- This update adds new Legion dungeon called Codename: Gaebolg, which include new material used for the newly revamped insignia and gem system. It also increase guild reorganization along with various class balance.
- Arts & Illustrations:
- Main Art: 1280 ✕ 1024 | 1680 ✕ 1050 | 1920 ✕ 1080 | 2560 ✕ 1440
- Monster: Gizel Logan v1 | Gizel Logan v2 | GB-2 Identate | GB-3 Energi | GB-4 Diregent | GB-5 Feluhan Stark
- Content Information:
- Entry level: 110
- Party number: Recommended for a party of 4. 1 to 4 people can enter
- Entry Fame: 31,489
- Fatigue consumption upon entry: 30
- Weekly account reward limit: 4 times
- At the start of the content, the number of account rewards will be deducted.
- When the content starts, the character you are playing will be included in the list of participating characters in your account.
- If you register 4 participating characters in your account, other characters will be restricted from entering content.
- The weekly account reward limit is reset every week.
- Weekly entry limit: 3 times, the weekly entry limit is deducted at the start of the content.
- Weekly reward limit per character: 1 time
- Weekly rewards can be obtained by clearing the final stage within the time limit.
- The number of weekly rewards will be deducted when obtaining rewards.
- Restrictions:
- A 30-minute time limit is applied when entering the dungeon.
- You can retreat in the middle of dungeon play, and a penalty time will be given for retreat.
- Coin usage is limited.
- All party members are automatically resurrected when the mini-boss is defeated or progressed to the next stage.
- The use of consumables dolls is restricted.
- Some of the character's skills are weakened in the opening dungeon. Skill weakening information can be found in the Codename: Gae Bolg Channel. Applicable skills: Nen Guard, Ultimate Nen Guard, Nen Compress, Ice Walls, Ice Shield, Slow Heel, Cure, Fountain of Life, Healing Wind, Healing Prayer, Meticulous Stitching.
- Content Failure: If you do not clear the final stage by the time limit, it will be treated as a clear failure.
- Abandoning & Continuing Missions:
- In a retreat situation, the party leader can give up or re-enter the content through the NPC Meister Teneb. When a mission is abandoned, if all party members agree through a vote among party members, the abandonment will be processed.
- When a mission is abandoned, all dungeon progress will be reset.
- When retrying, you must leave the existing party and create a new one.
- When continuing, you can play with the dungeon progress maintained.
- Regional Buffs:
- The regional buff 'Eternal Flame' is added.
- The 'Eternal Flame' buff is applied in the exclusive content channel. When entering the dungeon, strength and intelligence increase.
- The increase in stats caused by the 'Eternal Flame' buff does not affect the buff skill of the buffer.
- Stage Selection:
- At the start of the run, you can clear the dungeon by selecting the level you want to challenge through the dashboard (only the party leader can select the stage).
- Difficulty can be adjusted after retreating during a challenge.
- Each time you clear a stage, you can earn higher reward points according to the stage.
- Differential rewards can be obtained according to the accumulated reward points when clearing the final floor.
- When clearing a dungeon with less than 500 points, a basic level reward is provided.
Reward Stage | Required Points |
Level 1 | 500 ~ 599 |
Level 2 | 600 ~ 699 |
Level 3 | 700 ~ 799 |
Level 4 | 800 ~ 1,000 |
- Stage Progress: This dungeon has 4 stages. You can move to the next stage after defeating each stage boss.
- The boss monster that appeared in the previous stage will not appear in the next stage.
- Gizel Logan and Gaebolg in the final stage progress differently depending on the stage you choose.
Stage | Appearing Monster |
1 | Captain Stark / Energie / Dirigent |
2 | Captain Stark / Energie / Dirigent |
3 | Identitat |
4 | Gizel Logan, Gaebolg |
- Gizel's Guard:
- Gizel activates random guards in the laboratory to deter intruders.
- Depending on the selected level, the number of activated guard devices varies.
- Depending on the type of guard device, it increases the monster's specific stats.
- Increased monster's HP
- Increased monster's attack power
- Increased monster's neutralization gauge
- Every time you clear each floor, the monster's abilities that increase with the guard device are upgraded.
- Gizel's guard device effect is disabled during Gaebolg battles.
HP (left), Attack (mid), and Gauge (right) |
- Meister Advice:
- After clearing the stage, you can select a Meister or supply box to receive support during maintenance.
- Each party member can choose their own Meister or supply box.
- Common, Uncommon, Rare, and Epic Grade Meister Advice and Supply Boxes appear at random. If you select the same Meister Advice multiple times, only the highest grade Meister Advice will be applied.
- Meisters help adventurers in the most confident way.
- Tenebe: Decrease boss neutralization gauge
- Volgan: Decreases boss HP
- Curio: Reset skill cooldown
- Rati: Grants random buffs
- Audreys : Increase physical/magic damage
- Jenne: Recovery
- Eldirh: Special support
- The Meister Advice effect is disabled during Gaebolg battles.
- Changes from Test Server:
- Zeolith - Max HP is lowered by 30%.
- Identitat
- Increases the maximum amount of time that the form summoned can be stopped.
- 1 player: 15 seconds → 30 seconds
- 2 or more player: 15 seconds → 20 seconds
- Gaebolg - Increases the maximum HP of Big Bolgs that appear during battle.
- Quest - Scenario directing is added to the side story quest 'Still Distorted 2'.
- Dev's Note: According to the codename Gaebolg content, farming by account unit that did not exist before is added. This method was applied to prevent the fatigue of adventurers who play multiple characters.
- Dungeon Clear Reward: When clearing the dungeon, you can obtain the following items at 100% chance. When clearing a dungeon with less than 500 points, a basic level reward is provided.
Obtainable Items | Reward Stage | Tradability | |||
Lv.1 (500 ~ 599 Points) | Lv.2 (600 ~ 699 Points) | Lv.3 (700 ~ 799 Points) | Lv.4 (800 ~ 1000 Points) | ||
Energy Core | X | X | X | X | Account Bound |
Used To Purchase The Following Items At NPC Meister Curio's Shop. - Superconducting Energy Core Box - Superconducting Energy Core Box [Tradeable Once] It Is Used As A Material For 'Insignia/Gem Upgrade, Insignia Enhancement'. - When Obtained, It Is Stored In The Account Bound Inventory Of The Adventure Team UI 'Insignia' Tab. | |||||
Superconducting Energy Core | X 4 to 5 (Live Server) | X 4 to 5 (Live Server) | Account Bound | ||
It Is Used As A Material For 'Insignia/Gem Upgrade, Insignia Enhancement'. - When Obtained, It Is Stored In The Account Bound Inventory Of The Adventure Team UI 'Insignia' Tab. | |||||
Warped Dimensional Cube [Account Bind] | X | Account Bound | |||
- A Consumable that randomizes Level 105 Custom Option Epic equipment's Custom options. - 1 Warped Dimension Cube can be used to randomize all the 4 options once. Options can be changed up to 20 times per equipment. |
- Upon clearing the dungeon, you can acquire the following items according to the reward level and probability.
Obtainable Items | Acquisition Reward Stage | Tradability | |||
Lv.1 (500 ~ 599 Points) | Lv.2 (600 ~ 699 Points) | Lv.3 (700 ~ 799 Points) | Lv.4 (800 ~ 1000 Points) | ||
Monster Card | X | X | X | X | Tradable once (Binds to account after traded) |
- This Is A Monster Card From Codename Gaebolg Dungeon. | |||||
Sacrosanct Area Pot (Codename Gaebolg) | X | X | X | X | Tradable |
- Contains 1 random Sacrosanct Area Legendary Equipment. - The generated Sacrosanct Area Legendary Equipment is sealed. - Available Option Levels: 46–60 | |||||
Dark Fragmented Abyss Equipment Pot | X | X | X | X | Tradable |
- When Used, You Can Acquire 1 Piece Of Dark Abyss Unique Equipment With An Equal Chance. - The Unique Piece Of Dark Abyss Appears In A State That Can Be Exchanged Once. |
- Monster Card: New Legendary enchanting cards will be added. Tradable once (Binds to account after traded)
- Codename Gaebolg Card (Head/Shoulder)
- Stat:
- All Stat +100
- Priest (Male) - Grace of Protection Skill Lv +3
- Priest (Female) - Revelation: Aria Skill Lv +3
- Mage (Female) - Puppeteer Skill Lv +3
- Archer - Sensation Skill Lv +3
- Buffer-only Single-player Option:
- Skill Attack +2%
- Independent Attack +10
- INT / VIT / SPI +40
- Magic Critical +5%
- New NPC Shop Items: The following items will be added to the new NPC Meister Curio
New Sale Items | Sale Price | Tradability |
Superconducting Energy Core Box | 125 Energy Cores | Account Bound |
- When Used, You Can Obtain 1 Superconducting Energy Core. - You Can Purchase 16 Times Per Week Per Account. | ||
Superconducting Energy Core Box [Tradable 1 Time] | 125 Energy Cores 125,000 Gold | Tradable 1 Time |
- When Used, You Can Obtain 1 Superconducting Energy Core. - You Can Purchase 4 Times A Week Per Account. Major changes compared to the test server - Weekly purchase limit per account 4 times → 8 times - Non-refundable | ||
Codename Gaebolg Card Album | 8,000 Energy Cores | Account Bound |
- When Used, You Can Acquire One Of The Monster Cards Provided By Codename Gaebolg. - The generated card is provided as tradable, and binds to account once traded. - Purchasable twice a week per account. |
- Philasia - Control Panel
- Pilacia - A slot in the "Bastion" area that can be accessed with the <Codename Gaebolg> content is added to the control board.
- You can move with Adventurer Fame of 31489 or higher.
- You can move after completing the quest '[Codename Gaebolg] Remaining Distortion 2'.
- Monster Encyclopedia
- A 'Special Dungeon' category is added to the Monster Encyclopedia.
- 'Codename Gaebolg' is added to the 'Special Dungeon' category.
- Upon completion of the 'Codename Gaebolg' encyclopedia, you can obtain 'Superconducting Energy Core', 'Enegi Rising Avatar', and 'OP-BOMB Transformation Costume'.
- Adventure Cub Achievements
- Adventure Club Achievements - The 'Adventurer Club Badge' item is added to the Adventure category.
- You can acquire 'Energy Core' and 'Superconductive Energy Core' when you achieve the achievement level.
- Equipment guide improvements
- Dev's Note: With this update, a new way to acquire insignia has been added, and we have prepared an improved equipment guide so that adventurers can more easily access the acquisition location.
- In addition to insignia, we have made it possible to check the acquisition location of equipment necessary for adventure, such as buff strengthening equipment, runes/talismans, and dungeons that are important for growth, at a glance according to the character's progress.
- In addition, we have improved the part where it was difficult to check the dungeon you are looking for because the classification is not clear.
- We hope this will make it easier for adventurers to check the dungeons they need to grow and grow.
- The locations of the 'Target Equipment' tab and the 'Dungeon List' tab are changed.
- 'Recommended Content' tab is added. Guides you to the necessary content elements according to the current character's condition.
- Content categories are reclassified.
- Normal dungeon
- Advanced Dungeon
- Special dungeon
- Legion
- Raid
- Dev's Note: The new insignia/gem upgrade system allows for a definite upgrade without random elements, and the new insignia enhancement system adds safety enhancements to some sections and significantly reduces the number of drops in case of failure.
- In addition, additional safety devices have been reinforced so that they are not destroyed and do not decrease to less than +10 reinforcement even if reinforcement fails after +10 reinforcement.
- Lastly, we have transferred all the options of the previously used insignia/gems to the reorganized new insignia/gems so that the conditional options of the equipment can be applied the same as before.
- Existing insignia/gems and related systems are deleted. New badges/gems and systems are added.
- The new insignia/gem system basically registers 1 common grade insignia and 4 gems, and all effects of insignia and gems are applied to all characters with level 110 or higher in the account.
- The basic effects of the new insignia/gem are as follows.
Test Server | Live Server | |
Badge Of Forgotten Victory | Physical, Magical, Independent Attack +30 Strength, Intelligence, Vitality, Spirit +48 Damage Value +462 Buff Power +56 Adventurer Fame +235 | Physical, Magical, Independent Attack +30 Strength, Intelligence, Vitality, Spirit +48 Damage Value +1,035 Buff Power +125 Adventurer Fame +235 |
Faded Gem Of Courage | Attack / Movement Speed +3% Casting Speed +4.5% Damage Value +100 Buff Power +12 Adventurer Fame +46 | Attack / Movement Speed +3% Casting Speed +4.5% Damage Value +224 Buff Power +27 Adventurer Fame +46 |
Faded Gem Of Wisdom | Physical And Magic Defense +400 Damage Value +100 Buff Power +12 Adventurer Fame +46 | Physical And Magic Defense +400 Damage Value +224 Buff Power +27 Adventurer Fame +46 |
Faded Gem Of Guardian | Physical / Magical Critical +1.5% Hit Rate +1.5% Damage Value +100 Buff Power +12 Adventurer Fame +46 | Physical / Magical Critical +1.5% Hit Rate +1.5% Damage Value +224 Buff Power +27 Adventurer Fame +46 |
Faded Gem Of Protection | All Attribute +7 Inventory Weight Limit +4.5kg Damage Value +100 Buff Power +12 Adventurer Fame +46 | All Attribute +7 Inventory Weight Limit +4.5kg Damage Value +224 Buff Power +27 Adventurer Fame +46 |
- The new Insignia/Gem system is transferred to the 'Insignia' tab in the Explorer Club UI.
- Insignia/Gem Upgrade:
- You can use the 'Insignia/Gem Upgrade' system in the 'Insignia' tab of the Explorer Club UI or in the NPC Meister Curio menu in the Bastion area. The Insignia/gem upgrade system is only available in towns (including Eterna), excluding dungeons and arena areas.
- Insignia can be upgraded from Common to maximum Epic, and Gems can be upgraded from Common to Legendary.
- Insignia/Gem upgrades have a 100% chance, and depending on the upgrade level, damage increase, buff power, and adventurer reputation increase.
- Energy core, superconducting energy core, and gold are consumed as upgrade materials, and the required amount increases according to each grade.
- Gem upgrades cannot exceed the rarity of the badge.
- Insignia/Gem upgrade step-by-step effect (damage increase, buff power, and adventurer fame are based on cumulative values). Live server stat is in Yellow.
Rarity
| Insignia | Gem | ||||
Damage Value | Buff Power | Adventurer Fame | Damage Value | Buff Power | Adventurer Fame | |
Common | +462 +1035 | +56 +125 | +235 | +100 +224 | +12 +27 | +46 |
Uncommon | +913 +2,045 | +111 +249 | +315 | +180 +403 | +22 +49 | +52 +58 |
Rare | +1,696 +3,799 | +206 +461 | +415 | +313 +701 | +38 +85 | +59 +72 |
Unique | +2,661 +5,960 | +323 +724 | +535 +509 | +509 +1,140 | +62 +138 | +67 +88 |
Legendary | +3,809 +8,532 | +462 +1,035 | +655 +606 | +783 +1,753 | +95 +212 | +75 +106 |
Epic | +5,218 +11,688 | +633 +1,418 | +804 +708 | - | - | - |
Upgrade Level | Materials Needed (Insignia) | Materials Needed (Gem) |
Common → Uncommon | 825 Energy Cores 11 Superconducting Energy Cores 100,000 Gold | 98 Energy Cores 1 Superconducting Energy Core 112,500 Gold |
Uncommon → Rare | 1,125 Energy Cores 15 Superconducting Energy Cores 250,000 Gold | 173 Energy Cores 2 Superconducting Energy Cores 162,500 Gold |
Rare → Unique | 1,500 Energy Cores 20 Superconducting Energy Cores 400,000 Gold | 323 Energy Cores 4 Superconducting Energy Cores 212,500 Gold |
Unique → Legendary | 1,875 Energy Cores 25 Superconducting Energy Cores 550,000 Gold | 398 Energy Cores 5 Superconducting Energy Cores 262,500 Gold |
Legendary → Epic | 2,625 Energy Cores 35 Superconducting Energy Cores 700,000 Gold |
- Insignia Reinforcement System:
- You can use the Insignia enhancement system when you reach the Epic rank through the Insignia promotion.
- You can use the 'Insignia Enhancement' system in the 'Insignia' tab of the Adventure Team UI or in the NPC Meister Curio menu in the Bastion area. The Insignia enhancement system is only available in towns (including Eterna), excluding dungeons and arena areas.
- Energy cores, superconducting energy cores, and gold are consumed as reinforcing materials, and the amount required increases with each level.
- Energy cores are not consumed at +10 enhancement level or higher.
- Live Server: Energy cores are removed from reinforcing materials.
- Details for each level of Insignia enhancement (damage increase, buff power, and adventurer reputation are based on cumulative values)
- Titles, consumables, and costume effects that increase the success rate of equipment enhancement do not apply to insignia enhancement, and equipment protection rights cannot be used.
Success/Failure By Reinforcement Level | Effects By Level Of Enhancement | ||||||
Reinforcement | Success Chance | Failure Result | Consumables | Reinforcement | Damage Value | Buff Power | Adventurer Fame |
+0 → 1 Attempt | 100% | No Failure | Energy Core Superconducting Energy Core Gold | +1 | +914 | +111 | +12 |
+1 → 2 Attempts | 100% | +2 | +2,066 | +221 | +24 | ||
+2 → 3 Attempts | 100% | +3 | +3,281 | +334 | +37 | ||
+3 → 4 Attempts | 100% | +4 | +4,489 | +448 | +51 | ||
+4 → 5 Attempts | 30% | Maintain the Level of Reinforcement Success Chance modifier increased | +5 | +5,823 | +623 | +76 | |
+5 → 6 Attempts | 25% | +6 | +7,075 | +790 | +97 | ||
+6 → 7 Attempts | 20% | +7 | +8,327 | +958 | +119 | ||
+7 → 8 Attempts | 30% | Maintain Reinforcement Level Or Reinforcement Level -1 | +8 | +9,830 | +1140 | +154 | |
+8 → 9 Attempts | 25% | +9 | +11,176 | +1318 | +190 | ||
+9 → 10 Attempts | 15% | +10 | +12,522 | +1520 | +235 | ||
+10 → 11 Attempts | 10% | Maintain The Level Of Reinforcement | Superconducting Energy Core Gold | +11 | +13,774 | +1672 | +273 |
+11 → 12 Attempts | 10% | Maintain Reinforcement Level Or Reinforcement Level -1 | +12 | +15,026 | +1823 | +311 | |
+12 → 13 Attempts (Same Thereafter) | 10% | Maintain Reinforcement Level Or Reinforcement Level -1 ~ -2 | +13 | +16,278 | +1975 | +349 |
- Live Server:
- The maximum enhancement value is limited to +12 enhancement.
- The safety enhancement effect for each stage is applied to all enhancement stages.
Success/Failure By Reinforcement Level | Effects By Level Of Enhancement | ||||||
Reinforcement | Success Chance | Failure Result | Consumables | Reinforcement | Damage Value | Buff Power | Adventurer Fame |
+0 → 1 Attempt | 100% | No Failure | 2 Superconducting Energy Cores 579,800 Gold | +1 | 390 | 47 | 24 |
+1 → 2 Attempt | 100% | 4 Superconducting Energy Cores 695,741 Gold | +2 | 779 | 95 | 47 | |
+2 → 3 Attempt | 100% | 6 Superconducting Energy Cores 913,460 Gold | +3 | 1,169 | 142 | 71 | |
+3 → 4 Attempt | 100% | 8 Superconducting Energy Cores 1,178,532 Gold | +4 | 1,558 | 189 | 94 | |
+4 → 5 Attempt | 50% | Maintain The Reinforcement Level Add 10% To Success Value | 9 Superconducting Energy Cores 1,540,840 Gold | +5 | 1,948 | 236 | 118 |
+5 → 6 Attempt | 30% | Maintain The Reinforcement Level Add 5% To Success Value | 10 Superconducting Energy Cores 1,950,120 Gold | +6 | 2,337 | 284 | 142 |
+6 → 7 Attempt | 25% | Maintain The Reinforcement Level Add 3% To Success Value | 11 Superconducting Energy Cores 2,280,286 Gold | +7 | 2,727 | 331 | 165 |
+7 → 8 Attempt | 20% | Maintain The Reinforcement Level Add 2% To Success Value | 12 Superconducting Energy Cores 2,760,222 Gold | +8 | 3,117 | 378 | 189 |
+8 → 9 Attempt | 15% | Maintain The Reinforcement Level Add 2% To Success Value | 13 Superconducting Energy Cores 2,970,197 Gold | +9 | 3,506 | 425 | 212 |
+9 → 10 Attempt | 15% | Maintain The Reinforcement Level Add 2% To Success Value | 14 Superconducting Energy Cores 3,720,310 Gold | +10 | 3,896 | 473 | 236 |
+10 → 11 Attempt | 10% | Maintain The Reinforcement Level Add 1% To Success Value | 16 Superconducting Energy Cores 4,255,540 Gold | +11 | 4,285 | 520 | 259 |
+11 → 12 Attempt | 10% | Maintain The Reinforcement Level Add 1% To Success Value | 18 Superconducting Energy Cores 4,945,665 Gold | +12 | 4,675 | 567 | 283 |
- Other changes:
- It is changed that you can no longer acquire related items, including existing insignia/gems, from guild dungeons.
- Among Seria's welcome effects, some of the level up rewards for new/returning adventurers have been changed.
Level | Before | After | ||||
Item Name | Tradability | Transept | Item Name | Tradability | Transept | |
Level 65 | Unique Gem Pouch | Account Bound | 3 | Large Guild Coin Pouch | Account Bound | 1 |
- Some sales items in Seria's Welcome Shop will be changed.
Before | After | ||||||
Item Name | Tradability | Number Of Purchases | Purchase Price | Item Name | Tradability | Number Of Purchases | Purchase Price |
Legendary Insignia Selection Box | Account Bound | 1 | 35 | Small Guild Coin Pouch | Account Bound | 4 | 20 |
Unique Gem Pouch | Account Bound | 10 | 5 | ||||
- The clear reward for the guide quest 'Guild Join Guide Ⅰ' is changed.
Before | After |
5 Random Unique Gem Pouches | Small Guild Coin Box |
- Dev's Note: As the insignia/gem, which was the main item of the guild shop, was deleted, the method of acquiring guild coins and the items for sale were drastically changed.
- We have added useful items to the Guild Shop so that you can continue to use Guild Coins, and we have added several systems that allow you to acquire more Guild Coins in cooperation with your Guild Members.
- Lastly, by enhancing the visual effects and benefits of guild rankings, we have strengthened feedback on top guilds.
- Guild System Changes
- The following guild content items that can be purchased with guild mileage are always applied.
- Guild Teleport
- Guild experience
- Guild stats (duration/unlimited): Combined with unlimited guild abilities.
- Guild Storage Expansion
- Guild member expansion 1000 people
- As the items that can be purchased with guild contribution change constantly, guild contribution will be deleted.
- Add Guild Points: New points that replace the existing guild contribution can be acquired in the following ways.
- Attendance
- Appropriate dungeon clear
- Guild Member Mission
- Weekly Guild Goals
- Guild Member Mission
- Guild member missions are added.
- At weekly reset or when you first join the guild, you will receive a mission according to the status of the currently connected character.
- You can earn Guild Points/Contribution/Guild Coins by completing missions.
- Even if you rejoin the guild after leaving the guild, the status of the mission in progress for that week will be maintained.
- Progress and reward acquisition status are reset every week
- Live Server: Guild member mission details are as follows
Mission Item | Mission Content | Clear Conditions | Number Of Repeat | Guild Rewards | Guild Member Rewards |
Main Mission | Appropriate Dungeon Clear | 8 Times | 1 Time | 100 Guild Points | 1,650 Contribution 160 Guild Coins |
Main Mission | Daily Mission Clear (Characters Over Level 100 Can Proceed) | 4 Times | 3 Time | 60 Guild Points | 620 Contribution 110 Guild Coin |
Alternate Mission | Defeat Normal Dungeon Normal Monsters | 40 Times | 3 Time | 30 Guild Points | 370 Contribution 50 Guild Coins |
Main Mission | Advanced Dungeon Clear (Level 110 Fame 12656 Or Higher Characters Can Proceed) | 1 Time | 2 Time | 60 Guild Points | 910 Contribution 150 Guild Coin |
Alternate Mission | Defeat Optimal Dungeon Boss Monsters | 6 Times | 2 Time | 30 Guild Points | 550 Contribution 60 Guild Coins |
Main Mission | Clear Legion/Raid/Gaebolg Content (Level 110 Fame 33043 Or Higher Characters Can Proceed) | 3rd Time | 1 Time | 150 Guild Points | 1,800 Contribution 190 Guild Coins |
Alternate Mission | Optimal Dungeon Clear | 5 Times | 1 Time | 60 Guild Points | 900 Contribution 90 Guild Coins |
- Guild Weekly Goal
- Guild Weekly Goals to be progressed together by guild members are added.
- You can earn Guild Points and Guild Coins by completing Guild Weekly Goals.
- Guild Weekly Goals can be specified in Settings > Guild Goals tab. It can be set by the guild master or sub guild master.
- Guild Weekly Goals can be set up to 2 and consist of a total of 5 levels.
- The progressed goal stage is bound to that slot, and the progress stage is maintained even if you change the mission of that slot afterwards.
- Depending on the number of guild members who complete the guild weekly goal together, each guild member can earn the following points.
Number Of Guild Members | Score |
1 people | 3 |
2 people | 4 |
3 people | 5 |
4 people or more | 6 |
- If you abandon the goal, the progress score for that slot is reset.
- The guild coin for each goal represents the average guild coin received per guild member and can be obtained from the weekly guild settlement window every weekly reset.
- Depending on the distribution settings, the actual distribution amount may differ.
- Progress and reward acquisition status are reset every week
- Live Server: Weekly guild goal details are below.
Level | Mission Content | Clear Conditions | Cumulative Number Of Clears | Guild Rewards | Guild Member Rewards |
Level 1 | Optimal Dungeon Clear | 32 Points | 32 Points | 3,450 Guild Points | 550 Guild Coins |
Level 2 | Optimal Dungeon Clear | 192 Points | 224 Points | 4,650 Guild Points | 540 Guild Coins |
Level 3 | Optimal Dungeon Clear | 352 Points | 576 Points | 8,000 Guild Points | 540 Guild Coins |
Level 4 | Optimal Dungeon Clear | 1,344 Points | 1,920 Points | 11,400 Guild Points | 530 Guild Coins |
Level 5 | Optimal Dungeon Clear | 4,800 Points | 6,720 Points | 14,800 Guild Points | 290 Guild Coins |
Level 1 | Clear Daily Mission | 21 Points | 21 Points | 2,800 Guild Points | 490 Guild Coins |
Level 2 | Clear Daily Mission | 126 Points | 147 Points | 3,850 Guild Points | 480 Guild Coins |
Level 3 | Clear Daily Mission | 231 Points | 378 Points | 6,700 Guild Points | 480 Guild Coins |
Level 4 | Clear Daily Mission | 882 Points | 1,260 Points | 9,550 Guild Points | 470 Guild Coins |
Level 5 | Clear Daily Mission | 3,150 Points | 4,410 Points | 12,350 Guild Points | 230 Guild Coins |
Level 1 | Clear Legion/Raid Content | 8 Points | 8 Points | 4,100 Guild Points | 650 Guild Coins |
Level 2 | Clear Legion/Raid Content | 45 Points | 53 Points | 5,700 Guild Points | 640 Guild Coins |
Level 3 | Clear Legion/Raid Content | 83 Points | 135 Points | 9,800 Guild Points | 640 Guild Coins |
Level 4 | Clear Legion/Raid Content | 315 Points | 450 Points | 14,000 Guild Points | 630 Guild Coins |
Level 5 | Clear Legion/Raid Content | 1,125 Points | 1,575 Points | 18,100 Guild Points | 390 Guild Coins |
Level 1 | Advanced Dungeon Clear | 9 Points | 9 Points | 3,750 Guild Points | 600 Guild Coins |
Level 2 | Advanced Dungeon Clear | 54 Points | 63 Points | 5,200 Guild Points | 590 Guild Coins |
Level 3 | Advanced Dungeon Clear | 99 Points | 162 Points | 8,900 Guild Points | 590 Guild Coins |
Level 4 | Advanced Dungeon Clear | 378 Points | 540 Points | 12,700 Guild Points | 580 Guild Coins |
Level 5 | Advanced Dungeon Clear | 1,350 Points | 1,890 Points | 16,450 Guild Points | 340 Guild Coins |
Level 1 | Clear Codename Gaebolg | 3 Points | 3 Points | 3,900 Guild Points | 630 Guild Coins |
Level 2 | Clear Codename Gaebolg | 11 Points | 14 Points | 5,400 Guild Points | 620 Guild Coins |
Level 3 | Clear Codename Gaebolg | 23 Points | 37 Points | 9,350 Guild Points | 620 Guild Coins |
Level 4 | Clear Codename Gaebolg | 90 Points | 127 Points | 13,300 Guild Points | 610 Guild Coins |
Level 5 | Clear Codename Gaebolg | 324 Points | 451 Points | 17,250 Guild Points | 370 Guild Coins |
- Weekly Guild Coin Distribution
- The average guild coins per person obtained by progressing through the guild weekly goal can be distributed under various conditions.
- Distribution can be set by the guild master or sub guild master.
- Detailed distribution settings are as follows.
- Distribution method
- Differential distribution - Calculate the percentile according to the distribution standard and pay differentially according to the ratio set according to the ranking.
- Equal Distribution - Distribute equally to target guild members.
- Distribution criteria
- Target Score Acquired - Distributed to guild members who have obtained a target score higher than the set score.
- Once the distribution method is set, it cannot be changed for one week.
- The specified coin distribution is paid through the weekly reward settlement window every week.
- Distribution of Guild Points
- The guild points held by the guild can be exchanged at a certain rate and distributed to guild members.
- Distribution can be set by the guild master or sub guild master.
- Detailed distribution settings are as follows.
- Distribution quantity
- Distributes guild coins converted at a certain rate from the input guild points.
- The converted guild coins are divided and paid according to the number of people to be distributed.
- Distribution method
- Differential distribution - Calculate the percentile according to the distribution standard and pay differentially according to the ratio set according to the ranking.
- Equal Distribution - Distribute equally to target guild members.
- Distribution criteria
- Target Score Acquired - Distributed to guild members who have obtained a target score higher than the set score.
- Based on last week's contribution - After weekly reset, it will be distributed to guild members who have acquired points or more based on last week's contribution.
- The first week of the update is unavailable.
- Once the distribution method is set, it cannot be changed for one week.
- Add Guild Point Shop Items
- The existing guild contribution shop is changed to the guild point shop.
- The following items are sold at the Guild Point Shop.
- Equipment repair cost discounts and emergency repair cost discounts are automatically deducted when repairing after purchase.
- Live server changes is in Yellow.
Icon | Name | Detail | Cost |
Temporary Guild Ability (1 Day) | Increases All Stat By +40. | 3,450 Points 850 Points | |
Temporary Guild Ability (7 Days) | Increases All Stat By +40. | 23,000 Points 5,800 Points | |
Temporary Guild Ability (30 Days) | Increases All Stat By +40. | 94,000 Points 23,600 Points | |
Equipment Repair Cost Discount (100 Times) | 5% Discount On Gold Cost For Equipment Repair. Combined With Other Repair Discounts. | 11,400 Points | |
Equipment Repair Cost Discount (1000 Times) | 5% Discount On Gold Cost For Equipment Repair. Combined With Other Repair Discounts. | 108,000 Points | |
Emergency Repair Cost Discount (10 Times) | The Gold Cost Of Emergency Repairs Is Discounted To Normal Repairs. | 8,040 Points | |
Emergency Repair Cost Discount (100 Times) | The Gold Cost Of Emergency Repairs Is Discounted To Normal Repairs. | 72,400 Points | |
Gate Of Sorrow Purification Rate Increased | Gate Of Sorrow Purification Rate Is Increased By 10%. | 3,000 Points | |
Land Of Torment Purification Rate Increased | Land Of Torment Purification Rate Is Increased By 10%. | 3,500 Points | |
Valley of Destruction Increases Purification Rate | Valley of Destruction Purification Rate Increased By 10%. | 3,500 Points | |
Maze of Betrayal Purification Rate Increased | Maze of Betrayal Purification Rate Increases By 10%. | 4,200 Points | |
Cave of Grief Purification Rate Increased | Cave of Grief Purification Rate Is Increased By 10%. | 4,200 Points | |
Hall Of Eternity Purification Rate Increased | The Hall Of Eternity's Purification Rate Is Increased By 10%. | 4,200 Points |
- The ability to strengthen guild abilities through guild coins is added. Live server changes is in Yellow.
- Cost
2,000400 Guild Coins - Increases All Stat by +60.
- Guild stats can be enhanced by consuming guild coins.
- Enhanced guild stats apply only to individuals.
- [Enhancement Effect]
- All Stat by +40 increase
145 days applied- Buff period is renewed to
1460 days when additional purchases are made while buffs are applied. - If you reconnect after leaving the guild, the buff will disappear.
- Guild Ranking
- The following effects are added according to the guild ranking every month.
Ranking | Effect |
1st | Epic Effects In The Guild Window Epic Effect On Guild Name And Icon In Nickname Information |
2nd | Legendary Effect In The Guild Window Legendary Effect On Guild Name And Icon In Nickname Information |
3rd | Unique Effect In The Guild Window Unique Effect On Guild Name And Icon Within Nickname Information |
4th To 10th | Rare Effect In The Guild Window |
11th To 100th | Uncommon Effect In Guild Window |
- Guild points are paid according to the guild ranking on the 1st of every month.
Ranking | Paid Guild Points |
Top 10 (~10) | 5,000,000 |
Within Top 100 (~100) | 1,000,000 |
Within The Top 500 (~500) | 200,000 |
- Guild dungeon progress ranking item is changed to weekly guild goal progress. Live server changes is in Yellow.
- The maximum achievable score is changed to
10,00017,000 points. - Each time you achieve the weekly guild goal level, you get points, and the points for each level are as follows.
Condition | Points Earned |
Step 1 Achieved | 100 Points |
Step 2 Achieved | 150 Points |
Step 3 Achieved | 200 Points |
Step 4 Achieved | 250 Points |
Step 5 Achieved | 300 Points 1,000 Points |
- Added weekly reward settlement window
- The Guild Contribution Calculation window is changed to the Weekly Reward Calculation window.
- The weekly reward settlement window can be checked when the guild window opens after weekly reset.
- In the Weekly Guild Calculation window, you can check which users have accumulated the most contribution during the week.
- You can acquire settled guild coins through weekly guild goals/guild contribution settlement/guild point distribution. You cannot acquire more than the maximum number of possessions.
- Additional changes
- Start server guild will be deleted. You can use the guild name created on the start server.
- Guild Brawlers will be deleted.
- The maximum number of guild coins held is increased from 5,000 to 15,000.
- If you withdraw a guild member who logged in within 14 days,
100,00010,000 guild points will be deducted. - In the case of guild members who have joined the guild within 14 days, guild points will not be deducted when the guild member is kicked out.
- Compensation
- New sales items are added to the Ande NPC shop of the Imperial Household Supply Corps.
New Sale Items | Sale Price | Tradability |
Cube Of Distorted Dimension [Guild Support] | 3500 Guild Coins | Untradeable |
You Can Change The Item's Options When Used On Equipment. Target Equipment - Ent Spirit - Blue Beryl - Forest Witch - Deep Diver Can Be Purchased Twice A Month Per Account. It Is Deleted On The 1st Of Each Month. | ||
Superconducting Energy Core Box | 3000 Guild Coins | Untradeable |
- You Can Acquire 1 Superconducting Energy Core Used When Upgrading Badges Or Gems And Strengthening Badges. - You Can Purchase Once Per Month Per Account. - It Is Deleted On The 1st Of Every Month. | ||
Legion / Raid Material Selection Box | 2500 Guild Coins | Untradeable |
You Can Select And Acquire One Of The Stolen Land, Ispins, Total War And Archmage's Dimension Corridor Materials. - 15 Quad-Color Split Energy - 14 Cruel King of Dragons' Seal - 11 Blurry Memory Fragment You Can Purchase 4 Times Per Month Per Account. It Is Deleted On The 1st Of Every Month. | ||
Normal Dungeon/Advanced Dungeon Material Selection Box | 300 Guild Coins | Untradeable |
You Can Select And Acquire One Of The Materials For Normal Dungeons And Advanced Dungeons. - 100 Ominous Crystals - 40 Shattered Red Dusk Crystals - 20 Abyss Batteries Can Be Purchased 8 Times A Week Per Account. It Is Deleted On The 1st Of Every Month. | ||
Kaleido Box (1-5) Box | 1,200 Guild Coins | Untradeable |
- When Used, You Can Acquire 1-5 Kaleido Boxes According To Each Probability. - You Can Purchase Once Per Month Per Account. - It Is Deleted On The 1st Of Every Month. |
- New items for sale are added to the imperial dispatcher Regin NPC shop.
New Sale Items | Sale Price | Tradability |
Item Option Complete Growth Ticket (Below Lv 300) | 500 Guild Coins | Untradeable |
- If you use equipment with a total equipment option level of Level 300 or less as a growth material, you can progress to full equipment option level growth without using Golden Beryl, Essence of Power, or Gold. - Can Be Purchased 3 Times A Week Per Character. - It Is Deleted On The 1st Of Every Month. | ||
Item Option Complete Growth Ticket (Below Lv 250 ) | 250 Guild Coins | Untradeable |
- If you use equipment with a total equipment option level of Level 250 or less as a growth material, you can progress to full equipment option level growth without using Golden Beryl, Essence of Power, or Gold. - Can Be Purchased 3 Times A Week Per Character. - It Is Deleted On The 1st Of Every Month. | ||
Disposable Enhancer (Less Than +10 Enhancement) | 500 Guild Coins | Untradeable |
- You Can Purchase 3 Times Per Month Per Character. - It Is Deleted On The 1st Of Every Month. | ||
Disposable Amplifier (Less Than +7 Amplification) | 1000 Guild Coins | Untradeable |
- You Can Purchase 3 Times Per Month Per Character. - It Is Deleted On The 1st Of Every Month. | ||
Portable Dragon Furnace (Less Than +5 Smelt) | 500 Guild Coins | Untradeable |
- You Can Purchase 3 Times Per Month Per Character. - It Is Deleted On The 1st Of Every Month. | ||
Owl 1-Time Pass | 100 Guild Coins | Untradeable |
- Can Be Purchased 3 Times A Week Per Character. - It Is Deleted On The 1st Of Every Month. | ||
Box Of 5 Coins | 300 Guild Coins | Untradeable |
- You Can Purchase 2 Times Per Month Per Character. - It Is Deleted On The 1st Of Every Month. | ||
Abyssal Fragment Set Selection Box | 150 Guild Coins | Untradeable |
- Can Be Purchased 5 Times Per Week Per Character. - It Is Deleted On The 1st Of Every Month. | ||
Talisman Readjustere Box | 250 Guild Coins | Untradeable |
- Can Be Purchased 3 Times A Week Per Character. - It Is Deleted On The 1st Of Every Month. | ||
Random Class Capella's Stigma Talisman Box | 250 Guild Coins | Untradeable |
- Can Be Purchased 3 Times A Week Per Character. - It Is Deleted On The 1st Of Every Month. | ||
Random Class Rune Box (3) | 50 Guild Coins | Untradeable |
- Can Be Purchased 5 Times Per Week Per Character. - It Is Deleted On The 1st Of Every Month. | ||
1 Level Up Ticket (Lv.1~109) | 300 Guild Coins | Untradeable |
- You Can Purchase 5 Times Per Month Per Character. - It Is Deleted On The 1st Of Every Month. | ||
Character Exp Capsule (10%) (Lv.1~109) | 200 Guild Coins | Untradeable |
- You Can Purchase 5 Times Per Month Per Character. - It Is Deleted On The 1st Of Every Month. |
- Dev's Note: We improved the casting delay of the Crevasse skill of gluttony, and modified it so that it does not break during the connection of the floor skill through the liberation of ghosts.
- Damage Increases: +18.1%, +18.2%, +18.5%, +12.4%, +18.1%, +18.1%, +12.8%, +11.9%, +12.3%, +18.4%, +12.5%, +12.5%, +12.6%, +12.6%, +12.9%, +12.7%
- Full Moonlight Slash: After acquiring the Demonic Crown, the forward distance decreases when no direction keys are pressed.
- Afterimage of Keiga: Basic / dash attack power is increased by 10.6%.
- Ice Saya: Atlk. +18.4%, Z-axis attack range increased
- Ravenous Crevasse: Atk. +14.2%, skill casting delay decreased.
- Damage Increases: Basic / Dash /Jump Attack +8.6%, +11.2%, +8.6%, +8.2%, +13.8%, +5%, +5.2%, +12.1%, +11.2%, +10%, +10%, +6.6%, +5.2%, +11.2%, +11.1%, +11.2%, +11.1%, +6.9%, +12.2%, +11.2%, +12.1%
- Deadly Enticer:
- Dev's Note: Improved by changing to allow additional key input related line input during skill casting.
- Increases attack by 11.1%. Changed to enable pre-input.
- Item Changes:
Before | After |
- Reduces orb rotation time by 35% - Attack increased by 16% | - Reduces orb rotation time by 35% - When holding an enemy, change to invincible state during skill casting - Attack power increased by 16% |
- Damage Increases: Basic / Dash /Jump Attack +10.2%, +10.5%, +11.6%, +12.3%, +8.1%, +12%, +12.4%, +10.2%, +10.7%, +10.9%, +10.7%, +11.3%, +10.9%, +10.8%, +10.1%, +11.5%,
- Castigating Wallop
- Dev's Note: A forward function has been added when learning the Infernal Confession, and a function has been added to set the direction of additional attacks through the direction key input.
- Increases attack by 12.8%. Decreased the knockback distance of the jump attack. Knockback judgment range of jump attack is increased.
- After learning the Infernal Confession
- Knockback distance for 1 hit is reduced.
- The attack range of 1 hit is increased.
- When casting on the ground, the direction of the second attack can be changed by using the direction keys after the first attack.
- God's Wrath: Atk. +10.9%, when taking down, the screen shaking effect is enhanced.
- Inverted Cross of Eradication
- Dev's Note: In order to improve the loss of attack power when fighting fast monsters with a long attack time, the function that increases attack time when using Flege's Essence has been deleted and the attack power has been readjusted.
- The flame of the enhanced inverted cross is output immediately upon casting.
- When using Flege's Essence, the Additional Multi-hit Count and Inverted Cross Duration Bonus will be deleted.
- Horizontal/vertical swing attack increased by 8.2%.
- Reverse cross multi-hit attack increases by 116.4%.
- Avici Inferno: Sacred Punishment: Atk. +11%, Downward attack power is deleted, and it is transferred to finish multi-hit attack power.
- Item Changes:
- Dev's Note: Adjusted the talisman option to improve the loss of attack power due to the difference in range between the spinning attack and the down attack.
- God's Wrath Talisman
Before | After |
[God's Wrath] - Always trigger with aerial use motion - Decrease the number of spins and cleave by 1 - Downward attack increased by 26% [Talisman additional effect] - Cooldown reduction increased by 8% - When used in torch state, a flame of fire occurs immediately after taking down. - Flame flame attack power is 37% of spinning slash attack power (maximum of 10 hits) | [God's Wrath] - Always trigger with aerial use motion - Decrease the number of mid-air spins by 1 - Spinning Slash Attack Power Added to Down Slash Attack Power - Downward attack increased by 26% [Talisman additional effect] - Cooldown reduction increased by 8% - When used in the torch state, flames are generated immediately after taking down and inflicts multi-hit damage (up to 10 times) - The total attack power of Flame Flame is 17% of the attack power of Downward Slash |
- Changes from Test Server:
- Holy Fire: Cooldown is changed. (10 seconds → 7 seconds). Basic attack and former skill attack increase rate effects are added, and the continuous damage attack ratio due to torch is readjusted.
- Basic attack and former skill attack increase rate excluding Flege's Essence skill: 10% (based on skill level 10)
- Attack power of continuous damage caused by torch: 15% (based on skill level 10) → 5% fixed at all levels
- Infernal Confession: Changed so that the basic attack and former class skill attack increase option is applied to the Punishing Wallop skill.
- Punishing Wallop Flame Zone multi-hit attack ratio is readjusted.
- Punishing Wallop Flame Zone multi-hit attack : 1.6% of total attack (based on skill level 7) → fixed at 0.25% for all levels
- Avici Inferno: Sacred Punishment: Downward attack is changed so that it is not transferred to finish multi-hit attack.
- Damage Increases: +9.3%, +10%, +9.6%, +6.8%, +6.3%, +10.5%, +10.1%, +10.7%, +10%, +10.4%, +10.1%, +10%,
- Oracle Prayer
- Dev's Note: After the survivability adjustment update, we confirmed and improved the survivability reduction rate compared to other characters.
- When cast, the amount of defense increase increases. Based on level 20 (4,477 → 13,431)
- Exorcistic Plasma
- Dev's Note: The ability to reduce the number of characters in the TP skill has been transferred to the basic skill, enhancing the usability of the skill.
- Attack is increased by 10%.
- Exorcistic Plasma Upgrade: When first learned, the function of reducing the number of characters and increasing attack power by 50% is deleted, and it is transferred to the basic skill.
- Power Orb: Cooldown is changed. (15 → 12 seconds).
- One Hundred Eight Beads
- Dev's Note: The tracking function has been strengthened to improve the phenomenon that the bead tracking function does not work normally for certain monsters, and an air cast function has been added to allow more flexible skill use.
- Increases attack by 10.4%.
- The pursuit function for enemies with restraint restraints attached is enhanced. Enemy search range increases when cast.
- Changed to be castable in the air. (Cannot use wide area version when casting in the air). Related tooltips are added.
- Holy Comet: Atk. +9.9%, tooltip related to aerial casting is added.
- Item Changes: One Hundred Eight Beads Talisman is enhanced (unsure how)
- Dev's Note: An input compensation system is applied to mitigate the phenomenon of repeating a certain basic attack section when using the basic attack burst function.
- If the attack speed is high, the modifier effect is strengthened, making the basic attack more stable.
- Also removed the basic attack burst setting function in hotkey settings that was not working properly.
- I would appreciate it if you could use the 'System → Basic Attack Auto Burst' function in the game settings.
- A correction system is applied when using the basic attack burst function.
- The basic attack burst function is deleted from the hotkey settings. In the game settings, you can set the basic attack burst function by going to 'System → Basic attack automatic burst'.
- Changes from Test Server: This function improvement will be changed so that it does not apply to the arena.
- Growth section equipment reputation improvement
- Dev's Note: In the level 1~100 growth range, the Adventurer Fame value of the equipment has been modified in proportion to the actual performance to help beginner adventurers choose equipment.
- The Adventurer Fame value of level 1~100 equipment is readjusted in proportion to its actual performance. Paid items are not included.
- Other improvements and changes: Machine Revolution: Total War - The title UI of the party creation window is changed.
Hello! Thank you for all the articles that you post. Just to let you know they have made several changes to the new insignia systems and guild changes. Here's the link of the update:
ReplyDeletehttps://df.nexon.com/df/pr/actupdate/MDAxNTI/?cat=1
As always, thank you for all your efforts on these articles.
Thank you, I usually go back and update the page to match LIVE server note. I just haven't gotten there yet :-)
DeleteThis is quite handy-dandy. Thank you for making this massive article. It'll be fantastic to provide new players as a future reference when they ask about the revamped Insignia system. ^_^
ReplyDelete