- Level 1-100 Reorganization
- DFO Chronicle
- Advanced Dungeon Ticket Enhancement
- Storm's Wrath Improvements
- Convenience Improvement
- Improved Encyclopedia Equipment Acquisition Information
- Improved Expected Reward Information
- Improved Seria's Welcome
- Ispins Improvements
- Adjust Regional Channels
- Other Improvements and Changes
- References
- Quest and Story Changes:
- Scenario dungeons and quest sections are reorganized to the following 12 sections
- Season.1 Arad
- Season.2 Black Fairy Kingdom
- Season.3 Heaven
- Season.4 Time Gate
- Season.5 Fire Eater Anton
- Season.6 Constructor Luke
- Season.7 Demon World
- Season.8 Pandemonium War
- Season.9 Celestial War
- Season.10 Grim Seeker
- Season.11 Black Church
- Season.12 New Journey
- The entire act story will be reorganized into a total of 12 seasons. Some act quests and related scenario dungeons are added or changed. The stories below are included in the level 1-100 growth section.
- Abyssal Sky Tower
- Exiled Mountains
- Night of Revelation
- Black Purgatory
- Dark Side
- The maps, monsters, and direction of some scenario dungeons will be changed.
- Some act quests and related scenario dungeons will be deleted. The "Mirror Arad" story will be deleted (Related stories can still be viewed through the official website DFU).
- The quest acceptance level will be changed according to the changed Act Quest and related scenario dungeon.
- For characters below level 100, the act quests they are in progress will be abandoned, and they will be changed to a state where they can accept the act quests appropriate to their current level.
- If a quest that does not fit your level or story progression is accepted, you can clear it normally through the previous quest clear function.
- Dungeon and Town Changes:
- Scenario dungeon area entrance level is revamped. The entry level of the existing content does not change. Depending on the reorganization of the dungeon area, the town entry level will change.
- Difficulty is applied to scenario dungeons:
Dungeon Area | Entry Level | Max Dungeon Difficulty |
Grand Flores | 1 ~ 14 | Normal |
Sky Tower | 15 ~ 21 | |
Behemoth | 22 ~ 29 | |
Aphelia | 30 ~ 36 | Expert |
Noire Ferra | 37 ~ 41 | |
North Myer | 42 ~ 50 | |
Storm Pass | 50 ~ 54 | Master |
Ghent | 55 ~ 61 | |
Oceanic Express | 61 ~ 67 | |
Shonan | 67 ~ 67 | King |
Time Gate | 67 ~ 74 | |
Power Station | 75 ~ 76 | |
Anton | 76 ~ 78 | |
Castle Of The Dead | 78 ~ 80 | |
Luke's Laboratory | 80 ~ 81 | |
Metro Center | 81 ~ 83 | |
Harlem | 84 ~ 85 | |
Tayberrs | 86 ~ 86 | |
Nighttime Skyscraper | 86 ~ 87 | |
Closed Area | 88 ~ 88 | |
Stadium | 88 ~ 88 | |
East Harlem | 88 ~ 89 | |
Old Ghent Palace | 94 ~ 94 | |
Roschest | 95 ~ 95 | |
Abyssal Sky Tower | 96 ~ 97 | |
Exiled Mountains | 97 ~ 98 | |
Black Purgatory | 98 ~ 99 | |
Black Earth | 99 ~ 99 |
- The following towns will be deleted: Mirror Arad
- The following dungeon areas are deleted.: Abnova, Meltdown, Inverted Waterfall
- Reward Changes:
- Dev's Note: In order to enhance feedback on growth in scenario dungeons, we have adjusted the overall drop rate of equipment of unique rarity or higher.
- The drop rate of unique and legendary equipment that can be obtained by defeating monsters in level 1-100 scenario dungeons has been increased.
- Changed to drop epic equipment corresponding to the dungeon level with a certain probability when defeating a boss monster in a level 1~100 scenario dungeon.
- Unique, Legendary, and Epic equipment obtained from level 1 ~ 100 scenario dungeons are subject to the following restrictions.
- Cannot be dissembled
- Untradeable
- No store sale price
- Cannot be repurchased in the store
- Other Changes:
- Dev's Note: New/returning adventurers are feeling confused due to the difference between the damage options remaining on the existing level 1~100 equipment and the damage options on the level 105 equipment, so we have made adjusted.
- Also, for adventurers who are growing less than level 100, the Fame value of the equipment has been readjusted so that the Fame value of the equipment can serve as a guide for character growth.
- Adventurer Fame values for Level 1-80 Common, Uncommon, Rare, Unique, Legendary, and Epic equipment are readjusted. It is adjusted according to the grade and installation level of each equipment.
- The options of some rare, unique, legendary, and epic equipment from level 1 ~ 100 are adjusted.
- Damage options and buffer-only options for some rare, unique, legendary, and epic equipment from 1 ~ 100 levels are changed.
Before (left) vs. After (right) |
- As the damage options of level 1-100 equipment change, some functions of NPC Judy Ringwood in Chest Town and Black Purgatory will be changed. The function to view details of 'option change rate after conversion' in the option conversion tab of the equipment option conversion function is discontinued.
- Gabriel's Secret Shop will no longer appear in level 1-100 scenario dungeons.
- DFO Chronicle is added. You can check it through the Esc menu > DFO Chronicle button.
- DFO Chronicle consists of 13 seasons based on various events in the game.
- Items except for Season 0 are locked and can be unlocked through the Act Quest. Season unlocks are applied on an account-by-account basis.
- Click on an unlocked season to view various events within the season.
- Some cases are linked with multiple contents, and you can check related contents by clicking the contents buttons below (e.g. web story, web toon, DFU, video)
- Dev's Note: We have added a system to provide different fun each time you play the same dungeon repeatedly by giving equipment drops and random strengthening effects to characters when playing advanced dungeons.
- In addition, in order to minimize the complexity of the procedure, it is configured in a way that is automatically strengthened upon entry, and all effects are applied only to the user so that it does not become more cumbersome when forming a party.
- Enhancement Functions:
- Advanced dungeon ticket enhancement function added.
- When entering advanced dungeons, Ryan Cores are automatically consumed and random buffs are applied.
- If you do not have enough lion cores, you will enter an advanced dungeon with no buff effects applied.
- Upon entering the dungeon, the buff information of the buff effect is displayed in the center of the screen.
- You can check the buff information of the buff effect through the status icon.
- 5 reinforcing effect buffs are provided, consisting of 4 item drop enhancing effects and 1 character strengthening effect. The item drop enhancement effect can be duplicated, and in case of duplication, it is applied in isolation.
- The strengthening effect buff only applies to you.
- When enhancing the Noblesse Code ticket, one additional slot for acquiring rewards for the character is added.
- Equipment Guide - Equipment contents Advanced equipment farming information will be added to the admission ticket enhancement guide.
- Enhancement Cost: The number of Ryan Cores consumed when enhancing the advanced dungeon ticket is as follows. Noblesse Code dungeon consumes only Ryan Cores of the character using the ticket.
Normal | Expert | Master | ||
Noblesse Code | 100 | 200 | 400 | |
Destroyed Castle Of The Dead | 50 | 100 | 200 | |
Meister's Laboratory | 125 | 250 | 500 |
- Enhancement Effect: Drop enhancement effect for each dungeon as follow.
Classification of effects | Buff information | Appearance Information by Difficulty Level | ||
normal | Expert | master | ||
Common effect | When defeating the final boss, an additional normal epic selection box is dropped | O | O | O |
When defeating the final boss, an additional resonant energy equipment is dropped | O | O | O | |
When the final boss is defeated, an additional resonant energy equipment selection box is dropped | O | O | O | |
When the final boss is defeated, an additional an additional epic weapon is dropped | O | O | O | |
When the final boss is defeated, 1 additional Ent Spirit Equipment will be dropped | X | O | O | |
When the final boss is defeated, an additional Ent Spirit Equipment Selection Box is dropped | X | O | O | |
When defeating the final boss, an additional epic pot is dropped, and one of the four main options is confirmed to be max level option based on the difficulty | O | O | O | |
When the final boss is defeated, 1 additional ticket is dropped | O | O | O | |
Noblesse Code effects | When defeating mid-boss and final boss, 15% chance to drop 1 additional normal epic selection box | O | O | O |
When the final boss is defeated, 1 additional Noblesse Code epic is dropped | O | O | O | |
When defeating mid-boss and final boss, 15% chance to drop 1 additional Noblesse Code epic | O | O | O | |
When the final boss is defeated, 15% chance to drop 1 additional epic unique to Noblesse Code | O | O | O | |
When the final boss is defeated, drop 1 additional epic selection box unique to Noblesse Code | O | O | O | |
When defeating mid-boss and final boss, 15% chance to drop 1 additional epic equipment unique to the Noblesse code | O | O | O | |
When defeating mid-boss and final boss, 15% chance to drop 1 additional Epic Equipment Selection Box unique to Noblesse Code | O | O | O | |
15% chance to drop 1 additional resonance energy equipment when defeating mid-boss and final boss | O | O | O | |
15% chance to drop 1 additional resonance energy equipment selection box when defeating mid-boss and final boss | O | O | O | |
When defeating mid-boss and final boss, 15% chance to drop 1 additional epic weapon (You can acquire one of all types of weapons with an equal probability) | O | O | O | |
When defeating mid-boss and final boss, 15% chance to drop 1 additional Ent Spirit Equipment | X | O | O | |
15% chance to drop 1 additional Ent Spirit Equipment Selection Box when defeating mid-boss and final boss | X | O | O | |
When defeating the final boss, 1 additional Forest Witch equipment is dropped | X | O | O | |
When defeating the final boss, the Forest Witch will drop 1 additional equipment selection box. | X | O | O | |
When defeating mid-boss and final boss, 15% chance to drop 1 additional Forest Witch | X | O | O | |
When defeating mid-boss and final boss, 15% chance to drop 1 additional Forest Witch Equipment Selection Box | X | O | O | |
Destroyed Castle of the Dead effects | When defeating mid-boss and final boss, 5% chance to drop 1 additional normal epic selection box | O | O | O |
Destroyed Castle of the Dead Epic additional drop when defeating the final boss | O | O | O | |
When defeating the mid-boss and final boss, there is a 5% chance to drop an additional Destroyed Castle of the Dead Epic | O | O | O | |
When defeating the final boss, an additional Epic Equipment unique to the destroyed Castle of the Dead will drop. | O | O | O | |
When the final boss is defeated, an additional Epic Equipment Selection Box unique to the Destroyed Castle of the Dead will be dropped. | O | O | O | |
When defeating mid-boss and final boss, 5% chance to drop 1 additional epic equipment unique to the destroyed Castle of the Dead | O | O | O | |
5% chance to drop 1 additional Epic Equipment Selection Box unique to the Destroyed Castle of the Dead when defeating the mid-boss and final boss | O | O | O | |
When defeating mid-boss and final boss, 5% chance to drop 1 additional resonance energy equipment | O | O | O | |
When defeating mid-boss and final boss, there is a 5% chance to drop 1 additional resonance equipment selection box | O | O | O | |
When defeating mid-boss and final boss, 5% chance to drop 1 additional epic weapon (You can acquire one of all types of weapons with an equal probability) | O | O | O | |
When defeating mid-boss and final boss, 5% chance to drop 1 additional Ent Spirit Equipment | X | O | O | |
When defeating mid-boss and final boss, 5% chance to drop 1 additional Ent Spirit Equipment Selection Box | X | O | O | |
When defeating the final boss, an additional Blue Beryl equipment drop | X | O | O | |
1 additional Blue Beryl equipment selection box drops when defeating the final boss | X | O | O | |
When defeating mid-boss and final boss, 5% chance to drop 1 additional Blue Beryl equipment | X | O | O | |
5% chance to drop 1 additional Blue Beryl Equipment Selection Box when defeating mid-boss and final boss | X | O | O | |
Meister's Laboratory effects | When defeating mid-boss and final boss, 5% chance to drop 1 additional normal epic selection box | O | O | O |
Meister's Laboratory Epic additional drop when defeating the final boss | O | O | O | |
When defeating mid-boss and final boss, 5% chance to drop 1 additional Meister's Lab Epic | O | O | O | |
Upon defeating the final boss, 1 addition Meister's Laboratory unique Epic Equipment will drop | O | O | O | |
When defeating the final boss, 1 additional Meister's Laboratory Unique Epic Equipment Selection Box | O | O | O | |
When defeating mid-boss and final boss, 5% chance to drop 1 additional epic equipment unique to Meister's Laboratory | O | O | O | |
When defeating mid-boss and final boss, 5% chance to drop 1 additional Epic Equipment Selection Box unique to Meister's Laboratory | O | O | O | |
When defeating mid-boss and final boss, 5% chance to drop 1 additional resonance energy equipment | O | O | O | |
When defeating mid-boss and final boss, there is a 5% chance to drop 1 additional resonance equipment selection box | O | O | O | |
When defeating mid-boss and final boss, 5% chance to drop 1 additional epic weapon (You can acquire one of all types of weapons with an equal probability) | O | O | O | |
When defeating mid-boss and final boss, 5% chance to drop 1 additional Ent Spirit Equipment | X | O | O | |
When defeating mid-boss and final boss, 5% chance to drop 1 additional Ent Spirit Equipment Selection Box | X | O | O | |
1 additional Deep Diver equipment drop when defeating the final boss | X | O | O | |
When the final boss is defeated, an additional Deep Diver Equipment Selection Box will be dropped. | X | O | O | |
When defeating mid-boss and final boss, 5% chance to drop 1 additional Deep Diver equipment | X | O | O | |
5% chance to drop 1 additional Deep Diver equipment selection box when defeating mid-boss and final boss | X | O | O |
- Character Strengthening Effect as follow:
- All class level 15 skill attack increased by 40%, skill range increased by 30%
- All class level 20 skill attack increased by 40%, skill range increased by 30%
- All class level 25 skill attack increased by 40%, skill range increased by 30%
- All class level 30 skill attack increased by 40%, skill range increased by 30%
- All class level 35 skill attack increased by 30%, skill range increased by 30%
- All class level 40 skill attack increased by 30%, skill range increased by 30%
- All class level 45 skill attack increased by 30%, skill range increased by 30%
- All class level 60 skill attack increased by 30%, skill range increased by 30%
- All class level 70 skill attack increased by 30%, skill range increased by 30%
- All class level 75 skill attack increased by 30%, skill range increased by 30%
- All class level 80 skill attack increased by 30%, skill range increased by 30%
- All class level 95 skill attack increased by 30%, skill range increased by 30%
- All class level 15 skill attack increased by 30%, skill cooldown recovery speed increased by 30%
- All class level 20 skill attack increased by 30%, skill cooldown recovery speed increased by 30%
- All class level 25 skill attack increased by 30%, skill cooldown recovery speed increased by 30%
- All class level 30 skill attack increased by 30%, skill cooldown recovery speed increased by 30%
- All class level 35 skill attack increased by 20%, skill cooldown recovery speed increased by 30%
- All class level 40 skill attack increased by 20%, skill cooldown recovery speed increased by 30%
- All class level 45 skill attack increased by 20%, skill cooldown recovery speed increased by 30%
- All class level 60 skill attack increased by 20%, skill cooldown recovery speed increased by 30%
- All class level 70 skill attack increased by 20%, skill cooldown recovery speed increased by 30%
- All class level 75 skill attack increased by 20%, skill cooldown recovery speed increased by 30%
- All class level 80 skill attack increased by 20%, skill cooldown recovery speed increased by 30%
- All class level 95 skill attack increased by 20%, skill cooldown recovery speed increased by 30%
- All classs 50, 85, 100Lv skill attack increased by 10%, skill cooldown recovery speed increased by 40%
- All class level 15~45 skill attack increased by 35%
- All class level 60~95 skill attack increased by 25%
- All class level 15~45 skill cooldown recovery speed increased by 35%
- All class level 60~95 skill cooldown recovery speed increased by 25%
- Increase skill attack by 10%
- All skill range increased by 30%
- Skill cooldown recovery speed increased by 20%
- Attack speed +30%, casting speed +45%
- Movement speed +30%
- When attacked, the skill continues without being canceled, recovers 5% of HP and MP when attacking (1 second cooldown)
- When casting a skill, there is a 5% chance to reset the cooldown of one of the random skills (except Awakening)
- Add NPC shop sales list: You can exchange Condensed Ryan Core for Ryan Core through the following additional NPC Lindsay Rossum, Meryl Pioneer, Meister Curio
- Dev's Note: Previously, Storm's Wrath was provided to moderate the growth by getting strong equipment rewards relative to the entry fame value. However, with the addition of new high-ranking content, the growth level of the rewards you can acquire from Storm's Wrath may have felt a bit lacking.
- Accordingly, in order to support growth, we added a master difficulty to expand the existing content to obtain a higher option level than before.
- To relieve the burden of having 1 weekly entry limit, we have added the Normal mode which can be entered using Ryan Cores, and you can acquire epic equipment that has the same growth level as the previous Storm's Wrath.
- We hope that the expanded master difficulty and the added Normal mode will support the growth route in addition to the existing advanced dungeons, so that you can play using more diverse content.
- Storm's Wrath (Weekly) Master added:
- The name of the existing Storm's Wrath is changed to Storm's Wrath (Weekly).
- Entry Fame: 30,998
- Storm's Wrath (Weekly) You can acquire level 105 epic equipment with a higher growth level than expert difficulty.
- Storm's Wrath (Weekly) provides the same reward items as those of Expert Difficulty.
- Boss monster defeat drop rewards: Options level 42 ~ 62.
- Level 105 Normal Dungeon Epic (Fixed Option Epic)
- Level 105 Advanced Dungeon Epic (Fixed Option Epic)
- Level 105 Epic (Custom Option Epic)
- Condensed Ryan Cores
- Radiant Harmonious Crystals
- When clearing the dungeon, you can obtain the following materials with a 100% chance.
- Storm's Wrath (Normal) New dungeon added:
- Dungeon location and entry:
- A new dungeon, 'Storm's Wrath (Normal)', will be added to the 'Storm's Wrath' area.
- You can enter this dungeon after clearing the quest '[Storm's Wrath] Unknown Rift'.
- Dungeon play:
- Parties of 2 or more DPS will receive a regional buff enhancement effect.
- The buff value increases in proportion to the number of party members.
- The dungeon is composed of level 105 normal dungeon areas, the same as Storm's Wrath (Weekly).
- Normal Difficulty: Eternal Flame Lab
- Expert Difficulty: Lemidios's Sanctum
- Master Difficulty: Herrings Island
- Dungeon information:
- Entry level: 110
- Daily entry limit: none
- Consumes 8 (Requires at least 1)
- Entry Materials: 90 Ryan Cores
- Number of participants: 1 to 4 people
- Admission reputation: Normal (none) Expert (25,407) Master (30,998)
- Added NPC item: You can now trade Ryan Core from Condensed Lion Core in Storm's Wrath NPC
- Boss monster reward:
- The option level of the acquired equipment is the same as in the Storm's Wrath (Weekly) dungeon.
- The drop rate is set lower than the Weekly dungeon.
Icon | Obtainable Items | Difficulty | Tradability | ||||
Normal | Expert | Master | |||||
Level 105 Normal Dungeon Epic (Fixed Option Epic) | O | O | O | Untradeable | |||
Level 105 Advanced Dungeon Epic (Fixed Option Epic) | X | O | O | ||||
Level 105 Epic (Custom Option Epic) | X | O | O | Untradeable | |||
Ryan Core | O | X | X | Untradeable | |||
Condensed Lion Core | X | O | O | Account Bound | |||
Ryan Core Box | O | O | O | Untradeable | |||
Harmonious Crystal | O | X | X | Untradeable | |||
Radiant Harmonious Crystal | X | O | O | Account Bound | |||
Ominous Crystal | O | X | X | Untradeable | |||
Resonating Ominous Crystal | O | X | X | Account Bound | |||
Shattered Red Dusk Crystal | X | O | O | Untradeable | |||
Red Dusk Crystal | X | O | O | Account Bound | |||
Abyss Battery | X | O | O | Untradeable | |||
High-Efficiency Abyss Battery | X | O | O | Account Bound | |||
Golden Beryl | O | O | O | Account Bound | |||
Golden Beryl (Untradeable) | O | O | O | Untradeable |
- Dev's Note: As the amount of information provided by equipment increases, we tried to show the main information of the equipment at a glance as much as possible.
- Enhance equipment information visibility:
- An "Equipment Information" tab is added to the character information UI to identify the equipped equipment.
- The Set Info tab is removed, and the sort order is changed.
- The level / reinforcement / amplification / refinement value of the equipment is displayed.
- For equipment with fusion equipment applied, the equipment before fusion is displayed.
- If there is no equipment worn, it will be displayed as None.
- Enchantment information is displayed when you mouse over the equipment in the equipped equipment information UI.
- If there is no enchantment applied, it will be marked as having no enchantment ability.
- When equipping equipment made of materials that do not have Mastery, the icon will be displayed in red, and a warning message will be displayed when the mouse is over.
- Mark the number of times of resealing: Items that can be resealed (e.g. Legendary) will be changed so that the number of reseals is displayed even if there is no record of resealing.
Clean (left) vs. Resealed Twice (right) |
- Use of Storage Materials:
- You can use Golden Beryl, Essence of Power, and Gold stored in your personal safe and account safe (untradeable types are consumed first)
- Command skill cooldown:
- Improvements have been made so that you can adjust the location of cooldown notifications for skills used as commands.
- It is provided in the form of a slot, and only skills for which cooldown reminders have been registered are displayed in the learned skill window.
- You can drag and place skill icons directly from the learned skill window.
- Slots are provided in 10 slots and can be expanded up to 2 lines.
- You can adjust the layout shape and size through options, and you can change the cooldown display type.
- Classification of Noblesse Code Reward Distribution Window:
- Items in the reward distribution window are improved to be sorted according to the wearing part or reputation level.
- Expired Item Visibility: Improvements have been made so that separate icons are provided when items stored in inventory and safes are available for less than 24 hours.
- Growth Option Level Information:
- A separate mark is added to the equipment icon when the total level of the equipment growth option reaches 240, 280, and 320 levels, respectively. The classification color is adjusted according to the addition of the option total level section.
- The color of the option total level section in the option level information window is changed.
- Monster Encyclopedia:
- Monster encyclopedia refinement animation speed is doubled.
- When using fragment refinement/disassembly, you can right-click on the desired fragment to register and cancel it.
- Selecting the Fragment icon in the Monster Encyclopedia list will move you to the Fragment Inventory, and selecting a monster portrait from the inventory will move you to the Encyclopedia List.
Before Improvement |
After Improvement |
- Daily Mission Rewards: Improvements will be made so that even after obtaining double daily mission rewards as a break reward, the UI will continue to display so that you can check whether or not you have received the double.
- UI/UX Improvements:
- An issue where the golden vault's pop-up title was displayed as a rusty vault image is fixed.
- The awkward NPC dialog background image is improved.
- The awkward phenomenon of the growth acceleration mode background image is improved.
- Resurrection pop-up UI is improved.
- The UI for naming the adventure team is improved.
- NPC Shop - When purchasing an unpurchasable item, a pop-up asking whether or not to purchase is not displayed.
- Avatar Preset / Auction House Preset Naming UI is improved.
- Dev's Note: Equipment acquisition information is important information for farming, but the current encyclopedia lists information in simple sentences, making it difficult to grasp the information. By categorizing and organizing this acquired information by purpose, we tried to make it easier for adventurers to obtain acquired information than before.
- Information Window Improvement:
- Acquisition information button display is improved, and some UI of the encyclopedia is changed accordingly.
- The location of the acquisition information button is changed to the far right.
- The alignment of the name and details items is changed to the left.
- The Acquisition Information window is divided into 3 tabs: Dungeon, Shop, and Others.
- The Dungeon tab displays item information that can be obtained through dungeon play, such as monster drops and clear rewards. You can also check equipment information that can be purchased through materials obtained from dungeons, such as level 105 fusion equipment.
- The shop tab displays information on items that can be purchased from NPCs. You can also check acquisition information through consumables sold by NPCs, such as recipes.
- The Others tab displays information on items that can be obtained in various ways that are not displayed in the Dungeon tab and Shop tab.
- You can check the information obtained through quests, missions, regional achievement rewards, Gabriel's Secret Shop, auctions, premium cards, equipment upgrades, and more.
- For items that are tradeable, regardless of the tab, the phrase that can be purchased at the auction house is displayed at the top.
- For each item, a location guidance function is added that allows you to easily find your destination.
- You can receive guidance on the location of dungeons or NPCs through the move button.
Before (left) vs. After (right) |
- Dev's Note: We wanted to improve the existing expected reward information, which could not identify the main reward information of the content.
- Expected reward information is improved so that you can understand the items that can be obtained by playing the content. Items that can be purchased using materials obtained from dungeons are also included in expected rewards.
- The tabs at the top of the expected rewards window will change to 4 tabs: Fusion, Normal, Unique, and Custom, depending on the role of the equipment.
- It is classified and marked by part inside each tab.
- Unique tabs are displayed according to the acquisition method.
- To reduce redundant information in the obtainable item window, some equipment is abbreviated as one item.
Before (left) vs. After (right) |
- Dev's Note: Seria's welcome has been improved for new / returning adventurers in line with the reorganization of the level 1-100 growth section and the level 110 season. New missions have been added for smooth play, and a new dedicated shop has been added to support various items needed for character development.
- Seria's Mission: These will remain the same. All rewards are account-bound.
New Adventurer | |||
Mission | Item | ||
Go To The New Town, Elvenguard | Remy's Shiny Touch Box Of 100 | ||
Meet Various Adventurers, Join A Guild | Silver Vault Upgrade Kit | ||
Easy Skill Acquisition, Automatic Skill Shooting | Sprout Hat Avatar Box | ||
Level Up Steadily, Reach Level 30 | Seria's Welcome Level 30 Box | ||
Open The Auction House (B) | Welcome Back Contract Package (14 Days) | ||
How To Get Cube Fragments, Dissemble Equipment | Box Of 5 Coins | ||
Use A Powerful Skill, A Skill That Consumes No Cube Fragments | Growth Capsule [10%] (1-99) | ||
How To Become Stronger, 1st Awakening | Box Of 10 Coins | ||
How To Become Stronger, 2nd Awakening | Seria's Welcome Level 100 Equipment Box |
Return Adventurer | |||
Mission | Item | ||
Restart The Adventure, Visit The Village | Seria's Welcome Level 100 Equipment Box (14 Days) | ||
Meet Various Adventurers, Join A Guild | Welcome Back Contract Package (7 Days) | ||
Shortcut To Level Up, Quest Completion | Welcome Back Avatar Box (14 Days) | ||
Level Up Steadily, Achieve Level Up | Seria's Welcome (30 Days) | ||
How To Get Muq Fragments, Dismantle Equipment | Canna's Delicious Homemade Bread Box Of 50 | ||
Use A Powerful Skill, A Skill That Consumes No Cube Fragments | Elixir Of Enhanced Growth | ||
Start Of Buff Enhancement, Clear Operation: Hope | Abyss Fragment Box of 100 | ||
How To Become Stronger, 2nd Awakening | Coin Box Of 10 | ||
How To Become Stronger, Neo Awakening | Remy's Shiny Touch Box Of 100 |
- Repeatable Daily Missions: Clear optional level dungeon to get rewards
- New Adventurer: 20 Seria Coins, 50 Resonating Ominous Crystals
- Returning Adventure: 15 Seria Coins, 50 Resonating Ominous Crystals
- Level Up Mission: All rewards are account-bound.
Level | New Adventurer Rewards | Returning Adventurer Rewards | ||
10 | Sprout Seria’s Shout (Unlimited Title) | Welcome Back Contract Package (3 Days) | ||
20 | Seria’s Special Recovery Potion X20 | Seria’s Special Recovery Potion x20 | ||
30 | Seria's Welcome Creature Box (30 Days) + 100 Creature Food | Seria's Welcome Creature Box (30 Days) | ||
40 | Inventory Expansion | Inventory Expansion | ||
50 | Box Of 3 Coins | Box Of 5 Coins | ||
60 | Seria's Special Recovery Potion x20 | Seria's Special Recovery Potion x20 | ||
65 | Unique Gem Pouch | Unique Gem Pouch | ||
70 | Welcome Back Avatar Box | (1-90) Elixir Of Enhanced Growth x1 | ||
75 | Seria's Fatigue Pot (30) | Seria's Fatigue Pot (30) | ||
80 | (1-90) Elixir Of Enhanced Growth x1 | 100 Boxes Of Creature Food | ||
85 | Seria's Special Recovery Potion x30 | Seria's Special Recovery Potion x30 | ||
90 | (94-99) Enhanced Growth Elixir x1 Box Of 3 Coins | (94-99) Enhanced Growth Elixir x1 Welcome Back Contract Package (7 Days) | ||
95 | 300 Abyss Fragments Seria's Special Recovery Potion x50 | 300 Abyss Fragments Seria's Special Recovery Potion x30 | ||
100 | Fatigue Pot (30) x1 Box Of 5 Coins | Fatigue Pot(30) x1 Coin Box Of 10 | ||
105 | 3 Portable Enhancement/Dragon Furnace Selection Boxes, Seria's Special Recovery Potion 50 Pouch | 3x Portable Enchantment/Furnace Selection Box Seria's Special Recovery Potion 30 Pouch | ||
110 | Untradeable Golden Beryl x100 Welcome Back Contract Package (14 Days) Seria's Special Recovery Potion x50 | Untradeable Golden Beryl x100 Welcome Back Contract Package (14 Days) Seria's Special Recovery Potion x50 |
- Guide Mission:
- This is a new mission linked to the Dungeon Guide Quest.
- Guide missions can only be performed once per account, and will not be reset even if you receive Seria's welcome benefits again.
- Mission list (all are account-bound)
Level | Guide Mission Name | New/Returning Adventurer Rewards | ||
30 | Clear Avatar Guide Ⅰ Quest Clear | Welcome Back Contract Package (7 Days) | ||
40 | Creature Guide Ⅰ Quest Clear | Creature Food x150 | ||
50 | Guild Registration Guide Ⅰ Quest Clear | Unique Gem x5 | ||
95 | Buff Enhancement Guide Ⅰ Quest Clear | Abyss Fragment x800 | ||
Material Change Guide Ⅰ Quest Clear | Disposable Material Change Tickets x2 | |||
100 | Adventurer Reputation Guide Ⅰ Quest Clear | Level 105 Epic Weapon Selection Box | ||
Weapon Attribute Guide Ⅰ Quest Clear | Seria’s Weapon Orb Selection Box | |||
Rune/Talisman Guide Ⅰ Quest Clear | Level 100 Unique Talisman Selection Box | |||
105 | Enchanting Guide Ⅰ Quest Clear | Seria’s Necklace, Bracelet, Ring Bead Selection Box X1 | ||
Equipment Enhancement Guide Ⅰ Quest Clear | Portable Reinforcement x5 | |||
Equipment Refinement Guide Ⅰ Quest Clear | Portable Refinement x5 | |||
110 | Equipment Amplification Guide Ⅰ Quest Clear | Portable Amplifiers x2 |
- Seria's Weapon Bead selection box contains the following choices:
- Water / Light / Shadow / Fire element
- +45 Strength, +45 Intelligence
- Seria's Necklace, Bracelet, Ring Orb Selection Box contains the following choices:
- +23 All Element
- +55 All Stat
- Seria's Welcome Shop: You can buy the following item using new material Seria Coins (all are account-bound)
Icon | Item Name | Purchases Per Account | Price (Seria Coin) | |||
Seria Coin | - | - | ||||
Abyssal Fragment Selection Box | 3 | 40 | ||||
Reinforcement /Refinement Selection Box | 5 | 10 | ||||
Legendary Insignia Selection Box | 1 | 35 | ||||
Unique Gem Pouch | 10 | 5 | ||||
Level 100 Unique Talisman Selection Box | 1 | 35 | ||||
Seria’s Runes | 30 | 3 | ||||
Tp Clear Ticket | 1 | 30 | ||||
Sub Equipment Quest Clear Ticket | 1 | 30 | ||||
Magic Stone Quest Clear Ticket | 1 | 30 | ||||
Earring Quest Clear Ticket | 1 | 40 | ||||
(Level 1~94) 1 Level Up Ticket | 1 | 15 | ||||
(Level 1~99) 1 Level Up Ticket | 1 | 20 | ||||
Seria’s Special Recovery Potion | Unlimited | 1 |
- Add coin use:
- Coins can be used when selecting Difficulty 1.
- A coin usage limit of 2 is applied in single player and party play.
- The number of coins used is shared by party.
- Even if you use all the coins, when you re-enter the dungeon, the 2 coin usage will be applied again.
- Dealer party buff added:
- Parties of 2 or more dealers will receive a regional buff enhancement effect.
- The buff value increases in proportion to the number of party members.
- Operation Success Rewards:
- Dev's Note: Rewards have been changed to improve the play experience of beginner adventurers or those who develop alts. Changes as follow:
Operation Difficulty | Obtainable Items | Tradability | Acquisition Count |
1 | Quad-Color Split Energy | Untradeable | 13 → 20 |
3 | Quad-Color Split Energy | Untradeable | 14 → 8 |
Quad-Color Fused Energy | Account Bound | 6 → 12 |
- Shop Rewards: The limit on the items below that can be purchased once a week per character has been removed.
Sales Npc | Item Name | Sale Price | Tradability |
Temporary Garrison Flexible Armory | Ispins Fusion Epic Selection Box | 480 Quad-Color Split Energy | Untradeable |
Ispins Fixed Option Epic Selection Box | |||
Raid Shop Machine Revolution | Machine Revolution Weapon & Fusion Epic Selection Box | 456 Seal of the Dragon King | |
Machine Revolution Fixed Options Epic Selection Box |
- Dev's Note: Regional channels have been readjusted in accordance with the scenario reorganization. Previously, various scenario level regions were mixed for each regional channel, but through readjustment, it has been improved to focus on the channel guide and party composition according to the level.
- Existing regional channels are merged or deleted according to regional channel readjustment: 12 regional channels → 6 regional channels
- Move channel designation:
- Game Settings - System - Automatic channel movement feature will be deleted.
- Changed so that channels do not automatically move when moving regions.
- When you log into the game for the first time, you will be connected to a random channel as before.
- The channel is maintained until you move directly thereafter.
- The UI resolution of the awakening screen and town loading screen will be modified to be affected by the 'Game Settings - UI Size Adjustment' setting.
- Avatar - The item lock notation is improved to take precedence over the avatar's emblem socket notation.
- The following villages and placed NPCs will be deleted: Mirror Arad
- NPC Toby is deleted. The Carnelian Shop is available through NPC Karakas.
- The contents of the act opening/completion will be changed.
- Changed from act group units to season units.
- The opening/completion direction is changed.
- It is changed so that you can check the information of NPCs who cannot use affinity in the character dictionary.
- Season information is added to Act Quests in the Quest Book.
- When you click Quest Book > Replay, the quest contents are changed to be visible.
Do you have any clarification as to how difficult these early game dungeons are with the difficulty selection choices?
ReplyDeleteSorry, I do not. I don't imagine they would be too hard for scenario dungeons.
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