- Test server note was released on June 2, 2021.
- Live server note was released on June 9, 2021.
- It contains 10 character buffs and some Ozma Raid changes.
Table of Contents
- Class Balance
- Soul Bender
- Male Launcher
- Summoner
- Male Striker
- Swift Master
- Dragoon
- Impaler
- Hitman
- Troubleshooter
- Specialist
- Ozma Raid Changes
- References
Soul Bender
- Straight Damage Increases:
+28.1%,
+28%,
+23.8%
+26.2%,
24%,
+20%,
+20%,
+26%,
+25.7%,
+28.6%,
+27.8%,
+26%,
+21.2%
- Other Skill Changes:
Tombstone: Damage per hit +123.7%, drop duration changed from 2 to 1 second, drop per second will remain unchanged (9).

Ravenous Crevasse: Att. +28.7%, post-delay reduced.
- Major changes from test server:
Moonlight Slash: Reduce staggered hits (not sure what that is)
Male Launcher
- Straight Damage Increases:
- Basic Att. +20.8%,
+6.3%,
+11.5%,
+22.9%,
+21.1%,
+19.7%,
+23.2%,
+24.9%,
+21.6%,
+23.3%,
+21.4%,
+27.5%,
+21.4%,
+21.6%,
+21.7%,
+23.1%,
+21.9%,
+21.4%,
+23.3%,
+20.1%.
- Other Skill Changes:
- Nothing

Summoner
- Straight Damage Increases:
+15.5%,
+17.7%,
+17.5%,
+17.1%,
+17.4%,
+14.5%,
+17.8%,
+18.4%,
+18.2%
-
+15.5%
- Other Skill Changes:
- Nothing
- Major changes from test server:
Lasher: Casting motion is changed to be affected by casting speed.
Male Striker
- Straight Damage Increases:
+20.7%,
+19%,
+21.3%,
+21.7%,
+21.1%,
+21.8%,
+19.3%,
+21.9%,
+18.2%,
+21.2%,
+19.3%,
+22%,
+20%
- Other Skill Changes:
Mountain Pusher: Att. +27.9%, Atk. will be the same regardless of the distance to the targets.
Flash Strike: Att. +26.6%, When charging, Y-Axis target tracking feature will be added.

Dragon Kick: Att. +18.3%, Flying Kick distance will no longer past a certain distance.

Whirlwind Kick: Att. +20.5%, attack range will be increased to match up with rest of the skill attack range.
Infernal Destroyer: Att. +15.2%, attack range increased, Suju Inferno Cooldown Reduction will no longer affect this skill.
Swift Master
- Straight Damage Increases:
- Basic Att. +21%,
+29.3%,
+28.6%,
+19.5%,
+27.7%,
+19.2%,
+29.2%,
+22.9%,
+19.4%,
+21.7%,
+19.9%,
+13.6%,
+25.3%.
- Other Skill Changes:
Sonic Move: Att. +21.8%, can be used in mid-air.

Wind Blaster: Att. +31.7%, Atk. will be the same regardless of the distance to the targets.
Razor Wind: Att. +26.4%, can only be used if there's a target within range, Y-Axis tracking range increased.
Full Throttle: Att. +20.4%, hitstun increased.
Violent Storm: Att. +22.6%, movement speed of Magic Pentacle used for targeting increased, condition for skill activation during Magic Pentacle will be added to skill tooltip.

- Major changes from test server:
Sonic Move: Reduce staggered hits.
Wind Blaster: Tooltip related to the damage increase in relate distance has been deleted.
Dragoon
- Straight Damage Increases:
- Basic Att. +19.1%,
+19.1%,
+19.1%,
+24.9%,
+19.4%,
Swinging Att. +19.4% Pushing Att. +19.4% Rising Att. +19.5%,
+7%,
+24%,
+24.9%,
+24.3%
+19.4%
- Other Skill Changes:
Buffalo Fall: Att. +12.6%, charging attack hit effect will be changed when Keravnos is obtained.
Ram Fence: Att. +19.4%, fence X-Axis range increased, fence explosion X-Axis range increased.

Impaler
- Straight Damage Increases:
+25.1%,
+19.4%,
+25.1%,
+22.8%,
+16.2%
+19.7%,
- Other Skill Changes:
Violent Pierce: Att. +19.7%, finisher activation by pressing Jump Key during small demonic lance throw feature will be added, special feature tooltip will be changed.

Hitman
- Straight Damage Increases:
+16.9%,,
+16.7%,
+17.4%
+16.8%
- Other Skill Changes:
Battle Command: Attacking Speed and Casting Speed to self will increased by 0.5% per level starting from level 11 (20% at level 20). Moving Speed to self will be set to 15% up to level 10 and it will increase by 0.5% per level starting from level 11 (20% at level 20)
Caracole: At. +16.2%, Hitcount will be maximized regardless of Spinning Odachi's hitting distance
Troubleshooter
- Straight Damage Increases:
+17.9%,
+18.4%
+18.9%
- Other Skill Changes:
Veteran's Combat Technique: Basic Attacks and non-shotgun or bomb skills will also apply Damage Intensification.
Igniting Slash: Att. +18.2%, attack post-delay after first and second attack will be increased.

- Straight Damage Increases:
+20.4%,
+20.3%,
+19.8%,
+16.2%,
+19.9%,
+22.6%,
+22.6%,
+22%,
+17.5%,
+19.8%,
+23.2%,
+20.4%,
+22.1%,
+19.9%,
+19.8%,
+22.7%,
+19.8%.
- Other Skill Changes:
Burst Field: Att. +19.8%, enemies with HP lowered to 0 during multihit attack will be instantly killed.
Specialist
Ozma Raid Changes
- Frame rate drop in Throne of Chaos is improved.
- Some patterns of Chaos Ozma have been changed.
- Green Shadow Pattern, the number of orb explosions is reduced to 3 times.
- The Ripple Pattern, number of target is reduced to 2 people in the party.
- Damage of laser beams is reduced.
- Point reduction of sanity gauge when hit by boss is slightly reduced.
- Virtual mirror pattern of Vanya Covets Chaos, characters without Yin and Yang orb are improved so that they do not float in the air when hit by Vanya's waves.
- The stats that can be improved through black earth imprint system are changed.
Level | Before | After |
1 | When Sanity is ≤ 10%, +10% damage to self When Sanity is ≤ 10%, +10% damage to party | When Sanity is ≤ 30%, +5% damage to self When Sanity is ≤ 30%, +5% damage to party |
2 | When Sanity is ≤ 20%, +10% damage to self When Sanity is ≤ 20%, +10% damage to party | When Sanity is ≤ 30%, +7% damage to self When Sanity is ≤ 30%, +7% damage to party |
3 | When Sanity is ≤ 30%, +10% damage to self When Sanity is ≤ 30%, +10% damage to party | When Sanity is ≤ 30%, +10% damage to self When Sanity is ≤ 30%, +10% damage to party |
References
Damage Chart - Gamechosun
Excel - Jay's Translation
YouTube - 히카리타마
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