- This update adds class renewal for Avenger and Shadow Dancer. It also adds new contents for Arad Adventure and other improvement.
Table of Contents
Avenger Renewal
- Dev's Note: In order to strengthen the visual attractiveness, the renewal was carried out. In addition, the Dark Authority, which had low conceptual appeal and usability, was renewed to enhance usability, and the Reaper skill that many adventurers missed was re-introduced. In addition, we tried to provide a more improved play experience by improving the process of some skills.
- Damage Increases: +5%, +5%, +5%, +5.1%, +5.1%, +5.1%, +5.2%, +5%
- Metamorphosis: Reaper is added to the attack power increase skill list.
- Demonic Clutch / Upgrade: Skill is deleted.
- Reaper (new-ish): This is a new skill that can be learned at level 40. It consumes 1 clear cube fragment when used.
- When used, a demonic arm extends from the shadow of the caster, striking nearby enemies, pulling them forward, and causing an explosion to deal damage.
- Reaper Upgrade: New skills are added, Reaper Skill Atk. +10% per level
- TP consumption: 2 per level
- Master/Max Level: 5/7
- Dark Authority: Skill effects and processes are changed.
- Slams the ground to create a dark shockwave that holds enemies hit, then slashes them and causes an explosion to deal damage.
- When the skill key is continuously pressed, the demon gauge is consumed and the explosion attack power is additionally increased.
- Demonize: Mutual stiffness of basic attacks is reduced.
- Some humanoid voices that are exposed while demonized are changed to demonization-only voices.
- Transformation are renewed, and some skill motions are changed.
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Before Change |
|
After Change |
- Demon Guard: Motion and sound changed.
- Nightmare: Increases the amount of additional demon gauge acquisition (1 → 3 based on level 1)
- Pandemonium: Atk. +5%. The skill effect is improved, and the attack range is readjusted according to the improved effect. The display of tooltips related to range information is changed.
- Disaster: Atk. +5.3%, landing motion and sound are changed when cast in demonization.
- Dark Howling:
- Dev's Note: In order to supply the demon gauge more smoothly, the ability to absorb Spiritual Residues has been removed and Talisman's ability to recover the demon gauge has been transferred over.
- The ability to absorb Spiritual Residues is deleted, and the demon gauge is changed to recover when the hit is successful. Gauge Recovery: Normal, Named: 20 / Boss: 40
- Item Changes: Emblems, Skill beads, Skill title, Skill on avatar, Clone Rare Weapon Avatar are changed accordingly
Name | Before | After |
Dark Authority Talisman | - Finishing dark crystals +8 - First Demonized attack's attack range +20%
Talisman Additional Effects: - Crystal count +2 - Dark crystal Atk. +9% - Cooldown -10% | - Demon gauge consumption increased by 60 when charging - Explosive damage increase rate additionally increased by 45% when the demon gauge is consumed
Talisman Additional Effect:
- Attack power increased by 11% - Cooldown -10% - Demon gauge +50 on hit |
Dark Howling Talisman | Cast in Deomnized mode to let out a bloodcurdling shout once, inflicting damage. Hold down the skill key to inflict additional damage at the cost of 100 Demon gauge. - Bloodcurdling shout hit count: 1 - Bloodcurdling shout Atk. is the same as Dark Howling's. - Atk. +16% - Can't be Demonized during Dark Howling.
Talisman Additional Effects: - Additional Atk. +13% - Cooldown -14% - Demon gauge +50 on hit | Cast in Deomnized mode to let out a bloodcurdling shout once, inflicting damage. Additional damage when the demon gauge is consumed. - Bloodcurdling shout hit count: 1 - Bloodcurdling shout Atk. is the same as Dark Howling's. - Atk. +16% - Can't be Demonized during Dark Howling.
Talisman Additional Effects: - Additional Atk. +13% - Cooldown -14% - Changes to recovery 60 demon gauge regardless of monster grade when hit is successful |
- Devil Clutch rune is changed to Reaper rune, and Ancient Library rune options are changed.
- Ancient Library Rune [Dark Authority ] options are changed.
- Crystal creation interval decreased → Attack speed increased
- Changes from Test Server:
- Demonize: The hit range of some motions has been adjusted. The casting motion when using Demon Guard while jumping is changed.
- The sound effects of the following skills are modified: Pandemonium, Disaster
Shadow Dancer Renewal
- Dev's Note: Through this renewal, we tried to alleviate the difficulties that Shadow Dancers experience when fighting against multiple monsters. First of all, we improved the logic so that when hitting an enemy in a situation where front/rear monsters are mixed, the back attack judgment is checked first.
- In addition, Shadow Dancing Shadow's attack delay adjustment, Blade Gust's performance has been enhanced, and a new action has been added to the chain reaction to attract nearby enemies.
- In addition, the dagger throwing skill renewal and Rule of Shadow's heart stab enhancement function have been improved to make it easier to target the enemy from behind.
- Improved Back Attack Check Decision: Improvements have been made so that the skill with back attack process when there are a mixture of frontal enemies and back attack enemies.
- Damage Increases: +5.4%, +5.3%, +5.6%, +5.2%,
- Shadow Trip: Invincible while moving, changed to not track enemies that cannot be hit.
- Shadow Dancing: The delay from the appearance of the shadow to the attack is reduced.
- Blade Cyclone:
- The continuous hit process is deleted and the skill is always cast at maximum speed.
- During the multi-hit process, a shortcut key is added so that Finish can be activated by pressing the skill key (Z).
- The power to attract enemies is increased. The maximum distance to attract enemies is increased.
- When canceling with shadow movement during the skill process, the shadow will attack.
- Dagger Throw: Atk. +6%, skill effects are improved.
- Changed to throw a dagger by tracking the enemy. The skill is disabled if there are no trackable enemies.
- When casting in the air, the flight time is increased.
- The ability to turn the enemy's back when the finish is activated is deleted.
- Changed to always move behind the enemy when Finish is activated.
- Chain Reaction: A new action that attracts nearby enemies is added.
- After ejecting the Chain Dagger, it can be activated by pressing ↓ + Skill Key 2 (SPACE).
- After ejecting the Chain Dagger, it shares the skill key 2 (SPACE) action and cooldown.
- Added a function that increases the duration by 1 second when chain dagger hits.
- The maximum duration increased by this ability is 20 seconds.
- Shadowless Slaughter: Skill effects are improved.
- Item Changes: Emblems, Skill beads, Skill title, Skill on avatar, Clone Rare Weapon Avatar are changed accordingly
Name | Before | After |
Dagger Throw Talisman | Press the skill key again while the dagger is stuck in a target to immediately cancel the current skill, remove the dagger, and swing it again. - Dagger Throw fiinishing Atk. +24%
Talisman Additional Effects: - Accurately throws the dagger at the strongest enemy within range. -Additional Dagger-throw finishing Atk. increase rate +34% | Press the skill key again while the dagger is stuck in a target to immediately cancel the current skill, remove the dagger, and swing it again. - Dagger Throw fiinishing Atk. +24%
Talisman Additional Effects: - Increase Y-axis tracking range -Additional Dagger-throw finishing Atk. increase rate +20% |
- Changes from Test Server:
- Shadowless Slaughter: The screen zoom-in effect is removed when cast.
Arad Adventure Season 4
- A new level of mercenary is added:
- You can acquire them in the 'Mercenary Draw' using tickets in the same way as before.
- You can grow up to Lv.50 just like the existing characters.
- When you reach level 10, you will receive a level up reward.
Rank | Icon |
My Characters | |
Common | |
Normal | |
Rare | |
SR | |
SSR | |
- Added with life server: Probability of occurrences.
- Common (51%), Normal (30%), Rare (17.2%), SR (1.5%), SSR (0.3%)
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Mercenary Balance Changes: The existing mercenary's combat power is readjusted.
- Dev's Note: As new mercenaries and dungeons with new difficulties are added, the combat power of mercenaries, which were set at low values, has been increased to match the existing dungeons. We hoped that mercenaries could play an effective role by balancing the current character's equipment level so that there would not be a large difference in fame and value.
Rank | Before | After |
Common | 6,137 | 6,137 |
Normal | 8,928 | 9,300 |
Rare | 12,000 | 16,800 |
SR | 14,980 | 25,400 |
SSR | - | 35,500 |
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Adventure Dungeon New Difficulty: "King" difficulty is added to Adventure Dungeon.
- The dungeon consists of Grand Flores and Mount Thunderime.
- The inside of the dungeon consists of dungeons of the same level as the existing Normal and Challenge difficulties, but monsters with stronger and more vitality will appear.
- In new difficulty dungeons, you can get a larger amount of token rewards when clearing them.
- 'Slayer' difficulty is added to Daily Limited Dungeons.
- The difficulty name and required combat power values of the existing Daily Limited Dungeons have been changed.
Before | After |
RARE (26,580) | NORMAL (26,508) |
UNIQUE (29,532) | EXPERT (39,160) |
LEGENDARY (36,020) | MASTER (69,160) |
EPIC (55,124) | KING (103,560) |
- | SLAYER (143,960) |
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Added New Subjugation:
- Noblesse Code is added.
- You can select and subdue one of the three subjugation areas per week, and subjugation is restricted for the other two areas.
- However, after resetting every week, you can re-select one of the three regions.
- Noblesse Code dungeon consists of a total of 7 dungeons, and you must clear all dungeons in each area to challenge the dungeon in the next area.
- The number of times you can participate in subjugation battles and obtain rewards is applied on a per-dungeon/week basis, and resets every week.
- If you succeed in clearing the dungeon and obtain a reward, the number of times you can obtain a reward will be deducted, and you can re-enter the already cleared dungeon to obtain a reward while that number remains.
- If you fail to clear and do not receive a reward, the number of times you can obtain a reward will not be deducted.
- When all subjugation is completed and there are rewards available, you must complete the reward acquisition to enter the subjugation battle screen.
- Similar to Exile Mountain subjugation, a party of 4 can participate in 2 areas at the same time, and a party of 8 can participate in the final 'Queen Fallt' area.
- 'Queen Destroyer' in 'Queen Fallt' dungeon must be destroyed by clicking the core when HP becomes 0.
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Mercenary Collection:
- Added a 'Collection' menu where you can check adventure mercenary acquisition information.
- You can check if you have a character by adding a color effect to the card.
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Arad Adventure Season 4 Rewards:
- Dev's Note: We are trying to provide rewards that can help adventurers grow and equipment farming through the newly added subjugation. We are also adding new items related to custom epic equipment to the Adventure Token Shop and improving the specifications of some items so that the value of the tokens does not decrease too much.
- When clearing all areas of the new subjugation, you can obtain the corresponding rewards. The number of rewards increases as you clear areas that require high combat power.
Item Name | More Information | Delete Date | Transaction Type |
Golden Beryl Box | Acquire Golden Beryl When Used. | The 1st Of Every Month | Account Bound |
Adventure Ruby | A rare gemstone discovered during Arad Adventure. Used for recruiting Adventure Mercs. | The 1st Of Every Month |
- When you clear each area of the new subjugation, you can obtain the corresponding rewards according to each probability. The higher the clear rank, the more types of rewards you can obtain from at least 1 to 5.
Item Name | Information | Appearance Area | Delete Date | Transaction Type |
Zelle Gorge | Lokeran Hills | Engagement Region | Quinpalt |
[Adventure] Mysterious Ingredient Pouch (Noblesse Code) | When Used, You Can Obtain 1 Of The Following: - Ominous Crystal - Fragmented Red Dusk Crystal - Abyss Battery - [Non-Exchangeable] Golden Beryl | O | O | O | O | The 1st Of Every Month | Account Bound |
Glowing Mystery Box | A mysterious gift. | O | O | O | O | The 1st Of Every Month | Account Bound |
Radiant Mystery Box | A mysterious gift. | O | O | O | O | The 1st Of Every Month | Account Bound |
Resplendent Mystery Box | A mysterious gift. | O | O | O | O | The 1st Of Every Month | Account Bound |
Red Dusk Crystal | Used to buy the items from NPCs Meryl Pioneer and Lindsey Rossum (Noblesse Code channel). | O | X | X | X | - | Account Bound |
High-efficiency Abyss Battery | Used to buy the items at NPC Meister Curio Shop. | X | O | X | X | - | Account Bound |
Condensed Lion Core | Used to buy the items from NPC Lady Kiri. | X | X | O | X | - | Account Bound |
Shining Crystal Of Harmony | Used to buy the items from NPC Klonter. | X | X | X | O | - | Account Bound |
Level 105 Advanced Dungeon Unique Cards | - | O | O | O | X | - | Account Bound |
Level 105 Advanced Dungeon Legendary Cards | - | X | X | X | O | - | Account Bound |
Level 105 Fixed Option Epic Random Pot | Obtain One Of The Level 105 Untradeable Fixed Option Epics Obtainable In Normal Dungeons Can Be Obtained at Random (Option Lv Is Determined By Master Difficulty Of The Noblesse Code.) | X | X | O | X | The 1st Of Every Month | Account Bound |
Level 105 Epic Random Pot For Growth | Obtain One Of The Level 105 Growth-Only Epics at Random (Option Lv Is Determined By Master Difficulty Of The Noblesse Code.) | X | X | X | O | The 1st Of Every Month | Account Bound |
Level 105 Custom Epic Random Pot | Obtain One Of The Level 105 Untradeable Custom Epics at Random (Option Lv Is Determined By Master Difficulty Of The Noblesse Code.) | X | X | X | O | The 1st Of Every Month | Account Bound |
- Arad Adventure Token Shop:
Item Name | More Information | Purchase Price | Purchase Restrictions | Transaction Type | Delete Date |
Level 105 Custom Epic Equipment Pot | Obtain One Of Level 105 Untradeable Custom Epics At Random. (Option Lv Is Determined By Normal Dungeon Expert Difficulty.) | 1,500 Token | - Adventure Team Lv.10 Or Higher - 2 Per Month Per Account | Account Bound | The 1st Of Every Month |
Level 105 Custom Epic Selection Box | Obtain One Of Level 105 Untradeable Custom Epic Armor, Accessories, or Special Equipment. (Option Lv Is Determined By Normal Dungeon Expert Difficulty.) | 3,000 Tokens | - Adventure Team Lv.10 Or Higher - 1 Per Month Per Account |
- Changes to existing items:
- Level 105 Unique Equipment selection box: Purchase limit 3 → 12 per month
Item Name | More Information | Purchase Price | Purchase Restrictions | Transaction Type | Delete Date |
Before | After |
Noble Stigmatic Talisman Box | Class Noble Stigmatic Talisman Box | Obtain One Of The Capella Stigma Talisman For Your Class at Random | 600 Adventure Tokens | - Adventure Team Lv.10 Or Higher - 5 Per Month Per Account | Account Bound | The 1st Of Every Month |
Random Rune 3 Count Ore | Class Random Rune 3 Count Ore | Obtain 3 Random Rune Stones For Your Class at Random | 315 Adventure Tokens | - Adventure Team Lv.10 Or Higher - 10 Per Month Per Account |
Item Balance Patch
- Fury Fusion Equipment Options Changes:
- Dev's Note: As a result of analyzing the equipping data of armor/accessories that have been updated for more than a few months among the level 105 fusion equipment, it was found that the preference for the 'Wrath' armor equipment was extremely low.
- In the case of other equipment, it was found that a small number of adventurers use it usefully even if the preference is low.
- In the case of Wrath equipment, we consider it difficult to use meaningfully in any case, so we are going to make some convenience-related improvements. As a result, it is expected that it will be one of the meaningful options for characters who are newly farming without needing to change the existing settings.
Name | Before | After |
Breath in the Rain (Top) | Damage Value 6213
For every Cube skill used, +2 Wrath stack per each clear cube consumed (up to 35 stack) - Gain Super Armor during Wrath Aura - Decrease Wrath Stack by 10 every 1s - For every Wrath Armor equipped, increase max stack by 10
+2 Wrath stack upon casting Lv. 25 skill - For Creator, +2 Wrath stack upon casting Fire Skills
+3 Wrath stack upon casting Lv. 60 skill - For Creator, +3 Wrath Stack upon casting Void Skills | Damage Value 6213
For every Cube skill used, +2 Wrath stack per each clear cube consumed (up to 35 stack) - Gain Super Armor during Wrath Aura - Decrease Wrath Stack by 10 every 1s - For every Wrath Armor equipped, increase max stack by 10
+2 Wrath stack upon casting Lv. 25 skill - For Creator, +2 Wrath stack upon casting Fire Skills
+3 Wrath stack upon casting Lv. 60 skill - For Creator, +3 Wrath Stack upon casting Void Skills
+10 Wrath stack when dashing (1 second cooldown) - Wrath Aura no longer decreases when holding dash while moving speed is above 100%
Apply the following effects for 10 seconds when gaining Wrath stacks - Movement speed + 4% - When MP is above 40%, HP recovery from consumables, equipment, and skills increases by 10% |
Desire to Conquer the World (Bottom) | Damage increase 6213
For every Cube skill used, +2 Wrath stack per each clear cube consumed (up to 35 stack) - Gain Super Armor during Wrath Aura - Decrease Wrath Stack by 10 every 1s - For every Wrath Armor equipped, increase max stack by 10
+2 Wrath stack upon casting Lv. 30 skill - or Creator, +2 Wrath stack upon casting Ice Skills
+3 Wrath stack upon casting Lv. 70 skill - For Creator, +3 Wrath Stack upon casting Reenactment Skills | Damage increase 6213
For every Cube skill used, +2 Wrath stack per each clear cube consumed (up to 35 stack) - Gain Super Armor during Wrath Aura - Decrease Wrath Stack by 10 every 1s - For every Wrath Armor equipped, increase max stack by 10
+2 Wrath stack upon casting Lv. 30 skill - or Creator, +2 Wrath stack upon casting Ice Skills
+3 Wrath stack upon casting Lv. 70 skill - For Creator, +3 Wrath Stack upon casting Reenactment Skills
+10 Wrath stack when dashing (1 second cooldown) - Wrath Aura no longer decreases when holding dash while moving speed is above 100%
Apply the following effects for 10 seconds when gaining Wrath stacks - Movement speed + 4% - When HP is above 40%, HP recovery from consumables, equipment, and skills increases by 10% |
Destructive Blindness (Shoulder) | Damage increase 6213
For every Cube skill used, +2 Wrath stack per each clear cube consumed (up to 35 stack) - Gain Super Armor during Wrath Aura - Decrease Wrath Stack by 10 every 1s - For every Wrath Armor equipped, increase max stack by 10
+2 Wrath stack upon casting Lv. 35 skill - For Creator, +2 Wrath stack upon casting Interference Skills
+3 Wrath stack upon casting Lv. 75 skill - For Creator, +3 Wrath Stack upon casting Tuning Skills | Damage increase 6213
For every Cube skill used, +2 Wrath stack per each clear cube consumed (up to 35 stack) - Gain Super Armor during Wrath Aura - Decrease Wrath Stack by 10 every 1s - For every Wrath Armor equipped, increase max stack by 10
+2 Wrath stack upon casting Lv. 35 skill - For Creator, +2 Wrath stack upon casting Interference Skills
+3 Wrath stack upon casting Lv. 75 skill - For Creator, +3 Wrath Stack upon casting Tuning Skills
+10 Wrath stack when dashing (1 second cooldown) - Wrath Aura no longer decreases when holding dash while moving speed is above 100%
Apply the following effects for 10 seconds when gaining Wrath stacks - Movement speed + 4% - Damage received when attacked reduced by 4$ - When movement speed is over 100%, a shockwave is generated when performing a dash attack (Added with Live Server: 1 second cooldown, deals damage equal to 100% of the total damage increase regardless of the enemy's defense)
(Note from Live Server: A 1 second cooldown is applied to the shock wave option that occurs during dash attacks, and the damage value has been adjusted from 50% to 100%) |
Infinite Gluttony (Belt) | Damage increase 6213
For every Cube skill used, +2 Wrath stack per each clear cube consumed (up to 35 stack) - Gain Super Armor during Wrath Aura - Decrease Wrath Stack by 10 every 1s - For every Wrath Armor equipped, increase max stack by 10
+2 Wrath stack upon casting Lv. 40 skill - For Creator, +2 Wrath stack upon casting Protection Skills
+3 Wrath stack upon casting Lv. 80 skill | Damage increase 6213
For every Cube skill used, +2 Wrath stack per each clear cube consumed (up to 35 stack) - Gain Super Armor during Wrath Aura - Decrease Wrath Stack by 10 every 1s - For every Wrath Armor equipped, increase max stack by 10
+2 Wrath stack upon casting Lv. 40 skill - For Creator, +2 Wrath stack upon casting Protection Skills
+3 Wrath stack upon casting Lv. 80 skill
+10 Wrath stack when dashing (1 second cooldown) - Wrath Aura no longer decreases when holding dash while moving speed is above 100%
Apply the following effects for 10 seconds when gaining Wrath stacks - Movement speed + 4% - Movement speed +8% while carrying the Wrath stack |
Disorientated Longing (Shoes) | Damage increase 6213
For every Cube skill used, +2 Wrath stack per each clear cube consumed (up to 35 stack) - Gain Super Armor during Wrath Aura - Decrease Wrath Stack by 10 every 1s - For every Wrath Armor equipped, increase max stack by 10
+2 Wrath stack upon casting Lv. 45 skill For Creator, +2 Wrath stack upon casting Wind Skills
+3 Wrath stack upon casting Lv. 95 skill | Damage increase 6213
For every Cube skill used, +2 Wrath stack per each clear cube consumed (up to 35 stack) - Gain Super Armor during Wrath Aura - Decrease Wrath Stack by 10 every 1s - For every Wrath Armor equipped, increase max stack by 10
+2 Wrath stack upon casting Lv. 45 skill For Creator, +2 Wrath stack upon casting Wind Skills
+3 Wrath stack upon casting Lv. 95 skill
+10 Wrath stack when dashing (1 second cooldown) - Wrath Aura no longer decreases when holding dash while moving speed is above 100%
Apply the following effects for 10 seconds when gaining Wrath stacks - Movement speed + 8% - Damage received reduced by 10% during dash when movement speed is 100% or higher |
Additional Improvements and Changes
(Added with Live Server)
- Library of Memory Dungeon Chronicle NPC's mini-map icon and pop-up icon are added.
- Archmage's Dimensional Corridor - Light Lady's shield deployment pattern is alleviated.
- Archmage's Dimensional Corridor - Level 6 - The height at which the character jumps when stepping on Hell's Hateful has been adjusted.
- Archmage's Dimensional Corridor - The speed of the floor shockwave used by the primordial fear Moros has been adjusted.
References
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