- This update adds various buffs and improvements for Male Striker, Male Grappler, Female Grappler, Male Mechanic, Female Mechanic, Monk, Inquisitor, Rogue, Shadow Dancer, and Hitman. It also includes a few minor game improvements.
Male Striker
- Damage Increases: Basic/Dash/Jump Att. +9%, +9%, +10.7%, +9%, +10.9%, +8.1%, +5.1%, +10.2%, +10.1%, +8.2%, +9.2%, +7.3%, +8.6%, +8.5%, +6.8%, +8.7%
- Lightning Dance: Att. +10.2%, the forward movement distance of the finish attack reduced.
- Whirlwind Kick: Att. +9.2%, some skills are changed so that they can't be casted in mid-air using muscle shift cancellation during Whirlwind Kick's finish attack.
- Spin Kick: Att. +8.6%, forward movement distances when finishing the attack reduced.
- Tyrant Strike: Att. +9%, the X-axis and Y-axis range increased.
- Mortal Assault: Att. +7.2%, casting speed increased.
Male Grappler
- Damage Increases: +5.3%, +5.2%, +5.1%, +5.6%, +5%, +5.4%, +5.3%, +5.6%, +5%, +5.2%,
- Impact Combination:
- When learned, Overwhelming Grab and Counter Strike also give Grabbing Atk. bonuses for Seismic Crash, Neck Snap, and Pierce.
- Correspondingly, attack damage for and will be adjusted.
- Seismic Crash:
- Attack damage is adjusted. The attack bonus increase for downed opponents added when changing to a Grappler has been changed. (50% → 20%)
- It is changed to be affected by the effect of increasing or decreasing the cooldown and MP consumption according to the weapon type.
- The range ratio is fixed at 150% for all levels, and the Z-axis hit range is changed accordingly.
- The function to increase the jump height with the Seismic Crash Upgrade skill options is deleted, and the related tooltip is modified.
- Intense Takedown: No longer increase attack for Seismic Crash and is modified so that it is affected by the attack increase rate of the former class skill of Intense Takedown skill. (20% based on level 10)
- Neck Snap: Attack damage is adjusted. Hit range is increased. SP consumption is changed. (25 → 15)
- Shoulder Tackle: The Y-axis hit range is increased. Seismic Crash and Neck Snap skills are added to the skills that can be canceled. Related tooltips are modified.
- Wild Cannon Spike: Shockwave Atk. +17.6%, hit range increased.
- Counter Strike: The additional effect that appears when you counter the enemy will no longer appear on skills that receive the Grab Attack increase rate from Impact Combination.
- Pierce: Atk. +5%, Seismic Crash and Neck Snap skills are added to the skills that can be canceled. Related tooltips are modified.
Female Grappler
- Damage Increases: +5%, +5.3%, +5%, +6.2%, +8.1%, +5%, +5.7%, +8.2%, +5.2%, +5.1%
- Suplex: Grab Cannon's attack range is changed to increase when acquiring the Suplex Enhancement skill.
- Grappling Technique:
- When learned, Overwhelming Grab, Grab Mastery, Power Slam, Chain Grab will be added to the list of skills that benefit from increased attack.
- Correspondingly, attack damage for Seismic Crash will be adjusted.
- Seismic Crash:
- Attack is adjusted.
- The range ratio is fixed at 150% for all levels, and the Z-axis hit range is changed accordingly.
- The function to increase the jump height with the Seismic Crash Upgrade skill options is deleted, and the related tooltip is modified.
- Shoulder Tackle: On a successful hit, Seismic Crash and Neck Snap are added to the list of skills that can be canceled.
- Air Clutch: Atk. +5.1%, The required level of the preceding skill is changed. (Wild Cannon Spike Level 5 → Level 1)
- Torbellino: Atk. +5.2%, It is changed so that you can move in the Y-axis by pressing the arrow keys while dashing.
Male Mechanic
- Damage Increases: +11.1%, +11.5%, +11.7%, +11.5%, +11.8%, +11.9%, +11.9%, +11.3%, +12.2%, +11.3%, +11.6%, +12.5%, +11.7%, +11.4%
- Air Combat Mech: Tempester: At. +12.4%, A portion of self-destruct attack power is transferred to missile attack.
- Hell March: Atk. +11.3%
- Robot march attack is transferred to explosion attack.
- Enemies hit by Robot March will be pushed back to the center.
- Related tooltips are modified.
Female Mechanic
- Damage Increases: +7.3%, +7.3%, +7.3%, +6.1%, +6.5%, +6.5%, +5.3%, +5.1%, +6.7%, +8.2%, +8.5%, +5.1%, +5.2%, +5.1%
- Mech Drop: Atk. +7.5%
- Casting time is reduced. (0.7 sec → 0.4 sec)
- The targeting mark's movement speed is increased.
Monk
- Damage Increases: Basic Atk. +9.3%, +9.4%, +9.4%, +8.6%, +8.4%, +9.2%, +9.4%, +9.8%, +9.6%, +10.8%, +10%, +10.1%, +11.2%, +9.6%, +9.6%, +11.5%, +9.6%, +9.7%, +11.4%, +11.4%, +9%
- Sidewind: Atk. +8.6%, Increases skill key re-key time for additional hits.
- Chopping Hammer Upgrade: Added a function that increases the range of Shockwave and Holy Power Explosion upon acquisition. 3% increase per level
- Machine Gun Jab Upgrade: Added a function that reduces the maximum multi-hit interval upon learning. 10% decrease per level
Inquisitor
- Damage Increases: Basic/Dash/Jump Att. +7.6%, +8.1%, +8.5%, +8.3%, +8.4%, +7.5%, +8.5%, +8.8%, +7.5%, +7.8%, +7.9%, +7.7%, +9.2%, +7.6%, +8%, +7.6%, +9.2%, +8.5%, +9%
- Purifying Flames: Atk. +8%, when casting a skill, it is changed to cancel the delay after attacking and cast the Holy Fire and Flege's Essence skills
Rogue
- Dev's Notes: Adjusted Hurricane's cooldown and distribution's attack range to alleviate difficulties during the training process. In addition, we have adjusted the skill casting time to improve the experience of using some skills.
- Damage Increases: Basic/Dash/Jump Att. +11.7%, +11.8%, +9.6%, +11.5%, +11.9%, +11.7%, +11.8%, +9.4%, +10.2%, +10.9%, +10.6%, +10.5%, +11.9%, +10.3%, +9.4%, +9.7%, +9.6%, +11.2%
- Hurricane: Atk. +9.1%, Skill cooldown is changed. (12 seconds → 10 seconds)
- Exotic Rampant: Atk. +11.2%
- Distribution: Atk. +11.1%
- Attack range is increased.
- It is changed to be affected by the character's attack speed, and the basic skill casting time is readjusted.
- A screen shaking effect is added.
- Nova Remnant: Atk. +11.3%
- Skill casting time is reduced.
- The mutual stiffness of the flash attack is reduced.
- The size of the hit-end attack effect is increased.
Shadow Dancer
- Dev's Notes: To be able to fight more effectively against multiple monsters, during Shadow Dancer's Chain Reaction attack, the timing of the shadow clone activation has been adjusted.
- Damage Increases: +8%, +6.7%, +6.1%, +7.3%, +8.6%, +9.7%, +12.3%, +9%, +5.1%, +9.5%, +9.9%, +7.4%, +6.6%, +8.2%, +6.5%, +9.3%, +8.9%
- Shadow Dancing:
- The shadow copy attack power ratio of chain reaction injection and finish attack is changed to be applied separately, and the attack power ratio is readjusted.
- The timing of the appearance of the shadow clone during the Chain Reaction attack has been changed.
- Blade Cyclone: Atk. +5%
- Increases the power to attract enemies.
- Increases movement speed while casting skills.
- Chain Reaction: Atk. +5.3%, All attack judgments of Chain Reaction are changed to be applied as back attack judgments.
Hitman
- Damage Increases: Basic/Dash/Jump Att. +5.1%, +5.1%, +5.1%, +5.1%, +5.1%, +5.1%, +6.5%, +5.1%, +5.1%, +5.1%, +6.2%, +6.6%, +6.2%, +5.6%, +5.1%, +6.7%, +6.7%, +6.7%, +6.5%, +6%
- Point Blank: Atk. +6.7%
- Decreases the pushing distance of enemies.
- After equipping Talisman "Capella's Stigma: Wild Hunt", the position of Bill that appears when casting Point Blank is adjusted.
Improvements and Changes
- Destroyed Castle of the Dead:
- The Gold Crown phase 1 object is changed so that it is not destroyed by the object summoned by the equipment item.
- Re-challenge function is added. Loading time on re-challenge is improved.
- Meister's Laboratory
- The countdown at the start of the dungeon is deleted.
- Re-challenge function is added. Loading time on re-challenge is improved.
- When retrying a level 110 normal dungeon, the loading time is improved. Before (left) vs. After (right)
- Ozma Raid: The loading time is improved when moving from the gateway dungeon of the Destruction phase to another dungeon.
- Item Changes: Rare/Unique Talisman equipment options for the following character skills are changed. Rogue - Change: Distribution
- Others:
- The phenomenon that it is difficult to recognize the pattern of some monsters due to the meteor activation of the 105Lv Epic 'Earthen Nature' item is improved.
- An issue where the shake effect is applied excessively when the meteor of the 105 level Epic 'Earthen Nature' item is improved.
- The output order of Avatar Set Mounting Effect and Aura Avatar Effect will be changed.
- Before: Front of avatar set effect → Front of aura effect → Character → Behind aura effect → Behind avatar set effect
- After: In front of the aura effect → In front of the avatar set effect → Character → After the avatar set effect → After the aura effect
References
No comments:
Post a Comment