Table of Content
Acknowledgement
- The author thanks Male Ranger discord group for the useful feedback on the skill build.
- Overview: General information can be found at DFOWiki
- Guides from the community
- This post was made back in 2020 and improved for 2023 Share Your Expertise! event. Here is my character and explorer club.
My Personal Guide
Mechanics
- Headshot
- may have longer cooldown than , but needs to be maxed. making last x-string a , and the damage is scaled on skill level. In the video below, only one is casted, the rest is x-string, and the damage analysis showed 2
- Stylish
- allows for skills to be cancelled into other skills.
- Activating increases attack damage, attack speed, and moving speed.
- Last for 60 seconds, keep close eye on this buff during dungeon runs and make sure it's activated at all time.
- Sudden Death
- marks target and increase your critical chance and damage against that target. Very useful skill
- Death Hawk
- When return, regardless of where the character is facing, will face the character the same way as initial direction of being casted.
- The direction of throwing can be changed using the arrow key.
- Max these passive
- Then max these active first
- Then use the rest of SP for these
- My hotkeys
Skill Rationale
- Leave at level 1 for movement and utilities if needed. provide some I-frames if needed.
- is a signature skill for ranger. Great damage with low cooldown. only cost 30 SP and you basically can fire another instantly.
- Physical critial
- Male Ranger can reach crit cap fairly easy.
- Max based on gear/enchant.
- SP dump in order of recommendation
- - Highly recommended
- Both skills deal great damage but kind of "annoying" per say.
- has a long cast time. Magazine Handling increases the firing speed but not as good as Acceleration Revolver because can fit at least 2 in 25-sec rotation.
- requires you to tap arrow keys 5 times, which can be a turn off to new players. Wide Out will change to single hit.
- - Moderately recommended
- Decent damage at low cooldown, increases the firing speed
- - Mildly recommended
- The damage is great. Offers high moving speed with super armor.
- However, the inconsistency in damage output is the downside.
- With bosses that move around a lot, hard to hit the target with all the shots.
- - Slightly recommended
- Damage is good, but high cooldown, can only fit one in 25-sec rotation.
- Can be used to reposition yourself. If you stand right on the target, the landing spot after casting is the perfect distance to cast
- - Not recommended
- used to maxed back in the old days. But now, not worth the SP points.
- damage does not worth SP points.
- mostly used for skill connection and activation.
- The majority of male rangers don't max any kicking skills.
Popular Talisman
- Majority of rangers use Double Grinder, Acceleration Revolver, and Dual Reaction
- Here's my review on Pandemonium War Talisman
- Here's my review on Exile Mountain's Talisman
- As for Runes, Death Hawk was very popular, but many rangers have swapped to Fast Draw. I could see why that is, your fire speed is increased and pretty much guarantee all hits where as Death Hawk you can miss lots of your damage if the target move around too much.
Enchants
Slot | Stat | Best-in-slot Option | Alternative Options |
Weapon | Elemental Damage | Mad Rike (or other +15 element of your choice) | Cumulonimbus (or other +12 element of your choice) |
Head Shoulder | Skill Attack | Horrendous Darkness Astoros | |
Top | Physical Atk. STR | Ash Core the Flame Dragon | |
Bottom | Physical Atk. STR | Ash Core the Flame Dragon | |
Belt | Skill Attack | Freezing Ice Dragon Skasa | King Destroyer |
Shoes | STR | King Destroyer (or other +100 STR) | Nameless Gatekeeper |
Bracelet | Elemental Damage | Abyss Walker (or other +35 element of your choice) | Prophet Ezra (or other +30 element of your choice) |
Necklace | Elemental Damage | Abyss Walker (or other +35 element of your choice) | Prophet Ezra (or other +30 element of your choice) |
Ring | Elemental Damage | Abyss Walker (or other +35 element of your choice) | Prophet Ezra (or other +30 element of your choice) |
Sub Equip | Physical Attack | God of Chaos - Ozma | Red Leg Arketo |
Magic Stone | Elemental Damage | Destructive Berserk Dragon Hisma | 2. Prey-Isys |
Earrings | All Stat | Pureblood Devastar Dark-eyed Sarpoza |
- NOTE:
- Bakal Raid will replace your Best-in-slot for Weapon, Sub Equip, and Earring.
- Archmage's Dimensional Corridor will replace your Best-in-slot Shoes.
Other Items
- Avatar / Emblem: Rare avatar is recommended. If you can't afford it, then go with Advanced Clone avatar.
Slot | Avatar Option | Emblem Option |
Hair | Casting Speed | [Red] Strenth |
Hat | Casting Speed | [Red] Strength |
Face | Attack Speed | [Yellow] Attack Speed |
Torso | Attack Speed | [Yellow] Attack Speed |
Top | Stylish Skill +1 | [Green] Physical Crit Rate |
Skin | Physical Defense | [Multi-color] Strength |
Waist | Evasion Rate / Element Resist | [Blue] Movement Speed / Hit Rate |
Bottom | Max HP / MP | [Green] Physical Crit Rate |
Shoes | Strength | [Blue] Movement Speed / Hit Rate |
- NOTE: Weapon Avatar, Creature, Aura, Title are often only come from avatar packages what require lots of gold to obtain. For new player, I highly recommend avoiding Best-in-slot option and go for the alternative.
- Weapon Avatar: Best-in-slot is Rare Clone Weapon Avatar. Lots of player go for level 75 skill Fast Draw. Note that this is only from Clone Weapon Avatar Bind Cube from various avatar packages and can be very expensive. I would go with the regular Clone Weapon Avatar if you're on a budget.
- Aura: Go for +10% Damage Value (e.g. The Neo: Awakened Ones Package). Alternatively you can go for +5% Damage Value (e.g. Waltz of the Butterflies Package)
- Creature: Go for +20% Damage Value (e.g. The Neo: Awakened Ones Package). Alternatively you can go for +18% or +15% Damage Value
- Title: Go for +18% Damage Value Plus 10% to level 75 skill (e.g Waltz of the Butterflies Package). Alternatively you can go for +15% Damage Value.
Friendly Gear Set-up
- I highly recommend you read my Guide to Gear Progression for general information.
- With the Epic balance patch from Season 7 Act 4. The Machine Revolution: Total War, Archon set up is very easy to use and very newbie friendly. Archon comes from Starcraft's unit where it has very little HP. The main piece for this set up is Suppressed Mana Bracelet, which reduce your HP to 1% and allow incoming damage to consume MP instead of HP.
- To increase survivability, it's recommend to add Reversible Leather Coat and Accelerator to increase MP recovery.
- With new player, below is the recommendation for Normal Dungeon epic since you may not have enough Shattered Red Dusk Crystal yet.
- Once you have enough Shattered Red Dusk Crystal from Advance dungeon (e.g. Destroyed Castle of the Dead). Start replacing your Shoulder and Belt piece
- Replace Ender's Gaze with Manipulation
- Replace Genius Engineer's Multi-tool Belt with Power Plant
- When you get a bit more advanced, start to move forward to Meister and Custom-open epics.
- Replace Chaos Curtains with Robotica Combat Pants, note that you will need high level Ampification / Reinforcement for this to work.
- Promised Time for Victory from Ispins is also a good replacement
- The following are just some examples but you can read more in this Custom Epic Made Simple. Don't forget that Total War patch also have some custom epic line changes.
Ent Spirit Top (This is mine now) | Ent Spirit Sub Equipment |
Must Have Line: If more than 40% HP, Physical/Magical Def. +25,000 and Critical Chance -8% If 40% or lower HP, Skill Atk. +8%. Also, HP +1100 and MP +1750 when attacking. (Cooldown: 1 sec.) Other Good Lines: - MP +3.500 on every attack (Cooldown: 1 sec.) - All classes' Lv. 75 skill range +15%, All classes' Lv. 75 skill Atk. +5% | Must Have Line: If more than 40% HP, Fire Resistance +40 If 40% or more HP, Skill Atk. +5% Other Good Lines: - Skill Atk. +7% when attacking Dragon enemies - Skil Atk. +4% if your highest Damage-type Status effect's Additional Damage value is less than 20% |
- And then at the final end game, we start to get to Fusion Epic from Ispins / Total War / Archmage's Dimensional Corridor. Below is just one of many example being used. I highly recommend you read individual pieces to see which one work best for your set up.
Changelog
- 3/2/23:
- UPDATED: various info to match 110 cap
- 7/25/20
- ADDED: Headshot mechanic
- 7/14/20
- ADDED: Acknowledgement statement
From the event I get the plat emb choices of stylish or revolver upgrade, which one should I take?
ReplyDeleteI personally went with Stylish. The Skill Atk. increase is really good.
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