- This update adds a new starter area called Elvenmere. It also includes the many convenience improvements, 105 epic and class balances.
Table of Contents
Elvenmere
- Dev's Note: After the level 110 max expansion, many players made their way back to the game. Therefore we have prepared this content to support the stable growth of new and returning adventurers. It is placed in Elvenguard at the starting area so that new/returning adventurers can access even low level. It's not a long story, but I would appreciate it if you watch it and enjoy it as a small story that is connected to the previously revealed Grim Seeker story.
- New area Elvenmere added where you're heading down to Hendon Myre.
- This is a dungeon that does not consume fatigue, clear cubes, and equipment durability.
- All stages of the dungeon can be cleared once a week, and all accounts share the clear status. For example, you can clear Steps 1~24 as Character A → When connecting as Character B, you can play from Step 25.
- The appropriate level for Elvenmere to play is level 17 to 110, and you can freely select and enter the 4 allocated areas. (However, you cannot receive rewards for uncleared stages.)
- A certain amount of HP/MP/skill cooldown is restored every time you clear each stage.
- The last stage of each realm will have a boss monster. Defeat it to go to the next realm.
- Hidden monsters appear with a certain probability at each stage and drop the "Leaf Coin" that can be used in the Elvenmere shop.
- If you move to the next stage without acquiring the dropped item, the item will also be moved.
- The stage where the hidden monster appears changes every week.
- Elvenmere consists of 100 stages
- At each stage, a background and play style suitable for the level appears, and you can enter the next stage by defeating the boss monster.
- Normal Style: General configuration steps similar to other dungeons. A type of dungeon where a certain amount of normal / named monsters appear and clear the boss.
- Hack and Slash Style: A stage in which a large number of normal / named monsters appear at regular intervals. More monsters appear than other styles.
- Great Battle Style: Steps to battle with a small number of monsters. Battle with named and boss monsters.
- Arcade Scroll Style: Arcade scrolling stages similar to Operation Hope.
- As the level increases, the level and difficulty of the monster increases.
- If you stay within a stage for more than a certain period of time, the illusion becomes stronger, and accordingly, the effect that makes the monster in the stage become stronger and obstacles that interfere with the adventurer appear.
- Elvenmere rewards are given every time you clear a stage, and consist of seasonal rewards and weekly rewards.
- Season rewards (Accound-bound):
- Season rewards are given at certain stages, and are provided when you clear the stage for the first time.
- Season rewards cannot be acquired again until the season reset.
- The season reset schedule will be notified in advance before the end of the season.
Stage | Icon | Item |
5 | 3 Life Token Box | |
10 | Master Contract Package 3 Days | |
15 | Level 25 Relic Armor Set Selection Box | |
20 | Level 30 Relic Accessory Set Box | |
25 | 5 Town Movement Speed Potions +60% Town Movement Speed For 600 Seconds. | |
30 | 5 Life Token Box | |
35 | 30 Remy's Sparkling Touch Box | |
40 | | Level 50 Epic Accessory Box |
45 | | Ring Of Combat Clear Ticket & Level 60 Epic Armor Selection Box |
50 | | Sub Equipment Quest Clear Ticket & Level 60 Epic Sub Equipment Box |
55 | | Magic Stone Quest Clear Ticket & Level 65 Epic Magic Stone Box |
60 | Level 70 Epic Armor Set Selection Box | |
65 | Level 75 Epic Special Equipment Box | |
70 | Level 80 Epic Armor Set Selection Box | |
75 | Cube's Contract 7 Days & Level 80 Epic Armor Set Selection Box | |
80 | Earring Quest Clear Ticket & Level 90 Epic Armor Selection Box | |
85 | | Level 90 Epic Accessory Box & Level 90 Epic Special Equipment Box |
90 | Inventory Expansion Expands All Tabs In The Inventory By 8 Spaces | |
95 | Silver Vault Upgrade Kit | |
100 | Illusion Conquest Title Box |
- Weekly rewards:
- The weekly rewards will reset weekly, and can be obtained by playing Elvenmere dungeon again.
- You can use "Leaf Coin" to purchase the following item from the shop.
- Revolution Weapon Selection Box (Untradable):
- A box that can be obtained by selecting a Revolution weapon. The weapon can grow up to Level 105 depending on the character level. Can't be Enchanted, Reinforce, Refine, Amp, etc.
- Legendary grade, limit 1 purchase per month per account, cost 5 Leaf Coins
Level | Default Option | Growth Common Options | Growth Buffer Options |
1~29 | +1 to Buff Skill Level
| 1% Physical/Magical Critical Rate +1 to Level 1~25 Skill |
|
30~44 | 2% Physical/Magical Critical Rate +1 to Level 1~40 Skill |
| |
45~59 | 2% Physical/Magical Critical Rate +110 MAX HP/MP +1 to Level 1~55 Skill |
| |
60~74 | 3% Physical/Magical Critical Rate +132 MAX HP/MP +3% Attack/Movement Speed +5% Casting Speed +1 to Level 1~70 Skill |
| |
75~84 | 3% Physical/Magical Critical Rate +165 MAX HP/MP +3% Attack/Movement Speed +5% Casting Speed +1 to Level 1~80 Skill |
| |
85~94 | 4% Physical/Magical Critical Rate +165 MAX HP/MP +3% Attack/Movement Speed +5% Casting Speed +1 to Level 1~90 Skill |
| |
95~99 | 5% Physical/Magical Critical Rate +220 MAX HP/MP +3% Attack/Movement Speed +5% Casting Speed +250 Damage Amplification +1 to Level 1~95 Skill |
| |
100~104 | 5% Physical/Magical Critical Rate +220 MAX HP/MP +5% Attack/Movement Speed +8% Casting Speed +600 Damage Amplification +1 to Level 1~100 Skill | +2,500 Buff Power | |
105 | 5% Physical/Magical Critical Rate +275 MAX HP/MP +5% Attack/Movement Speed +8% Casting Speed +3,600 Damage Amplification +1 to Level 1~100 Skill | +10,115 Buff Power |
- Weapon Recipe Box (Untradable):
- Can be purchased once per month per account. Cost 45 Leaf Coins
- You can acquire this by selecting a synthesis method that upgrades a Revolution weapon to Level 105 Source Weapon.
- The method has a 100% chance to succeed in crafting, and the weapon will have Level 1 Growth Option.
- Normal Dungeon Epic Pot (Expert) (Untradable):
- Can be purchased 5 times per month per account. Cost 340 Leaf Coins
- When used, one of the level 105 fixed option Epic equipment that can be obtained from normal dungeons appears with an equal probability except for weapons.
- Option Level is determined by the level obtainable in Normal Dungeon Expert difficulty.
- Fragment of the Abyss Set Selection Box (Untradable): No purchase limit. Cost 250 Leaf Coins.
- Level 105 Unique Equipment Selection Box (Untradable): Can be purchased 5 times per month per account. Cost 415 Leaf Coins.
- Elvenmere Enchantment Bead Box (Untradable): No purchase limit. Cost 250 Leaf Coins.
- DPS
- Weapon: All Element +10
- Top, Bottom: Physical/Magical/Independent Attack +45
- Shoulders, Belts, Shoes: Physical and Magic Critical +5%
- Necklace, Bracelet, Ring: All Element +21
- Sub Equipment: Physical/Magical/Independent Attack +45
- Magic Stone: All Element +17
- Earrings: All Stat +100
- Buffer
- Weapon/Top/Bottom: STR/INT +65, SPI/VIT +30 (Buffer Solo Option: Independent Attack +45)
- Shoulders, Belts, Shoes: STR/INT +30, SPI/VIT +65 (Buffer Solo Option: Magic Critical +5%)
- Necklace, Bracelet, Ring: STR/INT +38, SPI/VIT +34 (Buffer Solo Option: All Element +21)
- Sub Equipment: All Stat +55 (Buffer Solo Option: Independent Attack +45)
- Magic Stone: All Stat +40 (Buffer Solo Option: All Element +17)
- Earrings: All Stat +100
- Town Movement Speed Potion (Accound-bound):
- Can be purchased 8 times per month per account. Cost 30 Leaf Coins.
- Increases town movement speed by +60% for 600 seconds.
- Elvenmere Special Recovery Potion (Accound-bound):
- No purchase limit. Cost 4 Leaf Coins.
- Recover 30% HP/MP
- Cures harmful status effects at all character levels
- Share cooldown with Remy's Sparking Touch
- Disposable Material Conversion Ticket (Accound-bound):
- Can be purchased 5 times per month per account. Cost 415 Leaf Coins
- Allow you to Retexture armor without using material such as gold, Legeandary soul, etc.
- Leap of Growth (Accound-bound):
- Can be purchased 5 times per month per account. Cost 25 Leaf Coins
- The experience gained by clearing the dungeon for 10 minutes increases by an additional 100%.
- 180 Ominous Crystals (Untradable): Can be purchased 5 times per month per account. Cost 550 Leaf Coins.
- 100 Ryan Cores (Untradable): Can be purchased 5 times per month per account. Cost 350 Leaf Coins.
- Elvenmere Rune (Untradable):
- No purchase limit. Cost 50 Leaf Coins.
- When used, one of the common, uncommon, and rare runes suitable for your class is obtained with an equal probability.
- Elvenmere 95 Lv Unique Talisman Selection Box (Untradable): Can be purchased 3 times per month per account. Cost 415 Leaf Coins.
- You will be able to change the cube contract color even in the dungeon.
When changing, a cooldown of 10 seconds and 15 seconds is applied.- Live Server: You can only change once per dungeon.
- Dev's Note: This was done to compensate for the inconvenience of playing if you do not apply the attribute or enter the dungeon in a state different from the main attribute. However, if multi-attribute switching is attempted within the dungeon, unexpected settings may be affected, so a limit on the number of times has been applied.
- Cube's contract is immediately re-applied when resurrected after death in the dungeon
- Level 95 equipment is changed to be able to be engraved directly on level 105 equipment.
- The cost is the same as engraving from level 95 to level 100 equipment and then to level 105 equipment.
- Effect is added when you acquire the equipment you favorited from the equipment dictionary. Limited to Epic and Mythic equipment.
- When searching for an item, materials and parts other than the item name are also changed to be searchable. Example: When searching for shoulders, items with shoulder in the item name and head/shoulder slot are searched together.
- A function to receive a selection box in bulk is added.
- You can receive up to 100 batches at once.
- If the items that can be selected from the box include equipment, avatars, creatures, insignia, talismans, and titles, the function is not applied.
- Changed so that growth capsules/skill level capsules/coins can be used collectively by right-clicking shift.
- When repurchasing an entry ticket item, the player's fame is not checked.
- A warning message is added if there is an enchantment to be deleted on the equipment to be engraved.
- Power Essence will be added to the 'Holy Grail of Faith ' shop next to NPC Magar Rosenbach.
- A function to check fatigue level in the character selection window has been added. The basic fatigue and the PC room fatigue level are displayed separately, and the remaining fatigue level is displayed.
- Batch sales function will be added to Delilah Shop. The skill registered to the "Shift" key and "A" key will not be used while the Delilla Shop is open.
- Added ability to set saturation in graphic settings
- A dismantling machine repair function has been added to the profession / dismantling menu
- Monster Encyclopedia has been added to the ESC menu
- Changed so that you can check the mission details in the dungeon. Mission rewards can only be received in town.
- An icon is added to the dungeon selection screen for easy identification of daily mission dungeons.
- The remaining skill time of less than 10 seconds, which is the cooldown notification function, is added. Applies when the skill cooldown time display option is checked.
- Town character masking function is added.
- This function reduces memory usage by limiting the appearance of overlapping characters while in town.
- In the case of friends, adventure team friends, and guild members, they are displayed regardless of the option.
- This function was added to alleviate lag when adventurers are crowded at the entrance of the dungeon.
- The material change menu has been added to the Loton NPC menu.
- The ability to add and edit the portal slot on the right side of the Seria room is added.
- Added slots: "Equipment Upgrade" will move in front of Kiri NPC. "Profession" will move in front of Abello NPC.
- Added editing function: You can edit the warp slots using the settings button.
- The ability to view the equipment and fame of other characters in the reward result window that appears after clearing or failing the Noblesse Code has been added.
- Dev's Note: As mentioned before, we have downgraded the performance of level 105 epic items related to basic options. However, we tried to avoid changing the settings as much as possible due to this adjustment, so the setting was intended to be at a level that could still be considered in options with other settings. And we made adjustments to items that were judged to need additional adjustments.
- First, we have relaxed the condition of the recovery option due to the combo conditional or multi-hit so that the character centered on single-hit mechanic does not suffer as much.
- In the process, we have determined that the "Necklace Of Exalted Fury" and some custom epic options are over-balanced, so we have slightly lowered the figures.
- If all items are upgraded to match excessive performance, new settings will be created in the process, which can be a burden on adventurers, so we want to keep the changes within a stable range as much as possible.
- In addition, only items that were judged to require some upgrades were upgraded, and for equipment with excessive conditions and penalties, conditions and penalties were alleviated to enable smoother use.
- Lastly, due to the nature of the damage increase option, in order to alleviate the negative play feeling of damage increase getting lower as the option level increases, a skill attack increase option that is applied from a certain option level or higher has been added.
- All changes are highlighted in Yellow:
Name | Before | After |
Black Cat Helmet (블랙 캣 헬멧) | Option 1 When attacking with a normal hit, 10% chance to apply 500% increased attack power | Option 1 When attacking with a normal hit, jump, or dash, 10% chance to apply 300% increased attack power |
Option 2 When attacking with a normal hit, jump, or dash, 1% chance to apply 1000% increased attack power | Option 2 Increases Attack Of Basic Skills By 30% | |
Venta Black Pants (벤타블랙 팬츠) | Option 1 -Increases basic skill Attack by 20% for 5 seconds with normal attacks (Cooldown 0.1 seconds, stacks up to 3) -When casting a skill, consumes all stacks of basic skill proficiency, increases skill attack power by 4% for 5 seconds in proportion to consumption, and increases skill cooldown by 7% (only activates when there is no corresponding buff) | Option 1 -Increases basic skill Attack by 15% for 5 seconds with normal, jump, or dash attacks (Cooldown 0.1 seconds, stacks up to 3) -When casting a skill, consumes all stacks of basic skill proficiency, increases skill attack power by 5% for 5 seconds in proportion to consumption, and increases skill cooldown by 8% (only activates when there is no corresponding buff) |
Black Footprints (검은 발자국) | Option 1 -When casting a skill level 30 or lower, basic skill attack power increases by 15% for 10 seconds, skill attack power at level 30 or lower increases by 5% (Cooldown 1 second, stacks up to 3) -When casting a skill level 45 or higher, basic skill attack power increases, and skill attack power increase at level 30 or lower, decreases the number of stacks by 1 | Option 1 -When casting a skill level 30 or lower, basic skill attack power increases by 15% for 10 seconds, skill attack power at level 15~30 increases by 5% (Cooldown 1 second, stacks up to 3) -When casting a skill level 45 or higher, basic skill attack power increases, and skill attack power increase at level 15~30, decreases the number of stacks by 1 |
Miniature Headset Armlet (미니어쳐 헤드셋 암릿) | Option 1 -Increases attack power of basic skills by 40% -Level 30 or lower skill attack power increased by 10% -Reduces skill damage that consumes colorless cube pieces by 15% | Option 1 -Increases attack power of basic skills by 30% -Level 15~30 skill attack power increased by 10% -Reduces skill damage that consumes colorless cube pieces by 15% |
Option 2 -Increases attack power of basic skill skills by 40% -Level 30 or lower skill attack power increased by 10% -Skill cooldown that consumes colorless cube pieces increases by 10% | Option 2 -Increases attack power of basic skill skills by 30% -Level 15~30 skill attack power increased by 10% -Skill cooldown that consumes colorless cube pieces increases by 10% | |
Gray Gravestone (잿빛의 묘상석) | Option 1 -Increases attack power of skills below level 35 by 3% for 10 seconds with normal attack (stacks up to 10) -When casting a level 45 or higher skill, increase skill attack power and decrease the number of stacks by 1 | Option 1 -Increases attack power of skills level 15~35 by 3% for 10 seconds with normal attack, jump, or dash (stacks up to 10) -When casting a level 45 or higher skill, increase skill attack power and decrease the number of stacks by 1 |
Option 2 -Increases cooldown recovery speed of skills below level 35 by 1% for 10 seconds with normal attacks (stacks up to 10) -When casting a skill level 45 or higher, increases the skill cooldown recovery speed and reduces the number of stacks by 1 | Option 2 -Increases cooldown recovery speed of skills level 15~35 by 1% for 10 seconds with normal attacks, jump, or dash (stacks up to 10) -When casting a skill level 45 or higher, increases the skill cooldown recovery speed and reduces the number of stacks by 1 | |
Guide Line Belt (가이드 라인 벨트) | Option 1 -Increases the attack power of skills that do not consume colorless cube pieces by 30% -Reduces skill attack power that consumes colorless cube pieces by 15% | Option 1 -Increases the attack power of skills that do not consume colorless cube pieces by 20% -Reduces skill attack power that consumes colorless cube pieces by 10% |
Option 3 Recover 1,400 MP every 5 attacks (Cooldown 0.1 sec) | Option 3 Recovers 3,500 MP Per Attack (1 Second Cooldown) | |
Gaze Towards The End (끝을 바라보는 시선) | Option 1 Buff occurs depending on combo (10 seconds cooldown for each stage, stacks up to 3) - When 10 combo is achieved, damage increase by +1,235 for 30 seconds, skill MP consumption increases by 100% - When 30 combo is achieved, damage increases by +1,235 for 30 seconds, skill MP consumption increases by 50% - When 50 combo is achieved, damage increase by +1,235 for 30 seconds, skill MP consumption increases by 25% | Option 1 Damage increase +3,705 for 30 seconds when 10 combo is achieved, skill MP consumption increases by 175% (stacks up to 1) |
Option 2 +2,223 damage increase for 30 seconds when 100 combo is achieved (stacks up to 1) | Option 2 +2,223 damage increase for 30 seconds when 30 combo is achieved (stacks up to 1) | |
Necklace Of Exalted Anger (고양된 분노의 목걸이) | Option 1 The following effects are applied according to the combo (10 seconds cooldown for each stage, up to 3 stacks) - Ignores 4% of enemy's DEF for 30 seconds when 20 combos are achieved - Ignores 4% of enemy's DEF for 30 seconds when 50 combos are achieved - Ignores 4% of enemy's DEF for 30 seconds when 100 combos are achieved | Option 1 Ignores 8% of enemy's DEF for 30 seconds when 20 combos are achieved (stacks up to 1) |
Fierce Prestige (맹렬한 위세) | Option 2 -Increases bleeding damage by 10% -Ignores 30% of enemies' bleeding resistance -Reduces own bleeding resistance by 10% | Option 2 -Increases bleeding damage by 15%
|
Option 3 Recover 2,200 HP every 5 attacks (Cooldown 0.1 seconds) | Option 3 Recover 2,200 HP With Each Attack (1 Second Cooldown ) | |
Armored Power Top (아머드 파워 상의) | Option 2 -Increases burn damage by 10% -Ignores 30% of enemy's burn resistance -Reduces own burn resistance by 10% | Option 2 -Increases burn damage by 15%
|
Armor Of Overwhelming (압도하는 힘의 하갑) | Option 2 -Poison damage increased by 10% -Ignores 30% of enemy's poison resistance -Reduces own poison resistance by 10% | Option 2 -Poison damage increased by 15%
|
Broken Pride That Cannot Be Faced (마주할 수 없는 부러진 긍지) | Option 2 -Increases electric shock damage by 10% -Ignores 30% of enemies' shock resistance -Reduces own shock resistance by 10% | Option 2 -Increases electric shock damage by 15%
|
Belt With Stars (별을 담는 벨트) | Option 2 +371 damage increase every 0.5 sec while stationary (Up to 10 stacks, the number of stacks decreases by 1 every second when moving) | Option 2 +445 damage increase every 0.5 sec while stationary (Up to 10 stacks, the number of stacks decreases by 1 every second when moving) |
High-Tech Supply Belt (하이테크 서플라이 벨트) | Option 1 -Reduces damage taken from frontal attacks by 40% -Increases damage received by back attack and counter hits by 20% | No change in options Damage increase value changed (based on option Level 1) 1,078 → 1,347 |
Option 2 20% chance to apply a shield effect equal to 10% of max HP when being hit from the front (stacks up to 1) | No change in options Damage increase value changed (based on option Level 1) 1,078 → 1,347 | |
Jade Wraith Greaves (옥화의 망령 각갑)
| Option 1 When backstepping, the evasion rate is increased by 50% until landing (can be used up to 3 times within 3 seconds, cooldown of 15 seconds after 3 seconds) | Option 1 When backstepping, the evasion rate is increased by 50% until landing (can be used up to 3 times within 3 seconds, cooldown of 7 seconds after 3 seconds) -Damage increase value changed (based on option Level 1) 808 → 1,078 |
Option 2 Increases attack speed and casting speed by 8% for 10 seconds when backstepping (stacks up to 3) | No change in options Damage increase value changed (based on option Lv 1) 808 → 1,078 | |
Wing Boots To Protect The Sky (하늘을 수호하는 윙 부츠)
| Option 2 Increases physical and magical defense by 20% for 10 seconds upon landing (stacks up to 1) | Option 2 Increases physical and magical defense by 20% for 10 seconds upon landing, damage increase +593 (stacks up to 1) |
Colorful Blue Tones (화려한 청색의 음율) | Option 2 +2,223 damage increase for 20 seconds at the end of quick standing (stacks up to 1) | Option 2 +2,519 damage increase for 60 seconds at the end of quick standing (stacks up to 1) |
Alternating Dial Belt (얼터레이션 다이얼 벨트) | Option 1 When taking damage equal to or more than 15% of total HP, petrifies enemies including yourself within a 500px range (30 sec cooldown) | Option 1 When taking damage equal to or more than 15% of total HP, petrifies enemies |
Harmonious Tone (화음하는 음색) | Option 2 -Increases HP recovery effect from skills and equipment by 20% -Increases damage taken by 10% | Option 2 -Increases HP recovery effect from skills and equipment by 20%
|
Ionization Control Bracelet (이온화조정 팔찌) | Option 2 Evasion +10% -10% physical and magic crit for 20 seconds when attacked (stacks up to 1) | Option 2 Evasion +10% +10% physical and magic crit for 20 seconds when attacked (stacks up to 1) |
Locked Area (잠겨진 영역) | Option 1 -Damage increase per 10 million gold total in possession and safe +222 (stacks up to 20) -Decreases attack speed, casting speed, and movement speed by 1% for every 10 million gold in possession and in the safe (reduces up to 20%) | Option 1 -Damage increase per 10 million gold total in possession and safe +222 (stacks up to 20)
|
Tactical Drone Controller Armlet (전술 드론 콘트롤러 암릿) | Option 1 -Increases damage when attacking +356 (stacks up to 10, reduces stacks by 1 when attacked) -Reduces movement speed by 5% for each damage increase stack of this equipment option (up to 10 stacks) | Option 1 -Increases damage when attacking +356 (stacks up to 10, reduces stacks by 1 when attacked) -Reduces movement speed by 2% for each damage increase stack of this equipment option (up to 10 stacks) |
Black Star (검은 별) | Option 1 -Increase damage +445 when own HP is above 80% -Increase damage +2,668 when own HP is between 50% and 80% -Increase damage +4,298 when own HP is less than 50% | Option 1 -Increase damage +445 when own HP is above 80% -Increase damage +2,668 when own HP is between 50% and 80% -Increase damage +2,668 when own HP is less than 50%. Skill Attack Power Increase By 5% |
Dodeca Hologram (도데카 홀로그램) | Option 1 -Stun yourself when receiving damage over 20% of your total HP (30 seconds cooldown) -When you are stunned, you cannot hit arrow keys or skill keys repeatedly, and cooldown recovery speed is increased by 20% (excluding awakening) | Option 1 -Stun yourself when receiving damage over 20% of your total HP (30 seconds cooldown)
-When you are stunned, |
Manipulation (매니퓰레이션) | Option 1 When casting a skill, consumes 30% of remaining HP to increase damage for 30 seconds +4,446 (30 seconds cooldown) | Option 1 When casting a skill, consumes 30% of remaining HP to increase damage for 30 seconds +2,223. Increases skill attack power by 6% (30 seconds cooldown). |
Destroyed Life (파괴된 생명) | Option 1 -When HP is below 50%, physical defense and magic defense increase by 7,000, damage increase +4,446 -Increases damage taken by 10% | Option 1 -When HP is below 50%, physical defense and magic defense increase by 7,000, damage increase +2,223. Increases skill attack power by 5% -Increases damage taken by 10% |
Knight's Pride (기사의 긍지) | Option 1 -When using [Equipment Option Control Key], a skill that consumes clear cube fragments for 300 seconds consumes blue cube fragments instead of clear cube fragments(10 seconds cooldown) -Consumes blue cube fragments to freeze enemies when attacking (25 seconds cooldown) | Option 1 -When using [Equipment Option Control Key], a skill that consumes clear cube fragments for 300 seconds consumes blue cube fragments instead of clear cube fragments(10 seconds cooldown) -Consumes blue cube fragments to freeze enemies when attacking (25 seconds cooldown) -Increases Skill Attack Power By 5% When Attacking Frozen Enemies |
Option 4 Increases skill attack power by 20% when attacking frozen enemies | Option 4 Increases skill attack power by 15% when attacking frozen enemies | |
Unstoppable Fate (멈추지 않는 운명) | Option 1 Freeze you have applied to enemies is not dispelled by burn attacks | Option 1 -Freeze you have applied to enemies is not dispelled by burn attacks -Increases Skill Attack Power By 5% When Attacking Frozen Enemies |
Option 3 Increases skill attack power by 20% when attacking frozen enemies | Option 3 Increases skill attack power by 15% when attacking frozen enemies | |
Sparkling Water Of Life (찰랑이는 생명수) | Option 2 A cold explosion occurs when attacking a frozen enemy (Cooldown 0.5 sec) | Option 2 -A cold explosion occurs when attacking a frozen enemy (Cooldown 0.5 sec) -Increases Skill Attack Power By 5% When Attacking Frozen Enemies |
Option 3 Increases skill attack power by 20% when attacking frozen enemies | Option 3 Increases skill attack power by 15% when attacking frozen enemies | |
The Innocence Of A Small Blade Of Grass (작은 풀잎의 순수함) | Option 2 Makes the enemy stunned when attacking an electric shock state (20 sec cooldown) | Option 2 -Makes the enemy stunned when attacking an electric shock state (20 sec cooldown) -Increases Skill Attack Power By 5% When Attacking Stunned Enemies |
Option 3 Increases skill attack power by 20% when attacking stunned enemies | Option 3 Increases skill attack power by 15% when attacking stunned enemies | |
Overcurrent Magnet Ring (오버커런트 마그넷 링) | Option 1 -When using [Equipment Option Control Key], a skill that consumes clear cube fragment for 300 seconds consumes gold cube fragment instead of colorless cube fragment (10 seconds cooldown) -Consumes a gold cube fragment to stun the enemy when attacking (Cooldown 20 seconds) | Option 1 -When using [Equipment Option Control Key], a skill that consumes clear cube fragment for 300 seconds consumes gold cube fragment instead of colorless cube fragment (10 seconds cooldown) -Consumes a gold cube fragment to stun the enemy when attacking (Cooldown 20 seconds) -Increases Skill Attack Power By 5% When Attacking Stunned Enemies |
Option 4 Increases skill attack power by 20% when attacking stunned enemies | Option 4 Increases skill attack power by 15% when attacking stunned enemies | |
Mysterious Flower Blooming (개화하는 신비의 꽃) | Option 1 -When [Equipment Option Control Key] is input, a skill that consumes clear cube fragment for 300 seconds consumes black cube fragment instead of colorless cube fragment (10 seconds cooldown) -Consuming a black cube fragment to make an enemy dark when attacking (25 sec cooldown) | Option 1 -When [Equipment Option Control Key] is input, a skill that consumes clear cube fragment for 300 seconds consumes black cube fragment instead of colorless cube fragment (10 seconds cooldown) -Consuming a black cube fragment to make an enemy dark when attacking (25 sec cooldown) -Increases Skill Attack Power By 10% When Attacking Dark Enemies |
Option 4 Increases skill attack power by 20% when attacking dark enemies | Option 4 Increases skill attack power by 10% when attacking dark enemies | |
Arc Blaster Sauce (아크 블라스터 소스) | Option 1 -If you face an enemy within 300px around you for 3 seconds, the enemy becomes petrified (30 seconds cooldown) -Reduces HP by 2.5% when you are afflicted with a status ailment (HP does not decrease below 1% with this option, cooldown 20 seconds) | Option 1 -If you face an enemy within 300px around you for 3 seconds, the enemy becomes petrified (30 seconds cooldown) -Reduces HP by 2.5% when you are afflicted with a status ailment (HP does not decrease below 1% with this option, cooldown 20 seconds) -Increases Skill Attack Power By 5% When Attacking Petrified Enemies |
Option 4 Increases skill attack power by 20% when attacking petrified enemies | Option 4 Increases skill attack power by 15% when attacking petrified enemies | |
Endeca Core Chip (엔데카 코어 칩) | Option 2 Recover 5% HP when killing an enemy | Option 2 -Recover 5% HP when killing an enemy -Increases Skill Attack Power By 5% When Attacking Petrified Enemies |
Option 3 Increases skill attack power by 20% when attacking petrified enemies | Option 3 Increases skill attack power by 15% when attacking petrified enemies | |
Ultimate Generator (얼티밋 제너레이터) | Option 3 Recover 2,200 HP every 5 attacks (Cooldown 0.1 seconds) | Option 3 Recover 2,200 HP when attacking (1 second cooldown) |
Option 4 Recover 1,400 MP every 5 attacks (Cooldown 0.1 seconds) | Option 4 Recovers 3,500 MP when attacking (1 second cooldown) | |
Genius Technician's Professional Work Wear Top (천재 기술자의 전문 작업복 상의) | Option 3 Recover 2,200 HP every 5 attacks (Cooldown 0.1 seconds) | Option 3 Recover 2,200 HP when attacking (1 second cooldown) |
Pounding Heart (격동하는 마음) | Option 3 Recover 2,200 MP every 5 attacks (Cooldown 0.1sec) | Option 3 Recover 2,200 HP when attacking (1 second cooldown) |
Wing Armor To Protect The Heavens (천상을 수호하는 윙 아머) | Option 4 Recover 2,200 HP every 5 attacks (Cooldown 0.1 seconds) | Option 4 Recover 2,200 HP when attacking (1 second cooldown) |
Reversible Leather Coat (리버시블 레더 코트) | Option 3 Recover 1,400 MP every 5 attacks (Cooldown 0.1 sec) | Option 3 Recover 3,500 MP when attacking (1 second cooldown) |
Genius Engineer's Multi-Tool Belt (천재 기술자의 멀티툴 벨트) | Option 4 Recover 1,400 MP every 5 attacks (Cooldown 0.1 sec) | Option 4 Recover 3,500 MP when attacking (1 second cooldown) |
Accelerator (엑셀러레이터) | Option 4 Recover 1,400 MP every 5 attacks (Cooldown 0.1 sec) | Option 4 Recovers 3,500 MP when attacking (1 second cooldown) |
- Additional changes from Test Server for Fixed-Option Epic:
Name | Before | After |
Technology Body Cam Necklace (테크놀로지 바디캠 네클리스) | Option 1 -When A Skill Registered In The Quick Slot Is Activated As A Command, The Skill's Attack Power Is Increased By 10% (Excluding Awakening) | Option 1 -When A Skill Registered In The Quick Slot Is Activated As A Command, The Skill's Attack Power Is Increased By 10% -Damage Increase Value Changed 269 → 808 |
Option 2 -When Using A Command That Is Not Registered In The Quickslot, The Cooldown Is Reduced By 10% (Excluding Awakening) | Option 2 -When Using A Command That Is Not Registered In The Quickslot, The Cooldown Is Reduced By 15% (Excluding Awakening) -Damage Increase Value Changed 269 → 808 | |
Chalice Of The Dawn (여명의 성배) | Option 1 When Casting A Skill With A Command, Skill Attack Power Increases For Each Number Of Arrow Keys Entered (Except For Awakening) - Increases Skill Attack Power By 3% When Pressing 1 Arrow Key - Increases Skill Attack Power By 7% When 2 Arrow Keys Are Input - Increases Skill Attack Power By 11% When 3 Arrow Keys Are Input - Increases Skill Attack Power By 15% When 4 Arrow Keys Are Input | Option 1 When Casting A Skill With A Command, Skill Attack Power Increases For Each Number Of Arrow Keys Entered (Except For Awakening) - Increases Skill Attack Power By 7% When One Arrow Key Is Input - Increases Skill Attack Power By 9% When 2 Arrow Keys Are Input - Increases Skill Attack Power By 11% When 3 Arrow Keys Are Input - Increases Skill Attack Power By 15% When 4 Arrow Keys Are Input |
Locked Area (잠겨진 영역) | Option 2 -When The Total Amount Of Gold In Possession And Safe Is 100 Million Gold Or More, Physical Critical Hit And Magic Critical Hit Increase By 20% | Option 2 -When The Total Amount Of Gold In Possession And Safe Is 100 Million Gold Or More, Physical Critical Hit And Magic Critical Hit Increase By 10% -Increases Skill Attack Power By 3% When The Total Amount Of Gold In Possession And Safe Is 400 Million Gold Or More |
- Dev's Note From Live Server: As some custom options change, the options for fixed-option epic gear that use those options are adjusted.
- Since the 3rd and 4th options of all fixed option epic equipment are designed to use the custom option as it is, adjusting the custom option causes the performance of the fixed option epic equipment to change in the same way.
- However, it is not intended to change the performance of the fixed option epic equipment, so we have adjusted the option values to have the same effect as the existing specifications as much as possible.
- This was adjusted for the same purpose for some equipment, such as the 'Knight's Pride' item reflected in the existing first server, and there was a part that caused confusion due to the lack of explanation.
Name | Before | After |
Black Flower's Restraint Bracelet (흑화의 구속 팔찌) | Option 1 - 50% of damage converted to bleeding damage - Increases bleeding damage by 5% | Option 1 - 50% of damage converted to bleeding damage - Increases bleeding damage by 10% |
Option 2 - Receive 50% of all damage taken as bleeding damage | Option 2 - Receive 50% of all damage taken as bleeding damage - Increases Skill Atk By 2% When Attacking Bleeding Enemies | |
Option 3 - Increases skill attack power by 7% when attacking bleeding enemies | Option 3 - Increases skill attack power by 5% when attacking bleeding enemies | |
Option 4 - Increases bleeding damage by 15% | Option 4 - Increases bleeding damage by 10% | |
Golem's Nuclear Bracelet (골렘의 핵 팔찌) | Option 1 - 50% of damage converted to poison damage - Poison damage increased by 5% | Option 1 - 50% of damage converted to poison damage - Poison damage increased by 10% |
Option 2 - Receive 50% of all damage taken as Poison Damage | Option 2 - Receive 50% of all damage taken as Poison Damage - Increases Skill Atk By 2% When Attacking Poisoned Enemies | |
Option 3 - Increases skill attack power by 7% when attacking poisoned enemies | Option 3 - Increases skill attack power by 5% when attacking poisoned enemies | |
Option 4 - Increases poison damage by 15% | Option 4 - Increases poison damage by 10% | |
Point Radar Armlet (포인트 레이더 암릿) | Option 1 - Convert 50% of damage to burn damage - Increases burn damage by 5% | Option 1 - Convert 50% of damage to burn damage - Increases burn damage by 10% |
Option 2 - Receive 50% of all damage taken as burn damage | Option 2 - Receive 50% of all damage taken as burn damage - Increases Skill Attack Power By 2% When Attacking Burned Enemies | |
Option 3 - Increases skill attack power by 7% when attacking burned enemies | Option 3 - Increases skill attack power by 5% when attacking burned enemies | |
Option 4 - 15% increased burn damage | Option 4 - 10% increased burn damage | |
Lifelike Leather Tosi (생명이 담긴 가죽 토시) | Option 1 - 50% of damage converted to electric shock damage - Increases electric shock damage by 5% | Option 1 - 50% of damage converted to electric shock damage - Increases electric shock damage by 10% |
Option 2 - Receive 50% of all damage taken as electric shock damage | Option 2 - Receive 50% of all damage taken as electric shock damage - Increases Skill Attack Power By 2% When Attacking Shocked Enemies | |
Option 3 - Increases skill attack power by 7% when attacking an enemy in an shock state | Option 3 - Increases skill attack power by 5% when attacking an enemy in an shock state | |
Option 4 - Increases electric shock damage by 15% | Option 4 - Increases electric shock damage by 10% | |
Feathers Flying In The Sky (하늘에 휘날리는 깃털) | Option 2 - Increases bleeding resistance by 20% when there are bleeding enemies within 500px | Option 2 - Increases bleeding resistance by 20% when there are bleeding enemies within 500px - Increases Skill Attack Power By 2% When Attacking Bleeding Enemies |
Option 4 - Increases skill attack power by 7% when attacking bleeding enemies | Option 4 - Increases skill attack power by 5% when attacking bleeding enemies | |
Cursed Bridle (저주받은 굴레) | Option 2 - Increases cooldown recovery speed by 10% for each bleed enemy in an area around 450px (maximum 30% increase, excluding awakening) | Option 2 - Increases cooldown recovery speed by 10% for each bleed enemy in an area around 450px (maximum 30% increase, excluding awakening) - Increases Skill Attack Power By 2% When Attacking Bleeding Enemies |
Option 3 - Increases skill attack power by 7% when attacking bleeding enemies | Option 3 - Increases skill attack power by 5% when attacking bleeding enemies | |
Virtual Sight Glass (버츄얼 사이트 글래스) | Option 2 - Fire explosion when attacking an enemy with burn status (Cooldown 0.5 sec) | Option 2 - Fire explosion when attacking an enemy with burn status (Cooldown 0.5 sec) - Increases Skill Attack Power By 2% When Attacking An Enemy With Burn Status |
Option 3 - Increases skill attack power by 7% when attacking burned enemies | Option 3 - Increases skill attack power by 5% when attacking burned enemies | |
Red Life Ring (레드 라이프 링) | Option 1 - When using [Equipment Option Control Key], a skill that consumes clear cube fragment for 300 seconds consumes red cube pieces instead of colorless cube pieces (10 seconds cooldown) - Consumes red cube fragment to burn enemies when attacking (Cooldown 10 seconds) | Option 1 - When using [Equipment Option Control Key], a skill that consumes clear cube fragment for 300 seconds consumes red cube pieces instead of colorless cube pieces (10 seconds cooldown) - Consumes red cube pieces to burn enemies when attacking (Cooldown 10 seconds) - Increases Skill Attack Power By 2% When Attacking Burned Enemies |
Option 4 - Increases skill attack power by 7% when attacking burned enemies | Option 4 - Increases skill attack power by 5% when attacking burned enemies | |
Life That Shines (빛을 발하는 생명) | Option 1 - When using [Equipment Option Control Key], a skill that consumes clear cube fragment for 300 seconds consumes white cube fragment instead of clear cube fragment (10 seconds cooldown) - Consumes a white cube fragment to shock the enemy when attacking (15 sec cooldown) | Option 1 - When using [Equipment Option Control Key], a skill that consumes clear cube fragment for 300 seconds consumes white cube fragment instead of clear cube fragment (10 seconds cooldown) - Consumes a white cube fragment to shock the enemy when attacking (15 sec cooldown) - Increases Skill Attack Power By 2% When Attacking Shock Enemies |
Option 4 - Increases skill attack power by 7% when attacking shock enemies | Option 4 - Increases skill attack power by 5% when attacking shock enemies | |
Blood Crystal Ring (핏빛의 결정 반지) | Option 1 - Increase damage +2223 while you are bleeding - Attack, movement, and casting speed decrease by 3% every 1 sec while you are bleeding (stacks up to 5, immediately dispels when bleeding is removed) | Option 1 - Increase damage +2223 while you are bleeding - Attack, movement, and casting speed decrease by 3% every 1 sec while you are bleeding (stacks up to 5, immediately dispels when bleeding is removed) - Bleeding Damage 5% Increase |
Option 4 - Increases bleeding damage by 15% | Option 4 - Increases bleeding damage by 10% |
- Custom Option changes are highlighted in Yellow:
Before | After |
Recover 2,200 HP Every 5 Attacks (Cooldown 0.1sec) | Recover 2,200 HP When Attacking (1 Second Cooldown) |
Recover 1,400 MP Every 5 Attacks (Cooldown 0.1 Sec) | Recover 3,500 MP When Attacking (1 Second Cooldown) |
Increases The Attack Power Of Skills That Do Not Consume Clear Cube Fragment By 30% | Increases The Attack Power Of Skills That Do Not Consume Clear Cube Fragment By 15% |
Ignores 20% Of Enemies' Bleeding Resistance | Bleeding Resistance Increased By 5% Bleeding Damage Increased By 5% |
Ignores 20% Of Enemy's Poison Resistance | Poison Resistance Increased By 5% Poison Damage Increased By 5% |
Ignores 20% Of Enemy's Stun Resistance | Increases Neutralization Gauge Reduction By 10% Increases The Duration Of Your Stun By 1 Second |
Ignores 20% Of Enemy's Curse Resistance | Increases Neutralization Gauge Reduction By 10% Increases The Duration Of Your Curse By 1 Second |
Ignores 20% Of Enemies' Petrification Resistance | Increases Neutralization Gauge Reduction By 10% Increases Your Petrification Duration By 1 Second |
Ignores 20% Of Enemies' Burn Resistance | Increases Burn Resistance By 5% Increases Burn Damage By 5% |
Ignores 20% Of Enemy's Shock Resistance | Increases Shock Resistance By 5% Increases Shock Damage By 5% |
Ignores 20% Of Enemy's Freeze Resistance | Increases Neutralization Gauge Reduction By 10% Increases Your Freezing Duration By 1 Second |
Ignores 20% Of Enemy's Dark Resistance | Increases Neutralization Gauge Reduction By 10% Increases Your Darkness Duration By 1 Second |
Ignores 20% Of Enemies' Sleep Resistance | Increases Neutralization Gauge Reduction By 10% Increases Your Sleep Duration By 1 Second |
Ignores 20% Of Enemies' Slow Resistance | Increases Neutralization Gauge Reduction By 10% Increases Your Slow Duration By 1 Second |
Ignores 20% Of Enemies' Confusion Resistance | Increases Neutralization Gauge Reduction By 10% Increases Your Confusion Duration By 1 Second |
Ignores 20% Of Enemy's Restraint Resistance | Increases Neutralization Gauge Reduction By 10% Increases Your Restraint Duration By 1 Second |
Increases Fire Element By 3 For Every 5 Combos On The Enemy (Stacks Up To 20) | Increases Fire Element By 4 For Every 3 Combos On The Enemy (Stacks Up To 10) |
Increases Water Element By 3 For Every 5 Combos On The Enemy (Stacks Up To 20) | Increases Water Element By 4 For Every 3 Combos On The Enemy (Stacks Up To 10) |
Increases Light Element By 3 For Every 5 Combos On The Enemy (Stacks Up To 20) | Increases Light Element By 4 For Every 3 Combos On The Enemy (Stacks Up To 10) |
Increases Shadow Element By 3 For Every 5 Combos On The Enemy (Stacks Up To 20) | Increases Shadow Element By 4 For Every 3 Combos On The Enemy (Stacks Up To 10) |
Increases Attack Speed By 2% And Casting Speed By 3% For Every 5 Combos On The Enemy (Stacks Up To 20) | Increases Attack Speed By 3% And Casting Speed By 4.5% For Every 3 Combos On The Enemy (Stacks Up To 10) |
Increases Damage To Enemies By +208 For Every 5 Combos (Stacks Up To 20) | Increases Damage To Enemies By +416 For Every 3 Combos (Stacks Up To 10) |
Increases Physical And Magical Defense By 700 For Every 5 Combos On The Enemy (Stacks Up To 20) | Increases Physical And Magical Defense By 1,400 For Every 3 Combos On The Enemy ( Stacks Up To 10) |
Increases Evasion Rate By 2% For Every 5 Combos On The Enemy (Stacks Up To 20) | Increases Evasion Rate By 3% For Every 3 Combos On The Enemy (Stacks Up To 10) |
Increases Movement Speed By 2% For Every 5 Combos On Enemies (Stacks Up To 20) | Increases Movement Speed By 3% For Every 3 Combos On Enemies (Stacks Up To 10) |
Increases Physical And Magical Critical Rate By 2% For Every 5 Combos On The Enemy (Stacks Up To 10) | Increases Physical And Magical Critical Rate By 2% For Every 3 Combos On The Enemy (Stacks Up To 10) |
Increases Attack Speed By 40%, Movement Speed By 40%, And Casting By 60% For 10 Seconds After Quick Standing Ends (10 Seconds Cooldown) | Increases Attack Speed By 40%, Movement Speed By 40%, And Casting By 60% For 60 Seconds After Quick Standing Ends (Cooldown 10 Seconds, Stacks Up To 1) |
-When There Are Monsters On The Map, Damage Increase +44 Per Second (Stacks Up To 60) -Damage Increases When Damage Is Taken Over 1% Of Total HP Stacks Reset | -When There Are Monsters On The Map, Damage Increases By +44 Per Second (Stacks Up To 60) -Damage Increases When Damage Is Taken Over 1% Of Total HP, Reduces The Number Of Stacks By 12 |
-Damage Increases When Attacking +111 (Stacks Up To 20) -Damage Increases When Damage Is Taken Over 1% Of Total HP Stacks Reset | -Damage Increases When Attacking +111 (Stacks Up To 20) -Damage Increases When Damage Is Taken Over 1% Of Total HP, Reduces The Number Of Stacks By 4 |
-Damage Increase +267 When Not Dashing For 5 Seconds (Max 10 Stacks) -Damage Increase When Dashing Stacks Reset | -Damage Increase +267 When Not Dashing For 5 Seconds (Max 10 Stacks) -Damage Increase When Dashing, Reduces The Number Of Stacks By 1 |
-If No Damage Is Taken For 5 Seconds, Damage Taken Is Reduced By 3% When Attacked (Stacks Up To 10) -When Taking Damage Equal To Or More Than 1% Of Total HP, Reduces Damage Received From Damage Stacks Reset | -If No Damage Is Taken For 5 Seconds, Damage Taken Is Reduced By 3% When Attacked (Stacks Up To 10) -When Taking Damage Equal To Or More Than 1% Of Total HP, Reduces Damage Received From Damage, The Number Of Stacks Is Reduced By 2 |
-Increases All Element By 6 When Holding For 2 Seconds (Stacks Up To 10) -When Taking Damage Equal To Or More Than 1% Of Total HP, Increases All Elemental Stacks Reset | -Increases All Element By 6 When Holding For 2 Seconds (Stacks Up To 10) -When Taking Damage Equal To Or More Than 1% Of Total HP, Increases All Elemental, Reduces The Number Of Stacks By 2 |
Increases Skill Attack Power By 20% When Attacking Frozen Enemies | Increases Skill Attack Power By 15% When Attacking Frozen Enemies |
Increases Skill Attack Power By 20% When Attacking Slowed Enemies | Increases Skill Attack Power By 10% When Attacking Slowed Enemies |
Increases Skill Attack Power By 20% When Attacking Stunned Enemies | Increases Skill Attack Power By 15% When Attacking Stunned Enemies |
Increases Skill Attack Power By 20% When Attacking Cursed Enemies | Increases Skill Attack Power By 10% When Attacking Cursed Enemies |
Increases Skill Attack Power By 20% When Attacking Dark Enemies | Increases Skill Attack Power By 10% When Attacking Dark Enemies |
Increases Skill Attack Power By 20% When Attacking Petrified Enemies | Increases Skill Attack Power By 15% When Attacking Petrified Enemies |
Increases Skill Attack Power By 20% When Attacking Sleeping Enemies | Increases Skill Attack Power By 15% When Attacking Sleeping Enemies |
Increases Skill Attack Power By 20% When Attacking Confused Enemies | Increases Skill Attack Power By 10% When Attacking Confused Enemies |
Increases Skill Attack Power By 20% When Attacking Constrained Enemies | Increases Skill Attack Power By 10% When Attacking Constrained Enemies |
- Additional changes from Test Server for Custom Option:
Before | After |
Increases Poison Damage By 15% | Increases Poison Damage By 10% |
Increases Burn Damage By 15% | Increases Burn Damage By 10% |
Increases Shock Damage By 15% | Increases Shock Damage By 10% |
Increases Bleeding Damage By 15% | Increases Bleeding Damage By 10% |
Increases Skill Attack Power By 10% When Attacking Human-Type Enemies | Increases Skill Attack Power By 7% When Attacking Human-Type Enemies |
Increases Skill Attack Power By 10% When Attacking Beast Type Enemies | Increases Skill Attack Power By 7% When Attacking Beast Type Enemies |
Increases Skill Attack Power By 10% When Attacking Plant-Type Enemies | Increases Skill Attack Power By 7% When Attacking Plant-Type Enemies |
Increases Skill Attack Power By 10% When Attacking Insect-Type Enemies | Increases Skill Attack Power By 7% When Attacking Insect-Type Enemies |
Increases Skill Attack Power By 10% When Attacking Undead-Type Enemies | Increases Skill Attack Power By 7% When Attacking Undead-Type Enemies |
Increases Skill Attack Power By 10% When Attacking Machine-Type Enemies | Increases Skill Attack Power By 7% When Attacking Machine-Type Enemies |
Increases Skill Attack Power By 10% When Attacking Demon-Type Enemies | Increases Skill Attack Power By 7% When Attacking Demon-Type Enemies |
Increases Skill Attack Power By 10% When Attacking Spirit-Type Enemies | Increases Skill Attack Power By 7% When Attacking Spirit-Type Enemies |
Increases Skill Attack Power By 10% When Attacking Angel-Type Enemies | Increases Skill Attack Power By 7% When Attacking Angel-Type Enemies |
Increases Skill Attack Power By 10% When Attacking Dragon-Type Enemies | Increases Skill Attack Power By 7% When Attacking Dragon-Type Enemies |
Increases Skill Attack Power By 7% When Attacking Bleeding Enemies | Increases Skill Attack Power By 5% When Attacking Bleeding Enemies |
Increases Skill Attack Power By 7% When Attacking Poisoned Enemies | Increases Skill Attack Power By 5% When Attacking Poisoned Enemies |
Increases Skill Attack Power By 7% When Attacking Burned Enemies | Increases Skill Attack Power By 5% When Attacking Burned Enemies |
Increases Skill Attack Power By 7% When Attacking Shocked Enemies | Increases Skill Attack Power By 5% When Attacking Shocked Enemies |
Increases Bleed Damage By 30% To Enemies With The Incapacitating Status Ailment | Increases Bleed Damage By 15% To Enemies With The Incapacitating Status Ailment |
Increases Poison Damage By 30% To Enemies With The Incapacitating Status Ailment | Increases Poison Damage By 15% To Enemies With The Incapacitating Status Ailment |
Increases Burn Damage By 30% To Enemies With The Incapacitating Status Ailment | Increases Burn Damage By 15% To Enemies With The Incapacitating Status Ailment |
Increases Shock Damage By 30% To Enemies With The Incapacitating Status Ailment | Increases Shock Damage By 15% To Enemies With The Incapacitating Status Ailment |
When The Sum Of All Elemental Resistances Is 250 Or Higher, Increases Poison Damage By 30% | When The Sum Of All Elemental Resistances Is 250 Or Higher, Increases Poison Damage By 15% |
When The Sum Of All Elemental Resistances Is 250 Or Higher, Increases Bleeding Damage By 30% | When The Sum Of All Elemental Resistances Is 250 Or Higher, Increases Bleeding Damage By 15 % |
When The Sum Of All Elemental Resistances Is 250 Or Higher, Increases Burn Damage By 30% | When The Sum Of All Elemental Resistances Is 250 Or Higher, Increases Burn Damage By 15% |
When The Sum Of All Elemental Resistances Is 250 Or Higher, Increases Shock Damage By 30% | When The Sum Of All Elemental Resistances Is 250 Or Higher, Increases Shock Damage By 15 % |
Increases Bleeding Damage By 5% For Every 8% Bleeding Resistance (Up To 30%) | Increases Bleeding Damage By 5% For Every 12% Of Bleeding Resistance (Up To 15%) |
Increases Poison Damage By 5% For Every 8% Poison Resistance (Up To 30%) | Increases Poison Damage By 5% For Every 12% Of Bleeding Resistance (Up To 15%) |
Increases Burn Damage By 5% For Every 8% Burn Resistance (Up To 30%) | Increases Burn Damage By 5% For Every 12% Of Bleeding Resistance (Up To 15%) |
Increases Shock Damage By 5% For Every 8% Shock Resistance (Up To 30%) | Increases Shock Damage By 5% For Every 12% Of Bleeding Resistance (Up To 15%) |
Increases Poison Damage By 10% Depending On The Number Of Times The Enemy's Neutralization Gauge Is Destroyed (Stacks Up To 5) | Increases Poison Damage By 5% Depending On The Number Of Times The Enemy's Neutralization Gauge Is Destroyed (Stacks Up To 5) |
Increases Shock Damage By 10% Depending On The Number Of Times The Enemy's Neutralization Gauge Is Destroyed (Stacks Up To 5) | Increases Shock Damage By 5% Depending On The Number Of Times The Enemy's Neutralization Gauge Is Destroyed (Stacks Up To 5) |
Increases Bleeding Damage By 10% Depending On The Number Of Times The Enemy's Neutralization Gauge Is Destroyed (Stacks Up To 5) | Increases Bleeding Damage By 5% Depending On The Number Of Times The Enemy's Neutralization Gauge Is Destroyed (Stacks Up To 5) |
Increases Burn Damage By 10% Depending On The Number Of Times The Enemy's Neutralization Gauge Is Destroyed (Stacks Up To 5) | Increases Burn Damage By 5% Depending On The Number Of Times The Enemy's Neutralization Gauge Is Destroyed (Stacks Up To 5) |
-Increases Bleeding Damage By 30% For 20 Seconds When Attacking Boss Monsters -After 20 Seconds, Reduces Bleeding Damage By 10% For 10 Seconds | -Increases Bleeding Damage By 20% For 20 Seconds When Attacking Boss Monsters -After 20 Seconds, Reduces Bleeding Damage By 10% For 10 Seconds |
-Increases Burn Damage By 30% For 20 Seconds When Attacking Boss Monsters -After 20 Seconds, Reduces Bleeding Damage By 10% For 10 Seconds | -Increases Burn Damage By 20% For 20 Seconds When Attacking Boss Monsters -After 20 Seconds, Reduces Bleeding Damage By 10% For 10 Seconds |
-Increases Shock Damage By 30% For 20 Seconds When Attacking Boss Monsters -After 20 Seconds, Reduces Bleeding Damage By 10% For 10 Seconds | -Increases Shock Damage By 20% For 20 Seconds When Attacking Boss Monsters -After 20 Seconds, Reduces Bleeding Damage By 10% For 10 Seconds |
-Increases Poison Damage By 30% For 20 Seconds When Attacking Boss Monsters -After 20 Seconds, Reduces Bleeding Damage By 10% For 10 Seconds | -Increases Poison Damage By 20% For 20 Seconds When Attacking Boss Monsters -After 20 Seconds, Reduces Bleeding Damage By 10% For 10 Seconds |
When Casting A Skill With A Cooldown Of 20 Seconds Or Less, Increases Burn Damage By 20% For 3 Seconds (Cooldown 3 Seconds, Stacks Up To 1) | When Casting A Skill With A Cooldown Of 20 Seconds Or Less, Increases Burn Damage By 10% For 3 Seconds (Cooldown 3 Seconds, Stacks Up To 1) |
When Casting A Skill With A Cooldown Of 20 Seconds Or Less, Increases Bleeding Damage By 20% For 3 Seconds (Cooldown 3 Seconds, Stacks Up To 1) | When Casting A Skill With A Cooldown Of 20 Seconds Or Less, Increases Bleeding Damage By 10% For 3 Seconds (Cooldown 3 Seconds, Stacks Up To 1) |
When Casting A Skill With A Cooldown Of 20 Seconds Or Less, Increases Shock Damage By 20% For 3 Seconds (Cooldown 3 Seconds, Stacks Up To 1) | When Casting A Skill With A Cooldown Of 20 Seconds Or Less, Increases Shock Damage By 10% For 3 Seconds (Cooldown 3 Seconds, Stacks Up To 1) |
When Casting A Skill With A Cooldown Of 20 Seconds Or Less, Increases Poison Damage By 20% For 3 Seconds (Cooldown 3 Seconds, Stacks Up To 1) | When Casting A Skill With A Cooldown Of 20 Seconds Or Less, Increases Poison Damage By 10% For 3 Seconds (Cooldown 3 Seconds, Stacks Up To 1) |
Increases Bleeding, Shock, Burn, And Poison Damage By 25% For 10 Seconds When Attacking Affected By Basic Skill Mastery (15 Seconds Cooldown) | Increases Bleeding, Shock, Burn, And Poison Damage By 20% For 10 Seconds When Attacking Affected By Basic Skill Mastery (15 Seconds Cooldown) |
Increases Skill Attack Power By 12% When Attacking From The Front | Increases Skill Attack Power By 8% When Attacking From The Front |
Increases Skill Attack Power By 12% When Attacking Back Attack | Increases Skill Attack Power By 8% When Attacking Back Attack |
Increases Skill Attack Power By 10% When Counter Attacking | Increases Skill Attack Power By 8% When Counter Attacking |
Increases Skill Attack Power By 10% When Non-Counter Attacks | Increases Skill Attack Power By 8% When Non-Counter Attacks |
Increases Skill Attack Power By 8% When Attacking Boss Monsters | Increases Skill Attack Power By 6% When Attacking Boss Monsters |
- Common options for level 105 Legendary/Epic equipment are highlighted in Yellow:
Slot | Before | After |
Top | Increases Skill Attack Power By 12% Increases Skill Attack Power By 3% Every Time The Combined Option Level Of The Equipment Reaches Level 40 - Option Not Applied When Equipped With Mythical Equipment - Only The Highest Value Among Top, Bracelet, Or Earrings Is Applied | Increases Skill Attack Power By 12% Increases Skill Attack Power By 3% Every Time The Combined Option Level Of The Equipment Reaches Level 40 - Option Not Applied When Equipped With Mythical Equipment - Only The Highest Value Among Top, Bracelet, Or Earrings Is Applied When Sum Of Option Levels Is At Least 240 Levels, The Skill Attack Power Is Increased By 1% - Every Time The Sum Of The Option Levels Increases By 40 Levels, The Skill Attack Power Increases By An Additional 1% - Not Applicable When Equipped With Equipment Below Level 100 |
Pants | Increases Skill Attack Power By 12% | Increases Skill Attack Power By 12% When Sum Of Option Levels Is At Least 240 Levels, The Skill Attack Power Is Increased By 1% - Every Time The Sum Of The Option Levels Increases By 40 Levels, The Skill Attack Power Increases By An Additional 1% - Not Applicable When Equipped With Equipment Below Level 100 |
Head/Shoulder | Increases Skill Attack Power By 34% | Increases Skill Attack Power By 34% When Sum Of Option Levels Is At Least 240 Levels, The Skill Attack Power Is Increased By 1% - Every Time The Sum Of The Option Levels Increases By 40 Levels, The Skill Attack Power Increases By An Additional 1% - Not Applicable When Equipped With Equipment Below Level 100 |
Belt | Increases Skill Attack Power By 12% | Increases Skill Attack Power By 12% When Sum Of Option Levels Is At Least 240 Levels, The Skill Attack Power Is Increased By 1% - Every Time The Sum Of The Option Levels Increases By 40 Levels, The Skill Attack Power Increases By An Additional 1% - Not Applicable When Equipped With Equipment Below Level 100 |
Shoes | Increases Skill Attack Power By 29% | Increases Skill Attack Power By 29% When Sum Of Option Levels Is At Least 240 Levels, The Skill Attack Power Is Increased By 1% - Every Time The Sum Of The Option Levels Increases By 40 Levels, The Skill Attack Power Increases By An Additional 1% - Not Applicable When Equipped With Equipment Below Level 100 |
Necklace | Increases Skill Attack Power By 12% | Increases Skill Attack Power By 12% When Sum Of Option Levels Is At Least 240 Levels, The Skill Attack Power Is Increased By 1% - Every Time The Sum Of The Option Levels Increases By 40 Levels, The Skill Attack Power Increases By An Additional 1% - Not Applicable When Equipped With Equipment Below Level 100 |
Bracelet | Increases Skill Attack Power By 12% Increases Skill Attack Power By 3% Every Time The Combined Option Level Of The Equipment Reaches Level 40 - Option Not Applied When Equipped With Mythical Equipment - Only The Highest Value Among Top, Bracelet, Or Earrings Is Applied | Increases Skill Attack Power By 12% Skill Attack Power Increases Skill Attack Power By 3% Every Time The Sum Of The Option Levels Of The Equipment Reaches Level 40 - Option Not Applied When Equipped With Mythical Equipment - Only The Highest Value Among Tops, Bracelets, And Earrings Is Applied When The When Sum Of Option Levels Is At Least 240 Levels, The Skill Attack Power Is Increased By 1% - Every Time The Sum Of The Option Levels Increases By 40 Levels, The Skill Attack Power Increases By An Additional 1% - Not Applicable When Equipped With Equipment Below Level 100 |
Ring | Increases Skill Attack Power By 12% | Increases Skill Attack Power By 12% When Sum Of Option Levels Is At Least 240 Levels, The Skill Attack Power Is Increased By 1% - Every Time The Sum Of The Option Levels Increases By 40 Levels, The Skill Attack Power Increases By An Additional 1% - Not Applicable When Equipped With Equipment Below Level 100 |
Sub Equipment | Increases Skill Attack Power By 12% | Increases Skill Attack Power By 12% When Sum Of Option Levels Is At Least 240 Levels, The Skill Attack Power Is Increased By 1% - Every Time The Sum Of The Option Levels Increases By 40 Levels, The Skill Attack Power Increases By An Additional 1% - Not Applicable When Equipped With Equipment Below Level 100 |
Magic Stone | Increases Skill Attack Power By 12% | Increases Skill Attack Power By 12% When Sum Of Option Levels Is At Least 240 Levels, The Skill Attack Power Is Increased By 1% - Every Time The Sum Of The Option Levels Increases By 40 Levels, The Skill Attack Power Increases By An Additional 1% - Not Applicable When Equipped With Equipment Below Level 100 |
Earring | Increases Skill Attack Power By 12% Increases Skill Attack Power By 3% Every Time The Combined Option Level Of The Equipment Reaches Level 40 - Option Not Applied When Equipped With Mythical Equipment - Only The Highest Value Among Top, Bracelet, Or Earrings Is Applied | Increases Skill Attack Power By 12% Increases Skill Attack Power By 3% Every Time The Sum Of The Option Levels Of The Equipment Reaches Level 40 - Option Not Applied When Equipped With Mythical Equipment - Only The Highest Value Among Tops, Bracelets, And Earrings Is Applied When Sum Of Option Levels Is At Least 240 Levels, The Skill Attack Power Is Increased By 1% - Every Time The Sum Of The Option Levels Increases By 40 Levels, The Skill Attack Power Increases By An Additional 1% - Not Applicable When Equipped With Equipment Below Level 100 |
- Weapon Master:
- Charge Crash: Cooldown is reduced (12 sec → 10 sec), Super Armor retention time increased
- Berserker:
- Bloody Cross: Step 3 attack speed/movement speed increased (10% → 13% at level 10)
- Diehard: The amount of recovery increased (5% → 7% at level 10)
- Asura:
- Magma Wave Sword: Cooldown is reduced (20 sec → 18 sec)
- Ghostblade:
- Basic Attack: Enemy stagger time of dash attack reduced.
- Ghost Step: When linking swordsmanship skills, the attack power of the linked skill is changed to be applied at a rate of 90%
- Drive Slash: Changed so that it cannot hit enemies lying on the floor
- Ghost Single Strike: Changed so that it cannot hit enemies lying on the floor
- Ghost Quad-slash: Cooldown is increased (12 sec → 16 sec)
- Phantasmal Binity: Super Armor will be removed
- Soul Strike: Damage is reduced by 10%
- Sword Master:
- Basic attack: Damage is increased by 20%
- Demon Slayer:
- Basic attack: Damage is increased by 20%
- Sanguine Choreography: Cooldown is increased. (40 sec → 45 sec)
- Dark Templar:
- Basic attack: Damage is increased by 20%
- Vagabond:
- Basic attack: Damage is increased by 20%
- Male Nen Master:
- Lightning Leg Strike: Floating power? increased
- Spiral Nen Stone: Damage is increased by 10%
- Energy Shield: Damage is increased by 10%. After delay is reduced
- Haitai Summon: Damage is increased by 10%
- Male Striker:
- Bone Crusher: Activation speed is increased
- Mountain Pusher: Super Armor retention time is increased
- Muscle Shift: The automatic recovery time for the number of cancellations is reduced. (28 sec → 25 sec)
- Male Brawler:
- Poison Throw: Normal/enhanced throwing attack power is increased by 10%. Poison damage is increased by 10%.
- Needle Throw: Normal/enhanced throwing attack power is increased by 10%. Poison damage is increased by 10%.
- Male Grappler:
- Shoulder Tackle: During the charging motion, the hit range is changed to be the same as that of Crouch.
- Overwhelming Grab: When grabbing while the buff is applied, it will be changed so that no stuck occurs.
- Slam Kick: An issue where the skill was activated intermittently abnormally when hit in the air is fixed
- Female Fighter:
- Hammer Kick: Damage is increased by 10%
- Low Kick: Enemy stagger time increases
- Female Nen Master:
- Basic attack: Damage is increased by 10%.
- Tiger Flash Nen Creature of Light: Increases physical/magical defense increase effect by 10% while buff is applied. The effect of increasing movement speed while applying the buff increases by 2%.
- Female Striker:
- Basic attack: Damage is increased by 10%.
- Mountain Pusher: Super Armor retention time is increased
- Muscle Shift: The automatic recovery time for the number of cancellations is reduced. (28 sec → 25 sec). When canceling a skill, damage is increased (-10% → -8%)
- Lightning Dance: Movement distance increases when hitting. (350px → 385px)
- Female Brawler:
- Basic attack: Damage is increased by 10%
- Female Grappler:
- Basic attack: Damage is increased by 10%
- Shoulder Tackle: Charging time is reduced. During the charging motion, the hit range is changed to be the same as that of Crouch.
- Overwhelming Grab: When grabbing while the buff is applied, it will be changed so that no stuck occurs.
- Elbow Shock: Damage is increased by 10%
- Spiral: Cooldown is reduced (20 sec → 15 sec)
- Male Ranger:
- Revenger: Increases the chance of Super Armor Break (30% → 50%)
- Male Mechanic:
- Basic abilities: Increases the hit rate by 3%
- Male Spitfire:
- Elemental Bullet: Increases the chance of causing burns (10% → 100%)
- C4: Start cooldown is increased (20 sec → 10 sec). The duration of attached C4 is increased (5 seconds → 7.5 seconds)
- Female Gunner:
- Spriggan: Damage is increased by 10%
- Female Ranger:
- Headshot: Damage is increased by 10%
- Revenger: Increases the chance of Super Armor Break (30% → 50%)
- Female Launcher:
- Cannon Ball: Damage is increased by 10%
- Steyr AMR: Damage is increased by 15%
- Flame Pillar: Damage is increased by 10%
- Female Mechanic:
- Basic abilities: Increases the hit rate by 3%
- Female Spitfire:
- Elemental Bullet: Increases the chance of causing burns (10% → 100%)
- C4: Start cooldown is increased (20 sec → 10 sec). The duration of attached C4 is increased (7.5 seconds)
- Male Mages:
- Water Cannon: Cooldown is increased (2 sec → 5 sec)
- Flame Shield: Cooldown is increased.
- Elemental Bomber (8 sec → 10 sec)
- Glacial Master, Blood Mage, Dimension Walker (9 sec → 11 sec)
- Swift Master (10 sec → 12 sec)
- Swift Master:
- Basic attack damage is increased by 10%.
- The attack power of the dash attack and the power to lift the enemy of the additional hit are readjusted.
- Female Mages:
- Frost Head: Damage is increased by 10%
- The Pluto: Damage is increased by 10%
- Battle Mage:
- Dragon Strike: Damage is increased by 15%
- Male Crusader:
- Sign of Protection: Physical defense is increased (2,349 → 2,701 at level 30)
- Flash Sphere: Start cooldown is reduced (20 sec → 15 sec)
- Monk:
- Sidewind: Cooldown is reduced (10 sec → 8 sec)
- Dry Out: Charge cooldown is reduced (26.1 seconds → 24 seconds based on level 13)
- Exorcist:
- Holy Amulet: MP consumption is reduced (123 → 117 based on level 36)
- Passion Chakra: Physical attack power increases while buff is applied (29% → 32% at level 10)
- Luminous Chakra: Magic attack power increases while buff is applied (29% → 32% at level 10)
- White Tiger: MP consumption is reduced (233 → 228 based on level 28)
- Spinning Cross: The power of the finish hit is increased
- Mistress:
- Lust Hand: X-axis attack range is increased by 10%
- Rolling Rush: After delay is reduced
- Scythe Massacre: Start cooldown is reduced. (20 sec → 18 sec). Cooldown is reduced. (20 sec → 18 sec)
- Thief Classes:
- Curse Spear: Decreased window movement distance. The super armor of the casting action will be deleted.
- Kunai Throw: Cooldown is increased (2 sec → 5 sec)
- Diving Arrow: Cooldown is increased.
- Kunoichi (8 seconds → 10 seconds)
- Rogue, Necromancer, Shadow Dancer (10 sec → 12 sec)
- Eraser: Cooldown is increased (8.9 seconds → 12 seconds)
- Kunoichi:
- Ninpou Shadow Clone: Start cooldown is increased (0 sec → 10 sec)
- Elven Knight:
- Ancient Boar: Cooldown is reduced (12 sec → 10 sec)
- Overwhelm: Cooldown is reduced (12 sec → 10 sec)
- Vanguard Strash: Cooldown is reduced (20 sec → 15 sec)
- Chaos:
- Basic abilities: HP MAX increases by 8%
- Dragon Knight:
- Fire Breath: Damage is reduced by 20%
- Dragon Tooth: Damage is reduced by 10%
- Dragon Smash: Damage is reduced by 10%
- Lightbringer:
- Confession: Cooldown is reduced (18 sec → 15 sec)
- Skirmisher:
- Axial Vortex: Changed so that it can hit enemies lying on the floor
- Sky Piercer: Cooldown is reduced (25 sec → 20 sec). Start cooldown is reduced (25 sec → 20 sec)
- Vital Strike: The power of the last hit is increased
- Dragoon:
- Buffalo Fall: The attack roll that occurs before the charge action will be deleted. The attack range of the X-axis of the dash action is increased.
- Wing Skewer: Delay after attack is increased
- Impaler:
- Imperial Javelin Technique: The attack distance of 1st and 2nd basic attacks has been reduced.
- Dark Star: The number of hits is reduced (10 times → 8 times)
- Hitman:
- Surprise Attack: Start cooldown is increased (0 sec → 10 sec)
- Specialist:
- Basic abilities: HP MAX increases by 8%
- Rotation Wave: Enemy stagger time increases
- Squarely: The range of the pulling attack is increased
- Attract Ammunition: Cooldown is reduced (24 sec → 20 sec)
- Divide Earth: After delay is reduced. Down shot damage is reduced by 20%. Raise slash attack power is increased by 30%.
- 5/2/2022: The "Every Time The Sum Of The Option Levels Increases By 40 Levels, The Skill Attack Power Increases By An Additional 1%" should be a common option for all equipment slot, not just top, bracelet, ring.
- 4/25/2022: "Class Balance" section doesn't pertain to PvE, but rather PvP (Credit to 彦星 for pointing that out).
No comments:
Post a Comment