- As promised in Summer Festival Summary, Season 9: Celesti, The First World Under the Sky, has finally arrived. This patch adds new dungeons, new gears, new system, class balances, and more.
- New Scenario Quest
- New World: Seongye
- Advanced Dungeon
- Normal Dungeon
- Watcher of the Mist - Dream Phenomenon
- Arbiter of Balance
- Other Content Changes
- Changes to Existing Contents
- Equipment Item
- Option Level Integration / Tooltip Text Improvement
- Level 105 New Equipment Added
- Level 105 Equipment Balance
- Level 105 Sacrosanct Equipment Item Change
- Enchanting Item
- Cube Item
- Dungeon Rewards
- Normal Dungeons
- Dream Phenomenon (Normal Dungeon)
- Gabriel Secret Shop (Normal Dungeon)
- Premium Card (Normal Dungeon)
- White Cloud Vale (Advance Dungeon)
- Solidaris (Advance Dungeon)
- Arbiter of Balance (Special Dungeon)
- Gabriel's Secret Shop
- Follow Divine Beasts Reward
- Changes to Existing Dungeon Rewards
- Mystical Grimoire Shop Change
- Dungeon Mission Reward
- Arad Adventurer Rewards
- Achievement Rewards
- Monster Encyclopedia Rewards
- Equipment-related System Additions / Changes
- Level 110 Equipment Upgrade
- Custom Options Guide
- Mist Gear Equipment Conversion System
- Enhanced Visibility of Custom Options
- Equipment Characteristic System
- Growth Guide
- Equipment Options Growth System Integration
- Equipment engraving / inheritance system integration
- Improved option level change system - Sacrosanct Area equipment
- Changed advanced dungeon entry method
- Others
- Character Balance Patch Item Changes
- System Changes / Improvements
- Add local channels
- Character Proficiency
- Celesti Achievements
- Seria's Welcome Reward Changes
- System Font
- Auction Hall System Improvements
- Other Systems
- Adventure Book
- Equipment Encyclopedia / Monster Card Encyclopedia
- Other changes
- Economic Changes
- Character Balance Patch
- Dark Templar, Male Nen Master, Male Grappler, Male Spitfire, Female Mechanic, Elemental Bomber, Swift Master, Witch, Enchantress, Male Crusader, Avenger, Female Crusader, Mistress
- Enhanced Party Synergy Feedback
- Talisman Application Skill Range Data Synchronization
- Reinforcement of Buffer Skill Range Information
- Survivability Adjustments
- Skill reorganization details
- The attack speed and movement speed reduction
- The damage reduction effect
- Defensive Skill Adjustment
- Item changes
- Dungeon Changes
- Others
- References
New Scenario Quest
- A new act, "Road to the Celestial World", will be added. This act can be accepted by characters with 23,259 or higher fame. Can be performed when accepting the level 110 act quest "The Place of Beginning".
- White Cloud Vale:
- A naturally blessed terrain that is also called the gateway to the White Sea. It is a valley located at the eastern end of the White Sea, and fog surrounds the valley like clouds. It is also a place with very beautiful scenery, with thick white clouds between the valleys and mountain ranges rising through the clouds. White Cloud Valley guards are always on guard to prevent evildoers from coming.
- A new act "Valley of White Clouds" is added. This act can be accepted by characters with 23,259 or higher fame. It can be completed after accepting the level 110 Act Quest "The World of Fog".
- Cheong-Yeon: Center of the White Sea, where the Mist god Asrahan is worshiped.
- A new act "Cheong-Yeon" is added. This act can be accepted by characters with 23,259 or higher fame. Can be performed when accepting the level 110 act quest "Start Cheongyeon Investigation".
- Boundary to the Otherside:
- In the long past, a space where a select few celebrants from among the Eye of Nothingness priests went to communicate with the Mistgod. It is said that all the scenes of the heavenly world observed by Mu through the fog are recorded. The Mistgod Mu revealed the records through the boundary paper here, and she conveyed her oracle as she intended.
- This act can be accepted by characters with 23,259 or higher fame. Can be performed when accepting the level 110 act quest "To the Mist Plateau".
- Solidaris:
- "Solidaris" is a Pirate fleet of the Blue Hawk. A huge ring of ships begins to approach and threatening Cheong-Yeon. Without knowing the reason or story, only one ship that had stood on their side in the past is now looking at them from the other side.
- This act can be accepted by characters with 23,259 or higher fame. Can be performed when accepting the level 110 act quest "The Threat of Dark Island".
- Arbiter of Balance:
- An unidentified space that appeared in a dimensional storm. Distorted dimensions and time, disappeared Timelords. And then a being who has been watching the world for a long time appears.
- A new quest episode "Arbiter of Balance" will be added. Can be performed upon accepting the level 110 act quest "Continuing Ominousness".
- Adventure Quest: 32 new adventure quests are added.
- Skip Quest: ‘Skip Quest’ feature has been added. This feature allows you to skip the Act Quest regardless of the clear conditions in your account. If it is an act that allows quest skipping, the 'Skip Quest' button will be activated.
- When using the 'Skip Quest' function, the current act is automatically cleared. However, no compensation is provided.
- The ‘Skip Quest’ function is applied to the five acts in this new patch.
- Wallpaper: 1280 ✕ 1024 | 1680 ✕ 1050 | 1920 ✕ 1080 | 2560 ✕ 1440
- Arts and Illustrations: Shannon Meyer, Inventor Sweetie Tehiti, Scholar Ricky, Herbalist Cyncinia, Palace Old Lane, Mylan Lit, Peloma and White Butter Seed, Bonoz
- A new world "Seongye" is added to the world map. Accessible after completing the level 110 Act Quest "To the World Beyond the Fog".
- New Region: "White Sea: is added to the world map. Accessible after completing the level 110 Act Quest "To the World Beyond the Fog".
- New Town - City of Fog, Cheong-Yeon.
- Dev's Note: Towns are places where you spend as much time as dungeons, and are an important component of the world. We have prepared several systems so that adventurers can experience various experiences through "Cheong-Yeon", where they will stay for the first time, and immerse themselves in the world view based on their experiences.
- The area where "Asrahan", the center of the White Sea and the place where the fog god is worshiped.
- It is the largest city in the White Sea with its own scientific technology developed based on "Mist Punk", which is based on the power of fog.
- It boasts a beautiful exterior where people and sacred beasts are harmonized beneath the scenery created by the numerous airships passing through Cheong-Yeon.
- Weather System:
- Dev's Note: One of the most important keywords in this world is "fog". Through the changing weather, we have prepared for you to experience the fog of the world for yourself. The appearance of the divine beasts placed in the village may change depending on the weather, so I hope you can have a little fun looking at the divine beasts.
- Weather changes occur every day at reset according to the probabilities: Sunny (40%), Rainy (10%), Foggy (30%) and Cloudy (20%).
- Spritia Stage:
- Dev's Note: This is Archer's hometown, especially Muse, and a place where people love music. On a stage created in honor of the legendary Muse, 'Spiritia', we personally selected the BGM and made it so that everyone could have time to dance together. Jukebox has first selected songs that cannot be heard in-game, and we will continue to prepare various music so that you can listen to it in-game through continuous updates.
- Stage events are activated on the "Cheong-Yeon" - "Spritia" map every from Saturday to Monday. While a stage event is active, Himan Stella will call out to random nearby adventurers
- While the stage event is active, the standby motion changes to dancing, and you can obtain the "Muse, Spiritia's Blessing" buff, lasting for 60 minutes with the following stat:
- Attack / Cast / Movement speed increased by 5%
- Skill attack increased by 5%
- Training level experience increased by 30%
- Excluding Arena, legion or above dungeons.
- Spiritia Jukebox: You can select the village BGM through the 'Spiritia Jukebox' NPC in the "Cheong-Yeon" - "Spritia" map. Available BGM are class' OST (e.g. Dream4U for Knight)
- Divine Beasts:
- Dev's Note: Another characteristic of the this World is that they live in harmony with the divine beasts. The divine beasts of Cheong-Yeon will follow the adventurers around the village with curiosity, and you will communicate with them through interactions such as petting or surprising them. The types of divine beasts that appear vary depending on the weather, so I prepared this in the hope that you can play with anticipation about what kind of divine beasts you will encounter today.
- The divine beast that follows changes every day at reset, and the probability of the divine beast appearing varies depending on the weather of the day. The types of gods and grades that are eligible are as follows.
- Divine beast can be interacted with by clicking on it, and rewards can be obtained once a day upon specific interactions. The interaction that gives rewards for each divine beast is set differently:
- HP/MP potion, All Elemental potions, Warlord's Cry Potion, Stat potion.
- Ryan Cores, Harmonized Crystals, Golden Beryls
- Refined Mist
- Mist guardian fragment and mist protection stone (used as NPC gifts for likability)
- Divine beast costumes
- Upgrade fodder cards (uniques and rares)
- Cheong-Yeon Landscape Chair: NPC will be placed in the ‘Cheong-Yeon Plaza’ and ‘Woohwajeong’ maps. With the spot video function, you can watch designated cinematic videos.
- Dungeon Chronicles: Season 13 items will be added following the Story update. Related web stories, webtoons, and DFU-related items will also be added.
- Other Changes:
- Upon clearing the Act Quest "To the World Beyond the Mist", NPC "Natalia Sue" will move to the West Coast Port.
- When the Act Quest "To the World Beyond the Mist" is cleared, the "Bowmaster Ludmilla" NPC Shop function will be transferred to the "Natalia Sue" NPC Shop.
- Arts and Illustrations: Luton the Eldest, Landkeeper Shum, White Cloud Watcher Largo, Valley Manager Rel, White Cloud Messenger Ehrlich
- Entry:
- After clearing the quest ‘Prepare to Go to Dark Island’, you can enter the content through the NPC ‘‘Luton the Eldest".
- You can proceed with the quest when you reach 23,259 fame.
- You can create an advanced dungeon party through the NPC "Luton the Eldest" in the general channel or the party creation button in the party search UI.
- When creating an advanced dungeon party, you can select Normal, Expert, or Master difficulty.
- After creating/joining a party, you can enter the content through the NPC "Luton the Eldest".
- Content Information:
- Entry level: 110 or higher
- Party member: 1 ~ 4
- Fatigue consumed: 30
- Number of weekly entries: 2
- The number of weekly entries will be deducted when the content starts.
- This share weekly entry numbers with Solidaris.
- Additional entrance materials: White Sea Advanced Dungeon Admission Ticket. After using up all weekly entries, you can enter additionally by consuming the ‘White Sea Advanced Dungeon Admission Ticket’.
- Named/Boss Appearance: The number of named bosses that appear increases depending on the dungeon difficulty.
Division | Detail | ||
Difficulty | Normal | Expert | Master |
Entry Fame | 36,132 | 47,624 | 54,098 |
Appearance Named / Boss | 4 Types | 5 Types | 6 Types |
- Content Rules:
- Time Limit: 30 minutes. As long as you don't leave the party, you can keep challenging for the time limit.
- Content Failure: If you do not defeat the final boss "Luton the Eldest" within the time limit, the clear will be considered a failure.
- Retreat and Abandon Mission:
- The party leader can retreat from the dungeon using the retreat button on the minimap. When retreating, you cannot re-enter the dungeon for a certain period of time.
- After the retreat, you can choose to "abandon the mission" through the NPC "Luton the Eldest".
- Upon "abandoning the mission", all dungeon progress will be reset, and the number of entries and materials will not be returned.
- Combat Restrictions:
- The use of doll consumables is restricted.
- Limit of 4 life tokens and shares the count with party members. All party members are automatically resurrected when the name and boss are defeated, and the coin limit is reset. When using coins in the dungeon, the skill cooldown is not reset.
- Area Buff:
- A regional buff "Memories of Fog" is added.
- Buffs are applied in the White Cloud Valley area.
- When entering the dungeon, strength and intelligence increase.
- The increase in stats caused by the "Memory of Fog" buff does not affect the buffer's buff skill.
- How to Proceed:
- After entering the content, you can fight while checking the progress in the dungeon through the status board.
- A special object "Mist Collector" is provided in the dungeon. If you defeat the monsters and collect the fog energy in the "Mist Collector", you can use it to your advantage in battle.
- White Cloud Valley consists of a central area where regular monsters constantly appear and a dedicated area where named/bosses are located.
- Dungeon Progress:
- Defeating monsters increases dungeon progress.
- New boss monsters are unlocked according to the dungeon progress level.
- When the dungeon progress is maxed out, the final boss "Luton the Eldest" is unlocked.
- Mist Collector:
- This is an special object that collects fog energy by defeating normal monsters or fighting boss monsters.
- You can possess and install it when you approach the fog collector and use the 'special dungeon key'. The Mist Collector can be owned by up to one person.
- When the collected fog energy is at its maximum, it can be installed to greatly reduce the neutralization gauge of the boss monster.
- Emergency Operation:
- The party will receive a total of 2 emergency operations while the content is in progress.
- If you complete an emergency operation, you can collect a huge amount of mist energy in the mist catcher.
- When retreating, operation progress is saved.
- Arts and Illustrations: Blue Hawk Captain Birdy, 1st Battalion Commander Eugene the Invincible, 2nd Battalion commander Dandell, 2nd Battalion Adjutant FDC Penrud, 3rd Battalion commander Aidyn Race, 4th Battalion commander Aruz Reis
- Entry:
- After clearing the quest ‘Prepare to Go to Dark Island’, you can enter the content through the NPC ‘‘Shrine Ludmilla".
- You can proceed with the quest when you reach 23,259 fame.
- You can create an advanced dungeon party through the NPC "Shrine Ludmilla" in the general channel or the party creation button in the party search UI.
- When creating an advanced dungeon party, you can select Normal, Expert, or Master difficulty.
- After creating/joining a party, you can enter the content through the NPC "Shrine Ludmilla".
- Content Information:
- Entry level: 110 or higher
- Party member: 1 ~ 4
- Fatigue consumed: 30
- Number of weekly entries: 2
- The number of weekly entries will be deducted when the content starts.
- This share weekly entry numbers with White Cloud Vale.
- Additional entrance materials: White Sea Advanced Dungeon Admission Ticket. After using up all weekly entries, you can enter additionally by consuming the ‘White Sea Advanced Dungeon Admission Ticket’.
Division | Detail | ||
Difficulty | Normal | Expert | Master |
Entry Fame | 36,132 | 47,624 | 54,098 |
- Content Rules:
- Time Limit: 30 minutes. As long as you don't leave the party, you can keep challenging for the time limit.
- Content Failure: If you do not defeat the final boss "Blue Hawk Captain Birdy" within the time limit, the clear will be considered a failure.
- Retreat and Abandon Mission:
- The party leader can retreat from the dungeon using the retreat button on the minimap. When retreating, you cannot re-enter the dungeon for a certain period of time.
- After the retreat, you can choose to "abandon the mission" through the NPC "Shrine Ludmilla".
- Upon "abandoning the mission", all dungeon progress will be reset, and the number of entries and materials will not be returned.
- Combat Restrictions:
- The use of doll consumables is restricted.
- Limit of 4 life tokens and shares the count with party members. All party members are automatically resurrected when the name and boss are defeated, and the coin limit is reset. When using coins in the dungeon, the skill cooldown is not reset.
- Area Buff:
- A regional buff "Memories of Fog" is added.
- Buffs are applied in the White Cloud Valley area.
- When entering the dungeon, strength and intelligence increase.
- The increase in stats caused by the "Memory of Fog" buff does not affect the buffer's buff skill.
- How to Proceed:
- After entering the content, you can check the dungeon progress route with the mini-map. After clearing each ship, you can move and select the ship to proceed next.
- You can board the captain ship Blue Note at the end by destroying each ship. You can meet "Blue Hawk Captain Birdy" on the captain ship Blue Note.
- Request Support:
- During the battle, you can request support from Saint Horn to receive various effects to help you progress through the dungeon. Support requests can be used by the party leader by pressing 'Raid Special Key + 1~4'.
- When Solidaris's general line is defeated, the request for support corresponding to that general line increases by 1 level. It can be enhanced up to level 3, and the effect is strengthened according to the level.
- Here are a total of 4 requests for support, and a cooldown is applied individually when used.
Number | Request Support | General Line | Level | Effect | Cooldown |
1 | Suppression Fire | Battle Line | Lv.1 | Request Suppressive Bombardment Centered On The Party Leader To Reduce The Damage & Neutralization Gauge To Nearby Monsters. | 90s |
Lv.2 | Request Suppressive Bombardment Centered On The Party Leader To Reduce The Damage & Neutralization Gauge To Nearby Monsters. | 90s | |||
Lv.3 | Destroys The Damage & Neutralization Gauge Of All Monsters By Requesting A Suppressive Bombardment Across The Map . | 90s | |||
2 | Moral Support | Assault Ship | Lv.1 | Damage Is Increased By 30% For 15 Seconds. | 60s |
Lv.2 | Damage Is Increased By 50% For 15 Seconds. | 60s | |||
Lv.3 | Damage Is Increased By 100% For 15 Seconds. | 60s | |||
3 | Resupply | Supply Ship | Lv.1 | The Remaining Skill Cooldowns, Excluding Awakening, Are Reduced By 50%. | 60s |
Lv.2 | The Remaining Skill Cooldowns, Excluding Awakening, Are Reduced By 100%. | 60s | |||
Lv.3 | Remaining Skill Cooldowns, Including Awakening, Are Reduced By 100%. | 90s | |||
4 | Nature’s Protection | Healing Line | Lv.1 | For 20 Seconds, Hp & Mp Are Restored And Movement Speed Is Increased. | 40s |
Lv.2 | For 20 Seconds, Hp & Mp Are Massively Recovered And Movement Speed Is Increased. | 40s | |||
Lv.3 | For 20 Seconds, Hp & Mp Are Massively Recovered And Movement Speed Is Increased. Become Invincible For 20 Seconds. | 40s |
- Eugene Intrusion: Once per dungeon, upon defeating the starting line or a named boss, Eugene will intrude into a random general line with a certain probability.
- When subdued, the request for support corresponding to the general ship that Eugene intruded increases by 3 levels.
- 6 normal dungeons are added that consume 1 FP per room with Fame requirement: 23,259 (normal) / 29,369 (expert) / 33,989 (master) / 38,095 (king) / 42,821 (slayer)
- White Cloud Lighthouse: Lighthouse located at the highest point in White Cloud Valley.
- In the past, it served as a guide for ships arriving from the heavens so that they would not get lost.
- It is said that now, more than a thousand years after communication with the heavens was cut off, it guides trade ships passing through this place.
- Cloud Rain Falls: A waterfall located in the center of the White Cloud Valley, in a low-light location between tall and huge cliffs.
- It is called Cloud Rain Falls because the waterfall falling between the cliffs and thick fog meet to create a spectacular view.
- Among the white cloud valleys, the fog is especially thick, so it is also a place that serves as a home for many divine beasts.
- Mistheights:
- Arts and Illustrations: Yomumu, Cloud celebrant Cladis, Xenon the haunter
- A plateau that was said to be a place where sacred mists flowed in the past.
- The celestial people believed that the fog of the mist god descended from this place and covered the whole celestial world.
- However, it is currently being eroded by creature of unknown origin and has lost all of its beauty.
- Projected Darkholm: A record of Darkholm projected through the border on the other side.
- The landscape covered with creature makes you feel as if you have visited a completely different world.
- It is difficult to distinguish whether what is seen in front of you is a fantasy created by memories or reality in the eyes of the spirits full of life.
- War Bicorn: Blue Hawk's representative assault ship, led by Aydin Reis, the commander of the 3rd Battalion and the assault captain.
- This ship features two horns, and was made using two of the horns of the unicorn Kraken used in Saint Horn.
- With two huge horns, it quickly charges at the enemy, and it is said that it gives fear to the enemy just by appearing.
- Tree of Serpent: A solidaris medical ship led by Dandel, the captain of the Blue Hawk 2nd Battalion and a good man.
- The hull, which seems to be wrapped around the entire ship like a giant snake, is impressive.
- Dandel's own herbs grow on the deck, and when a battle breaks out, it also serves as a treatment center to treat the wounded.
- Dungeon Add-ons and Systems:
- Moisty Hugme: A divine beast that gives beneficial effects to normal dungeons. Provides a random recovery/buff effect when the character approaches.
- Cloud-veiled path: A fog-covered path is added as an option to comfortably play general dungeons in the Celestial Territory.
- When you defeat the first named monster in the dungeon, a gate to move to a map close to the second named monster opens.
- The map connected to the gate can be confirmed through the highlight effect in the mini-map window.
- You can return to the previous map through the moved gate.
- Powerful Enemy System / Fateway Buff System:
- Apply from Master difficulty or higher.
- A strengthening effect is applied to normal monsters and named monsters, and the text [Powerful Enemy] is added to the monster name.
- Defeating the monster acquires the monster's strengthening effect and activates the Fateway buff.
- Fateway buffs provide buffs for a duration, and the duration is renewed each time a buff is obtained by defeating a powerful enemy monster.
- Fateway buff information can be checked by hovering over the Fateway icon.
- Fateway buffs can be acquired up to 4 times per dungeon.
- Changes from Test Server:
- An issue where the acquisition information for some enchantment card in the encyclopedia was displayed abnormally will be fixed.
- Dev's Note: Although the current scenario dungeon is composed of an attractive story line, the efficiency of rewards compared to fatigue point consumption is very low, so it is often perceived as a preliminary task that must be performed before enjoying the main content.
- However, because we believe that designing a structure to encourage skipping scenario dungeons is contradictory to the production direction of scenario dungeons, we have decided to increase rewards starting from the level 100 scenario dungeon where the main reward is paid.
- Since this dungeon has a one-time play nature, we have decided to provide a somewhat higher level of compensation compared to the difficulty level, and the 'Warped Dimension Cube' item will also be provided as a reward so that even experienced adventurers can fully feel the benefits.
- When defeating a boss monster in a world scenario dungeon, an additional level 105 epic equipment with option levels 57 to 59 is guaranteed to be dropped only once.
- The specifications of the equipment items that were originally dropped will remain the same, and additional items will be dropped additionally.
- Additional dropped equipment items cannot be dissembled, have no NPC sale price, and are subject to restrictions on store repurchase.
- You can also check this information in the dungeon selection window.
- During the Farewell Act quest, upon completing each of the quests below, one additional ‘Warped Dimension Cube’ item will be provided.
- Crash landing
- To Cheong-Yeon
- To St. Horn
- Back to Cheong-Yeon
- Preparing to go to Dark Island
- The option level of epic equipment dropped from scenario dungeons in the level 100 ~ 110 range is increased.
- The difficulty level of some of the existing regular dungeons will also be adjusted upward to ensure that the rewards and structure of the scenario dungeons are increased. Compensation paid in ways other than direct drops, such as pots / selection boxes / mission rewards, will be adjusted upward.
- The drop rates of some difficulties will be adjusted upward so that the drop rates of level 105 epic equipment items are the same across all difficulties.
- The expected reward information for the relevant dungeons will be changed to be synchronized to match the changed specifications.
Before | After | |
Scenario Normal | 1 ~ 20 | Increased Drop Rate Of Epic Equipment With The Same Option Level |
Scenario Expert Normal Dungeon Normal | 1 ~ 20 | 8 ~ 27 Epic Equipment Item Drop Rate Increased |
Scenario Master | 1 ~ 20 | 15 ~ 35 |
Normal Dungeon Expert | 10 ~ 30 | 15 ~ 35 |
Scenario King | 10 ~ 30 | 23 ~ 43 |
- A new map of the fog is added to the new level 110 area dungeon.
- When entering the fog area marked on the minimap, a special buff effect is applied to characters and monsters.
- The attention rate icon is automatically displayed according to the character level, and you can also check the attention rate by type by clicking the icon.
- Clearing the dungeons below increases the attention gauge.
- Whitecloud lighthouse, Cloudrain falls , Mistheights , Projected Darkholm , War Bicorn, Tree of Serpent.
- Attention increases even when playing alone, and the increase in the attention gauge increases as the number of party members increases.
- When playing in a party, it is displayed and applied as the average attention gauge of the current party members, and when leaving the party, it is displayed as your own attention gauge.
- Mist Watch is cumulative and available on an account-by-account basis.
- At the same time as entering the dungeon where the dream phenomenon appeared, the attention gauge is deducted, and the attention gauge does not increase even when the dungeon is cleared.
- Even if you clear the dungeon without destroying the gaze object, the gaze gauge value will not be restored.
- At reset every day, the fog's attention gauge is reset.
- The Time Lords have disappeared from the Gates of Time. At the same time, a new rift occurred in the dimensional storm. This place, which has a different aura from the cracks so far, calls only adventurers to the exclusion of everything else. A rift appeared with the missing Time Lords. At the same time, someone approaching the adventurer as a target. We must hurry to find out the cause.
- Entrance:
- You can enter the content after clearing the quest 'Continuing Ominous'. If you are level 110 or higher, you can proceed with the quest.
- After accessing Erlox from the general channel, you can enter through the 'Arbitrator of Balance' dungeon.
- Content Information:
- Dungeon entry level: 110 or higher
- Entry Fame: 40,047
- Fatigue consumed upon entry: 8. A minimum of 1 fatigue is required to enter the dungeon.
- Daily entry limit: no limits
- Entry materials: 36 Mist Cores (1 Mist Core = 10 Ryan Cores)
- Erlox Regional Integration:
- Dev's Note: With the addition of the Arbiter of Balance dungeon, convenience has been improved by unifying the dungeons of Storm's Wrath. Now, it has been improved so that you can select a dungeon in one area without UI selection in the warp portal and Philasia area.
- Erlox Integration: The Storm's Path area and the Storm's Wrath area have been merged, and the name has been changed to Dimensional Storm.
- How to enter the area: You can enter through the Dimensional Storm menu or Philasia area in the Warp Portal. If you do not proceed with the related quest, you may not be able to enter.
- Dungeon Entry: Can be switched in the dungeon selection UI.
- Scenario-related changes:
- Existing Storm's Path, Storm's Wrath-related quests and NPCs will all be transferred to the unified area.
- Erlox - The open level of the dimension storm area is changed from level 96 to level 94.
- Depending on the current character's quest progress, the background of Erlox - Dimensional Storm will be changed as follows.
- Upon clearing Lv 94 Act Quest 'Again, Aradro' - Existing Storm's Passage Background
- Upon clearing Lv 110 Act Quest 'The Last Bastion' - Existing Storm's Wrath Background
- Upon clearing Lv 110 New Episode Quest 'Continuing Ominous' - Mediator of Balance Background
- When creating an advanced dungeon party, it is changed so that it does not move to the virtual area dedicated to the party.
- After creating an advanced dungeon party, you can use the village teleport function.
- Advanced dungeon retreat penalty time is reduced to 5 seconds at first and 10 seconds thereafter.
- Destroyed Castle of the Dead / Noblesse Code Dusk dungeon are changed so that the character's cooldown is not reset when retreating.
- Monster race tags are added and improved.
- Dev's Note: As new regions were added, some adjustments were made to provide a more comfortable play environment for adventurers entering or enjoying existing content.
- In the future, we have modified it so that you can receive a higher support effect if you select the level 1 difficulty level of Ispins and Archmage Hall of Dimension.
- When playing as a single player in the Archmage Hall of Dimension, the physical strength of monsters has been lowered, and the location of the OP-PACK at the start of the Machine Revolution has been clearly marked so that it can be checked.
- Additionally, we would like to reduce the burden of play on adventurers by adjusting the physical strength of bosses and named monsters.
- We hope you enjoy the content more fun in a more comfortable play environment.
- Ispins and Archmage's Hall of Dimension - 1st stage buffs are strengthened.
- Ispins - Increases damage by 40 ~ 45% when attacking property → Increases by 87%
- Ispins - Increases damage by 45 ~ 55% when counter attacking → Increases by 100%
- Archmage's Hall of Dimension - Adds a 37% damage increase effect to property attacks.
- Enhancement text is added at the bottom of the enhanced buff during stage selection.
- Archmage's Dimensional Corridor - Reduces the HP of monsters when playing as a single player.
- Total War - The HP of bosses and named monsters is adjusted.
- Light Dragon/Dark Dragon/Cold Dragon's HP decreases.
- The HP of named monsters is reduced.
- Total War - The location of the OP-Pack is modified so that you can check the status board and mini-map.
- Changes from Test Server:
- Dev's Note: As the consumption of 'Ryan Core' items has expanded along with the Celesti update, it is expected that the burden of using the ticket enhancement function for existing upper-level dungeons will increase. Accordingly, to reduce the burden on adventurers, the required material has been replaced with the 'Golden Beryl' item.
- The item grade of Abyss Battery and High Efficiency Abyss Battery is changed from Unique to Rare.
- The material item required to enhance entrance tickets to existing advanced dungeons will be changed to ‘Golden Beryl’, and the required quantity will be adjusted as follows.
Division | Before (Ryan Core) | After (Golden Beryl) | ||||
Normal | Expert | Master | Normal | Expert | Master | |
Noblesse Code | 100 | 200 | 400 | 20 | 40 | 80 |
Destroyed Castle Of The Dead | 50 | 100 | 200 | 10 | 20 | 40 |
Meister's Laboratory | 125 | 250 | 500 | 25 | 50 | 100 |
Noblesse Code: Dusk | 45 | 90 | 180 | 9 | 18 | 36 |
- Dev's Note: With the start of the new season and the addition of several new systems, we felt it was necessary to streamline some of the existing systems.
- As part of this, we decided to reduce the complexity of the level 105 epic/legendary equipment items by consolidating the 4 option levels into 1.
- As a result, in the case of fixed option epic equipment items, the concept of options 1 to 4 itself was deleted, but in the case of custom epic/legendary equipment items, the concept of options 1 to 4 remained because option distinction was necessary in the related system.
- After integration, additional improvements were made to some items that had poor readability of tooltip content.
- The option level of level 105 Epic/Legendary equipment items has been consolidated from 4 → 1. If even one of the option levels of the existing equipment items is not level 80, the average experience value of each option is converted into the option level and combined.
- The tooltip structure of level 105 Epic/Legendary equipment items has been partially changed.
- The damage increase/buff power/option level values that were divided into four and displayed are integrated into one.
- In the case of fixed option epic equipment items, the phrase 'options 1 to 4' will be deleted from the tooltip, and overlapping contents will be displayed in unison.
- In the case of custom optional epic/legendary equipment items, the buff power value based on option level 1 is displayed to the right of the '1-4 options' phrase.
- Level 105 Epic/Legendary equipment item's icon mark/border effect standard has been changed. (The information below is the change of the level 105 Epic equipment item, and for the change of the Legendary equipment item, please refer to the 'Level 105 Legendary - Sacrosanct Equipment Item Change' at the bottom.)
- Before: Changed to 40 units in option level 240 ~ 320
- After: Changed to 10 units in option level 60 ~ 80
- Some of the tooltip descriptions of level 105 Epic/Legendary equipment items have been improved.
- The notation format of some contents has been changed to improve readability.
- Regarding awkward or ambiguous expressions, the wording has been modified to minimize misunderstanding.
- An example of tooltip comparison before and after the update is shown below. (After changing the custom epic equipment item, the image is an image with the 'Custom Option Visibility Enhancement' applied. Please refer to the 'Custom Option Visibility Enhancement' below.)
Fixed Option Epic (Before vs. After) |
Custom Epic (Before vs. After) |
- When registering an equipment item in the following system UI, the detailed display method is synchronized according to the changed equipment structure.
- Equipment option growth/transfer/level transfer system
- Option change/option level change system
- Warped Dimension Cube
- Inventory - Equipped Equipment - Equipped Equipment Information Tab
- The individual/total level classification function in the 'option level search' item of the detailed search function in the inventory/safe will be deleted.
- The full growth item sold at the NPC 'Imperial Dispatch Regin' shop in the Guild Hideout is changed to a limit on the option level corresponding to the phase.
- Dev's Note: The equipment items added in this update are not designed in a way that requires new farming, but rather allow adventurers to decide whether or not to farm based on their choice. Additionally, because the character's maximum level is not extended, the equipment level limit for new equipment items has been added to level 105, and common to legendary equipment items have been excluded as it was judged that there was no special reason to add them.
- New fixed option and custom epic: HalfMango's Translation
- Dev's Note: Among the existing level 105 equipment, improvements were made mainly to non-mainstream setting items.
- During this process, adjustments were made to ensure that the existing mainstream settings were not treated as non-mainstream settings or that the status of the existing 3-4 effective custom epic equipment items was not lowered.
- In particular, in the case of custom epic equipment items, adjustments were made to focus on parts that were virtually unused in each setting, and through this, equipment items that were previously difficult to use were encouraged to have some uses.
- Additionally, in order to minimize difficulties that buffer characters may experience while playing immediately after the update, we have also made improvements to the buffer-only options.
- Lastly, in the case of the option that deals object damage, there was an excessive gap between the advantages and disadvantages of each content due to the existing defense ignoring structure, so it was changed to apply the monster's defense but maintain the efficiency of the existing content.
- Equipment balance: HalfMango's Translation
- Dev's Note: For buffer characters, if items were not equipped with plate armor, the penalty was excessive compared to the dealer profession, and it was a major obstacle to quickly adapting to the game, especially for beginner adventurers. Therefore, adjust so that the buff power/buffer only option is applied even when equipped with a material other than plate, but make the stats slightly higher only when equipped with plate armor, so that although plate armor is still the best, there is no significant difference from other materials.
- The buff power/buffer exclusive options will be applied even when the buffer character is equipped with an armor item other than plate material.
- Crusader (Male) - Among the ‘Basic Armor Mastery’ skill effects, the Vitality power increase effect has been deleted.
- Dev's Note: Because the investment cost for Sacrosanct equipment items is already at a significant level, rather than introducing a new concept, we would like to maintain the current status by improving the existing structure as follows.
- The 'option level change system' has been improved so that option level growth can be more efficient than before.
- We have adjusted the damage increase values for some option level sections to be similar to the increase in the maximum performance of epic equipment items.
- By adjusting the adventurer fame value, we have improved the phenomenon of the adventurer fame value being lowered due to mixing with epic equipment items.
- In order to be able to use the new system related to equipment items, separate rules have been applied to the equipment items.
- And after the update, when you change options or acquire a new item, new custom options can appear.
- Even if new custom options appear in previously used areas, the maximum damage performance due to option combinations cannot exceed the existing combination. (Please refer to the system-related notice area for information on options level change system improvements, etc.)
- Damage increased / fame values for Sacrosanct equipment items are changed as follows. (Buff power values are not adjusted.)
- Increased damage - A certain amount is additionally applied from option level 61 to 70.
- Adventurer's fame - Increased at option level 10 or higher. When two or more Sacrosanct items are equipped, the additional increase in adventurer reputation will be merged with the corresponding content and deleted.
- The detailed change history is as follows.
Option Level | Damage Increase | Adventurer Fame | |
Changes | Before | After | |
10 | - | 1,031 | 1,131 |
20 | - | 1,335 | 1,535 |
30 | - | 1,609 | 1,909 |
40 | - | 1,900 | 2,300 |
50 | - | 2,126 | 2,526 |
60 | - | 2,326 | 2,725 |
61 | 100 Additional | 2,340 | 2,768 |
62 | 200 Additional | 2,354 | 2,811 |
63 | 300 Additional | 2,368 | 2,854 |
64 | 400 Additional | 2,383 | 2,897 |
65 | 500 Additional | 2,397 | 2,940 |
66 | 600 Additional | 2,411 | 2,983 |
67 | 700 Additional | 2,425 | 3,026 |
68 | 800 Additional | 2,440 | 3,069 |
69 | 900 Additional | 2,454 | 3,112 |
70 | 1,000 Additional | 2,525 | 3,177 |
- When you change the options of the equipment through the 'option change system' or acquire a new item, new custom options are changed to appear. In order to synchronize the icon/tooltip notation rules, some rules have been changed as follows.
Option Level | Icon | Tooltip Color |
1 ~ 19 | ||
20 ~ 39 | ||
40 ~ 49 | ||
50 ~ 59 | ||
60 ~ 61 | ||
62 ~ 63 | ||
64 ~ 65 | ||
66 ~ 67 | ||
68 ~ 69 | ||
70 |
- New enchant cards are added, are all tradable 1 time:
Card | Slot | Stat (At Max Upgrade) | Fame (At Max Upgrade) |
Xenon the Haunter Card (Legendary) | Weapon | All Stat +110, Casting Speed +7% (Buffer Single Play Option) All Element +15, PMI +30 | 210 |
Blue Hawk captain Birdy Card (Legendary) | Top | All Stat+100 Buffer Passive Skill +3 (Buffer Single Play Option) Independent Atk +110 Intelligence, Stamina, Spirit +80 | 210 |
1st Battalion commander Eugene the Invincible (Legendary) | Top | PMI +110 STR / INT +80 | 210 |
Mist Priest Cladis Card (Legendary) | Shoes | All Stat+100 Buffer Passive Skill +3 (Buffer Single Play Option) Skill Attack +2% PMI +10 All Stat +40 Physical, Magic Critical +3% | 210 |
Yomumu Card (Legendary) | Shoes | Skill Attack +2% PMI +10 All Stat +40 Physical, Magic Critical +3% | 210 |
Luton the Eldest Card (Legendary) | Magic Stone | All Element +35 | 221 |
White Cloud Sentinel Largo Card (Legendary) | Magic Stone | All Stat+100 Buffer Passive Skill +3 (Buffer Single Play Option) All Element +35 | 221 |
White Cloud messenger Erlich Card (Unique) | Accessories | All Stat +70 (Buffer Single Play Option) All Element +30 | 156 |
Vale overseer Rell Card (Unique) | Accessories | All Element +28 | 156 |
Landkeeper Shuumu Card (Unique) | Weapon, Top, Bottom | Intelligence +100 (Buffer Single Play Option) Independent Atk +70 INT +40 | 196 |
2nd Battalion commander Dandell Card (Unique) | Accessories | Fire / Light Element +30 | 156 |
3rd Battalion commander Aidyn Race Card (Unique) | Accessories | Water / Shadow Element +30 | 156 |
- Changes to existing enchanting items:
- Dev's Note: Due to the addition of a new top-level enchantment item for the buffer of the weapon part that did not exist previously, some enchantment cards/bead items of the weapon part had the same phase, but there was a case where the adventurer fame value between the dealer and the buffer did not match.
- The following enchantment card/bead Adventurer Fame values have been changed. Card/bead items that you already have or equipment items that have already been enchanted will be automatically changed.
Card/Orb Name | Before (At Max Upgrade) | After (At Max Upgrade) |
Bakal Annihilating Cruel King of Dragons Card / Bead | 196 | 210 |
Shubrath the Red Beast Card / Bead | 156 | 196 |
Adapting Jagos Card / Bead | ||
Vault MX3 Card / Bead | ||
Midnight's Darkness Card / Bead | ||
Mandarin of a Hundred Flowers Card / Bead | ||
Foolish Cidre Card / Bead | ||
Khazan-possessed Rosenberg Card / Bead | ||
Medium Airag Card / Bead | ||
Mad Rike Card / Bead | ||
Monster of Light Python Card / Bead | ||
Pure Paidion Card / Bead | ||
Revived Gold Clown Card / Bead | ||
Golden Beryl Weapon Bead (All Element +11) | 130 | 156 |
Golden Beryl Weapon Bead (Fire Element +13) | ||
Golden Beryl Weapon Bead (Water Element +13) | ||
Golden Beryl Weapon Bead (Light Element +13) | ||
Golden Beryl Weapon Bead (Shadow Element +13) | ||
Gizel Card / Bead | 106 | 130 |
Prince of Blazing Anger Card / Bead | ||
Princess of Frozen Sorrow Card / Bead | ||
Heat Researcher Zadracon Card / Bead | ||
Cumulonimbus Card / Bead | ||
Omega Guardian Card / Bead | ||
Fighter Kugai Card / Bead | ||
Moonbow Eike Card / Bead | ||
Face Bernardo Card / Bead | ||
Lonely Fist Kephadona Card / Bead | ||
Arena Valor Bead | ||
Arena Freedom Bead | ||
Arena Glory Bead | ||
Arena Cry Bead | ||
Arena Joy Bead | ||
Intermediate Enchanting Weapon Bead | ||
Elvenmere: Weapon Bead |
- Dev's Note: As the season changed, adjustments were made to ensure that the status of Golden Beryl enchantment beads sold at NPC stores did not decline.
- In addition, in order to minimize confusion for new adventurers, the bead themselves were separated to have a 1:1 correspondence for each part, and the options that were divided into multiple bead were consolidated as much as possible.
For DPS | |||||
Before | After | ||||
Slot | Stat | Fame | Slot | Stat | Fame |
Weapon | Fire Damage +13 | 130 | Weapon | Fire Damage +13 | 156 |
Weapon | Water Damage +13 | 130 | Weapon | Water Damage +13 | 156 |
Weapon | Shadow Damage +13 | 130 | Weapon | Shadow Damage +13 | 156 |
Weapon | Light Damage +13 | 130 | Weapon | Light Damage +13 | 156 |
Weapon | All Elemental Damage +11 | 130 | Weapon | All Elemental Damage +11 | 156 |
Weapon/Top/Bottom | Physical Attack +50 Strength +20 | 130 | Top | PMI +50 STR / INT +20 | 130 |
Weapon/Top/Bottom | Magic Attack +50 Intelligence +20 | 130 | Bottom | PMI +50 STR / INT +20 | 130 |
Weapon/Top/Bottom | Independent Attack +50 STR / INT +20 | 130 | Head / Shoulders | STR / INT+35 Physical / Magical Critical +5% | 156 |
Head Shoulder/Belt/Shoes | Strength +35 Physical Critical +3% | 156 | Belt | STR / INT+35 Physical / Magical Critical +5% | 156 |
Head Shoulder/Belt/Shoes | Intelligence +35 Magic Critical +3% | 156 | Shoes | STR / INT+35 Physical / Magical Critical +5% | 156 |
Accessessory | Fire Damage +25 | 130 | Necklace | Fire Damage +28 | 130 |
Accessessory | Water Damage +25 | 130 | Necklace | Water Damage +28 | 130 |
Accessessory | Shadow Damage +25 | 130 | Necklace | Shadow Damage +28 | 130 |
Accessessory | Light Damage + 25 | 130 | Necklace | Light Damage +28 | 130 |
Accessessory | All Elemental Damage +23 | 130 | Necklace | All Elemental Damage +26 | 130 |
Sub Equipment | PMI +55 | 130 | Bracelet | Fire Damage +28 | 130 |
Magic Stone | All Elemental Damage +20 | 156 | Bracelet | Water Damage +28 | 130 |
Earring | All Stat +125 | 130 | Bracelet | Shadow Damage +28 | 130 |
Bracelet | Light Damage +28 | 130 | |||
Bracelet | All Elemental Damage +26 | 130 | |||
Ring | Fire Damage +28 | 130 | |||
Ring | Water Damage +28 | 130 | |||
Ring | Shadow Damage +28 | 130 | |||
Ring | Light Damage +28 | 130 | |||
Ring | All Elemental Damage +26 | 130 | |||
Sub Equipment | PMI +90 | 156 | |||
Magic Stone | All Elemental Damage +25 | 178 | |||
Earring | All Stat +30 All Elemental Damage +7 | 130 |
For Buffer | |||||
Before | After | ||||
Slot | Stat | Fame | Slot | Stat | Fame |
Weapon/Top/Bottom | INT +75 [Buffer Solo Option] Independent Atk +35 INT +15 All Element +4 | 130 | Weapon | All Stat +75 | 156 |
Weapon/Top/Bottom | VIT +50 [Buffer Solo Option] | 130 | Top | All Stat +75 [Buffer Solo Option] PMI +50 STR/INT +20 | 156 |
Weapon/Top/Bottom | SPI +50 [Buffer Solo Option] Independent Attack +35 INT/SPI +15 All Element +4 | 130 | Bottom | All Stat +75 [Buffer Solo Option] PMI +50 STR/INT +20 | 156 |
Head Shoulder/Belt/Shoes | INT +50 [Buffer Solo Option] INT +50 Magic Critical +5% | 156 | Head / Shoulders | All Stat +75 [Buffer Solo Option] All Stat +75 Magic Critical +5% | 156 |
Head Shoulder/Belt/Shoes | VIT +75 [Buffer Solo Option] | 130 | Belt | All Stat +75 [Buffer Solo Option] All Stat +75 Magic Critical +5% | 156 |
Head Shoulder/Belt/Shoes | SPI +75 [Buffer Solo Option] | 130 | Shoes | All Stat +75 [Buffer Solo Option] All Stat +75 Magic Critical +5% | 156 |
Accessessory | All Stat +55 [Buffer Solo Option] | 130 | Necklace | All Stat +60 | 130 |
Sub Equipment | All Stat +65 [Buffer Solo Option] | 130 | Bracelet | All Stat +60 | 130 |
Magic Stone | All Stat +60 [Buffer Solo Option] | 156 | Ring | All Stat +60 | 130 |
Earring | All Stat +125 | 130 | Sub Equipment | All Stat +90 | 156 |
Magic Stone | All Stat +80 | 178 | |||
Earring | All Stat +150 [Buffer-Only Single Player Options] All Stat +30 All Element +7 | 130 |
Other | |||||
Before | After | ||||
Slot | Stat | Fame | Slot | Stat | Fame |
Weapon/Top/Bottom | Strength +75 | 130 | Deleted | ||
Head Shoulder/Belt/Shoes | Strength +50 | 156 | Deleted |
Cube Item
- Dev' Note: A new cube item has been added to enable more strategic farming of options for custom epic. In addition, due to the nature of the new cube item, we judged that the limit on the number of cube uses applied to custom epic equipment items could be a significant hindrance to the farming process, so we removed this limit.
- The following three new custom cube items are added. The limit on the number of cubes used for custom epic equipment items, including the number of times the existing Warped Dimension Cube was used, has been removed. All the following 3 cube tubes are untradable.
- Aberrant Dimensional Cube: Converts custom epic items into items of different random types/parts with equal chance.
- You can obtain one of the equipment items ‘Ent Spirit / Blue Beryl / Forest Witch / Deep Diver / Blue Pirate’.
- Equipment items inserted will not appear as a result.
- All options of converted equipment items are determined randomly with equal probability.
- Option levels and equipment grades are maintained even after conversion. However, if the equipment grade is not 100%, the corresponding % value may be slightly different due to the internal rules of the equipment grade, so the displayed value may change slightly.
- Enchantment effects on all equipment items will be deleted.
- Mist Cube (1 Lock): Randomly changes the options of custom epic with equal chance. At this time, you can lock one option of your choice.
- It can also be used on equipment items that have received optional transfers. If you use the item without locking the transferred options, the transferred options will also be changed with equal chance, and the history of receiving transferred option will be deleted.
- Other specifications are the same as the "Warped Dimension Cube" item.
- Mist Cube (2 Lock): Same as 1 lock cube but you can lock 2 options.
- Changes to "Warped Dimension Cube" item:
- Dev's Note: The specifications of the existing "Warped Dimension Cube" have been changed so that new custom epic equipment items/options can be granted. We also considered creating a new cube item, but decided not to add it as it had more confusing elements than other cube items.
- When using the "Warped Dimension Cube" item, new custom options applicable to the equipment will be changed to be randomly granted with equal chance.
- A function has been added to the new custom epic 'Blue Pirate' equipment item to allow the use of the "Warped Dimension Cube" item.
- To synchronize with the above changes, some of the tooltip contents of the "Warped Dimension Cube" item have been changed/reinforced.
- Dev's Note: Like existing normal dungeons, the Celesti normal dungeon consists of 5 levels of difficulty from Normal to Slayer. As the difficulty increases, the level of reward increases, but we aimed to set the reward in a way that does not emphasize repetitive play.
- Normal Dungeons: When defeating a monster, you can obtain the following items with a certain probability.
Item | Difficulty | Tradability | ||||
Normal | Expert | Master | King | Slayer | ||
Level 105 Epic (Fixed Option) | X | X | X | X | X | Untradeable |
Level 105 Epic (Custom Option, Ent Spirit Only) | X | X | X | X | Untradeable | |
Faint Mist | X | X | X | X | X | Untradeable |
Refined Mist | X | X | X | X | X | Account Bound |
[Untradable] Golden Beryl | X | X | X | X | X | Untradeable |
Golden Beryl | X | X | X | X | X | Account Bound |
Ryan Core | X | X | X | X | X | Untradeable |
Harmonious Crystal | X | X | X | X | Untradeable | |
Mist Core | X | X | Untradeable | |||
Flawless Mist Core | X | Tradable | ||||
Monster Card (Legendary / Unique) | X | X | X | X | X | Tradable (1 Time) |
- Dream Phenomenon (Normal Dungeon): When you clear the dream phenomenon that appears when playing the dungeon a certain number of times, you can obtain the following items with a certain probability.
Item | Difficulty | Tradability | ||||
Normal | Expert | Master | King | Slayer | ||
Level 105 Epic (Fixed Option) | X | X | X | X | X | Untradeable |
Level 105 Epic (Custom Option, Ent Spirit Only) | X | X | X | X | Untradeable | |
Refined Mist | X | X | X | X | X | Account Bound |
Golden Beryl | X | X | X | X | X | Untradeable |
Flawless Golden Beryl | X | X | X | X | X | Account Bound |
Condensed Ryan Core | X | X | X | X | X | Untradeable |
Radiant Harmonious Crystal | X | X | X | X | Untradeable | |
Monster Card (Legendary / Unique) | X | X | X | X | X | Tradable (1 Time) |
Dark Warped Abyss Pot | X | X | X | X | Tradable | |
Level 105 Sacrosanct Area Legendary Pot | X | X | X | X | Tradable |
- Gabriel Secret Shop (Normal Dungeon): Gabriel's Secret Shop, which appears with a certain probability when clearing a dungeon, sells the following items with each probability.
Item | Difficulty | Tradability | ||||
Normal | Expert | Master | King | Slayer | ||
Refined Mist | X | X | X | X | X | Account Bound |
Golden Beryl | X | X | X | X | X | Account Bound |
Condensed Ryan Core | X | X | X | X | X | Account Bound |
Radiant Harmonious Crystal | X | X | X | X | X | Account Bound |
Mist Core | X | X | Untradeable | |||
Essence of the Rift | X | X | X | X | X | Tradable |
Vestige of Hope | X | X | X | X | X | Tradable |
Dark Warped Abyss Pot | X | X | X | X | Tradable | |
Level 105 Sacrosanct Area Legendary Pot | X | X | X | X | Tradable |
- Premium Card (Normal Dungeon): When you open the premium card that appears with a certain probability after clearing the dungeon, you can obtain the following items at a certain probability regardless of the dungeon difficulty.
- Golden Beryl (Account bound)
- Mist Core (Untradeable)
- Faerie General Dungeon Card Album (Untradeable)
- Dark Warped Abyss (Tradable 1 time)
- Sacrosanct Area Legendary (Tradable Sealed)
- Scenario Dungeon: Celesti scenario dungeon has basically the same specifications as the regular dungeon, with the following differences.
- Slayer difficulty level does not exist.
- Gabriel's Secret Shop and Dream Phenomenon do not appear.
- Premium card system does not apply.
- Depending on the placement of normal/named/boss monsters in each dungeon, the type/total amount of rewards may vary slightly.
- White Cloud Vale (Advance Dungeon):
- Dev's Note: The dungeon's rewards are designed to allow intensive farming of equipment items needed to grow the option level. However, if equipment of too high an option level is provided, the value of the graduated equipment will be quickly damaged, so equipment of an appropriate option level is provided in the new dungeon, but the experience value structure of the level 110 equipment item is designed with different rules from the existing rules. We want to maintain a reasonable growth rate. In the case of the ticket enhancement system, it was not added due to concerns that it would force excessive consumption of goods at the beginning of the season.
- When playing this dungeon, you can obtain the following items with each probability. Each time a named monster is defeated, the option level of the epic equipment item dropped from the boss monster increases. There is no ticket reinforcement system.
Item Name | Difficulty | Tradability | Item Information | ||
Normal | Expert | Master | |||
Level 105 Epic (Fixed Option) | X | X | X | Untradeable | Including 45 New Fixed Option Epic |
Level 105 Epic (Custom Option) | X | X | X | Untradeable | Including 11 New Custom Epic |
Level 105 Epic (Mist Gear) | X | X | X | Untradeable | You Can Obtain Custom Epic Equipment Items With The Ability To Convert Options, And These Can Be Distinguished By An Icon Mark And The Name ‘Mist Gear’. (More detail later) |
Dark Warped Abyss | X | X | X | Tradable (1 time) | - |
Sacrosanct Area Legendary | X | X | X | Tradable (Sealed) | - |
Faint Mist | X | X | X | Untradeable | - |
Refined Mist | X | X | X | Account Bound | - |
Luminescent Floating Stone | X | X | X | Untradeable | This Item Is Used In The "Mist Gear Equipment Conversion System". - Only 40 Can Be Acquired Per Week Per Character - 20 Can Be Acquired On A Fixed Basis Regardless Of Difficulty. |
Golden Beryl | X | X | X | Account Bound | - |
Condensed Ryan Core | X | X | X | Account Bound | - |
Radiant Harmonious Crystal | X | X | X | Account Bound | - |
Mist Core | X | X | Untradeable | - | |
Monster Card (Legendary / Unique) | X | X | X | Tradable (1 time) | - |
White Sea Advanced Dungeon Admission Ticket | X | X | X | Untradeable | - |
Warped Dimension Cube | X | X | Untradeable | - | |
Aberrant Dimensional Cube | X | X | Untradeable | - | |
Mist Cube (1 Lock) | X | Untradeable | - |
- Solidaris (Advance Dungeon):
- Dev's Note: The dungeon's rewards are designed to allow intensive farming of custom epic cube items. Although you cannot obtain epic equipment, you can definitely obtain one or more "Warped Dimension Cube", and other cube items can also be acquired with a relatively high probability compared to other dungeons. In the case of the admission ticket enhancement system, it was not applied as in the ‘White Cloud Valley’ advanced dungeon.
- When playing this dungeon, you can obtain the following items with each probability. There is no ticket reinforcement system.
Item Name | Difficulty | Tradability | Item Information | ||
Normal | Expert | Master | |||
Level 105 Epic (Mist Gear) | X | X | X | Untradeable | You Can Obtain Custom Epic Equipment Items With The Ability To Convert Options, And These Can Be Distinguished By An Icon Mark And The Name ‘Mist Gear’. (More detail later) |
Dark Warped Abyss | X | X | X | Tradable (1 time) | - |
Sacrosanct Area Legendary | X | X | X | Tradable (Sealed) | - |
Faint Mist | X | X | X | Untradeable | - |
Refined Mist | X | X | X | Account Bound | - |
Luminescent Floating Stone | X | X | X | Untradeable | This Item Is Used In The "Mist Gear Equipment Conversion System". - Only 40 Can Be Acquired Per Week Per Character - 20 Can Be Acquired On A Fixed Basis Regardless Of Difficulty. |
Golden Beryl | X | X | X | Account Bound | - |
Condensed Ryan Core | X | X | X | Account Bound | - |
Radiant Harmonious Crystal | X | X | X | Account Bound | - |
Mist Core | X | X | Untradeable | - | |
Monster Card (Legendary / Unique) | X | X | X | Tradable (1 time) | - |
White Sea Advanced Dungeon Admission Ticket | X | X | X | Untradeable | - |
Warped Dimension Cube | X | X | X | Untradeable | - |
Aberrant Dimensional Cube | X | X | X | Untradeable | - |
Mist Cube (1 Lock) | X | X | Untradeable | - | |
Mist Cube (2 Lock) | X | Untradeable | - |
- Arbiter of Balance (Special Dungeon): When playing this dungeon, you can obtain the following items with each probability.
- Dev's Note: The rewards for this dungeon are designed to be compatible with the higher level of the Storm's Wrath (normal) dungeon. The existing Storm's Wrath (Normal) dungeon was added in the middle of the season, so its position was somewhat ambiguous, but the Arbiter of Balance dungeon was added at the same time as the season change, so it is expected to be a meaningful option for adventurers' farming strategies.
Item Name | Tradability | Item Information |
Level 105 Epic (Custom Option) | Untradeable | Including 11 New Custom Epic Equipment Items. |
Level 105 Epic (Mist Gear) | Untradeable | You Can Obtain Custom Epic Equipment Items With The Ability To Convert Options, And These Can Be Distinguished By An Icon Mark And The Name ‘Mist Gear’. (More detail later) |
Faint Mist | Untradeable | - |
Golden Beryl | Account Bound | - |
Mist Core | Untradeable | - |
Condensed Mist Core | Account Bound | - |
400 Mist Cores Box | Untradeable | - |
Warped Dimension Cube | Untradeable | - |
Aberrant Dimensional Cube | Untradeable | - |
Dark Warped Abyss | Tradable (1 time) | - |
Sacrosanct Area Legendary | Tradable (Sealed) | - |
Mist Cube (1 Lock) | Untradeable | - |
White Sea Legendary Card Album | Untradeable | - |
- Gabriel's Secret Shop: Gabriel's Secret Shop, which appears with a certain probability when clearing a dungeon, sells the following items with each probability.
Item Name | Tradability | Item Information |
Refined Mist | Account Bound | - |
Golden Beryl | Account Bound | - |
Condensed Ryan Core | Account Bound | - |
Radiant Harmonious Crystal | Account Bound | - |
Mist Core | Untradeable | - |
Condensed Mist Core | Account Bound | - |
Flawless Mist Core | Tradeable | - |
Essence of the Rift | Tradeable | - |
Vestige of Hope | Tradeable | - |
Disposable Sacrosanct Area Extractor | Tradeable | - Level 105 Legendary - This is a consumable item that allows you to extract Inviolable Area equipment items. - When extracted, you can obtain the item ‘Sacrosanct Area Energy Crystal’. |
Warped Dimension Cube | Account Bound | - |
Dark Warped Abyss Pot | Tradeable | - |
Level 105 Sacrosanct Area Legendary Pot | Tradeable | - |
Mist Cube (1 Lock) | Untradeable | - |
- Follow Divine Beasts Reward: Depending on the weather, you can obtain appropriate rewards for the grade of the divine beast that appears at each probability, all are account bound consumable:
- [Divine Beast] Small Divine Beast’s gift
- [Divine Beast] Shining Divine Beast’s gift
- [Divine Beast] Gorgeous Divine Beast’s gift
- [Divine Beast] Brilliant Divine Beast’s gift
- When used, you can obtain some items from the components below.
Item Name | Tradability |
[Divine Beast] Recovery Potion | Account Bound |
[Divine Beast] All Attribute Enhancement Potion | Account Bound |
[Divine Beast] Potion To Increase Attack Power | Account Bound |
[Divine Beast] Elixir Of Lesser Power | Account Bound |
[Divine Beast] Elixir Of Lesser Intelligence | Account Bound |
[Divine Beast] Elixir Of Lesser Vitality | Account Bound |
[Divine Beast] Lesser Mana Elixir | Account Bound |
Condensed Lion Core | Account Bound |
Radiant Harmonious Crystal | Account Bound |
Golden Beryl | Account Bound |
Refined Mist | Account Bound |
Fog Guardian Fragment (Increase the favorability of a specific NPC) | Untradeable |
Fog Guard Stone (Increase the favorability of a specific NPC) | Untradeable |
Sensitive Divine Beast Shiring Costume | Untradeable |
Biting Meringue Costume | Untradeable |
Nyagu Costume In The Clouds | Untradeable |
Shelfie Costume Hiding In The Clouds | Untradeable |
Hug Me Costume | Untradeable |
Talkative Cometes Costume | Untradeable |
White Cloud Messenger Pearly Costume | Untradeable |
Swing Scat Costume | Untradeable |
2nd Battalion Adjutant FDC Penrud Costume | Untradeable |
- The new card items below are provided as rewards for the "Follow Divine Beasts" system and can only be used as card upgrade materials.
Card Name | Tradability | Rarity | Stat (At Max Upgrade) | Fame (At Max Upgrade) |
White Cloud Herald Pearl City Card | Account Bound | Unique | Only Used As Upgrade Material | 69 |
Swing Scat Card | Account Bound | Unique | Only Used As Upgrade Material | 69 |
2nd Battalion Adjutant FDC Penrud Card | Account Bound | Unique | Only Used As Upgrade Material | 69 |
Constellation Turtle Umu Card | Account Bound | Unique | Only Used As Upgrade Material | 69 |
Sensitive Shinsoo Shiring Card | Account Bound | Rare | Only Used As Upgrade Material | 69 |
Selfie Card Hiding In The Clouds | Account Bound | Rare | Only Used As Upgrade Material | 69 |
Hug Me Card | Account Bound | Rare | Only Used As Upgrade Material | 69 |
Biting Meringue Card | Account Bound | Rare | Only Used As Upgrade Material | 69 |
- Dev's Note: After the Celesti update, we have made improvements to areas that could turn into major obstacles, unlike before, when developing a new character.
- Improvements have been made to farming level 105 fusion equipment.
- Improvements have been made to ensure that the Conqueror's Token store rewards continue to help with character development.
- Complexity has been reduced by integrating existing equipment-related material items into the "Abyss Battery" material (Goods-related items such as Lion Core/Golden Beryl are excluded from integration.)
- Additionally, to prevent farming of certain settings from becoming excessively difficult due to the addition of new level 105 epic, we have carried out the following.
- The new custom epic "Blue Pirate" equipment has been changed so that it can be acquired in dungeons where existing custom epic equipment items can be obtained.
- Some of the new fixed option epic equipment items can now be obtained from the "Advanced Dungeon Fixed Option Epic Selection Box" item in the NPC store.
- In addition, we worked on several UX improvements, such as separating parts / performance so that you can more intuitively understand the use of bead items sold in the Conqueror's Token store.
- Common:
- Among the existing dungeons, dungeons where level 105 custom epic equipment items could be acquired will now be able to acquire all custom epic equipment items.
- The same applies to new random pot / selection box items, and new custom epic "Blue Pirate" equipment items can also be obtained (It cannot be obtained from pot / selection box items that you already own).
- However, in general dungeon-related rewards, only the "Ent Spirit" equipment can be obtained even after the update, and all parts can be obtained regardless of the dungeon.
- If you were able to obtain the items below among existing dungeon rewards, they will be changed to "Abyss Battery / High Efficiency Abyss Battery" material. (The change rate is determined by the existing material item exchange rate.)
- Frost Crystal Shard / Sparkling Frost Crystal Shard
- Ominous Crystal / Resonating Ominous Crystal
- Shattered Red Dusk Crystal / Red Dusk Crystal
- Left Behind Fragment
- In the Legion/Raid Dungeon clear result card reward, the list of items corresponding to the gold card presentation has been partially changed.
- Advance Dungeons: Noblesse Code, Noblesse Code: Dusk, Destroyed Castle of the Dead, Meister's Laboratory.
- The "Storm's Wrath (General) Admission Ticket" item will be added to the card reward as a result of clearing the dungeon.
- Ispins: Ispins Fusion Epic Equipment and Ryan Core items will be added to the dungeon play rewards. When you clear the new side story quest "[Ispins, the Usurped Lands] Energy from all directions", you will be able to obtain one "Ispins Fusion Epic Equipment Selection Box" item.
- This quest can only be performed by characters with an Adventurer reputation of 33,043 or higher.
- When using the selection box item obtained as a reward, you can select and obtain one type of Ispins fusion epic equipment item.
- Archmage's Hall of Dimension: Hall of Dimension Fusion Epic Equipment and Ryan Core items will be added to the dungeon play rewards. When you clear the new side story quest "[Arch Wizard's Hall of Dimension] Piece of Memory", you will be able to obtain one "Hall of Dimension Fusion Epic Equipment Selection Box" item.
- This quest can only be performed by characters with an Adventurer reputation of 38,095 or higher.
- When using the selection box item obtained as a reward, you can select and obtain one type of dimensional corridor fusion epic equipment item.
- Machine Revolution: Total War, Bakal Raid, Bakal Raid Hard Mode
- Machine Revolution Fusion Epic Equipment, Ryan / Mist Core items will be added to dungeon play rewards.
- Machine Revolution Total War: Added Machine Revolution Fusion Epic Equipment and Ryan Core items.
- Mechanical Revolution Bakal Raid (including hard mode): Machine Revolution Fusion Epic Equipment, Mist Core / Condensed Mist Core items added.
- When you clear the new side story quest ‘[Machine Revolution] King’s Seal’, you will be able to obtain one ‘Machine Revolution Fusion Epic Equipment Selection Box’ item.
- This quest can only be performed by characters with an Adventurer reputation of 34,308 or higher.
- When using the selection box item obtained as a reward, you can select and obtain one type of machine revolution fusion epic equipment item (excluding weapons)
- The following changes will be made to Raid Auction rewards:
- Common to normal/hard mode:
- The option level of epic equipment items is increased to appear at 75. However, equipment items with account-binding properties appear at option levels 70 to 75.
- Changed so that the following items do not appear. (When using an item you already own after the update, if level 80 is paid as 1 guaranteed item, it will be changed to level 75 / if level 80 is paid as 2 guaranteed items, it will be paid to level 77)
- Deep / Pure Ebon Pot
- Deep / Pure Purple Pot
- Deep / Pure Jade Pot
- Deep / Pure Ebon Box
- Deep / Pure Purple Box
- Deep / Pure Jade Box
- Hard mode:
- The proportion of epic equipment appearing increases.
- Warped Dimension Cube - The minimum number of Breath of Fire appearances has been increased.
- Storm's Wrath (Normal / Weekly): The entry cost for the Storm's Wrath (Normal) dungeon has been adjusted from 100 Golden Beryl to 30. The option level range of dropped epic equipment items has been adjusted.
Difficulty | Before Change | After |
Normal | 15 ~ 45 | 25 ~ 45 |
Expert | 30 ~ 60 | 40 ~ 60 |
Master | 42 ~ 62 | 57 ~ 67 |
- The items sold at each Conqueror's Token shop will be changed to the following:
Item | Name Of Item Sold | Sale Price | Limited Purchase Quantity | |
Ispins | Addition | Warped Dimension Cube [Account Bound] 1 Box | 4 Ispins Conqueror's Token | 5 Per Week Per Account |
Custom Epic Equipment Selection Box (Ispins) | 16 Ispins Conqueror's Token | 1 Per Week Per Account | ||
Change | Ispinz Area Epic Equipment Selection Box | 10 Ispins Conqueror's Token | 2 Per Month Per Account → 1 Per Week Per Account | |
DPS Magic Stone Bead (All Element +30) | 16 Ispins Conqueror's Token | 1 Per Month Per Account → 3 Per Month Per Account | ||
Buffer Magic Stone Bead (All Stat +100) | 16 Ispins Conqueror's Token | 1 Per Month Per Account → 3 Per Month Per Account | ||
DPS Necklace Bead (Fire Damage +30) | 10 Ispins Conqueror's Token | - | ||
DPS Necklace Bead (Water Damage +30) | 10 Ispins Conqueror's Token | - | ||
DPS Necklace Bead (Light Damage +30) | 10 Ispins Conqueror's Token | - | ||
DPS Necklace Bead (Shadow Damage +30) | 10 Ispins Conqueror's Token | - | ||
DPS Necklace Bead (All Elemental Damage +28) | 10 Ispins Conqueror's Token | - | ||
Buffer Necklace Bead (All Stat +70) | 10 Ispins Conqueror's Token | - | ||
DPS Bracelet Bead (Fire Damage +30) | 10 Ispins Conqueror's Token | - | ||
DPS Bracelet Bead (Water Damage +30) | 10 Ispins Conqueror's Token | - | ||
DPS Bracelet Bead (Light Damage +30) | 10 Ispins Conqueror's Token | - | ||
DPS Bracelet Bead (Shadow Damage +30) | 10 Ispins Conqueror's Token | - | ||
DPS Bracelet Bead (All Elemental Damage +28) | 10 Ispins Conqueror's Token | - | ||
Buffer Bracelet Bead (All Stat +70) | 10 Ispins Conqueror's Token | - | ||
DPS Ring Bead (Fire Damage +30) | 10 Ispins Conqueror's Token | - | ||
DPS Ring Bead (Water Damage +30) | 10 Ispins Conqueror's Token | - | ||
DPS Ring Bead (Light Damage +30) | 10 Ispins Conqueror's Token | - | ||
DPS Ring Bead (Shadow Damage +30) | 10 Ispins Conqueror's Token | - | ||
DPS Ring Bead (All Elemental Damage +28) | 10 Ispins Conqueror's Token | - | ||
Buffer Ring Bead (All Stat +70) | 10 Ispins Conqueror's Token | - | ||
DPS Weapon Bead (Fire / Light Element +15) | 10 Ispins Conqueror's Token | - | ||
DPS Weapon Bead (Water / Shadow Element +15) | 10 Ispins Conqueror's Token | - | ||
DPS Weapon Bead (Fire / Water Element +15) | 10 Ispins Conqueror's Token | - | ||
DPS Weapon Bead (Light / Shadow Element +15) | 10 Ispins Conqueror's Token | - | ||
DPS Weapon Bead (All Element +15) | 10 Ispins Conqueror's Token | - | ||
Buffer Weapon Bead (All Stat +90) | 10 Ispins Conqueror's Token | - | ||
DPS Top Bead (PMI +70, STR / INT +40) | 10 Ispins Conqueror's Token | - | ||
Buffer Top Bead (All Stat +90) | 10 Ispins Conqueror's Token | - | ||
DPS Bottom Bead (PMI +70, STR / INT +40) | 10 Ispins Conqueror's Token | - | ||
Buffer Bottom Bead (All Stat +90) | 10 Ispins Conqueror's Token | - | ||
Maintain | Custom Epic Equipment Pot (Ispins) | 10 Ispins Conqueror's Token | 2 Per Week Per Account | |
Sacrosanct Area Armor, Accessories, Special Equipment Legendary Pot (Ispins) | 30 Ispins Conqueror's Token | 2 Per Account | ||
Machine Revolution | Addition | Custom Epic Equipment Selection Box (Mechanical Revolution) | 16 Mechanical Revolutions Conqueror's Token | 1 Per Week Per Account |
Change | Warped Dimension Cube [Account Bound] 1 Box | 4 Mechanical Revolutions Conqueror's Token | 15 Per Month Per Account → 5 Per Week Per Account | |
Mechanical Revolution Area Epic Equipment Selection Box | 10 Mechanical Revolutions Conqueror's Token | 2 Per Month Per Account → 1 Per Week Per Account | ||
DPS Earring Bead (All Element +11) | 20 Mechanical Revolutions Conqueror's Token | 1 Per Month Per Account → 3 Per Month Per Account | ||
Buffer Earring Bead (All Stat +175) | 20 Mechanical Revolutions Conqueror's Token | 1 Per Month Per Account → 3 Per Month Per Account | ||
DPS Head / Shoulder Bead (Skill Attack +1%) | 10 Mechanical Revolutions Conqueror's Token | - | ||
Buffer Head / Shoulder Bead (All Stat +90) | 10 Mechanical Revolutions Conqueror's Token | - | ||
Buffer Belt Bead (All Stat +90) | 10 Mechanical Revolutions Conqueror's Token | - | ||
DPS / Buffer Shoe Bead (All Stat +90) | 10 Mechanical Revolutions Conqueror's Token | - | ||
Maintain | Sacrosanct Area Armor, Accessories, Special Equipment Legendary Pot (Machine Rev) | 30 Mechanical Revolutions Conqueror's Token | 2 Per Account Per Month | |
Custom Epic Equipment Pot (Machine Rev) | 10 Mechanical Revolutions Conqueror's Token | 2 Per Week Per Account | ||
Archmage's Hall of Dimension | Addition | Warped Dimension Cube [Account Bound] 1 Box | 4 Hall of Dimension Conqueror's Token | 5 Per Week Per Account |
Change | Custom Epic Equipment Selection Box (Hall of Dimension) | 16 Hall of Dimension Conqueror's Token | 3 Per Month Per Account → 1 Per Week Per Account | |
Hall of Dimension Area Epic Selection Box | 10 Hall of Dimension Conqueror's Token | 2 Per Month Per Account → 1 Per Week Per Account | ||
DPS Accessory Bead (PMI +110) | 10 Hall of Dimension Conqueror's Token | - | ||
Buffer Accessory Bead (All Stat +100) | 10 Hall of Dimension Conqueror's Token | - | ||
DPS Belt Orb (Skill Attack +1%) | 10 Hall of Dimension Conqueror's Token | - | ||
Maintain | Custom Epic Equipment Pot (Hall of Dimension) | 10 Hall of Dimension Conqueror's Token | 2 Per Week Per Account | |
Sacrosanct Area Armor, Accessories, Special Equipment Legendary Pot (Hall of Dimension) | 30 Hall of Dimension Conqueror's Token | 2 Per Account |
- Items that could be purchased as the following items at existing NPC stores will now be available for purchase with ‘Abyss Battery’ (The selling price change rate is determined by the exchange rate for existing material items.)
- Frost Crystal Shard / Sparkling Frost Crystal Shard
- Ominous Crystal / Resonating Ominous Crystal
- Shattered Red Dusk Crystal / Red Dusk Crystal
- Left Behind Fragment
- Some of the ‘Normal/Advanced Dungeon Epic Equipment Selection Box’ items sold at existing NPC stores will be consolidated.
- It will be integrated into the 'Advanced Dungeon Fixed Option Epic Equipment Selection Box', and the box items will be changed so that you can also select some of the Legion/Raid Setting Specialized Equipment Items and the newly added Fixed Option Epic Equipment Items.
- The tooltip content of the pot/selection box where you can acquire level 105 equipment items has been partially improved.
- If the dungeon difficulty is indicated directly in the item name, the notation method is changed to the optional level section that can be obtained.
- The text of some tooltip contents is modified to improve visibility.
- The tooltip content of material items related to level 105 equipment has been partially improved.
- The text has been modified to improve the visibility of some tooltip contents, and the information has been changed to focus on major sources of acquisition/use and major NPCs.
- The ‘Recommended Play Adventurer Fame’ for existing normal/advanced dungeons will be deleted.
- The contents of the ‘Equipment Guide’ are synchronized according to the changes above.
- Dev's Note: We have updated the 'Mystical Grimoire' store items so that the equipment item farming flow continues naturally even after the update.
- New item-related items have been added to the sales list.
- Some of the items already sold in other NPC/system stores have also been added for convenience.
- Items removed from the list will continue to be sold at existing relevant NPC stores (e.g. Engraving Stone)
New Item | ||||
Name | Sale Price | Tradability | Limited Purchase | Information |
Abyss Battery | 1 High-Efficiency Abyss Battery | Untradeable | - | - |
Faint Mist | 1 Refined Mist | Untradeable | - | - |
Condensed Ryan Cores Box (10) | 500 Clear Cube Pieces | Account Bound | 1,500 Per Week Per Account | When Used, Obtain 10 Condensed Ryan Cores |
Mist Core | 1 Condensed Mist Core | Untradeable | - | - |
Mist Cores Box | 10 Ryan Cores | Untradeable | Live Server: 2,000 Per Week Per Character | When Used, Obtain 1 Mist Cores |
Condensed Mist Core | 1 Flawless Mist Core | Account Bound | - | - |
Condensed Mist Cores Box | 10 Condensed Ryan Cores | Account Bound | Live Server: 2,000 Per Week Per Account | When Used, Obtain 1 Condensed Mist Cores |
Harmonious Crystal | 1 Radiant Harmonious Crystal | Not Exchangeable | - | - |
Radiant Harmonious Crystal | 1 Flawless Harmonious Crystal | Account Bound | - | - |
Superconducting Energy Core Box | 125 Energy Cores | Account Bound | 16 Per Week Per Account | - |
Superconducting Energy Core Box [Tradeable Once] | 125 Energy Cores + 125,000 Gold | Tradeable Once (Account Bound After Transaction) | 8 Per Week Per Account | - |
Warped Dimension Cube Box (Faint Mist) | 400 Faint Mist | Untradeable | 3 Per Week Per Account | - |
Warped Dimension Cube Exchange Box (Warped Dimension Energy) | 10 Warped Dimension Energy | Untradeable | - | - |
Warped Dimension Cube Exchange Box (Aberrant Dimensional Cube) | 5 Aberrant Dimensional Cube | Untradeable | - | - |
Warped Dimension Cube Exchange Box | 2 Warped Dimension Cube – Fiery Breath | Untradeable | - | - |
Warped Dimension Cube Exchange Box (For Account-Bound Purchase) | 1 Distorted Dimension Cube [Account Bind] | Account Bound | - | - |
Warped Dimension Cube Exchange Box (For Untradeable Purchase) | 1 Distorted Dimension Cube [Tradeable] | Account Bound | - | - |
Fiery Breath Exchange Box [Untradeable] (For Account Bound Purchase) | 1 Warped Dimension Cube – Fiery Breath [Account Bound] | Account Bound | - | - |
Fiery Breath Exchange Box [Untradeable] (For One-Time Tradeable Purchase) | 1 Warped Dimension Cube – Fiery Breath [One-Time Tradeable] | Account Bound | - | - |
One-Time level 105 Equipment Option Level Growth Ticket Selection Box | 50 Abyss Batteries | Untradeable | 5 Per Week Per Character | When Used, Select And Obtain One Of The Following Items. - 3 One-Time Use level 105 Equipment Option Growth Vouchers Below level 40 - 2 One-Time Use level 105 Equipment Option Growth Vouchers Below level 55 - 1 One-Time Use level 105 Equipment Option Growth Voucher Below level 60 |
Disposable Level 105 Equipment Option Growth Below level 70 | 50 Faint Mist | Untradeable | 3 Per Week Per Character | This Is A Growth Voucher That Allows You To Grow For Free When Using Equipment Of Option Level 70 Or Lower As A Material. |
Advanced Dungeon Fixed Option Epic Equipment Selection Box | 170 Abyss Batteries | Untradeable | - | You Can Select And Acquire One Of The Level 105 Fixed Optional Epic Equipment That Can Be Obtained In Advanced Dungeons With An Entrance Reputation Of 35,000 Or Less. - Even If It Is An Epic Equipment Item Unique To A High-Level Dungeon With An Entrance Reputation Exceeding 35,000, Items Belonging To ‘specialized Setting Equipment’ Can Be Acquired As An Exception. |
White Sea Advanced Dungeon Fixed Option Epic Equipment Selection Box | 800 Faint Mist | Untradeable | - | When Used, You Can Select And Acquire One Of The level 105 Untradeable Epic Equipment Items That Can Be Obtained In The White Cloud Valley (Advanced) Dungeon. - The Option Level Is Determined By The Level Obtainable In White Cloud Valley (Advanced) Dungeon Master Difficulty. |
Mechanical Revolution: Total War Custom Options Epic Equipment Pot | 456 Cruel King of Dragon's Seal | Untradeable | 2 Per Week Per Character | - |
Total War Fixed Option Epic Equipment Selection Box | 456 Cruel King of Dragon's Seal | Untradeable | - | - |
Cruel King of Dragon's Seal | 1 Burning Cruel King of Dragon's Seal | Untradeable | - | - |
Machine Revolution Weapon & Fusion Epic Equipment Selection Box | 456 Cruel King of Dragon's Seal | Untradeable | - | - |
Dragon Conflagration Box (10) | 187 Faint Mist | Untradeable | 3 Per Week Per Character | When Used, You Can Obtain 10 Dragon Conflagration |
Fusion Epic Equipment Selection Box | 187 Faint Mist | Untradeable | 3 Per Character | When Using It, You Can Select And Obtain One Of The Following Items. - Ispins Fusion Epic Equipment Item - Machine Revolution Fusion Epic Equipment Item - Machine Revolution Epic Weapon Item (Option Level 60~70) - Hall of Dimension Fusion Epic Equipment Item |
Cruel King of Dragon’s Anvil | 10 Warped Dimension Cube – Fiery Breath | Untradeable | - | - |
Red Twilight Card Album | 133 Abyss Batteries | Untradeable | 2 Per Week Per Account | - |
Abyss Card Album | 200 Abyss Batteries | Untradeable | 2 Per Week Per Account | - |
Code Name Gaebolg Card Album | 8,000 Energy Cores | Untradeable | 1 Per Month Per Account | - |
Mechanical Revolution: Battle Selection Card Album | 456 Seals Of The Wild Dragon King | Untradeable | 2 Per Week Per Account | - |
Fragmented Abyss Set Selection Box | 40 Abyss Batteries | Untradeable | 12 Per Character | - |
Capella's Stigmata Talisman Selection Box (Abyss Battery) | 100 Abyss Batteries | Untradeable | - | When Used, Select And Obtain 1 Untradeable Capella's Stigmata Talisman |
Unique Rune Selection Box (Abyss Battery) | 50 Abyss Batteries | Untradeable | - | When Used, Select A Untradeable Unique Rune |
Talisman Readjuster Box (Abyss Battery) | 10 Abyss Batteries | Untradeable | - | When Used, Obtain 1 Untradeable Talisman Readjuster |
Capella's Stigmata Talisman Selection Box (Faint Mist) | 50 Faint Mist | Untradeable | - | When Used, Select And Obtain 1 Untradeable Capella's Stigmata Talisman |
Unique Rune Selection Box (Faint Mist) | 25 Faint Mist | Untradeable | - | When Used, Select A Untradeable Unique Rune |
Talisman Readjuster Box (Faint Mist) | 5 Faint Mist | Untradeable | - | When Used, Obtain 1 Untradeable Talisman Readjuster |
Deleted Item | ||||
Name | Sale Price | Tradability | Limited Purchase | Information |
Engraving Stone | 1 Wisdom Crystal | Account Bound | - | - |
Engraving Stone Box (1) (Ominous Crystal) | 5 Ominous Crystals | Untradeable | - | - |
Wisdom Crystal Fragment | 1 Black Crystal | Account Bound | - | - |
Wisdom Crystal | 100 Wisdom Crystal Fragments | Account Bound | - | - |
Frost Crystal Shard Box | 1 Ominous Crystal | Untradeable | - | - |
Standard Enchantment Orb Selection Box | 300 Frosty Crystal Pieces | Untradeable | - | - |
Changed Item | ||||
Name | Sale Price | Tradability | Limited Purchase | Information |
Golden Beryl Weapon Bead Selection Box | 100 Golden Beryls | Untradeable | - | Refer to the ‘Changes to existing enchanted items’ section |
Golden Beryl Weapon, Top, Bottom Bead Selection Box | 100 Golden Beryls | Untradeable | - | Refer to the ‘Changes to existing enchanted items’ section |
Golden Beryl Head Shoulder, Belt, Shoe Bead Selection Box | 100 Golden Beryls | Untradeable | - | Refer to the ‘Changes to existing enchanted items’ section |
Golden Beryl Necklace, Bracelet, Ring Bead Selection Box | 200 Golden Beryls | Untradeable | - | Refer to the ‘Changes to existing enchanted items’ section |
Golden Beryl Accessory, Magic Stone, Earring Bead Selection Box | 150 Golden Beryls | Untradeable | - | Refer to the ‘Changes to existing enchanted items’ section |
Maintained Item | ||||
Name | Sale Price | Tradability | Limited Purchase | Information |
Golden Beryl | 1 Flawless Golden Beryl | Account Bound | - | - |
Power Essence 1 Count Box | 1 Epic Soul | Tradeable | 40 Per Day Per Account | - |
Power Essence | 1 Epic Soul | Account Bound | - | - |
Ryan Core | 1 Condensed Ryan Core | Untradeable | - | - |
Condensed Ryan Core | 1 Flawless Ryan Core | Account Bound | - | - |
Ispins Fixed Option Epic Equipment Selection Box | 480 Fragmented Energies From All Directions | Untradeable | - | - |
Hall of Dimension Fixed Option Epic Equipment Selection Box | 360 Fragments Of Blurry Memories | Untradeable | - | - |
Quad-Color Split Energy | 1 Quad-Color Fused Energy | Untradeable | - | - |
Ispins Fusion Epic Equipment Selection Box | 480 Fragmented Energies From All Directions | Untradeable | - | - |
Blurry Memory Fragment | 1 Brilliant Memory Fragment | Untradeable | - | - |
Hall of Dimension Fusion Epic Equipment Selection Box | 360 Fragments Of Blurry Memories | Untradeable | - | - |
Ispins Selection Card Album | 480 Fragmented Energies From All Directions | Untradeable | 2 Per Week Per Account | - |
Hall of Dimension Selection Card Album | 360 Fragments Of Blurry Memories | Untradeable | 2 Per Week Per Account | - |
Ominous Crystal Box | 3 Frost Crystal Shard | Untradeable | - | - |
Shattered Red Dusk Crystal Box | 6 Ominous Crystals | Untradeable | - | - |
Abyss Battery Box | 3 Shattered Red Dusk Crystal | Untradeable | - | - |
Frost Crystal Shard | 1 Sparkling Frost Crystal Shard | Untradeable | - | - |
Ominous Crystal | 1 Resonating Ominous Crystal | Untradeable | - | - |
Shattered Red Dusk Crystal | 1 Red Dusk Crystal | Untradeable | - | - |
- The character's adventurer fame level range and reward criteria will be changed as follows.
Mission Category | Based On Fame | Compensation Criteria | ||
Before | After | Before | After | |
Daily Mission | Less Than 4,176 | Less Than 12,656 | - Level 105 Fixed Option Epic Equipment - Ominous Crystal / Resonating Ominous Crystal - Golden Beryl / [Untradeable] Golden - Beryl - Ryan Core - Power Essence - Monster Card - Play Points | - Level 105 Fixed Option Epic Equipment - Abyss Battery / High Efficiency Abyss Battery - Faint Mist / Refined Mist - Golden Beryl - Ryan Core / Mist Core - Storm's Wrath (Normal) Ticket - Arbitrator Of Balance Ticket - Essence Of Power |
4,176 ~ 8,601 | 12,656 ~ 23,258 | |||
8,602 ~ 13,194 | 23,259 ~ 28,223 | |||
13,195 ~ 21,674 | 28,224 ~ 31,158 | |||
21,675 ~ 23,258 | 31,159 ~ 34,307 | |||
23,259 ~ 25,836 | 34,308 ~ 36,131 | |||
25,837 ~ 29,368 | 36,132 ~ 38,094 | |||
29,369 ~ 30,945 | 38,095 ~ 40,046 | |||
30,946 ~ 32,522 | 40,047 ~ 45,141 | |||
32,523 ~ 33,988 | 45,142+ | |||
33,989+ | - | |||
Weekly Mission | Less Than 13,000 | Less Than 13,000 | - Level 105 Fixed Option Epic Equipment - Shattered Red Dusk Crystal / Red Dusk Crystal - Golden Beryl - Condensed Ryan Core - Radiant Harmonious Crystal | - Level 105 Fixed Option Epic Equipment - White Sea Advanced Dungeon Ticket - High Efficiency Abyss Battery - Refined Mist - Golden Beryl - Condensed Ryan Core / Condensed Mist Core - Radiant Harmonious Crystal |
13,000 ~ 21,999 | 13,000 ~ 21,999 | |||
22,000 ~ 26,999 | 22,000 ~ 26,999 | |||
27,000 ~ 41,999 | 27,000 ~ 36,131 | |||
Over 42,000 | 36,132+ |
- Attendance mission rewards have been added. You must receive the corresponding reward to receive the 150 point achievement reward.
- Some mission contents will be changed. If the adventurer's fame is 23,259 or higher, the condition for clearing the limited mission is changed to clearing the normal dungeon in the Seal World.
- Details of the changed daily mission rewards are as follows.
Adventurer Fame | 150 Point Achievement Reward | Dungeon Mission Rewards | Village Mission Reward | Limited Mission Rewards | Attendance Mission Reward |
Character Less Than Level 110 | 16 Golden Beryls | 30 Ryan Cores 1 High-Efficiency Abyss Battery 2 Abyss Batteries | 30 Ryan Cores 1 High-Efficiency Abyss Battery 1 Abyss Battery | 1 Limited Mission Clear Epic Equipment Pot (Level 1) 16 Golden Beryls 1 Power Essence | 2 Tickets To Storm's Wrath (General) |
Less Than 12,656 | 18 Golden Beryls | 30 Ryan Cores 1 High-Efficiency Abyss Battery 3 Abyss Batteries | 30 Ryan Cores 1 High-Efficiency Abyss Battery 2 Abyss Batteries | 1 Limited Mission Clear Epic Equipment Pot (Level 1) 18 Golden Beryls 1 Power Essence | 2 Tickets To Storm's Wrath (General) |
12,656 ~ 23,258 | 18 Golden Beryls | 30 Ryan Cores 1 High-Efficiency Abyss Battery 4 Abyss Batteries | 30 Ryan Cores 1 High-Efficiency Abyss Battery 3 Abyss Batteries | 1 Limited Mission Clear Epic Equipment Pot (Level 2) 18 Golden Beryls 1 Power Essence | 2 Tickets To Storm's Wrath (General) |
23,259 ~ 28,223 | 20 Golden Beryls | 30 Ryan Cores 1 Refined Mist 4 Faint Mist | 30 Ryan Cores 1 Refined Mist 3 Faint Mist | 1 Limited Mission Clear Epic Equipment Pot (Level 3) 20 Golden Beryls 1 Power Essence | 2 Tickets To Storm's Wrath (General) |
28,224 ~ 31,158 | 20 Golden Beryls | 30 Ryan Cores 1 Refined Mist 4 Faint Mist | 30 Ryan Cores 1 Refined Mist 3 Faint Mist | 1 Limited Mission Clear Epic Equipment Pot (Level 4) 20 Golden Beryls 1 Power Essence | 2 Tickets To Storm's Wrath (General) |
31,159 ~ 34,307 | 22 Golden Beryls | 30 Ryan Cores 1 Refined Mist 5 Faint Mist | 30 Ryan Cores 1 Refined Mist 4 Faint Mist | 1 Limited Mission Clear Epic Equipment Pot (Level 5) 22 Golden Beryls 1 Power Essence | 2 Tickets To Storm's Wrath (General) |
34,308 ~ 36,131 | 22 Golden Beryls | 30 Ryan Cores 1 Refined Mist 5 Faint Mist | 30 Ryan Cores 1 Refined Mist 4 Faint Mist | 1 Limited Mission Clear Epic Equipment Pot (Level 6) 22 Golden Beryls 1 Power Essence | 2 Tickets To Storm's Wrath (General) |
36,132 ~ 38,094 | 24 Golden Beryls | 30 Ryan Cores 1 Refined Mist 6 Faint Mist | 30 Ryan Cores 1 Refined Mist 5 Faint Mist | 1 Limited Mission Clear Epic Equipment Pot (Level 7) 24 Golden Beryls Power Essence | 2 Tickets To Storm's Wrath (General) |
38,095 ~ 40,046 | 24 Golden Beryls | 30 Ryan Cores 1 Refined Mist 6 Faint Mist | 30 Ryan Cores 1 Refined Mist 5 Faint Mist | 1 Limited Mission Clear Epic Equipment Pot (Level 8) 24 Golden Beryls 1 Power Essence | 2 Tickets To Storm's Wrath (General) |
40,047 ~ 45,141 | 25 Golden Beryls | 14 Mist Cores Live Server: 6 Mist Cores 1 Refined Mist 7 Faint Mist | 7 Mist Cores Live Server: 5 Mist Cores 1 Refined Mist 6 Faint Mist | 10 Mist Cores 25 Golden Beryls 1 Power Essence | 1 Arbiter Of Balance Ticket |
45,142+ | 30 Golden Beryls | 14 Mist Cores Live Server: 6 Mist Cores 1 Refined Mist 7 Faint Mist | 7 Mist Cores Live Server: 5 Mist Cores 1 Refined Mist 6 Faint Mist | 10 Mist Cores 30 Golden Beryls 1 Power Essence | 1 Arbiter Of Balance Ticket |
- Details of the changed weekly mission rewards are as follows:
Adventurer Fame | 200 Point Achievement Reward | Limited Mission Clear Reward | Daily Mission Clear Reward | Storm Of Disgust (Weekly) Dungeon Clear Reward | Advanced Dungeon Clear Reward Or Codename Gaebolg Dungeon Clear Reward |
Less Than 13,000 | 1 Epic Equipment Selection Box | 5 High-Efficiency Abyss Batteries 70 Golden Beryls | 5 High-Efficiency Abyss Batteries 70 Golden Beryls | 8 High-Efficiency Abyss Batteries 150 Condensed Ryan Cores | 8 High-Efficiency Abyss Batteries 109 Radiant Harmonious Crystal |
13,000 ~ 21,999 | 1 Epic Equipment Selection Box | 6 High-Efficiency Abyss Batteries 70 Golden Beryls | 6 High-Efficiency Abyss Batteries 70 Golden Beryls | 8 High-Efficiency Abyss Batteries 200 Condensed Ryan Cores | 8 High-Efficiency Abyss Batteries 136 Radiant Harmonious Crystal |
22,000 ~ 26,999 | 1 Epic Equipment Selection Box | 6 High-Efficiency Abyss Batteries 70 Golden Beryls | 6 High-Efficiency Abyss Batteries 70 Golden Beryls | 9 High-Efficiency Abyss Batteries 267 Condensed Ryan Cores | 9 High-Efficiency Abyss Batteries 170 Radiant Harmonious Crystal |
27,000 ~ 36,131 | 1 Epic Equipment Selection Box | 7 High-Efficiency Abyss Batteries 70 Golden Beryls | 7 High-Efficiency Abyss Batteries 70 Golden Beryls | 10 High-Efficiency Abyss Batteries 356 Condensed Ryan Cores | 10 High-Efficiency Abyss Batteries 212 Radiant Harmonious Crystal |
36,132+ | 1 White Sea Advanced Dungeon Admission Ticket | 10 Refined Mist 100 Golden Beryls | 10 Refined Mist 100 Golden Beryls | 10 Refined Mist 100 Condensed Mist Cores | 10 Refined Mist 212 Radiant Harmonious Crystal |
- Among the rewards for ‘Arad Adventure – Noblesse Code Conquest’, the following contents will be changed.
- When using the '[Adventure] Level 105 Custom Epic Equipment Pot' item, the new custom epic 'Blue Pirate' equipment item can be acquired (It cannot be obtained from a Ppot you already own).
- The ‘Red Dusk Crystal’ item will be changed to the ‘High Efficiency Abyss Battery’ item, and the probability/quantity of appearance will be adjusted.
- Among the components of the '[Adventure] Mysterious Material Pouch (Noblesse Code)' item, the 'Red Dusk Crystal' item is changed to the 'High Efficiency Abyss Battery' item, and the appearance probability/quantity values are adjusted.
- The items for sale at ‘Explorer Club → Shop – Adventure Token Shop’ will be changed as follows.
Division | Name Of Item Sold | Adventurer's Level Requirement | Sale Price | Exchange Properties | Limited Purchase Quantity | New Item Information |
Addition | Storm's Wrath (Normal) Free Pass (5) | 10 | 100 Adventure Tokens | Account Bound | 6 Per Month Per Account | This Item Allows You To Enter The Storm's Wrath (Normal) Dungeon For Free, Regardless Of Difficulty. |
Arbiter Of Balance Additional Ticket (2) | 10 | 200 Adventure Tokens | Account Bound | 10 Per Month Per Account | This Item Allows You To Enter The Arbiter Of Balance Dungeon For Free. | |
Disposable Equipment Option Growth Tickets Below Level 50 (3) | 10 | 150 Adventure Tokens | Account Bound | 5 Per Month Per Account | - | |
Disposable Equipment Option Growth Tickets Below Level 65 (2) | 10 | 200 Adventure Tokens | Account Bound | 2 Per Account Per Month | - | |
Disposable Equipment Option Growth Tickets Below Level 75 (1) | 10 | 300 Adventure Tokens | Account Bound | 1 Per Month Per Account | - | |
Fragmented Abyss Set Selection Box | 1 | 100 Adventure Tokens | Account Bound | 3 Per Month Per Account | - | |
Delete | 16 Play Points | 10 | 1,200 Adventure Tokens | Account Bound | 3 Per Month Per Account | - |
Abyss Fragments Box (160) | 1 | 60 Adventure Tokens | Account Bound | 10 Per Month Per Account | - | |
Change | Level 105 Custom Epic Equipment Pot | 10 | 1,500 Adventure Tokens | Account Bound | 2 Per Account Per Month | There Is An Added Probability That The ‘Blue Pirate’ Custom Epic Equipment Item Will Appear. It Will Not Appear In Pots You Already Have. |
Level 105 Custom Epic Equipment Selection Box | 10 | 3,000 Adventure Tokens | Account Bound | 1 Per Month Per Account | Changes Will Be Made So That You Can Select The 'Blue Pirate' Custom Epic Equipment Item. You Cannot Select From Boxes You Already Own. | |
Level 105 Epic Equipment Selection Box | 1 | 900 Adventure Tokens | Account Bound | 1 Per Month Per Account | You Will Now Be Able To Select New Fixed Option Epic Equipment Items That Can Be Obtained From Normal Dungeons . You Cannot Select From Boxes You Already Own. | |
Maintain | Adventure Ruby | 1 | 100 Adventure Tokens | Untradeable | 150 Per Month Per Account | - |
Glowing Puzzle Box | 10 | 100 Adventure Tokens | Account Bound | 5 Per Month Per Account | - | |
Level 105 Unique Equipment Selection Box | 1 | 250 Adventure Tokens | Account Bound | 12 Per Account Per Month | - | |
Unique Capella's Stigmatic Talisman Random Box (Your Class) | 10 | 600 Adventure Tokens | Account Bound | 5 Per Month Per Account | - | |
3 Random Unique Rune Box (Your Class) | 10 | 315 Adventure Tokens | Account Bound | 10 Per Month Per Account | - | |
Adventure Card Album | 15 | 400 Adventure Tokens | Account Bound | 3 Per Month Per Account | - | |
Character Training Level EXP Capsule | 10 | 100 Adventure Tokens | Account Bound | 10 Per Month Per Account | - | |
Legendary Soul | 15 | 250 Adventure Tokens | Account Bound | 3 Per Month Per Account | - | |
Powerful Energy Box (84) | 10 | 250 Adventure Tokens | Account Bound | 2 Per Account Per Month | - |
- The following adventure group characteristic effects are changed/added:
Adventure Group Level | Before | After |
15 | Obtain +1 Additional Ominous Crystal | Obtain +1 Additional Abyss Battery |
25 | Obtain +1 Additional Shattered Red Dusk Crystal | Obtain Additional Abyss Battery +1 (Stacks With Level 15 Effect) |
35 | - | Obtain +1 Additional Faint Mist |
- The following new achievement rewards have been added:
Achievement Category | Achievement Level | Compensation | Tradeability |
Normal Dungeon White Cloud Valley Mistheights Solidaris | Level 1 | 20 Refined Mist | Account Bound |
Level 2 | 20 Refined Mist | Account Bound | |
Level 3 | 30 Refined Mist | Account Bound | |
Level 4 | 30 Refined Mist | Account Bound | |
Level 5 | [Achievement Reward] 1 White Sea General Dungeon Equipment Selection Box | Account Bound | |
Level 6 | 40 Refined Mist | Account Bound | |
Level 7 | 40 Refined Mist | Account Bound | |
Level 8 | 60 Refined Mist | Account Bound | |
Level 9 | 60 Refined Mist | Account Bound | |
Level 10 | [Achievement Reward] 1 White Sea General Dungeon Equipment Selection Box | Account Bound | |
Level 11 | [Achievement Reward] 1 White Sea General Dungeon Equipment Selection Box | Account Bound | |
Level 12 | [Achievement Reward] 1 White Sea General Dungeon Equipment Selection Box | Account Bound | |
Advanced Dungeon White Cloud Valley Solidaris | Level 1 | 80 Refined Mist | Account Bound |
Level 2 | 80 Refined Mist | Account Bound | |
Level 3 | 120 Refined Mist | Account Bound | |
Level 4 | 120 Refined Mist | Account Bound | |
Level 5 | [Achievement Reward] 1 White Sea Advanced Dungeon Equipment Selection Box | Account Bound | |
Level 6 | 160 Refined Mist | Account Bound | |
Level 7 | 160 Refined Mist | Account Bound | |
Level 8 | 240 Refined Mist | Account Bound | |
Level 9 | 240 Refined Mist | Account Bound | |
Level 10 | [Achievement Reward] 1 White Sea Advanced Dungeon Equipment Selection Box | Account Bound | |
Level 11 | [Achievement Reward] 1 White Sea Advanced Dungeon Equipment Selection Box | Account Bound | |
Level 12 | [Achievement Reward] 1 White Sea Advanced Dungeon Equipment Selection Box | Account Bound | |
Adventure Seongye Village | Level 1 | 540 Condensed Mist Cores | Account Bound |
Level 2 | 540 Condensed Mist Cores | Account Bound | |
Level 3 | 540 Condensed Mist Cores | Account Bound | |
Level 4 | 720 Condensed Mist Cores | Account Bound | |
Level 5 | 720 Condensed Mist Cores | Account Bound | |
Level 6 | 720 Condensed Mist Cores | Account Bound | |
Level 7 | 900 Condensed Mist Cores | Account Bound | |
Level 8 | 900 Condensed Mist Cores | Account Bound | |
Level 9 | 900 Condensed Mist Cores | Account Bound | |
Level 10 | 900 Condensed Mist Cores | Account Bound | |
Level 11 | 900 Condensed Mist Cores | Account Bound | |
Level 12 | 1080 Condensed Mist Cores | Account Bound |
- The following existing achievement rewards will be changed:
Achievement Category | Achievement Level | Before | After | Tradability |
Normal Dungeon Lemidios's Sanctum Northpiece Destroyed Castle of the Dead Eternal Flame Lab | Level 1 | 30 Resonating Ominous Crystals | 4 High-Efficiency Abyss Batteries | Account Bound |
Step 2 | 60 Resonating Ominous Crystals | 7 High-Efficiency Abyss Batteries | Account Bound | |
Step 3 | 150 Resonating Ominous Crystals | 17 High-Efficiency Abyss Batteries | Account Bound | |
Step 4 | 210 Resonating Ominous Crystals | 24 High-Efficiency Abyss Batteries | Account Bound | |
Step 6 | 300 Resonating Ominous Crystals | 34 High-Efficiency Abyss Batteries | Account Bound | |
Step 7 | 450 Resonating Ominous Crystals | 50 High-Efficiency Abyss Batteries | Account Bound | |
Step 8 | 510 Resonating Ominous Crystals | 57 High-Efficiency Abyss Batteries | Account Bound | |
Step 9 | 600 Resonating Ominous Crystals | 67 High-Efficiency Abyss Batteries | Account Bound | |
Advanced Dungeon Noblesse Code Castle Of The Dead Destroyed | Level 1 | 30 Red Dusk Crystals | 20 High-Efficiency Abyss Batteries | Account Bound |
Step 2 | 30 Red Dusk Crystals | 20 High-Efficiency Abyss Batteries | Account Bound | |
Step 3 | 60 Red Dusk Crystals | 40 High-Efficiency Abyss Batteries | Account Bound | |
Step 4 | 60 Red Dusk Crystals | 40 High-Efficiency Abyss Batteries | Account Bound | |
Step 6 | 90 Red Dusk Crystals | 60 High-Efficiency Abyss Batteries | Account Bound | |
Step 7 | 90 Red Dusk Crystals | 60 High-Efficiency Abyss Batteries | Account Bound | |
Step 8 | 120 Red Dusk Crystals | 80 High-Efficiency Abyss Batteries | Account Bound | |
Step 9 | 120 Red Dusk Crystals | 80 High-Efficiency Abyss Batteries | Account Bound | |
Adventure Etc. | Level 1 | 10 Play Points | 1 Advanced Dungeon Entrance Ticket (Fame 35,000 Or Less) | Account Bound |
Step 2 | 10 Play Points | 1 Advanced Dungeon Entrance Ticket (Fame 35,000 Or Less) | Account Bound | |
Step 3 | 10 Play Points | 1 Advanced Dungeon Entrance Ticket (Fame 35,000 Or Less) | Account Bound | |
Step 4 | 2 10 Play Points | 2 Advanced Dungeon Tickets (Fame 35,000 Or Less) | Account Bound | |
Step 5 | 2 10 Play Points | 2 Advanced Dungeon Tickets (Fame 35,000 Or Less) | Account Bound | |
Step 6 | 3 10 Play Points | 3 Advanced Dungeon Tickets (Fame 35,000 Or Less) | Account Bound | |
Step 7 | 4 10 Play Points | 4 Advanced Dungeon Tickets (Fame 35,000 Or Less) | Account Bound | |
Step 8 | 5 10 5 Play Points | 5 Advanced Dungeon Tickets (Fame 35,000 Or Less) | Account Bound | |
Step 9 | 6 10 Play Points | 6 Advanced Dungeon Tickets (Fame 35,000 Or Less) | Account Bound | |
Step 10 | 7 10 Play Points | 7 Advanced Dungeon Tickets (Fame 35,000 Or Less) | Account Bound | |
Step 11 | 8 10 Play Points | 8 Advanced Dungeon Tickets (Fame 35,000 Or Less) | Account Bound | |
12 Steps | 10 10 Play Points | 10 Advanced Dungeon Tickets (Fame 35,000 Or Less) | Account Bound |
- The following new Monster Encyclopedia rewards have been added.
Encyclopedia Category | Achievement Level | Compensation | Exchange Type |
Normal Dungeon White Cloud Lighthouse Cloud Rain Falls Projected Dark Island Mistheights War Bicorn Tree Of Serpent | Level 1 | 5 Arbiter Of Balance Tickets | Account Attribution |
Advanced Dungeon White Cloud Valley Solidaris | Level 1 | 1 White Sea Advanced Dungeon Admission Ticket | Account Attribution |
Special Dungeon Arbiter Of Balance | Level 1 | 5 Arbiter Of Balance Tickets | Account Attribution |
- The following existing Monster Encyclopedia rewards will be changed:
Encyclopedia Category | Achievement Level | Before | After | Tradability |
Normal Dungeon White Land Bericolis Canyon Hill Queen Palt King's Cradle Heblon's Prophet Nassau Forest Eternal Flame Lab | Level 1 | 36 Ominous Resonating Crystals | 4 High-Efficiency Abyss Batteries | Account Bound |
Advanced Dungeon Noblesse Code Destroyed Castle Of The Dead | Level 1 | 15 Red Dusk Crystals | 10 High-Efficiency Abyss Batteries | Account Bound |
- Level 110 Equipment Upgrade:
- Dev's Note: In order to add new fun to the current farming structure that simply increases the option level, we have created several new systems. And to differentiate it from existing farming, we added a system to upgrade existing level 105 epic equipment items to level 110.
- In the case of level 110 equipment items, the option level experience increases in certain sections.
- Originally, we reviewed the structure of allocating the same amount of experience to all sections, but during the internal testing process, we decided that it would be better to strengthen the initial feedback.
- Therefore, the total experience level up to option level 40 was maintained at the initially intended value, but instead of slightly lowering the initial section, the latter section was increased accordingly.
- Equipment item level 105 → level 110 upgrade system is added.
- You can upgrade level 105 epic equipment whose option level has grown to 80 to level 110. You can upgrade through the ‘Level 110 Equipment Upgrade’ menu in the new NPC ‘Scholar Ricky’ or the ‘Mystical Grimoire' in Seria’s room.
- The following items are required for upgrade:
- 300 Golden Beryls
- 75 Faint Mist
- 200,000 Gold
- Equipment upgraded to level 110 changes as follows:
- The prefix '仙: ' is added to the equipment item name.
- The option level changes to 1 and can grow up to 40.
- Damage Value by 2,048 and Buff Power by 192 and Adventurer Fame by 113.
- Icon mark / border effects and tooltip text colors are applied as follows.
Option Level | Icon | Tooltip Text Color |
1~9 | ||
10~19 | ||
20~29 | ||
30~39 | ||
40 |
- The characteristics of other level 110 equipment items are as follows:
- The skill attack increase effect applied to equipment with level 105 option level 80 is always applied.
- The cost of the reinforcement / amplifying / refining system is the same as that of the level 105 equipment item, and the resulting increase in ability / adventurer fame is also the same.
- You can freely use the equipment option growth /transfer / level transfer system between level 105 - level 110 equipment items (However, transferring the option level of level 105 equipment to level 110 equipment is not possible).
- If a level 110 equipment item is used as a growth material for a level 105 equipment item, the equipment becomes level 105 option level 80.
- If a level 110 equipment item is used as a level transfer material for a level 105 equipment item, this equipment will be in the same level 110 state as the material equipment, and the material equipment will be in a level 105 option level 1 state.
- In terms of cost, the option growth system increases depending on the option level of the material equipment item, and the option transfer / level transfer system cost is the same as the level 105 equipment item.
- The equipment transcendence cost requires the ‘Faint Mist’ item instead of the ‘Golden Beryl’ item.
- Option levels are maintained even after transcendence.
- Even for level 105 equipment items, the option level will be maintained when transcending.
- Changes will be made so that items are moved to the account safe when the equipment is transcended.
- You cannot register for one-time growth voucher items that have option level restrictions.
- Changes from Test Server: If you use the option transfer system by using a level 110 equipment item as a material for a level 105 equipment item, the option level of this equipment will be changed to receive the level 110 option level of the material equipment.
- Custom Options Guide:
- Dev's Note: An encyclopedia system has been added to conveniently store custom options, and an additional system to help with custom option farming has also been added.
- ‘Custom option encyclopedia system’ is added:
- You can open the system UI through the ESC menu, encyclopedia, shortcut keys, etc.
- When you dismantle a custom epic equipment item or use it as a material for option growth / transfer, all custom options you own are automatically registered in the encyclopedia (Does not apply to Sacrosanct Area equipment).
- Custom options registered in the encyclopedia are saved on a per-character basis. When registering duplicate options, the number held is displayed cumulatively.
- In the case of custom options that can be applied to multiple parts of equipment, they are registered in the encyclopedia based on the part to which they were originally applied.
- The encyclopedia displays damage value increase / buff power values based on option level 1, and for unique options, the icon for the corresponding equipment is displayed.
- For options registered as favorites in the encyclopedia, a favorite mark is displayed in the upper right corner.
- You can open the related system UI by clicking the button indicated in orange text at the bottom of the UI.
- Option transfer (view) → Option transfer system
- Custom Epic Equipment Selection (View) → Custom Epic Equipment Selection System
- An example UI for that system is as follows:
- You can use the following functions with the options registered in the custom option book. (Please refer to the relevant notice regarding the mist gear equipment conversion system.)
- Optional Transmission System: When using the existing option transfer system, you can receive custom options held in the encyclopedia, and one option will be deducted from the options you have. When opening the option transfer system UI, the ability to select options held in the encyclopedia is added.
- Exchange ‘Warped Dimension Energy Pouch’ item: By subtracting 5 of the same options accumulated in the encyclopedia, you can obtain 1 ‘Warped Dimension Energy Pouch’ item.
- When using this item, you can obtain up to 10 ‘Warped Dimensional Energy’ items at ransom.
- You can purchase the ‘Warped Dimension Cube’ with 10 ‘Warped Dimension Energy’ at Seria Bang’s ‘Mystical Grimoire’ shop.
- If you have registered an option as a favorite in the encyclopedia, you must unfavorite it before you can exchange it.
- Changes from Test Server:
- ‘All’ item is added to the custom option classification criteria.
- The ability to register favorites in custom options within the custom encyclopedia UI has been added.
- When using the ‘Custom Option Exchange’ function, the ability to select the number of exchanges is added.
- Mist Gear Equipment Conversion System:
- Dev's Note: This system was added to improve the fact that it takes a lot of effort to fill custom epic equipment items with the desired options, and that it is difficult to do strategic farming while taking into account settings / part changes, etc. However, please note that the farming balance has been designed somewhat conservatively so as not to significantly damage the value of adventurers who have already farmed.
- The convertible custom epic equipment item ‘Mist Gear / Refined Mist Gear’ equipment item has been added. Detailed information on each equipment item is as follows.
Division | Mist Gear | Refined Mist Gear |
Icon Mark/Tooltip | ||
Conversion Range | Only Options Can Be Converted | Equipment Type / Part / Option Can Be Converted |
How To Get It | It Can Be Obtained At A Low Probability In The Dungeon Below, And There Is A Separate Drop Effect - White Cloud Valley (All Difficulties) - Solidaris (All Difficulties) - Arbiter Of Balance No Limit To The Number Of Possessions Per Character | Exchange For 1,000 Luminescent Floating Stones (‘collect Floating Stones’ Quest) Only 1 Can Be Held Per Character |
Option Growth | Available, But Cannot Be Used As An Ingredient | Available, But Cannot Be Used As An Ingredient |
Optional Transmission | Not Available | Not Available |
Option Level Transfer | Available | Available |
Disassembly Of Equipment | When Dissembled, Additional Material Items With Account-Binding Properties Are Acquired - Mist Gear Parts | Cannot Be Dissembled |
Transcend Equipment | It Is Available, But Requires 4 Additional 'Mist Gear Parts' Items For The Transcendence Cost - However, Transcendence Is Not Possible Through The One-Shot Transcendence Stone [Epic] | Not Available |
Mist Gear Drop Effect |
- ‘Mist Gear Equipment Conversion System’ has been added:
- You can open the system UI through the 'Mystical Grimoire' menu in Seria's room or the button at the bottom of the Custom Epic Encyclopedia UI.
- You can convert the ‘Mist Gear’ / ‘Refined Mist Gear’ equipment items using the options you have in the Custom Option Guide.
- To use this system, there must be at least 4 custom options applicable to the item you want to convert.
- This system cannot be used on items that have enchantments.
- There is no limit to the number of conversions, and the costs are as follows.
Division | Mist Gear / Refined Mist Gear Common | Note |
Expense | - 160 Glimmer Luminescent Stones Or 10 Warped Dimension Cubes - 500 Golden Beryls - 500,000 Gold | - A Fixed Number Of 20 Luminescent Floating Stone Items Can Be Obtained In White Cloud Valley / Solidaris Dungeon On All Difficulties, And Only 40 Can Be Obtained Per Week Per Character. - Mist Gear Items Are Dropped With Options Determined When First Acquired. - Refined Mist Gear Items Allow You To Select The Type / Part / Option Of The Equipment When First Acquired, And Do Not Cost Any Money. - In The Case Of Warped Dimension Cubes, If Untradeable / Account Bound And Event Provided Items Are In The Inventory, They Are Consumed First In The Order Of Event / Untradeable / Account Bound And Can Be Used Together. |
- Changes from Test Server:
- When changing a refined mist gear equipment item to the same part, the change is possible even if an enchantment exists.
- Warped Dimension Cube - A tooltip regarding the order of exhaustion has been added when using the Mist Gear equipment conversion system.
- Enhanced Visibility of Custom Options:
- Dev's Note: Currently, it is very difficult for less skilled adventurers to judge the value of custom epic equipment items even if they acquire them. Therefore, to improve this, we have added several guide elements to help determine value even if you have a low understanding of custom epic options. In particular, I think some of the additional elements will be helpful to even highly skilled adventurers.
- Depending on the option information of the equipment item the character is equipped with, the following guide effects are added for custom options that can be expected to have a stronger effect than other custom options when equipped. For buffer characters, the effect also applies to options with a buff power of 500 or more based on option level 1.
Equipment Tooltips | When Registering In Cube Ui |
- The following effects are additionally applied to equipment that has 3 or more options to which the corresponding highlight effect is applied. Special effects are added to the icon.
- A separate icon is added in the 'Inventory - Equipped Equipment - Equipped Equipment Information' tab, and when you mouse over it, a list of options for the equipment item is displayed. This also applies when checking other people’s information.
- The effect is strengthened when the item is acquired in a dungeon or by using a cube. The drop effect enhancement effect also applies to the party window.
- An enhanced confirmation pop-up window will be added when attempting to dismantle equipment or use it as an optional growth/transfer material.
- Examples of each effect are as follows.
Icon Special Effects (Top - Equipped With 3 Highlight Effect Options) (Bottom - Equipped With 4 Highlight Effect Options) | |
Hovering Equipment Information | |
Dungeon Item Drop | |
Obtained By Using Cubes |
- Changes from Test Server:
- When registering an equipment item in the option growth / transfer / level transfer system UI, the new highlight effect at the top and the buff power based on level 105 option level 1 are displayed.
- When acquiring an equipment item with 3 or more custom options registered as favorites in the 'Encyclopedia - Custom Options' tab or in the Custom Encyclopedia UI, the new effect above will be activated. The target conditions are as follows:
- Equipment item drop / when acquired from dungeon clear reward card (not visible to party members)
- When acquired using a cube item
- The list of custom options to which highlight effects are applied has been changed.
- Equipment Characteristic System:
- Dev's Note: This system was added to provide new fun in addition to increasing the option level of equipment items. Unlike equipment items, it is not affected by enchantments and can be freely selected / changed, so we believe it will be a great help in creating a variety of play styles for adventurers. Additionally, in order to minimize the increase in game complexity due to the addition of this system, we have added a function that recommends the most appropriate characteristic options based on the options of the equipped equipment item.
- ‘Equipment characteristic system’ is added:
- You can open the system UI through the ESC menu or the new button in the inventory UI. Information about other characters’ characteristics can be checked through the new button in the character information window UI.
- You can acquire attribute points based on the total option level of the level 110 epic equipment items equipped on your character, and you can select one attribute option per attribute point (a total of 3 can be obtained per character).
- If attribute points are newly acquired or unused, you will be notified through a system message.
- If the total option level temporarily falls below the standard value by unequipping an equipment item while a characteristic option is being applied, the characteristic option will be temporarily deactivated.
- The detailed criteria for acquiring attribute points are as follows.
Level 110 Epic Equipment | Accumulated Attribute Points |
Option Level Total 1 | 1 |
Option Level Total 240 | 2 |
Option Level Total 480 | 3 |
- Sacrosanct Area equipment items can acquire 4 ‘Inviolable Energy’ per level at option levels 61 to 70 (up to 40 points per part). The 'Inviolable Energy' value is applied in the characteristic system the same as the option level value of the level 110 epic equipment item. An example is as follows.
Number Of Slot | Option Level | Total Option Level For All Levels | Acquired Attribute Points | |
Case 1 | Level 110 Epic 11 Slots | Total Of 11 Slots: 220 | 232 (= 220 +12) | 1 |
1 Sacrosanct Area Slot | 63 = Inviolable Energy 12 = Level 110 Epic Option Level 12 | |||
Case 2 | Level 110 Epic 8 Slot | Total Of 8 Slots: 196 | 240 (= 196 + 12 + 8 + 20 + 4) | 2 |
4 Sacrosanct Area Slot | 4 Slots Each 63 / 62 / 65 / 61 = Inviolable Energy 12 / 8 / 20 / 4 = Level 110 Epic Option Level 12 / 8 / 20 / 4 |
- To select a characteristic option, you must first select one of the categories .
- There are a total of 6 categories: Aliment, MP Management, Utility, Skill, Control & Survival, and Buffer.
- You cannot select trait options from more than one category at the same time.
- Only buffer characters can be selected for the characteristic options in the buffer category.
- There are a total of 12 characteristic options in each category. You cannot select more than one attribute option belonging to the same option level (same horizontal line) at the same time.
- Based on the options of the equipment items equipped by the character, the system automatically recommends the most appropriate attribute options to utilize.
- Selecting / changing feature options also incurs the following costs: (The cost is per option, and there is no limit to the number of changes.)
- 150 Golden Beryls
- 260 Faint Mist
- 125,000 gold
- Here are detailed information on each tree. Courtesy of halfmango. Changes from the test server will be marked with Yellow:
Trees | Level | Option 1 | Option 2 | Option 3 | Option 4 |
Ailments | 1 | Apply shock/poison/bleed/burn 5 times to an enemy to activate hunting buff for 10 sec (max 10 stacks). Each hunting buff stack increases shock/poison/bleed/burn dmg by 2%. | When an enemy with ailment is in the map, apply the following effects when you use skills: 10% chance to do double dmg with the skill (CD 5 sec). When failed: chance increases by 10%, increase resets when you succeed. | Skill atk +8% on enemies with ailments. Convert 5% of dmg to an ailment with at least 50% increased ailment dmg. | When attacking shock/poison/bleed/burned enemy, applies 1 ailment randomly from shock/poison/bleed/burn that the target does not have (CD 5 sec). Skill atk +10% on enemies with ailments. |
240 | Shock/poison/bleed/burn dmg +20%. When applying shock/poison/bleed/burn to an enemy with ailment: hunting buff stack +1. | When attempting to apply ailment to an enemy: skill atk +1% for 30 sec (max 11 stacks). Increase shock/poison/bleed/burn stack on enemy by the number of clear cubes consumed with the used skill. | When attacking enemies: apply shock or bleed for 10 sec (CD 0.5 sec). When attacking bleeding or shocked enemies: skill atk +4% for each. | When attacking enemies: apply poison or burn for 10 sec (CD 0.5 sec). When attacking poisoned or burning enemies: skill atk +4% for each. | |
480 | When hunting buff is at at least 5 stacks, apply the following effects: - Oath of promise belt: ailment dmg from this piece +15% - Burn detonation dmg on frozen enemies +15% | Shock/poison/bleed/burn duration from you +50%. Shock/poison/bleed/burn dmg +25% | When attacking enemies with ailment apply the following buff for 10 sec: skill atk +5% for every 10% highest ailment tolerance (max 2 stacks) | When attacking enemies with ailment apply the following buff for 10 sec: skill atk +2.5% for each ailment on target (max 4 stacks) | |
MP Management | 1 | Skill atk +10%. MP restoration from gear +30%, skill MP cost +100%. Limit max MP to 50% in dungeons. | When using awakening skills, consume 30% max MP to activate mana rampage for 60 sec (CD: 120 sec). - Skill atk +20% - If your total MP cost increase is less than 500%: increase MP cost by 300%. | When using skills that consume clear cubes: increase MP cost by 600% and skill atk +15%. | When remaining MP is over 130,000 and you restore MP by skill, gear or consumables gain an overflowing mana stack. Skill atk +1% per stack (up to 10), lose 1 stack when taking dmg. |
240 | Skill MP cost +100%. When casting skills with at least 10,000 MP cost, apply the following effects: - Skill atk +10% for 10 sec (does not stack) - Restore MP by 30% of MP cost | Skill atk +8%. MP cost increase during mana rampage removed. | Skill atk +10%. For every 30,000 MP consumed: gain barrier with 30% of max HP for 20 sec. | When using non clear cubbe skill apply the following effects - Skill atk +8% for 10 sec (does not stack) - Restore MP by 1000% of MP cost | |
480 | Increase skill atk by 1% of increased MP cost (up to 10%). MP restoration effect from skills +200%. | Skill atk +10% while - Archon bracelet is equipped - Total skill MP cost increase is over 500% | For every 5% remaining MP: skill atk +2% (max 6 stacks). When attacking: restore 10% MP (CD 0.5 sec), lose 5% MP every second. | Skill atk +10% when over 50% MP. | |
Utility | 1 | When attacking an enemy with their weakest element: skill atk +10% for 20 sec (does not stack). Also applied when the target has the same ele res for all elements. | When attempting to apply neutralization ailment to an enemy, apply the following effects for 10 sec: - Skill atk +10% - Neutralization reduction +25% | Skill atk +10%. When attacking an enemy with their weakest element, apply the following effect for 10 sec: Neutralization reduction +25% | Skill atk +8%, ASPD +8%, CSPD +12%. Apply ASPD +1% and CSPD +1.5% when you attack (max 12 stacks). Lose 1 stack per sec when not attacking. |
240 | When total ele is over 1000: skill atk +9%. Equalizes all ele to the highest. | Skill atk +9%. Imbue all element to weapon. | Skill atk +10%. When attacking enemies: apply a random neutralization ailment for 10 sec (CD 5 sec). | Skill atk +8%, MSPD +8%. Apply MSPD +2% for every 0.2 sec dashing (max 6 stacks). Lose 1 stack per sec when not dashing. | |
480 | When attacking with elements imbued, apply the following effects for 15 sec depending on element (when attacking enemy with their weakness element, apply all 4 effects): - Fire: skill atk +2.5%, ASPD +5%, CSPD +7.5% - Water: skill atk +2.5%, incoming phy/mag dmg reduction +5% - Light: skill atk +2.5%, MSPD +5% - Shadow: skill atk +2.5%, all ele res +15 | When decreasing enemy’s neutralization gauge by 10 with your attack: skill atk +10% for 20 sec (does not stack). | When attacking a neutralized enemy: skill atk +20% for 30 sec. | For every 50% ASPD or 75% CSPD: skill CD recovery rate +5% (max 4 stacks, only applies the higher one). For every 50% MSPD: incoming phy/mag dmg reduction +5% (max 4 stacks). | |
Skills | 1 | When using non clear cube skills: used skill atk +3% (max 4 stacks). | Lvl 35, 40, 45, 60 skills atk +15%, CD -10%. | When using clear cube skills: used skill atk +3% (max 5 stacks). | Remove awakening link condition. Buffer 1A buff effect -70%. |
240 | Skill atk +10% for lvl 1~35 skills that do not consume clear cubes . | Skill atk +12% for skills that consume clear cubes (except awk) | Clear cube cost +1 for skills that do not consume clear cubes. Stack conditions from line 1 now start from 3 stacks. | 1A skill atk +20%, CD -50%. Buffer 1A buff effect -70%. | |
480 | Lvl 35 skill clear cube cost -1. | Lvl 45, 60 skills atk +25%, AOE -30%. | Increase a skill’s atk by 2% for every 4 sec CD (max 16%). | 2A skill atk +20%, CD -50%. | |
Control & Survivability | 1 | When in 150px distance from an enemy, apply the following effects: - Skill atk +10% for 3 sec. - If you attack an enemy within 1.5 sec after they attack you: restore 80% of dmg taken (CD 1.5 sec). | Skill atk +9%. When dodging enemy’s attack with iframes or succeeding with just guarding with a guard skill: skill atk +2% for 30 sec (does not stack. Just guard means blocking within 0.5 sec of the attack). | Skill atk +10%, barrier regeneration delay -1 sec. | While camouflaged: skill atk +10% for 30 sec. Apply camouflage buff for 15 sec during the following effects (does not stack): - Dodge an enemy’s attack with iframe - Move 100px |
240 | Skill atk +9%. Guard skills’ dmg reduction +50%p. | Skill atk +9%. Max barrier +20%. | When you have barrier, apply the following effects for 10 sec: - Skill atk +12%, max HP +600 - Max barrier | -50% When you enter camouflage: skill atk +10%, evasion +10% for 30 sec (does not stack). | |
480 | For every 15,000 remaining HP: skill atk +1% (max 11 stacks). | When you have barrier: skill atk +11%. | Skill atk +10%, max barrier +10%, limit max HP by 20% in dungeon. | When you don’t have barrier, apply the following effect: skill atk +4% every 10 sec (max 5 stacks). Max stack is applied when you enter a dungeon. Stack -1 when you take dmg. | |
Buffers | 1 | Buff power +2304. Party members’ HP restoration +20%. Skill atk +10% while solo. | Buff power +2304. Skill atk +10% while solo. Has different effect for each buffer: - Male sader: fountain of life CD -50%, all speed effect +10%p. - Female sader: valor aria buff duration +4 sec. - Enchantress: destiny puppet duration +3 sec. - Muse: Adrenalin rhapsody duration +3 sec. | Buff power +2304. Skill CD -10% (except awk), skill AOE +10%. Skill atk +10% while solo. | Buff power +2304. Increase dmg value by 50% of buff power. |
240 | Buff power +2304. Apply 30% of HP and MP restoration on yourself to the rest of the party. Skill atk +10% while solo. | Buff power +2304. Skill atk +10% while solo. Has different effect for each buffer: - Male sader: healing wind barrier HP rate +10%. - Female sader: valor aria, restorative aria MSPD +200%, incoming dmg reduction for fsader +20%. - Enchantress: first aid of love magic circle duration +2 sec, incoming dmg reduction for enchantress +20%. - Muse: rhubato duration +1 sec. | Buff power +2304. All speed +10% for party members in 500px. Skill atk +10% while solo. | Buff power +2304. Dmg value +20,000. All speed +10%. | |
480 | Buff power +2304. Incoming phy/mag dmg reduction +10% for party members in 500px. Skill atk +10% while solo. | Buff power +2304. Skill atk +10% while solo. Has different effect for each buffer: - Male sader: divine punishment sacred power duration +0.3 sec - Female sader: 2A reduces uriel’s ward remaining CD by 70%. When uriel’s ward talisman is equipped: party iframe duration +1.5 sec (2 uses). - Enchantress: while 1A, 3A buffs are in effect: forest of dolls CD -40%. - Muse: when 2A is used: Ad-lib CD removed for 23 sec. | Incoming phy/mag dmg reduction +15%. All speed +10%. Skill atk +10% while solo. | Buff power +2304. When attacking: create a spotlight that deals 2000% dmg value as dmg (CD 5 sec). |
- Growth Guide
- Dev's Note: Due to the recent addition of various farming systems, new and returning adventurers are having a hard time adapting to the game.
- Although there were several guide systems in the past, many evaluated that they were produced in a rather passive form and were not of much help.
- Therefore, this time, using the mission format, we added a guide system that can directly intervene in the game play and provide assistance.
- And through continuous supplementation of the system and UX improvement in the future, we ultimately aim to ensure that there will be no difficulty in adapting to the game even without acquiring external information.
- The ‘Growth Guide’ system has been added: When a character reaches level 110, a button to open the system UI is added to the quest guide area on the right side of the HUD. (It can also be opened through the ESC menu.). An example of the corresponding system UI is as follows:
- Details on UI structure/function are as follows:
UI Area | Notation Contents | Explanation |
Top Right | Overall Progress Gauge | You Can Check How Many Missions You Have Completed Among All Missions For Each Reputation Section. |
Top Left | Recommended Equipment Combination Name | The Recommended Equipment Combination For Each Class Is Automatically Displayed. |
Top Left | Equipment Type Selection Dropbox | The List Of Items Corresponding To The Recommended Equipment Combination Is Divided Into Unique/Custom/Fusion So You Can Select And Change Them. For Some Classes, If You Additionally Select A Weapon Type, The Weapon Item Will Be Displayed According To That Type. (E.g. Physical Exorcist - Battle Ax / Magic Exorcist - Rosary) |
Left Middle | Equipment Icon For Each Part | - The Icon Of The Item Corresponding To The Recommended Equipment Combination Is Displayed For Each Part, And The Tooltip For The Item Is Displayed When You Hover The Mouse Over It. - For Equipment Items You Already Own, A Related Mark Will Be Displayed On The Equipment Icon So That You Can Check Them. |
Bottom Left | Adventurer's Fame Section | Depending On The Adventurer's Fame Level, A List Of Missions Suitable For Each Section Are Displayed On The Right Side Of The Ui. |
Top Center | Mission Type Selection Button | Missions Are Divided Into Equipment/Enchantment/Dungeon/Other Depending On The Type, And You Can Select Only The Missions Of That Type. |
Main Area | Mission Details | - The Gameplay Required To Set Up The Equipment Combination Is Guided In The Form Of A Mission, And Rewards Can Be Earned Upon Completing The Mission. - As Rewards, You Can Mainly Obtain Items That Help With Equipment Growth, And You Can Also Obtain Some Paid-Related Temporary Items Such As Titles/Creatures. - You Can Obtain Additional Information By Clicking On The 'npc Location Information, Equipment/Guide Quest, And Encyclopedia Buttons' At The Bottom Right Of Each Mission. |
- Changes from Test Server:
- The existing ‘Equipment Guide’ UI and the new ‘Growth Guide’ UI are integrated into the ‘Growth/Equipment Guide’ UI.
- Growth guide, dungeon list, and target equipment functions are separated through tabs.
- As before, it can be accessed from the ESC menu and the signpost UI on the right side of the screen.
- Recommended phrases are added to the top of the target combination equipment name in the growth/equipment guide UI.
- Some of the target combination equipment will change, and the missions provided will change accordingly.
- An issue where the conditions for some missions were not synchronized with whether they could be completed has been fixed.
- An issue where some missions were not reflected in the overall progress gauge will be fixed.
- The guide text for some missions has been improved to be more intuitively understood.
- The following missions are added.
- [Episode] Complete the Arbiter of Balance quest
- Missions related to the encyclopedia's favorite function and dictionary of game terms
- Missions related to one-time growth voucher items sold at the ‘Mystical Grimoire’ store
- When using an equipment selection box item, a recommendation mark is displayed on the equipment items recommended in the growth guide.
- The recommendation mark only applies to one piece of equipment.
Before (Left) vs. After (Right) |
- Equipment Options Growth System Integration:
- Dev's Note: The equipment option growth system, which was divided into two methods and increased the complexity of the game, has been integrated so that only full growth remains. Additionally, to prevent excessive growth costs, we have adjusted the costs of some option level sections.
- The normal growth system will be deleted and integrated into the full growth system, and the equipment option growth system UI structure will be changed accordingly.
Before vs. After |
- Equipment option growth costs for some option level sections are adjusted as follows. The costs below include existing basic costs.
Option Level (Material Item) | Before | After | ||||
Golden Beryl | Gold | Power Essence | Golden Beryl | Gold | Power Essence | |
61~65 | 273 | 273,000 | 5 | 205 | 205,000 | 5 |
66~70 | 365 | 365,000 | 5 | 225 | 225,000 | 5 |
71~75 | 465 | 465,000 | 5 | 245 | 245,000 | 5 |
76~80 | 505 | 505,000 | 5 | 265 | 265,000 | 5 |
- Equipment growth jackpot efficiency has been readjusted.
- Due to the integration of the equipment growth system and equipment option levels, the same option cost discount will no longer be applied.
- The name of ‘Single-use equipment option level growth ticket’ will be changed to ‘Incomplete disposable equipment option level growth ticket’, and the growth efficiency will be applied at 30%.
- ‘Single-use equipment option level full growth ticket’ will be renamed to ‘Single-use equipment option level growth ticket’, and the growth efficiency will be applied at 100% when growing.
- Equipment engraving / inheritance system integration:
- Dev's Note: Similar to the optional growth system for equipment items, we have integrated an engraving/inheritance system that is divided into two and increases the complexity of the game.
- The engraving system has been removed and merged into the inherited system. When inherited, existing engraving effects are included, and the cost is required at the existing inheritance cost.
- The corresponding system UI will synchronize with the changes.
Before vs. After |
- Improved option level change system - Sacrosanct Area equipment:
- Dev's Note: Although it is currently very difficult to obtain Sacrosanct Area equipment. Therefore, in order to improve the playing experience when acquiring the item, we have added an extraction system. Material items obtained through extraction will be used in the improved ‘Option Level Change System’.
- You can extract Sacrosanct Area equipment using the ‘One-time Sacrosanct Area Equipment Extractor’ item, which can be purchased from Gabriel’s Secret Shop in the ‘Arbiter of Balance’ dungeon. When extracted, you can obtain the item ‘Sacrosanct Area Energy Crystal’.
- Dev's Note: Even considering the powerful performance of the current Sacrosanct Area equipment, the cost of developing them through the 'option level change system' was very high, making it difficult to utilize them.
- Therefore, by adjusting the growth probability, we have improved the Sacrosanct Area equipment items so that they can be fully utilized even after the Celesti update.
- However, there are also concerns that excessive improvement may affect the value of epic equipment items, so the difficulty of growing Sacrosanct Area equipment items will still be more difficult than that of epic equipment items.
- The probability of implementation of the option level change system changes as follows:
Result | Percentage |
Option Level Increased By 2 | 1% |
Option Level Increased By 1 | 38% |
Maintain Option Level | 31% |
Option Level Decreases By 1 | 30% |
- The cost of the option level change system changes as follows:
Option Level Section | Sacrosanct Area Energy Crystal | Gold | Golden Beryl | Power Essence |
1~30 | 1 | 20,000 | 5 | 1 |
31~50 | 2 | 50,000 | 10 | 2 |
51~60 | 8 | 300,000 | 150 | 5 |
61~70 | 30 | 1,300,000 | 500 | 10 |
- Changed advanced dungeon entry method:
- Dev's Note: The original intention of the play point system was to provide more farming opportunities for characters who wanted to play more intensively.
- However, currently, that intention has been significantly diluted, and we believe that if the system is maintained, the burden of playing immediately after the Celesti update will increase significantly, as was the case at the beginning of the current season.
- As a result, we will return the entry method to advanced dungeons to a similar concept as before, but we will try to maximize the advantages of each system, such as providing a unified entry number for each dungeon group and changing the entry ticket item to a unified entry ticket. (In the case of the Noblesse Code Dungeon, we separated it out of concern that it would be forced to be played if grouped with other advanced dungeons.)
- In addition, to prevent the problems that occurred at the beginning of the previous season, such as being forced to play normal/advanced dungeons, we will no longer sell entry ticket items at various NPC shops, including Gabriel.
- However, please note that admission ticket items you already own will not change after the Celesti update and will continue to be usable.
- The Play Points system/store has been removed and will no longer be available for acquisition and use. All 'Play Points' items you already own will be deleted.
- The following advanced dungeons will be divided into groups, and the number of entry times will be provided on a weekly basis.
- This number is reset during regular weekly maintenance.
- The corresponding admission ticket item will change for each dungeon group, and admission ticket items you already own can be ignored for the dungeon group and continue to be used with their original functionality.
Division | Dungeon List | Basic Number Of Entries Allowed | Admission Ticket Item (Additional Admission Available When Basic Admission Is Exhausted) |
Dungeon Group 1 | Noblesse Code: Dusk Destroyed Castle Of The Dead Meister's Laboratory | Integrated 6 Times Per Week | Advanced Dungeon Entry Ticket (Fame 35,000 Or Less) |
Dungeon Group 2 | Noblesse Code | Integrated 2 Times Per Week | Noblesse Code Admission Ticket |
Dungeon Group 3 | White Cloud Valley Solidaris | Integrated 2 Times Per Week | White Sea Advanced Dungeon Admission Ticket |
- You will now be able to obtain a changed admission ticket from existing content where you could obtain an admission ticket item as a reward. However, NPC stores no longer sell admission ticket items (Including Gabriel’s Secret Shop)
- The reward for achieving character level 110 has changed:
Before | After |
Noblesse Code (Normal) 1 Admission Ticket Noblesse Code: 1 Dusk (Normal) Admission Ticket 1 Entrance Ticket To The Destroyed Castle Of The Dead (Normal) | 2 Advanced Dungeon Tickets (Fame 35,000 Or Less) 1 Noblesse Code Admission Ticket 50 Storm Of Storms (General) Admission Tickets |
- Others:
- The ‘Inventory – Equipped Equipment – Option Level Information’ tab will be deleted.
- The 'Encyclopedia - Transmission Options' tab feature, 'Recommended Transmission Options for Beginner Users', will be deleted.
- Some contents of the 'Encyclopedia - Game Terminology' tab are synchronized to match the changed contents.
- In the UI related to level 105 equipment items, the ',' format has been added when displaying numbers over 1,000 units.
- Some guide quest contents will be synchronized to the changed system.
- Item changes: Some option tooltips for the 105Lv epic weapon ‘Culmination Weapon - Dark Templar’ item have been modified.
Option | Before | After |
Option 3 | Liberate - Buckshot decreases certain skills' remaining cooldown -1% for every 2 spirits consumed | Liberate - Buckshot decreases certain skills' remaining cooldown -1% for every 2 spirits consumed (Additional Vespers Effect Does Not Apply) |
- Add local channels:
- In line with the expansion of the local area, the local area will be added to the local channel.
- The Astral Channel is level 110 and includes the areas below.
- White Cloud Valley
- Mistheights
- Solidaris
- Character Proficiency:
- Dev's Note: The proficiency level is designed as a standard for measuring the proficiency of the character you are training and as a level of honor.
- At the same time, we wanted to give the feeling of continuing to grow even after reaching the highest level, literally becoming a 'skilled adventurer'.
- However, inconvenient party play was taking place to enter the scenario dungeon, where a lot of experience points were previously paid to quickly level up the skill level.
- Through this, the mastery level was working differently than intended, such as gaining a larger amount of mastery experience than intended.
- Accordingly, we have improved the method and number of skill experience points earned after reaching the maximum level.
- Unlike before, we have adjusted it so that you can easily raise your proficiency level by playing content, and when you level up your proficiency or your grade increases, a separate effect is applied to give you a feeling of growth.
- In addition, in line with this, Act Quests and Episode Quests have been improved to be available only in single play so that they function according to the existing purpose. While improving the existing inconvenient proficiency leveling method, it has been improved to achieve the purpose of 'honor level', which was the original intention of the proficiency level.
- I hope that you will be able to experience the newly revised mastery level and the feeling of growth as you play the content even after reaching the maximum level.
- The method of obtaining skill level experience based on monster killing and dungeon content has been improved.
- In addition to normal/advanced dungeons, it is also possible to acquire skill level experience in Legion/Raid.
- Content that obtains rewards only on a daily or weekly basis has a number of rewards remaining, and skill level experience points are paid when you receive the reward after clearing the dungeon.
- The adventurer's skill level icon will be reset.
- Visual/sound effects are added as skill level increases and grade increases.
- The level-up effect is displayed in color according to each grade section.
- Act and episode quests for levels 1 to 110 will be changed to single player. Here's an example of level up and rank up.
- Celesti Achievements:
- Achievements related to world content have been added.
- Normal Dungeon - White Cloud Valley / Mistheights / Solidaris
- Advanced Dungeon - White Cloud Valley / Solidaris
- Adventure - Seongye Village
- Astral NPCs are added to the likeability challenge.
- Added NPCs: Inventor Sweetie Tehiti, Scholar Ricky, Herbalist Cyncinia, Courtier Oldrain, Mylan Lit, Peloma & White Butter
- The challenge will be cleared when you reach level 1 favorability. If you clear the challenge, you can use the function by summoning the NPC through the Philasia video communicator.
- Seria's Welcome Reward Changes:
- New items will be added to Seria's Welcome Shop. This item will be deleted when the Seria's Welcome benefit ends.
Item Name | Number Of Purchases Per Account | Tradability | Purchase Price |
Storm's Repulsion Ticket | 20 | Account Bound | 10 |
- New/returning daily mission repeat rewards have changed. Recurring rewards received before the update will not change.
Division | Before | After |
New | 20 Seria Coins 50 Ominous Crystals | 30 Seria Coins, 20 High Efficiency Abyss Batteries, 3 Storm’s Wrath Free Passes |
Returnee | 15 Seria Coins 50 Ominous Crystals | 25 Seria Coins, 20 High Efficiency Abyss Batteries, 3 Storm’s Wrath Free Passes |
- Seria Coin and Storm's Revenge Free Pass will be deleted when the Seria's Welcome benefit ends.
- System Font: A new font, ‘Refined Blade’, has been applied.
- Dev's Note: In order to better convey the atmosphere of the content and what it is trying to convey, the existing 'Thorn Tree' font will be changed to a new font, 'Refined Blade'.
- While applying the new font 'Refined Blade', we also wanted to provide a new general font that goes well with 'Refined Blade'.
- For this purpose, a new font, was added, and this font can be freely selected and used along with the existing font.
- In addition to adding fonts, we have added a sharpening option to provide clearer fonts.
- A new text output method has been applied for this feature, which may result in awkward appearances in some situations.
- We will continue to improve this area.
- Auction Hall System Improvements: Added with Live Server
- Dev's Note: Some systems are being reorganized to improve the stability and effectiveness of the auction house. In order to prevent excessive price increases in the past, we have continuously updated the registration limit system.
- Although it is true that these systems guaranteed a certain degree of transaction stability, there were problems with their effectiveness in some cases.
- When the price fluctuations are large, the typical phenomenon is that transactions are cut off due to failure to sufficiently reflect the extent of the fluctuations, or abnormal prices are formed that do not match the value for a short period of time.
- In the process of calculating the average price of the auction house, the structural problem of not sufficiently reflecting recent fluctuations was analyzed as the biggest cause, so we improved some of the logic for calculating the average price of the auction house to allow the system to operate more flexibly.
- In addition, in the period when the price is most unstable due to a short-term increase in demand/supply after a new item is updated, a grace period until stability is sufficiently secured was deemed necessary, so a separate system applied during that period was updated.
- The auction hall average price calculation logic will be improved to better reflect recent transaction data.
- AP fees for excess market prices are applied according to separate standards for 24 hours after the auction house average price is established.
- The warning window displayed when attempting to register at a price less than 50% of the auction house average price has been strengthened.
- For items for which there is no average auction house price, the warning window displayed when attempting to register at a price less than 50% of the auction house minimum price is strengthened.
- Other Systems:
- The Philasia control panel will be expanded, and a shipping area will be added.
- The Astral region is added to the Seria Bang warp portal.
- The Fairy World Normal/Advanced Dungeon and the Arbiter of Balance are added to the Monster Encyclopedia.
- The Fairy World Normal/Advanced Dungeon and the Arbiter of Balance are added to the training room.
- Adventure Book:
- Dev's Note: Through the adventure encyclopedia system, various collection elements scattered throughout the game, such as existing ‘achievements, monster encyclopedia, and character collections’, can be managed in one place, and new ‘equipment encyclopedia’ and ‘monster card encyclopedia’ have been added to allow adventurers to Depending on what you collect, we have created it so that you can view the story or receive various types of rewards.
- The requested items are made up of the widest possible pool so that you can use everything from new items to items that have been forgotten in the warehouse.
- In addition, we have expanded the character collection that previously collected only the same class, and added a 'collecting mission' to collect characters with different class but similar concepts.
- In collecting missions, when you complete a category, you can see a new type of reward pop-up that is different from existing videos.
- We hope that you will have fun uncovering hidden stories and obtaining new types of rewards through the Adventure Encyclopedia.
- Equipment Encyclopedia / Monster Card Encyclopedia:
- You can achieve the Encyclopedia by registering the item/monster card required for each category.
- You can obtain rewards by achieving the best encyclopedia, or check out the story hidden in the item.
- Compensation items are awarded in the form of character-bound or account-bound depending on the type. Please be sure to check before use.
- When you register equipment and monster cards in your encyclopedia, the items disappear from your inventory and cannot be extracted again.
- Even if the equipment has an enchantment, it can be registered in the encyclopedia, and the enchantment registered on the item will disappear along with the equipment.
- You can register upgraded monster cards in the encyclopedia.
- After registering an encyclopedia, recovery is not possible, so please check the item carefully.
- “Character Collection” from the existing Explorer Club has been moved to the Adventure Encyclopedia, and [Collecting Mission] has been added.
- When you collect all the required character advancements, a reward pop-up will be displayed where you can hear the hidden story, hidden illustrations, and voice lines of the characters that appear.
- If you already have a character, the conditions are automatically satisfied.
- If you own a character but the card has not been activated, you must click on the card to set a “representative character.”
- If you previously activated the card and then deleted the character, the card may be deactivated during the data synchronization process during this update.
- Existing Adventurer - Achievements and Monster Encyclopedia have been moved to the Adventure Encyclopedia pop-up.
- When viewing other character information, you can view achievement information through the “View Adventure Encyclopedia” menu.
-
Other changes:
- Skin Warehouse - Weapon Forms tab has been removed.
- ESC - The emote menu has been moved to the Skin Storage - Character Decoration tab.
- Skin Storage - Character Customization tab has been added.
- The character decoration tab consists of the “Weapon Appearance,” “Emotion Expression,” and “Spray” menus.
- New Honor Item - Spray has been added.
- Sprays can be obtained by completing certain categories in the Adventure Book.
- When you achieve that category, you will receive a spray item by mail, and when you use the item, the spray will be moved to the skin warehouse and can be set.
- The shortcut key for first use of the spray is "9".
- If you are already using this key or want to change it to a different key, you can change the "Spray" shortcut key in the 'Game Settings' - 'Shortcut Key Settings' - 'System' menu.
- Sprays can be used in dungeons and villages.
- Only one spray can be entered per map.
- If you reconnect after entering a spray or move to another area, the entered spray will be deleted.
- Other characters can also see the sprays entered by my character.
- Card Composition: Changes from Test Server are highlighted in Yellow
- Card composition UI is improved.
- Changes will be made to allow legendary card synthesis.
- When combining unique cards, the chance of being promoted to a legendary card is added.
- When combining cards, cards excluding those that can be obtained from Bakal Raid are added to the expected result card (Excluding event/special cards)
- Changes will be made so that cards can be combined even if there is no free space in the inventory. If there is no free space in your inventory when combining cards, the acquired items will be sent by mail (mail storage period: 15 days).
- When combining cards, the probability of the expected result card will be changed to be displayed as a %.
- For each card grade, the number of cards that can be synthesized is changed to be fixed.
Rating | Existing | Change |
Common Card | 2 ~ 5 | 2 |
Uncommon Card | 2 ~ 4 | 2 |
Rare Card | 2 ~ 3 | 2 |
Unique Card | 2 | 2 |
Legendary Card | 2 | 2 |
- “Automatic selection” function is added when combining cards.
- When you click the auto-select button, cards matching the synthesis grade are automatically registered in order from the top of the inventory.
- When checking the account binding option, only the account binding card will be automatically selected.
- Sort-locked cards are not included in automatic selection.
- The probability of cards appearing depending on the material when combining cards is as follows (All probabilities within the same level are the same.)
Card Grade To Synthesize | Common | Uncommon | Rare | Unique | Legendary |
Combination Of 2 Commons | 90% | 10% | - | - | - |
Combination Of 2 Uncommons | - | 90% | 10% | - | - |
Combination Of 2 Rares | - | - | 76% | 24% | - |
Combination Of 2 Unique | - | - | - | 97% | 3% |
Combination Of 2 Legendaries | - | - | - | - | 100% |
- When registering a card in the card composition UI, you can check the cards that can be acquired.
- Increased safety: Safety enhancement attempt cost, success probability, and correction value in case of failure change.
Attempt | Consumable Materials (Existing) | Success Probability (Existing) | Correction Value In Case Of Failure (Existing) | Consumable Materials (Changed) | Success Probability (Changed) | Correction Value In Case Of Failure (Change) |
+0 → 1 Attempt | 29 Ryan Cores | 100% | - | 40 Ryan Cores | 100% | - |
+1 → 2 Attempts | 30 Ryan Cores | 100% | - | 41 Ryan Cores | 100% | - |
+2 → 3 Attempts | 31 Ryan Cores | 100% | - | 43 Ryan Cores | 100% | - |
+3 → 4 Attempts | 32 Ryan Cores | 100% | - | 44 Ryan Cores | 100% | - |
+4 → 5 Attempts | 59 Ryan Cores | 80% | 5% | 81 Ryan Cores | 80% | 5% |
+5 → 6 Attempts | 66 Ryan Cores | 70% | 5% | 91 Ryan Cores | 70% | 5% |
+6 → 7 Attempts | 72 Ryan Cores | 60% | 5% | 99 Ryan Cores | 60% | 5% |
+7 → 8 Attempts | 80 Ryan Cores | 50% | 5% | 110 Ryan Cores | 50% | 5% |
+8 → 9 Attempts | 90 Ryan Cores | 40% | 5% | 124 Ryan Cores | 40% | 5% |
+9 → 10 Attempts | 105 Ryan Cores | 30% | 5% | 145 Ryan Cores | 30% | 5% |
+10 → 11 Attempts | 356 Ryan Core | 8% | 2% | 491 Ryan Cores | 10% | 2% |
+11 → 12 Attempts | 1,108 Ryan Core | 3% | 1% | 1,529 Ryan Cores | 6% | 2% |
- General Reinforcement: The cost of normal Reinforcement attempts changes to +12 enhancement attempts.
Attempt | Consumable Material For Weapon (Existing) | Consumable Materials For Non-Weapon (Existing) | Consumable Material For Weapon (Change) | Consumable Materials For Non-Weapon (Changed) |
+0 → 1 Attempt | 10 Clear Cube Pieces | 10 Clear Cube Pieces | 10 Clear Cube Pieces | 10 Clear Cube Pieces |
+1 → 2 Attempts | 20 Clear Cube Pieces | 20 Clear Cube Pieces | 20 Clear Cube Pieces | 20 Clear Cube Pieces |
+2 → 3 Attempts | 30 Clear Cube Pieces | 30 Clear Cube Pieces | 30 Clear Cube Pieces | 30 Clear Cube Pieces |
+3 → 4 Attempts | 40 Clear Cube Pieces | 40 Clear Cube Pieces | 40 Clear Cube Pieces | 40 Clear Cube Pieces |
+4 → 5 Attempts | 50 Clear Cube Pieces | 50 Clear Cube Pieces | 50 Clear Cube Pieces | 50 Clear Cube Pieces |
+5 → 6 Attempts | 60 Clear Cube Pieces | 60 Clear Cube Pieces | 60 Clear Cube Pieces | 60 Clear Cube Pieces |
+6 → 7 Attempts | 70 Clear Cube Pieces | 70 Clear Cube Pieces | 70 Clear Cube Pieces | 70 Clear Cube Pieces |
+7 → 8 Attempts | 80 Clear Cube Pieces | 80 Clear Cube Pieces | 80 Clear Cube Pieces | 80 Clear Cube Pieces |
+8 → 9 Attempts | 90 Clear Cube Pieces | 90 Clear Cube Pieces | 90 Clear Cube Pieces | 90 Clear Cube Pieces |
+9 → 10 Attempts | 100 Clear Cube Pieces 1,063,800 Gold | 100 Clear Cube Pieces | 100 Clear Cube Pieces | 100 Clear Cube Pieces |
+10 → 11 Attempts | 120 Clear Cube Pieces | 120 Clear Cube Pieces | 120 Clear Cube Pieces | 120 Clear Cube Pieces |
+11 → 12 Attempts | 140 Clear Cube Pieces | 140 Clear Cube Pieces | 140 Clear Cube Pieces | 140 Clear Cube Pieces |
- Dark Templar:
- Damage Increases: +5.5%, +5.5%, +5.5%, +5.6%, +5.6%, +5%, +5.1%, +9.6%, +9.3%, +9.2%, +7.1%, +7.1%, +9.3%, +9.2%, +9.2%
- Hidden Blade: Atk. +5.5%, excluding dash and jump attacks.
- Shadow Binding:
- Dev's Note: Convenience has been enhanced by allowing a finishing attack to be triggered immediately when using a skill against a target that cannot be held, and the skill concept and neutralization gauge reduction effect have been strengthened by adding a blind condition effect.
- Atk. +5.5%, When the shadow touches only enemies that cannot be held, the finishing attack will be activated immediately.
- An effect that causes the blind condition to enemies who touch the shadow is added.
- Scaffold:
- Dev's Note: Convenience has been enhanced by changing the skill to explode immediately when used against a target that cannot be held, and the blind status effect has been added to strengthen the skill concept and neutralization gauge reduction effect.
- Atk. +5.6%, When casting a skill, the movement speed of the thrown energy increases.
- When throwing energy at an enemy that cannot be held, the energy will explode immediately.
- An effect of inflicting a blind condition on the hit enemy is added.
- Liberate - Madness:
- Dev's Note: Soul consumption and recovery amount have been adjusted to allow for smoother soul supply.
- Atk. +5.1%, Soul consumption is reduced (15 → 8)
- When an attack is successful, the number of souls recovered is adjusted (15 → 2 per soul consumed)
- Deadly Cape:
- Dev's Note: To alleviate the inconvenience of not receiving the cooldown reduction effect of Liberate - Buckshot when casting Deadly Cape, the remaining cooldown upon hitting has been changed to decrease, and the blind condition effect has been added to strengthen the skill concept and neutralization gauge reduction effect.
- Atk. +9%, While casting the skill, Liberate - Buckshot's cooldown reduction effect is deleted.
- The effect of reducing the remaining cooldown of Buckshot is added.
- An effect of inflicting a blind condition on the hit enemy is added.
- Destroyer: Atk. +9%, Skill range information is changed (Sword energy explosion range → attack range)
- Immolation:
- Dev's Note: It has been determined that the function to increase the number of hits when entering an additional key is not currently a meaningful function. The feeling of using the skill has been strengthened by increasing the number of multi-hits during basic casting and adjusting the casting time.
- Atk. +9%, If you hold down the skill key, the effect of increasing the magic circle retention time is deleted.
- The minimum and maximum magic circle maintenance times are deleted, and the number of multi-hits, explosion attack power, and explosion range are adjusted to be the same as when maintaining the existing maximum.
- Multi-hit interval is reduced.
- Vespers:
- Dev's Note: According to the basic skill change of Liberate - Madness andnImmolation skills, the existing strengthening effect of the corresponding skill is removed and the attack power has been further improved by strengthening the additional effects per soul consumption of Liberate - Madness, Deus-EX Ray, and Judgment.
- Liberate - Madness and Immolation enhancement effects will be deleted.
- A feature that increases the additional effect by 50% when soul is consumed is added to the following skills. Target Skill: Liberate - Madness, Deus-EX Ray, and Judgment.
- Talisman Changes:
Destroyer | |
Dev's Note: The feeling of using the skill was improved by removing the motion of throwing a dark sphere and changing the process so that a dark sphere appears at the point of impact during a sword attack and explodes. | |
Before | After |
- Throws a dark orb after the spirit swords. - Dark orb Atk.: 225% of explosion Atk. - Cooldown -16% | - After throwing sword energy, creates a dark sphere. - Dark orb Atk.: 225% of explosion Atk. - Cooldown -16% |
Talisman Additional Effects - Spirit sword explosion hit count +100% - Multi-hit interval -50% - Spirit sword explosion Atk. -50% - Additional dark orb Atk. change rate +759% | Talisman Additional Effects - Spirit sword explosion hit count +100% - Multi-hit interval -50% - Spirit sword explosion Atk. -50% - Additional dark orb Atk. change rate +759% |
- Male Nen Master:
- Damage Increases: +7%, +6.9%, +6.8%, Lighting Nen Canon +7%, +6.6%, Fulgurous Punt +7.6%, +6.7%, +6.9%, +7.5%, +7.3%, +7%, +7.5%, +7.2%, +7.1%, +7.4%
- Spiral Nen Press: When acquiring Natural Light, explosion attack power increases by 7.2%.
- Doppelganger Blast: Atk. +6.7%, For each clone, the Nen sphere explosion range increases.
- Doppelganger Blast Upgrade:
- Dev's Note: To improve the frame rate drop that occurs when individual clones explode, the effect of increasing the number of clones has been changed to increase attack power. In addition, the convenience of using the skill has been enhanced by adding a function that automatically converts to a Nen sphere and explodes when cast.
- The initial acquisition effect is added. As soon as the skill is cast, the clones is changed into a Nen sphere and explodes.
- A 10% increase in attack power per level is added.
- The effect of increasing 1 clone per level is deleted.
- Lion of Suju: Atk. +6.8%, Summoning delay is reduced. Some skill motions will be changed accordingly.
- Male Grappler:
- Damage Increases: Basic / dash / jump attack +5%, +9.7%, +8.7%, +7.8%, +8.3%, +6.7%, +9.9%, +8.8%, +9.2%, +7%, +7%, +6.7%, +7%, +6.3%, +8.4%, +8%, +7.6%, +7.5%, +6.1%, +8.4%
- Basaltic Twister: Atk. +8.6%, The post-delay of the dash attack that is activated when additional input is made is reduced.
- Male Spitfire:
- Damage Increases: +7.2%, +7.3%, +7.2%, +7.1%, +7.3%, +7.2%, +7.2%, +7.5%, +7.6%, +7.5%, +9.6%, +10.1%, +9.7%, +9.4%, +9.7%, +9.4%, +9.8%, +9.9%, +9.3%, +9.6%
- Item Changes: Ancient Library Rune [High-voltage Bullet Maxwell] options are changed. Increased magnetic field range → Bullet and magnetic field range.
- Female Mechanic:
- Damage Increases: +8.1%, +8.5%, +8.1%, +8.3%, +10.1%, +10.1%, +10.4%, +10.8%, +10.2%, +10.2%,+10.3%, +9.1%, +10.4%
- Hold & Go:
- Dev's Note: The appearance and output location of the effect have been changed to make it easier to recognize that the attack is stopped when using the Hold & Go skill unintentionally.
- When in the On state, the effect appearance and output location change. Skill tooltips have been improved.
- Changes from Test Server: Skill level is reset.
- Air Bomb Mech: Gale Force: Atk. +5%, AI improved.
- Mech Drop: Atk.+8.1%, Cooldown is reduced by 5 seconds. (40 seconds → 35 seconds). The targeting mark will be changed to be able to move farther.
- G-SP Falcon: Atk. +8.4%, Cooldown is reduced by 2s (15s → 13s)
- Item changes: When equipped with Gale Force Talisman, the targeting mark is changed to be able to move farther.
- Elemental Bomber:
- Damage Increases: +7%, +5.5%, +5.1%, +5%, +5%, +6.9%, +7%, +7%, +6.9%, +7%, +6%, +7%, +6%, +6.8%, +7%, +6%, +7%
- Rapid Fire: The damage report will be changed so that it is not displayed as damage from basic attacks or attribute-activated skills.
- Elemental Shift: The attack power of attribute magic spheres increases by 5%.
- Changes from Test Server:
- Infernal Road:
- Dev's Note: We have improved attack judgment to alleviate the phenomenon of the number of hits being lost depending on the monster size.
- The number of fire pillars created is fixed to 12 (The number of duels is fixed to 5)
- Changes from fire pillar-specific hit judgment to area hit judgment.
- Skill range information is changed: Fire pillar size ratio → Attack range ratio
- Item changes: The options for the Ancient Library Rune [Infernal Road] have been changed.
- Increased size of fire pillar → Increased attack range
- Swift Master:
- Damage Increases: +6.1%, +6.3%, +6.3%, +6.2%, +6.3%, +8.5%, +8.5%, +8.4%, +8.7%, +8.5%, +8.6%, +8.4%, +8.4%, +8.5%, +8.7%
- Headwind: Atk. +6.5%, Attack range increases. The speed at which enemies are pulled increases.
- Razor Wind: Atk. +8.3%, Aerial casting function is added.
- Stormy Eliminator: Atk. +8.7%, A tooltip regarding the instant cast function has been added while specifying a storm area.
- Talisman Changes:
- Witch:
- Damage Increases: +5.5%, +5.2%, +5.6%, +5.3%, +5.8%, +7.2%, +7.7%, +7.3%, +7.3%, +7.6%, +7%, +7.3%, +7.5%
- Showtime: The volume of skill buff continuous sound effects has been adjusted.
- Bloom Powder: Tooltips related to attack power have been improved.
- Devolution Flyswatter: Atk. +5.5%, Monster summoning conditions are changed.
- Before: When an enemy hit by a fly swatter dies (not activated when Low-Temperature Pasteurization is acquired)
- After : Upon successful hit (not activated when Low-Temperature Pasteurization is acquired)
- The probability of summoning a monster is fixed to 30% at all levels.
- The maximum number of monsters summoned is limited to 4. The maximum number of monsters summoned is shared with the Giant Flyswatter skill.
- Related tooltips are added.
- Lava Potion No. 9:
- Lava field attack increases by 5.8%.
- When super successful, fireball attack increases by 5.8%.
- In case of failure, attack increases by 5.1%.
- Raging Flame Furnace:
- Upon success/great success, attack increases by 7%.
- On failure, attack increases by 7.5%.
- Mega Drill:
- Upon success/great success, attack increases by 7%.
- In case of failure, attack increases by 7.8%.
- Lucky Feeling: The skill attack power increase option is changed to be applied to basic attacks.
- Giant Flyswatter: Atk. +7.8%. Monster summoning conditions are changed.
- Before: When an enemy hit by a fly swatter dies (not activated when Low-Temperature Pasteurization is acquired)
- After : Upon successful hit (not activated when Low-Temperature Pasteurization is acquired)
- The probability of summoning a monster is fixed to 40% at all levels.
- The maximum number of monsters summoned is limited to 4. The maximum number of monsters summoned is shared with the Devolution Flyswatter skill.
- Related tooltips are added.
- Homunculus: The skill attack power increase option is changed to be applied to basic attacks.
- Frosty Snow Cone: Atk. +7.7%.
- Attack range is also changed to apply to the range information.
- The range information description in the skill tooltip has been modified (Ice Shard Attack and Finish Explosion Area Ratio → Attack Area Ratio)
- Uroboros:
- Dev's Note: To enable more flexible response to combat situations, a Y-axis movement function has been added while riding the Uroboros skill.
- Attack increases by 7.2%.
- Movement will now be possible on the Y axis while riding.
- The Y-axis range of the explosion attack increases.
- Item Changes: Ancient Library Rune [Frosty Snow Cone] options are changed. Increased ice shard attack range and finish explosion range → Increased attack range.
- Changes from Test Server:
- Lapis Philosophorum: Showtime skill-related effects are changed.
- Before: Duration changed to unlimited
- After: Changed to always apply when entering a dungeon
- Enchantress: Damage Increases of Basic / dash / jump attack +12.6%, +12.7%, +12.7%, +12.5%, +12.5%, +12.3%, +12.3%, +12.6%, +12.7%, +12.8%, +13%, +12.5%, +12.3%, +12.3%, +12.5%, +12.5%, +12.9%, +12.8%, +12.8%, +12.3%
- Male Crusader:
- Dev's Note: The performance of Thunder Hammer: Jupiter skill and Divine Flash skill, which previously showed excessive performance, has been adjusted. In addition, convenience when casting some buffs has been improved and the awakening buff effect can be used with maximum efficiency regardless of the Ascension skill stack.
- Revenge of Light: When casting a skill, Thunderbolt will only be activated if you are on the same map as the caster, and a related tooltip will be added.
- Fountain of Life:
- The timing of applying cooldown and deducting the number of uses has changed (When casting → When granting buff) (Does not apply in arena)
- When playing in a party, when a skill is cast and the party member selection window is displayed, the skill can be canceled with the jump key.
- Casting speed increase rate option has been added (14.4% based on level 38) (Does not apply in arena)
- Apocalypse: A function has been added where a buff is applied to the maximum number of holy powers regardless of Ascension stacks.
- Divine Flash: When a counter is hit, the damage increase rate function is deleted.
- Thunder Hammer: Jupiter: Basic attack, Holy Shock pillar of light, shockwave, and Holy Lightning attack power is reduced by 10%.
- Ascension: Tooltip text related to skill options has been changed (Faith buff maintenance time → Faith buff maximum maintenance time)
- Final Judgment: When you select Apocalypse and activate it while Ascension skill is on, a function has been added where the buff is applied at the maximum number of holy powers.
- Avenger:
- Dev's Note: In order to alleviate the phenomenon in which the attack power increase effect is not applied due to the demonization skill's cooldown in certain situations, the cooldown of the Demonize skill has been adjusted, and a function to reduce the Demonize skill's cooldown has been added to the Bliss of Pain skill.
- However, with this adjustment, the transformation is canceled when HP reaches 1 during demonization, and a new passive - Evil Descent skill has been added to control this function to prevent excessive survivability through the function of not dying immediately.
- In addition, new dots were added to compensate for awkward parts of existing demonization actions such as item acquisition and quick standing. For some skills, additional functions based on continuous key input were removed and changed to basic skill strengthening effects to improve the overall feeling of operation. Improvements have been made.
- Damage Increases: Basic / dash / jump attack +6%, +6%, +6%, +6%, +6.1%, +6.4%, +6.5%, +6.3%, +7.3%, +7%, +7.4%, +6.3%, +6.8%, +9.7%
- Painful Rapture: When casting a skill, the cooldown of the demonization skill is reduced.
- Metamorphosis: Ground/dash/air basic attack increases by 6%.
- Reaper: Atk. +7%, Skill cooldown is reduced by 5s (30s → 25s)
- Dark Authority: Atk. +7.3%, Additional damage-related features will be changed.
- Before: When the skill key is maintained, the devil gauge is consumed and additional damage is done.
- After: When possessing the devil gauge, it is automatically consumed and deals additional damage.
- Demonize:
- Ground / dash / air basic attack increases by 6.8%.
- Dark Slasher attack power increases by 6.8%.
- Transformation attack during metamorphosis and demonization increases by 6.8%.
- Skill cooldown is reduced by 55s (200s → 145s)
- Down and Quick Rebound motions are added.
- When HP reaches 0 while demonized, death occurs immediately.
- If revived by buffer while the demonization skill's duration remains, the demonization will be maintained.
- The super armor destruction effect displayed when demonization is canceled will be changed so that it is not exposed.
- Evil Descent (New Skill):
- This is a new level 50 skill that can be acquired when the Demonize skill is Level 1 or higher.
- It has a separate cooldown, and the function is not affected by the cooldown reduction effect.
- A new UI has been added to check whether the Evil Descent skill can be activated during Demonize skill (left is available, right is not available)
- If HP becomes 0 while demonized, this passive allows you to returns to human form and recovers HP and MP.
- Dark Howling: Atk. +8.3%, Additional shout-related features will be changed. Tooltips related to additional shouts have been improved.
- Before: When the skill key is maintained, the devil gauge is consumed and an additional shout is made.
- After: When possessing the devil gauge, it is automatically consumed and an additional shout is made.
- Smite of Destruction: Atk. +8.5%, additional hit-related functions are changed.
- Before: When the skill key is maintained, the devil gauge is consumed and dark flames hits additionally.
- After: When possessing the devil gauge, it is automatically consumed and hits additional dark flames.
- Dire Stream: Atk. +7.1%, The attack power increase function changes when the skill key is maintained.
- Before: When the skill key is maintained, the devil gauge is consumed and attack power increases.
- After : When possessing the devil gauge, it is automatically consumed and attack power increases.
- Talisman Changes:
Spinning Deformation | |
Before | After |
When turning into a demon, crosses his arms where he stands, slashing the space in front of him and attacking enemies in it. Hold down the skill key and charge the skill to clash a broader space more powerfully at the cost of 80 Demon gauge. - Atk. +15% and x-axis attack range +20% | When turning into a demon, crosses his arms where he stands, slashing the space in front of him and attacking enemies in it. Consume 80 Demon Gauge to clash a broader space more powerfully - Atk. +15% and x-axis attack range +20% |
Talisman Additional Effects - Size +20% - Additional charged Atk. +19% | Talisman Additional Effects - Size +20% - Additional charged Atk. +19% |
Devil's Fist | |
Before | After |
Hold down the skill key to consume 100 Demon gauge and transfer dark flames from the explosion to enemies caught in it, Holding them with damage for 1 sec. - Dark flame total Atk.: 10% of Devil's Fist Atk. Explosion size +10% Cooldown -10% | Consumes 100 Devil gauge to apply black flames to transfer dark flames from the explosion to enemies caught in it, Holding them with damage for 1 sec. - Dark flame total Atk.: 10% of Devil's Fist Atk. Explosion size +10% Cooldown -10% |
Talisman Additional Effects - Explosion Atk. +27% - Additional cooldown -5% | Talisman Additional Effects - Explosion Atk. +27% - Additional cooldown -5% |
Dark Howling | |
Before | After |
Cast in Demonized mode to let out a bloodcurding shout once, inflicting damage. Additional damage at the cost of Demon gauge. - Bloodcurding shout hit count: 1 - Bloodcurding shout Atk. is the same as Dark Howling's Atk. +16% Can't be Demonized during Dark Howling | Cast in Demonized mode to let out a bloodcurding shout once, inflicting additional damage when the Demon gauge is consumed. Demon gauge consumption is applied based on the maximum skill consumption. - Bloodcurding shout hit count: 1 - Bloodcurding shout Atk. is the same as Dark Howling's Atk. +16% Can't be Demonized during Dark Howling |
Talisman Additional Effects - Additiona Atk. +13% - Cooldown -14% - Demon gauge +60 on hit, regardless of the monster grade | Talisman Additional Effects - Additiona Atk. +13% - Cooldown -14% - Demon gauge +60 on hit, regardless of the monster grade |
- Female Crusader: Damage Increases of Basic / dash attack / jump attack +12.3%, +12.2%, +12.1%, +12.2%, +12.1%, +12.2%, +12.3%, +12.4%, +12.1%, +12.6%, +12.4%, +12.3%, +12.4%, +12.3%, +12.1%, +12.2%, +12.5%, +12.3%, +12.2%, +12.4%
- Mistress:
- Damage Increases: Basic / dash / jump attack +8.2%, +8%, +8.1%, +7.7%, +7.9%, +7.6%, +7.7%, +7.6%, +7.8%, +8.3%, +7.4%, +8.4%, +8.3%, +8.2%, +7%, +7.1%, +7.9%, +8.1%, +8.9%, +8.4%, +8.3%
- Guillotine: Atk. +7.7%, When the grab is successful, a height correction function has been added that causes the character to rise before the spinning strike. Below is the before vs. after.
- Dev's Note: In order to improve the phenomenon of the character rising too high after the skill ends when used on large monsters, a height correction function has been added that causes the character to rise before the spinning strike.
- First Prana: Forbidden Fruit: Aura glow attack increases by 8.1%.
- Dev's Note: We have strengthened the display of skills that are displayed to the target when using skills that are helpful to party members, and improved skill use feedback by improving the related damage report system.
- In addition, in the case of buffer characters, a function has been added where a resurrection skill icon is displayed at the bottom of the party frame when the number of resurrection skill uses remains so that party members can more easily recognize whether or not the resurrection skill can be used.
- When applied to party members, including yourself, as a party member recovery skill, a recovery effect is added to the HP/MP bar and party portrait.
- The party member release skill changes the effect applied to party members, including yourself, and if the status condition is successfully removed, an enhanced effect is displayed.
- Damage report is improved:
- The text changes from ‘Damage Report’ to ‘Battle Report’.
- Among the items in my information window, the text ‘Damage Analysis’ is changed to ‘Combat Analysis’aa.
- Among the training room settings items, the text ‘Damage Analysis’ is changed to ‘Combat Analysis’.
- The healing amount item will be deleted, and the HP recovery amount and MP recovery amount items will be added.
- A buff status icon has been added to indicate whether the party member resurrection skill is available or not.
- The following skills will be changed to apply the range increase effect when a talisman is equipped.
Class | Skill | Talisman |
Soul Bender | Ghost Slash: Overdrive | `Soul Grinder` `Capella's Stigma: Soul Grinder` |
Nen Master (Male) | Electric Energy Sphere | ‘Dry Lightning’ ‘Capella's Stigma: Dry Lightning’ |
Striker (Male) | Dragon Kick | `Fiery Onslaught` `Capella's Stigma: Fiery Onslaught` |
Grappler (Female) | Wild Cannon Spike | `Hyper Cannon Spike` `Capella's Stigma: Hyper Cannon Spike` |
Ranger (Male) | Wipeout | ‘Capella's Stigma: Bullet Storm’ |
Launcher (Male) | Seismic Wave | ‘Capella's Stigma: Earthquake Crush’ |
Mechanic (Female) | Frisbee | `Spinning Blade` `Capella's Stigma: Spinning Blade` |
Elemental Bomber | Convergence Cannon | ‘Capella's Stigma: Deadly Cutting Ball’ |
Summoner | Contract: Big Sis Louise! | ‘Archmage Louise’ ‘Capella's Stigma: Archmage Louise’ |
Avenger | Disaster | ‘Disaster Rhapsody’ ‘Capella's Stigma: Disaster Rhapsody’ |
Crusaders (Female) | Miracle Shine | `Capella's Stigma: Michael's Holy Globe` |
Elven Knight | Vanguard Strash | `Vanguard Splash` `Capella's Stigma: Vanguard Splash` |
Harbinger of Life | `Warmth of Life` `Capella's Stigma: Warmth of Life` | |
Faithful Breakthrough | `Ancient Union` `Capella's Stigma: Ancient Union` | |
Chaos | Smash Brawl | ‘Capella's Stigma: Endless War’ |
Impaler | Falling Death | ‘Capella's Stigma: Beyond The Void’ |
Hitman | Tactical Offensive | ‘Capella's Stigma: Retreating Fire’ |
Secret Agent | Annihilation | `Capella's Stigma: Mission - Extermination` |
- Some options for the following skills will be changed to apply range increase effects.
Class | Skill | Option |
Priest (Male) | Slow Heal | Party Member Selection Area |
Crusader (Male) | Revenge of Light | Party Member Selection Area |
Heaven's Melody | Party Member Selection Area | |
Holy Ghost Mace | Falling Pendulum Shock Wave Size Increase Rate | |
Light of Divinity | Party Member Selection Area | |
Sign of Protection | Party Member Selection Area | |
Divine Invocation | Buff Application Range | |
Flash Sphere | Stun Range | |
Flash Shrapnel | Stun Range | |
Fountain of Life | Party Member Selection Area Aura Range | |
Aura of Conviction | Aura Range | |
Divine Flash | Party Member Selection Area | |
Crusaders (Female) | Guardian's Blessing | Buff Application Range |
Light of Divinity | Buff Application Range | |
Valor Blessing | Buff Application Range | |
Edification | Buff Application Range | |
Resurrection | Resurrection Coverage | |
Pious Passion | Aura Range | |
Archangel's Blessing | Buff Application Range | |
Enchantress | Forbidden Curse | Buff Application Range |
Eternal Possession | Eternal Possession Coverage | |
Madd the Guard | Casting Distance | |
Terrible Roar | Pulling Range | |
Muse | Star of the Day | Buff Application Range |
Lovely Tempo | Buff Application Range | |
Celebrity | Stat And Speed Increase Effect Application Range |
- Skill reorganization details:
- Dev's Note: With the goal of strengthening action, we applied overall performance corrections to excessive recovery and defense skills in major content such as Legion/Raid. Through this, we were able to obtain meaningful results, but the correction function that changes the skill effect depending on the type of content was judged to be a part that increases the cognitive and learning factors for adventurers in the long run, so in order to alleviate the hurdle, the correction function was removed and the original performance of skills has been adjusted, and the performance of skills deemed to require additional adjustment has been readjusted.
- The hit rate reduction effect of the following skills will be changed so that they do not overlap with each other. When attempting to overlap between the skills, only the effect with the highest hit rate reduction value will be applied.
- Dev's Note: In the case of the hit rate reduction effect that are in some existing skills, it is applied separately from abnormal status resistance, and the effect becomes more excessive when overlapped, so it has been adjusted to prevent it from overlapping with each other.
Class | Skill Name |
Soul Bender | Ghost 7: Furious Blache |
Asura | Wave Eye |
Brawler (Female) | Taunt |
Brawler (Male) | Taunt |
Exorcist | Suppression Amulet |
Mistress | Sin-burdened Body |
Dragon Knight | Ascending Dragon |
- The attack speed and movement speed reduction effects of the following skills are changed to slow status effects. Attack speed and movement speed reduction values are the same as before.
- Dev's Note: In the case of the attack and movement speed reduction effect that exists in some existing skills, there is an advantage in that it is applied separately from status abnormality resistance, but the effect is not applied during certain monster actions, so its usability is greatly reduced, so the function is slowed down. By changing the above, we have adjusted it to achieve the effect of reducing the neutralization gauge.
Class | Skill Name |
Soul Bringer | Fear of Darkness |
Plague Rhasa | |
Ghost 7: Furious Blache | |
Asura | Wave Eye |
Dark Templar | Immolation |
Spitfire (Male) | C4 |
Spitfire (Female) | C4 |
Glacial Master | Path of Frost |
Mage (Female) | Disenchant |
Witch | Lava Potion No. 9 |
Exorcist | Suppression Amulet |
Knight | Lion Kick |
Impaler | Encroach |
- The damage reduction effect of the following skills will be changed so that physical defense and magic defense cannot be reduced beyond the upper limit (75%).
Class | Skill Name |
Slayer (Male) | Guard |
Slayer (Female) | Sword Barrier |
Dark Templar | Black Mirror |
Ranger (Male) | Gun Guard |
Blitz | Boost: Body Bunker |
Fortress Blitz | |
AT-SO Walker | |
Ranger (Female) | Gun Guard |
Mage (Male) | Flame Shield |
Witch | Florae Collider |
Raging Flame Furnace | |
Mega Drill | |
Florae Electric Rabbit | |
Enchantress | Meticulous Stitching |
Crusader (Male) | Divine Flash |
Monk | Sacred Counter |
Avenger | Demon Guard |
Priest (Female) | Weapon Parry |
Knight | Shield Defense |
Defensive Instinct | |
Defense Stance | |
Elven Knight | Impregnable Defense |
Lightbringer | Divine Shield |
Divine Sanctuary | |
Lancer | Endure |
Necromancer | Bone Shield |
Dark Knight | Time Stop |
- Defensive Skill Adjustment:
- Nen Master (Female):
- Nen Guard
- Duration decreases (5s → 2.5s)
- Invincibility time is adjusted after Nen Guard ends.
- Nen Guard HP decreases by 51%.
- Ultimate Nen Guard: Nen Guard duration increase decreases (3s→ 0.5s)
- Nen Compress: Mini Nen Guard duration is reduced (2s→ 1s)
- Nen Master (Male):
- Nen Guard: Duration decreases (2s→ 1.5s). Invincibility time is adjusted after Nen Guard ends.
- Elementalist:
- Ice Walls: Duration decreases (10.2s→ 3sbased on level 46). The HP of the ice pillar is reduced by 50.6%.
- Witch: Some options for the following skills have been adjusted.
- Target skills: Florae Collider, Raging Flame Furnace, Mega Drill, Florae Electric Rabbit
- The tooltip notation related to damage reduction has been changed (Damage received when hit → Damage reduction rate)
- Options related to status abnormalities have been adjusted (Immunity to all status ailments → Resistance to incapacitating status ailments 100%)
- Enchantress:
- Meticulous Stitching: Cool time increases (8s→ 15s). HP recovery amount is reduced by 25%.
- Crusader (Male):
- Slow Heal: HP recovery amount is reduced by 10%.
- Cure: Cool time increases (10s→ 15s)
- Fountain of Life: HP recovery amount is reduced by 84%.
- Healing Wind:
- Maximum defense time is reduced. (at level 20, 14.5 seconds → 5 seconds)
- Barrier HP ratio decreases. (30% → 23%)
- Additional HP increased due to consumables will be changed so that it does not affect the barrier HP ratio.
- Crusaders (Female):
- Healing Prayer: HP recovery amount is reduced by 45%.
- Cure: Cool time increases (10s→ 15s)
- Mistress:
- Slothful Body: Tooltips related to the battlefield have been strengthened.
- Elven Knight:
- Great Will:
- Skill acquisition master level has been adjusted (20 → 1)
- The maximum skill acquisition level has been adjusted (30 → 11)
- SP consumption is adjusted when learning a skill (10 → 50)
- Cool time is adjusted (29s at level 1, 10.7s at level 20 → 15s at all levels)
- The duration of status ailment resistance increase increases (3.1s → 5s based on level 1)
- Lightbringer:
- Target skills: Divine Shield, Divine Sanctuary
- The tooltip notation related to damage reduction for the following skills has been changed (Damage received → Damage reduction rate)
- Seraphic Feather:
- HP recovery rate per second has been adjusted (Based on level 10, level 6 60% → 20%)
- Price of Mistrust HP recovery efficiency has been added (300%)
- Muse:
- Nights and Dreams: HP recovery amount is reduced by 10%.
- Rubato of My Heart:
- The shield duration is reduced (3 seconds → 2 seconds)
- Additional HP increased due to consumables will be changed so that it does not affect the shield HP ratio.
- The shield HP ratio is changed (14% → 8.5% at level 10)
- Creator:
- Ice Shield
- Duration decreases (6 seconds → 2 seconds at level 43)
- The invincibility time is adjusted after the ice shield ends.
- Ice shield damage absorption is reduced by 50.6%.
- Item changes: Crusader (Male): Healing Wind
- Terra Cotta Rune changed:
- Before: HP healing amount +1% / 2% / 3% / 4%
- After: HP / MP healing amount +1% / 2% / 3% / 4%
- Circle Mage Rune changed:
- Before: HP healing amount -1% / 2% / 3% / 4%. Skill cooldown by -3% / 4% / 6% / 7%
- After: HP / MP healing amount -1% / 2% / 3% / 4%. Skill cooldown by -3% / 4% / 6% / 7%
- Second Pack Rune changed:
- Before: HP healing amount +2% / 3% / 5% / 6%. Skill cooldown +1% / 2% / 3% / 4%
- After: HP / MP healing amount +2% / 3% / 5% / 6%. Skill cooldown +1% / 2% / 3% / 4%
- Dungeon Changes: Depending on the character survivability adjustment, certain character skills weaken in dungeons will be deleted.
- Ispins:
- Target Skills: Slow Heal, Healing Prayer, and Meticulous Stitching
- Total War, Bakal Raid, Hall of Dimension, Code Name Gaebolg:
- Target skills: Nen Guard, Ultimate Nen Guard, Nen Compress, Ice Walls, Ice Shield, Slow Heal, Cure, Fountain of Life, Healing Wind, Healing Prayer, and Meticulous Stitching, Nights and Dreams, Rubato of My Heart
- Adjusting character basic stats:
- Dev's Note: The basic stats of all characters have been increased to minimize negative experiences when playing existing dungeons due to the readjustment of survival skill performance.
- The base values of strength, intelligence, spirit, vitality, HP MAX, and MP MAX for all classes changes and growth values according to level are adjusted.
- Status abnormality changes:
- The notation for the 'Increase resistance to all status changes' option for some items has been unified to 'Increase resistance to all status abnormalities', the same as the performance stats.
- The default options for some damage-type status abnormalities have been changed.
Before | After | |
Burn | - Default holding time 5 seconds - Apply 10% of the original damage to characters on the same side within 150px of the burned character. - When the burn condition is applied to a frozen enemy, the burn attack power is added to 1 hit, the attack power is multiplied by 1.05, and the frozen state is immediately lifted. | - Default holding time 5 seconds - Apply 10% of the original damage to characters on the same side within 150px of the burned character. - When the burn condition is applied to a frozen enemy, the burn attack power is added to 1 hit, the attack power is multiplied by 1.1, and the frozen state is immediately lifted. |
Shock | - Default holding time 10 seconds - Shock damage 20% / Hit damage 80% - Shock damage is applied dividedly during the duration, and hit damage is applied based on the set number of hits and attack power. | - Default holding time 10 seconds - Hit damage 100% - Shock damage is applied dividedly during the duration, and hit damage is applied based on the set number of hits and attack power. - Status effect is maintained for the duration after all hit damage is applied (residual effect) - Additional 0.5% increase in attack power per stack of abnormal status (maximum 5% increase) |
Poison | - Default Holding Time 5 Seconds | - Default Holding Time 5 Seconds - Additional 2% increase in attack power per stack of abnormal status (maximum 10% increase) |
- Improvements and Changes:
- Some special dungeon results windows will be improved to operate according to the UI size.
- An improvement has been made so that a notification window is displayed to the DPS character when wearing armor of a material that does not match the character's armor mastery skill.
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