: The Arcane Sword Blast.png Arcane Sword Blast skill has been renewed and new functions have been added.
    • Only the downward slash finishing attack of the Arcane Sword Blast is activated.
    • Increased Arcane Sword Blast's attack power.
    • Live Server: The attack power increase rate of the Arcane Sword Blast is changed (80% → 180%)
  • Blade Dance.png Blade Dance: Stack recovery time is reduced (at level 10, 6.1s → 5s).
  • Ascent.png Ascent: Atk. +9.7%, The travel distance of dash attacks is reduced.
  • Tossing Slash.png Tossing Slash: Atk. +9.9, If you do not acquire Boundless Legacy.png Boundless Legacy, the process will be changed so that enemies will no longer be launched and enemies will be rampaging on the ground.
  • Flash.png Flash:
    • Dev's Note: In the case of the Flash skill, there were problems such as the water attribute's additional freezing damage function being applied regardless of the monster's status, or certain attacks being applied as fixed damage that is not affected by the character's attack power. It was determined that the functions needed to be reorganized, so the existing function was removed and changed to have a separate sword attack power. In addition, in the case of fire/light attribute, the attack power and effects of related status abnormalities have been readjusted to make them one of the meaningful options.
    • When converting Fire attribute
      • The attack power of the burn condition has been changed to have a meaningful value.
      • The burn status abnormality duration is changed to have a fixed time at all levels (4.7s → 4s at level 41)
    • When converting Water attribute
      • The additional damage to frozen targets has been removed.
      • Changed to have separate water attribute sword attack power.
    • When converting Light attribute
      • Electric shock attack power is changed to have a meaningful value.
      • The duration of the electric shock condition is changed to have a fixed time for all levels (4.7s → 4s at level 41)
    • When converting Shadow attribute
      • The ability to ignite Shadow flames has been deleted.
      • Changed to have separate Shadow attribute sword attack power.
    • Skill attack power will be readjusted due to changing specifications.
    • Skill tooltips are improved to list special effects for each attribute.
  • Crescent.png Crescent: Atk. +9.3%, Improvements will be made so that the attack range remains uniform during skill casting.
    • Dev's Note: In the case of the Crescent skill, there is a problem in that you have to attack while passing through the enemy to meet the maximum number of hits, so the attack range was adjusted to improve this area.
  • Arcane Sword Blast.png Arcane Sword Blast:
    • Dev's Note: Skill renewal was carried out to strengthen skill usability and linkage, and an acceleration function for stack recovery when charging was added to improve skill linkage when equipping a weapon other than Katana.
    • Attacks by summoning a magic sword, swinging it, and striking it down to cause an explosion.
    • You can charge by pressing the skill key, and while charging, your Blade Dance stack recovers quickly. 
  • Swift Demon Slash.png Swift Demon Slash:
    • Dev's Note: In addition to the skill visual update, the Zanbato-specific skill concept has been strengthened by providing an invincibility effect when charging while equipped with a Zanbato. Additionally, some bugs related to the charging function have been fixed to improve the feeling of using the skill.
    • Attack increases by 9.7%.
    • Multi-hit and finish attack properties are changed to all attack property types.
    • Charging time and process for each stage change. Total charging time is slightly reduced.
  • Blade Waltz.png Blade Waltz: Skills are renewed. After summoning a magic sword, pick up the magic sword right in front of you and cut down the enemy.
  • Talisman Changes
 Arcane Sword Blast.png Arcane Sword Blast
(Intact Talisman and Stigmatic Talisman)
BeforeAfter
Talisman Additional Effects:
- Slashing attack and soaring sword's slashing Physical Atk. +21%
- Soaring sword shock wave attack range +40%
Talisman Additional Effects:
- Attack power increased by 16%
- Explosion attack range increased by 10%

 
  Arcane Sword Blast.png Arcane Sword Blast
(Capella's Stigma)
Before After
Shooting sword count +25%

Talisman Additional Effects
- Slashing attack and soaring sword's slashing Physical Atk. +21%
- Soaring sword shock wave attack range +40%
- Increases kick recovery speed while recharging skill
- Attack power increased by 16%
- Explosion attack range increased by 10%

Talisman Additional Effects
- Additional attack power increased by 13%
- Cool time reduced by 10%

 
Blade Waltz.png Blade Waltz
(Stigmatic Talisman)
BeforeAfter
Talisman Additional Effects
- Total Atk. +13%
- Attack range +20%
Talisman Additional Effects
- Attack power increased by 16%
- Explosion attack range increased by 10%

 
 Blade Waltz.png Blade Waltz
(Capella's Stigma)
BeforeAfter
Removes the ancient magic sword from the ground as soon as it appears, leaps into the air, and strikes the ground with it.
- Finishing explosion Atk. +250%
- Magic sword explosion through Blade Dance.png Blade Dance cancellation retained
Finishing and cancellation explosion Atk. +10%

Talisman Additional Effects
- Additional finishing/cancellation explosion Atk. +24%
- Finishing/cancellation explosion range +10%
- Changed to reinforced explosion
- The reinforced explosion hits once.
- Equal to the sum of all magic sword explosion attack power
- Attack power increased by 13%
- Attack range increased by 10%

Talisman Additional Effects
- Additional 20% increase in attack power
- Cool time reduced by 8%
  • Rune ChangesArcane Sword Blast.png Arcane Sword Blast: Ancient Library rune options have been changed (Range increase → Explosion range increase)
Male Brawler
  • Damage Increases: Basic / dash / jump attack +6.6%, Sand Splash.png+6.7%, Poison Throw.png+6.5%, Explosive Hook.png+7.9%, Block Throw.png+6.2%, Ground Tackle.png+6.3%, Net Throw.png+7.8%, Venom Mine.png+7.2%, Cursed Quake.png+6.1%, Chain Drive.png+6.6%, Cave-in.png+7.6%, Upgraded Poison Mine- Firelock.png+6.3%, Road to Hell.png+7.5%, 
  • Auto Load.png Auto Load: The on/off function of the throwable auto-loading effect when entering a dungeon or resurrecting for the rule break skill has been deleted, and the auto-loading conditions have been changed. When the auto-loading skill is on → When the auto-loading skill is learned.
  • Back Pocket.png Back Pocket:
    • Dev's Note: In order to compensate for the difficulties encountered in the initial growth stage when developing a character, the needle throwing strengthening effect of the Picharesk.png Picharesk skill has been transferred to the Back Pocket and Needle Throwing skills.
    • The skill acquisition level changed (20 → 25)
    • When throwing a poison bottle while using the Backstreet Fighting Trick.png Backstreet Fighting Trick, the on/off function of the Firebomb throwing effect will be deleted.
    • When throwing a needle while using the Backstreet Fighting Trick.png Backstreet Fighting Trick, a function has been added to throw a needle once that inflicts bleeding and shock status abnormalities.
  • Needle Throw.png Needle Throw: Atk. +6.1%, The enhanced throw will be changed to throw a bunch of needles based on area hit judgment. The maximum number of hits is the same as the number of multishots.
  • Mount (Female).png Mount: Atk. +5.3%, Raging Vulcan (Female).png Raging Vulcan's final shockwave attack power increases by 5.3%.
  • Needle Spin.png Needle SpinNeedle Spin Upgrade.png Needle Spin Upgrade: The skills will be deleted.
  •  Vicious Lariat:
    • Dev's Note: The Needle Spin skill, which lacks skill concept appeal and usability, has been deleted and a new skill, Vicious Lariat, has been added.
    • A new skill, Vicious Lariat, is added.
      • This active skill can be learned at level 45 and consumes 2 clear cube fragments when cast.
      • SP consumption is 60, and master/maximum level is 60/70.
    • When cast, swings the chain to attack nearby enemies and then delivers the finishing blow.
      • Enemies hit by the chain will be in a bleeding state, and enemies hit by the finishing blow will be pulled in front of the character.
      • When swinging the chain, the attack speed increases when you repeatedly press the attack key.
      • When swinging the chain, the finishing blow is performed immediately when the jump key is pressed.​
  • Vicious Lariat Enhancement (TP): New skill Vicious Lariat Enhancement has been added.
    • When acquired, the attack power of the Vicious Lariat skill increases.
    • TP consumption is 2, and master/maximum level is 5/7.
  • Dirty Barrel.png Dirty Barrel:
    • Dev's Note: In the case of Dirty Barrel, the difficulty of using the skill increases rapidly when using Strengthened Throw, so the Strengthened Throw function has been removed, and the basic explosion attack power has been adjusted to the same level as the existing Strengthened Throw attack power. In addition, the skill concept was strengthened by adding a damage-type status abnormality function, and the skill visual was updated.
    • The Strengthened Throw function has been deleted, and the effect of applying burn status to enemies hit by the explosion has been added. Accordingly, skill attack power is readjusted.
  • Dirty Barrel Upgrade.png Dirty Barrel Upgrade: When acquired, the poison status condition is added to the Dirty Barrel skill.
  • Blood Rage Chain.png Blood Rage Chain: Atk. +7.5%, The skill casting voice is changed.
  • Picharesk.png Picharesk:
    • Dev's Note: In the case of the Block Throw.png Block Throw skill, when used as a Strengthened Throw, the skill goes into a hovering state, and in order to improve the issue where subsequent skill linkages are not smooth, a function has been added that changes the skill to throw a chunk of rock from the ground when the Picharesk skill is acquired.
    • The Needle Throw enhancement effect has been deleted, and the Block Throw enhancement effect has been added.
    • Block Throw reinforcement effect. The enhanced throw will be changed to place a chain on the ground and then throw a chunk of rock forward from the ground.
  • Bad Ending.png Bad Ending: Atk. +6.2%, Skill effects are improved.
  • Talisman Changes:
Needle Spin.png Needle Spin
(Intact and Stigmatic will be changed to Vicious Lariat)
BeforeAfter
[Needle Spin]
Talisman Additional Effects
- Atk. +14%
- Cooldown -4%
[Vicious Lariat]
Talisman Additional Effects
- Atk. +9%
- Cooldown -10%


 
 Needle Spin.png Needle Spin
(Capella's Stigma will be changed to Vicious Lariat)
BeforeAfter
[Needle Spin]
Scatters needles in a broad area instead.
- Max hits: 10
- Atk. +9%

Talisman Additional Effects
- Spin count +1 (Max hits +1)
- Additional Atk. bonus +7%
- Needle size +10%
- Needle speed +10%
[Vicious Lariat]
- Grants invincibility when activating skill
- Atk. +16%

Talisman Additional Effects
- Atk. +13%
- Cooldown -10%

 
 Dirty Barrel.png Dirty Barrel
(Intact Talisman and Stigmatic Talisman)
BeforeAfter
Talisman Additional Effects
- Normal Throw explosion range +40%
- Strengthened Throw projectile moving distance +100% and speed +50%
- Atk. +13%
Talisman additional effects
- Explosion range increased by 40%
- Atk. +13%

 
 Dirty Barrel.png Dirty Barrel
(Capella's Stigma)
BeforeAfter
Dirty Barrel is added to the Rule Break's list of skills that can be canceled into the others.
- Dirty Barrel, if used in this way, makes you Invincible.
- Atk. +15%

Talisman Additional Effects
- Normal Throw explosion range +40%
- Strengthened Throw projectile moving distance +100% and speed +50%
- Additional Atk. bonus +17%
Dirty Barrel is added to the Rule Break's list of skills that can be canceled into the others.
- Dirty Barrel, if used in this way, makes you Invincible.
- Atk. +15%

Talisman Additional Effects
- Explosion range increased by 40%
- Atk. +17%
  • Rune Changes:
    • Needle Spin
      • The rune related to the deleted Needle Spin skill is changed to the new skill Vicious Lariat rune.
      • Ancient Library rune options have been changed (Increased rotation speed when hitting repeatedly → Increased range)
    • Dirty Barrel
      • Ancient Library rune options have been changed (General throw explosion range increased → Explosion range increased)
Inquisitor
  • Dev's Note
    • In the case of the Inquisitor, we first improved performance and increased attack speed and movement speed to alleviate overall skill casting delay and improve mobility.
    • In addition, we added a delay cancellation function after changing skills to the Christening Fire skill and adjusted the delay of some skills to strengthen skill linkage.
    • And to make up for the lack of basic skills compared to other classes, a new level 30 skill, Holy Flame Rush, was added and the Purification Flame skill was changed to a level 40 skill.
    • In the case of the Flame of Purification skill, it was designed as a holding-linked skill through immediate incineration at the time of initial planning and was highly usable at the time, but it was judged that its usability and attractiveness are significantly decreasing compared to the level of acquisition. Taking this into consideration, we have adjusted the skill acquisition level, master / maximum level, SP consumption, and cool time, and added a new level 70 skill, Traitor Annihilation.
    • In addition, we wanted to expand the options for talismans by improving the functions of less attractive talismans.
  • Damage Increases: Basic / dash / jump Atk.+9%, Raid.png+9.1%, Flege's Firebomb.png+9%, Punishing Cross.png+9.2%, Castigating Wallop.png+9.1%, Flege's Essence.png+9.3%, Holy Fire.png+9.1%, Punishing Wallop.png+9%, Death By Burning.png+5.2%, God's Wrath.png+9%, Blazing Hell.png+5.3%, Inverted Cross of Eradication.png+9%, 
  • Judge's Combat Technique.png Judge's Combat Technique: Movement speed increase rate is adjusted (10% → 15%)
  • Battle Axe Mastery.png Battle Axe Mastery: Attack speed increase rate is adjusted. Based on level 10: 9.5% → 15%
  • Live ServerHoly Fire.png Holy Fire:
    • Dev's Note: With the addition of new skills, the number of skills used increases, and the consumption of sacred stacks increases compared to before, so the basic number of sacred stacks has been adjusted to compensate for this. In addition, the concept of the Inquisitor has been strengthened by adding a function that causes a burn abnormality when attacking while in the torch state.
    • When acquired, the number of Holy Fire stacks increases (3 → 5)
    • The burn condition effect is added to enemies hit by previous skills while in the Holy Fire state.
  •  Holy Flame Rush: New skill has been added.
    • This is a new active skill that can be learned at level 30.
    • When cast, the giant soldier swings wide to the side to inflict a wide slash.
    • When used in a Holy Fire state, a holy flame slash that spreads over a wider area is activated.
  • Holy Flame Surge Enhancement (TP): New skill has been added.
    • When acquired, the attack power of the Holy Flame Surge skill increases.
    • TP consumption is 1, and master/maximum level is 7/9.
  • Christening Fire.png Christening Fire: Atk. +9%, The Essence Sprinkling process is subject to the judgment of Flege's Essence. Changes will be made so that the post-delay of skills that can be canceled.
  • Summary Justice.png Summary Justice: Atk. +9.3%, The post-delay of spinning slash is reduced.
  • Noble Rage.png Noble Rage: Atk. +9.1%, Attack range ratio is added to skill range information. When casting, the darkness effect is changed to be affected by the skill effect transparency.
  • Decollation.png Decollation: Atk.+9.5%, Attack range increases. The time to gather power when casting is reduced, and the skill effect is improved.
  • Infernal Vortex.png Infernal Vortex: Atk. +9.3%, The number of additional key inputs up to the maximum number of hits/attack speed is reduced. When an additional key is pressed, the attack speed increase increases. The spinning slash attack will be changed so that it can pull enemies in a holding state.
  • Purifying Flames.png Purifying Flames
    • The attack power is changed to be applied as a certain percentage of the attack power of the Flame of Baptism skill.
    • The acquisition level changed (70 → 40)
    • Master/maximum level changed (40/50 → 1/1)
    • SP consumption has changed (70 → 50)
    • Cool time is changed (40 seconds → 25 seconds)
    • The amount of colorless cube pieces consumed has been changed (2 → 1)
    • Prerequisite skills are added (RequiresChristening Fire.png Christening Fire Lv1)
    • Live Server:
      • Dev's Note: To complement the Inquisitor's ability to respond to a momentary crisis during battle, invincibility was granted when casting and the cooldown time was additionally adjusted. Additionally, to enable more flexible cancellation linkage, we canceled the delay after the attack, expanded the range of skills that can be activated, and adjusted the cancellation timing.
      • Cool time is changed (40s → 20s)
      • You become invincible while casting, and an invincibility effect is added after the skill ends.
      • The delay after an attack has been improved so that it can be canceled at a faster timing than before.
      • The skill that cancels the delay after an attack and can be activated is changed.
        • Before: Holy Fire, Flege's Essence
        • After: Some transfer series skills
  • Purifying Flames Upgrade.png Purifying Flames Upgrade: The skill will be deleted.
  •  Traitor Annihilation: A new skill has been added.
    • This is a new active skill that can be learned at level 70, and when cast, 2 clear cube fragments are consumed.
    • SP consumption is 70, and master/maximum level is 40/50.
    • When cast, it rotates the giant weapon, pulls enemies within the range forward, slashes them upwards, and then judges them with a powerful horizontal slash. It can be activated by sliding forward by pressing the forward direction key.
  • Traitor Annihilation Enhancement (TP): New skill has been added.
    • When acquired, the attack power of Traitor Annihilation skill increases.
    • TP consumption is 2, and master/maximum level is 5/7.
  • Securise Maleficarum.png Securise Maleficarum: The effect of applying super armor to the torch casting motion has been added.
  • Burning Wheel.png Burning Wheel: Atk. +9.3%, When the wheel explodes, a screen shaking effect is applied.
  • Avici Inferno- Sacred Punishment.png Avici Inferno: Sacred Punishment: Atk. +5.1%, Skill effects are improved.
  • Talisman Changes:
 
Noble Rage.png Noble Rage
(Capella's Stigma)
Dev's NoteTo enhance stability when using skills, a function to reduce damage received during continuous slash attacks has been added.
BeforeAfter
Multi-slash count +2

Talisman Additional Effects
- Attack Speed +20%
- Cooldown -15%
- Atk. +9%
Multi-slash count +2
Reduces damage taken while casting by 90%

Talisman Additional Effects
- Attack Speed +20%
- Cooldown -15%
- Atk. +9%

 
 Decollation.png Decollation
(Intact Talisman and Stigmatic Talisman)
BeforeAfter
Talisman Additional Effects
- Holy Fire, if canceled into this skill's post-casting delay, takes the Punishing Wallop motion.
- Cooldown -10%
- Holy Fire continuous damage Atk. bonus +56%
Talisman additional effect
- Cool time reduced by 10%
- Attack power increased by 10%

 
 Decollation.png Decollation
(Capella's Stigma)
BeforeAfter
Resets Holy Fire cooldown.
Holy Fire continuous damage Atk. +13%

Talisman Additional Effects
- Holy Fire, if canceled into this skill's post-casting delay, takes the Punishing Wallop motion.
- Cooldown -10%
- Holy Fire continuous damage Atk. bonus +87%
When used in a Holy Fire state, further enhanced and a strike is struck with the strengthened flame.
- When hitting a target that is branded, continuous damage from the remaining fire is inflicted at once and held for 2 seconds.
Attack power increased by 11%
Cool time reduced by 10%

Talisman Additional Effects
- Invincible while casting
- Additional 18% increase in attack power

 
 Purifying Flames (Changed to  Traitor Annihilation)
(Intact Talisman and Stigmatic Talisman)
BeforeAfter
[Purifying Flames]
Talisman Additional Effects
- Additional Incineration duration +0.5 sec.
- Additional Atk. +14%
[Traitor Annihilation]
Talisman Additional Effects
- Cool time reduced by 6%
- Attack power increased by 13%

 
 Purifying Flames (Changed to  Traitor Annihilation)
(Capella's Stigma)
BeforeAfter
[Purifying Flames]
Also explodes enemies within a 500 px range that are not affected by the flames.
Incineration duration +0.5 sec.
Atk. +9%

Talisman Additional Effects
- Additional Incineration duration +0.5 sec.
- Additional Atk. +18%
[Traitor Annihilation]
Always attack with a horizontal cut without using an upward cut.
Crosscut attack power increased by 95%

Talisman Additional Effects
- You can cancel the post-delay of the previous skill and cast this skill, or cancel the post-delay of this skill and cast the previous skill.
- Crosscut attack power increased by an additional 93% (Live Server: 26%)
  • Live Server: Effect of Traitor Annihilation's Talisman has been changed.

 Burning Wheel.png Burning Wheel
(Capella's Stigma)
Dev's Note: We decided that the skill visual and usability changes due to the talisman option were less attractive, so we changed the talisman function and hope that it can become a valid talisman option.
BeforeAfter
Rolls the wheel forward.
Atk. +11%

Talisman Additional Effects
- Wheel size -30%
- Additionally create 2 wheels.
- Additional Atk. +20%
Wheel rotation speed increased by 60%
Increased wheel size by 10%
Attack power increased by 11%

Talisman Additional Effects
- Changed the wheel strike to drag targets that are in holding and super armor states.
- Additional 24% increase in attack power
  • Rune Changes:
    •  Holy Flame Rush: Runes related to this skill are added.
    •  Purifying Flames: Runes related to this skill are changed to  Traitor Annihilation runes.
  • The options for the level 105 Epic ‘Culmination Weapon – Inquisitor’ will be changed as follows.
BeforeAfter
Opt. 1:
- Flege's Essence can be changed 5 times.
- Charge Cooldown: 8 sec.
Opt. 2:
- Incineration decreases Flege's Essence's remaining charge time -1 sec.
Opt. 3:
- Purifying Flames creates a 50% change of resetting its cooldown.
- Resetting chance -10% every time you reuse Purifying Flames in 10 sec. after reset (Up to -10%)
- Purifying Flame Atk. -10%
Opt. 4:
- Purifying Flames explosion size rate +30%

Opt. 1:
- Flege's Essence can be changed 5 times.
- Charge Cooldown: 8 sec.
Opt. 2:
- Incineration decreases Flege's Essence's remaining charge time -1 sec.
Opt. 3:
- Christening Fire and Purifying Flames skill cooldown reduced by 20%
Opt. 4:
When casting the Purifying Flames, an explosion occurs even on enemies that are not sanctified within 500px.

Character Balances
  • Dev's Note: In general, we adjusted the attack power of classes that were deemed in need of performance improvement and improved convenience for some skills.
  • Soul Bender:
    • Damage IncreasesGhost Slash.png+7.9%, Moonlight Slash.png+8.4%, Phantom Sword Slash.png+9.2%, Ice Saya.png+8.1%, Plague Rhasa.png+8.4%, Phantasmal Slayer (Soul Bender).png+7%, Ghost Slash- Overdrive.png+8.4%,Kalla of Dark Flame.png+8.4%, Dark Flame Sword (Soul Bender).png+8.4%, Ghost 7- Furious Blache.png+7.1%, Ghost Slash- Abyss.png+7.6%, Tombstone Swamp.png+8%, Blade Phantom.png+9.5%, Blade Phantom Possession- Technique.png+9.6%, Descent of Sieg.png+9.1%, Ravenous Crevasse.png+9.6%, Descent of the Nine- Ghost Gate.png+9.8%
    • Tombstone.png Tombstone: Atk. +7.4%, Changed so that it can be used by canceling the basic attack.
    • Phantom Mastery.png Phantom Mastery: The ability to increase enemy hold time on Phantasmal Slayer (Soul Bender).png Phantasmal Slayer has been deleted.
  • Female Brawler:
    • Damage Increases: Basic Atk. +5.9%, Sand Splash.png+5.8%, Hidden Stinger.png+5.6%, Mount (Female).png+5.6%, Heaven's Net.png+5.9%, Ground Kick.png+5.7%, Venom Mine.png+5.7%, Junk Spin.png+5%, Poison Mist.png+5.7%, Poisonous Explosive Hook.png+5.2%, Block Bomb.png+5.9%, Disease Queen - Poison Mine.png+5.8%, Snake Stance.png+5.6%, Forbidden Art- Viper Den.png+5.6%, Pain Killer.png+5.7%, 
    • Apply Poison.png Apply Poison: When hitting a normal hit, poison attack power increases by 5.9%. When the skill key is re-entered, the poison application effect removal function is deleted.
    • Explosive Hook.png Explosive Hook: Atk.+5%, A trajectory effect is added when using a hook attack. As a result, the X-axis attack range increases.
    • Brick Buster.png Brick Buster: Atk. +5.7%, A trajectory effect is added when using a hook attack. As a result, the X-axis attack range increases.
    • Raging Vulcan (Female).png Raging Vulcan: The final shockwave attack power increases by 5.6%. Poison attack power increases by 5.6% when struck by a shock wave.
    • Explosive Poison.png Explosive Poison: Atk. +5.7%, When attempting to plant poison on an enemy, the X-axis attack range changes to be the same.
    • Viper Strike.png Viper Strike: ATk. +5.7%, Skill effects are improved.
  • Male Spitfire:
    • Damage IncreasesElemental Bullet.png+6%, G-14 Buster.png+6.3%, M18 Claymore.png+6.9%, Cross Fire.png+6%, G-35L Flash Bang.png+6.2%, Burst Bomb.png+6%, Piercing Bullet.png+6%, G-18 Freeze Grenade.png+6.1%, Buster Shot.png+6.6%, Flying C4.png+7.4%, Napalm.png+7.7%, Special Forces 'Black Roses'.png+6%, G-61 Gravity Grenade.png+6.9%, High-voltage Bullet Maxwell.png+5.9%, Danger Close.png+7.9%, G-38ARG Reactive Grenade.png+6%, Super Nova.png+7.5%, Eternal Busters.png+6.1%, Wasteland Storm.png+6.1%
    • Returning Sniper.png Returning Sniper
      • Dev's Note: We attempted to compensate for the low survivability compared to other classes by providing invincibility for a short period of time when first aim. In addition, some of the existing Talisman functions have been transferred to basic skills to enhance convenience when using the skill.
      • The number of bullets is changed (5 shots → 8 shots)
      • Shooting recoil is reduced and delay after shooting is reduced.
      • Burst function is added by pressing the Z key.
      • Invincibility time is granted when casting a skill. The invincibility effect is maintained even if you cancel the skill immediately after casting it.
      • Total attack increases by 7%.
      • Live Server:
        • The sniper's character voice is added when casting a skill after equipping 'Great Dragon Sniper Rifle ADO-22' and 'Capella's Stigmata: Great Dragon Sniper Rifle ADO-22'.
        • The shooting process changes after equipping ‘Great Dragon Sniper Rifle ADO-22’ and ‘Capella’s Stigmata: Great Dragon Sniper Rifle ADO-22’.
        • After equipping ‘Great Dragon Sniper Rifle ADO-22’ and ‘Capella’s Stigmata: Great Dragon Sniper Rifle ADO-22’, a blackout effect is added when the Great Dragon bullet is fired.
        • Typos in the talisman tooltip for ‘Great Dragon Sniper Rifle ADO-22’ and ‘Capella’s Stigmata: Great Dragon Sniper Rifle ADO-22’ will be corrected.
    • Talisman Changes:
Returning Sniper.png Returning Sniper
Dev's Note: As the existing talisman function has been transferred to the basic skill function, the talisman function has been changed so that it can be a valid talisman option.
BeforeAfter
Sight speed +10%
Firing range +15%
Firing Atk. -25%
Max shot count +3

Talisman Additional Effects
- Press the skill key (Z) to add the semiautomatic firing option.
- Fire recoil -37%
- Post-firing delay -62%
- Additional firing Atk. +9%
-Maximum number of shots changed to 1
-The attack power of the Sniper Bullet is the same as the attack power of 8 rounds of existing bullets.
-Increased sniping first delay
-Sniping preparation time reduced by 17 seconds
-Increased attack range
Grants invincibility while casting a skill
Attack power increased by 19%

Talisman Additional Effects
- Grants invincibility time after firing a bullet
- Attack power increased by 13%


  • Female Spitfire:
    • Dev's Note: Ultra Vacuum Bullet Chelli is a skill designed to strengthen the concept of grenade bombing during the previous renewal update, considering the synergy with the standby-ready skill, condensing as many grenades as possible and then detonating them to aim for the highest damage. Through this play, it became possible to aim for a higher damage than before, but the pre-work required for this greatly changed the play experience of the Female Spitfire who quickly pours out skills in a short period of time.
      • In this balance patch, the grenade condensation function of the Ultra Vacuum Bullet Chelli skill has been removed, and only the function of guiding the grenade to the target attached to the Ultra Vacuum Bullet Chelli skill has been maintained, and the positioning has been changed to a skill that corrects the hitting points of grenade series skills.
      • In addition, the effect of increasing the attack power of grenade-type skills that existed in the existing condensation function was added to the increased attack power of each skill, and the condensation function of the Talisman was maintained as is, allowing adventurers to continue playing according to their choice.
      • In addition, the Standby-Ready skill was designed to instantly enhance mobility and allow you to bomb grenades quickly, but it was difficult to utilize this element due to the long skill cooldown.
      • In order to use these elements more strategically, we have readjusted the skill duration, cooldown, and attack power, and added a short invincibility time to the skill casting motion and finishing motion to enhance stability when using the skill.
    • Damage Increases+6.5%, +13.5%, +6.8%, +6.8%, +13.2%, +6.5%, +6.5%, +14.8%, +8.7%, +6.6%, +6.8%, +6.8%, +6.4%, +6.8%, +6.8%, +6.8%, +6.4%, +5.1%
    •  Ultra Vacuum Bullet Chelli: Atk. +6.3%, The grenade condensation function has been deleted. When condensing a grenade, the grenade attack power increase effect is deleted.
    •  Standby Ready:
      • Cool time is reduced (60s → 30s)
      • Skill duration is reduced (4s → 2s)
      • Invincibility is granted to skill casting and finishing moves.
      • Attack power is readjusted to match the changed specifications.
      • Liver Server: An invincibility effect is added to each skill casting motion and finishing motion.
  • Avenger:
    • Damage IncreasesFurious Grab.png+7%, Shadow Render.png+7%, Thunder Mine.png+7.3%, Spin Cutter.png+7.5%, Thorn of Protection.png+7.4%, Spinning Deformation.png+7.2%, Devil's Fist.png+7.5%, Reaper.png+7.4%, Dark Authority.png+7.7%, Execution.png+7.6%, Pandemonium.png+7.7%, Dark Howling.png+7.8%, Smite of Destruction.png+7.2%, Unholy Fury.png+7.2%, Dire Stream.png+7%, Destructive Gospel.png+7.1%
    • Painful Rapture.png Painful Rapture: A function will be added when changing class to Avenger. When HP is low, it is activated by consuming the remaining HP, and when HP is 1, it is activated without consuming HP.
    • Live ServerThunder Mine.png Thunder Mine: A voice is added when casting a skill in human form.
    • Demonize.png Demonize:
      • Basic / dash / jump attack +7.2%
      • Dark Slasher attack power increases by 7.2%.
      • Transformation attack power in metamorphosis and demonization states increases by 7.2%.
      • Skill tooltips are improved.
      • Live Server: Voice changes upon death.
    • Disaster.png Disaster:
      • Dev's Note: The aged explosion effect has been improved to enhance skill attractiveness. In addition, we have improved the feeling of using the skill by adjusting the point at which additional operations can be performed and strengthening the ability to attract enemies.
      • Attack power increases by 7.3%.
      • The timing of additional operations has been improved.
      • Jump duration and vortex movement speed increase.
      • The effect of attracting enemies has been improved. The size of the vortex effect has been readjusted to match the improved effect.
      • Explosion effects are improved.
      • Live Server: The voice will change when casting a skill after equipping Talisman.
    • Talisman Changes
Disaster
(Intact Talisman and Stigmatic Talisman)
BeforeAfter
Talisman Additional Effects
- Atk. +14%
- Attack range +12%
Talisman Additional Effects
- Atk. +14%
- Cooldown reduced by 10%

 
Disaster
(Capella's Stigma)
BeforeAfter
 Demonize drops Death Calling in front of you.
- Death Calling total Atk. 108% of Disaster Atk.

Talisman Additional Effects
- Death Calling Atk. +18%
- Attack range +12%
When cast while demonized, a powerful explosion occurs in front.
- Explosion attack power is the same as shockwave attack power
- Enemies hit are affected by the curse condition.
Attack power increased by 14%

Talisman Additional Effects
- Atk. +12%
- Cooldown reduced by 10%
    • Rune Changes: Disaster, Ancient Library rune options have been changed (Increase in drawing range → Increase in attack range)
Arena Character Balance
(Added with Liver Server)
  • Soul Bringer:
    • Phantasmal Slayer (Soul Bender).png Phantasmal Slayer: When a hit fails, the delay after the skill is changed to a super armor.
    • Plague Rhasa.png Plague Rhasa: The time before Rhasa attaches to the enemy decreases.
  • Berserker:
    • Basic abilities: HP MAX decreases by 5%.
    • Mountainous Wheel.png Mountainous Wheel: The X-axis attack range of the shock wave attack that occurs when changing jobs to Berserker is reduced.
    • Frenzy.png Frenzy: Basic/skill attack power increase rate decreases (11% → 6% at level 20)
    • Blood Sword.png Blood Sword: Attack decreases by 10%.
    • Outrage Break.png Outrage Break: Attack decreases by 10%.
  • Blitz:
    • Activation.png Activation: Basic attack and previous class skill attack power increase rate increases (10% → 15% at level 10). Attack speed/movement speed increase rate increases (3% → 8% at level 10)
  • Female Ranger:
    • Headshot.png Headshot: Attack increases by 15%.
    • Moving Shot.png Moving Shot: Attack increases by 10%.
    • Veiled Cut.png Veiled Cut: Basic / shooting skill attack power increase rate increases (0% → 5% at level 13)
  • Elemental Bomber:
    • Dark Zone.png Dark Zone: Cool time increases (10s→ 12s). The skill post-delay super armor judgment maintenance time is reduced.
    • Crystal Storm.png Crystal Storm: Cool time increases (12s→ 15s)
  • Glacial Master:
    • Broken Arrow.png Broken Arrow: Changes will be made so that the finish can be activated while a damage-type condition is being applied.
  • Dimension Walker:
    • Dimension- Dimension Leap.png Dimension: Dimension Leap: When attacked, the number of times the retreat function can be used by consuming dimension stones is changed to 1.
    • Dimension- Kaleidoscope.png Dimension: Kaleidoscope: Rush X and Y axis attack range is reduced. The X- and Y-axis attack range of the clone charging is reduced.
  • Male Crusader:
    • Basic abilities: HP MAX decreases by 10%.
    • Sign of Protection.png Sign of Protection: Vitality growth rate decreases (29 → 0 at level 30)
    • Heaven's Melody.png Heaven's Melody: HP MAX increase value decreases (1186 → 360 at level 20)
  • Avenger
    • Reaper.png Reaper: Stab and tear attacks will no longer be able to hit enemies lying on the ground.
  • Vanguard:
    • Inferno Charge.png Inferno Charge: Cool time increases (10s → 12s)
    • Dread Bore.png Dread Bore: Enemy stiffness time is reduced.
    • Blade Storm.png Blade Storm: Super armor judgment maintenance time is reduced.
  • Female Crusader:
    • Purifying Lightning.png Purifying Lightning:
      • Startup cooldown increases (22s→ 25s)
      • Cool time increases (28s→ 30 seconds)
      • Changed so that the disenchantment function is not applied.
    • Light of Divinity.png Light of Divinity: Cool time increases (45s → 50s)
    • Valor Blessing.png Valor Blessing: Basic attack and skill attack power increase is reduced (20% → 15% at level 10)
    • Holy Circlet.png Holy Circlet: Super armor judgment is removed.
  • Agent:
    • Rabbit Punch.png Rabbit Punch: Attack is reduced by 20%.
  • Troubleshooter:
    • Rolling Move.png Rolling Move: Cool time increases (6s → 8s)
    • Sword Bomb.png Sword Bomb: Attack decreases by 10%.
    • Diffusion Burst.png Diffusion Burst: Attack decreases by 10%.
    • G-CTF.png G-CTF: Attack decreases by 10%. Cool time increases (10s→ 12s)
  • Specialist:
    • Electricshock Gun.png Electricshock Gun: Changed so that enemies lying on the ground cannot be hit.
    • Emission.png Emission: Skill delay increases. The super armor judgment in the casting motion is removed.
  • Additional changes to the battlefield: The upper limit of arena HP MAX increases.
Adventurer Circle
  • Dev's Note: We have added the ‘Adventurer Circle’ system to provide benefits to adventurers who cultivate multiple characters.
    • However, we judged that continuously increasing the number of characters for benefits could be burdensome, so we limited the number of characters required to receive maximum benefits.
    • Additionally, for adventurers who do not develop multiple characters, we have set it up so that they can enjoy a certain level of benefits with at least one character.
    • The adventure group circle system will be applied starting from the Legion ‘Dark Island’ content, and the applicable content will be expanded in the future.
    • We hope that it will help you develop various characters through the various benefits of this system.
  • An Adventurer Circle system item has been added to the Adventurer Group to enhance multi-character benefits.
    • If you have a character in your account who is level 110 or higher and has completed the Neo Awakening quest, it will be automatically counted. Based on the counted characters, they are listed in order of highest fame, and up to a maximum of 8 characters are counted.
    • Stage activation is activated when there is at least one character in the account that has achieved the fame conditions for each stage, and the benefits are applied immediately upon activation.
    • Adventurer Circle benefits are provided to all characters in the account for each content, and are provided as main / additional benefits. Adventurer Circle benefit levels are applied regardless of each content difficulty level. Adventurer Circle benefits are applied cumulatively, and are applied when all levels are unlocked. The circle benefits being applied are applied upon clearing the last dungeon of each content.
    • The application of benefits within each stage increases depending on the number of characters that have achieved the required fame level for each stage. Main / additional benefits are activated depending on the character reputation level in the account.
    • Stages and benefits are applied in real time according to changes in fame on a town basis, and if the required fame conditions for each stage are not achieved due to a decrease in character fame , benefits may not be provided. Benefits applied in the dungeon are based on the adventure group circle benefits prior to entering the dungeon.
    • When levels and benefits change due to changes in character fame in the town, separate instructions are provided on the game screen.
Increased vs. Reduced Benefits
  • Content Achievement:
    • Achievements are provided for each content provided in the adventure group circle.
    • Points are provided based on the number of characters that have achieved the activated stages and conditions, and the maximum score can be achieved when all stages and benefits are applied.
    • If the level and benefits decrease due to changes in the fame of the character being counted, the achievements will also decrease.
  • Step-by-step benefit system: Each stage is divided into two main / additional benefits.
    • Main Benefit:
      • The benefit is applied if there is more than one character in the account that has achieved the required fame conditions for each level. As the number of characters who have achieved the required fame conditions for each stage increases, the benefits received increase.
      • Main benefits are counted for up to 4 characters.
    • Additional Benefits:
      • Additional benefits provide additional benefits to the main benefit.
      • The benefit is applied if there are 5 or more characters in the account that have achieved the fame requirements for each level. As the number of characters who have achieved the required fame conditions for each stage increases, the benefits received increase.
      • Additional benefits are counted for up to 8 characters.
  • Adventurer Circle Benefits:
    • Adventurer Circle rewards can be obtained when defeating the final boss and can be obtained regardless of the operation difficulty of the Dark Island content. Fusion equipment can be additionally acquired according to the probability listed in the table below, regardless of the existing content reward probability.
    • As the circle level increases, additional reward items can be obtained, and only the highest reward based on the number of characters achieved can be obtained.

Circle Level

Reward Item

Compensation Amount According To Number Of Characters (Number/Probability)

Tradeability

1

2

3

4

5

6

7

8

Level 1

Precipitated Purple Yogi

2

4

6

10

12

14

16

19

Untradeable

Level 2

Floating Purple Yogi

1

2

3

5

6

7

8

10

Account-bound

Level 3

仙: Ispins / HoD Fusion Equipment

1%

2%

3%

5%

6%

7%

8%

10%

Untradeable

Level 4

Dark Island Fusion Equipment

1%

2%

3%

5%

5.5%

6%

6.5%

7%

Untradeable

  • Changes from Test Server
    • If no character in your account is level 110 or higher and has completed the Neo Awakening quest, the circle character slot will be locked. When the conditions for 1 or more characters are met, the character slot is released.
    • A background image is added to an empty slot where no character is registered.
Changes to Mist Gear
  • Added mist gear set effect:
    • The ‘Fog Walker’ set effect is added to the equipment below.
      • Refined Mist Gear
      • Mist Gear
      • Pure Mist Gear
    • The following options apply when installing the set.
 

Options

Buffer-Only Option

2 Sets

Skill Attack Increased By 3%

Casts A Shield On Party Members Equal To 10% Of Your HP Every 20 Seconds (Lasts 20 Seconds)
Increases The Range Of All Skills By 20%

4 Sets

Movement Speed +15%
When Entering A Dungeon, The 'Mist Spectrum' Effect Is Applied.

All Skill Range Increased By 10%

    • Changes from Test Server: Among the Mist Gear set effects, the ‘Mist Spectrum’ effect has been adjusted.
  • Mist grant / extraction: Mist granting/extraction system is added.
    • Mist granting:
      • You can apply mist to custom option equipment or Sacrosanct Area equipment using ‘Mist Gear Parts’.
        • Equipment given Mist will be changed to ‘Pure Mist Gear’ equipment and the Mist Gear set effect can also be applied.
        • Sacrosanct Area equipment can be given mist after unsealing.
        • Sacrosanct Area equipment in the 'Pure Mist Gear' state cannot be resealed, but it can be resealed after mist extraction.
      • ‘Pure Mist Gear’ equipment can be dismantled to obtain ‘Mist Gear Parts’, and the ‘Mist Gear Equipment Conversion’ function cannot be used.
      • Mist grant is available from the following NPCs:
        • Mystical Grimoire NPC located in Seria's room
        • Inventor Sweetie Tehiti NPC located in Seon
      • The following materials are consumed to grant mist.
        • Mist Gear Parts: 1
        • Gold: 250,000
Equip + Main Ingredients = Result Equip
    • Mist Extraction:
      • The mist given to the 'Pure Mist Gear' equipment can be extracted and separated into the original equipment and materials.
      • Mist extraction is available from the following NPCs.
        • Mystical Grimoire NPC located in Seria's room
        • Inventor Sweetie Tehiti NPC located in Seon
      • Mist extraction does not consume any materials.
  • Improved presentation of Mist Gear acquisition (Added with Liver Server): The presentation changes when acquiring Mist Gear equipment.
    • When Mist Gear equipment appears while playing the Arbiter of Balance dungeon
    • When acquiring Mist Gear equipment through clear rewards
  • Mist gear guaranteed acquisition system (Added with Liver Server):
    • Mist Gear equipment is guaranteed to drop every 2,000 rounds of the Arbiter of Balance dungeon cleared.
    • When acquiring Mist Gear equipment through the guaranteed acquisition system, the number of times you clear the Arbiter of Balance dungeon is reset.
    • When acquiring Mist Gear equipment through a regular drop rather than a guaranteed acquisition system, the number of times you clear the Arbiter of Balance dungeon will not reset.
    • The Mist Gear guaranteed acquisition system is applied on a per-character basis.
    • When the guaranteed acquisition system is activated, a dedicated effect is applied.
    • Upon the update on December 14, 2023 (Thursday), refunds will be applied for the number of times Arbiter of Balance has been played since the Seron World update.
    • For every 2000 clears, you will receive 1 Mist Gear Pot by mail, and the remaining clears will be cumulatively applied to the system.
    • The mail storage period is 15 days, so please receive it within the period.
  • Change Icon: Some of the icon marks displayed on Mist Gear equipment have been changed.


Before

After

Refined Mist Gear

 

Mist Gear

 

Pure Mist Gear

-

  • Improvement of Dark Island rewards:
    • Mist gear equipment rewards have been added to the Dark Island content reward items for all stages.
    • Mist gear equipment is applied the same as the option level of the Dark Island content reward.
Improved Convenience
  • Custom Options Guide:
    • Sorting criteria are improved.
      • When sorting by 'highest number of possessions', the parts are ignored and the options with the highest number are sorted first.
      • When sorting with 'Favorites Priority', parts are ignored and options registered in favorites are sorted first.
    • An equipment category is added under the parts category.
  • View character information: When viewing other character information, the 'Equipped Equipment Information' window is also displayed.
  • Added option growth menu shortcut function: Option growth is added to the ability to set shortcut keys.
  • Other: The transaction types of some items sold as Dungeon Mission rewards and Tale of Bravery store items have been changed.
    • The transaction type of untradeable items that allow you to obtain account-bound items when used is changed to account-bound.

Item Name

Transaction Type (Before)

Transaction Type (After)

Note

Power Essence & Golden Beryl x 30

Untradeable

Account-bound

Dungeon Mission - Daily Mission Reward

Power Essence & Golden Beryl x25

Untradeable

Account-bound

Dungeon Mission - Daily Mission Reward

    • Some growth item are combined into one item. As growth item are integrated, the names of some growth items will change.
Improved Equipment Characteristics
  • Dev's Note: There was an issue where it was difficult to experience feedback from equipment growth due to the wide range of option levels required to acquire existing equipment characteristic points.
    • By adding mid-level equipment characteristics, we wanted to help adventurers feel feedback on their growth and set tangible goals.
    • During this process, we tried to maintain the existing performance as much as possible, but some characteristics are bound to change in performance, so when the live server is updated, we will reset the currently acquired characteristics and return the goods consumed.
  • The ‘Equipment Characteristics System’ is improved:
    • At a total of 120 and 360 equipment option levels, you gain 1 additional equipment characteristic point each.
    • Detailed criteria for attribute acquisition points

Classification

Before

After

Equipped With Level 110 Epic Equipment

Option Level Total: 1

Option Level Total: 1

Option Level Total: 240

Option Level Total: 120

Option Level Total: 480

Option Level Total: 240

-

Option Level Total: 360

-

Option Level Total: 480

Accumulated Attribute Points

Up To 3 Points

Up To 5 Points

  • Two new common attribute effects are added to all categories at a total equipment option level of 120 and 360.
    • New effect 1: Powerful attack - Skill attack increased by 5%
    • New effect 2: Body acceleration - Skill cooldown reduced by 10% (excluding Awakenings)
    • The new common attribute effect is the same in all categories, and you can choose one of two attributes.
Before (Left) vs. After (Right)
    • Attribute Cost Changes:
      • As new common characteristic effects are added, the characteristic effects and consumable materials of the existing equipment option level total of 1, 240, and 480 are adjusted.
      • Before: 150 Golden Beryl, 260 Faint Mist, 125,000 Gold
      • After: 90 Golden Beryl, 156 Faint Mist, 75,000 Gold
     

    Ailments

    Level

    Before

    After

    240

    [Hunting Start 2 - Stack Acceleration]

    - When Applying Electric Shock/Poisoning/Bleeding/Burn To An Enemy With A Status Abnormality, 1 Stack Of 'start Hunting' Buff Is Added.

    - Electric Shock/Poisoning/Bleeding/Burn Damage +20%

    * Activates Only When [Hunting Start 1 - Initiation] Attribute Option Is In Effect

    Adventurer Fame 120

    Buff Power 2304

    [Hunting Start 2 - Stack Acceleration]

    - When Applying Electric Shock/Poisoning/Bleeding/Burn To An Enemy With A Status Abnormality, 1 Stack Of 'start Hunting' Buff Is Added.

    - Electric Shock/Poisoning/Bleeding/Burn Damage  +10%

    * Activates Only When [Hunting Start 1 - Initiation] Attribute Option Is In Effect

    Adventurer Fame 60

    Buff Power 1152

    [Status Abnormality - Colorless Cube Piece]

    - When Attempting To Inflict A Status Ailment On An Enemy, Skill Attack Power Increases By 1% (Up To 11 Stacks / Lasts 30 Seconds)

    - The Number Of Electric Shock/Poisoning/Bleeding/Burn Stacks Increases By The Number Of 'colorless Cube Pieces' Consumed.

    * Only Applies To Colorless Cube Pieces Consumed By Skills

    * Only Increases The Number Of Stacks Of Electric Shock/Poisoning/Bleeding/Burns Already Granted

    Adventurer Fame 120

    Buff Power 2304

    [Status Abnormality - Colorless Cube Piece]

    - When Attempting To Inflict A Status Abnormality On An Enemy, Skill Attack Power  Increases By 1%  (Up To  6 Stacks  / Lasts 30 Seconds)

    - The Number Of Electric Shock/Poisoning/Bleeding/Burn Stacks Increases By The Number Of 'colorless Cube Pieces' Consumed.

    * Only Applies To Colorless Cube Pieces Consumed By Skills

    * Only Increases The Number Of Stacks Of Electric Shock/Poisoning/Bleeding/Burns Already Granted

    Adventurer Fame 60

    Buff Power 1152

    [Current Flowing Through Blood Vessels]

    - When Attacking An Enemy, Inflict Electric Shock Or Bleeding (Lasts 10 Seconds / Cooldown 0.5 Seconds)

    - When Attacking An Enemy With Electric Shock/Bleeding, Skill Attack Power Increases By 4% (Applies To Electric Shock/Bleeding Respectively)

    * When Attacking An Enemy With Only One Of Electric Shock/Bleeding, Skill Attack Power Increases By 4%

    Adventurer Fame 120

    Buff Power 2304

    [Current Flowing Through Blood Vessels]

    - When Attacking An Enemy, Inflict Electric Shock Or Bleeding (Lasts 10 Seconds / Cooldown 0.5 Seconds)

    - When Attacking An Enemy With Electric Shock/Bleeding, Skill Attack Power  Increases By 2%  (Applies To Electric Shock/Bleeding Respectively)

    * When Attacking An Enemy With Only One Of Electric Shock/Bleeding, Skill Attack Power   Increases By 2%

    Adventurer Fame 60

    Buff Power 1152

    [Poisonous Flame]

    - When Attacking An Enemy, Inflict Poison Or Burn (Lasts 10 Seconds / Cooldown 0.5 Seconds) / Burn - Freeze Cannot Be Removed

    - When Attacking An Enemy With Poisoning/Burning, Skill Attack Power Increases By 4% (Poisoning/Burning Applied Respectively)

    * Burns - Impossibility To Unfreeze Only Applies To Burns Given To You.

    * When Attacking An Enemy That Is Poisoned Or Burned, Skill Attack Power Increases By 4%

    Adventurer Fame 120

    Buff Power 2304

    [Poisonous Flame]

    - When Attacking An Enemy, Inflict Poison Or Burn (Lasts 10 Seconds / Cooldown 0.5 Seconds) / Burn - Freeze Cannot Be Removed

    - When Attacking An Enemy With Poison/Burn, Skill Attack Power  Increases By 2%  (Poison/Burn Applied Respectively)

    * Burns - Impossibility To Unfreeze Only Applies To Burns Given To You.

    * When Attacking An Enemy That Is Poisoned/Burned, Skill Attack Power   Increases By 2%

    Adventurer Fame 60

    Buff Power 1152

    480

    [Hunting Begins 3 - Explosion Enhancement]

    - When The 'start Hunting' Buff Has 5 Or More Stacks, Status Ailment Damage Applied All At Once +15%
    (Damage Due To Removal Of Burns And Freezes / Damage Applied All At Once Due To Equipment Options) 

    * Activates Only When [Hunting Start 1 - Initiation] Attribute Option Is In Effect

    Adventurer Fame 120

    Buff Power 2304

    [Hunting Begins 3 - Explosion Enhancement]

    - When The 'start Hunting' Buff Has 5 Or More Stacks, Status Ailment Damage Applied All At Once  +10%
    (Damage Due To Canceling Burns And Freezing / Damage Applied All At Once Due To Equipment Options) 

    * Activates Only When [Hunting Start 1 - Initiation] Attribute Option Is In Effect

    Adventurer Fame 60

    Buff Power 1152

    [Enhanced Status Abnormality Damage]

    - Electric Shock/Poisoning/Bleeding/Burn Damage +25%

    - Electric Shock/Poisoning/Bleeding/Burn Damage Duration +50% (Applies Only To Self-Given Status Abnormalities) 

    Adventurer Fame 120

    Buff Power 2304

    [Enhanced Status Abnormality Damage]

    - Electric Shock/Poisoning/Bleeding/Burn Damage  +13%

    - Electric Shock/Poisoning/Bleeding/Burn Damage Duration +50% (Applies Only To Self-Given Status Abnormalities) 

    Adventurer Fame 60

    Buff Power 1152

    [Status Resistance X Damage]

    - When Attacking An Enemy With A Status Abnormality, Skill Attack Power Increases By 5% (Maximum 2 Stacks)
    (Lasts 10 Seconds / Applies 1 Stack Per 10% Of My Character's Highest Status Ailment Resistance) 

    Adventurer Fame 120

    Buff Power 2304

    [Status Resistance X Damage]

    - When Attacking An Enemy With A Status Abnormality, Skill Attack Power  Increases By 2.5%  (Maximum 2 Stacks)
    (Lasts 10 Seconds / Applies 1 Stack Per 10% Of My Character's Highest Status Ailment Resistance) 

    Adventurer Fame 60

    Buff Power 1152

    [More Is More - Abnormal Condition]

    - When Attacking An Enemy With A Status Ailment, Skill Attack Power Increases By 2.5% (Maximum 4 Stacks)
    (Lasts 10 Seconds / 1 Stack For Each Status Ailment Given To The Enemy)

    Adventurer Fame 120

    Buff Power 2304

    [More Is More - Abnormal Condition]

    - When Attacking An Enemy With A Status Ailment, Skill Attack Power  Increases By 1.3%  (Maximum 4 Stacks)
    (Lasts 10 Seconds / 1 Stack For Each Status Ailment Given To The Enemy)

    Adventurer Fame 60

    Buff Power 1152


     

    MP Management

    Level

    Before

    After

    240

    [Mp Overconsumption X Recovery]

    - When Casting A Skill With Mp Consumption Of 10,000 Or More, Skill Attack Power Increases By 10% (Lasts 10 Seconds) / Recovers By 30% Of Consumed Mp

    - Skill Mp Consumption +100%

    Adventurer Fame 120

    Buff Power 2304

    [Mp Overconsumption X Recovery]

    - When Casting A Skill With Mp Consumption Of 10,000 Or More, Skill Attack Power Increases By  5%  (Lasts 10 Seconds) / Recovers By 30% Of Consumed Mp

    - Skill Mp Consumption +100%

    Adventurer Fame 60

    Buff Power 1152

    [Mana Rush 2 - Calm]

    - Skill Attack Power Increased By 8%

    - The ‘additional Mp Consumption’ Option In The ‘[Mana Rush 1]’ Attribute Option Does Not Apply.

    Adventurer Fame 120

    Buff Power 2304

    [Mana Rush 2 - Calm]

    - Skill Attack Power   Increased By 3%

    - The ‘additional Mp Consumption’ Option In The ‘[Mana Rush 1]’ Attribute Option Does Not Apply.

    Adventurer Fame 60

    Buff Power 1152

    [Mp X Shield]

    - Skill Attack Power Increased By 10%

    - When Consuming 30,000 Mp, A Shield Equal To 30% Of Hp Max Is Granted (Lasts 20 Seconds)

    * Applicable Only When Mp Is Consumed By Skill

    Adventurer Fame 120

    Buff Power 2304

    [Mp X Shield]

    - Skill Attack Power   Increased By 5%

    - When Consuming 30,000 Mp, A Shield Equal To 30% Of Hp Max Is Granted (Lasts 20 Seconds)

    * Applicable Only When Mp Is Consumed By Skill

    Adventurer Fame 60

    Buff Power 1152

    [Mp X Basic]

    - When Casting A Skill, Skill Attack Power Increases By 8% (Lasts 10 Seconds) / Mp Recovery Equal To 1,000% Of Mp Consumption

    (Only Applies To Skills That Do Not Consume ‘colorless Cube Pieces’)

    Adventurer Fame 120

    Buff Power 2304

    [Mp X Basic]

    - When Casting A Skill, Skill Attack Power  Increases By 3%  (Lasts 10 Seconds) / Mp Recovery Equal To 1,000% Of Mp Consumption

    (Only Applies To Skills That Do Not Consume ‘colorless Cube Pieces’)

    Adventurer Fame 60

    Buff Power 1152

    480

    [More Is More - Mp Gwa-Mo]

    - Increases Skill Attack Power By 1% Of The Total ‘skill Mp Consumption’ Option (Maximum 10%)

    - Mp Recovery Amount Due To Skills + 200%

    * Only Applies To The ‘skill Mp Consumption’ Option Due To Equipment/Characteristics

    Adventurer Fame 120

    Buff Power 2304

    [More Is More - Mp Gwa-Mo]

    - Increases Skill Attack Power By  0.5% Of The Total ‘skill Mp Consumption’ Option  (Maximum 5% )

    - Mp Recovery Amount Due To Skills + 200%

    * Only Applies To The ‘skill Mp Consumption’ Option Due To Equipment/Characteristics

    Adventurer Fame 60

    Buff Power 1152

    [Choice - Mp Overload / Mana Shield]

    - Increases Skill Attack Power By 10%
    (When Equipped With ‘bracelets Of Suppressed Magical Power’ Or When The Total ‘skill Mp Consumption’ Option Is 500% Or More)

    * Only Applies To The ‘skill Mp Consumption’ Option Due To Equipment/Characteristics

    Adventurer Fame 120

    Buff Power 2304

    [Choice - Mp Overload / Mana Shield]

    - Skill Attack Power  Increased By  5%
    (If ‘bracelet Of Suppressed Magical Power’ Is Equipped Or The Total ‘skill Mp Consumption’ Option Is 500% Or More)

    * Only Applies To The ‘skill Mp Consumption’ Option Due To Equipment/Characteristics

    Adventurer Fame 60

    Buff Power 1152

    [Mana Thirst]

    - Skill Attack Power Increases By 2% Per 5% Of Remaining Mp (Maximum 6 Stacks)

    - Consumes 5% Of Mp Every 1 Second / Recovers 10% Of Mp When Attacking (Cool Time 0.5 Seconds)

    Adventurer Fame 120

    Buff Power 2304

    [Mana Thirst]

    - Skill Attack Power  Increases By 1.2% Per 5% Of Remaining Mp  (Maximum 6 Stacks)

    - Consumes 5% Of Mp Every 1 Second / Recovers 10% Of Mp When Attacking (Cool Time 0.5 Seconds)

    Adventurer Fame 60

    Buff Power 1152

    [Mana Operation]

    - When Mp Is Over 50%, Skill Attack Power Increases By 10%

    Adventurer Fame 120

    Buff Power 2304

    [Mana Operation]

    - When Mp Is Over 50%, Skill Attack Power   Increases By 5%

    Adventurer Fame 60

    Buff Power 1152


     

    Utility

    Level

    Before

    After

    240

    [Elemental Harmony]

    - When The Total Attribute Enhancement Value Is Over 1,000, The Following Effects Apply:

    - Increase Skill Attack Power By 9% / Unify All Attribute Enhancement Values ​​to The Highest Value

    Adventurer Fame 120

    Buff Power 2304

    [Elemental Harmony]

    - When The Total Attribute Enhancement Value Is Over 1,000, The Following Effects Apply:

    - Increase Skill Attack Power  By 4%  / Unify All Attribute Enhancement Values ​​to The Highest Value

    Adventurer Fame 60

    Buff Power 1152

    [Elemental Attack]

    - Skill Attack Power Increased By 9%

    - Give All Properties To The Weapon

    Adventurer Fame 120

    Buff Power 2304

    [Elemental Attack]

    - Skill Attack Power   Increased By 4%

    - Give All Properties To The Weapon

    Adventurer Fame 60

    Buff Power 1152

    [Incapacitating Attack]

    - Skill Attack Power Increased By 10%

    - When Attacking, Inflicts A Random Incapacitating Status Condition To The Enemy (Lasts 10 Seconds / Cooldown 5 Seconds)

    * Incapacitating Status Ailments - Freeze, Stun, Sleep, Darkness, Slow, Restraint, Curse, Confusion, Petrification

    Adventurer Fame 120

    Buff Power 2304

    [Incapacitating Attack]

    - Skill Attack Power   Increased By 5%

    - When Attacking, Inflicts A Random Incapacitating Status Condition To The Enemy (Lasts 10 Seconds / Cooldown 5 Seconds)

    * Incapacitating Status Ailments - Freeze, Stun, Sleep, Darkness, Slow, Restraint, Curse, Confusion, Petrification

    Adventurer Fame 60

    Buff Power 1152

    [Run & Run]

    - Skill Attack Power Increased By 8% / Movement Speed +8%

    - When In Dash Mode, Movement Speed +2% Every 0.2 Seconds (Up To 6 Stacks / When Not In Dash Mode, Stacks -1 Every 1 Second)

    Adventurer Fame 120

    Buff Power 2304

    [Run & Run]

    - Skill Attack Power  Increased By 3%  / Movement Speed +8%

    - When In Dash Mode, Movement Speed +2% Every 0.2 Seconds (Up To 6 Stacks / When Not In Dash Mode, Stacks -1 Every 1 Second)

    Adventurer Fame 60

    Buff Power 1152

    480

    [More Is More - Attack Attribute]

    - Skill Attack Power Increases By 2.5% For Each Attribute Attacked (Maximum 10%, Lasts 15 Seconds)

    - Depending On The Attacked Attribute, Additional Effects Are Applied (Lasts 15 Seconds)

    * Fire Attribute - Attack Speed +5% / Casting Speed +7.5%

    * Water Property - Physical/Magical Damage Reduction +5%

    * Light Attribute - Movement Speed +5%

    * Dark Attribute - Resistance To All Attributes +15

    * If There Are Two Or More Attack Attributes, They Are Applied Overlappingly.

    Adventurer Fame 120

    Buff Power 2304

    [More Is More - Attack Attribute]

    - Skill Attack Power  Increases By 1.3% For Each Attribute Attacked  (Up To  4 Stacks , Lasts 15 Seconds)

    - Depending On The Attacked Attribute, Additional Effects Are Applied (Lasts 15 Seconds)

    * Fire Attribute - Attack Speed +5% / Casting Speed +7.5%

    * Water Property - Physical/Magical Damage Reduction +5%

    * Light Attribute - Movement Speed +5%

    * Dark Attribute - Resistance To All Attributes +15

    * If There Are Two Or More Attack Attributes, They Are Applied Overlappingly.

    Adventurer Fame 60

    Buff Power 1152

    [Neutralization X Attack Power]

    - Each Time The Enemy's Neutralization Gauge Is Reduced By 10, Skill Attack Power Increases By 10%
    (Lasts 20 Seconds / Only Applies To The Neutralization Gauge You Directly Reduced)

    Adventurer Fame 120

    Buff Power 2304

    [Neutralization X Attack Power]

    - Each Time The Enemy's Neutralization Gauge Is Reduced By 10, Skill Attack Power   Increases By 5%
    (Lasts 20 Seconds / Only Applies To The Neutralization Gauge You Directly Reduced)

    Adventurer Fame 60

    Buff Power 1152

    [Focused Fire - Neutralization]

    - When Attacking An Enemy Whose Neutralization Gauge Is Destroyed, Skill Attack Power Increases By 20% (Lasts 30 Seconds)

    Adventurer Fame 120

    Buff Power 2304

    [Focused Fire - Neutralization]

    - When Attacking An Enemy Whose Neutralization Gauge Is Destroyed, Skill Attack Power  Increases By 15%  (Lasts 30 Seconds)

    Adventurer Fame 60

    Buff Power 1152

    [More Is More - Speed]

    - For Every 50% Attack Speed Or 75% Casting Speed, Cooldown Recovery Speed +5% (Up To 4 Stacks)

    - For Every 50% Movement Speed, Physical/Magical Damage Reduction +5% (Maximum 4 Stacks)

    * Only 1 Effect That Activates High Stacking Between Attack Speed/Casting Speed Is Applied.

    Adventurer Fame 120

    Buff Power 2304

    [More Is More - Speed]

    - For Every 50% Attack Speed Or 75% Casting Speed, Cooldown Recovery Speed  +2.5%  (Up To 4 Stacks)

    - For Every 50% Movement Speed, Physical/Magical Damage Reduction +5% (Maximum 4 Stacks)

    * Only 1 Effect That Activates High Stacking Between Attack Speed/Casting Speed Is Applied.

    Adventurer Fame 60

    Buff Power 1152


     

    Skills

    Level

    Before

    After

    240

    [Strengthening Basics 2]

    - 1~35lv Skill Attack Power Increased By 10%
    (Applies Only To Skills That Do Not Consume ‘colorless Cube Pieces’)

    Adventurer Fame 120

    Buff Power 2304

    [Strengthening Basics 2]

    - 1~35lv Skill Attack Power   Increased By 5%
    (Only Applies To Skills That Do Not Consume ‘colorless Cube Pieces’)

    Adventurer Fame 60

    Buff Power 1152

    [Mukyugi Enhancement 2]

    - Skill Attack Power Increased By 12%
    (Only Applies To Skills That Consume ‘colorless Cube Pieces’, Excluding Awakening) 

    Adventurer Fame 120

    Buff Power 2304

    [Mukyugi Enhancement 2]

    - Skill Attack Power   Increased By 7%
    (Only Applies To Skills That Consume ‘colorless Cube Pieces’, Excluding Awakening) 

    Adventurer Fame 60

    Buff Power 1152

    [No Q Universalism]

    - Consumption Of Skills That Do Not Consume ‘colorless Cube Pieces’ +1

    - The Effect Of The ‘[Mukyugi Enhancement 1]’ Attribute Option Starts From 3 Stacks.

    Adventurer Fame 120

    Buff Power 2304

    [No Q Universalism]

    - Consumption Of Skills That Do Not Consume ‘colorless Cube Pieces’ +1

    - The Effect Of The ‘[Mukyugi Enhancement 1]’ Attribute Option Starts From 3 Stacks.

    Adventurer Fame 60

    Buff Power 1152

    [1st Awakening Strengthening]

    - 50 Lv Skill Attack Power Increased By 20% / Cool Time Reduced By 50%

    - Effect Of 50lv Buff Skills Reduced By 70% (Buffer Characters Only)

    Adventurer Fame 120

    Buff Power 2304

    [1st Awakening Strengthening]

    - 50 Lv Skill Attack Power  Increased By 10%  / Cool Time Reduced By 50%

    - Effect Of 50lv Buff Skills Reduced By 70% (Buffer Characters Only)

    Adventurer Fame 60

    Buff Power 1152

    480

    [Expansion Of Basic Skills]

    - 35lv Skill ‘colorless Cube Piece’ Consumption -1

    Adventurer Fame 120

    Buff Power 2304

    [Expansion Of Basic Skills]

    - 35lv Skill ‘colorless Cube Piece’ Consumption -1

    Adventurer Fame 60

    Buff Power 1152

    [Intermediate Skill Enhancement 2]

    - 45, 60lv Skill Attack Power Increased By 25% / Range Increased By 30%

    Adventurer Fame 120

    Buff Power 2304

    [Intermediate Skill Enhancement 2]

    - 45, 60lv Skill Attack Power  Increased By 15%  / Range Increased By 30%

    Adventurer Fame 60

    Buff Power 1152

    [Careful Strike]

    - For Each Skill, Skill Attack Power Increases By 2% Per 4 Seconds Of Cooldown (Maximum 16%)

    Adventurer Fame 120

    Buff Power 2304

    [Careful Strike]

    - For Each Skill, Skill Attack Power Increases By 1.25% Per 4 Seconds Of Cooldown   (Maximum  10% )

    Adventurer Fame 60

    Buff Power 1152

    [Second Awakening Strengthening]

    - 85 Lv Skill Attack Power Increased By 20% / Cool Time Reduced By 50%

    Adventurer Fame 120

    Buff Power 2304

    [Second Awakening Strengthening]

    - 85 Lv Skill Attack Power  Increased By 10%  / Cool Time Reduced By 50%

    Adventurer Fame 60

    Buff Power 1152


     

    Control & Survivability

    Level

    Before

    After

    240

    [Guard Strengthening]

    - Skill Attack Power Increased By 9%

    - Defense Skill Damage Reduction Rate +50%P

    * Guard, Sword Shield, Gun Guard, Weapon Block, Shield Defense, Iron Wall Defense, Divine Shield, Endure

    Adventurer Fame 120

    Buff Power 2304

    [Guard Strengthening]

    - Skill Attack Power   Increased By 4%

    - Defense Skill Damage Reduction Rate +50%P

    * Guard, Sword Shield, Gun Guard, Weapon Block, Shield Defense, Iron Wall Defense, Divine Shield, Endure

    Adventurer Fame 60

    Buff Power 1152

    [Strengthen Shield]

    - Skill Attack Power Increased By 9%

    - Increases Shield Max By 20%

    * Only Applies To Shields Resulting From Equipment/Attribute Options 

    Adventurer Fame 120

    Buff Power 2304

    [Strengthen Shield]

    - Skill Attack Power   Increased By 4%

    - Increases Shield Max By 20%

    * Only Applies To Shields Resulting From Equipment/Attribute Options 

    Adventurer Fame 60

    Buff Power 1152

    [Focus Attack - Weaken Shield]

    - When The Shield Effect Is In Effect, The Following Effects Are Applied (Lasts 10 Seconds)

    - Skill Attack Power Increased By 12% / Hp Max +600 / Shield Max Reduced By 50%

    * Only Applies To Shields Resulting From Equipment/Attribute Options

    Adventurer Fame 120

    Buff Power 2304

    [Focus Attack - Weaken Shield]

    - When The Shield Effect Is In Effect, The Following Effects Are Applied (Lasts 10 Seconds)

    - Skill Attack Power  Increased By 7%  / Hp Max +600 / Shield Max Reduced By 50%

    * Only Applies To Shields Resulting From Equipment/Attribute Options

    Adventurer Fame 60

    Buff Power 1152

    [Concealed Battle]

    - When In Camouflage State, Skill Attack Power Increases By 10% / Evasion Rate +10% (Lasts 30 Seconds)

    Adventurer Fame 120

    Buff Power 2304

    [Concealed Battle]

    - When In Camouflage State, Skill Attack Power  Increases By 5%  / Evasion Rate +10% (Lasts 30 Seconds)

    Adventurer Fame 60

    Buff Power 1152

    480

    [More Is More - Hp]

    - Skill Attack Power Increases By 1% Per Remaining Hp 15,000 (Up To 11 Stacks)

    Adventurer Fame 120

    Buff Power 2304

    [More Is More - Hp]

    -  Skill Attack Power  Increases By 1% Per Remaining Hp 25,000  (Up To  6 Stacks )

    Adventurer Fame 60

    Buff Power 1152

    [Shield X Attack Power]

    - When The Shield Effect Is In Effect, Skill Attack Power Increases By 11%.

    * Only Applies To Shields Resulting From Equipment/Attribute Options

    Adventurer Fame 120

    Buff Power 2304

    [Shield X Attack Power]

    - When The Shield Effect Is In Effect, Skill Attack Power   Increases By 6% .

    * Only Applies To Shields Resulting From Equipment/Attribute Options

    Adventurer Fame 60

    Buff Power 1152

    [Shield Over Hp]

    - Skill Attack Power Increased By 10%

    - Shield Max Increased By 10% / Hp Max Limited By 20%

    * Only Applies To Shields Resulting From Equipment/Attribute Options

    Adventurer Fame 120

    Buff Power 2304

    [Shield Over Hp]

    - Skill Attack Power   Increased By 5%

    - Shield Max Increased By 10% / Hp Max Limited By 20%

    * Only Applies To Shields Resulting From Equipment/Attribute Options

    Adventurer Fame 60

    Buff Power 1152

    [Attack Concentration - Shield Release]

    - When There Is No Shield Effect, Skill Attack Power Increases By 4% Every 10 Seconds (Maximum 5 Stacks)
    (Starts At Maximum Stack / Stacks -1 When Hit)

    * Stack Reset When Applying Shield Due To Equipment/Attribute Options

    Adventurer Fame 120

    Buff Power 2304

    [Attack Concentration - Shield Release]

    - When There Is No Shield Effect, Skill Attack Power  Increases By 3% Every 10 Seconds  (Maximum 5 Stacks)
    (Starts At Maximum Stack / Stacks -1 When Hit)

    * Stack Reset When Applying Shield Due To Equipment/Attribute Options

    Adventurer Fame 60

    Buff Power 1152


     

    Buffer

    Level

    Before

    After

    240

    [Fountain Of Healing]

    - Party Members Recover By 30% Of Their Recovered Hp And Mp.

    - Skill Attack Power Increased By 10% During Single Play

    * Excluding Natural Recovery Amount And Equipment Recovery Amount

    Adventurer Fame 120

    Buff Power 2304

    [Fountain Of Healing]

    - Party Members Recover By 30% Of Their Recovered Hp And Mp.

     - Skill Attack Power Increases By 5% When Playing Single 

    * Excluding Natural Recovery Amount And Equipment Recovery Amount

    Adventurer Fame 60

    Buff Power 1152

    [Combat Support: Protection]

    - Heal Wind Barrier Hp Rate Increases By An Additional 10%

    - Aria Of Valor, Aria Of Regeneration Movement Speed +200% / Physical/Magical Damage Reduction +20%

    - Love's First Aid Duration +2 Seconds / Physical/Magical Damage Reduction +20%

    - My Heart Is Rubato Duration +1 Second

    * In The Case Of The Buffer, You Can Check The Tooltip Appropriate For Your Job Change.

    - Skill Attack Power Increased By 10% During Single Play

    Adventurer Fame 120

    Buff Power 2304

    [Combat Support: Protection]

    - Heal Wind Barrier Hp Rate Increases By An Additional 10%

    - Aria Of Valor, Aria Of Regeneration Movement Speed +200% / Physical/Magical Damage Reduction +20%

    - Love's First Aid Duration +2 Seconds / Physical/Magical Damage Reduction +20%

    - My Heart Is Rubato Duration +1 Second

    * In The Case Of The Buffer, You Can Check The Tooltip Appropriate For Your Job Change.

     - Skill Attack Power Increases By  5% When Playing Single

    Adventurer Fame 60

    Buff Power 1152

    [Aura Of Speed]

    - Speed ​​of All Party Members Within 500px +10%

    - Skill Attack Power Increased By 10% During Single Play

    Adventurer Fame 120

    Buff Power 2304

    [Aura Of Speed]

    - Speed ​​of All Party Members Within 500px +10%

     - Skill Attack Power Increases By  5% When Playing Single

    Adventurer Fame 60

    Buff Power 1152

    [Direct Combat Begins]

    - Damage Increase +20,000

    - All Speed +10%

    Adventurer Fame 120

    Buff Power 2304

    [Direct Combat Begins]

    - Damage Increase  +10,000

    - All Speed +10%

    Adventurer Fame 60

    Buff Power 1152

    480

    [Aura Of Protection]

    - Physical/Magical Damage Reduction For Party Members Within 500px +10%

    - Skill Attack Power Increased By 10% During Single Play

    Adventurer Fame 120

    Buff Power 2304

    [Aura Of Protection]

    - Physical/Magical Damage Reduction For Party Members Within 500px +10%

     - Skill Attack Power Increases By 5% When Playing Single 

    Adventurer Fame 60

    Buff Power 1152

    [Combat Support: 2nd Awakening]

    - Divine Punishment Skill’s Sacred Power Retention Time +0.3 Seconds

    - Holy Spear: After Casting Brunak Skill, Uriel’s Barrier Is Strengthened 2 Times.

    - While The Marionette And Finale Skill Buffs Last, Doll’s Forest Skill Cooldown Is Reduced By 40%.

    - Intro: When Using The Shine On Me Skill, Unlimited Ad-Lib Use Is Possible For 23 Seconds.

    - Skill Attack Power Increased By 10% During Single Play

    * Uriel’s Barrier Cooldown Reduced By 70%

    * Additional Reinforcement When Equipped With Uriel's Barrier Talisman: Party Member Invincibility Effect +1.5 Seconds

    * In The Case Of The Buffer, You Can Check The Tooltip Appropriate For Your Job Change.

    Adventurer Fame 120

    Buff Power 2304

    [Combat Support: 2nd Awakening]

    - Divine Punishment Skill’s Sacred Power Retention Time +0.3 Seconds

    - Holy Spear: After Casting Brunak Skill, Uriel’s Barrier Is Strengthened 2 Times.

    - While The Marionette And Finale Skill Buffs Last, Doll’s Forest Skill Cooldown Is Reduced By 40%.

    - Intro: When Using The Shine On Me Skill, Unlimited Ad-Lib Use Is Possible For 23 Seconds.

     - Skill Attack Power Increases By 5% When Playing Single 

    * Uriel’s Barrier Cooldown Reduced By 70%

    * Additional Reinforcement When Equipped With Uriel's Barrier Talisman: Party Member Invincibility Effect +1.5 Seconds

    * In The Case Of The Buffer, You Can Check The Tooltip Appropriate For Your Job Change.

    Adventurer Fame 60

    Buff Power 1152

    [Defense Posture]

    - Physical/Magic Damage Reduction +15% / All Speed +10%

    - Skill Attack Power Increased By 10% During Single Play

    Adventurer Fame 120

    Buff Power 2304

    [Defense Posture]

    - Physical/Magic Damage Reduction +15% / All Speed +10%

     - Skill Attack Power Increases By  5% When Playing Single

    Adventurer Fame 60

    Buff Power 1152

    [Baptism Of Light]

    - Creates A Spotlight When Attacking To Inflict Damage To Enemies (Cooldown 5 Seconds)

    * Damage Equal To 2,000% Of The Damage Increase Value

    Adventurer Fame 120

    Buff Power 2304

    [Baptism Of Light]

    - Creates A Spotlight When Attacking To Inflict Damage To Enemies (Cooldown 5 Seconds)

    * Damage Equal To  1,500% Of The Damage Increase Value

    Adventurer Fame 60

    Buff Power 1152


    Other Changes
    • Improved buff reinforcement system:
      • When registering equipment in a buff enhancement slot, equipment that is not Abyss equipment will be displayed as disabled.
      • If you have a buff enhancement slot that is not equipped with Abyss equipment or if you have not selected a buff enhancement skill, a warning notice will be displayed. Buffer characters are not notified.
      • An improvement has been made so that when you right-click on Abyss equipment in the inventory, it is automatically installed/registered in the buff enhancement slot.
    • Add notification whether buff is applied or not (Added with Liver Server):
      • If you do not use the buff registered in the buff enhancement slot while playing a dungeon, a notification message will be displayed in the center of the screen.
        • Notification messages are output repeatedly over a certain period of time, and the output function only works in rooms where monsters are present.
        • Notification messages are not displayed for a certain period of time from the moment you enter the first room of the dungeon or from the moment you are resurrected using a coin after death.
        • In the case of buffer, the notification message output function only works during single play.
      • During party play, if there is a party member to whom the buffer's important buff has not been applied, a notification UI will be displayed at the bottom of the target's party frame.
        • The notification UI is only visible to DPS and only in rooms where monsters are present.
        • Notification messages will not be displayed for a certain period of time from the moment you enter the first room of the dungeon.
        • The buffs that display the notification UI are as follows.
          • Male Crusader: Divine Invocation, Sign of Protection, Heaven's Melody
          • Female Crusader: Valor Blessing, Guardian's Blessing
          • Enchantress: Forbidden Curse, Favoritism
          • Muse: Lovely Tempo, Star of the Day
      • If there are two or more buffers with the same class in the party, the name of the character who cast the buff is displayed when you hover over the awakener or important buff icon in the buffer.
      • If there are two or more buffers from other classes in the party, the way the system message is displayed informing that the buffer's important buff cannot be applied multiple times when casting the buffer's important buff has been improved.
    • Joah Ferrero's Voyage Dungeon Improvements:
      • Common: Voyage Log - The number of entries to each dungeon is changed to once per account.
      • Dungeon
        • Inner Castle - The appearance probability and rewards of ‘Rabbit Kiss’ have been adjusted.
        • Underground Castle - Corrupted Angel Soldiers will be modified to appear immediately.
        • Underground Castle - Objects blocking the boss map will be modified to disappear quickly.
      • Compensation: The Voyage Log Dungeon rewards will be changed as follows.

    Dungeon

    Named/Boss

    Before Change

    After

    Trial of the Champion

    Deputy Master Lancelot

    100 Powerful Energy

    300 Refined Powerful Energy

    Inner Castle

    Charming Morgana

    5 Power Essence

    30 Power Essence

    Rabbit Kiss

    5 Power Essence

    30 Power Essence

    Underground Castle

    Mordred of the Abyss

    100 Mist Cores

    500 Condensed Mist Cores

      • Adventure group: The 'Adventuring Group - Characteristics - Number of Dungeon Entries - Number of Entries to Joan Ferrero's Logbook' items according to the adventurer level are removed.
    • Improved growth / equipment guide:
      • The slot arrangement in the recommended equipment setting UI has been improved.
      • The category according to fame changes to the category according to the type of mission below.
        • Recommended equipment guide
        • Equipment growth
        • Enchantment
        • Buff strengthening
      • Missions recommended based on fame will have an added emphasis effect.
      • A 'Dungeon Content' category has been added, indicating dungeons recommended based on fame.
        • When you click 'Shortcut', you will be taken to the channel and dungeon waiting room where you can play the dungeon.
        • When you click 'View Web Guide', you will be taken to 'Game Guide - Relevant Dungeon' on the official website.
    • Dungeon list improvements:
      • Items marked as ‘Content’ are changed to ‘Dungeon’
      • Recommendations Depending on the dungeon's fame, a recommendation mark is displayed in the dungeon section.
      • When you select an item in a recommended dungeon, you will be moved to the corresponding dungeon tab.
      • A “View web guide / shortcut” button is added to each dungeon tab.
        • Clicking on the web guide takes you to ‘Game Guide – Relevant Dungeon’ on the official website.
        • When you click the shortcut, you will be taken directly to the channel and dungeon waiting room where you can play the dungeon.
    • Improvements and Changes:
      • Some tooltips for equipment characteristics related to additional chance increases have been changed.
      • The area name on the minimap is modified based on the village name.
      • The top bar that appears when you mouse over the top of the client has been improved.
        • The current time based on the current computer is added.
        • A minimize button is added.
        • Original size/maximize button is added. The button is disabled in dungeons.
        • An exit game button has been added. The button is disabled in dungeons.
      • The performance of silhouette and world font sharpening is improved.
    References
    YouTube - 히카리타마

    No comments:

    Post a Comment

    Popular Articles
    About DFOArchive
    A blog dedicated for all things DFO. Here you will find articles and pages that will help you progress through the game. Whether you're a new player or veteran, you will find something interesting here.