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[Korea] June's Class Balances

calendar_month Published On: Wednesday, June 21, 2023     calendar_month Updated on:
person Posted by: DressUp_Fighter_Online     rate_review Be the first to comment!
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  • This patch adds balances for Vagabond, Skirmisher, Impaler, Hitman, Secret Agent, Troubleshooter, Specialist, Dark knight, Creator. It also include Dungeon Difficulty Integration, Growth Improvement along with many improvements.
Table of Contents
Vagabond
  • Damage IncreasesSpinning Blade.png+14.8%, Shadow Snake Attack.png+14.1%, Blade Triangle.png+14.2%, Gyre.png+14.6%, Spiritual Suction.png+14.3%, Chain Blast.png+15.2%, Soaring.png+15.8%, Sword Wheel.png+15.4%, Oppressive Pressure.png+14.4%, Fluttering Blades.png+12.8%, Cutting Palms.png+12.9%, Blasting Palm.png+12.2%, Comet Rush.png+12.9%, Verdant Blast.png+12.8%, Cross Sword.png+13.7%, Explosive Palm.png+15.9%, Lotus Dance.png+13.3%, Lotus Flash.png+14.9%, Moonlight Dance.png+13.8%, Kinetic Drift.png+14.9%, Lunar Arc.png+13.1%
  • Explosive Sword.png Explosive Sword:
    • Dev's Note: In order to compensate for the issue that it is difficult to activate stationary-casting when the attack speed of the character is high, the additional key input time has been improved.
    • Increases attack by 13.8%. The motion of creating the sword is changed so that it is not affected by the character's speed, and the basic delay is readjusted.
    • Changed so that if you press the skill key or the back arrow key while making the sword of spirit, stationary-casting will be activated immediately.
Skirmisher
  • Dev's Note: The base speed of the character has been increased to compensate for the frustrating feeling when playing the character due to the low base speed compared to other classes.
  • Increases the character's basic attack speed and movement speed in dungeons. The character's basic speed is unique information that is not displayed in the information window, and is not affected by the upper speed limit.
  • Damage IncreasesQuick Punto.png+9.2%, Paratrooper.png+9.3%, Surround Break.png+9.5%, Ground Seeker.png+9%, Double Punto.png+9.5%, Axial Vortex.png+9%, Sky Piercer.png+10.3%, Mesocyclone.png+9.1%, Aura Javelin.png+10%, Rolling Vulcan.png+10.2%, Crescent Strike.png+10.1%, Mist Flare.png+10.2.%, Lethal Flurry.png+10%, Resonating Impalement.png+10.2%, Illusive Bombardment.png+10%, 
  •  Swirling Spear: Atk. +10.5%, MP consumption adjusted.
  •  Rising Lance: Atk. +10.5%, MP consumption adjusted.
  •  Chain Wave Lance: Atk. +10.2%, MP consumption adjusted.
  •  Spiral Wave: Atk. +9%, When cast in air, the down movement speed increased.
  •  Vital Strike: Atk. +9%, Skill range information is changed. (last slash range → attack range)
  •  Quadruple Drive: Atk. +10%, MP consumption adjusted. Attack range is added to skill range information.
  • Item changes: Changed to increase all attack ranges when equipped with the Vital Strike's talismans.
  • Changes from Test Server:
    • Surround Break.png Surround Break: Increased forward distance. Decreased the down shot delay.
      • Dev's Note: In order to be able to respond more flexibly to monster attacks during battle, we have adjusted the forward distance for each attack and the delay after a down attack.
    • Mist Flare.png Mist Flare: Skill range information is changed (Attack Range → Hit Range)
    • Tooltips related to spear tip strike and blood accumulation have been reinforced for some skills: Quick Punto.png Quick Punto, , Double Punto.png Double Punto, Vital Strike.png Vital Strike, Quadruple Drive.png Quadruple Drive
Impaler
  • Dev's Note: The base speed of the character has been increased to compensate for the frustrating feeling when playing the character due to the low base speed compared to other classes.
  • Increases the character's basic attack speed and movement speed in dungeons. The character's basic speed is unique information that is not displayed in the information window, and is not affected by the upper speed limit.
  • Damage IncreasesDouble Throw (Demonic Lancer).png+6.5%, Dark Ambition.png+6.5%, Dark Spiral Lance.png+6.2%, Piercing Drive.png+6.3%, Despair.png+6.1%, Killer Lance.png+6.1%, Dark Barrier.png+6%, Diffusion.png+6.3%, Spiral Rush.png+6.1%, Dark Star (Impaler).png+6.4%, Dark Light Explosion.png+6.2%, Fury- Black Armageddon.png+6.2%, Dark Division.png+6.1%, Violent Pierce.png+6%, Falling Death.png+6%, Dark Impulse.png+6%, Annihilation of Darkness.png+6.1%, Abyssal Invader.png+6.2%, Interdimensional Annihilation.png+6.1%
  • Changes from Test Server:
    • Dark Impulse.png Dark Impulse: Changed so that the invincibility effect is applied during leap motion. (Modified text) Added an effect that grants invincibility after a finish attack.
      • Dev's Note: The invincibility judgment has been improved so that you can use skills more effectively in battle.
    • Item Changes: Added an effect that grants invincibility after the process ends when the Violent Pierce skill hit is successful while equipped with Violent Pierce's Talisman.
Hitman
  • Dev's Note: The base speed of the character has been increased to compensate for the frustrating feeling when playing the character due to the low base speed compared to other classes.
  • Increases the character's basic attack speed and movement speed in dungeons. The character's basic speed is unique information that is not displayed in the information window, and is not affected by the upper speed limit.
  • Damage Increases: Basic / Dash Attack +6%, Angle Shot.png+6.2%, Mighty Strike.png+6%, Dead Lift.png+6.3%, Agile Maneuver.png+6.1%, Overwatch.png+6%, Surprise Cut.png+6.5%, Bill Drill.png+6.1%, Alpha Strike.png+8.4%, Caracole.png+7%, Final Strike.png+7.4%, Blitzkrieg.png+8.5%, Point Blank.png+8.3%, Helix Dive.png+7.5%, Tactical Offensive.png+7%, Dusk Wings.png+8.5%, Call Signal- Covering.png+7.3%, Rising Dusk.png+8.5%, 
  • Jump Attack: Atk. +6%, Some attack motions are changed, and the delay after an attack is reduced.
  • Dead Six.png Dead Six
    • Dev's Note: In order to respond more effectively to crisis situations during battle, the invincibility effect has been supplemented when hitting an impossible-to-grab enemy, and an invincibility time has been added after the attack ends.
    • Increases attack by 6%. Upon learning the Dusk Tactics.png Dusk Tactics skill, invincibility will be applied immediately after hitting an enemy that cannot be grabbed.
    • If Dusk Tactics.png Dusk Tactics skill is not acquired, the character judgment will be changed when hitting an enemy that cannot be grabbed. (Super Armor → Invincible)
    • Added an effect that grants invincibility after the skill process ends when the hit is successful.
  • Surprise Attack.png Surprise Attack: Cooldown is reduced (7s→ 6s). MP consumption is adjusted.
  • Concentrated Fire (Hitman).png Concentrated Fire: Atk. +7.8%, Added a function to stop attacking when pressing the jump (C) key while using the skill.
  • Sweep.png Sweep: Atk. +7.3%, Changed so that the size of some effects do not increase when an attack range increase effect is applied. Increases skill casting speed when using basic attacks or skill keys repeatedly.
  • Shattering Strike.png Shattering Strike: Atk. +7.5%, Cooldown is reduced (50s→ 45s). MP consumption is adjusted. Skill effects that change when equipped with Talisman are improved. Some attack motions and delays are readjusted according to the changed skill effect
  • Changes from Test Server:
    • Dead Six.png Dead Six: Increases the holding time of Upward Slash attack.
    • Helix Dive.png Helix Dive: Spinning Slash's attack range has been readjusted
Secret Agent
  • Dev's Note: The base speed of the character has been increased to compensate for the frustrating feeling when playing the character due to the low base speed compared to other classes.
    • Increases the character's basic attack speed and movement speed in dungeons. The character's basic speed is unique information that is not displayed in the information window, and is not affected by the upper speed limit.
  • Dev's Note: In order to reproduce the core concept of a Secret Agent who momentarily avoids enemy attacks, the invincibility judgment during the attack motion of Shadow Step.png Shadow Step has been strengthened, and invincibility time has been granted after the end. Also, by adding a new skill cut and shot that can be used by canceling the previous class skill, the connection between skills has been strengthened.
  • Damage Increases: Basic / Dash / Jump Attack +9%, Rabbit Punch.png+9.5%, Consecutive Shots.png+9.2%, Romantic Dash.png+9.3%, Aimed Shot.png+9.3%, Full Moon Ripper.png+8.6%, Target Shooting.png+8.2%, Blade Falcon.png+8.5%, VIP Assassination.png+10.2%, Target Detection.png+8.5%, Lunar Phases.png+8.5%, Moonlight Requiem.png+8.2%, Annihilation.png+8.2%, Lunar Eclipse.png+10%, Moonlit Stalker.png+8%, Last Mission.png+10.1%, 
  •  Cut and Shot (New Skill): This is a new skill that can be learned at level 15, and the attack power increase effect of the basic skill is applied. You can use this skill to cancel into other skills. Depending on the distance from the enemy, cast either a short-range slash attack or a long-range shooting attack.


  • Dual Black Crescents.png Dual Black Crescents: Atk. +8.9%, SP consumption is changed (25 → 20)
  • Moonshine Ripper.png Moonshine Ripper: Atk. +9.5%, Skill casting time is reduced.
  • Assassination Target.png Assassination Target: SP consumption is changed (30 → 10)
  • Shadow Step.png Shadow Step: At. +8%, Changed to maintain invincibility for the duration of the hit. Added invincibility time after hitting ends.
Troubleshooter
  • Dev's Note: The base speed of the character has been increased to compensate for the frustrating feeling when playing the character due to the low base speed compared to other classes.
  • Increases the character's basic attack speed and movement speed in dungeons. The character's basic speed is unique information that is not displayed in the information window, and is not affected by the upper speed limit.
  • Damage Increases: Basic / Dash / Jump Attack +7.2%, G-Bomb.png+6.5%, Double Barrels.png+7.4%, Break Shot.png+5.5%, Diffusion Burst.png+7.7%, G-CTF.png+6.5%, Igniting Slash.png+9.2%, Oppression.png+5%, Disastrous Quake.png+6.8%, G-Widow.png+6%, Perfect Batting.png+7.6%, Violent Smash.png+6.3%, The Nine Barrels.png+6.5%, Incredible.png+6.2%, Terminating Slugger.png+6.9%, Climax.png+6.4%
  • Rolling Move.png Rolling Move:
    • Dev's Note: Added invincibility while rolling so that you can respond more effectively to critical situations during battle.
    • When casting, the rolling action is changed to invincibility.
  • Sword Bomb.png Sword Bomb: Cooldown is changed. (12s→ 10s). MP consumption is adjusted.
  • Surprise Present.png Surprise Present: Atk. +8%, Increases Y-axis attack range.
  • Get On Fire.png Get On Fire: Cooldown is changed. (50s→ 45s). MP consumption is adjusted.
  • Hard-boiled.png Hard-boiled: Some passive effects are changed. Invincibility judgment is additionally applied after rolling when using the Rolling Move.png Rolling Move skill while being hit or knocked down from the stand
Specialist
  • Dev's Note: The base speed of the character has been increased to compensate for the frustrating feeling when playing the character due to the low base speed compared to other classes.
    • Increases the character's basic attack speed and movement speed in dungeons. The character's basic speed is unique information that is not displayed in the information window, and is not affected by the upper speed limit.
  • Dev's Note: A new skill, "Core Barrier", has been added to instantly make yourself invincible and effectively respond to critical situations.
    • In addition, skill linkage was strengthened by canceling the delay after an attack of Divide Earth, Dispulsion, and Brandish Light skills and allowing other skills to be used, and skill utilization was enhanced by adjusting the number of hits required for maximum charging of CEAB-2. .
  • Damage Increases: Basic / Dash / Jump Attack +10%, +10.3%, +12%, +10.1%, +10.2%, +10.1%, +10%, +10.1%, +10%.
  • Specialist Cloth Armor Mastery.png Specialist Cloth Armor Mastery: Increases attack speed when equipped with cloth-type armor. Based on 5 parts, 5% → 10%
  •  Core Barrier (New Skill): This is a new active skill that can be acquired at level 20. Creates a barrier by instantly deploying core energy around you, making you invincible for a short time. Can be used in all conditions except for being hit
  • Squarely.png Squarely: Cooldown is reduced. (8s → 7.5s). MP consumption is adjusted.
  • Exocet.png Exocet: Cooldown is reduced. (7.5s → 6.5s). MP consumption is adjusted.
  • Electric Pillar.png Electric Pillar: Cooldown is reduced. (10s → 8s). MP consumption is adjusted.
  • Emission.png Emission: Atk. +10%, Changed to installation type when Intension.png Intention is activated
  • Attract Ammunition.png Attract Ammunition: Atk. +12%, Increases the Y-axis range of multi-hit attacks.
  • Divide Earth.png Divide Earth: Atk. +10.3%, Casting time is reduced. A function that allows you to cancel the skill to other skills is added.
  • Burst Field.png Burst Field: Atk. +10%, When Intension.png Intention is activated, the field additional maintenance time is changed to continue as an installation type
  •  Energy Bounce: Atk. +12.7%, The multi-hit interval is shortened and the number of multi-hit hits increases. Multi-hit attack power is adjusted accordingly. Total attack time remains the same
  •  Dispulsion: Atk. +10.2%, staggering of multi-hit attacks is reduced. A function that allows you to cancel the skill to other skills is added. Increases Y-axis attack range.
  •  Brandish Light: Atk. +10.1%, A function that allows you to cancel the skill to other skills is added
  •  CEAB-2: Atk. +10.6%, Changed to be able to attack immediately after throwing the core power source.. The number of multi-hits for max charge is reduced (10 → 5 times).
  • Changes from Test Server:
    •  Core Barrier: Changed the invincibility of the Core Barrier skill to remain until the effect disappears.
Dark Knight
  • Dev's Note: Adjusted the leveling efficiency of weapon mastery, narrowed the performance gap between physical / magic according to weapon type, and improved convenience when using skill linkages.
  • Damage IncreasesDark Wave.png+5%, Illusion Slash.png+5.5%, Phantom Sword.png+5.3%, Dark Wave Fall.png+5%, Charge Explosion.png+5.4%, Dark Burst.png+5.4%, Time Break (Dark Knight).png+5%, Diabolic Slash.png+5.1%, 
  • Latent Power.png Latent Power: Combo system related tooltips are added.
  • Vein Slash.png Vein Slash: Changed so that combo slots in progress are not initialized even if grabbing fails.
  • Dark Explosion.png Dark Explosion: The explosion attack range is increased, and it is changed to always inflict maximum multi-hits regardless of the hit location.
  • Short Sword Mastery.png Shadowy Short Sword Mastery: Physical/magic weapon attack increase rate is adjusted.
    • Physical increase rate: based on level 30 (45% → 47.4%)
    • Magic increase rate: based on level 30 (38.6% → 47.4%)
  • Katana Mastery.png Shadowy Katana Mastery: Physical/magic weapon attack increase rate is adjusted.
    • Physical increase rate: based on level 30 (39% → 44.5%)
    • Magic increase rate: based on level 30 (36% → 44.5%)
    • Physical/magical increase per level (1.3% → 1.5%)
  • Zanbato Mastery.png Shadowy Zanbato Mastery: Physical/magic weapon attack increase rate is adjusted.
    • Physical/magic increase rate: based on level 30 (36% → 44.5%)
    • Physical/magical increase per level (1.2% → 1.5%)
  • Bludgeon Mastery.png Shadowy Bludgeon Mastery: Physical/magic weapon attack increase rate is adjusted.
    • Physical/magic increase rate: based on level 30 (36% → 44.5%)
    • Physical/magical increase per level (1.2% → 1.5%)
  • Lightsabre Mastery.png Shadowy Lightsabre Mastery: The skill acquisition level is changed (20 → 15). Physical/magic weapon attack increase rate is adjusted.
    • Physical/magic increase rate: based on level 30 (40.9% → 50.1%)
    • Physical/magical increase per level (1.32% → 1.5%)
  • Dark Rave.png Dark Rave: Changed to always inflict maximum physical attack regardless of the number of enemy pulled.
  • Dark Lust.png Dark Lust: Changed so that combo slots in progress are not initialized even if grabbing fails.
  • Dark Break.png Dark Break: Atk. +5%, The weapon attack when slamming is removed and integrated into the shockwave attack power. Increases shock wave attack range and launching power.
  • Wave Spin.png Wave Spin: Atk. +5.7%, When canceling between combo slots and expansion slots or skill commands, the holding state of the enemy is changed to be maintained.
  • Time Stop.png Time Stop: The ability to cast a skill with an expansion slot or skill command by canceling after casting a combo skill is transferred to the basic combo system. The function of not resetting the combo in progress when backstepping while casting a combo slot skill is transferred to the basic combo system.
  • The End of Time.png The End of Time: Ark. +5%, Some performances are improved when casting skills.
  • Combo system changes: Changed so that the combo in progress is not initialized when backstep enhancement is cast during combo slot skill casting.
  • Item changes: Dark Wave Fall's Talisman will improve enemy tracking judgment.
Creator
  • Damage Increases: Basic Attack +8.8%, Firewall.png+8.9%, Meteor Drop.png+8.3%, Ice Stone.png+6.7%, Ice Plate.png+6.8%, Flame Hurricane.png+7.2%, Ice Shield.png+7.4%, Wind Press.png+7%, Wind Storm.png+6.8%, Wormhole.png+8.8%, Link.png+8.9%, Time Forward.png+6.9%, Light of Genesis.png+8.7%, Cataclysm.png+8.8%, 
  • Fire.png Fire: Skill usage range is increased.
  • Ice.png Ice: Skill usage range is increased.
  • Interference.png Interference: Skill usage range is increased.
  • Wooden Trap.png Wooden Trap: Size ratio is added to skill range information.
  • Ice Age.png Ice Age: Atk. +7.7%, Size ratio is added to skill range information.
  • Distortion.png Distortion: Skill usage range is increased.
  • Creative Space.png Creative Space: Atk. +8.8%, Changed the Cabala to face the same direction as the character when casting the skill. Fixed a bug where damage-type abnormal status effects were not applied when casting skills or using Life Tree.
  • Item changes: Flame Hurricane and Ice Ages' talismans now increase skill range.
  • Changes from Test Server:
    • Wooden Trap.png Wooden Trap: If you press the right mouse button while holding down the left mouse button, the skill casting will be canceled.
    • Creative Space.png Creative Space: The retention time after the Familiar appears is increased. (45 seconds → 60 seconds). When attacking an enemy with a fire/cold/wind skill while Cabala is summoned, a function that increases the duration after the Familiar appears by 1 second is added. The maximum duration extended by this function is 20 seconds.
Dungeon Difficulty Integration and Growth Improvement
  • Dev's Note: By integrating the difficulty of the existing subdivided normal dungeons, we strengthened the concentration of growth in the growth stage of the early to mid-range and raised the equipment option levels provided in some advanced dungeons to shorten the time to reach the legion content.
    • In this process, we adjusted the current excessive in-game gold production by adjusting the amount of clear and drop gold provided in the level 110 normal dungeons.
    • Due to the gold production adjustment, we tried to alleviate the growth cost burden of adventurers by lowering the required amount of goods required for full growth.
    • After sharing the contents of the update, many adventurers gave us their opinions. Reflecting this, the specification has been changed to alleviate option growth costs step by step up to level 70. We look forward to your interest and comments in the future.
  • Normal Dungeon Changes:
    • Level 110 normal dungeon's Heroes difficulty will be deleted.
    • The monsters that appear in the King difficulty level or higher of the level 110 normal dungeon will be changed.
    • The patterns of monsters that appear in King difficulty or higher in level 110 normal dungeons will be changed.
    • Dungeon information after difficulty integration is as follows. Before (yellow) vs. After (red)

Division

Normal

Heroes

Difficulty

Normal

Expert

Master

King

Slayer

Normal

Expert

Master

King

Slayer

Fame

4,176

8,602

13,195

21,675

23,259

25,837

29,369

30,946

32,523

33,989

Division

Common

Difficulty

Normal

-

Expert

-

Master

-

King

-

-

Slayer

Fame

4,176

-

13,195

-

23,259

-

29,369

-

-

33,989

  • Normal Dungeon Reward Changes:
    • As Heroes difficulty has been deleted and integrated into normal difficulty, the main option acquisition level has been modified to match the adjusted difficulty of the dungeon.
    • Depending on the adjustment of the option level of the main acquired item, the level of the main option acquired through consumables such as related epic selection boxes and pots will also be modified. Items purchased before 6/29 cannot be refunded after the update.
    • As Heroes difficulty has been deleted and integrated into normal difficulty, it will change according to each adjusted difficulty.
    • Normal dungeon clear/drop gold is adjusted. 

Obtainable Items

Obtainable Difficulty

Tradability

Normal

Expert

Master

King

Slayer

Lv. 105 Unique Equipment

X

    

Untradable

Lv. 105 Epic Equipment (Fixed Option)

X

X

X

X

X

Untradable

Lv. 105 Epic Equipment (Custom Option)

   

X

X

Untradable

Frost Crystal Shard

X

    

Untradable

Sparkling Frost Crystal Shard

X

    

Account Bound

Ominous Crystal

X

X

X

X

X

Untradable

Resonating Ominous Crystal

X

X

X

X

X

Account Bound

Ryan Core

X

X

X

X

X

Untradable

Harmonious Crystal

   

X

X

Untradable

Golden Beryl

X

X

X

X

X

Account Bound

Monster Card

X

X

X

X

X

Tradable (1 time)


 

Gabriel's Secret Shop

Sale Item

Obtainable Difficulty

Tradability

Normal

Expert

Master

King

Slayer

Lv. 105 Fixed Option Epic Pot

X

X

X

X

X

Untradeable

Lv. 105 Fixed Option Epic Pot

   

X

X

Account Bound

Lv. 105 Sacrosanct Area Legendary Pot

   

X

X

Tradable

Dark Fragmented Abyss Unique Pot

   

X

X

Tradable

Resonating Ominous Crystal

X

X

X

X

X

Account Bound

Golden Beryl

X

X

X

X

X

Account Bound

Condensed Ryan Core

X

X

X

X

X

Account Bound

Radiant Harmonious Crystal

   

X

X

Account Bound

Essence of the Rift

 

X

X

X

X

Tradable

Vestige of Hope

 

X

X

X

X

Tradable

Destroyed Castle of the Dead (Normal) Admission Ticket

 

X

X

  

Account Bound

Destroyed Castle of the Dead (Expert) Admission Ticket

 

X

X

X

 

Account Bound

Destroyed Castle of the Dead (Master) Admission Ticket

    

X

Account Bound

Noblesse Code (Normal) Admission Ticket

 

X

X

  

Account Bound

Noblesse Code (Expert) Admission Ticket

 

X

X

X

 

Account Bound

Noblesse Code (Master) Admission Ticket

    

X

Account Bound

The Meister's Laboratory (Normal) Admission Ticket

 

X

X

X

 

Account Bound

The Meister's Laboratory (Expert) Admission Ticket

   

X

 

Account Bound

The Meister's Laboratory (Master) Admission Ticket

    

X

Account Bound

Noblesse Code: Dusk Ticket (Normal) Admission Ticket

 

X

X

  

Account Bound

Noblesse Code: Dusk Ticket (Expert) Admission Ticket

 

X

X

  

Account Bound

Noblesse Code: Dusk Ticket (Master) Admission Ticket

   

X

X

Account Bound


 

Urgent Mission

Obtainable Items

Obtainable Difficulty

Tradability

Normal

Expert

Master

King

Slayer

  

Lv. 105 Epic Equipment (Fixed Option)

 

X

X

X

X

Not Exchangeable

  

Lv. 105 Epic Equipment (Custom Option)

   

X

X

Not Exchangeable

Ominous Crystal

X

    

Not Exchangeable

Resonating Ominous Crystal

X

    

Account Bound

 Golden Beryl

 

X

X

X

 

Account Bound

Flawless Golden Beryl

   

X

X

Interchangeable

Condensed Ryan Core

 

X

X

X

X

Account Bound

Radiant Harmonious Crystal

   

X

X

Account Bound

Destroyed Castle of the Dead (Normal) Admission Ticket

 

X

X

  

Account Bound

Destroyed Castle of the Dead (Expert) Admission Ticket

 

X

X

X

 

Account Bound

Destroyed Castle of the Dead (Master) Admission Ticket

    

X

Account Bound

Noblesse Code (Normal) Admission Ticket

 

X

X

  

Account Bound

Noblesse Code (Expert) Admission Ticket

 

X

X

X

 

Account Bound

Noblesse Code (Master) Admission Ticket

    

X

Account Bound

Meister's Laboratory (Normal) Admission Ticket

   

X

 

Account Bound

Meister's Laboratory (Expert) Ticket

   

X

 

Account Bound

Meister's Laboratory (Master) Admission Ticket

    

X

Account Bound

Noblesse Code: Dusk (Normal) Admission Ticket

 

X

X

  

Account Bound

Noblesse Code: Dusk (Expert) Admission Ticket

 

X

X

  

Account Bound

Noblesse Code: Dusk (Master) Admission Ticket

   

X

X

Account Bound

  • Normal Dungeon Other Changes:
    • Changed so that Heroes Dungeon does not appear in the recommended dungeon in the equipment guide.
    • Changed so that Heroes Dungeon clear conditions do not appear in Weekly Missions.
    • Monster Encyclopedia - The monster fragment drop rate in normal difficulty dungeons has been slightly increased.
    • The area where you can select the Heroes Dungeon difficulty in the training room and party search window will be deleted.
    • The following changes are applied to the Adventure Team achievements.
      • The achievement "Clear the dungeon on Heroes difficulty" will be changed to unattainable.
      • If you have already earned points by completing the achievement, those points will be retained.
    • "Clearing in a party of 2 or more players for each normal dungeon difficulty level" achievement will be added.
    • The achievement conditions for the achievements below are changed.
      • Previously achieved achievements will be maintained.
      • When a new achievement is achieved, it can be achieved under the conditions after the change.

Before Changes

After Changes

Note

Clear Hero King without Using Consumables

Clear King without Using Consumables

<Target Dungeon>

- Lemidios's Sanctum

- Northpiece

- Destroyed Castle Of The Dead (Normal)

- Eternal Flame Lab

Clear Hero King for the first time

Clear King for the first time

Clear Hero King in 60 Seconds (Solo)

Clear King in 60 Seconds (Solo)

Clear Hero King in 60 Seconds (Party)

Clear King in 60 Seconds (Party)

Clear Hero King without using skills (Solo)

Clear King without using skills (Solo)

Clear Hero Slayer without Using Consumables

Clear Slayer without Using Consumables

Clear Hero Slayer for the first time

Clear Slayer for the first time

Clear Hero Slayer in 60 Seconds (Solo)

Clear Slayer in 60 Seconds (Solo)

Clear Hero Slayer in 60 Seconds (Party)

Clear Slayer in 60 Seconds (Party)

Clear Hero Slayer without using skills

Clear Slayer without using skills

    • The difficulty unlock system will be transferred according to the previous clear history.
    • The regional weakness system that applies from the existing Heroes difficulty or higher is deleted.
    • As the general dungeon difficulty is unified, the area buff strengthening effect for a party of 2 or more dealers is adjusted according to the adjusted difficulty.
  • Advanced Dungeon Farming Improvements:
    • Epic equipment option levels of the following level 110 advanced dungeons have been increased, and the entry fame of some dungeons has been adjusted. As the entry fame of some advanced dungeons has changed, the fame limit for purchasing tickets has also changed.
    • Depending on the adjustment of the option level of the main acquired item, the level of the main option acquired through consumables such as related epic selection boxes and pots will also be modified. For existing items, (old) is added, and the main acquisition option level does not change.

Noblesse Code: Dusk

Difficulty

Level Before Change

Level After Change

Normal

14 ~ 29

18 ~ 33

Expert

28 ~ 43

32 ~ 47

Master

41 ~ 56

45 ~ 60

Destroyed Castle of the Dead

normal

23 ~ 38

27 ~ 42

Expert

33 ~ 48

37 ~ 52

master

44 ~ 59

47 ~ 62

Meister's Lab

normal

38 ~ 53

42 ~ 57

Expert

47 ~ 63

51  ~ 63

master

50 ~ 65

54  ~ 65

Noblesse Code

normal

18 ~ 33

21 ~ 36

Expert

28 ~ 43

31 ~ 46

master

38 ~ 53

41 ~ 56

 

Meister's Lab Entry Fame

Difficulty

Before

After

Normal

-

-

Expert

31,795

31,159

Master

34,198

33,043

  • Mitigating Full Growth Costs:
    • When fully grown, material and gold consumption is reduced by up to 50% depending on the level range. Basic materials and gold requirements are reduced by 50%.

Before

After

Golden Beryl

Gold

Power Essence

Golden Beryl

Gold

Power Essence

50

50,000

One

25

25,000

One

    • Material and gold requirements per option are reduced as follows.  

Division

Before

After

Option Level

Beryl Consumption

Gold

Power Essence

Beryl Consumption

Gold

Power Essence


1 - 10

10

10,000

0

5

5,000

0

11 - 20

15

15,000

0

7

7,500

0

21 - 30

20

20,000

0

10

10,000

0

31 - 40

25

25,000

0

12

12,500

0

41 - 45

50

50,000

1

25

25,000

0

46 - 50

60

60,000

1

30

30,000

0

51 - 55

70

70,000

1

35

35,000

0

55 - 60

80

80,000

1

40

40,000

0

61 - 65

90

90,000

1

62

62,000

1

66 - 70

100

100,000

1

85

85,000

1

71 - 75

110

110,000

1

110

110,000

1

76 - 80

120

120,000

1

120

120,000

1


Convenience Improvement
  • Dev's Note: In order to change the setting, when transferring the option level, not only the option level but also the reinforcement / refinement / amplification / enchantment / fusion / material of the equipment are transferred together to improve the convenience of the option level transfer system.
  • When using the option level transfer function in the NPC Loton and Mystical Grimoire, the reinforcement / refinement / amplification / enchantment / fusion / material status of the equipment is improved to be transferred together.
    • The details of the transfer when transferring the option level are as follows.
      • The optional level / experience of the material equipment is overwritten by this equipment.
      • reinforcement / refinement / amplification / enchantment / fusion / material of the equipment information are interchanged.
      • Option level migration costs are the same as before.
    • Cursed Equipment can only be used as a material, and only the equipment option level is transferred.
  • Changes from Test Server
    • When registering a fused weapon as a material, it will become impossible to register if the target and weapon type are different.
    • The information pop-up text when transferring the level of NPC Loton and Mystical Grimoire is modified.
  • Dev's Note: It must have been uncomfortable for you to come to town to recover from fatigue during continuous dungeon play, and the flow was interrupted. We have made it possible to use fatigue recovery consumables even in the dungeon so that you can continue playing the dungeon. However, to prevent misuse during dungeon play, it can be used after the dungeon is cleared.
  • Dev's Note: I thought it was very cumbersome to have to log in and check each character every time to check daily missions and reward receipts. Like weekly dungeon information, daily missions and reward receipts are displayed on the character selection window when hovering the mouse so that you can quickly check them. In the character selection window, a UI that allows you to check whether the target character has received daily missions and rewards has been added.
  • Dev's Note: It must have been inconvenient for you to not be able to keep running when moving to the next map by running while playing a dungeon. Now, when moving the map while running, the state is maintained.
  • Dev's Note: You can turn on/off the status ailment effect through the game setting option. The effect was maintained and only the effect and sound were excluded, so that the appearance of the ailment could be maintained as it is.

 
  • Dev's Note: Unlike DPS, buffer characters have a higher buff enhancement effect from items they are wearing than from Abyss equipment. However, if you have developed new adventurers or DPS characters, we thought it was difficult to recognize this part, so we improved the guide window to open when equipping convenient equipment in the buff reinforcement slot.
    • Improvements have been made so that a guide pop-up appears when equipping a piece of equipment in the buffer character's buff enhancement slot.
    • Crusader (male) - Not provided when acquiring the Holy Spirit Mace.
    • Improvements have been made so that a guide pop-up appears when a buffer character wears non-plate armor.

  • When enchanting equipment, the cards that cannot be used for said equipment will be displayed as inactive.
  • Equipment Fusion - A material shop button that allows you to use the material shop is added to the crafting/option conversion menu.
  • Improvements have been made so that account safe gold can be used when using the auction house registration fee.
  • Improvements are made so that the party window appears after a certain amount of time while loading information when using the party finder window after moving the legion and raid channels.
  • When using a dissembler below level 4, cursed equipment that can't be dissembled will be improved so that it is displayed as inactive.
  • A UI function that can minimize the quest notification window is added. Here's the Maximized vs. Minimized version.
  • The Platinum Emblem icon that does not match your class / gender will be marked as inactive.

  • When opening the emblem selection box, a function that recommends an emblem suitable for your stats is added. This does not apply to classes where more than one type of stat can be used.
  • When you right-click on the advanced dungeon ticket, a function that links to the equipment guide's dungeon list - advanced dungeon item is added.
  • You can set the view of equipment before /  after fusion in the Character tab in Game Settings - Shortcut Settings. When using a hotkey, the equipped item of yourself or others is changed to the equipment icon before / after fusion.
  • A "Preview" menu is added at the bottom of the title book. When you mouse over a title after checking the preview menu, you can see a preview of the current character when the title is equipped.
Improved Golden Grimoire UI
  • Dev's Note: Improved overall visibility by changing the stat granted by Golden Grimoire to be more recognizable and noting the expected results.
  • The UI for granting dimensional abilities through Golden Grimoire is improved.
    • Improvements have been made so that you can know the expected result of the value that changes when using the Golden Grimoire Scroll.
    • If you proceed with equipment that has been enhanced / amplified beyond the minimum expected value of the Golden Amplification Scroll, you must enter a warning message to proceed.

UI/UX improvements
  • Legion UI/UX improvements:
    • The party search sorting criteria in the Legion Channel is improved.
    • Modified so that the mini dashboard is always open in the waiting room during Legion.
    • Improvements have been made so that monster information can be checked when hovering the mouse over each symbol on the mini dashboard in the waiting room during Legion.
    • Improvements have been made so that you can check monster information when you mouse over each symbol on the main dashboard in Ispins.
    • Improvements are made so that keyboard interaction is possible on the main dashboard during Legion.
    • Legion reward production time has been simplified.
    • Legion operation selection and operation change directing are simplified.
Before

After

  • General UI/UX improvements:
    • Character selection window - When you mouse over a character, the character information is displayed above the aura avatar effect.
    • In some UIs, even if you have 1 material item, the number of items you have is displayed on the item icon.
    • Inventory expansion pop-up UI button size is improved.
    • An issue where the text in the completion pop-up was displayed beyond the border of the pop-up when automatically taking skills has been fixed.
    • An issue where the HP percentage text on the bottom HUD was displayed above the character information UI is fixed.
    • An issue where the text in the pop-up UI was shifted to the left during public amplification is fixed.
    • When moving to Ispins / Hall of Dimension / Bakal in the general channel, a pop-up will be displayed to guide you to move to the special channel.
    • Some icon images in the trade pop-up are modified.
    • Vault and title book bag image icons are modified.
    • The font displayed when acquiring gold in the dungeon is changed.
    • The font of the Loading phrase displayed when moving to town is improved.
    • When leaving the party, the position of the "Close Party Chat Tab" button displayed in the chat window - "Party" tab is moved to the left.
    • When you open pop-ups sequentially and press the ESC key, all pop-ups are closed in the order they were opened.
      • Find a party
      • Join the party
      • Option growth, option transfer, option level transfer
      • Equipment Fusion System
References
YouTube - 히카리타마
Skill Icons - DFOWiki

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