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[Korea] August's Class Balances

calendar_month Published On: Wednesday, August 09, 2023     calendar_month Updated on:
person Posted by: DressUp_Fighter_Online     rate_review Be the first to comment!
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  • This massive balance patch made changes for 25 classes including Demon Slayer, Male Ranger, Blitz, Female Ranger, Female Spitfire, Female Nen, Male Striker, Female Striker, Female Grappler, Summoner, Glacial Master, Blood Mage, Rogue, Shadow Dancer, Elven Knight, Chaos, Lightbringer, Monk, Exorcist, Dragoon, Skirmisher, Impaler, Hitman, Troubleshooter, Specialist.
  • Dev's Note: We adjusted the attack for deemed to require performance supplementation, and in the case of some classes , we tried to enhance the play experience by improving the skill process at the same time.
Table of Content
Demon Slayer
  • Dev's Note: Soaring Blades, in order to mitigate the loss of attack power caused by the large difference in attack range between each attack of the foot skill, the strike attack power has been deleted and the number of sword hits has been corrected. In addition, we tried to expand the skill options by changing the Talisman option of the bloody dance, which is less useful.
  • Damage Increases: Basic Atk. +9.8%, Dash Atk. +10.3%, Jump Atk. +10.2%, Cross Slash.png+10.2%, Sanguine Choreography.png+5%, Sword Demon Strike.png+8.4%, Gloom Sword- Giga Blade.png+10.1%, Usurper Phnom.png+9.9%, Sanguinem Gladio.png+10.2%, Gloom Strike- Giga Slash.png+8.2%, Transgression Sword- Ragnarok.png+10.2%, Terra Daimus.png+10%, Daimus the Incarcerator.png+10.3%
  • Soaring Blades - Draw.png Soaring Blades - Draw: Atk. +5.4%
    • Plain sword strike attack is deleted.
    • The number of multiple hits of the soaring sword is changed from 3 to 4. Accordingly, the multi-hit interval is reduced by 33% (42% in Live server)
  • Soaring Blades - Thrash.png Soaring Blades - Thrash: Atk. +10.2%, Attack range ratio is added to skill range information.
  • Blade Retraction.png Blade Retraction: Atk. +8.6%, Attack range ratio is added to skill range information.
  • Soaring Blades - Impale.png Soaring Blades - Impale: Atk. +9.6%, Attack range ratio is added to skill range information, Changed so that super armor is applied to the post-skill delay.
  • Wild Thrash.png Wild Thrash: Atk. +8.3%, Attack range ratio is added to skill range information.
  • Bleeding Blades.png Bleeding Blades: Atk. +8.2%, Increases Y-axis attack range, Added ability to cancel skills with the jump key during a multi-hit attack.
  • Freed Blade.png Freed Blade: Cooldown reduced (20s → 15s), MP consumption is adjusted, Attack range ratio is added to skill range information.
  • Inhumane Doctrine- Extremity.png Inhumane Doctrine: Extremity: Atk. +10%, Attack range ratio is added to skill range information.
  • Talisman Changes
Bleeding Blades
BeforeAfter
Multi-hit count +100%
Multi-hit Atk. -44%
Cooldown -10%
Skill becomes 2 charge skill. Charge once every 10 seconds
Multi-hit attack time -30%
Multi-hit count -30%
Remove finish attack
Multi-hit attack -6%
Talisman Additional Effects
- Range +20%
- Finishing Atk. +125%
Talisman Additional Effects
- Possible to cast Bleeding Blades by canceling the post-delay of the  Soaring Blades skill.
- Range +20%
- Multi-hit attack +16%

Male Ranger
  • Dev's Note: We have changed and improved the function of Sudden Death.png Sudden Death to improve upon the phenomenon that the existing method of increasing the critical rate is applied conditionally to each monster. In addition, the Deadly Approach.png Deadly Approach skill's talisman option was reorganized to enhance usability, and the Fast Draw.png Fast Draw skill's talisman option was changed to improve the visual feel.
  • Damage IncreasesRising Shot.png+9%, Headshot.png+5.9%, Air Raid.png+8.9%, Triple Tap.png+5.8%, Wild Shot.png+5.2%, Moving Shot.png+9.7%, Death Hawk.png+9.6%, Scud Genocide.png+7.6%, Deadly Approach.png+9%, Suppressive Barrage.png+8.2%, Fast Draw.png+8.6%, Seventh Flow.png+5%, Acceleration Trigger.png+9%, Death Crisis.png+9%.
  • Dust Shot.png Dust Shot: Atk.+9%, Blitz-only attack power does not increase. Attack range ratio is added to skill range information, Blitz is unaffected.
  • Windmill.png Windmill: Atk. +9%, Attack range ratio is added to skill range information.
  • Mach Kick.png Mach Kick: Atk. +9.3%, Attack range ratio is added to skill range information.
  • Multi Headshot.png Multi Headshot: Atk. +5%, The phenomenon that direction key input is not recognized intermittently is improved.
  • Sudden Death.png Sudden Death: Functions related to physical critical probability are changed.
    • Before: Increases physical critical rate for targets marked for death.
    • After: Increases own physical critical rate when there is an enemy marked for death. Even if the marked enemy disappears, the buff remains for a certain amount of time.
    • The duration of the Sudden Death is changed (60 seconds → unlimited)
  • Wipeout.png Wipeout: Atk. +9%, MP consumption is reduced.
  • Talisman Changes
Deadly Approach
(Intact and Stigmatic Talisman)
BeforeAfter
Talisman Additional Effects

- Atk. +10%
- Cooldown -10%
- Cancel use does not  Stylish stacks. Can't be used at 0  Stylish stacks.
 Talisman Additional Effects

- Atk. +10%
- Cooldown -10%
- When linking before and after cancellation, does not  Stylish stacks. Can't be used at 0  Stylish stacks.

 
Deadly Approach
(Prey Hunt Talisman)
BeforeAfter
Auto-casts  Western Fire upon landing.
- Auto Western Fire Atk.: 17% of overall Deadly Approach Atk.
- Does not consume  Stylish stacks when cancel-used.
- Can't be used at 0  Stylish stacks.
- After landing, use  Stylish Cancel to turn around when casting another skill,
- Attack +16%
Talisman Additional Effects

- The auto Western Fire replenishes 1  Stylish stack on hit.
- Additional Auto Western Fire Atk. +5%
- Cooldown -10%
Talisman Additional Effects

- When linking before and after cancellation, does not  Stylish stacks. Can't be used at 0  Stylish stacks.
- Attack +14%
- Cooldown -10%

 
Fast Draw
Skill motion, effect, and sound effect when equipped with Talisman will be changed.
BeforeAfter
Revolver switch count -1
- The 3rd attack fires 2 revolvers at the same time.
Total Atk. +15%
- Reduce number of revolver changes by 1
- Bullet damage increased by 53%
Talisman Additional Effects

3rd dual revolvers Atk. +37%
Always has max speed and max hits
- Fixed max hits
- Multi-hit deleted
Talisman Additional Effects

Always Max Speed and Max Attack
- Fixed max hits
- Multi-hit deleted
Increases bullet damage by 28%


Blitz
  • Damage Increases: Basic Atk. +11.5%, Dash Atk. +11.3%, Jump Atk. +11.1%, Boost- Suppress.png+10.8%, Aimed Shot (Blitz).png+10.8%, Burst Bomb (Blitz).png+10.7%, Bash Stock.png+11.1%, Boost- Body Bunker.png+10.8%, Neodymium Fuse.png+8.6%, Triple Gunshot.png+10.4%, Boost- Breach Down.png+8.6%, Macpiece.png+9.9%, Scorched-Earth Policy.png+8.9%, Boost- Death Field.png+11.2%, Boost- Dynamite Kick.png+11.5%, Fortress Blitz.png+10.3%, Raytheon Crete.png+10.3%, Boost- Equalis-MR.png+11.1%, Boost- Sonic Collision.png+9.3%, Boost- Last Resort.png+11.2%
  • Modified Dust Shot.png Modified Dust Shot: Attack range ratio is added to skill range information.
  • Direct Feedback.png Direct Feedback: Atk. +9.4%, A tooltip related to the maximum number of enemies that can be caught is added.
  • Retrofit.png Retrofit: Increases Arc Discharge.png Arc Discharge attack by 11.1%.
  • Arc Discharge.png Arc Discharge: First input function is improved.
    • Before: Pre-input possible when arc energy is full
    • After: Pre-input is possible even if the arc energy is not full
  • AT-SO Walker.png AT-SO Walker:
    • Dev's Note: When boarding or disembarking a walker, a post-delay cancellation function has been added to allow for more flexible use of skills, and a related UI has been added to reinforce the recognition of the number of rides possible.
    • Walker auto fire attack +11.1%.
    • A cancel effect is added along with the ability to cancel the post-delay of former class skills, excluding some skills, and cast a walker ride.
    • A cancel spectrum is added along with a function that allows you to cancel the post-delay and cast former class skills when getting off the walker.
    • When calling a walker, a UI that displays the number of rides available is added.
    • Added with Live Server:
      • Worker maintenance time increases (20s → 30s )
      • The maximum number of rides increases (2 times → 3 times)
  • Talisman Changes
  Direct Feedback
BeforeAfter
- Now, scans all enemies within sight and fires at all of them.
- Makes you invincible for its duration.
- Atk. +14%
The range to search for enemies is greatly increased, and a separate range is applied
- Front retrieval distance: 700px
- Rear search distance: 700px
- Color width: 250px
- Color red height: 300px
Makes you invincible for its duration
Atk. +14%
Talisman Additional Effects

- Skill cooldown -5%
- Additional Atk. +17%
Talisman Additional Effects

- Skill cooldown -5%
- Additional Atk. +17%


  AT-SO Walker.png AT-SO Walker
(Live Server)
BeforeAfter
Walker duration +10 sec.
Additional Walker mount effects
- Max mount count +1
- In mounted mode, deletes the usable skills' casting motion, enabling instant casting.
- Movement Speed +20%
- Dashing now drags enemies in your path along with you.
Walker duration +30 sec.
Additional Walker mount effects
- Max mount count +3
- In mounted mode, deletes the usable skills' casting motion, enabling instant casting.
- Movement Speed +20%
- Dashing now drags enemies in your path along with you.
Talisman Additional Effects

Now, the Walker runs forward and self-destructs after its duration.
- Self-destruction Atk.: 560% of auto-firing Atk.
Talisman Additional Effects

Now, the Walker runs forward and self-destructs after its duration.
- Self-destruction Atk.: 1,120% of auto-firing Atk.

Female Ranger
  • Damage IncreasesMarilyn Rose.png+9.1%, Rising Shot.png+9.6%, Spriggan.png+9.2%, Headshot.png+9.4%, Gun Dance.png+6.2%, Multi Headshot.png+9.3%, Multi Headshot.png+9.8%, Death Hawk.png+6.9%, Bloody Carnival.png+6.1%, Suppressive Barrage.png+6.2%, Kill Point.png+6.1%, Blood and Chain.png+6.2%, Ruination Area.png+6.3%, Crimson Garden.png+6.1%
  • Topspin Kick.png Topspin Kick: Atk. +9.8%, Attack range ratio is added to skill range information.
  • Dust Shot.png Dust Shot: Atk. +6.1%, Attack range ratio is added to skill range information.
  • Needle Sobat.png Needle Sobat: Atk. +9.9%, Attack range ratio is added to skill range information.
  • Chain Snatch.png Chain Snatch: Atk. +5%, Attack range ratio is added to skill range information.
  • Revenger.png Revenger: Added tooltips related to skills that can cancel Revenger cast.
  • Sonic Spike.png Sonic Spike: Atk. +6.1%, Attack range ratio is added to skill range information.
  • Moving Shot.png Moving Shot: Atk. +6.3%, Burst bullet attack range ratio is added to the skill range information.
  • Bloody Spike.png Bloody Spike: Atk. +7.7%, Attack range ratio is added to skill range information.
  • Chain Divider.png Chain Divider: Atk. +11.8%, Attack range ratio is added to skill range information.
  • Talisman Changes:  
 Death Hawk.png Death Hawk
Dev's Note: In order to be able to flexibly respond to battle situations, we have removed the hit condition of Talisman's Death Hawk skill.
BeforeAfter
The Hawk can be hit while it's paused.
Hitting the Hawk increases its duration +6% (up to +30%).
Hawk duration increased by 30%
Double Hawk size increased by 15%
15% increase in draw range when learning Double Hawk Enhancement
Talisman Additional Effects

Throw count -1
- Starts throwing the Hawk after its first return.
Multi-hit interval -20%
Death Hawk size +25%
Death Hawk Upgrade increases pulling range +25%
Use Bloodsport skillls to auto re-throw the Hawk.
- Consumes 1 Stylish stack.
- Marilyn Rose, Topspin Kick, Needle Sobat, Chain Snatch, Sonic Spike, Bloody Spike, when throwing Kill Point, and Chain Divider
Talisman Additional Effects

Throw count -1
- Starts throwing the Hawk after its first return.
Multi-hit interval -20%
Death Hawk size +10%
Death Hawk Upgrade increases pulling range +10%
Use Bloodsport skillls to auto re-throw the Hawk.
- Consumes 1 Stylish stack.
- Marilyn Rose, Topspin Kick, Needle Sobat, Chain Snatch, Sonic Spike, Bloody Spike, when throwing Kill Point, and Chain Divider

Female Spitfire
  • Dev's Note: In the case of Standby Ready.png Standby Ready, there was a phenomenon where the C4 skill could be cast during the preparation/finish action, and players were using this function to adjust the altitude while using Standby Ready.
    • This phenomenon was actually unintended during the planning stage, so it will be corrected through this patch. However, in the case of the Standby Ready high point adjustment function, it was judged that it could be used as a fun factor when using the skill, so this modification improved by adding a function to set the altitude in the basic skill. specification so that the fun does not change significantly when using the skill proceeded.
    • In addition, the risk when using the skill was mitigated by applying an operation to improve the risk when the Ultra Vacuum Bullet Chelli skill was missed.
  • Damage IncreasesElemental Bullet.png+9.2%, G-14 Buster.png+7.6%, M18 Claymore.png+10%, Cross Fire.png+8.7%, G-35L Flash Bang.png+10.3%, Burst Bomb.png+9.2%, Piercing Bullet.png+9.2%, G-18 Freeze Grenade.png+10%, Buster Shot.png+10.3%, Flying C4.png+10.2%, Napalm.png+8.6%, Lock-on Support.png+9.8%, EMP Storm.png+10.4%, G-61 Gravity Grenade.png+9.8%, Open Fire.png+8.5%, Photobilizer+8.7%, D-Day.png+10.4%, Definite Solution.png+10.1%
  • Ultra Vacuum Bullet Chelli: Atk. +10.7%, Added a function to attach a vacuum hole to a nearby enemy only for the first time when it is installed on the ground without being hit by an enemy. The delay until the finish explosion is reduced.
  • Standby Ready.png Standby Ready: Atk. +9.6%
    • The pre-delay of the skill preparation action is reduced.
    • When cast on the ground, the flight height is reduced.
    • When casting in the air, it is changed to start bombing from the height at which it was cast. If cast at too low an altitude, bombing will begin after moving vertically to a certain height.
  • Added with Live Server:
    • Firearm Mastery.png Firearm Mastery: Cast speed increase rate option has been added (28% at level 10)
    • Ultra Vacuum Bullet Chelli; The attachable range of the vacuum hole increases
Female Nen Master
  • Damage IncreasesNen Shot.png+7.2%, Nen Bead.png+7.4%, Suplex Thunder.png+7%, Doppelganger Blast.png+7.4%, Storm Bolt.png+6.1%, Spiralwyrm.png+6%, Lion's Roar.png+7.2%, Tiger Flash- Nen Creature of Light.png+6%, Raging Light Dragon.png+7.8%, Nen Flower.png+7.4%, Lion's Grand Roar.png+8.4%, Nen Implosion.png+8%, Brilliant Nen.png+7.8%, Astral Penetration - Nen Dragons.png+7.4%, 
  • Spiral Nen.png Spiral Nen: Atk.+6%, Decreases the initial delay of the explosive attack that occurs when learned.
  • Energy Shield (Female).png Energy Shield: Atk. +8.5%, The range is fixed to the same range for all levels. (based on level 38)
  • Dragon Fury.png Dragon Fury: Atk. +8.5%, The minimum and maximum heights that can be cast while jumping are adjusted.
  • Saint Illusion.png Saint Illusion: Atk. +8.6%, rear attack range is increased.
    • Dev's Note: Adjusted the attack range to mitigate the loss of attack power when used in close proximity.
  • Psychokinetic Rampage.png Psychokinetic Rampage: Atk. +8.3%, The dash attack judgment is improved. The attack range of Sweeping and Explosive attacks is increased.
    • Dev's Note: Improved the dash attack judgment to improve the phenomenon of passing enemies when used in close proximity.
  • Talisman Changes:
    • Nen Implosion.png Nen Implosion: Improved the usability by adjusting the pre-delay of the clone's intake air attack. Reduces the attack delay of 2 clones when using the skill.
 Energy Shield (Female).png Energy Shield
BeforeAfter
Shoots the energy shield.
Energy shield projectile attack range +20% 
Energy shield Fired head-on
Range +20%
Talisman Additional Effects

- Energy shield projectile size +30%
- Atk. +22%
Talisman Additional Effects
 
- Energy shield's Range +30%
- Atk. +22%

Male Striker
  • Dev's Note: In order to be able to use skills more flexibly depending on the situation during battle, the effect of increasing attack when canceling a skill in Muscle Shift has been changed to a permanent effect. Changed the bonus to increase the super armor retention time. In addition, there is only a physical defense increase function, so the usability of the super armor skill was improved to supplement the survivability.
  • Damage IncreasesHammer Kick (Female).png+8%, Low Kick.png+8.2%, Air Walk (Female).png+8.2%, Torpedo.png+8%, Mountain Pusher.png+8.3%, Tornado Kick.png+8%, Flash Strike +8.5%, Close Kick.png+8.3%, Flame Tornado Kick.png+8.2%, Lightning Dance (Female).png+8%, Dragon Kick.png+8.8%, Dual Release.png+8.2%, Whirlwind Kick.png+8.8%, Spin Kick.png+8.9%, Power Descent.png+8.8%, Atomic Cannon.png+8.8%, Tyrant Strike.png+8.7%, Mortal Assault.png+8.8%, Infernal Destroyer.png+8.8%
  • Super Armor.png Super Armor:
    • When casting, the amount of physical defense increase increases (1652 → 2040, Based on level 1)
    • An effect that increases magic defense when cast is added (2040 based on level 1)
    • Duration is adjusted (24s for 1 level → 60s for all levels)
    • Cooldown is adjusted (31s at 1st level → 30s at all levels)
  • Bone Crusher.png Bone Crusher: Atk. +8.3%, The kicking motion is changed to start faster. Total delay is the same. Increases attack judgment duration.
    • Muscle Shift.png Muscle Shift:
      • When using skill cancel, the attack increase option is deleted.
      • An option to increase the attack of former class skills is added.
      • An effect that increases the duration of the super armor skill being applied when the skill used after canceling hits an enemy is added.
    • Item Changes:
      • Typos in options 2 and 3 of Level 105 Epic 'Boxing Gloves of Culmination - Striker (Male)' will be fixed.
      • The option 4 of Level 105 Epic 'Boxing Gloves of Culmination - Striker (Male)' will be changed as follows.
        • Before: Muscle Shift cancel additionally increases the following skill's Atk. change value +2%
        • After: When canceling Muscle Shift, the base/skill attack increase value of Muscle Shift is additionally increased by 2% for 30 seconds (up to 1 stack)
    Female Striker
    • Dev's Note: In order to be able to use skills more flexibly depending on the situation during battle, the effect of increasing attack power when canceling a skill in Muscle Shift has been changed to a permanent effect. Changed the bonus to increase the super armor retention time. In addition, there is only a physical defense increase function, so the usability of the super armor skill was improved to supplement the survivability.
    • Damage Increases: Basic Atk. +6.9%, Muse's Uppercut.png+6.9%, Hammer Kick (Female).png+6.9%, Low Kick.png+6.9%, Tiger Chain Strike (Female).png+6.9%, Air Walk (Female).png+6.9%, Bone Crusher.png+6.9%, Tornado Kick.png+6.9%, One Inch Punch.png+6.8%, Rising Fist.png+7.8%, Lightning Dance (Female).png+6%, Beat Drive.png+6.9%, Kihop Low Kick.png+6.9%, Powerful Crushing Fist.png+6.8%, Chain Assault.png+6.9%, Tiger Strike.png+6.9%, Shadowless Kick (Kaiser).png+6.9%, Empress's Climactic Fist.png+6.9%, Lightning Shift.png+6.9%, Neo- Awakened Sliding Slash.png+6%
    • Crushing Fist.png Crushing Fist: Atk. +6.9%, When no direction key is pressed, the basic forward distance is reduced.
    • Super Armor.png Super Armor:
      • When casting, the amount of physical defense increase increases (1652 → 2040, Based on level 1)
      • An effect that increases magic defense when cast is added (2040 based on level 1)
      • Duration is adjusted (24s for 1 level → 60s for all levels)
      • Cooldown is adjusted (31s at 1st level → 30s at all levels)
    • Mountain Pusher.png Mountain Pusher: Atk. +6.9%, When no direction key is pressed, the basic forward distance is reduced.
    • Muscle Shift.png Muscle Shift:
      • When using skill cancel, the attack increase option is deleted.
      • An option to increase the attack of former class skills is added.
      • An effect that increases the duration of the super armor skill being applied when the skill used after canceling hits an enemy is added.
    Female Grappler
    • Dev's Note: The recovery time of the Chain Connection.png Chain Connection skill has been adjusted so that the skills can be linked more flexibly, and the process has been improved so that the finish attack proceeds even if the initial kick of the Hurricane Super Plex.png Hurricane Super Flex skill does not hit the enemy when learning Turn Heel.png Turn Heel to mitigate the risk.
    • Damage Increases: Basic / Dash / Jump Attack +7.5%, Suplex.png+8.1%, Seismic Crash.png+7.2%, Fling (Female).png+7.5%, Neck Snap.png+8.3%, Shoulder Tackle.png+8.5%, Elbow Shock.png+8.2%, Air Steiner.png+8.1%, Joint Smash.png+8.8%, Cyclone Suplex.png+9.3%, Giant Twister.png+9.4%, Air Clutch.png+9.1%, Cyclone Attack.png+9.5%, Torbellino.png+9.1%, Queenly Finale.png+9.7%
    • Chain Connection.png Chain Connection: Recovery time is reduced (9s → 7s)
    • Spiral.png Spiral: Atk.+9.6%, Changed to remain invincible for a short period of time after the attack ends even when Grab Cannon is activated on an enemy that cannot be grabbed.
    • Wild Cannon Spike (Female).png Wild Cannon Spike; Atk. +9.5%, Changed to greatly decrease the angle of descent and movement distance even when the down arrow key is pressed.
    • Giant Swing.png Giant Swing: Atk.+9.7%, Changed to maintain invincibility for a short period of time after the attack ends when the attack is successful. Does not apply when acquiring Turn Heel.png Turn Heel.
    • Hurricane Super Plex.png Hurricane Super Plex: Atk.+9.5%, Changed so that when learning Turn Heel.png Turn Heal, the attack process continues even if the initial kick does not hit the enemy.
    • Radiant Wing Driver.png Radiant Wing Driver: Atk.+9.1%, Changed to remain invincible for a short period of time after the attack ends even when Grab Cannon is activated on an enemy that cannot be grabbed.
    Summoner
    • Dev's Note: Changed to use all patterns regardless of the summons skill level, so that the summons can fully demonstrate their abilities in all levels.
    • The additional pattern for each skill level of all summons is changed to the basic behavior pattern. Tooltips related to additional patterns by skill level will be deleted.
    • Damage IncreasesContract- Hodor.png+8.7%, Lesser Spirit- Ador.png+8.9%, Lesser Spirit- Naias.png+8.9%, Lesser Spirit- Stalker.png+8.9%, Lesser Spirit- Wisp.png+8.9%, Spirit Sacrifice.png+8.9%, Contract- Freet.png+8.9%, Greater Spirit- Aquarius.png+9.1%, Greater Spirit- Flame Hulk.png+9.2%, Contract- Hellflower Aukuso.png+8.9%, Contract- Big Sis Louise!.png+8.8%, Spirit Lord- Echeverria.png+9.2%, Sticky Throw.png+9.4%, Contract- Tau King Kuruta.png+9.3%, Contract- Conqueror Kasijas.png+9.1%, Death Bringer Dance.png+9.1%, Running Amok.png+12.2%, Legendary Summon- The Moonshade.png+12.2%, Spirit King of Sublimity.png+12.8%, Ravenous Delarion.png+10.4%, 
    • Reinforce Control.png Reinforce Control: The whipping range increase option effect is changed to apply when learning the skill.
    • Contract- Black Knight Sandor.png Contract: Black Knight Sandor:
      • Dev's Note: In the case of the existing Sandor's abnormal Status Tolerances increase and HP recovery pattern, it was judged that the current usability was greatly reduced, so the pattern was deleted and the protection aura's usability was strengthened.
      • Abnormal Status Tolerances increase and HP recovery pattern are deleted.
      • The duration of the Protection Aura is changed (40 seconds → unlimited)
      • Protection Aura is changed to increase magic defense.
      • The range of the Protection Aura is increased.
      • Increases attack by 9.1%.
      • Live Serve: Protection aura will be changed so that it does not apply to party members.
    • Mark the Target!.png Mark the Target!
      • Dev's Note: Adjusted the number of multi-hit attacks to alleviate frame drops.
      • Increased multi-hit interval (0.5 sec → 1 sec)
      • The number of multi-hits is reduced (60 hits → 30 hits). Damage is readjusted according to the reduced number of multi-hits.
      • Increases attack by 9.3%.
    • Greater Spirit- Dead Murker.png Greater Spirit: Dead Murker: Atk. +9.1%, Added Dark Swarm attack range ratio to skill range information.
    • Greater Spirit- Glaerin.png Greater Spirit: Glaerin
      • Dev's Note: Improved the attack judgment of some of Glaerin's attack patterns to alleviate the loss of attack power. In addition, the previously underused Lightning Shield has been changed to a Lightning Rod.
      • The number of multi-hits of the lightning firing pattern is reduced (3 → 2). Damage is readjusted according to the reduced number of multi-hits.
      • The number of lightning in the 5-strike pattern is reduced (5 → 3). The maximum multi-hit count is always applied regardless of the hit point. Damage is readjusted to match the reduced number of lightning bolts.
      • Lightning shield pattern is deleted.
      • Lightning rod pattern is added. For a certain period of time, Glaerin awakens and increases the attack power of the lightning shot pattern and the triple lightning pattern.
      • Increases attack by 9%.
    • Loop of Domination.png Loop of Domination: Summon interval reduced.
    • Dark Lunacy.png Dark Lunacy: Atk. +9.1%, Changed to receive the effect of increasing the attack power Lasher.png Lasher
    • Legendary Summon- War Maiden Lamos.png Legendary Summon: War Maiden Lamos: Atk. +8.9%, It is changed so that it can be attacked with Lasher immediately after being summoned.
      • Dev's Note: Adjusted the hit judgment after summoning so that the Lasher buff can be applied more quickly immediately after summoning.
    • Eclipse Fall.png Eclipse Fall: Atk. +8.9%, The background effect is changed so that it does not cover other objects. The effect is changed to be affected by my character's effect transparency.
    • Talisman Changes:
    Dark Lunacy.png Dark Lunacy
    Dev's Note: In order to alleviate the high difficulty of using the skill because the Dark Lunacy skill ends when casting Dark Lightning, the Talisman option has been improved by changing the Dark Lunacy skill so that it does not end.
    BeforeAfter
    Using Dark Lunacy twice makes Louise cast Dark Lightning.
    - Dark Lightning Atk.: 110% of total guided moonlight Atk.
    - Dark Lunacy ends as soon as Dark Lightning is cast.
    Using Dark Lunacy twice makes Louise cast Dark Lightning.
    - Dark Lightning Atk.: 110% of total guided moonlight Atk.
    Talisman Additional Effects

    - Cooldown -12%
    - Additional Dark Lightning Atk. +92%
    Talisman Additional Effects

    - Cooldown -12%
    - Additional Dark Lightning Atk. +92%

    Glacial Master
    • Dev's Note: Improved the attack judgment of Grand Shatter.png Grand Shatter, which has a large variation in attack power depending on the engagement distance, and changed the skill cancel timing of some skills to compensate for the phenomenon that attack power could be lost when using skills in conjunction.
    • Damage IncreasesWater Cannon.png+11.3%, Windmill Spear.png+11.3%, Ice Crash.png+12.5%, Blizzard Storm.png+11.8%, Ice Chain.png+12%, Ice Orb.png+12.2%, Shard Magnum.png+11.3%, Over Freeze- Extension.png+12%, Judecca the Eternal.png+12.4%, Glacies.png+11%, Eternity- Nastrond.png+11.5%
    • Ice Sword.png Ice Sword: Atk. +12.4%, Attack range ratio is added to skill range information.
    • Ice Lance.png Ice Lance: Atk. +12.5%, Attack range increased. Attack range ratio is added to skill range information.
    • Crystal Blade.png Crystal Blade: When hit, the skill cancellation timing is changed.
      • Before: When the first hit hits
      • After: When the last hit hits
    • Broken Arrow.png Broken Arrow: Atk. +11.6, The dash/finish motion is changed to be affected by the character's attack speed, and the basic process time is readjusted. The timing of canceling some skills is changed.
      • Before: During finishing motion
      • After: When the last hit hits
    • Grand Shatter.png Grand Shatter: Atk. +11.2%, The number of multi-hits applied to enemies within the hitting range is fixed.
    • Ice Hammer.png Ice Hammer: Atk. +11%, It is changed to be affected by the character's attack speed, and the basic process time is readjusted.
    • Ice Trap.png Ice Trap: Atk. +11.7%, Attack range ratio is added to skill range information.
    • Ice Field.png Ice Field: Atk. +11.6%, The delay motion is changed to be affected by the character's attack speed, and the basic process time is readjusted.
    • Added with Live Server:
      • Ice Crash.png Ice Crash: Super armor is applied to the falling motion after a multi-hit attack (Does not apply to arena).
      • Pinpoint Rush.png Pinpoint Rush: When an attack is successful, the invincibility will remain for a short period of time after the attack ends (Does not apply to arena).
    Blood Mage
    • Damage Increases: Basic / Dash / Jump Attack +6%, Lilliac.png+6%, Blood Wings.png+7.6%, Offering.png+7%, Lilroi.png+8%, Shikari.png+6.5%, Hellberus.png+8.9%, Fang.png+8%, Torment.png+6.4%, Soul Steal.png+6.4%, Rumble Dog.png+6%, Marauder.png+9.5%, Phantom Veil.png+8.1%, Fatality.png+9%, Blood Stream.png+7.7%, Blood Stinger.png+7%, Bloodbath.png+8%
    • Dead Hands.png Dead Hands: Reduces the motion delay cast when entering a dungeon.
    • Corruption.png Corruption: Atk. +6.5%, When the attack is successful, the invincibility effect is applied immediately after the charge motion. Skill delay is reduced.
    • Tepes.png Tepes: Atk. +8.7%, A blackout scene is added.
    • Bloodbyss.png Bloodbyss: Added tooltips related to blood absorption increase rate and absorption duration.
    Rogue
    • Damage Increases: Basic / Dash / Jump Attack +9.1%, Rising Cut (Thief).png+9.2%, Diving Arrow.png+8.6%, Sword Dance.png+8.9%, Bandit Cut.png+9.1%, Double Piercer.png+8.9%, Chain Saw.png+8.8%, Hurricane.png+7.1%, Vertical Spiral.png+8.9%, Sonic Assault.png+9.2%, Excel Strike.png+8.7%, Stream Closer.png+8.9%, Chain Saw Rush.png+8.8%, Aslant Spiral.png+9.1%, Exotic Rampant.png+8.9%, Distribution.png+9.1%, Nova Remnant.png+7.3%, Vanishing Illusion.png+8.6%, Ades Phantom.png+8.8%
    • Shining Cut.png Shining Cut: Atk. +8.8%, Additional activation key input time is improved.
      • Dev's Note: In order to improve the phenomenon that additional activation is difficult when the attack speed is high, a pre-input function has been added to the additional activation key input.
    • Lightning Arrow.png Lightning Arrow: Atk. +8.8%, Added a function to calibrate the distance and height the character moves before the kick attack when the catch is successful.
      • Dev's Note: In order to improve the excessive increase in casting time when used against large monsters, a position correction function has been added to move the character before kick attack.
    Before

    After
    • Death Hurricane.png Death Hurricane Upgrade: New skill added.
      • TP consumption is 2, master/max level is 5/7.
      • Death Hurricane skill attack increases by 10% per level.
    • Silver Stream.png Silver Stream: The effect is improved when the duration ends (Before vs. After)
    • Talisman Changes:
     Exotic Rampant.png Exotic Rampant
    Dev's Note: To complement the usability of Talisman, Chainsaw and Distribution have been added to the list of skills that activate the clone when using Exotic Rampant during casting. 
    BeforeAfter
    Cast this skill during the following skills to have your clone cast it for you.
    - Skills: Breaking Rush.png Breaking Rush and Sonic Assault.png Sonic Assault
    Exotic Rampant cast by clones don't add Hit End Points, but deliver an Hit End attack based on the highest Contact Points.
    Cast this skill during the following skills to have your clone cast it for you.
    - Skills: Breaking Rush.png Breaking Rush, Chain Saw.png Chain Saw, Distribution.png Distribution and Sonic Assault.png Sonic Assault
    Exotic Rampant cast by clones don't add Hit End Points, but deliver an Hit End attack based on the highest Contact Points.
    Talisman Additional Effects

    - Cooldown -11%
    - Atk. +8%
    Talisman Additional Effects

    - Cooldown -11%
    - Atk. +8%

    Shadow Dancer
    • Dev's Note: In order to compensate for the fact that Shadow Dancing.png Shadow Dancing does not activate as the attack power increases, and it is difficult to deal with a large number of normal monsters, the conditions for Shadow Dancing for the Heart Thrust.png Heart Thrust skill and Dagger Throw.png Dagger Throw skill have been changed.
    • Damage IncreasesShadow Cut.png+10.6%, Ankle Cut (Thief).png+10.3%, Eraser.png+10.1%, Neck Divider.png+10.3%, Hold Up.png+10%, Abyss Drop.png+10%, Covert Operation.png+10.2%, Blade Cyclone.png+5.9%, Final Destruction.png+5.2%, Assassination.png+5.5%, Killing Shadow.png+7.8%, Shadow Sting.png+5.2%, Deadly Dance.png+5.3%, Fatal Blitz.png+5.1%, Shadowless Slaughter.png+5.1%
    • Heart Thrust.png Heart Thrust: Atk. +10%, Shadow Dancing activation conditions are changed. Shadow Dancing's clone attack power is changed to be the same as before.
      • Before: In case of additional attack
      • After : When a vital stab back attack hits
    • Dagger Throw.png Dagger Throw: Atk. +5.1%, Shadow Dancing activation conditions are changed. Shadow Dancing's clone attack power is changed to be the same as before.
      • Before: When finishing attack hits
      • After: When hitting a follow-up hit
    • Chain Reaction.png Chain Reaction: Chain Atk. +5%, finish atk. +7.9%, The attack range of the action of attracting enemies is increased.
      • Besieging Menace.png Besieging Menace: Atk. +9.5%, Changed to apply invincibility the moment the back attack hits the enemy successfully.
        • Dev's Note: Improved the timing of application of invincibility to mitigate the risk of skill cancellation upon successful back attack.
      Elven Knight
      • Damage Increases: Basic / Dash / Jump Attack +10%, Lion Kick.png+10.3%, Stark Shield.png+10.2%, Wheel of Fate.png+10%, Disarm.png+10.1%, Ancient Boar.png+10.1%, Ancient Deer.png+5%, Sentence.png+5%, Overwhelm.png+10.1%, Verdant Sword.png+10%, Elvish Jump.png+5%, Vanguard Strash.png+10%, Natural Restraint.png+10.1%, Lunge Evolution.png+10.1%, Pulverize.png+9.1%, Pegasus Assault.png+7%, Harbinger of Life.png+9%, Faithful Breakthrough.png+5%, Chain Strike.png+10%, Nature's Fury.png+10.1%, Twilight Unicorn.png+6.6%, Eudia's Fortress.png+10%, Fantasy of Nature.png+7%
      • Guardian Riding.png Guardian Riding:
        • Dev's Note: In the case of Guardian Riding, related adjustments have been made so that play using Chain Rush, which is the core of Elven Knight, can be used.
        • All attacks while riding are changed to be affected by basic skills. Damage is readjusted accordingly.
        • Master and maximum levels are changed (30/40 → 1/11)
        • SP consumption is changed (15 → 50)
        • HP while riding is changed to be applied as a percentage of the character's HP.
        • Pony retention time is increased (30s → 60s)
        • Skill cooldown is reduced (200s → 120s)
        • Clear cube fragment consumption is deleted.
        • When the riding state ends, a short-time invincibility judgment is applied.
        • The hind kick attack range ratio is added to the skill range information.
      • Guardian Riding Upgrade.png Guardian Riding Upgrade: Skill is deleted.
      • Ancient Deer Upgrade.png Ancient Deer Upgrade:
        • Master and maximum levels are changed (1/3 → 7/9)
        • TP consumption is changed (2 → 1)
        • The ability to increase the multi-hit number of the Ancient Dear skill upon initial acquisition will be deleted.
      • Sentence Upgrade.png Sentence Upgrade: Debuff attack power is changed to increase.
      • Nature’s Protection.png Nature’s Protection:
        • Skill cooldown is adjusted (20s for 1 level → 30s for all levels)
        • Duration is adjusted.
          • Before: 22s per level, increased by 2s per level
          • After: 31.5s per level, increased by 1.5s per level
      • Chain Rush.png Chain Rush: Atk. +8.8%, Attack range ratio is added to skill range information.
      • Impregnable Defense.png Impregnable Defense: Atk. +10.2%, Physical/magical damage reduction rate is adjusted (3% at level 1 → 15% at all levels)
      Chaos
      • Damage IncreasesQuick Summon- Voras.png+5.3%, Quick Summon- Lucky Wacky.png+5.5%, Legion Array.png+5.8%, Quick Summon- Hysteric Warrior.png+5.5%, Sacrificial Bomb.png+6.7%, Quick Summon- Gelatin Mask.png+5.3%, Quick Summon- Twinkle Artist.png+5.6%, Fancy Twist.png+6.3%, Quick Summon- Crazy Spin.png+5.9%, Horde Charge.png+6.8%, Quick Summon- Vampire Children.png+6.1%, Quick Summon- Rage Hat.png+6.2%, Sky Sword.png+7.4%, Genocide Crush.png+7.6%, Quick Summon- Big Daddy.png+6.1%, Final Attack.png+7.1%, Evil God Mayhem.png+6.6%, Black Impact.png+6.8%, Midnight Carnival.png+7.3%, Massive Fire.png+7.7%, Smash Brawl.png+7.3%, Aten Incarnation.png+7.2%, Grand Finale.png+6.8%, Evil Festival.png+7.1%
      • Tech Tree- Demon Soldier.png Tech Tree: Demon Soldier: All Demon Soldiers that can be summoned will be summoned when casting the skill. The 'maximum number of summons' option in the skill tooltip is deleted.
      • Tech Tree- Demon Magician.png Tech Tree: Demon Magician: All Demon Soldiers that can be summoned will be summoned when casting the skill. The 'maximum number of summons' option in the skill tooltip is deleted.
      • Brainstorm.png BrainstormTech Tree- Demon Soldier.png Tech Tree: Demon Soldier, Tech Tree- Demon Magician.png Tech Tree: Demon Magician skills that increase the maximum number of summons will be deleted.
      • Quick Summon- Queen of Hearts.png Quick Summon: Queen of Hearts: Atk. +6.2%, "1 UP!" changed to use the pattern only when all demons that can be summoned are summoned.
      Lightbringer
      • Damage IncreasesLethal Punto.png+11.8%, Sweeping Wave.png+11.7%, Purify.png+6.7%, Shield Break.png+11.1%, Wrath.png+8.4%, Confession.png+6.7%, Estrangement.png+8.9%, Conciliation.png+8.3%, Price of Mistrust.png+10.6%, Integration.png+8.6%, Obstruction.png+8.8%, Engagement.png+6.5%, Transcendent Light.png+8.5%, Last Revelation.png+10.3%
      • Seraphic Fall.png Seraphic Fall: Upon learning the skill, the weapon is changed to grant light damage.
      • Divine Shield.png Divine Shield:
        • When the defense is successful, the duration of the super armor increases (2s → 5s)
        • Added a function that completely nullifies damage when defense is successful at the correct timing.
      • Retribution.png Retribution: Atk. +8.2%, Decreases forward distance when cast.
      • Disruption.png Disruption: Atk. +6.6%, Staggering of up attack is reduced.
      • Forgiveness.png Forgiveness: Atk. +10.5%, Increases the range of multi-hit attacks from the rear. Increases the forward attack range of Finish Attack.
      • Mandate of Heaven.png Mandate of Heaven: Atk. +6.5%, Targeting mark movement speed is increased.
      • Judgment Call.png Judgment Call: Atk. +10.6%, Increases the stun time of hit enemies.
      • Metatron's Wings.png Metatron's Wings: Increases the number of Seraphic Feathers obtained upon entering the dungeon (2 → 4)
      Monk
      • Dev's Note: We have adjusted the skill casting time of Heavenly Combo.png Heavenly Combo and Furious Judgment.png Furious Judgment so that you can link skills more flexibly depending on the situation.
      • Damage Increases: Basic Atk. +8%, Lucky Straight Punch.png+8%, Second Uppercut.png+8%, Ducking Straight Punch.png+8%, Ducking Uppercut.png+8%, Ducking Body Blow.png+8%, Divine Crush.png+8.1%, Exquisite Combo.png+8.1%, Sidewind.png+8.1%, Chopping Hammer.png+8.1%, Machine Gun Jab.png+8.1%, Corkscrew Blow.png+8%, Hurricane 'n' Roll.png+8.1%, Big Bang Punch.png+8.1%, Gattling Punch.png+8%, Demolition Punch.png+8.1%, Nuclear Punch.png+7.9%, Atomic Chopper.png+8.1%, Wrath of God.png+8.1%, Justice Execution- Remy Dios Constellation.png+8%
      • Heavenly Combo.png Heavenly Combo: Atk. +8.1%, 1st and 2nd attack speed increases. The timing of the screen shaking effect is changed.
      • Furious Judgment.png Furious Judgment: Atk. +7%, Slam Shockwave Attack Power and Finish Hook Attack Power are increased by 7%. The number of consecutive hits is reduced (20 → 15), damage is readjusted according to the decrease in the number of hits.
      Exorcist
      • Damage IncreasesHoly Amulet.png+11.5%, Phoenix Hammer.png+12%, Gale Smash.png+11.6%, Rising Emblem.png+11.6%, Floor Smasher.png+12%, Piercing the Darkness.png+11.6%, Red Phoenix Amulet.png+11.5%, Star in the Sky.png+11.6%, White Tiger.png+11.5%, Crucifix Wind.png+9.4%, Lightning Amulet.png+10.8%, Spinning Cross.png+16.6%, Shikigami Legion.png+11.6%, Blue Dragon Hammer.png+11.6%, Dragon Quake.png+12.5%, Pentagram.png+15%, Draconic Sanctum.png+11.6%, Shikigami Blitz- Concert.png+11.6%, Nature's Five- Quintuple Reprisal.png+11.6%
      • Chaos Hammer.png Chaos Hammer: Atk.+10.9%, Depending on the type of weapon equipped, the Y-axis range of different multi-hit attacks is collectively adjusted. Adjusted based on the range when wearing a Battle Axe.
      • Atomic Smash.png Atomic Smash: Atk. +11.6%, spinning strike is changed so that it can pull enemies in Super Armor state.
      • Exorcise Amulet.png Exorcise Amulet: Atk. +11.6%, The delay before the amulet is scattered is reduced.  Changed so that you can move immediately after the amulet is scattered.
      • Unrelenting Seven.png Unrelenting Seven: Atk. +11.6%, The delay from 1st to 6th hit is reduced.
      • Item Changes: The tooltip for option 1 of the Level 105 Epic 'Determining Weapon - Exorcist' will be changed as follows.  
      BeforeAfter
      - Casting Atomic Smash while dashing now sends you forwards.
      - Atomic Smash now also pulls Super Armor enemies.
      - White Tiger orb size rate +50%
      - Casting Atomic Smash while dashing now sends you forwards.
      - Atomic Smash now also pulls Super Armor enemies.
      - White Tiger orb size rate +50%

      Dragoon
      • Dev's NoteServant Lance- Engager.png Servant Lance: Engager, Deadly Charge.png Deathly Charge, Red Moon Festival.png and Red Moon Festival skills have been changed so that they can be cast in mid-air, improving them to enable smoother skill combinations.
      • Damage Increases: Basic / Jump Attack +22.6%, Partisan Suit.png+11.4%, Mole Hunt.png+10%, Servant Lance.png+10%, Needler.png+10.1%, Buffalo Fall.png+10.2%, Wing Skewer.png+10.2%, Ram Fence.png+10%, Head Penetration.png+10.1%, Scale Grinder.png+9%, Dragon Slayer (Dragoon).png+10%, Partisan Skewer.png+10.2%, Aven Hunting.png+10%, Deboning Slasher.png+10.2%, Insidious Pike.png+10%
      • Servant Lance- Assault.png Servant Lance: Assault: Ground Atk. +10.1%, air Atk. +10%
      • Servant Lance- Engager.png Servant Lance: Engager: Atk. +10.7%, Aerial casting function is added (arena cannot be used).
      • Locust Burning.png Locust Burning: Forward Atk. +10.1%, Atk. +10.5%
      • Earthworm Hunt.png Earthworm Hunt: Atk. +14.3%, Increases Y-axis attack range.
      • Deadly Charge.png Deadly Charge: Atk. +10.1%, Aerial casting function is added.
      • Red Moon Festival.png Red Moon Festival: Atk. +10.3%, Aerial casting function is added.
      Skirmisher
      • Damage Increases: Basic Atk. +5%, Quick Punto.png+5.2%, Paratrooper.png+5.2%, Surround Break.png+5%, Swirling Spear.png+5.5%, Ground Seeker.png+5.5%, Double Punto.png+5%, Rising Lance.png+5.5%, Axial Vortex.png+5.6%, Chain Wave Lance.png+5.6%, Sky Piercer.png+5.4%, Spiral Wave +5.5%, Mesocyclone.png+5.4%, Vital Strike.png+5.1%, Aura Javelin.png+5.1%, Rolling Vulcan.png+5.6%, Crescent Strike.png+5%, Quadruple Drive.png+5.7%, Mist Flare.png+5.5%, Lethal Flurry.png+5.1%, Resonating Impalement.png+5.1%, Illusive Bombardment.png+5.1%
      • Added with Live Serve:
        • Rolling Vulcan.png Rolling Vulcan: The number of multi-hits applied to enemies within the striking range is fixed.
          • Dev's Note: To alleviate the risk of loss of attack power, the attack judgment of the Rolling Vulcan skill has been improved.
        •  Talisman Changes:
       Rolling Vulcan.png Rolling Vulcan
      (Stigmatic Talisman)
      BeforeAfter
      Talisman Additional Effects

      - Refiring time reduction rate +30%
      - Projectile Size +25%
      - Concentration Rate +25%
      - Atk. +12%
      Talisman Additional Effects

      - Refiring time reduction rate +30%
      - Projectile Size +25%
      - Concentration Rate +25%
      - Atk. +12%

       
        Rolling Vulcan.png Rolling Vulcan
      (Capella's Stigma)
      BeforeAfter
      Refiring time -20%
      Max shot count +1
      Atk. -20%
      Refiring time -20%
      Max shot count +1
      Atk. -20%
      Talisman Additional Effects

      - Additional refiring time reduction +30%
      - Additional Atk. increase rate +11
      - Projectile size +25%
      - Concentration rate +25%
      Talisman Additional Effects

      - Additional refiring time reduction +30%
      - Additional Atk. increase rate +11
      - Projectile size +25%
      - Concentration rate +25%

      Impaler
      • Damage Increases: Basic / Dash / Jump attack +6.8%, Double Throw (Demonic Lancer).png+6.8%, Dark Ambition.png+6.8%, Dark Spiral Lance.png+6.9%, Piercing Drive.png+6.8%, Despair.png+7.1%, Killer Lance.png+7%, Dark Barrier.png+7.2%, Diffusion.png+6.9%, Spiral Rush.png+7.1%, Dark Star (Impaler).png+6.8%, Dark Light Explosion.png+6.9%, Fury- Black Armageddon.png+7%, Dark Division.png+7%, Violent Pierce.png+7.2%, Falling Death.png+7.2%, Dark Impulse.png+7.2%, Annihilation of Darkness.png+7.1%, Abyssal Invader.png+7%, Interdimensional Annihilation.png+7.2%
      Hitman
      • Damage Increases: Basic / Dash / Jump attack +6.5%, Angle Shot.png+6.5%, Mighty Strike.png+6.5%, Dead Lift.png+6.5%, Agile Maneuver.png+6.5%, Overwatch.png+6.5%, Surprise Cut.png+6.5%, Dead Six.png+6.6%, Bill Drill.png+6.5%, Surprise Attack.png+6.5%, Concentrated Fire (Hitman).png+6.6%, Alpha Strike.png+6.8%, Caracole.png+6.5%, Sweep.png+6.7%, Final Strike.png+6.5%, Blitzkrieg.png+6.6%, Point Blank.png+6.8%, Helix Dive.png+6.6%, Tactical Offensive.png+6.5%, Shattering Strike.png+6.7%, Dusk Wings.png+6.6%, Call Signal- Covering.png+6.5%, Rising Dusk.png+6.5%
      Troubleshooter
      • Damage Increases: Basic / Dash / Jump attack +7.3%, G-Bomb.png+7.4%, Double Barrels.png+7.5%, Break Shot.png+7.4%, Sword Bomb.png+7.1%, Diffusion Burst.png+7.4%, G-CTF.png+7%, Igniting Slash.png+7.6%, Oppression.png+7.4%, Disastrous Quake.png+7.1%, Surprise Present.png+7.3%, G-Widow.png+7.2%, Perfect Batting.png+7.5%, Get On Fire.png+7%, Violent Smash.png+7.1%, The Nine Barrels.png+7.7%, Incredible.png+7.6%, Terminating Slugger.png+7%, Climax.png+7.6%
      Specialist
      • Damage Increases: Basic / Dash / Jump attack +5%, Beam Slash.png+5%, Core Shield.png+5%, Rotation Wave.png+5%, Electricshock Gun.png+5%, Squarely.png+5.5%, Exocet.png+5.1%, Electric Pillar.png+5.1%, Emission.png+5.1%, Attract Ammunition.png+5.1%, Lightning Slash.png+5.2%, Divide Earth.png+5.3%, Burst Field.png+5%, Energy Bounce.png+5%, Dispulsion.png+5.1%, Brandish Light.png+5.4%, CEAB-2.png+5.5%, Exceed.png+5%, Black Seed.png+5.2%, Black Horizon.png+5%
      Improvements and Changes
      • Access time to Seria’s room is shortened.
      Arena Character Balance
      (Added with Live Server)
      • Soul Bender
        • Phantasmal Slayer (Soul Bender).png Phantasmal Slayer: Starting cooldown is reduced (20s → 15s).
        • Kalla of Dark Flame.png Kalla of Dark Flame: Flame attack increases by 10%.
        • Dark Flame Sword (Soul Bender).png Dark Flame Sword: Attack increases by 10%.
      • Vagabond:
        • Soaring.png Soaring: The X-axis attack range of the floating attack increases.
        • Fluttering Blades.png Fluttering Blades: Delay after skill is reduced.
        • Comet Rush.png Comet Rush: Delay after skill is reduced.
        • Explosive Sword.png Explosive Sword: Attack increases by 10%.
        • Cleansing Fire.png Cleansing Fire: The basic attack/sword/sword attack increase rate has been adjusted (0.3% → 5% at level 13).
      • Spectre:
        • Double Shot.png Double Shot: The power to levitate enemies increases.
        • Shadow Snake Attack.png Shadow Snake Attack: The enemy staggering time for the 3-slash attack increases.
        • Last Order.png Last Order: Startup cooldown is reduced. (42s → 35s). Cool time is reduced. (42s → 40s)
      • Male Nen Master:
        • Spiral Nen.png Spiral Nen: Changed to be automatically cast when the match starts.
        • Tiger Flash (Male).png Tiger Flash: Basic attack and jump attack judgments are improved.
      • Female Nen Master:
        • Tiger Flash- Nen Creature of Light.png Tiger Flash: Nen Creature of Light: Basic attack and jump attack judgments are improved.
      • Female Brawler:
        • Venom Mine.png Venom Mine: Cool time increases. (24s → 28s). Throwing distance and poison pillar explosion attack range are reduced.
      • Male Mechanic:
        • G-1 Corona.png G-1 Corona: Cool time is fixed to the same value for all levels (Based on level 1).
        • EX-S Viper.png EX-S Viper: Starting cooldown is reduced (20s → 10s).
        • Camouflage.png Camouflage: When learning a skill, the effect of increasing physical defense increases. (3000 → 3300 at level 10), the magic defense increase effect increases. (4182 → 4600 at level 10)
      • Blitz:
        • Bash Stock.png Bash Stock: Super Armor maintenance time increases.
        • Activation.png Activation: Buff duration increases (15s → 20s).
        • Macpiece.png Macpiece: Skill attack range has been readjusted.
      • Glacial Master:
        • Ice Crash.png Ice Crash: The power to launch enemies is reduced. Skill casting delay increases.
      • Male Crusader:
        • Hammer of Repentance.png Hammer of Repentance: Changes will be made so that the penitence effect is not applied in the arena.
      • Monk:
        • Basic Abilities: HP MAX increases by 5%.
        • Exquisite Combo.png Exquisite Combo: Cool time is reduced (10s → 8s).
      • Avenger:
        • Basic Abilities: HP MAX increases by 10%.
        • Thorn of Protection.png Thorn of Protection: Enemy staggering time is reduced.
      • Rogue:
        • Lightning Arrow.png Lightning Arrow: When using Hit End, the power to levitate enemies increases.
      • Female Crusader:
        • Basic Abilities: HP MAX increases by 10%.
        • Purifying Lightning.png Purifying Lightning: Changes will be made so that the penitence effect is not applied in the duel arena.
      • Troubleshooter:
        • Handle Explosives.png Handle Explosives: Basic attack and skill attack power increase rate is reduced (15% → 10% based on level)
      • Other Changes: Knight - Modified so that the Weapon Break effect of the Disarm.png Disarm skill does not activate.

      References
      Skill Icons - DFO Wiki

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