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[Korea] Season 8 Act 4: Bakal, the King of Dragons

calendar_month Published On: Wednesday, October 19, 2022     calendar_month Updated on:
person Posted by: DressUp_Fighter_Online     rate_review 3 Comments so far
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  • This huge patch includes new Bakal raid, character balances, arena season 8, various convenience, and massive epic rebalance.
Table of Contents

Machine Revolution: Bakal Raid

  • Content Information:
    • Entry level: 110, characters below level 110 cannot enter.
    • Number of participants: 12
    • Entry Fame: 40,047
    •  Fatigue consumption upon entry: None
    • Weekly entry limit: 1 time, the number of weekly entry restrictions will be deducted at the start of the content.
    • Number of weekly rewards: 1 time
      • The number of rewards is shared with <Machine Revolution: WarPath>.
      • The number of weekly rewards will be deducted when acquiring rewards.
      • If you use up all the weekly rewards, you will be restricted from entering the content.
      • Even if the number of weekly entries remains, if the number of rewards has already been deducted, entry will be restricted.
      • You must defeat at least 3 bosses to obtain the reward.
      • The number of boss kills is recorded for each party member.
      • If the conditions are not met, rewards cannot be obtained, and the number of weekly rewards and weekly entries will be deducted.
      • Weekly entry restrictions and weekly rewards are reset on a weekly basis.
  • Content Rules:
    • Raid ticket costs 50 Golden Beryls
    • Restrictions
      • After a certain amount of time after the start of the raid, the "Fear of the Dragon King" gauge will fill up. When this reaches 100%, the raid will fail.
      • If you retreat from battle, you will be penalized not be able to re-enter for a certain period of time.
      • If you leave the battle after encountering Bakal, the party cannot enter Bakal again for a certain period of time.
      • Skill cooldown does not recover when reviving using life tokens.
      • The use of consumables is restricted (you must use the ones sold by raid NPC)
      • Some of the character's skills are weakened in the Bakal Raid dungeon. Applicable skills: Nen Guard, Ultimate Nen Guard, Nen Compress, Ice Walls, Ice Shield, Slow Heel, Cure, Fountain of Life, Healing Wind, Healing Prayer, Meticulous Stitching (Skill weakening information can be found in the Bakal raid channel.)
    • Regional buffs
      • Raid channel exclusive 'Heaven's Will' buff is added.
      • When entering the dungeon, strength and intelligence increase (does not affect the buff skill of the buffer)
      • The raid channel exclusive "Operation of the Dragon King" debuff is applied. Reduces freeze, stun, petrification, and sleep resistance by -30%.
    • Consumables within the content
      • It can be continuously repurchased through NPCs 'Allied Commander Irene', 'Spitfire Flow', 'Jubenyl', 'Sarah Wayne', and 'Rosa Jurgen'. Some share the limit of use with other consumables.
      • The following items can be obtained when clearing the dungeon.
        •  First Aid Kit: Restores 30% HP/MP. Removes all harmful Abnormal Status effects. Shares cooldown with items of the same kind. Max Limit: 5
        •  Portable OP-Pack: Increases movement speed +30% and jumping strength +20 for 30 seconds. Max Limit: 5
  • Victory Condition:
    • In order to defeat Bakal, you must defeat all Ice Dragon Skasa, Death Dragon Spirazzi, Berserk Dragon Hismar. Bakal's HP is locked, and it is unlocked every time the 3 dragons are defeated. Below are the icon for Bakal and the 3 dragons, pretty self explanatory.
  • Defeat Condition:
    • Operation will fail when the "Fear of the Dragon King" gauge reaches 100%.
    • The Dragon King's Fear will increase in the following situations.
      • After the raid starts, for a certain period of time, the gauge rises.
      • It fills up quickly when there is no party in the Dragon King's Battleground .
      • The generated moving monster fills up a lot when it reaches the garrison.
      • After the three dragons wake up, when there is no party in the room, gauge fills up every certain amount of time.
      • (So basically kill the moving Champion. Kill the 3 dragon to open up Bakal. If dragons wake up, kill again).
  • Dungeon Entry:
    • When the party leader arrives at the Gate, he enters the dungeon with the party members of the map. The portal is the basic moving from room to room.
    • When entering the Port, the movable areas are marked as shown in the image below, and you can move it with the click of the party leader's mouse. In the case of a specific area, it  is possible to move only if it is inactive after killing a monster in that area. It basically allows you to teleport around the map so you don't have to Fiend War walk everywhere.
Raid Construction
  • Bakal Raid consists of 16 dungeons. Each dungeon is connected, and even if you cross the dungeon, the applied self-buff and awakening state are maintained. Other consumables, cooldown times, and number of coins used are also maintained.
  • Ice Dragon Skasa, Death Dragon Spirazzi, Berserk Dragon Hismar have their own domains.
    • When the three dragons wake up, they continuously activate status effects in their area.
    • Berserk Dragon Hismar: Stun. Applicable area: Hismar's Battle Ground, Strife's Jade, Flower Garden Above the Ruins
    • Ice Dragon Skasa: Freeze. Applicable area:  Skasa's Battle Ground, Floating Pond, Dark Cloud Pavilion
    • Death Dragon Spirazzi: Poison. Applicable area: Spirazzi's Battle Ground, Empty Tomb, Faded Gold
  • Status Board:
    • The picture will show the Monster's icon, its timer and current status. The monster's status is divided into appearing / reinforcing / moving / disappearing.
      • Appearing: The monster will appear at that location after the timer expires. Color is activated when appearing.
      • Reinforcement: The monster will reinforce its troops after the timer expires. Troops are created in front of the monster.
      • Moving: The monster moves forward one space after the timer expires.
      • Disappearing: The monster disappears from the location after the timer expires.
      • This icon indicates the type of buff you can gain by killing the monster.
    • 3 Main Dragons: The following picture indicate if the dragon is activated or not. If no party has entered the dungeon for a certain amount of time, the Fear of the Dragon King gauge fills up a certain amount.
    • Dragon King's Hall of Fame:
      • When you defeat the 3 main dragons, the locked HP is released and the reduction in HP is reflected.
      • A 10-minute battle time limit applies to the Battle of the Dragon King
      • 3 minutes encroachment is applied when retreating from this location.
    • Operations Garrison:
      • These are your staring point. You can teleport between them using Port.
      • When any monster advancing to these area, the Fear of the Dragon King gauge increases significantly. (Similar to Fiend War mechanic)
    • Commander's Buff and Fear of the Dragon King gauge: This picture includes
      • The number of coins the party currently has (share by party).
      • The commander buff you currently have. It is shared in units of engineering.
      • Fear of the Dragon King gauge. You can check information by hovering over it. When it reaches 100%, the operation fails.
    • Raid personnel management window: It has the following function
      • Displays resurrection, encroachment status and time.
      • Displays the buffs currently applied to the party (applied on a per-party basis).
      • Displays the number of coins the party currently has.
    • Raid Buffs:
      • Raid buffs are divided into party buffs and commander buffs that are immediately applied to the party.
      • The number of Commander buffs is shared among the parties and can only be used by the party leader.
      • The commander buff can be changed by changing the shortcut key, and the default (~) key is used.

Category

Buff Name

Buff Description

Party Buff

Courage To Overcome Death

Unaffected By Poison Effects In The Dragon's Realm For 480 Seconds.

Party Buff

Grass That Pierces Giants

Unaffected By Stun Effects In The Dragon's Realm For 480 Seconds.

Party Buff

Desire To Melt The Glacier

Unaffected By Freezing Effects In The Dragon's Realm For 480 Seconds.

Party Buff

When The Breath Of Fire Stopped - Hismar

Increases Damage Dealt To Hismar Dragon And Bakal For 360 Seconds.

Dragon Damage +30%, Bakal Damage +20% 

Party Buff

When The Breath Of Fire Stopped - Skasa

Increases Damage Dealt To Skasa Dragon And Bakal For 360 Seconds.

Dragon Damage +30%, Bakal Damage +20% 

Party Buff

When The Breath Of Fire Stopped - Spirazzi

Increases Damage Dealt To Spirazzi Dragon And Bakals For 360 Seconds.

Dragon Damage +30%, Bakal Damage +20% 

Party Buff

Longing For Liberation

Unaffected By Harmful Effects In All Areas For 300 Seconds.

Party Buff

Overflowing With Vitality

All Defenses Are Increased +10% For 360 Seconds.

Party Buff

Waking Mind

Increases Cooldown Recovery Speed +10% For 360 Seconds

Party Buff

Rear Support

Allow The Use Of Consumables 5 Additional Times.

Party Buff

Request For Reinforcements

A Random Commander Buff Is Given.

Commander Buff

Noble Duty

Sarah Wayne Encourages Adventurers. Immune To All Status Ailments For 60 Seconds.

(The Dragon's Special Attack Cannot Be Blocked.)

Commander Buff

Kwon Uijie

Rosa Jurgen Will Start Supplying Immediately. Allow The Use Of Life Token 5 Additional Times.

Live Server: 5 → 3 coins

Commander Buff

One Spleen

The Spitfire Flow Fires Back The Adventurer. Increases Damage By 20% For 30 Seconds.

Commander Buff

Heaven's Desire

Coalition Commander Irene Prays For The Allied Forces. Becomes Invincible For 10 Seconds. 

Commander Buff

Secure A Way Out

Juvenil Assists The Operational Retreat. Return Immediately Without Penalty.

  • Battlefield consumables and coins:
    • At the start of raid, you will be given a limitation to use 5 coins per party and 10 recovery consumables per person.
    • When you defeat the following bosses, your coin and recovery limit will be restored if they're 2 or less (your usage of resurrection skill also reset).
      • Tyrant Dragon King's Front Entrance (Sorcery Dragon Petrilisk), Immovable Pond (Chilling Gerda), Flower Garden Above the Ruins (Fairy Dragon Nympha), and Empty Spirit Spear (Nine-tails Blona)
    • It has the same unusable list as the existing raid consumables, such as the ability to use a Warlord's Cry and Sacred Blessing.
  • Combat time limit:
    • Death penalty: It increases with each death. Fixed to 60 seconds after 15/30/45/60 seconds.
    • Bakal dungeon time limit: When you encounter Bakal, you can fight for 10 minutes. After 10 minutes, Bakal forcibly sends the party out and becomes encroached without being subject to the death penalty.
  • Encroach: If you retreat after encountering Bakal, the party cannot re-enter for 3 minutes.
  • Other systems:
    • If you kill the commander monster in each area, the normal monster in the dungeon will not appear until the commander monster is resurrected.
    • When the three dragons wake up, a special effect is activated inside the Dragon King's battleground at regular intervals.
    • The activation interval decreases in proportion to the number of dragon awakenings.
  • Monster Encyclopedia:
    • Related monster info updated. Also slightly adjust the criteria for rewards.

Stars Achieved

(Before)

Stars Achieved

(After)

Name

Tradability

30

30

Custom Option Epic Selection Box 

Account-bound

60

60

Avatar Box​

100

95

Transformation Costume

  • Added NPC shop sales list:
    •  Machine Revolution: Bakal Raid Custom Options Epic Selection Box.
    • Untradeable, cost 176  Fear of the Dragon King. Limit purchase 1 per character per week.
Bakal Raid Rewards
  • Dev's Note: Bakal Raid, which was created with the goal of adding challenging dungeons, was designed to match the level of rewards, and we wanted to provide rewards that could be of sufficient value to adventurers who successfully completed the final clear by overcoming high difficulties.
    • Accordingly, while basically providing a higher level of compensation, items and honorary rewards with the value of goods were also added, especially in the auction compensation side, so that you can feel the satisfaction.
    • In addition, I made it possible to additionally farm the Bakal fusion weapon, so that it can be configured to satisfy the needs of spec-up.
    • Please note that we plan to provide a certain amount of fusion weapon materials at the start of the battle so that even adventurers who are unable to play raids right away will not be left behind in the farming process.
  • You have 100% chance of getting the following when clearing the dungeon.
    •  Golden Beryl
    •  Epic Soul
    •  Seal of the Dragon King (Untradable)
    •  Seal of the Burning Dragon King (Account-bound version)
    •  Red Chronicle of Conquest (Another version of Ispins conquest one)
    •  44 Fear of the Dragon King (Untradable): Used to craft fusion weapons, fusion weapon options, and type conversions.
      • For Machine Revolution: Total War, you can get 10  upon clearing the dungeon.
    •  Level 105 Fixed Option and Custom Option Epic
  • You can obtain the following items with a certain probability (aka gold flip):
    •  Flawless Golden Beryl
    •  Monster Cards
    •  Distorted Dimension Cube (Untradable and Account Bound): A consumable that randomly changes the custom options for Custom-option epics. Consume 1 cube to change all 4 options at once, and can be changed up to 20 times per equipment.
    •  Level 105 Legendary Equipment Pot (excluding weapon, Tradable)
    •  Dark Fragmented Abyss Equipment (Tradable)
  • New Monster Cards: All are tradable 1 time, then becomes account-bound.

 Card Name

Slot

Stat

Sorcery Dragon Petrilisk

(Unique)

Shoes

12% movement speed

Eclair of Thunder

(Unique)

Belt, Shoes

HP MAX +1000

 Sage Dragon Zhamir

(Unique)

Belt, Shoes

MP MAX +1200

Fairy Dragon Nympha

(Legendary)

Earrings

All Element +11

All Stat +50 

Chilling Gerda

(Legendary)

Earrings

All Stat +175


(Buffer-Only Single-Player Option)

All Element +11

All Stat +50

Nine-tails Blona

(Legendary)

Sub Equipment

All Element +12

Physical / Magical Critical +3%

Damage Increase +3%

Dragon Tyrant Baka

(Legendary)

Weapon

PMI +30

All Element +15 

Allied Commander Irine

(Legendary)

Earrings

All Stat +200

 

(Buffer-Only Single-Player Option)

All Element +15

All Stat +70

Fire Breathing Jacquar

(Legendary)

Earrings

All Element +15

All Stat +70 


Bakal Raid Auction Rewards
  • You can get anywhere from 5 to 10 auction when clearing the raid.
  •  Trial of the Tyrant Dragon King Aura Box (Untradeable).
  •  Land of Dawn Background Ticket Box (Untradeable).
  •  3 / 5 Distorted Dimension Cube (Untradeable).
  •  3 / 5 Distorted Dimension Cube (Account-bound).
  •  2 / 3 Distorted Dimension Cube (Tradable).
  •  Nine-tails Blona Card (Tradable 1 time, then becomes account-bound).
  •  Dragon Tyrant Baka Card (Tradable 1 time, then becomes account-bound).
  •  Allied Commander Irine Card (Tradable 1 time, then becomes account-bound).
  •  Fire Breathing Jacquar Card (Tradable 1 time, then becomes account-bound).
  •  Allied Commander Irine Bead (Untradeable).
  •  Fire Breathing Jacquar Bead (Untradeable).
  •  Machine Revolution Legendary Card Album (Untradeable).
  •  500 ~ 5000 Golden Beryl Box.
  •  50 ~ 500 Power Essence Box.
  •  Abyss Fragment Selective Box (Untradeable, but the selected piece is tradable).
  •  Abyss Fragment Random Box (Tradeable).
  •  One Abyss Fragment (Tradeable).
  •  Legendary Selective Box (51 ~ 60 Option Level).
  •  Legendary Random Box (Tradeable) (51 ~ 60 Option Level).
  •  One Legendary Equipment (Tradeable) (51 ~ 60 Option Level).
  •  Thunderbolt Plate Set Selective Box (Untradeable).
  •  Sympathy Light Set Selective Box (Untradeable).
  •  Iceberg Cloth Set Selective Box (Untradeable).
  •  Predation Leather Set Selective Box (Untradeable).
  •  Fury Heavy Set Selective Box (Untradeable).
  • One Thunderbolt Plate Piece (Untradeable).
  • One Sympathy Light Piece (Untradeable).
  • One Iceberg Cloth Piece (Untradeable).
  • One Predation Leather Piece (Untradeable).
  • One Fury Heavy Piece (Untradeable).
  •  Fixed-Option epics (Exclude Machine Revolution weapon, 65~ 75 Option Level) (Untradeable).
  •  Custom Option epics (65~ 75 Option Level) (Untradeable).
  •  Resonating Equipment (65~ 75 Option Level) (Untradeable).
  •  Bakal Fixed Options Epic Pot (Exclude Machine Revolution weapon, 65~ 75 Option Level) (Untradeable).
  •  Custom Option Epic Pot (65~ 75 Option Level) (Untradeable).
  •  Resonating Equipment Pot (65~ 75 Option Level).
  •  Fixed-Option Selective Box (Exclude Machine Revolution w (Untradeable)eapon, 65~ 75 Option Level) (Untradeable).
  •  Custom Option Selective Box (65~ 75 Option Level) (Untradeable).
  •  Resonating Equipment Selective Box (65~ 75 Option Level) (Untradeable).
  •  Fixed-Option Selective Box (Exclude Machine Revolution weapon, 65~ 75 Option Level) (Account-bound).
  •  Custom Option Selective Box (Account-bound).
  •  Fixed-Option epics (Exclude Machine Revolution weapon) (Untradeable). 1 of 4 options confirmed to be level 80.
  •  Fixed-Option epics (Exclude Machine Revolution weapon) (Untradeable). 2 of 4 options confirmed to be level 80.
  •  Custom Option epics (Untradeable). 1 of 4 options confirmed to be level 80.
  •  Custom Option epics (Untradeable). 2 of 4 options confirmed to be level 80.
  •  Resonating Equipment (Untradeable). 1 of 4 options confirmed to be level 80.
  •  Resonating Equipment (Untradeable). 2 of 4 options confirmed to be level 80.
  •  Deep Black Pot: Random Fixed-Option Pot (Exclude Machine Revolution weapon, Untradeable). 1 of 4 options confirmed to be level 80.
  •  Pure Black Pot: Random Fixed-Option Pot (Exclude Machine Revolution weapon, Untradeable). 2 of 4 options confirmed to be level 80
  •  Deep Purple Pot: Random Custom Option Pot (Untradeable). 1 of 4 options confirmed to be level 80.
  •  Pure Purple Pot: Random Custom Option Pot (Untradeable). 2 of 4 options confirmed to be level 80.
  •  Deep Jade Pot: Random Resonating Equipment (Untradeable). 1 of 4 options confirmed to be level 80.
  •  Pure Jade Pot: Random Resonating Equipment (Untradeable). 2 of 4 options confirmed to be level 80.
  • Deep Black Box: Selective Fixed-Option Pot (Exclude Machine Revolution weapon, Untradeable). 1 of 4 options confirmed to be level 80.
  • Pure Black Box: Selective Fixed-Option Pot (Exclude Machine Revolution weapon, Untradeable). 2 of 4 options confirmed to be level 80
  • Deep Purple Box: Selective Custom Option Pot (Untradeable). 1 of 4 options confirmed to be level 80.
  • Pure Purple Box: Selective Custom Option Pot (Untradeable). 2 of 4 options confirmed to be level 80.
  • Deep Jade Box: Selective Resonating Equipment (Untradeable). 1 of 4 options confirmed to be level 80.
  • Pure Jade Box: Selective Resonating Equipment (Untradeable). 2 of 4 options confirmed to be level 80.
Bakal Fusion Weapon
  • Dev's Note: Due to the specificity of weapon slot, Bakal fusion weapons have a lot of room for problems compared to other slot.
    • However, since it is a pity in terms of the fun of the game for everyone to equip the final equipment with the same option, we tried to apply it in a form with as few problems as possible while providing a variety of options.
    • Therefore, this Bakal fusion weapon has the same options when first acquired, but after acquiring it, using a little more material, I tried to design the structure so that you can choose 2 out of a total of 80 option options and change them unlimitedly as you want.
    • In addition, we plan to add a system that allows you to change the type itself for jobs that use multiple types of weapons.
    • As the setting has been relatively varied this season, we expect adventurers to choose various options for the Bakal fusion weapon.
  • Craft fusion weapons:
    • 37 new level 105 fusion weapons are added (one of each weapon type).
    • To craft a fusion weapon, you need 3 weapon:  Berserk Weapon,  Extinction Weapon,  Frozen Weapon.
    • It is possible to craft even if the type of weapon used as a material is not the same.
    • Reinforced /amplified / refined / enchanted equipment cannot be used as materials.
    • The following materials are consumed to make a fusion weapon.
      • 100 Golden Beryl
      • 10 Power Essence
      • 264  Fear of the Dragon King

    • Each fusion will cost 50 Golden Beryl and 10 Power Essence. Separation won't cost anything.
  • Conversion of fusion weapon options:
    • When converting options, you can convert by selecting the desired option from the list of options.
      • Option conversion is divided into 1 option and 2 option, and cannot be converted to the same option.
      • You can convert both fusion weapon or fused weapon.
      • Option conversion can be converted without restrictions.
    • The following materials are consumed for option conversion:
      • 50 Golden Beryl
      • 5 Power Essence
      • 88  Fear of the Dragon King
    •  Here's the list of option. Credit to Pata from GBL discord server.

Option

Buff Power

Upon Skill Use, Increases Damage Value By +9023 (Max 1 Stack).

1291

When Attacking, Increases Damage Value By +9023 For 15 Seconds (Max 1 Stack).

1291

When Executing A Back Attack, All Speeds Increased By 10% (Max 1 Stack)

After 3 Back Attacks, Skill Damage Increased By 6%

1291

Damage Value +1563

Skills With Cooldowns Above 15 Seconds Gain 6% Skill Attack

1291

Skill Damage Increased By 6%

Recovers 2200 Hp Over 2 Seconds When Attacking (Cd 2s).

1291

Skill Damage Increased By 6%

Recovers 1750 Mp Over 2 Seconds When Attacking (Cd 2s).

1291

Skill Damage Increased By 6%

Recovers 2200 Hp And 1750 Mp Over 3 Seconds When Attacking (Cd 3s).

1291

Skill Damage Increased By 7%

When Hit, Damage Taken Increased By 3% For 20 Seconds (Max 5 Stacks, Cd 1s).

1356

Skill Damage Increased By 6%

All Skill Ranges Increased By 12% (Awakenings Excluded).

1291

Skill Damage Increased By 7%

Healing From Consumables, Equipment, And Skills Decreased By 25%.

1420

Skill Damage Increased By 7%

Mp Recovery From Equipment And Skills Decreased By 30%

Mp Costs Increased By 100%.

1356

Skill Damage Increased By 7%

When Taking Damage, Reduces 5% Of Hp Over 10 Seconds (Max 3 Stacks, Only Takes Effect When Receiving Damage Over 1% Of Hp).

1356

Skill Damage Increased By 7%

When Taking Damage, Reduces 5% Of Mp Over 10 Seconds (Max 3 Stacks, Only Takes Effect When Receiving Damage Over 1% Of Hp).

1356

Damage Value +1563

Skill Damage Increased By 8% (Excluding Awakenings)

Skill Cd Increased By 10%

1420

Backstepping Or Jumping Increases Skill Damage By 6% And +782 Damage Value (Max 1 Stack).

1291

Damage Value +782

Every 15 Points Of Your Highest Elemental Resistance Increases Your Skill Damage By 1% (Max 6%)

1291

Damage Value +782

Every 15% Of Your Highest Status Resistance Increases Your Skill Damage By 1% (Max 6%)

1291

When Your Physical Or Magical Critical Chance Is 105% Or Above, Skill Damage Increased By 6% And Damage Value +782.

1291

Damage Value +391

For Every 24 Points Of Total Elemental Resistance, All Element +6 (Max 6 Times).

1291

When Using Level 1-35 Skills, Cooldown Reduction Speed For Level 40-80 Skills +4% For 20s (Max 5 Stacks, Awakenings Excluded).

1226

Skill Damage Increased By 3%

When Attacking, Cooldown Reduction Speed For Level 1-45 Skills +4% For 15s (Max 5 Stacks).

1226

Skill Damage Increased By 2%

When Attacking, Cooldown Reduction Speed For Level 60-80 Skills +3% For 15s (Max 5 Stacks).

1226

Skill Damage Increased By 4%

When Attacking, Cooldown Reduction Speed For Level 95 Skills +3% For 15s (Max 5 Stacks).

1226

Skill Damage Increased By 5%

All Level 1-20 Skills Have Their Cooldowns Reduced By 20%.

1226

Skill Damage Increased By 5%

All Level 25-30 Skills Have Their Cooldowns Reduced By 20%.

1226

Skill Damage Increased By 5%

All Level 35-40 Skills Have Their Cooldowns Reduced By 15%.

1226

Skill Damage Increased By 5%

All Level 45 Skills Have Their Cooldowns Reduced By 15%.

1226

Skill Damage Increased By 5%

All Level 60 Skills Have Their Cooldowns Reduced By 15%.

1226

Skill Damage Increased By 5%

All Level 70 Skills Have Their Cooldowns Reduced By 15%.

1226

Skill Damage Increased By 5%

All Level 75 Skills Have Their Cooldowns Reduced By 10%.

1226

Skill Damage Increased By 5%

All Level 80 Skills Have Their Cooldowns Reduced By 10%.

1226

Skill Damage Increased By 5%

All Level 95 Skills Have Their Cooldowns Reduced By 10%.

1226

Skill Damage Increased By 8% On Humans.

1291

Skill Damage Increased By 8% On Beasts.

1291

Skill Damage Increased By 8% On Plants.

1291

Skill Damage Increased By 8% On Insects.

1291

Skill Damage Increased By 8% On Undead.

1291

Skill Damage Increased By 8% On Machines.

1291

Skill Damage Increased By 8% On Demons.

1291

Skill Damage Increased By 8% On Spirits.

1291

Skill Damage Increased By 8% On Angels.

1291

Skill Damage Increased By 8% On Dragons.

1291

Equipment Proc Damage Increased By 10%

Increases All Speeds By 15% When Equipment Procs Activate (Max 1 Stack, Cd 0.1s).

1291

Skill Damage Increased By 5%

Damage Taken Decreased By 8%.

1291

All Cooldowns Reduced By 10% (Awakenings Excluded)

Damage Taken Decreased By 7%.

1162

Skill Damage Increased By 5%

Increases Movement Speed +6% For Every Party Member (Max 4 Stacks).

1226

After The Last Hit Of An Attack Affected By Basic Training, Increase Skill Attack By 5% For 30s (Max 1 Stack)

Attack Speed +16%.

1291

All Elemental Damage Increased By +25

For Every 55 Points Of Your Highest Elemental Damage, All Speeds +4% (Max 5 Stacks).

1291

Skill Damage Increased By 5%

Increases Attack Speed +6% And Cast Speed +9% For Every Party Member (Max 4 Stacks).

1291

When Attacking, Inflicts Bleed For 10s (Cd 3s)

Skill Damage Increased By 5% When Attacking Bleeding Enemies.

1291

When Attacking, Inflicts Shock For 10s (Cd 3s)

Skill Damage Increased By 5% When Attacking Shocked Enemies.

1291

When Attacking, Inflicts Poison For 10s (Cd 3s)

Skill Damage Increased By 5% When Attacking Poisoned Enemies.

1291

When Attacking, Inflicts Burn For 10s (Cd 3s)

Skill Damage Increased By 5% When Attacking Burning Enemies.

1291

Burn Damage Increased By 15%

1291

Bleed Damage Increased By 15%

1291

Shock Damage Increased By 15%

1291

Poison Damage Increased By 15%

1291

Damage Value +1698 For Every 5 Combos (Max 6 Stacks).

1291

If The Increase To Your Highest Damaging Status Ailment Is Less Than 20%, Skill Damage Increased By 6% And Damage Value +782.

1291

If The Increase To Your Highest Damaging Status Ailment Is Less Than 20%, All Cooldowns Reduced By 10% (Excluding Awakenings) And Damage Value +782.

1226

When You Are Afflicted With A Status, Gain:

Movement Speed +5%

Damage Value +4021

Skill Damage +4%

1291

Skill Damage Increased By 6%

When Attacked, Creates An Shield Equal To 10% Of Hp (Cd 12s, Max 1 Stack)

1226

Skill Damage Increased By 6%

When Below 55% Total Hp, Adds 10% To Max Shielding Value On Equipment Effects.

1226

Skill Damage Increased By 6%

When Below 55% Total Mp, Adds 10% To Max Shielding Value On Equipment Effects.

1226

Damage Value +782

Skill Damage Increased By 6%

Non-Cube Skills Have Their Cooldowns Increased By 8%.

1291

Damage Value +782

Skill Damage Increased By 6%

Cube Skills Have Their Cooldowns Increased By 4%.

1291

When A Skill Consumes More Than 5 Clear Cubes, All Speeds Increased By +25% And Skill Damage Increased By 6% For 30s (Max 1 Stack).

1291

Skill Damage Increased By 3%

Neutralization Gauge Reduction Increased By 25%

Skill Damage +1% For Every 10% Reduced In An Enemy's Neutralization Gauge (Max 3 Stacks).

1226

Skill Damage Increased By 5%

Skill Damage Increased By 2% For 120s When Attacking An Enemy Afflicted With An Incapacitating Status (Max 1 Stack).

1291

When Above 70% Max Mp: Skill Damage Increased By 3%

Between 35%-70% Max Mp: Skill Damage Increased By 4%

Below 35% Max Mp: Skill Damage Increased By 5%, Damage Value +2238.

1291

When Above 70% Max Hp: Skill Damage Increased By 3%

Between 35%-70% Max Hp: Skill Damage Increased By 4%

Below 35% Max Hp: Skill Damage Increased By 5%, Damage Value +2238.

1291

Skill Damage Increased By 6%

Reduces Hp By 20% Upon Entering A Dungeon And Restricts You To 80% Of Your Total Hp.

When Your Hp Is Above 70%: Movement Speed +5%

Between 35%-70% Max Hp: Movement Speed +8%

Below 35% Max Hp: Movement Speed +15%.

1356

Increases Damage By 7% For Skills That Cost Over 3000 Mp.

1291

Skill Damage Increased By +4%

Damage Value +3907 For 30s Whenever 10,000 Mp Has Been Used (Max 1 Stack).

1291

For 20 Seconds, Applies A Buff That Increase Skill Damage By 6% And Damage Value By +782 Every 20 Seconds.

When Attacking Boss Or Named Enemies, After 80 Hits, Resets The Buff And Applies 15% Cooldown Reduction Speed (Awakenings Excluded)

When The Damage Buff Is Reapplied, The Cdrs Is Removed And The Hit Count Is Reset.

1291

For 20 Seconds, Applies A Buff That Adds 15% Cooldown Reduction Speed (Awakenings Excluded) Every 20 Seconds.

When Attacking Boss Or Named Enemies, After 80 Hits, Resets The Buff And Increases Skill Damage By 6% And Damage Value By +782

When The Cdrs Buff Is Reapplied, The Skill Damage And Dv Are Removed And The Hit Count Is Reset.

1291

Skill Damage Increased By 5%

Increases Level 50 Skills' Damage By 10%.

1291

Skill Damage Increased By 5%

Increases Level 85 Skills' Damage By 8%.

1291

Skill Damage Increased By 5%

Increases Level 100 Skills' Damage By 5%.

1291

All Skills' Range Increased By 10% (Awakenings Excluded)

All Skills Gain 10% Cooldown Reduction Speed (Awakenings Excluded).

1226

  • Added fusion weapon type conversion function:
    • You can exchange Bakal fusion equipment for other weapon types that can be equipped using the 'Bakal Fusion Equipment' item.
    • The following materials are consumed for Bakal fusion equipment conversion.
      • 52  Fear of the Dragon King
      • 1 Power Essence
  • Token of Conquest exchange shop:
    •  Machine Revolution Earring Bead: All Element +11. Cost 20 tokens, account bound, limit 1 purchase per month
    • Machine Revolution Earring Bead: All Stat +175. Cost 20 tokens, account bound, limit 1 purchase per month.
  • Other changes:
    • Raid auction time reduced from 10 sec to 5 sec.
  • Live Server: A preview of the option list for Bakal fusion weapon option conversion is added.

Character Balance
  • GhostbladeGhost Step.png+10.1%, Phantom Slash.png+10.2%, Ghost- Single Strike.png+10%, Ghost- Quad-slash.png+10.1%, Ultimate Phantom Slash.png+10.1%, Dyad- Soul Cross.png+10.4%, Soul Strike.png+11.3%, Dyad- Half Moon Slash.png+11.3%, Ghost- Circle Cut.png+10.2%, Spectral Eradication.png+10.8%, Phantom Cross.png+12.1%, Ghost- Targeted Hit.png+10.2%, Dyad- Abyssal Punishment.png+12%, Ghost- Phantom Wind.png+11.3%, Fiend Dance.png+11.2%, Phantasmal Slayer (Ghostblade).png+12%, Free Style- New Ghost Sword.png+11.5%, Spectral Genocide.png+14.6%
    • Spectral Thrust.png Spectral Thrust: Att. +10.1%, Stab attack speed is increased
  • Demon SlayerSoaring Blades - Draw.png+5.1%, Soaring Blades - Thrash.png+8.7%, Soaring Blades - Impale.png+8.2%, Blade Retraction.png+8.2%, Wild Thrash.png+8.2%, Bleeding Blades.png+9.5%, Sanguine Choreography.png+5%, Sword Demon Strike.png+8.2%, Gloom Sword- Giga Blade.png+8.9%, Usurper Phnom.png+8.9%, Sanguinem Gladio.png+9.4%, Gloom Strike- Giga Slash.png+8.2%, Inhumane Doctrine- Extremity.png+8.2%, Transgression Sword- Ragnarok.png+9.2%, Terra Daimus.png+8.4%, Daimus the Incarcerator.png+8.2%
    • Basic att. +8.4%, Dash/jump att. +8%
    • Freed Blade.png Freed Blade: Att. +8.2%, Y-axis range increased.
  • SpectreDouble Shot.png+6.3%, Rusty Nail.png+5%, Dangerous Hook.png+5.1%, Blackout.png+5.3%, Blending Pain.png+6.1%, Hangover.png+6%, Shattered Glass.png+5.4%, Deep Dusk.png+6%, Nightfall.png+5.8%, Showdown.png+5%, Overface.png+5.8%, Bullseye.png+5%, Catharsis.png+5%, Daybreak.png+5%, 
    • Basic / dash / jump attack +5%. The delay of basic attack is reduced.
    • Shadow Snake Attack.png Shadow Snake Attack: Damage from Old Fashioned.png Old Fashioned +5.9%
    • Shaker Blast.png Shaker Blast: Cooldown decreased (18 sec → 16 sec)
    • Vintage.png Vintage: Katana Crit chance changed to increase per level. Level 1: 11%, Critical chance increase per level: 1%
    • Full-Bodied.png Full-Bodied: Att. +6.1%, When performing a charge attack after continuous slash, the character hit point is changed so that it does not move from the initial casting position.
    • Testament.png Testament: The attack power of the black air shot that is divided into white and non-targeting is combined into one. It is integrated based on the attack power.
  • Male Nen Master:
    • Dev's Note: In order to compensate for the deviation in attack power depending on the duration of the electric shock, the electric shock duration of some skills has been changed. In addition, in order to alleviate the frame drop phenomenon, we have changed the number of multiple hits and adjusted the attack power for some skills.
    • +5.9%, +5.1%, +5.1%, +5%, +5.3%, +5.4%, +5.9%, +5.8%, +5.6%, +5.8%, +5.4%, +5.5%
    •  Spiral Nen Press: Att. +5%, electric shock duration decreased (8 sec → 4 sec)
    •  Spiral Nen: Stone: Explosive damage is increased by 8.2%
    •  Lighting Nen Cannon: Att. +58.1%, number of multi-hits decreased (6 times → 4 times)
    •  Fulgurous Punt: Explosive damage increased 8.1%. Residual energy damage increased 35.1%. Shock damage increased 35.1%. The number of multiple hits of residual energy and electric shock decreased (10 times → 8 times)
    •  Windstorm Spiral Power: The attack of the  is increased by 66.7% per 1 hit of the spiral sphere. The number of multi-hits of the Spiral Orb decreased (10 times → 6 times)
    •  Energy Shield: Att. +5.8%, electric shock duration decreased (7 sec → 3 sec) 
    •  Electric Energy Sphere: Att. +5.6%, electric shock duration increased (1 sec → 3 sec)
    • Changes from Test ServerLightning Leg Strike.png Lightning Leg Strike Att. +5%
  • ElementalistLantern Firebomb.png+7.5%, Florae Circle.png+7.6%, Frost Head.png+7.5%, The Pluto.png+7.7%, Fire Pillar.png+7.8%, The Void.png+7.9%, Sun Burst.png+7.9%, Lightning Strike.png+8%, Black Hole.png+7.8%, Halloween Buster.png+8.3%, Astral Storm.png+10.1%, Elemental Quake.png+8.1%, Transcendent Crystal.png+8.3%, The Sixth Element.png+10.2%, Thunder Rage.png+8.1%, Cosmic Calamity.png+10.8%
    • Ice Walls.png Ice Walls: Att. +7.7%, A new function that grants a slowing status effect to enemies hit by the ice pillar has been added.
    • Arctic Burst.png Arctic Burst: Att. +8.2%,
      • A new function has been added that applies a slowing condition to enemies hit by the ice pillar when fully charged.
      • The ability to decrease the movement speed of enemies inside the magic circle when fully charged has been removed.
    • Elemental Curtain.png Elemental Curtain: Att. +8.4%, delay after casting motion is slightly reduced.
    • Elemental Gateways.png The Gate: Att. +8.2%, If there are no enemies within the color range, the skill will be disabled.
  • Battle MageDragon Fang (Female Mage).png+5.1%, Palm Blast.png+5.2%, Stabbing Wheel.png+5%, Chaser Launcher.png+5.1%, Double Swing.png+5%, Time Bomb.png+5.7%, Full Swing.png+5.8%, Fusion Chaser.png+5.7%, Punto Wave.png+8.8%, Chaser Press.png+6.5%, Meteor Assault.png+7.1%, Dragon Strike.png+6.8%, Dragon Rampage.png+6.8%, Teana Transformation.png+6.1%, Quasar Explosion.png+6.4%, Twinkle Smash.png+7.1%< Ultimate Punto Wave.png+8.7%, Chaser Cluster.png+6.4%, Apostle Dance.png+7.3%, Dimension Rend - Full Swing.png+6.6%, Primitive Ray.png+6.2%, Exticyon.png+6.7%
  • WitchMagic Missile.png+11.1%, Enhanced Magic Missile.png+11.1%, Black Manteau.png+11.3%, Jackyl.png+11.2%, Lava Potion No. 9.png+11.4%, Acid Rain.png+11.2%, Broomstick Spin.png+11%, Raging Flame Furnace.png+12.3%, Gravitas.png+11.2%, Mega Drill.png+12%, Fusion Craft.png+11.4%, Giant Flyswatter.png+14%, Florae Electric Rabbit.png+13.5%, Super Lollipop.png+12%, Uroboros.png+13.2%, Jack-O'-Halloween.png+13.1%, Ars Magna.png+13.8%
    • Florae Collider.png Florae Collider: Att. +13.1%, attack range of the magic circle increases to match the size of the effect.
    • Frosty Snow Cone.png Frosty Snow Cone: Att. +13%, when casting a skill, the range of attracting enemies is increased.
  • Swift MasterSonic Move.png+7.2%, Northern Wind.png+7%, Headwind.png+7%, Wind Blaster.png+7%, Twister.png+8%, Sweeping Wind.png+7%, Eye of the Storm.png+7%, Relentless Biting Wind.png+7.6%, Storm Strike.png+7.2%, Vortex Hurricane.png+8%, Gale Highway.png+7.2^%, Storm Quaker.png+7.2%, Spiral Press.png+7%, Violent Storm.png+7.1%, Stormy Eliminator.png+7%, Turbulent Rumble.png+7.1%, Arakan the Tempest Lord.png+6.6%, 
    • Wind Master.png Wind Master: A function that allows additional jumps after jumping has been added. When performing an additional jump, the air dash cooldown is reset. If you continuously press the jump key (c) while exhausting all additional jumps, the fall speed is changed to decrease.
    • Razor Wind.png Razor Wind: Att. +7%, number of attacks is reduced from 2 to 1, and the skill attack is readjusted. Changed so that the enemy behind the character can be tracked.
  • AvengerFurious Grab.png+7%, Shadow Render.png+7%, Thunder Mine.png+7.3%, Spin Cutter.png+7.8%, Thorn of Protection.png+7.1%, Spinning Deformation.png+9.4%, Demonic Clutch.png+7.8%, Devil's Fist.png+7.8%, Dark Authority.png+7%, Demonize.png+8.5%. Execution.png+8.5%, Pandemonium.png+8.1%, Disaster.png+9.3%, Dark Howling.png+7.6%, Smite of Destruction.png+9.2%, Unholy Fury.png+8.5%, Dire Stream.png+8.1%, Destructive Gospel.png+8.5%
  • LightbringerLethal Punto.png+5.1%, Purify.png+5.1%, Wrath.png+6.2%, Disruption.png+6%, Confession.png+5.1%, Estrangement.png+5.3%, Conciliation.png+5.5%, Integration.png+5.8%, Obstruction.png+6%, Engagement.png+5%, Transcendent Light.png+5.2%
    • Basic attack damage excluding jump and dash attacks is increased by 6.2%.
    • Mandate of Heaven.png Mandate of Heaven: Att. +5.1%, Targeting mark's movement speed is increased
  • Male CrusaderGrace of Protection.png Grace of Protection Vitality and Spirit increase values have been changed. (based on level 34)
    • Vitality: 283 → 483
    • Spirit: 317 → 517
Arena Season 8
  • Wide mode is updated in the arena.
  • When you select 16:9 or 16:10 ratio resolution in Game Settings (O), you can play the game in wide mode.
    •  When selecting a 4:3 ratio resolution, you can play the game in the same aspect ratio as before.
    • (added at 17:03) You cannot select the 'enable zoom mode' checkbox in the arena.
    • Following the wide mode update, the location of objects on some maps will change.
Rage Mode
  •  A new system rage mode is added. Activated when the character's HP is reduced to below a certain level.
  • When Rage Mode is activated, the following effects are applied at the same time as the cutscene output for each character. 
    • Attack increased by 15%
    • Reduce damage taken by 10%
    • +5% hit rate
  • The HP that can activate Rage Mode is applied differently depending on the character.

Class

Sub-Class

Activated Percentage

Male Slayer

Weapon Master

30%

Soulbringer

25%

Berserker

20%

Asura

25%

Ghostblade

25%

Female Slayer

Sword Master

30%

Dark Templar

25%

Demon Slayer

30%

Vagabond

30%

Spectre

30%

Male Fighter

Nen Master

30%

Striker

25%

Street Fighter

25%

Grappler

30%

Female Fighter

Nen Master

25%

Striker

25%

Street Fighter

20%

Grappler

25%

Male Gunner

Ranger

25%

Launcher 

25% 

Mechanic 

25% 

Spitfire 

20% 

Blitz

25% 

Female Gunner

Ranger 

25% 

Launcher

25% 

Mechanic

25%

Spitfire

25% 

Male Mage

Elemental Bomber

25% 

Glacial Master

30% 

Blood Mage

30% 

Swift Master

25% 

Dimension Walker

20% 

Female Mage

Elementalist

20% 

Summoner

20% 

Battle Mage

20% 

Witch

20% 

Enchantress 

20% 

Male Priest

Crusader

25% 

Monk

30% 

Exorcist

25% 

Avenger

30% 

Female Priest

Crusader

25% 

Inquisitor

30% 

Shaman

25% 

Mistress

30% 

Thief

Rogue

20% 

Necromancer

20% 

Kunoichi

20%

Shadow Dancer

20% 

Lancer

Vanguard

30% 

Skirmisher

30% 

Dragonian Lancer

25% 

Impaler

25% 

Knight

Elven Knight

25% 

Chaos

30% 

Paladin

30% 

Dragon Knight

25% 

Agent

Hitman

25% 

Agent

30% 

Trouble Shooter

30% 

Specialist

30% 

Other

Dark Knight

25% 

Creator

25% 

  • HP bar is changed so that you can check Rage Mode activated HP during battle.

Practice Mode Revamp
  • Practice UI is improved, and selectable APCs are changed.
  • The following new features are added.
    • Added a function that allows you to set whether Rage Mode is activated or not.
    • Added the ability to change the character's starting position when playing again.
    • You can practice by arranging left, center, and right for each map.
    • A direction reversal function that changes the position of the opponent APC and me is added.
    • Redo can be changed during practice by using the shortcut key (BackSpace) and direction keys (←, ↑, →, ↓) for each alignment and direction reversal.
      • Center Align: BackSpace + ↑
      • Left Align : BackSpace + ←
      • Right Align : BackSpace + →
      • Invert direction: BackSpace + ↓
  •  A delay function is added. You can practice by adjusting the delay value so that you can get the feeling of playing in real life.
Observer Mode Reorganization
  • Added a cooldown check function when spectating.
    • 6~8 skills can be viewed for each character.
    • If you have not acquired the corresponding skill, it will not be viewed.
    • Viewed only when Observer Mode is selected in the waiting room before the battle begins.
    • If it is not the criteria below, it will not be Viewed.
  • Added a UI that allows you to turn on/off the cooldown display.
Rank System Reorganization
  • Dev's Note: Looking back on the tier system that was first introduced to adventurers last season, we made changes to areas that need improvement.
    • First, it was confirmed that the Terra Knight tier achievement rate was lower than intended.
    • Improvements have been made to make it easier to achieve this tier.
    • In addition, a new tier Platinum has been added and the Diamond tier has been integrated to strengthen the ability to discriminate against the skill gap by tier.
  • RP readjusted:
    • The default starting RP for the introductory tier has been readjusted.   
    • The range of RP fluctuations when winning/losing in the introductory tier is adjusted.
    • Bronze 1 ~ Diamond tier win/loss RP fluctuations are adjusted.

Tier

Intro

 

Bronze


Silver


Gold


Platinum

 

Diamond

 

Terra Night

 

Arena New Characters
  • Spectre:
    • Basic / Dash / Jump Attack: The attack range is adjusted.
    • Double Shot.png Double Shot:
      • Skill cooldown increases. (4 seconds → 5 seconds)
      • Attack range is reduced.
    • Rusty Nail.png Rusty Nail:
      •  Skill cooldown increases. (7 seconds → 10 seconds)
      • The search range is reduced.
      • The invincibility during casting is removed.
      • Changed so that it cannot be cast in the air.
      • Changed so that hit enemies are not held.
    • Shadow Snake Attack.png Shadow Snake Attack:
      • Attack range is reduced.
      • Dash distance is reduced.
      • Stiffness of hit enemies is reduced.
    • Slicing Impact.png Slicing Impact:
      • Skill cooldown increases. (5 seconds → 8 seconds)
      • Attack range is reduced.
      • Dash distance is reduced.
      • Stiffness of hit enemies is reduced.
    • Dangerous Hook.png Dangerous Hook:
      • Skill cooldown increases. (8 seconds → 10 seconds)
      • Attack range is reduced.
      • The duration of the Super Armor is reduced.
      • Enemies hit are changed to be knocked down.
    • Blackout.png Blackout:
      • Skill cooldown increases. (8 seconds → 15 seconds)
      • The grab range and shock wave attack range are reduced.
      • Leap speed is reduced.
      • The distance at which the caught enemy is blown away is reduced.
      • Decreases the invincibility time after successful catching.
      • Changed so that it cannot be cast in the air.
    • Blending Pain.png Blending Pain:
      • Skill cooldown increases. (6 seconds → 10 seconds)
      • Attack range is reduced.
      • The duration of the Super Armor judgment is reduced.
      • Skill line delay is increased.
      • Enemies hit by whirlwind attacks will be changed to be knocked down.
    • Hangover.png Hangover:
      •  Skill cooldown increases. (10 seconds → 15 seconds)
      • Attack range is reduced.
      • The invincibility judgment during casting is removed.
      • Super Armor judgment will be deleted.
      • Changed so that it cannot be cast in the air.
    • Trace.png Trace:
      • The movement speed increase is reduced. (Based on level 10, 5% → 3%)
      • Super Armor is added.
      • Changed so that the function to increase the range of Rusty Nails is not applied. 
    • Shattered Glass.png Shattered Glass:
      • A starting cooldown is added. (18 seconds)
      • Skill cooldown increases. (10 seconds → 18 seconds)
      • Attack range is reduced.
      • Skill line delay is reduced.
      • Enemies hit are changed to be knocked down.
    • Deep Dusk.png Deep Dusk:
      • A starting cooldown is added. (15 seconds)
      • Skill cooldown increases. (10 seconds → 15 seconds)
      • Attack range is reduced.
      • The duration of the Super Armor is reduced.
      • Skill line delay is increased.
    • Wildflower.png Wildflower:
      • A starting cooldown is added. (20 seconds)
      • Skill cooldown increases. (15 seconds → 22 seconds)
      • Attack range is reduced.
      • The duration of the Super Armor judgment is reduced.
    • Shaker Blast.png Shaker Blast:
      • A starting cooldown is added. (25 seconds)
      • Skill cooldown increases. (20 seconds → 25 seconds)
      • Attack range is reduced.
      • Super Armor will be deleted.
      • Increases the power to launch enemies hit by finish attacks.
    • Vintage.png Vintage:
      • Changed to an acquirable skill.
      • Critical attack power increase decreased. (20% → 12% based on level 10)
      • When equipped with a sword, the increase in critical rate is reduced. (Based on level 10, 9.5% → 5%)
    • Nightfall.png Nightfall:
      • A starting cooldown is added. (30 seconds)
      • Skill cooldown increases. (25 seconds → 30 seconds)
      • Attack range is reduced.
      • The duration of the Super Armor judgment is reduced.
      • Skill line delay is increased.
    • Last Order.png Last Order:
      • A starting cooldown is added. (42 seconds)
      • Skill cooldown increases. (40 seconds → 42 seconds)
      • Attack range is reduced.
  • Blitz:
    • Alteration.png Alteration:
      • Basic attack finish damage is reduced.
      • Decreased explosion damage upon death.
      • Attack speed/movement speed increase has been reduced.
    • Boost- Suppress.png Boost: Suppress
      • Start cooldown has been added. (15 seconds)
      • Attack range is reduced.
      • Delay after skill increases.
      • Changed so that the hit enemy is down.
      • It is changed to be usable only when the activation skill is activated.
    • Assault Auto Gun Mastery.png Assault Auto Gun Mastery: The hit rate increase value is changed to 2% fixed.
    • Aim Shot.png Aim Shot
      • Attack range is reduced.
      • Start cooldown has been added. (5 seconds)
      • Delay after skill increases.
    • Burst Bomb (Assault).png Burst Bomb
      • Start cooldown has been added. (14 seconds)
      • Cooldown increased (6 seconds → 14 seconds)
      • The explosion range is reduced.
      • If the enemy cannot be hit, the explosion distance is reduced.
    • Stock Bash.png Stock Bash
      • Cooldown is increased. (8 sec → 12 sec)
      • The holding function has been deleted, and a knockback effect has been added.
      • Super Armor is added when casting a skill.
    • Activation.png Activation
      • Start cooldown has been added. (15 seconds)
      • Buff duration is changed. (20 sec → 8 sec)
      • Boost-type skills are changed to be usable only when activation is activated.
    • Boost- Body Bunker.png Boost: Body Bunker
      • Start cooldown has been added. (15 seconds)
      • Shield duration has been changed. (2 seconds)
    • Triple Gunshot.png Triple Gunshot
      • Attack range is reduced.
      • The delay after casting the skill increases.
    • Neodymium Fuse.png Neodymium Fuse
      • Start cooldown has been added. (12 sec → 20 sec)
      • Cooldown is increased. (20 seconds)
      • Attack range is reduced.
      • Super Armor is added when casting a skill.
    • Magpiece.png Magpiece
      • The super armor for kicking a bomb has been removed.
      • Attack range is reduced.
      • The stiffness of the hit enemy is reduced.
    • Boost- Breach Down.png Boost: Breach Down
      • Start cooldown has been added. (15 seconds)
      • Changed to knock down the enemy hit by the first attack.
      • Changed to bounce the enemy hit by the second attack.
      • Changed so that only enemies who hit the Boost- Suppress.png Boost: Suppress skill can be tracked while activation is active.
      • Super Armor will be deleted.
    • Scorched-Earth Policy.png Scorched-Earth Policy
      • Start cooldown has been added. (28 seconds)
      • Attack range is reduced.
      • Cooldown is increased. (20 sec → 28 sec)
      • The delay before/after casting the skill is increased.
      • Super Armor from the air to the ground will be removed.
    • Direct Feedback.png Direct Feedback
      • The color gamut is reduced.
      • The number of multi-stage hits is reduced.
      • Changed so that the cooldown reduction function is not applied in case of color failure.
      • When the search is successful, the delay until attack is increased.
Arena Character Balance
  • Asura:
    • Fire Wave Sword.png Fire Wave Sword range +5%
    • Agni Pentacle.png Agni Pentacle range +5%
  • Ghostblade: HP MAX  +5%.
  • Demon Slayer: Offering for the Greedy.png Offering for the Greedy basic/skill attack power increase rate increases. (6% → 8%)
  • Vagabond:
    • Spiritual Trinity.png Spiritual Trinity changed to be usable in the arena and the performance will be readjusted.
    • Cutting Palms.png Cutting Palms: The wind speed is increased.
    • Fluttering Blades.png Fluttering Blades: When pressing in front of the arrow key, the dash speed increases.
    • Comet Rush.png Comet Rush: Blowing power on the last attack is reduced.
  • Male StrikerRaid Punch.png Raid Punch changed to be usable in the arena and the performance will be readjusted
  • Male Brawler:
    • Back Pocket.png Back Pocket changed to be usable in the arena and the performance will be readjusted.
    • Block Throw.png Block Throw: Stun chance is increased by 5% during normal throwing.
    • Venom Mine.png Venom Mine: Poison attack power is increased by 10%.
    • Needle Spin.png Needle Spin: Bleeding damage is increased by 10%.
  • Male GrapplerMagnumsault.png Magnumsault: changed to be usable in the arena and the performance will be readjusted.
  • Female Brawler
    • Venom Mine.png Venom Mine: The delay after casting the skill is increased.
    • Junk Spin.png Junk Spin: The time it takes for the first projectile to spawn is increased.
  • Female GrapplerElbow Shock.png Elbow Shock's after delay is reduced.
  • Male MechanicSolar Module System.png Solar Module System changed to be usable in the arena and the performance will be readjusted.
  • Female Ranger:
    • Chain Snatch.png Chain Snatch changed to be usable in the arena and the performance will be readjusted.
    • Headshot.png Headshot: Attack is increased by 10%.
  • Female LauncherAPG-63.png APG-63 changed to be usable in the arena and the performance will be readjusted.
  • Female MechanicSolar Module System.png Solar Module System changed to be usable in the arena and the performance will be readjusted.
  • Elemental BomberElemental Understanding.png Elemental Understanding changed to be usable in the arena and the performance will be readjusted.
  • Glacial MasterFrozen Weapon Mastery.png Frozen Weapon Mastery changed to be usable in the arena and the performance will be readjusted.
  • Blood MageBlood Horns.png Blood Horns changed to be usable in the arena and the performance will be readjusted.
  • Female MagePhase Shift.png Phase Shift number of times can be used during a match is changed to 1. Base movement speed is increased by 3%.
  • ElementalistLightning Strike.png Lightning Strike changed to be usable in the arena and the performance will be readjusted.
  • Battle MageDragon Rampage.png Dragon Rampage changed to be usable in the arena and the performance will be readjusted.
  • Monk: HP MAX increases by 3%.Quick Parry.png Quick Parry All skills' evasion rate is increased by 2%.
  • Avenger:
    • Painful Rapture.png Painful Rapture: The cooldown time is reduced. (40 sec → 30 sec)
    • Echoes of Nothing.png Echoes of Nothing: The amount of movement speed increase increases. (5% → 8% at level 10)
  • Female Crusader:
    • Regenerative Aria.png Regenerative Aria: Changed to be usable in the arena and the performance will be readjusted.
    • Edification.png Edification: Allies' movement speed increase rate is increased. (5% → 10%)
    • Purifying Lightning.png Purifying Lightning: Decreases the delay after casting the skill.
  • Inquisitor:
    • Battle Axe Mastery.png Battle Axe Mastery: Attack speed increase rate increases. (Based on level 10 9.5% → 12%). The hit rate increase rate is increased. (Based on level 10 3% → 5%)
    • Castigating Wallop.png Castigating Wallop: The cooldown time is reduced. (10 sec → 8 sec)
    • Decollation.png Decollation: The starting cooldown is reduced. (45 sec → 42 sec). The cooldown time is reduced. (45 sec → 42 sec)
  • ShamanRosary Gun.png Rosary Gun cooldown time for charging beads is reduced. (2 sec → 1 sec)
  • ThiefSlicer.png Slicer number of times can be used during a match is changed to 1
  • RogueShake Down.png Shake Down changed to be usable in the arena and the performance will be readjusted.
  • Chaos:
    • Logic of Power.png Logic of Power: Changed to be usable in the arena and the performance will be readjusted.
    • Horde Charge.png Horde Charge: The cooldown time is reduced. (15 sec → 13 sec)
  • Impaler:
    • Diffusion.png Diffusion: The maximum holding time is reduced. (2 sec → 1.2 sec)
    • Dark Barrier.png Dark Barrier: Attack power is increased by 10%.
    • Spiral Rush.png Spiral Rush: Attack power is increased by 10%.
  • Hitman:
    • Seasoned Specialist.png Seasoned Specialist: Increases the amount of physical critical chance. (Based on level 10 3% → 5%)
    • BG Fire Tool.png BG Fire Tool: Basic attack and skill attack power increase. (Based on level 13 6.5% → 10%)
    • Dead Six.png Dead Six: Attack power is increased by 10%.
    • Final Strike.png Final Strike: Attack power is increased by 10%.
  • TroubleshooterOppression.png Oppression diagonal attack range is reduced.
  • Dark KnightDark Fall.png Dark Fall fixed an error where, when canceled, the dark energy was continuously thrown.
End of Season Titles

Convenience Improvement
  • Improved preset registration:
    • Information pop-up information is improved when registering and saving Talisman presets.
    • When registering avatars and talisman presets, the number of presets being registered is displayed at the bottom of the item's tooltip.
  • NPC shop improvements:
    • Seria's Room NPC Mystic Spellbook will be additionally placed in many endgame channels
    • Equipment repair function is added to Seria's Room NPC Mystic Spellbook.
    • Golden Beryl Bead Selection Box, Refund Pot, and Abyss Battery Box are added to many NPC shops.
  • Improving Urgent Missions and Weekly Missions:
    • The position of the emergency mission clear reward banner will be improved so that it does not cover the skill window.
    • Some conditions for weekly missions are changed.
      • Before: Daily login 4 times, Clear daily missions 10 times
      • After: Limited mission clear 1 time, Clear daily missions 4 times
    • Improved UI key input:
      • It is improved to allow skipping by using the space key in the skip menu of Meister's Lab Chase Operation.
      • When using the rune / talisman automatic selection function, it is improved so that synthesis can be performed using the Space key.
    • Other improvements:
      • Channel follow function is also applied in Noblesse code.
      • Encyclopedia - When selecting the Talisman category, the job category is applied based on the connected character.
    • Increased Visibility of Equipment Options:
      • Shield level display
        • HP and party frame change as follows when holding the option so that the level of the current shield option can be identified.
        • A shield gauge is created on the character's HP, and the value of the remaining shield is displayed.
        • A shield gauge is added to the top of the party frame's HP gauge.
        • Shield gauge and gauge values are displayed the same as the percentage of HP listed in the options.
      • HP limit level display
        • HP and party frames are changed as follows when holding the HP limited option so that it can be identified.
        • The character's HP is displayed in a form where the maximum HP is limited as much as the HP limit option value.
        • The party frame's maximum HP gauge is displayed in a limited form.
      • Displays numerical values ​​applied to both cooldown reduction/recovery. In the skill tooltip, the skill cooldown value that reflects the cooldown recovery option is added.
    Before (Left) Vs. After (Right)
      • Improved equipment buff icon visibility. Information on overlapping values ​​and duration of overlapping options is displayed on the equipment buff icon. If there are two or more overlapping options on a piece of equipment, the information of the option with the highest number of overlaps will be displayed.
    • Improved item selection box convenience:
      • When using the level 105 equipment selection box, the selection category composition is changed so that you can select an item only by selecting a part without selecting a class. When selecting a weapon part, it is automatically selected as your class, and you can also select other categories.

    Improved Setting-Specific Equipment Farming
    • Dev's Note: Some equipment was necessary for a specific setting, but there was not enough guide for the equipment. Therefore, we would like to guide these equipment by classifying them as 'setting-specialized equipment', and as part of this, we added the hashtag 'setting-specialized equipment' and added an icon mark.
      • In addition, as previously announced, the 'Ispins/Machine Revolution Setting Specialized Equipment Selection Box', which can be purchased from Meister Curio NPC, has been changed so that only setting-specialized equipment can be selected.
      • In order to solve the problem of difficulty in acquiring unique equipment for Ispins/Machine Revolution content, we have changed the content-specific equipment random Pot to a selection box in the "Tale of Bravery" store.
    • Among the Level 105 fixed-option Epic equipment, equipment that is essential for specific settings has been classified as 'setting-specialized equipment'. Equipment list as follow:
      •  Genius Engineer's Thick Protective Boots
      •  Cybertic Speed Boots
      •  Suppressed Mana Bracelet
      •  Power Navigate Pack Bracelet
      •  Bound Freedom
      •  Golem's Core Bracelet
      •  Point Radar Armlet
      •  Black Flower Binding Bracelet
      •  Vigorous Leather Armguard
      •  Sleep Preparation
      •  A Long-Cherished Wish
      •  Moving Forward From the Past
    • Some items in the NPC 'Meister Curio' shop will be added.
      •  Ispins/Machine Revolution Setting Specialized Equipment Selection Box (Abyss Battery): Cost 800 Abyss Battery, untradeable. Ispins/Machine Revolution Epic Equipment Selection Box (Abyss Battery) and related refund items will be deleted.
    • Some items in the 'Conqueror's Token' shop will be changed.
      •  Ispins Unique Epic Equipment Selection Box. When used, you can select and acquire one of the setting-specific epic equipment that can be obtained from Machine Revolution/Ispins Legion. Epic items unique to Ispinz will be deleted from the shop
      •  Machine Revolution Unique Epic Equipment Selection Box. When used, you can select and acquire one of the Machine Revolution unique epics.
    Character Silhouette
    • Character silhouette function is added
      • A silhouette is displayed when other players' effects and monsters cover your character.
      • When the include my effect is set, the silhouette will be displayed even when my effect covers it.
    Before (Left) Vs. After (Right)
    • Game Settings: You can set my character silhouette in the Graphics tab. You can also change the color.
    • When unchecking the 'Include my effect' option in Settings - Graphics - Character Silhouette Display, my effect will not create a silhouette.
    • Character silhouettes are also applied to the character position display created while jumping
    • Character silhouette is applied according to my character status (e.g. normal vs. super armor vs. imvulnerable)

    Dungeon & Life Improvements
    • Improved daily missions
      • Certain mission clear conditions are changed.
      • Some missions will be deleted.
      • Rewards for "Crafting" missions are enhanced.
    • Farming & fishing improvements
      • The selling price of some of the items is increased.
      • The overall selling price of fishing items is increased.
      • The difficulty of the fishing mini-game is applied differently depending on the type of fish and fishing rod.
    • Addition of seal pouch for quest guest NPC
      • The NPC's seal pouch is added to the shop tab of some quest guest NPCs.
      • Seal bags can be purchased using cultivation items, and different NPCs require different cultivation items.
      • You can obtain seals by using the seal pouch.
    •  Improved gathering spawn location
    Before (Left) Vs. After (Right)
    • Added exchange channel
      • In order to activate the Dungeon & Life exchange area, an exchange channel is designated.
      • Communication Channel: Airship CH.72
      • Designated communication channels may change in future updates.
      • The ability to move to the exchange channel through the NPC "Tember" in Dungeon & Life Village is added.
    • Life diary improvements
      • Added a function to display tooltips when left-clicking on items required for daily missions and cultivated items.
      • Buttons to move to Dungeon & Life Village and exchange channels have been added.
    Before (Left) Vs. After (Right)
    • Added panel automatic opening function
      • A "Disable automatic panel opening" function is added to the "Build" function in Dungeon & Life Village.

    Gabriel's Shop Changes
    • The probability of appearing items sold in the Gabriel Shop has been adjusted.
      • Reduced the chance of Resonating Ominous Crystals and Condensed Lion Cores appearing.
      • Golden Beryl appears more frequently.
      • Sales of intense trace items are added.
      • When an Epic Pot appears, there is a certain probability that account-bound version will appear.
      • The Meister's Lab admission ticket has been changed to appear from Normal Expert difficulty.
    • The quantity and price of items sold in Gabriel's shop will be adjusted.
      • Resonant Ominous Crystals, Condensed Lion Cores, and Crystals of Shining Harmony have increased sales volume and reduced prices.
      • The sales quantity of Golden Beryl is increased.
      • The price of the untradeable Epic Pot has been reduced.
      • Disposable owl price has been reduced.
    Additional Improvements and Changes
    • If the client terminates while the reward acquisition conditions are met during 'Machine Revolution: WarPath, rewards will be given to those who wait for 5 minutes to rejoin and fail to rejoin depending on whether the content is successful or not.
      • The number of rewards will be deducted when the client terminates while the conditions for obtaining rewards are met.
      • If you succeed in clearing the content while waiting for rejoining for 5 minutes, the minimum content reward will be sent by mail.
      • If you fail to rejoin or if you fail to clear the content, you will receive an additional number of rewards by mail.
    • Stolen Land, Ispins - When the 3rd stage mission is accomplished, the 'Golden Beryl 500 Box' reward appearance probability is added, and the probability is added to the existing gold card appearance probability.
    • Noblesse Code - Channel follow function is applied in the dedicated channel.
    • Noblesse Code - When distributing loot, the loot distribution complete button is activated even if only one or more items are distributed.
    • Queen Pult- The location of the fence located at the entrance of the upper path in Heroes Mode has been changed.
    • Encyclopedia - When selecting the Talisman category, the class category is applied based on the connected character.
    • Guidance on the quest for Storm's Wrath and entry location has been strengthened.
      • Changed so that the quest [Storm's Wrath] Unknown Rift is automatically completed when accepted.
    • The following options have been added to the special options for the Eclipse Book of Awakening Avatar Set.
      • Black Lunatic Skill Lv +1
    • When transcending Epic grade equipment to which the growth option is applied, the applied growth option level is changed to transcend up to level 60 (0%).
    • Material change, machine revolution, and ispins functions have been added to the Holy Grail of Contradiction and all flexible armor.
    • Improvements will be made so that if there is a maximum level option in the main equipment at full growth, the growth cost for that option is not required.
    • The following changes apply to Fragment of the Deep Abyss equipment.
      • Dev's Note: Deep abyss was an item that was added to make use of the 'unexpected fun' that was lacking in this season's farming structure. Therefore, inevitably, the drop rate had to be very low, and as a result, the items for sale in the auction house had to exist in a small amount.
        • We were aware that abusing behavior could occur by some users if there were no trade restrictions on these items, but we took a rather passive stance because it was difficult to respond to unexpected side effects when limiting tradable items. .
        • However, after watching for a certain period of time, we decided that it would be desirable to prevent any more victims from abusing, so we added a trade restriction function. All items registered in the auction house will be bid, so please keep this in mind when using the auction house.
      • The transaction type of the Fragment of the Deep Abyss equipment item has been changed.
        • Change: Can be exchanged once (account bound during transaction), cannot be exchanged when equipped
      • Pieces of Dark Abyss equipment can no longer be stored in the guild warehouse.
        • If it is already in storage, it can be taken out.
    • Among the custom options, the tooltip of 'Change 10% of damage to damage with abnormal conditions' has been improved to the tooltip of 'Convert 10% of damage to damage with abnormal conditions'.
      • Dungeon & Life - A description is added to the recipe for clothes that can be exchanged for other items through NPC Celine.
        • Shield-related options tooltips have been improved.
          • Before: n% increase in the maximum number of shields
          • After: n% increase in the maximum number of shields caused by equipment
        • Audio engine is replaced with FMOD Core.
        Item Balance Patch
        • Special thanks to Pata from GBL Discord for help with the translation
        • Dev's Note: As mentioned in the last director's live broadcast, we have made a large-scale balance adjustment for level 105 Epic equipment items.
          • We tried to widen the selection of equipment settings by reducing the penalty factor so as not to feel uncomfortable in the process of activating the equipment options, and by giving each equipment its own characteristics. we tried to make a variety of options by drastically adjusting the equipment in areas where there was a strong perception.
          • In addition, the buff power of the equipment has been adjusted.

        Name

        Before

        After

        Damage Increase (Based on option Level 1)

        Buff Increase (Based on option Level 1)

        Turbulent Mind

        (๊ฒฉ๋™ํ•˜๋Š” ๋งˆ์Œ)

        Option 1

        When HP reaches O, casts the Immortal buff, applying the following effects for S sec. (Cooldown: 3Cn3 sec.)
        - HP +10%
        - All HP healing effects negated
        - 30% of max usable HP restricted at the end of the Immortal buff (Max Stacks: 1, HP cant be restored more times than allowed.)

        -

        -

        Option 1

        480 → 490 

        Option 2

        All Elemental Damage +10
        Physical/Magical Critical Chances +5%

        -

        -

         Option 2

        480 → 490

        Noble Loyalty

        (๊ณ ๊ท€ํ•œ ์‹ ์˜)

        Option 1

        Enter the [Equipment Option Control] key to summon a subspace for 2 sec. (Cooldown: 60 sec.)
        - Press Jump near this subspace to enter it.
        - Only the option user can enter this subspace.
        - Invincible within the subspace
        - All speeds +30% for 10 sec. at the end of the subspace duration

        Option 1

        Enter the [Equipment Option Control] key to summon a subspace for 2 sec. (Cooldown: 60 sec.)
        - Press Jump near this subspace to enter it.
        - Only the option user can enter this subspace.
        - Invincible within the subspace
        - All speeds +30% for 10 sec. at the end of the subspace duration


        Live Server

        Enter the [Equipment Option Control] key to summon a subspace for 2 sec. (Cooldown: 60 sec., Can be summoned up to 2 times)

        - Press Jump near this subspace to enter it.

        - Only the option user can enter this subspace.

        - Invincible within the subspace

        - All speeds +30% for 10 sec. at the end of the subspace duration

        -

        Option 1

        470 → 480 

        Option 2

        All Abnormal Status Tolerances +15%
        Max HP +30%

        -

        -

        Option 2

        470 → 480 

        Coolheaded Strategist's Top

        (๋ƒ‰์ •ํ•œ ์ง€๋žต๊ฐ€์˜ ์ƒ์˜)

        Option 1

        DMG +296 per 50 clear cube fragments consumed via skill casts (Max Stacks: 5)

        -

        Option 1

        808 → 1212

        -

        Option 2

        Cooldown recovery rate +0.5% per clear cube fragment consumed via skill casts (Excludes awakenings, Max: 30% CDR)

        Option 2

        Cooldown recovery rate +1% per clear cube fragment consumed via skill casts (Excludes awakenings, Max: 30% CDR)

        Option 2

        808 → 1212

        -

        Reversible Leather Coat

        (๋ฆฌ๋ฒ„์‹œ๋ธ” ๋ ˆ๋” ์ฝ”ํŠธ)

         

        Option 2

        Attack Speed +5%
        Casting Speed +7.5%
        Skill MP cost +50%

         

         

         

        Option 2

        Attack Speed +5%
        Casting Speed +7.5%
        Skill MP cost +50%


        Consumes MP instead of HP when being hit, increases skill attack by 5%, all element +20 (stacks up to 1)

        -

        -

        Lingering Rusty Soul

        (๋ฏธ๋ จ์ด ๋‚จ์€ ๋…น์Šจ ์›ํ˜ผ)

        Option 1

        While waiting, walking, or dashing, enter the [Equipment Option Control] key to minimize your character for 25 sec. (Cooldown: 60 sec.)
        - Character size -50%
        - Evasion +75%
        - Skills and Basic attack disabled\n- Movement Speed +30%
        - HP/MP +1% every sec.
        (Canceled if you re-enter the [Equipment Option Control] key, become Immobilized, die, or force-cast a skill. Re-entering the [Equipment Option Control] key only counts while waiting, walking, or dashing.)

         

         

         

         

         

        Option 1

        While waiting, walking, or dashing, enter the [Equipment Option Control] key to minimize your character for 25 sec. (Cooldown: 60 sec.)
        - Character size -50%
        - Evasion +75%
        - Skills and Basic attack disabled\n- Movement Speed +30%
        - HP/MP +1% every sec.
        (Canceled if you re-enter the [Equipment Option Control] key, become Immobilized, die, or force-cast a skill. Re-entering the [Equipment Option Control] key only counts while waiting, walking, or dashing.)


        Upon receiving 5 critical hits, all enemies within a 450px area around the character are electrocuted for 15 seconds (10 seconds cooldown)

        When attacking an enemy under electric shock, all element +10 for 30 seconds (stacks up to 1)

        Option 1

        1886 → 1616

        Option 1

        466 → 490

        Option 2

        Movement Speed +5% for every 10% of Evasion (Up to +25%)

         

         

        Option 2

        Movement Speed +5% for every 10% of Evasion (Up to +25%) (Deleted)


        Shock damage +20%
        Shock Tolerance +10%

        Option 2

        1886 → 1616

        Option 2

        466 → 490 

        Shadow Black Suit

        (์‰๋„์šฐ๋ธ”๋ž™ ์ŠˆํŠธ)

        Option 1

        When [Equipment Option Control Key] is input, summons a cursed scarecrow that lasts for 30 seconds, and makes enemies within a 500px range cursed (Cooldown 30 seconds)

        Increases cooldown recovery speed by 20% while within range of the cursed scarecrow (excluding awakening)

         

        Option 1

        When [Equipment Option Control Key] is input, summons a cursed scarecrow that lasts for 30 seconds, and makes enemies within a 500px range cursed (Cooldown 30 seconds)

        Increases cooldown recovery speed by 20%, damage value +2223 (based on option Lv1) while within range of the cursed scarecrow (maximum 1 stack, excluding awakening)


        Live Server

        Option 1

        When [Equipment Option Control Key] is input, summons a cursed scarecrow that lasts for 30 seconds, and makes enemies within a 500px range cursed (Cooldown 10 seconds)

        Increases cooldown recovery speed by 20%, damage value +1,037 (based on option Lv1) while within range of the cursed scarecrow (maximum 1 stack, excluding awakening)


        Option 4

        Damage Value +1,284 per Cursed target within 500 px (Max Stacks: 3) (Based on Lv1 Option)

        -

        -

        Armored Power Top

        ์•„๋จธ๋“œ ํŒŒ์›Œ ์ƒ์˜

        Option 1

        Burns all enemies within 450 px around you for 15 sec. for every 5 Critical hits. (Cooldown: 10 sec.)

         

         

        Option 1

        Burns all enemies within 450 px around you for 15 sec. for every 5 Critical hits. (Cooldown: 10 sec.)


        When attacking a burned enemy, all element +10 for 30 seconds (stacks up to 1)

        -

        Option 1

        480 → 485

        Option 2

        Burn damage +15%
        Burn Tolerance +10%

        Option 2

        Burn damage +20%

        Burn Tolerance +10%

        -

        Option 2

        480 → 485

        Option 4

        +356 damage per burn target within 500px range (stacks up to 10)

         

        Option 4

        +712 damage per burn target within 500px range (stacks up to 5) (based on option Lv1)

        -

        -

        Childhood's Dream Stage

        (์–ด๋ฆด์  ๊ฟˆ๊ฟ”์˜จ ๋ฌด๋Œ€)

        Option 1

        When HP reaches 0, puts you to Sleep and restores 10% of HP.

        (Cooldown: 300 sec.)

         

        Option 1

        All element +15


        When HP reaches 0, puts you to Sleep and restores 10% of HP.
        (Cooldown: 300 sec.)

        -

        Option 1

        470 → 480 

        Option 2

        During Sleep, incoming damage can't wake you up.
        HP +15% if attacked during Sleep (Cooldown: 1 sec.)

        -

        -

        Option 2

        470 → 480 

        Abyss Reactor

        (์–ด๋น„์Šค ๋ฆฌ์•กํ„ฐ) 

        Option 1

        - Enter the [Equipment Option Control] key to change your weapon attribute from Fire, Water, Light, and then Shadow. (Cooldown: 0.5 sec.)

        - Decreases your corresponding Elemental Damage and resistance -10 upon change.

        Option 1

        - Enter the [Equipment Option Control] key to change your weapon attribute from Fire, Water, Light, and then Shadow. (Cooldown: 0.5 sec.)

        - Decreases your corresponding Elemental Damage and (Deleted) resistance -10 upon change. Damage value +3260 (based on option Lv1)


        Live Server

        - Enter the [Equipment Option Control] key to change your weapon attribute from Fire, Water, Light, and then Shadow. (Cooldown: 0.5 sec.)
        - Decreases your corresponding Elemental Damage and (Deleted) resistance -10 upon change. Damage value +1,929 (based on option Lv1)

        Option 1

        1616 → 2021 

         

        Option 2

        All Elemental Damage +30 if your combined elemental resistances are below 100

        Option 2

        All Elemental Damage +30 if your highest elemental resistance is below 150

        Option 2

        1616 → 2021

         

        Jade Ghost Chestplate

        (์˜ฅํ™”์˜ ๋ง๋ น ํ‰๊ฐ‘)

        Option 1

        During a jump, enter the [Equipment Option Control] key to float on a twister for 10 sec. (Cooldown: 40 sec. Inflicts 720% of total Damage Value, regardless of enemy Def.)
        - The twister pulls surrounding enemies.
        - Super Armor while floating
        (Canceled if you re-enter the [Equipment Option Control] key, become Immobilized, die, or force-cast a skill. Re-entering the [Equipment Option Control] key only counts while waiting, walking, or dashing.)

        Option 1

        During a jump, enter the [Equipment Option Control] key to float on a twister for 10 sec. (Cooldown: 20 sec. Inflicts 720% of total Damage Value, regardless of enemy Def.)
        - The twister pulls surrounding enemies.
        - Super Armor while floating
        (Canceled if you re-enter the [Equipment Option Control] key, become Immobilized, die, or force-cast a skill. Re-entering the [Equipment Option Control] key only counts while waiting, walking, or dashing.)

        -

        Option 1

        475 → 485

        Option 2

        Jumping increases Attack Speed +10% and Casting Speed +15% at the cost of 10% of Movement Speed.

        Option 2

        Jumping increases Attack Speed +10% and Casting Speed +15% at the cost of 10% of Movement Speed (Deleted) 

        -

        Option 2

        475 → 485

        Death-ridden Armor

        (์ฃฝ์Œ์— ์ž ์‹๋œ ๊ฐ‘์ฃผ)

        Option 1

        When your HP becomes 0, you become Berserk for 5 seconds and you do not die.
        - Damage negated when attacked while in Berserk
        - Damage increase +4446 while in Berserk
        - Increases the duration of Berserk by 0.1 seconds per each colorless cube piece used when casting the skill.
        - Character dies when the Berserk state ends

         

         

         

        Option 1

        Damage value +445 for every 50 accumulated number of clear cube fragments consumed when casting a skill (up to 5 stacks) (based on option Lv1)


        When your HP becomes 0, you become Berserk for 5 seconds and you do not die.
        - Damage negated when attacked while in Berserk
        - Damage increase +4446 while in Berserk (Deleted)
        - Increases the duration of Berserk by 0.1 seconds per each colorless cube piece used when casting the skill.
        - Character dies when the Berserk state ends

        -

        -

        Option 2

        When casting a skill that consumes a clear cube fragment, increases attack speed by 5% and casting speed by 7.5% for 30 seconds (cooldown 5 seconds, stacks up to 3)

         

         

         

        Option 2

        When casting a skill that consumes a clear cube fragment, increases attack speed by 5% and casting speed by 7.5% for 30 seconds (cooldown 5 seconds, stacks up to 3)


        Increases skill attack by 5% for 30 seconds when consuming 30 or more clear cube fragments per skill cast (stacks up to 1)

        -

        -

        Heaven Defender's Winged Armor

        (์ฒœ์ƒ์„ ์ˆ˜ํ˜ธํ•˜๋Š” ์œ™ ์•„๋จธ)

        Option 1

        Enter the [Equipment Option Control] key to summon a holy shield for 5 sec.(Cooldown: 45 sec)
        - Holy Shield HP: 30% of your Max HP
        - Blocks attacks from the front. Restricts movement.
        - Physical/Magical Def. +20% while this holy shield exists in the map

        -

        -

        Option 1

        466 → 490

        Option 2

        HP +5% when attacked (Cooldown: 3 sec.)
        Damage Value +445 when attacked (Max Stacks: 5) (At Option Lv. 1)

        Option 2

        HP +5% when attacked (Cooldown: 3 sec.)
        Damage Value +445 when attacked (Max Stacks: 5) (At Option Lv. 1)


        All element +15 at maximum stack

        -

        Option 2

        466 → 490 

        Genious Engineer's Work Clothes Top

        (์ฒœ์žฌ ๊ธฐ์ˆ ์ž์˜ ์ „๋ฌธ ์ž‘์—…๋ณต ์ƒ์˜)

        Option 1

        Consumes 2% of HP when attacking, causing an explosion within 500px nearby (10 seconds cooldown, deals 325% of the total damage value regardless of the enemy's defense)

         

         

         

         

        Option 1

        Consumes 2% of HP when attacking, causing an explosion within 500px nearby (10 seconds cooldown, deals 325% of the total damage value regardless of the enemy's defense, HP does not drop below 1% with this option)


        When an explosion occurs, all element +15 for 30 seconds (stacks up to 1)

        Option 1

        1347 → 1482 

        Option 1

        480 → 485 

        Option 2

        Increases skill cooldown recovery speed by 2% when attacking (excluding awakening, cooldown 1 second, stacks up to 10)


        When taking damage over 1% of total HP, increases skill cooldown recovery speed and reduces the number of stacks by 2

        Option 2

        Increases skill cooldown recovery speed by 4% when attacking (excluding awakening, cooldown 1 second, stacks up to 5)

        When taking damage over 1% of total HP, increases skill cooldown recovery speed and reduces the number of stacks by 1( 1 second cooldown)

        Option 1

        1347 → 1482 

        Option 2

        480 → 485 

        Quaking Stone Armor

        (์ฒœ์ง€๋ฅผ ํ”๋“œ๋Š” ์„๊ฐ‘)

        Option 1

        Enter the [Equipment Option Control] key to move 1 selected party member to you. (Cooldown: 50 sec. Invincible party members can't be selected.)


        Movement +20% buff on the selected party member for 20 sec. (Max Stacks: 1)

         

         

         

         

         

        Option 1

        Enter the [Equipment Option Control] key to move 1 selected party member to you. (Cooldown: 50 sec. Invincible party members can't be selected.)


        Movement +20% buff on the selected party member for 20 sec. (Max Stacks: 1)


        Upon receiving 5 critical hits, all enemies within a 450px area around the character are poisoned for 15 seconds (10 seconds cooldown)

        When attacking poisoned enemies, all element +10 for 30 seconds (stacks up to 1)

        Option 1

        1482 → 1616 

        Option 1

        466 → 490 

        Option 2

        Damage Value +926 for every party member, including you (Max Stacks: 4) (At Option Lv. 1) 

         

         

        Option 2

        Damage Value +926 for every party member, including you (Max Stacks: 4) (At Option Lv. 1) (Deleted)


        Poison damage +25%
        Poison Tolerance +10%

        Option 2

        1482 → 1616 

        Option 2

        466 → 490

        Confused Core Suits

        (์ปจํ“จ์ฆˆ๋“œ ์ฝ”์–ด ์ŠˆํŠธ)

        Option 1

        Clear Cube Fragment skills summon D011-Risa that applies the following effects for 20 sec. (Cooldown: 0.5%. Max Sommons:5)
        -D011-Risa receives all the Abnormal Status effects cast on the strongest enemy in the map.
        -D011-Risa increases all your Abnormal Status Tolerance +2% while you're within 500 px around D011-Risa (Max Stacks: 5)

        Option 1

        Clear Cube Fragment skills (Deleted) summon D011-Risa that applies the following effects for 20 sec. (Cooldown: 0.5%. Max Sommons:5)
        -D011-Risa receives all the Abnormal Status effects cast on the strongest enemy in the map.
        -D011-Risa increases all your (Deleted) Abnormal Status Tolerance +2% while you're within 500 px around D011-Risa (Deleted) (Max Stacks: 5)

        Option 1

        1482 → 1616 

        -

        Option 2

        All Abnormal Status damage +5% of the total of Abnormal Status Tolerance bonus options on your equipped weapons, armor, accessories, and Special Equipment (Up to +10%. Avatars and Emblems included.)


        Option 2

        All Abnormal Status damage +20% of the total of Abnormal Status Tolerance bonus options on your equipped weapons, armor, accessories, and Special Equipment (Up to +20%. Avatars and Emblems included.)


        All element +10 for 30 seconds when attacking enemies with status ailments (stacks up to 1)


        Live Server

        All Abnormal Status damage +20% of the total of Abnormal Status Tolerance bonus options on your equipped weapons, armor, accessories, and Special Equipment (Up to +15%. Avatars and Emblems included.)


        All element +10 for 30 seconds when attacking enemies with status ailments (stacks up to 1)

        Option 2

        1482 → 1616 

        -

        Seasoned Explorer's Coat

        (ํƒํ—˜๊ฐ€์˜ ๋…ธ๋ จํ•œ ์ฝ”ํŠธ)

        Option 1

        Enter the [Equipment Option Control] key to move dropped items in the map to your feet. (Cooldown: 30 sec.)

        Option 1

        Enter the [Equipment Option Control] key to move dropped items in the map to your feet. (Cooldown: 30 sec.)


        Upon receiving 5 critical hits, all enemies within a 450px area around the character are bled for 15 seconds (Cooldown 10 seconds)

        When attacking an enemy in bleeding state, all element +10 for 30 seconds (stacks up to 1)

        Option 1

        404 → 1616 

        Option 1

        446 → 490 

        Option 2

        Y-axis Movement Speed +20%

         

         

        Option 2

        Y-axis Movement Speed +20% (Deleted)


        Bleed damage +20%
        Bleed Tolerance +10%

        Option 2

        404 → 1616 

        Option 2

        446 → 490 

        Platinum Class Jacket

        (ํ”Œ๋ž˜ํ‹ฐ๋„˜ ํด๋ž˜์Šค ์žฌํ‚ท)

        Option 1

        The equipment's Enchanting effect +70% (Skill Level effect/Adventure Fame excluded)

        -

        Option 1

        1078 → 1616 

        -

        Option 2

        Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventure Fame excluded)

        -

        Option 2

        1078 → 1616 

        -

        High-Tech Tactical Command Armor

        (ํ•˜์ดํ…Œํฌ ์ „์ˆ ์ง€ํœ˜ ์•„๋จธ)

        Option 1

        While waiting, walking, or dashing, enter the [Equipment Option Control] key to teleport a certain distance away. (Cooldown: 20 sec.)
        - Use direction keys to adjust your teleporting direction.
        -Movement Speed +30% for 10 sec. after teleporting

        -

        Option 1

        1482 → 2021 

        Option 1

        475 → 490 

        Option 2

        Your highest Elemental Damage +6 for every 15% of Movement Speed (Up to +30)

         

         

        Option 2

        Your highest Elemental Damage +6 for every 15% of Movement Speed (Up to +30)


        Damage value +3260 when movement speed is 75% or higher (based on option Lv1)


        Live Server
        Damage value +1,927 when movement speed is 75% or higher (based on option Lv1)

        Option 2

        1482 → 2021 

        Option 2

        475 → 490

        Earthen Nature

        (ํ™์œผ๋กœ ๋นš์€ ์ž์—ฐ)

        Option 4

        Damage Value +356 per Burned target within 500 px (Max Stacts: 10)

         

        Option 4

        Damage Value +712 per Burned target within 500 px (Max Stacts: 10)

        -

        -

        Unshakable Faith

        (๊ตณ๊ฑดํ•œ ๋ฏฟ์Œ) 

        Option 4

        Incoming Water damage increases Water Resistance +20 for 10 sec. (Cooldown 5 sec. Max Stacks: 1)

        Option 4

        Incoming Water (Deleted) damage increases Water Resistance +20 for 60 sec. (Cooldown 5 sec. Max Stacks: 1)

        -

        -

        Unbreakable Faded Faith

        (๊นจ์ง€์ง€ ์•Š๋Š” ๋น›๋ฐ”๋žœ ์‹ ๋…)

        Option 4

        Incoming Shadow damage increases Shadow Resistance +20 for 10 sec. (Cooldown 5 sec. Max Stacks: 1)

        Option 4

        Incoming Shadow (Deleted) damage increases Shadow Resistance +20 for 60 sec. (Cooldown 5 sec. Max Stacks: 1)

        -

        -

        Neo White Class Pants

        (๋„ค์˜ค ํ™”์ดํŠธ ํด๋ž˜์Šค ํŒฌ์ธ )

         

        Option 1

        This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded)

        -

         

        Option 1

        1078 → 1616

        -

        Option 2

        Attacks increases this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventure Fame excluded)

        -

        Option 2

        1078 → 1616

        -

        Desert Technology Pants

        (๋ฐ์ €ํŠธ ํ…Œํฌ๋†€๋กœ์ง€ ํŒฌ์ธ )

        Option 1

        Attacking Burned enemies creates 1 Ember for 5 sec.
        - When 5 Embers are created, consumes all the Embers and causes an explosion.(Inflicts 24% of total Damage Value, regardless of enemy Def.)

        -

        Option 1

        674 → 1078 

        -

        Option 2

        Attacking Burned enemies increases Fire Damage +5 and Fire Resistance +5 for 10 sec. (Cooldown: 1 sec. Max Stacks: 5)

        -

        Option 2

        674 → 1078 

        -

        Dragon Rider

        (๋“œ๋ž˜๊ณค ๋ผ์ด๋”)

        Option 1

        Lv. 35 or lower skills increase All Elemental Damage +3 for 15 sec. (Max Stacks: 5)

        Option 1

        Lv. 35 or lower skills increase All Elemental Damage +4 for 15 sec. (Deleted) (Max Stacks: 5)

        -

        -

        Light Adaptor Pants

        (๋ผ์ดํŠธ ์–ด๋Œ‘ํ„ฐ ํŒฌ์ธ )

        Option 4

        Incoming Light damage increases Light Resistance +20 for 10 sec. (Cooldown 5 sec. Max Stacks: 1)

        Option 4

        Incoming Light (Deleted) damage increases Light Resistance +20 for 60 sec. (Cooldown 5 sec. Max Stacks: 1)

        -

        -

        Robotica Combat Pants

        (๋กœ๋ณดํ‹ฐ์นด ์ปด๋ฑƒ ํŒฌ์ธ )

        Option 1

        Damage Value +272 for every 6 Reinforcement/Amplification levels by equipped weapons, armor, accessories, and Special Equipment (Max Stacks: 24. Insignia and sub weapons excluded.)

         

        Option 1

        Damage Value +136, skill attack +0.2% for every 6 Reinforcement/Amplification levels by equipped weapons, armor, accessories, and Special Equipment (Max Stacks: 24. Insignia and sub weapons excluded.) (Based on option Lv1)

        -

        -

        Glamorous Stage

        (๋ฌด๋Œ€์˜ ํ™”๋ คํ•จ)

        Option 2

        Incoming damage -10% during Backstep


        Backstep increases Damage Value +2223 for 20 sec. (Max Stacks: 1)
        (At Option Lv. 1)

         

        Option 2

        When backstepping, the following effects are applied for 60 seconds (maximum 1 stack)
        - Reduced damage received by 10%
        - Damage increase +2223
        - All element +15

        -

        -

        Breathing Nature's Life

        (์ˆจ์‰ฌ๋Š” ์ž์—ฐ์˜ ์ƒ๋ช…)

        Option 1

        Attacking Burned enemies will Burn all enemies within 450 px for 15 sec. (Cooldown: 10 sec.) 

        Option 1

        Attacking Burned enemies (Deleted) will Burn all enemies within 450 px for 15 sec. (Cooldown: 10 sec.)

        -

        -

        Option 3

        Damage Value +356 per Burned target within 500 px (Max Stacks: 10)

         

        Option 3

        Damage Value +712 per Burned target within 500 px (Max Stacks: 5) (Based on option Lv1)

        -

        -

        Storm Rider

        (์Šคํ†ฐ๋ผ์ด๋”)

        Option 1

        Stills restore HP by 10% of their MP cost.

         

         

         

         

        Option 1

        - Stills restore HP by 10% of their MP cost.

        - Petrify yourself for 3 seconds when attacked (Cooldown 20 seconds, the petrification state ignores your petrification resistance )

        Option 1

        2021 → 2290 

        Option 1

        470 → 485 

        Option 2

        - Consumables and equipment's MP healing amounts +10%
        - HP/MP recovery per min. set to 0

         

         

         

         

         

         

        Option 2

        - Consumables and equipment's MP healing amounts +10%
        - HP/MP recovery per min. set to 0


        Apply the following effects for 30 seconds when you are afflicted with petrification status (up to 1 stack)
        - Increases skill cooldown recovery speed by 10% (excluding Awakening)
        - Damage increase +1927 (based on Option Lv1)
        - Physical and magic defense +9000


        Live Server

        - Consumables and equipment's MP healing amounts +10%
        - HP/MP recovery per min. set to 0


        Apply the following effects for 30 seconds when you are afflicted with petrification status (up to 1 stack)
        - Increases skill cooldown recovery speed by 10% (excluding Awakening)
        - Damage increase +1,037 (based on Option Lv1)
        - Physical and magic defense +9000

        Option 2

        2021 → 2290 

        Option 2

        470 → 485 

        Justification for Victory

        (์Šน๋ฆฌ๋กœ ์ด๋„๋Š” ์ •์˜)

        Option 1

        Charges 1 stack every sec. while equipped. (Max Stacks: 10)
        - These stacks are reset when a non-vulnerable Neutralize effect is activated, increasing your Neutralize Gauge reduction, depending on their number. (Min. 50% to max. 100% of Neutralize Gauge reduction for the vulnerable trait.)

         

         

        Option 1

        - Increase 200% in the reduction of the neutralization gauge and neutralization status.


        Charges 1 stack every sec. while equipped. (Max Stacks: 10)
        - These stacks are reset when a non-vulnerable Neutralize effect is activated, increasing your Neutralize Gauge reduction, depending on their number. (Min. 50% to max. 100% of Neutralize Gauge reduction for the vulnerable trait.)

        -

        Option 1

        461 → 490

        Option 2

        - Damage Value +296 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10)

         

         

         

        Option 2

        - Damage Value +445 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10)

        - When the damage increase option is max stacked, all element +15


        Live Server

        - Damage Value +296 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10)

        - When the damage increase option is max stacked, all element +15

        -

        Option 2

        461 → 490 

        Victory Over Nightmare

        (์•…๋ชฝ์„ ์ด๊ฒจ๋‚ธ ์Šน์ „๋ณด)

        Option 2

        All element +20, Reduces HP by 1% every 4 seconds (this option does not reduce HP by less than 1%)

        Option 2

        All element +30, Reduces HP by 1% every 4 seconds (this option does not reduce HP by less than 1%)


        Live Server

        Reversed back to no change

        -

        -

        Overwhelming Power Lower Armor

        ์••๋„ํ•˜๋Š” ํž˜์˜ ํ•˜๊ฐ‘

        Option 4

        Damage Value +356 per Poisioned target within 500 px (Max Stacks: 10)


        Option 4

        Damage Value +712 per Poisioned target within 500 px (Max Stacks: 5) (based on option Lv1)

        -

        -

        Unlimited Cybernetics

        (์–ธ๋ฆฌ๋ฐ‹ ์‚ฌ์ด๋ฒ„๋„คํ‹ฑ)

        Option 1

        - Cursed enemies in 250 px around you for 5 sec. every 20 sec. while equipped.
        - Dashing increases Curse range +50 px and decreases HP -0.5% every sec. (Up to +250 px. HP can't go below 1% because of this option.)
        - Curse range -50 px every sec. out of Dash mode. (range can't go below 250 px because of this option.)

        -

        Option 1

        1616 → 1751 

        -

        Option 2

        - If 70% or more HP, skill cooldown -10% (Awakening skills excluded)
        - If 50 or below 70% HP, skill cooldown -12% (Awakening skills excluded)
        - If below 50% HP, skill cooldown -15% (Awakening skills excluded)

        Option 2

        - If 70% or more HP, skill cooldown -10% (Awakening skills excluded)
        - If 50 or below 70% HP, skill cooldown -12% (Awakening skills excluded)
        - If below 50% HP, all element +10, skill cooldown -15% (Awakening skills excluded)


        Live Server

        Reversed back to no change

        Option 2

        1616 → 1751 

        -

        Jade Ghost Tassets

        (์˜ฅํ™”์˜ ๋ง๋ น ๋Œ€ํ‡ด๊ฐ‘)

        Option 1

        Creates an additional effect, depending on the number of Avatars in your Avatar inventory. (Equipped Avatars excluded)
        21 - 50: Damage Value +1482
        51+: Damage Value +2668

        -

        Option 1

        808 → 1347 

        -

        Option 2

        If 120 or more Avatars in Avatar inventory, shines a spotlight, casts Super Armor, and skill cooldown -8% (Awakening skills and equipped Avatars excluded)

        -

        Option 2

        808 → 1347 

        -

        Tireless Journey Bottom

        (์ง€์น˜์ง€ ์•Š๋Š” ์—ฌ์ •์˜ ํ•˜์˜)

        Option 1

        All classes' Lv. 1-80 skill range +5% with each kill (Awakening skills excluded. Max Stacks: 5)
        Skills decrease Skill Atk. -4% for 10 sec. (Max Stacks: 1)

        Option 1

        All classes' Lv. 1-80 skill range +5% for 30 sec. when attacking (Awakening skills excluded. Max Stacks: 5)
        Skills decrease Skill Atk. -4% for 10 sec. (Max Stacks: 1)

        -

        -

        Genius Engineer's Multi-box Pants

        (์ฒœ์žฌ ๊ธฐ์ˆ ์ž์˜ ๋ฉ€ํ‹ฐ๋ฐ•์Šค ํŒฌ์ธ )

        Option 2

        The Camouflage buff applies the following effects. (Canceled when Camouflage is canceled.)
        - Damage Value +2223
        - Evasion +45%
        - Incoming damage +10%

        Option 2

        The Camouflage buff applies the following effects. (Canceled when Camouflage is canceled.)
        - Damage Value +3705
        - Evasion +45%
        - Incoming damage +10%

        -

        -

        Deteriorating Reason

        (์นจ์‹๋˜๋Š” ์ด์„ฑ)

        Option 4

        Incoming Fire damage increases Fire Resistance +10 for 10 sec. (Cooldown: 5 sec. Max Stacks: 1)

        Option 4

        Incoming Fire (Deleted) damage increases Fire Resistance +10 for 60 sec. (Cooldown: 5 sec. Max Stacks: 1)

        -

        -

        Peace Defender's Winged Leggings

        (ํ‰ํ™”๋ฅผ ์ˆ˜ํ˜ธํ•˜๋Š” ์œ™ ๋ ˆ๊น…์Šค)

        Option 2

        Clear Cube Fragment skills increase Damage Value +1927 and MP +5% for 10 sec. (Max Stacks: 1. Cooldown: 10 sec.)

        Option 2

        Clear Cube Fragment skills increase Damage Value +2223 and MP +5% for 20 sec. (Max Stacks: 1. Cooldown: 10 sec.)

        -

        -

        High-Tech Tactical Support Gaiters

        (ํ•˜์ดํ…Œํฌ ์ „์ˆ ๋ณด์กฐ ๊ฐ๋ฐ˜)

        Option 2

        Skill Atk. +30% for 1 skill for 2 sec. if you accurately block enemy attacks with the following skills.
        - Guard, Sword Barrier, Endure, Weapon Parry, Shield Defense, Divine Shield, and Gun Guard
        (Cast these skills and block enemy attacks within the next 0.5 sec. to block them accurately.)

         

        Option 2

        Skill Atk. +30% for 1 skill for 2 sec. if you accurately block enemy attacks with the following skills.
        - Guard, Sword Barrier, Endure, Weapon Parry, Shield Defense, Divine Shield, and Gun Guard
        (Cast these skills and block enemy attacks within the next 0.5 sec. to block them accurately.) (Deleted)


        Increases skill attack by 6% when counter attacking

        -

        -

        Chaos Curtains

        (ํ˜ผ๋ˆ์„ ๋‘๋ฅธ ์žฅ๋ง‰)

        Option 1

        If 90% or lower HP, Damage Value +412 (For every additional 10% HP loss, Damage Value stacks +1. Max Stacks: 9) (At Option Lv. 1)
        Skills consume 1% of HP. (HP can't go below 1% because of this option.)

        Option 1

        If 90% or lower HP, Damage Value +926 (For every additional 10% HP loss, Damage Value stacks +1. Max Stacks: 4) (At Option Lv. 1)
        Skills consume 1% of HP. (HP can't go below 1% because of this option.) (Deleted)


        Live Server

        If 90% or lower HP, Damage Value +445 (For every additional 10% HP loss, Damage Value stacks +1. Max Stacks: 4) (At Option Lv. 1)
        Skills consume 1% of HP. (HP can't go below 1% because of this option.) (Deleted)

        -

        -

        Option 2

        If 90% or lower HP, Damage Value +247 and Physical/Magical Def. -2,200 (For every additional 10% HP loss, Damage Value and Physical/Magical Def. stacks +1. Max Stacks: 9) (At Option Lv. 1) 

        Option 2

        If 90% or lower HP, increase Skill Atk. by 1.5% Damage Value +247 and Physical/Magical Def. -2,200 (For every additional 10% HP loss, Skill Atk. Damage Value and Physical/Magical Def. stacks +1. Max Stacks: 4) (At Option Lv. 1) 

        -

        -

        Strength-reinforcing Shoulder

        (๊ทผ๋ ฅ ๋ณด๊ฐ• ์ˆ„๋”)

        Option 1

        - Movement Speed +10% for 10 sec. every time you pick up dropped items. (Max Stacks: 3)
        - Movement Speed -5% every 5 sec. (Max Stacks: 5. Stacks canceled upon item pickup.)

        Option 1

        - Movement Speed +10% for 30 sec. every time you pick up dropped items. (Max Stacks: 3)
        - Movement Speed -5% every 5 sec. (Max Stacks: 5. Stacks canceled upon item pickup.) (Deleted)

        Option 1

        404 → 1616 

        -

        Option 2

        Lv. 30 or lower skill attack range +10% at 100% or higher Movement Speed

         

        Option 2

        Lv. 30 or lower (Deleted) skill attack range +10% at 100% or higher Movement Speed (excluding Awakening)

        Option 2

        404 → 1616 

        -

        Ender's Gaze

        (๋์„ ๋ฐ”๋ผ๋ณด๋Š” ์‹œ์„ )

        Option 1

        10 Combos: Damage Value +3705 and skill MP cost +175% for 30 sec. (Max Stacks: 1)

        -

        Option 1

        1078 → 1347 

        Option 1

        475 → 490 

        Option 2

        30 Combos: Damage Value +2223 for 30 sec. (Max Stacks: 1)

        Option 2

        30 Combos: Damage Value +2223, skill attack +3% for 30 sec. (Max Stacks: 1)

        Option 2

        1078 → 1347 

        Option 2

        475 → 490 

        Desert Concealment Shoulder

        (๋ฐ์ €ํŠธ ์ปจ์‹ค๋ฉ˜ํŠธ ์ˆ„๋”)

        Option 1

        Burn damage +20%

        -

        Option 1

        1212 → 1886 

        Option 1

        475 → 485 

        Option 2

        - While Burned, Physical/Magical Critical Chances +10%, Attack SPeed +5%, and Casting Speed +7.5%
        - Incoming damage Burns you for 10 sec. (Cooldown: 5 sec.)

        -

        Option 2

        1212 → 1886 

        Option 2

        475 → 485

        Option 3

        Damage Value +356 per Burned target within 500 px (Max Stacks: 10)

         

        Option 3

        Damage Value +712 per Burned target within 500 px (Max Stacks: 5) (Based on Lv.1)

        -

        -

        Dragon Hunter

        (๋“œ๋ž˜๊ณค ํ—Œํ„ฐ)

        Option 1

        Lv. 35 or lower skills increase all Elemental Damage +3 for 15 sec. (Max Stacks: 5)

        Option 1

        Lv. 35 or lower skills increase all Elemental Damage +4 for 15 sec. (Max Stacks: 5)

        -

        -

        Magnetic Search Scan

        (๋งˆ๊ทธ๋„คํ‹ฑ ์„œ์น˜ ์Šค์บ”)

        Option 1

        Shock damage +20%

        -

        Option 1

        1078 → 1886 

        Option 1

        475 → 485 

        Option 2

        - While Shocked, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%
        - Incoming damage Shocks you for 10 sec. (Cooldown: 5 sec.)

        -

        Option 2

        1078 → 1886 

        Option 2

        475 → 485 

        Option 3

        Damage Value +356 per Shocked target within 500 px (Max Stacks: 10)

         

        Option 3

        Damage Value +712 per Shocked target within 500 px (Max Stacks: 5) (Based on Lv.1)

        -

        -

        Manipulation

        (๋งค๋‹ˆํ“ฐ๋ ˆ์ด์…˜)

        Option 1

        Skills increase Damage Value +2,223 and Skill Atk. +8% for 30 sec. at the cost of 30% of remaining HP. (Cooldown: 30 sec.) (At Option Lv. 1)

        Option 1

        Skills increase Damage Value +2,223 and Skill Atk. +10% for 40 sec. at the cost of 30% of remaining HP. (Cooldown: 30 sec.) (At Option Lv. 1)

        -

        -

        Intense Force

        (๋งน๋ ฌํ•œ ์œ„์„ธ)

        Option 4

        Damage Value +356 per Bleeding target within 500 px (Max Stacks: 10)

         

        Option 4

        Damage Value +712 per Bleeding target within 500 px (Max Stacks: 5) (Based on Lv.1)

        -

        -

        Metal Gear Arm Shoulder

        (๋ฉ”ํƒˆ๊ธฐ์–ด ์•” ์ˆ„๋”)

        Option 1

        - Cast the Skill Cooldown Recovery +25% buff upon entering dungeons. (Max Stacks: 1. Awakening skills excluded.)
        - Skill cooldown recovery -5% for every 6 combos on enemies (Max Stacks: 5)
        - Skills decrease Skill Cooldown Recover Decrease stacks -1.

        Option 1

        - Cast the Skill Cooldown Recovery +25% buff upon entering dungeons. (Max Stacks: 1. Awakening skills excluded.)
        - Skill cooldown recovery -5% for every 10 combos on Bosses and Named Mobs (Max Stacks: 5)
        - Skills decrease Skill Cooldown Recover Decrease stacks -1.

        -

        -

        Option 2

        - Damage Value +2223 upon entering dungeons
        - Combo retention time -0.5 sec.

        Option 2

        - Damage Value +4446 upon entering dungeons (Based on Lv.1)
        - Combo retention time -0.5 sec. (Deleted)


        Live Server

        - Damage Value +2964 upon entering dungeons (Based on Lv.1)
        - Combo retention time -0.5 sec. (Deleted)

        -

        -

        Black Cat Helmet

        (๋ธ”๋ž™ ์บฃ ํ—ฌ๋ฉง)

        Option 1

        Basic/Jump/Dash attacks create a 10% chance of attacking at 300% higher Atk.

        -

        -

        Option 1

        480 → 490 

        Option 2

        Basic Training skills' Atk. bonus +30%

        -

        -

         

        Option 2

        480 → 490 

        Lusterless Truth

        (๋น›์„ ์žƒ์€ ์ง„์‹ค)

        Option 1

        Bleeding damage +20%

        -

        Option 1

        1078 → 1616 

        Option 1

        475 → 485 

        Option 2

        - While Bleeding, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%
        - Incoming damage Bleeds you for 10 sec. (Cooldowns: 5 sec.)

        -

        Option 2

        1078 → 1616 

        Option 2

        475 → 485 

        Option 3

        Damage Value +356 per Bleeding target within 500 px (Max Stacks: 10)

         

        Option 3

        Damage Value +712 per Bleeding target within 500 px (Max Stacks: 5) (Based on Lv.1)

        -

        -

        Contaminated Ice Stone Spaulders

        (์˜ค์—ผ๋œ ๋น™์„ ๊ฒฌ๊ฐ‘)

        Option 1

        Poison damage +20%

        -

        Option 1

        1616 → 2155 

        Option 1

        475 → 485 

        Option 2

        - While Poisoned, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%
        - Incoming damage Poisons you for 10 sec. (Cooldowns: 5 sec.)

        -

        Option 2

        1616 → 2155 

        Option 2

        475 → 485

        Option 3

        Damage Value +356 per Poisoned target within 500 px (Max Stacks: 10)

         

        Option 3

        Damage Value +712 per Poisoned target within 500 px (Max Stacks: 5) (Based on Lv.1)

        -

        -

        Jade Ghost Spaulders

        (์˜ฅํ™”์˜ ๋ง๋ น ์ƒ๋ฐ•๊ฐ‘)

        Option 1

        - Marks the strongest enemy in the map.
        - If the marked enemy is within 500 px, using Backstep sends you behind the enemy. (Cooldown: 20 sec.)
        - Attack the enemy from behind to increase Skill Atk. +8% for 5 sec.
        (Max Stacks: 1)

        Option 1

        - Marks the strongest enemy in the map.
        - If the marked enemy is within 500 px, using Backstep sends you behind the enemy. (Cooldown: 10 sec.)
        - Attack the enemy from behind to increase Skill Atk. +9% for 10 sec.
        (Max Stacks: 1)

        -

        -

        Option 2

        - Back attacks Bleed, Burn, Poison, or Shock on hit for 10 sec. (Cooldown: 10 sec.)
        - All Abnormal Status Tolerances +10%

        Option 2

        - Damage Value +1482 for 10 sec. when attaching with a back attack (Max Stacks: 1) (Based on Lv.1)
        - All Abnormal Status Tolerances +10%

        -

        -

        Optimistic Passion

        (์œ ์พŒํ•จ ์†์˜ ์—ด๋ง)

        Option 1

        Rolls the dice every 30 sec. while equipped, providing the following effects.
        - Damage Value +1778 during the Dice effect
        - Damage Value +741 per pip (Max Stackss: 6)
        - If your current pips are below 6, attacks increase pips +1. (Cooldown: 3 sec.)

         

         

        Option 1

        Rolls the dice every 30 sec. while equipped, providing the following effects.
        - Damage Value +1778 during the Dice effect
        - Damage Value +741 per pip (Max Stackss: 6)
        - If your current pips are below 6, attacks increase pips +1. (Cooldown: 2 sec.)
        - Skill attack +4% when the current roll is 6

        -

        Option 1

        475 → 490 

        Option 2

        Attacks increase Physical/Magical Def. +10,000 for 20 sec. (Cooldown 5 sec. Max Stacks: 1)

        -

        -

        Option 2

        475 → 490 

        Confident White Cloak

        (์ž์‹ ๊ฐ์˜ ๋ฐฑ์ƒ‰ ๋งํ† )

        Option 1

        This equipment's Enchanting effect +70% (Skill Level effect/Adventure Fame excluded)

        -

        Option 1

        1078 → 1616 

        -

        Option 2

        Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventure Fame excluded)

        -

        Option 2

        1078 → 1616 

        -

        Freedom Defender's Winged Shoulder

        (์ž์œ ๋ฅผ ์ˆ˜ํ˜ธํ•˜๋Š” ์œ™ ์ˆ„๋”)

        Option 1

        - All speeds +3% and Fire Resistance +1 for every Burned enemy within 500 px (Max Stacks: 10)
        - Burned Named/Boss monsters apply the max Speed and Fire Resistance stacks.

        -

        Option 1

        1347 → 2021 

        Option 1

        470 → 480 

        Option 2

        Incoming damage -15%

         

        Option 2

        - Incoming damage -15%

        - Skill attack +5% when attacking Burned enemy

        Option 2

        1347 → 2021 

        Option 2

        470 → 480 

        Option 3

        Damage Value +356 per Burned target within 500 px (Max Stacks: 10)

         

        Option 3

        Damage Value +712 per Burned target within 500 px (Max Stacks: 5) (Based on Lv.1)

        -

        -

        Genius Engineer's Protective Mask

        (์ฒœ์žฌ ๊ธฐ์ˆ ์ž์˜ ๋ณดํ˜ธ ๋งˆ์Šคํฌ)

        Option 1

        Consumes 1 Rare Soul every 30 sec. to Damage Value +4,446 for 30 sec.
        (At Option Lv. 1)


        Option 1

        Consumes 1 Rare Soul every 30 sec. to Damage Value +2223 for 30 sec. Skill attack +8% (At Option Lv. 1)

        -

        -

        Option 2

        Creates an equal chance of consuming 1 Common or Uncommon Soul every 30 sec. and applying one of the following effects.
        - HP +10% at the cost of 1 Common Soul
        - MP +10% at the cost of 1 Common Soul
        - HP/MP +10% at the cost of 1 Uncommon Soul

        Option 2

        Creates an equal chance of consuming 1 Common or Uncommon Soul every 30 sec. and applying one of the following effects.
        - HP +30% at the cost of 1 Common Soul
        - MP +30% at the cost of 1 Common Soul
        - HP/MP +30% at the cost of 1 Uncommon Soul

        -

        -

        Blooming Natural Life

        (ํ”ผ์–ด๋‚˜๋Š” ์ž์—ฐ์˜ ์‚ถ)

        Option 4

        Damage Value +385 per Frozen target within 500 px (Max Stacks: 10)

         

        Option 4

        Damage Value +1284 per Frozen target within 500 px (Max Stacks: 3) (Based on Lv.1)

        -

        -

        High-Tech Body Protector Shoulder

        (ํ•˜์ดํ…Œํฌ ๋ฐ”๋”” ํ”„๋กœํ…ํŠธ ์ˆ„๋”)

        Option 1

        Counter enemies in 3 sec. after attacked to recover from damage. (Cooldown: 3 sec.)
        - Counter in 1 sec. to recover from 70% of damage.
        - Counter in 2 sec. to recover from 50% of damage.
        - Counter in 3 sec. to recover from 20% of damage.

        -

        Option 1

        1078 → 1616 

        Option 1

        470 → 485 

        Option 2

        Equipment's HP healing amounts +10%

         

         

         

         

         

         

         

         

         

         

        Option 2

        Equipment's HP healing amounts +10% (Deleted)


        An electric shock is generated when attacking, and the following effects are applied (Cooldown: 5 seconds)
        - Shocks enemies within a 300px for 15 seconds
        - For 15 seconds, puts yourself in a shocked state that cannot be dispelled by skills or consumables, and increases skill attack by 3%
        - Damage Value +534 when attacking a shocked enemy, all element +2 (Max Stacks: 5) (Based on Lv.1)

        Option 2

        1078 → 1616 

        Option 2

        470 → 485 

        Heptagon Impulse Brick

        (ํ—ฅํƒ€๊ณค ์ž„ํŽ„์Šค ๋ธŒ๋ฆญ)

        Option 1

        - Attacks create a 2% chance of Petrifying enemies within 300 px for 10 sec. (Cooldown: 30 sec.)
        - Skill Atk. +5% against Petrified enemies

        Option 1

        - Attacks create a 10% chance of Petrifying enemies within 300 px for 10 sec. (Cooldown: 15 sec.)
        - Skill Atk. +3% for 30 sec. against Petrified enemies (Max Stacks: 1)

        Option 1

        808 → 1616 

        Option 2

        - All Petrified enemies in the same map share 20% of damage from you.

         

         

         

         

        Option 2

        - All Petrified enemies in the same map share 20% of damage from you.

        - When entering dungeons, damage increase +2519 (based on Option Lv1), all element +15
        - Removes the damage reduction effect applied to the enemy by the petrification state

        Option 2

        808 → 1616 

        -

        Option 3

        Damage Value +385 per Petrified target within 500 px (Max Stacks: 10)

         

        Option 3

        Damage Value +1284 per Petrified target within 500 px (Max Stacks: 3) (Based on Lv.1)

        -

        -

        Bright Blue Melody

        (ํ™”๋ คํ•œ ์ฒญ์ƒ‰์˜ ์Œ์œจ)

        Option 1

        - Retain Quick Rebound to recover 5% of HP every sec. for up to 4 sec.
        - Quick Rebound cooldown -50%

         

         

        Option 1

        - Retain Quick Rebound to recover 5% of HP every sec. for up to 4 sec.
        - Quick Rebound cooldown -50%

        - All speed +10% when sleep tolerance is -50% or less

        -

        Option 1

        475 → 480 

        Option 2

        - Damage Value +2519 for 60 sec. after Quick Rebound (Max Stacks: 1)

         

         

         

         

         

         

        Option 2

        - Damage Value +2519 for 60 sec. after Quick Rebound (Max Stacks: 1)

        - Increases cooldown recovery speed by 10% for every 20% decrease in sleep tolerance from 0% to 20% of equipped armor, accessories, and special equipment (up to 5 stacks, excluding awakening, including avatars, emblems, gems, creatures, and titles)
        - Sleep tolerance -10%

        -

        Option 2

        475 → 480 

        Guildline Belt

        (๊ฐ€์ด๋“œ ๋ผ์ธ ๋ฒจํŠธ)

        Option 1

        - Non-Clear Cube Fragment Skill Atk. +20%
        - Clear Cube Fragment Skill Atk. -10%

        -

        -

        Option 1

        480 → 490 

        Option 2

        - Non-Clear Cube Fragment skill MP cost -10% for 10 sec. (Max Stacks: 3)
        - Casting a Clear Cube Fragment skill resets your MP Cost Reduction stacks.

        -

        -

        Option 2

        480 → 490 

        Lofty White Belt

        (๊ณ ๊ณ ํ•จ์˜ ๋ฐฑ์ƒ‰ ๋ฒจํŠธ)

        Option 1

        This equipment's Enchanting effecet +70% (Skill Level effect/Adventure Fame excluded)

        -

        Option 1

        1078 → 1616 

        Option 2

        Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventure Fame excluded)

        -

        Option 2

        1078 → 1616 

        -

        Earth Defender's Winged Belt

        (๋Œ€์ง€๋ฅผ ์ˆ˜ํ˜ธํ•˜๋Š” ์œ™ ๋ฒจํŠธ)

        Option 1

        Attacks create a light area under you, applying the following effects when you stay within the area. (Creation Cooldown: 5 sec. Max Stacks: 1)
        - Incoming damage -10%
        - Skill Atk. +5%
        - All Elemental Damage +10
        - Every 5 attacks expand the light area (Max 5 times)
        This light area disappears as soon as you leave it.

        Option 1

        Attacks create a light area under you, applying the following effects when you stay within the area. (Creation Cooldown: 1 sec. Max Stacks: 1)
        - Incoming damage -10%
        - Skill Atk. +8%
        - All Elemental Damage +20
        - Every 5 attacks expand the light area (Max 5 times)
        This light area disappears as soon as you leave it.

        Option 1

        1751 → 1886 

        -

        Option 2

        - Max HP +10%
        - All Abnormal Status Tolerances +10%

        -

        Option 2

        1751 → 1886 

         

        Dragon Scavenger

        (๋“œ๋ž˜๊ณค ์Šค์ผ€๋นˆ์ €)

        Option 1

        Lv. 35 or lower skills increase all Elemental Damage +3 for 15 sec. (Max Stacks: 5)

        Option 1

        Lv. 35 or lower skills increase all Elemental Damage +4 for 15 sec. (Max Stacks: 5)

        -

        -

        Rightful Duty

        (๋งˆ๋•…ํ•œ ๋ณธ๋ถ„)

        Option 1

        - Skill Atk. +2% per skill in the Extended Skill slots for those outside the slots (Up to 14%)
        - Skill Atk. -20% for skills in the Extended Skill slots

        -

        -

        Option 1

        480 → 485 

        Option 2

        Skills that cost at least 3 Clear Cube Fragments increase All Elemental Damage +20 for 20 sec. (Max Stacks: 1)

        -

        -

        Option 2

        480 → 485 

        Shameful Broken Pride

        (๋งˆ์ฃผํ•  ์ˆ˜ ์—†๋Š” ๋ถ€๋Ÿฌ์ง„ ๊ธ์ง€)

        Option 1

        - Shocks all enemies within 450 px around you for 10 sec. for every 3 counterattacks. (Cooldown: 5 sec.)

         

         

        Option 1

        - Shocks all enemies within 450 px around you for 10 sec. for every 3 counterattacks. (Cooldown: 5 sec.)
        - Damage Value +2964 for 20 sec. when attacking Shocked enemies (Based on Lv.1)

        -

        -

        Option 4

        Damage Value +356 per Shocked target within 500 px (Max Stacks: 10)

         

        Option 4

        Damage Value +712 per Shocked target within 500 px (Max Stacks: 5) (Based on Lv.1)

        -

        -

        Starry Belt

        (๋ณ„์„ ๋‹ด๋Š” ๋ฒจํŠธ)

        Option 1

        Incoming damage -3% every 0.5 sec. while standing still.
        (Max Stacks: 5. Stacks -2 every sec. while moving.)

        Option 1

        Incoming damage -3% every 0.5 sec. while standing still or walking.
        (Max Stacks: 5. Stacks -2 every 2 sec. while moving.)

        Option 1

        1347 → 2290


        Live Server

        1347 → 1886

        -

        Option 2

        - Damage Value +889 every 0.5 sec. when stopping (Max Stacks: 5. Stacks -2 every sec. when not moving.) (At Option Lv. 1)
        - Skill Atk. +7% at the max Damage Value stacks

        Option 2

        - Damage Value +889 every 0.5 sec. when stopping or walking (Max Stacks: 5. Stacks -2 every 2 sec. when not moving.) (At Option Lv. 1)
        - Skill Atk. +8% at the max Damage Value stacks

        Option 2

        1347 → 2290


        Live Server

        1347 → 1886

        -

        Unchanging Floating Stone Belt

        (๋ถˆ๋ณ€์˜ ๋ถ€์œ ์„ ๋ฒจํŠธ)

        Option 2

        Attacks Poison enemies for 10 sec. while you're Poisoned. (Cooldown: 5 sec.)

         

         

        Option 2

        Attacks Poison enemies for 10 sec. while you're Poisoned and all element +10. (Cooldown: 5 sec., Max Stack: 1)

        -

        -

        Option 4

        Damage Value +356 per Poisoned target within 500 px (Max Stacks: 10)

         

        Option 4

        Damage Value +712 per Poisoned target within 500 px (Max Stacks: 5) (Based on Lv.1)

        -

        -

        Pure Nature's Law

        (์ˆœ์ˆ˜ํ•œ ์ž์—ฐ์˜ ์ด์น˜)

        Option 4

        Damage Value +356 per Shocked target within 500 px (Max Stacks: 10)

        Option 4

        Damage Value +712 per Shocked target within 500 px (Max Stacks: 5) (Based on Lv.1)

        -

        -

        Thunder Resist Belt

        (์ฌ๋” ๋ ˆ์ง€์ŠคํŠธ ๋ฒจํŠธ)

        Option 1

        Attacks create a 20% chance of dropping lightning bolts onto enemies within 300 px. (Cooldown: 1 sec. Inflicts 5% of total Damage Value, regardless of enemy Def.)
        - These lightning bolts Shock enemies on hit for 15 sec. (Cooldown: 10 sec.)

        Option 1

        Drops lightning when attacking to apply the following effects (3 sec cooldown)
        - Shocks enemies within a 300px range for 10 seconds
        - For 30 seconds, light resistance +10, Damage Value +741 (up to 1 stack) (Based on Lv.1)

        -

        Option 1

        475 → 480 

        Option 2

        - Attacking Shocked enemies casts Light Explosion.
        (Cooldown: 0.5 sec. Inflicts 7% of total Damage Value, regardless of enemy Def.)
        - Skill Atk. +3% when attacking Shocked enemies

        Option 2

        - When attacking Shocked enemy, for 30 seconds, fire, water, and shadow element +15 (cooldown 0.1 sec, maximum 1 stack)
        - Skill Atk. +7% when attacking Shocked enemies

         

         

        -

        Option 2

        475 → 480 

        Option 3

        Damage Value +356 per Shocked target within 500 px (Max Stacks: 10)

         

        Option 3

        Damage Value +712 per Shocked target within 500 px (Max Stacks: 5) (Based on Lv.1)

        -

        -

        Alteration Dial Belt

        (์–ผํ„ฐ๋ ˆ์ด์…˜ ๋‹ค์ด์–ผ ๋ฒจํŠธ)

        Option 1

        - Petrifies enemies within 500 px for 10 sec. if you lose 15% of HP at once. (Cooldown: 30 sec.)

         

        Option 1

        - Petrifies enemies within 500 px for 10 sec. if you lose 15% of HP at once. (Cooldown: 30 sec.)

        - Petrify yourself for 3 seconds when attacking (Cooldown 20 seconds, applied ignoring your petrification resistance)
        - Recovers HP by 30% and MP by 30% for 10 seconds when you are petrified (Cooldown: 60 seconds)

        Option 1

        943 → 1347 

        -

        Option 2

        Incoming damage -30% while Petrified

        Option 2

        Apply the following effects for 30 seconds when you are afflicted with petrification status (up to 1 stack)
        - Skill attack power increased by 10%
        - 15% reduction in damage received when attacked


        Live Server

        Apply the following effects for 30 seconds when you are afflicted with petrification status (up to 1 stack)
        - Skill attack power increased by 10%
        - 10% reduction in damage received when attacked

        Option 2

        943 → 1347

        -

        Option 3

        Damage Value +385 per Petrified target within 500 px (Max Stacks: 10)

         

        Option 3

        Damage Value +1284 per Petrified target within 500 px (Max Stacks: 3) (Based on Lv.1)

        -

        -

        Eternal Sleep Preparation

        (์˜๋ฉด์„ ์œ„ํ•œ ์ค€๋น„)

        Option 1

        Casting Freeze on Burned enemies that are immune to Freeze inflicts all their remaining Burn damage at once (Cooldown: 4 sec.)

        Option 1

        Casting Freeze on Burned enemies that are immune to Freeze inflicts all their remaining Burn damage at once (Cooldown: 3 sec.)

        -

        -

        Option 3

        Damage Value +356 per Burned target within 500 px (Max Stacks: 10)

         

        Option 3

        Damage Value +712 per Burned target within 500 px (Max Stacks: 5) (Based on Lv.1)

        -

        Jade Ghost Belt

        (์˜ฅํ™”์˜ ๋ง๋ น ์š”๊ฐ‘)

        Option 1

        - Enter a Chat message including "Wa" to summon a ridable Prototype 0. (Cooldown: 120 sec. Only 1 Prototype 0 can exist in the map at a time.)
        - Prototype 0 Duration: 40 sec.
        - Summon cooldown -1 sec. with each kill
        - Summon cooldown -1 sec. with each skill

        -

        Option 1

        539 → 2021

        Option 1

        451 → 480 

        Option 2

        - HP +100 every sec. if there's an enemy in 250 px around you

         

         

         

         

        Option 2

        - HP +100 every sec. if there's an enemy in 250 px around you

        - Recovers HP and MP by 200 per second per enemy within a 500px range (up to 5 stacks)
        - Maximum overlap applied when there is a named or boss monster

        Option 2

        539 → 2021 

        Option 2

        451 → 480 

        Constricting Horror

        (์˜ญ์•„๋งค๋Š” ๊ณตํฌ)

        Option 1

        - All classes' Lv. 1 - 30 Skill Atk. +12%
        - Non-Clear Cube Fragment skills now cost 2 Clear Cube Fragments

        -

        Option 1

        674 → 1078 

        -

        Option 2

        Increases Skill Atk., depending on the number of Clear Cube Fragments used.
        - 1+ Clear Cube Fragments: Skill Atk. +2%
        - 15+ Clear Cube Fragments: Skill Atk. +10%
        - 30+ Clear Cube Fragments: Skill Atk. +20%

        Option 2

        Increases Skill Atk., depending on the number of Clear Cube Fragments used.
        - 1+ Clear Cube Fragments: Skill Atk. +2%
        - 15+ Clear Cube Fragments: Skill Atk. +15%
        - 24+ Clear Cube Fragments: Skill Atk. +20%

        Option 2

        674 → 1078 

        -

        Wishful Melody

        (์Œ์œจ์— ๋‹ด์€ ์†Œ๋ง)

        Option 1

        Consumables put you to Sleep for 10 sec. and decrease remaining skill cooldown -10%. (Cooldown: 10 sec. Awakening skills excluded.)

         

         

        Option 1

        - When using consumables, put yourself to sleep for 10 seconds (cooldown 10 seconds)
        - Cooldown reduced by 10% for 20 seconds every 20 seconds while one or more consumable effects are applied (excluding Awakening)
        - Sleep tolerance -10%

        -

        Option 1

        480 → 485 

        Option 2

        Consumables increase Damage Value +3,260 for 20 sec. (Max Stacks: 1) (At Option Lv. 1)

         

         

        Option 2

        While 1 or more consumable effects are applied, damage increases for 20 seconds every 20 seconds +2,964, skill attack power +4% (up to 1 stack) (Based on Option Lv1)


        Live Server

        While 1 or more consumable effects are applied, damage increases for 20 seconds every 20 seconds +2,964, skill attack power +2% (up to 1 stack) (Based on Option Lv1)

        -

        Option 2

        480 → 485 

        Expansion Supply Belt

        (์ต์ŠคํŽœ์…˜ ์„œํ”Œ๋ผ์ด ๋ฒจํŠธ)

        Option 1

        All speeds +5% for every 11 Fire Resistance (Up to +45%)

        -

        -

        Option 1

        470 → 480 

        Option 2

        - If 70% or more HP, cooldown recovery +15% (Awakening skills excluded) and Skill Atk. +4%
        - Incoming damage +10%

        Option 2

        - If 50% or more HP, cooldown recovery +15% (Awakening skills excluded) and Skill Atk. +7%
        - Incoming damage +10%

        -

        Option 2

        470 → 480 

        Option 4

        Incoming Fire damage increases Fire Resistance +20 for 10 sec. (Cooldown: 5 sec. Max Stacks: 1)

        Option 4

        Incoming Fire damage increases Fire Resistance +20 for 60 sec. (Cooldown: 5 sec. Max Stacks: 1)

        -

        -

        Genius Engineer's Multi-tool Belt

        (์ฒœ์žฌ ๊ธฐ์ˆ ์ž์˜ ๋ฉ€ํ‹ฐํˆด ๋ฒจํŠธ)

        Option 2

        - Damage Value +889 for 20 sec. for every 30,000 MP consumed by skills (Max Stacks: 5)

         

         

        Option 2

        - Damage Value +889 for 60 sec. for every 10,000 MP consumed by skills (Max Stacks: 5)
        - All element +24 while the corresponding damage increase option is in effect 

        -

        -

        Cooling Support Belt

        (์ฟจ๋ง ์„œํฌํŠธ ๋ฒจํŠธ)

        Option 1

        - If the total of your Physical/Magical Def. Rates is 60% or more, Damage Value +4,001
        - All your skill ranges +5% for every party member (Max Stacks: 4. Awakening skills excluded.)

        -

        Option 1

        808 → 1616 

        -

        Option 2

        If the total of your Physical/Magical Def. Rates is 60% or more, skill cooldown recovery +15% (Awakening skills excluded)

        Option 2

        If the total of your Physical/Magical Def. Rates is 60% or more, skill cooldown recovery +20% (Awakening skills excluded)

        Option 2

        808 → 1616 

        -

        Destroyed Faith

        (ํŒŒ๊ดด๋œ ์‹ ๋…)

        Option 1

        - Casts Bleeding on you for 15 sec. every 10 sec., and it can't be removed by skills or Consumables.
        - Skill Atk. +5% while Bleeding

         

        Option 1

        - Casts Bleeding on you for 15 sec. every 10 sec., and it can't be removed by skills or Consumables.
        - Skill Atk. +7% while Bleeding

        -

        -

        Option 2

        - Attacks Bleed enemies for 10 sec. while you're Bleeding. (Cooldown: 5 sec.)

         

         

         

         

         

        Option 2

        - Attacks Bleed enemies for 10 sec. while you're Bleeding. (Cooldown: 5 sec.)

        - When attacking Bled enemies, Damage Value +2,816 and all element +10 (Cooldown: 3 sec. Max Stacks: 1) (Based on Option Lv1)


        Live Server

        - Attacks Bleed enemies for 10 sec. while you're Bleeding. (Cooldown: 5 sec.)

        - When attacking Bled enemies, Damage Value +1,186 and all element +10 (Cooldown: 3 sec. Max Stacks: 1) (Based on Option Lv1)

        -

        -

        Option 3

        Damage Value +356 per Bleeding target within 500 px (Max Stacks: 10)

         

        Option 3

        Damage Value +712 per Bleeding target within 500 px (Max Stacks: 5) (Based on Option Lv1)

        -

        -

        Power Plant

        (ํŒŒ์›Œ ํ”Œ๋žœํŠธ)

        Option 1

        - Every 5th skill increases Skill Atk. +20%

         

         

         

        Option 1

        - Every 5th skill increases Skill Atk. +20%

        - When HP is below 50%, skill attack increases by 6%, skill cooldown recovery speed increases by 15% (excluding Awakening)

        -

        -

        Option 2

        - HP +10% for every 50 Clear Cube Fragments used in total

         

         

        Option 2

        - HP +10% for every 50 Clear Cube Fragments used in total

        - When HP is below 50%, attacking an enemy recovers 2,000 HP/MP (Cooldown: 1 sec.)

        -

        -

        High-tech Supply Belt

        (ํ•˜์ดํ…Œํฌ ์„œํ”Œ๋ผ์ด ๋ฒจํŠธ)

        Option 1

        - Incoming frontal damage -30%

         

        Option 1

        - Incoming frontal damage -30%
        - Increases skill attack by 5% when attacking from the front

        Option 1

        1347 → 2021 

        Option 1

        470 → 480 

        Option 2

        Incoming frontal damage casts a barrier around you by 10% of Max HP. (Cooldown: 10 sec. Max Stacks: 1)

        -

        Option 2

        1347 → 2021 

        Option 2

        470 → 480 

        Black Footsteps

        (๊ฒ€์€ ๋ฐœ์ž๊ตญ)

        Option 1

        - Lv. 30 or lower skills increase Basic Training Atk. +15% for 10 sec, Lv. 15-30 Active skills Atk. +5% (Cooldown: 1 sec. Max Stacks: 3)
        - Lv. 45 or higher skills increase Basic Training Atk, Lv. 15-30 Active skills Atk. stacks -1.

        -

        -

        Option 1

        480 → 490 

        Option 2

        Basic attacks increase Attack/Casting Speed +10% for 2 sec. (Max Stacks: 3)

        -

        -

        Option 2

        480 → 490 

        Stepping Courage

        (๋‚ด๋”›๋Š” ์šฉ๊ธฐ)

        Option 1

        If 35% or higher Hit Rate, Damage Value +2,371 (At Option Lv. 1)

         

        Option 1

        If 35% or higher Hit Rate, Damage Value +3,260 (At Option Lv. 1), all element +25

        -

        -

        Earth Walker's Boots

        (๋Œ€์ง€๋ฅผ ๋”›๋Š” ๋ถ€์ธ )

        Option 2

        - Landing casts a barrier by 10% of Max HP for 1 sec. (Cooldown: 5 sec.)
        - Jump Strength -100

         

         

         

        Option 2

        - Increases skill attack by 7% for 60 seconds when using Backstep (up to 1 stack)
        - Apply a shield effect equal to 10% of Max HP for 10 seconds when using Backstep (Cooldown: 15 seconds)
        - Jump Strength -100

        -

        -

        Dragon Pathfinder

        (๋“œ๋ž˜๊ณค ํŒจ์ŠคํŒŒ์ธ๋”)

        Option 1

        Lv. 35 or lower skills increase All Elemental Damage +3 for 15 sec. (Max Stacks: 5)

        Option 1

        Lv. 35 or lower skills increase All Elemental Damage +4 for 15 sec. (Max Stacks: 5)

        -

        -

        Cybertic Speed Boots

        (์‚ฌ์ด๋ฒ„ํ‹ฑ ์Šคํ”ผ๋“œ ๋ถ€์ธ )

        Option 1

        Skill Atk. +30% if the total of Attack Speed Bonus options on your equipped armor, accessories, and Special Equipment is 140% or more (Avatars, Emblems, Gems, Creatures, and titles included)

        Option 1

        The following effects are applied according to the total sum of the attack speed increase options for equipped armor, accessories, and special equipment (including avatars, emblems, gems, creatures, and titles)
        - Above 100% and below 120%: Increases skill attack power by 10%
        - Above 120% and below 140%: Increases skill attack power by 20%
        - 140% or more: Skill attack power increased by 30%

        -

        -

        Wishful Letter

        (์†Œ๋ง์„ ์ „ํ•˜๋Š” ํŽธ์ง€)

        Option 1

        - During Quick Rebound, use direction keys to move while hiding in the shadows for 2 sec. (Cooldown: 5 sec.)

        Option 1

        - During Quick Rebound, use direction keys to move while hiding in the shadows for 2 sec. (Cooldown: 5 sec.)
        - Damage Value +3705 for 20 seconds when you are put to sleep (maximum 1 stack, cooldown 20 seconds) (At Option Lv. 1)


        Live Server

        - During Quick Rebound, use direction keys to move while hiding in the shadows for 2 sec. (Cooldown: 5 sec.)
        - Damage Value +2964 for 20 seconds when you are put to sleep (maximum 1 stack, cooldown 20 seconds) (At Option Lv. 1)

        -

        Option 1

        470 → 480 

        Option 2

        - Max Invincibility time +1 sec. during Quick Rebound sitting

         

         

         

         

         

         

         

        Option 2

        - Max Invincibility time +1 sec. during Quick Rebound sitting
        - Increases skill attack by 6% when sleep resistance from equipped armor, accessories, and special equipment is -50% or less, and increases skill attack power by additional 3% for every 10% decrease from -70% (up to 9% additional increase, avatar, including emblems, gems, creatures, and titles)
        - Sleep tolerance -20%


        Live Server

        - Max Invincibility time +1 sec. during Quick Rebound sitting
        - Increases skill attack by 5% when sleep resistance from equipped armor, accessories, and special equipment is -50% or less, and increases skill attack power by additional 4% for every 10% decrease from -70% (up to 12% additional increase, avatar, including emblems, gems, creatures, and titles)
        - Sleep tolerance -20%

        -

        Option 2

        470 → 480 

        A Step toward Hope

        (์†Œ๋ง์„ ํ–ฅํ•œ ์›€์ง์ž„)

        Option 1

        Skill Atk. +13% if your highest Damage-Type Abnormal Status effect's Additional Damage value is 55% or more

        Option 1

        Skill Atk. +13% if your highest Damage-Type Abnormal Status effect's Additional Damage value is 50% or more

        Option 1

        808 → 1212 


        Live Server

        808 → 1616

        -

        Option 2

        All outgoing Damage-Type Abnormal Status durations -20%

        -

        Option 2

        808 → 1212 


        Live Server

        808 → 1616

         

        Steam Punk Sonic Disrupter

        (์ŠคํŒ€ํŽ‘ํฌ ์†Œ๋‹‰ ๋””์Šค๋Ÿฝํ„ฐ)

        Option 4

        Damage Value +385 per Petrified target within 500 px (Max Stacks: 10)

         

        Option 4

        Damage Value +1,284 per Petrified target within 500 px (Max Stacks: 3) (At Option Lv. 1)

        -

        -

        Circulating Nature's Law

        (์ˆœํ™˜ํ•˜๋Š” ์ž์—ฐ์˜ ์‹ ๋น„)

        Option 4

        Damage Value +385 per Blinded target within 500 px (Max Stacks: 10)

         

        Option 4

        Damage Value +1,284 per Blinded target within 500 px (Max Stacks: 3) (At Option Lv. 1)

        -

        -

        Mysterious White Shoes

        (์‹ ๋น„ํ•จ์˜ ๋ฐฑ์ƒ‰ ๊ตฌ๋‘)

        Option 1

        This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded)

        -

        Option 1

        1078 → 1616 

        -

        Option 2

        Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded)

        -

        Option 2

        1078 → 1616 

        -

        Darkened Stone Hooves

        (์–ด๋‘ ์— ์‚ผ์ผœ์ง„ ๋Œ๊ตฝ)

        Option 1

        Attacking Poisoned enemies increases all speeds +15%. If you're Poisoned, creates the same chance of applying one of the following effects for 10 sec. every 10 sec.
        - Skill Atk. +10%
        - Skill cooldown recovery +30% (Awakening skills excluded)

        -

        Option 1

        470 → 475 

        Option 2

        - Poison damage +10%
        - Poison Tolerance -20%

        -

        -

        Option 2

        470 → 475

        Accelerator

        (์—‘์…€๋Ÿฌ๋ ˆ์ดํ„ฐ)

        Option 1

        - Max MP +4,196
        - Damage Value +371 for every 20,000 of remaining MP (Max Stacks: 10) (At Option Lv. 1)
        - Skill Atk. -4% at 30% or lower MP

         

         

        Option 1

        - Max MP +4,196
        - Damage Value +371 for every 20,000 of remaining MP (Max Stacks: 10) (At Option Lv. 1)
        - Increases skill attack by 5% when damage is increased by 7 stacks or more
        - Skill Atk. -4% at 30% or lower MP


        Live Server

        - Max MP +4,196
        - Damage Value +371 for every 20,000 of remaining MP (Max Stacks: 10) (At Option Lv. 1)
        - Increases skill attack by 5% when MP MAX is 200,000 or higher
        - Skill Atk. -4% at 30% or lower MP

        Option 1

        1347 → 1751

        -

        Option 2

        - Skill MP cost +100%
        - Skill cooldown -15% (Awakening skills excluded)

        Option 2

        - Skill MP cost +100%
        - Skill cooldown -15% (Awakening skills excluded)

        Option 2

        1347 → 1751

        -

        Jade Ghost Chausses

        (์˜ฅํ™”์˜ ๋ง๋ น ๊ฐ๊ฐ‘)

        Option 1

        - Backstep casts Evasive Shout and increases Evasion +50% until landing. (Can be used up to 3 times in a row within 3 sec. Afterward, this option cools down for 7 sec.)

         

         

         

         

         

         

         

        Option 1

        - Backstep casts Evasive Shout and increases Evasion +50% until landing. (Can be used up to 3 times in a row within 3 sec. Afterward, this option cools down for 7 sec.)

        Apply a buff that increases skill attack by 15% for 20 seconds every 20 seconds
        - Buff is canceled when attacking bosses and named monsters 80 times while skill attack power increase buff is applied
        - Accumulated number of attacks reset when skill attack power increase buff is reapplied

        Option 1

        1078 → 1212 

        Option 1

        470 → 490 

        Option 2

        - Backstep increases Attack/Casting Speed +8% for 10 sec. (Max Stacks: 3)

         

         

         

        Option 2

        - Backstep increases Attack/Casting Speed +8% for 10 sec. (Max Stacks: 3)
        - Damage increase +2,223 when the skill attack increase buff of the equipment is applied (At Option Lv. 1)

        Option 2

        1078 → 1212 

        Option 2

        470 → 490 

        Mobile Impotent Obsession

        (์›€์ง์ด๋Š” ์‡ ์•ฝํ•œ ์ง‘์ฐฉ)

        Option 1

        - Shocks you for 15 sec. every 10 sec. This Shock effect can't be removed by skills or Consumables.
        - All Elemental Damage +20 and all Elemental Resistance +15 while Shocked

         

        Option 1

        - Shocks you for 15 sec. every 10 sec. This Shock effect can't be removed by skills or Consumables.
        - Damage Value +2,223, All Elemental Damage +25 and all Elemental Resistance +15 while Shocked (At Option Lv. 1)

        -

        -

        Electric-proof Boots

        (์ผ๋ ‰ํŠธ๋ฆญ ํ”„๋ฃจํ”„ ๋ถ€์ธ )

        Option 1

        Attacking Shocked enemies drops a lightning bolt onto a random location within 300 px, Shocking you and enemies for 15 sec. (Cooldown: 10 sec. Inflicts 21% of total Damage Value, regardless of enemy Def.)

         

         

        Option 1

        Attacking Shocked enemies drops a lightning bolt onto a random location within 300 px to apply the following effects (Cooldown: 10 sec. Inflicts 21% of total Damage Value, regardless of enemy Def.)
        - Shocks enemies for 15 seconds
        - For 15 seconds, put yourself in a state of electric shock that cannot be removed by skills or consumables.

        -

        -

        Option 2

        Attack/Movement Speeds +20%, Casting Speed +30%, and Skill Atk. +5% while Shocked

        Option 2

        Attack/Movement Speeds +20%, Casting Speed +30%, and Skill Atk. +13% while Shocked


        Live Server

        Attack/Movement Speeds +20%, Casting Speed +30%, and Skill Atk. +11% while Shocked

        -

        -

        Option 3

        Damage Value +356 per Shocked target within 500 px (Max Stacks: 10)

         

        Option 3

        Damage Value +712 per Shocked target within 500 px (Max Stacks: 5) (At Option Lv. 1)

        -

        -

        Desperated Footfall

        (์ ˆ๋ง์˜ ๋ฐœ์†Œ๋ฆฌ)

        Option 1

        - Damage Value +400 for every 10% HP loss while in dungeons (Max Stacks: 10) (At Option Lv. 1)
        - Skill Atk. +7% at 5 or more Damage Value stacks

         

         

        Option 1

        Damage increase +800 when HP is below 90% (up to 5 stacks) (At Option Lv. 1)
        - Each time HP is additionally reduced by 10%, the number of damage increase stacks increases by 1
        - Skill attack increased by 13% when damage increase is 3 stacks or more

        -

        -

        Option 2

        - HP +40% for 15 sec. at 10% or lower HP (Cooldown: 60 sec.)

         

        Option 2

        - HP +40% for 15 sec. at 10% or lower HP (Cooldown: 60 sec.)
        - Shield Effect +20% on Equipment

        -

        -

        Genius Engineer's Thick Protective Boots

        (์ฒœ์žฌ ๊ธฐ์ˆ ์ž์˜ ๋‘ํ„ฐ์šด ๋ณดํ˜ธ๋ถ€์ธ )

        Option 2

        If 90% or lower MP, Damage Value +362 (Max Stacks: 9)
        - Damage Value stacks +1 for every additional 10% MP loss

        Option 2

        If 90% or lower MP, Damage Value +652 (Max Stacks: 5)
        - Damage Value stacks +1 for every additional 10% MP loss

        -

        -

        Rampaging Body

        (ํญ์ฃผํ•˜๋Š” ์œก์‹ )

        Option 1

        Damage Value +889 per Abnormal Status type cast on enemies and Skill Atk. +2% (Max Stacks: 3) (At Option Lv. 1)

         

        Option 1

        Damage Value +926 per Abnormal Status type cast on you and Skill Atk. +2% (Max Stacks: 4) (At Option Lv. 1)


        Live Server

        - Damage Value +519 per Abnormal Status type cast on you and Skill Atk. +2% (Max Stacks: 4) (At Option Lv. 1)

        - Skill Atk. +8% at max stacks

        -

        Option 1

        470 → 490 

        Option 2

        Attacks increase Physical/Magical +Def. 4,000 per Abnormal status cast on enemies. (Max Stacks: 3)

        Option 2

        Attacks increase Physical/Magical +Def. 4,000 per Abnormal status cast on you. (Max Stacks: 4)

        -

        Option 2

        470 → 490 

        Sky Defender's Winged Boots

        (ํ•˜๋Š˜์„ ์ˆ˜ํ˜ธํ•˜๋Š” ์œ™ ๋ถ€์ธ )

        Option 2

        Landing applies the following effects for 10 sec. (Max Stacks: 1)
        - Physical/Magical Def. +20%
        - Damage Value +3,409 (At Option Lv. 1)
        - Skill Atk. +6%

        Option 2

        Jumping applies the following effects for 10 sec. (Max Stacks: 1)
        - Physical/Magical Def. +20%
        - Damage Value +4,001 (At Option Lv. 1)
        - Skill Atk. +10%

        -

        -

        HEM Reinforced Boots

        (HEM ๋ฆฌ์ธํฌ์Šค ๋ถ€์ธ )

        Option 1

        Casts a Fire buff for 25 sec. every 20 sec. while equipped.
        - This Fire buff adds Fire Attribute to your attacks.
        It's deleted for 20 sec. if you receive Water damage.

         

         

         

        Option 1

        Casts a Fire buff for 20 sec. every 20 sec. while equipped to apply the following effects (Max Stacks: 1)
        - Adds Fire Attribute to your attacks.
        - Water, light, and shadow element +15
        - Damage Value +2,964 (Based on Option Lv1)
        It's deleted for 20 sec. if you receive Water damage.

        -

        Option 1

        475 → 485 

        Option 2

        - Fire attacks Burn enemies for 15 sec. (Cooldown: 10 sec.)
        - Fire damage on Burned enemies increase Skill Atk. +5%.

        Option 2

        - Fire attacks Burn enemies for 15 sec. (Cooldown: 10 sec.)
        - Fire damage on Burned enemies increase Skill Atk. +7%.

        -

        Option 2

        475 → 485 

        Option 3

        Damage Value +356 per Burned target within 500 px (Max Stacks: 10)

         

        Option 3

        Damage Value +712 per Burned target within 500 px (Max Stacks: 5) (At Option Lv. 1)

        -

        -

        Bound Freedom

        (๊ตฌ์†๋œ ์ž์œ )

        Option 1

        - Non-Clear Cube Fragment Skill Atk. -5%
        - Clear Cube Fragment Skill Atk. +10%
        - Clear Cube Fragment skills' Clear Cube Fragment cost is doubled every time they're cast. (Max Stacks: 3)

         

         

         

        Option 1

        - Non-Clear Cube Fragment Skill Atk. -5%
        - Clear Cube Fragment Skill Atk. +10%
        - Clear Cube Fragment skills' Clear Cube Fragment cost is doubled every time they're cast. (Max Stacks: 3)
        - When  Constricting Horror is equipped, Clear Cube Cost doubling stacks start at 1. Max stacks becomes 4.

        -

        -

        Option 2

        - Clear Cube Fragment skills increase All Elemental Damage +3 for 10 sec. (Max Stacks: 5)

         

         

         

        Option 2

        - Clear Cube Fragment skills increase All Elemental Damage +3 for 30 sec. (Max Stacks: 5)
        - When a skill uses 30 clear cubes or more, Damage Value is increased by +4446.

        -

        -

        Knight's Salvation

        (๊ธฐ์‚ฌ์˜ ๊ตฌ์›)

        Option 1

        Jump Strength +100
        During a jump, enter the Auction Hall key to start falling immediately at increased falling speed.
        (Cooldown: 10 sec.)

        -

        Option 1

        1616 → 2021 

        -

        Option 2

        Damage Value +2,964 and Movement Speed +20% for 15 sec. upon landing (Max Stacks: 1) (At Option Lv. 1)

        Option 2

        Damage Value +4,446 and Movement Speed +20% for 30 sec. upon jumping (Max Stacks: 1) (At Option Lv. 1)

        Option 2

        1616 → 2021 

        -

        Replayer

        (๋ฆฌํ”Œ๋ ˆ์ด์„œ)

        Option 1

        - Non-Awakening skill cooldown recovery +3% for every 8% of remaining MP (Up to +30%)
        - Skill MP cost +100%

         

         

        Option 1

        - Increases Cooldown Recovery Speed by 3% for every 5% of MP below max. (Max CDRS +30%, Awakenings Excluded)
        - Skill MP costs +100% 

        Option 1

        539 → 808 

        Option 1

        456 → 480 

        Option 2

        - Physical/Magical Critical Chances +3% for every 8% of remaining MP (Up to +30%)
        - Skill MP cost +100%

         

         

        Option 2

        - Increases Skill Attack by 2% for every 10% of MP below max (Max 12% Skill Attack)
        - Critical Chance +10%
        - Skill MP costs +100% 

        Option 2

        539 → 808 

        Option 2

        456 → 480 

        Dull Slow Change

        (๋ฌด๋ŽŒ์ง€๋Š” ๋‘”ํ™”๋œ ๋ณ€ํ™”)

        Option 1

        - Attacks burn you and enemies within 300 px for 15 sec. at the cost of 3 Red Cube Fragments. (Cooldown: 10 sec.)
        - Skill Atk. +5% while Burned

        Option 1

        - Attacks burn you and enemies within 300 px for 15 sec. at the cost of 3 Red Cube Fragments. (Cooldown: 10 sec.)
        - Skill Atk. +14% while Burned

        -

        -

        Second Spade - Authority

        (์„ธ์ปจ๋“œ ์ŠคํŽ˜์ด๋“œ - ์–ด์˜๋Ÿฌํ‹ฐ)

        Option 1

        This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded)

        -

        Option 1

        404 → 1078 

        -

        Option 2

        Attacks increases this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded)

        -

        Option 2

        404 → 1078 

        -

        Guardian Dragon's Protection - Mercy

        (์ˆ˜ํ˜ธ๋ฃก์˜ ๋น„ํ˜ธ - ์ž๋น„)

        Option 1

        - All classes' Lv. 35 Active skills +10 levels (Buff skills excluded: Thirst, Congest, Taunt, Shadow Clone, and Ninpou: Shadow Clone). The Creator's Flame Hurricane/Ice Shield skills +10 levels
        - Casting Lv. 35 skills decreases their level -1. Casting the Creator's Flame Hurricane/Ice Shield skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)
        - Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

         

         

         

        Option 1

        - All classes' Lv. 35 Active skills +10 levels (Buff skills excluded: Thirst, Congest, Taunt, Shadow Clone, and Ninpou: Shadow Clone). The Creator's Flame Hurricane/Ice Shield skills +10 levels
        - Casting Lv. 35 skills decreases their level -1. Casting the Creator's Flame Hurricane/Ice Shield skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)
        - Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

        - Attacking enemies reduces the timer to recover lost skill levels by -1 second (up to 30 seconds can be reduced this way).

        -

        -

        Option 2

        Casting Lv. 35 skills increases All Elemental Damage +30 for 30 sec. (Max Stacks: 1)

        Option 2

        Casting Lv. 35 skills increases All Elemental Damage +30 for 60 sec. (Max Stacks: 1)

        -

        -

        Harvesting Hands

        (์ˆ˜ํ™•ํ•˜๋Š” ์˜ฅ์ˆ˜)

        Option 1

        - Weapon durability reduction +100%
        - Skill Atk. +6%

        -

        Option 1

        674 → 1078 

        -

        Option 2

        Skill cooldown recovery +5% every time your weapon's durability is decreased (Max Stacks: 5. Awakening skills excluded)

        Option 2

        Skill cooldown recovery +25% every time your weapon's durability is decreased (Max Stacks: 1. Awakening skills excluded)

        Option 2

        674 → 1078 

         

        Arc Blaster Source

        (์•„ํฌ ๋ธ”๋ผ์Šคํ„ฐ ์†Œ์Šค)

        Option 1

        - Face enemies within 300 px around you for 3 sec. to Petrify them for 10 sec. (Cooldown: 30 sec.)
        - HP -1% if you're affected by Abnormal Status effects (HP can't go below 1% because of this option. Cooldown: 20 sec.)
        - Skill Atk. +10% against Petrified enemies

        Option 1

        - Face enemies within 300 px around you for 3 sec. to Petrify them for 10 sec. (Cooldown: 30 sec.)
        - HP -1% if you're affected by Abnormal Status effects (HP can't go below 1% because of this option. Cooldown: 20 sec.)
        - Skill Atk. +10% against Petrified enemies (Max 1 stack, effect lasts for 30 seconds)

        -

        -

        Option 3

        - Outgoing Petrification duration +2 sec.

         

         

         

        Option 3

        - Outgoing Petrification duration +2 sec.

        - Increases DV by +148 when reducing Neutralization Meter (Max 5 stacks)

        -

        -

        Option 4

        Skill Atk. +15% while attacking Petrified enemies

        Option 4

        Skill Atk. +15% while attacking Petrified enemies (Max 1 stack, Effect lasts for 30 seconds)

        -

        -

        Suppressed Mana Bracelet

        (์–ต์ œ๋œ ๋งˆ๋ ฅ์˜ ํŒ”์ฐŒ)

        Option 1

        - Consumes 99% of HP and restricts 99% of max usable HP upon entering dungeons. (HP can't be restored past this restriction.)
        Incoming damage consumes MP before HP.
        - Restores MP by 25% of HP healed by equipment and HP-healing skills.

        -

        Option 1

        1347 → 2021


        Live Server

        1347 → 1616

        Option 1

        461 → 490 

        Option 2

        - Max MP +4,196, skill MP cost +50%
        - If 75% or more MP, Damage Value +2,668 and Skill Atk. +5% (Max Stacks: 1) (At Option Lv. 1)

         

        Option 2

        - Max MP +4,196, skill MP cost +50%
        - If 75% or more MP, Damage Value +2,668 and Skill Atk. +15% when enter dungeon (Max Stacks: 1) (At Option Lv. 1)

        Option 2

        1347 → 2021 


        Live Server

        1347 → 1616

        Option 2

        461 → 490 

        Long-Cherished Wish

        (์˜ค๋žœ ์‹œ๊ฐ„ ํ’ˆ์–ด์˜จ ์†Œ์›)

        Option 1

        Incoming Sleep casts the Insomnia buff instead of the Sleep effect for 60 sec. (Max Stacks: 5)

        Insomnia applies the following effects.
        - Skill Atk. +4% for every 10% of Sleep Tolerance loss from 0% (Up to 28%)
        - 50% of your Sleep-specific equipment effects is applied during Insomnia (HP Healing effects excluded)
        - Incoming damage wakes you up, decreasing Insomnia stacks -1 (Option only applied if you lose at least 1% of HP at once. Equip Childhood's Dream Stage to prevent the stacks from falling below 1.)
        - All speed -5% per Insomnia stack

        5 Insomnia stacks delete the Insomnia buff and forcibly puts you to Sleep.

        Option 1

        Incoming Sleep casts the Insomnia buff instead of the Sleep effect for 60 sec. (Max Stacks: 5)

        Insomnia applies the following effects.
        - Skill Atk. +4% for every 10% of Sleep Tolerance loss from 0% (Up to 28%, including avatars, emblems, gems, creatures, and titles)
        - 50% of your Sleep-specific equipment effects is applied during Insomnia (HP Healing effects excluded)
        - Incoming damage wakes you up, decreasing Insomnia stacks -1 (Option only applied if you lose at least 1% of HP at once. Equip Childhood's Dream Stage to prevent the stacks from falling below 1.)
        - All speed -2% per Insomnia stack
        - When the number of stacks of the insomnia buff is 4 or higher, an attack consumes 30% of the remaining HP to reduce the number of stacks of insomnia by 2 (cooldown 30 seconds)

        5 Insomnia stacks delete the Insomnia buff and movement speed +20% for 10 sec. (Max Stacks: 1)


        Live Server

        Option 2

        - Puts you to Sleep every time you spend 30,000 MP after entering a dungeon

        - Sleep Tolerance -10%

        -

        -

        Ionization Control Bracelet

        (์ด์˜จํ™”์กฐ์ • ํŒ”์ฐŒ)

        Option 2

        - Evasion +10%
        - Damage Value +2,964 and Physical/Magical Critical +10% for 20 sec. when attacked (Max Stacks: 1) (At Option Lv. 1)

        Option 2

        - Evasion +10%
        - Damage Value +4,446 and Physical/Magical Critical +10%, all element +20 for 30 sec. when attacked (Max Stacks: 1) (At Option Lv. 1)

        -

        -

        Small Leafy Purity

        (์ž‘์€ ํ’€์žŽ์˜ ์ˆœ์ˆ˜ํ•จ)

        Option 1

        - Attacking Shocked enemies causes EMP Shock at the cost of 2% of MP. (Cooldown: 10 sec. Inflicts 200% of total Damage Value, regardless of enemy Def.)
        - Attacking Shocked enemies decreases EMP Shock cooldown -1 sec.

         

         

         

         

         

         

        Option 1

        - Attacking Shocked enemies causes EMP Shock at the cost of 2% of MP. (Cooldown: 10 sec. Inflicts 200% of total Damage Value, regardless of enemy Def.)

        - When attacking, causes EMP Shock on enemies for 10 seconds at the cost of 2% of MP. (Cooldown 10 seconds, deals 200% of total DV)
        - Attacking Shocked enemies decreases EMP Shock cooldown -1 sec., increases Skill Damage by 8% (Max 1 stack).

        -

        -

        Option 2

        - Attacking Shocked enemies Stuns them for 3 sec. (Cooldown: 20 sec.)
        - Skill Atk. +5% against Stuned enemies

        Option 2

        - Attacking Shocked enemies Stuns them for 5 sec. (Cooldown: 8 sec.)
        - Skill Atk. +5% against Stuned enemies for 30 seconds (up to 1 stack)

        -

        -

        Option 3

        - Skill Atk. +15% while attacking Stunned enemies

        Option 3

        - Skill Atk. +15% while attacking Stunned enemies (Max 1 stack, Effect lasts for 30 seconds).

        -

        -

        Option 4

        - Outgoing Stun duration +2 sec.

         

         

        Option 4

        - Outgoing Stun duration +2 sec.
        - Increases DV by +148 when reducing Neutralization Meter (Max 5 stacks)

        -

        -

        Tactical Drone Controller Armlet

        (์ „์ˆ  ๋“œ๋ก  ์ฝ˜ํŠธ๋กค๋Ÿฌ ์•”๋ฆฟ)

        Option 1

        - Damage Value +385 while attacking (Max Stacks: 10. -1 stack when attacked)
        - Movement Speed -1% per Damage Value stack by this equipment (Max Stacks: 10)

         

         

         

         

         

        Option 1

        - Damage Value +193 while attacking (Max Stacks: 10. -1 stack when attacked)
        - When taking more than 1% HP in damage, remove 2 stacks (2s CD).
        - Movement Speed -1% per Damage Value stack by this equipment (Max Stacks: 10)
        - When current amount of stacks is above 5, increase Skill Damage +10% and All Elemental damage by +20

        -

        -

        Radiant Gold-plated Bracelet

        (์ฐฌ๋ž€ํ•œ ๊ธˆ์žฅ ํŒ”์ฐŒ)

        Option 1

        While you're Burned, Poisoned, Bleeding, or Shocked, attacks create a 5% chance of causing the same Abnormal Status effect to enemies. (Cooldown: 10 sec.)

        Option 1 (Live Server)

        While you're Burned, Poisoned, Bleeding, or Shocked, attacks create a 5% chance of causing the same Abnormal Status effect to enemies. (Cooldown: 10 sec.)

        Option 1

        1078 → 1616 

        -

        Option 2

        - Bleeds, Poison, Shocks, or Burn you for 10 sec. every 10 sec. This Abnormal Status effect can't be removed by skills or Consumables.
        - For every Abnormal Status type applied on you, Skill Atk. +4% and incoming damage -5% (Max Stacks: 3)

         

         

        Option 2

        - When you are under the effects of 2 or more damaging status ailments, inflict one of Burn, Poison, Shock, or Bleed on you for 10 seconds (10s CD). This status cannot be removed or cured, and will be of a status that you are not currently under the effects of.
        - For every Abnormal Status type applied on you, Skill Atk. +4%, All Element Damage +5, and incoming damage -5% (Max Stacks: 4)


        Live Server

        - When you are under the effects of 2 or more damaging status ailments, inflict one of Burn, Poison, Shock, or Bleed on you for 7 seconds (7s CD). This status cannot be removed or cured, and will be of a status that you are not currently under the effects of.
        - For every Abnormal Status type applied on you, Skill Atk. +4%, All Element Damage +5, and incoming damage -5% (Max Stacks: 4)

        Option 2

        1078 → 1616 

        -

        Power Navigate Pack Bracelet

        (ํŒŒ์›Œ ๋„ค๋น„๊ฒŒ์ดํŠธ ํŒฉ)

        Option 1

        - Consumes 45% of HP and restricts 45% of max usable HP upon entering dungeons. (HP can't be restricted past this restriction.)
        - Casts an auto-recharged barrier by 65% of Max HP. (This barrier auto-recharges itself from 0 to the maximum limit for 5 sec. if you or it's not attacked for 5 sec.)

        -

        Option 1

        1347 → 2021 


        Live Server
        Reversed back to no change

        Option 1

        461 → 490

        Option 2

        If 40% or lower HP, applies the following effects.
        - Physical/Magical Def. +14,000
        - Damage Value +2,816
        - Skill cooldown -15% (Max Stacks: 1. Awakening skills excluded.)

         

        Option 2

        If 40% or lower HP, applies the following effects.
        - Physical/Magical Def. +14,000
        - Damage Value +2,816
        - Skill cooldown -15% (Max Stacks: 1. Awakening skills excluded)
        - Skill Atk. +9% (Max Stacks: 1)


        Live Server

        If 40% or lower HP, applies the following effects.
        - Physical/Magical Def. +14,000
        - Damage Value +2,816
        - Skill cooldown -15% (Max Stacks: 1. Awakening skills excluded)
        - Skill Atk. +7% (Max Stacks: 1)

        Option 2

        1347 → 2021 


        Live Server
        Reversed back to no change

        Option 2

        461 → 490 

        Reign of the Dragon King - Force

        (ํญ๋ฃก์™•์˜ ์ง€๋ฐฐ - ๋ฌด๋ ฅ)

        Option 1

        Consumes 6% of HP when attacking and increases skill attack by 10% for 40 seconds (stacks up to 1, HP does not decrease below 1% with this option, cooldown 30 seconds)

        Option 1

        Consumes 6% of HP when attacking and increases skill attack by 15% for 40 seconds (stacks up to 1, HP does not decrease below 1% with this option, cooldown 30 seconds)

        -

        -

        Harmonious Timber

        (ํ™”์Œํ•˜๋Š” ์Œ์ƒ‰)

        Option 1

        Attacks increase Skill Atk. +1% for 10 sec. (Cooldown: 2 sec. Max Stacks: 10)

         

        Option 1

        Attacks increase Skill Atk. +3%, all element +5 for 20 sec. (Cooldown: 2 sec. Max Stacks: 5)

        -

        -

        Black Star

        (๊ฒ€์€ ๋ณ„)

        Option 1

        - If 80% or more HP, Damage Value +445
        - If 50 to below 80% HP, Damage Value +2,668
        - If below 50% HP, Damage Value +2,668 and Skill Atk. +5%

        Option 1

        - If 80% or more HP, Damage Value +445
        - If 50 to below 80% HP, Damage Value +2,668
        - If below 50% HP, Damage Value +2,668 and Skill Atk. +7%

        Option 1

        943 → 1347 


        Live Server

        943 → 1078

        -

        Option 2

        If below 50% HP, all speeds +20%

        -

        Option 2

        943 → 1347


        Live Server

        943 → 1078

        -

        Heightened Fury Necklace

        (๊ณ ์–‘๋œ ๋ถ„๋…ธ์˜ ๋ชฉ๊ฑธ์ด)

        Option 1

        20 Combos: Ignores 8% of enemy Def. for 30 sec. (Max Stacks: 1)

        -

        -

        Option 1

        466 → 475

        Option 2

        Remaining HP -1% for Boss/Named/Champion monsters within 500 px at 200 combos (Cooldown: 30 sec. Not applicable to Buffers.)

        -

        -

        Option 2

        466 → 475 

        Golem's Heart Necklace

        (๊ณจ๋ ˜์˜ ์‹ฌ์žฅ ๋ชฉ๊ฑธ์ด)

        Option 1

        Attacks cause a Water explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)
        - Inflicts 1 fixed damage on you.

        -

        Option 1

        1886 → 2021 

        -

        Option 2

        Incoming Water damage increases Water Damage +30 for 10 sec. (Max Stacks: 1)

        Option 2

        Incoming Water damage increases Water Damage +30, Skill Atk. +3% for 20 sec. (Max Stacks: 1)

        Option 2

        1886 → 2021 

        -

        Dignified Golden Decoration

        (๊ธฐํ’ˆ์˜ ๊ธˆ๋น› ์žฅ์‹ ๊ตฌ)

        Option 1

        - Casts the Incoming Damage -50% buff if you don't attack for 5 sec. (Buff canceled when attacking or using a skill. Max Stacks: 1.)
        - Incoming counterattack damage +12%

        Option 1

        - Casts the Incoming Damage -50% buff if you don't attack for 5 sec. (Buff canceled when attacking or using a skill. Max Stacks: 1.)
        - Incoming counterattack damage +12%
        - Burns you for 15 seconds every 10 seconds when equipped.
        - When attacking an enemy while Burned, apply Burn to the enemy for 5 seconds (1s CD).

        -

        Option 1

        470 → 480 

        Option 2

        - Counterattacks increase Skill Atk. +12% for 5 sec. (Max Stacks: 1)

         

         

         

         

         

         

        Option 2

        - Counterattacks increase Skill Atk. +12% for 5 sec. (Max Stacks: 1)

        - Damage Value +926 for each type of status ailment being applied to you, increase skill attack by 2% (up to 4 stacks) (Based on Option Lv1)

        - Movement speed +20% when you are burnt


        Live Server

        - Counterattacks increase Skill Atk. +12% for 5 sec. (Max Stacks: 1)

        - Damage Value +714 for each type of status ailment being applied to you (up to 4 stacks) (Based on Option Lv1)
        - Movement speed +10% & Skill Atk. +8% at max stacks

        -

        Option 2

        470 → 480 

        Harsh Reality Necklace

        (๋ƒ‰ํ˜นํ•œ ํ˜„์‹ค์˜ ๋ชฉ๊ฑธ์ด)

        Option 1

        Attacks cause a Fire explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)
        - Inflicts 1 fixed damage on you.

        -

        Option 1

        1886 → 2021 

        -

        Option 2

        Incoming Fire damage increases Fire Damage +30 for 10 sec. (Max Stacks: 1)

        Option 2

        Incoming Fire damage increases Fire Damage +30 for 20 sec., skill atk. +3% (Max Stacks: 1)

        Option 2

        1886 → 2021 

        -

        D-Zet Fuse Choker

        (๋””์ ฏ ํ“จ์ฆˆ ์ดˆํฌ)

        Option 1

        - The last Neutralize effect cast on your enemy becomes the next Neutralize gauge's vulnerable trait.

        Option 1

        - The last Neutralize effect cast on your enemy becomes the next Neutralize gauge's vulnerable trait.
        - Reduces enemy's neutralization gauge by 10 when attacking (3 sec cooldown, does not apply to buffer characters)
        - Increases the amount of neutralization gauge reduction by 20% according to the number of times the enemy's neutralization gauge is destroyed (up to 5 stacks)

        -

        -

        Option 2

        - Attacking enemies in Abnormal statuses increases Skill Atk. +5%.
        - Attacking other enemies decreases Skill Atk. -5%.

         

         

         

        Option 2

        - Attacking enemies in Abnormal statuses increases Skill Atk. +5%.
        - Attacking other enemies decreases Skill Atk. -5%.
        - Damange Value +1,778 for 30 seconds when attacking an enemy with a status ailment (maximum 1 stack) (Based on Lv1 option)

        -

        -

        Soldier's Honor Necklace

        (์†”์ € ํ˜ธ๋„ˆ ๋„คํด๋ฆฌ์Šค)

        Option 1

        - Attacking Burned enemies causes a Fire explosion. (Cooldown: 1 sec. Inflicts 9% of total Damage Value, regardless of enemy Def.)

        Option 1

        - Proc damage +10%
        - Attacking Burned enemies causes a Fire explosion. (Cooldown: 1 sec. Inflicts 150% of total Damage Value, regardless of enemy Def.)

        -

        -

        Guardian Dragon's Protection - Valor

        (์ˆ˜ํ˜ธ๋ฃก์˜ ๋น„ํ˜ธ - ์šฉ๊ธฐ)

        Option 1

        - All classes' Lv. 40 Active skills +10 levels (Buff skills excluded: Tiger Flash, First Aid of Love, Fountain of Life, Resurrection, and Ninpou: Cycles of Eternity)
        - Casting Lv. 40 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)
        - Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

        Option 1

        - All classes' Lv. 40 Active skills +10 levels (Buff skills excluded: Tiger Flash, First Aid of Love, Fountain of Life, Resurrection, and Ninpou: Cycles of Eternity)
        - Casting Lv. 40 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)
        - Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

        - Attacking enemies reduces the timer to recover lost skill levels by -1 second (up to 30 seconds can be reduced this way).

        -

        -

        Option 2

        Casting Lv. 40 skills increases All Elemental Damage +30 for 30 sec. (Max Stacks: 1)

        Option 2

        Casting Lv. 40 skills increases All Elemental Damage +30 for 60 sec. (Max Stacks: 1)

        -

        -

        Atomic Core Necklace

        (์•„ํ† ๋ฏน ์ฝ”์–ด ๋„คํด๋ ˆ์Šค)

        Option 1

        Skill cooldown recovery +4% for every 50 points of your highest Elemental Damage (Max Stacks: 6. Awakening skills excluded.)

        Option 1

        Skill cooldown recovery +5% for every 55 points of your highest Elemental Damage (Max Stacks: 6. Awakening skills excluded.)

        -

        -

        Pulsating Vital Beats

        (์•ฝ๋™ํ•˜๋Š” ์ƒ๋ช…์˜ ๊ณ ๋™)

        Option 1

        Attacks cause a Light explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)
        - Inflicts 1 fixed damage on you.

        -

        Option 1

        1886 → 2021 

        -

        Option 2

        Incoming Light damage increases Light Damage +30 for 10 sec. (Max Stacks: 1)

         

        Option 2

        Incoming Light damage increases Light Damage +30 for 10 sec. and skill attack by +3% (Max Stacks: 1)

        Option 2

        1886 → 2021 

        -

        Noble Philosophy

        (์˜ฌ๊ณง์€ ์ž์˜ ์ด๋…)

        Option 1

        - Equipment-based object damage +30%
        - Equipment object attacks increase Damage Value +356. (Cooldown: 1 sec. Max Stacks: 10)

        -

        -

        Option 1

        480 → 490 

        Option 2

        Attacks Burn all enemies in 300 px around you. (Cooldown: 5 sec. Inflicts 35% of total Damage Value, regardless of enemy Def.)

        -

        -

        Option 2

        480 → 490 

        Impulse Trigger

        (์ž„ํŽ„์Šค ํŠธ๋ฆฌ๊ฑฐ)

        Option 1

        Damage Value +2,964 while within 100 px from an enemy

         

        Option 1

        Damage Value +4,4446 while within 150 px from an enemy. When staying within 150px for 10 seconds, All Elemental Damage +15 (Based on level 1 Option) 

        -

        -

        Option 2

        Attack Speed +5% for 30 sec. for every 5 hits (up to +50%)

         

        Option 2

        - Attack Speed +25%
        - Increases Attack Speed by 5% for every 3 attacks made within 30s (Max 5 stacks)

        -

        -

        Calming Melody

        (์ž”์ž”ํ•œ ์„ ์œจ)

        Option 1

        When put to Sleep, all Elemental Damage +20 and Skill Atk. +10% for 20 sec. (Cooldown: 20 sec. Max Stacks: 1)

        -

        -

        Option 1

        466 → 475 

        Option 2

        - Sleep Tolerance -50%
        - All Abnormal Status Tolerances +20%

        Option 2

        - Sleep Tolerance -30%
        - All Abnormal Status Tolerances +20%

        -

        Option 2

        466 → 475 

        Locked Area

        (์ž ๊ฒจ์ง„ ์˜์—ญ)

        Option 1

        - Damage Value +222 for every 10 million Gold total in your inventory/safe. (Max Stacks: 20)

         

         

        Option 1

        - Damage Value +222 for every 10 million Gold total in your inventory/safe. (Max Stacks: 20)
        - All Speeds +5% for every 100m gold total in your inventory/safe (Max 3 stacks)

        -

        -

        Tightening Eroded Mal-intent

        (์ฃ„์–ด์˜ค๋Š” ํ’ํ™”๋œ ์•…์˜)

        Option 1

        Attacks cause a Shadow explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)
        - Inflicts 1 fixed damage on you.

        -

        Option 1

        1886 → 2021 

        -

        Option 2

        Incoming Shadow damage increases Shadow Damage +30 for 10 sec. (Max Stacks: 1)

         

        Option 2

        Incoming Shadow damage increases Shadow Damage +30 for 10 sec. and skill attack by +3% (Max Stacks: 1)

        Option 2

        1886 → 2021 

        -

        First Spade - Noblesse

        (ํผ์ŠคํŠธ ์ŠคํŽ˜์ด๋“œ - ๋…ธ๋ธ”๋ ˆ์Šค)

        Option 1

        This equipment's Enchanting effect +70% (Skill Level effect/Adventure Fame excluded)

        -

        Option 1

        404 → 1078 

        -

        Option 2

        Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventure Fame excluded) 

        -

        Option 2

        404 → 1078 

        -

        Necklace: Reign of the Dragon King - Fear

        (ํญ๋ฃก์™•์˜ ์ง€๋ฐฐ

        - ๊ณตํฌ)

        Option 2

        - Auto-charge shield's hit condition time reduced by 1 second.

        - Attack Speed, Movement Speed +20%, Casting Speed +30%

         

        Option 2

        - Auto-charge shield's hit condition time reduced by 1 second.
        - Attack Speed, Movement Speed +20%, Casting Speed +30%
        - All Elemental Damage +10 

        -

        -

        Blue Nature Seed

        (ํ‘ธ๋ฅธ ์ž์—ฐ์˜ ์”จ์•—)

        Option 2

        Attacking Burned enemies Freezes all enemies within 500 px around you. (Cooldown: 5 sec.)

         

         

         

        Option 2

        Attacking Burned enemies applies the following:
        - Freezes all enemies within 500 px around you. (Cooldown: 5 sec.)
        - Fire, Light, and Dark Elemental Damage +15 (Max 1 stack)

        -

        -

        Opening Mysterious Flower

        (๊ฐœํ™”ํ•˜๋Š” ์‹ ๋น„์˜ ๊ฝƒ)

        Option 1

        - Enter the [Equipment Option Control] key to consume Black Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
        - Black Cube Fragment attacks Blind enemies. (Cooldown: 25 sec.)
        - Skill Atk. +10% against Blinded enemies

         

         

         

         

         

         

        Option 1

        - Enter the [Equipment Option Control] key to consume Black Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
        - Black Cube Fragment attacks Blind enemies. (Cooldown: 25 sec.)


        Skill Damage +10% for 30s when attacking a Blinded enemy (Max 1 stack).


        The following effects are applied every 10 seconds (10s CD):
        - Consume Black Cube Fragments when using skills that consume Clear Cubes.
        - Attacking enemies Blinds them for 5s (8s CD)

        -

        -

        Option 2

        Clear Cube Fragment skills increase Shadow Damage +10 for 20 sec. (Max Stacks: 1)

        Option 2

        Clear Cube Fragment skills increase All Elemental Damage +10 for 20 sec. (Max Stacks: 1)

        -

        -

        Option 3

        - Outgoing Blind duration +2 sec.

         

         

         

        Option 3

        - Outgoing Blind duration +2 sec.
        - When Neutralizing an enemy, increase DV by +148 (Max 5 stacks)

        -

        -

        Option 4

        Skill Atk. +10% while attacking Blinded enemies

        Option 4

        Skill Atk. +10% while attacking Blinded enemies (Max 1 stack, Effect lasts for 30 seconds)

        -

        -

        Painful Wound

        (๊ณ ํ†ต์˜ ์ƒ์ฒ˜)

        Option 1

        Attacks cast the Scar buff, applying the following effects. (Cooldown: 5 sec. Max Stacks: 3)
        - Restricts 15% of max usable HP. (This equipment's HP Restriction effect can't restrict below max 1%. HP can't be restored past this restriction.)
        - Damage Value +1,482 (At Option Lv. 1)
        Skill Atk. +5% at the max Scar buff stacks

        Option 1

        Attacks cast the Scar buff, applying the following effects. (Cooldown: 5 sec. Max Stacks: 3)
        - Restricts 15% of max usable HP. (This equipment's HP Restriction effect can't restrict below max 1%. HP can't be restored past this restriction.)
        - Damage Value +1,482 (At Option Lv. 1)
        Skill Atk. +7% at the max Scar buff stacks


        Live Server

        Attacks cast the Scar buff, applying the following effects. (Cooldown: 5 sec. Max Stacks: 3)
        - Restricts 35% of max usable HP. (This equipment's HP Restriction effect can't restrict below max 1%. HP can't be restored past this restriction.)
        - Damage Value +4,446 (At Option Lv. 1)
        Skill Atk. +7% at the max Scar buff stacks

        -

        -

        Gold Wing Ring

        (๊ณจ๋“œ ์œ™ ๋ฐ˜์ง€)

        Option 1

        - Non-counterattacks increase Skill Atk. +35%
        - Counterattacks decrease Skill Atk. -20%

         

        Option 1

        - When attacking, increases Damage Value +800 for 30s (0.1s CD, Max 5 stacks) (Based on Lv.1 Option)
        - Stacks are reset when receiving damage equal or above 30% of Max HP

        Option 1

        1347 → 2021 

        -

        Option 2

        - Incoming non-counterattack damage +20%
        - Incoming counterattack damage -15%

        Option 2

        When receiving damage equal to or above 10% of total HP, reduces damage taken by 20% for 30s (20s CD, Max 1 stack)

         

        Option 2

        1347 → 2021 

        -

        Golem's Centrum Ring

        (๊ณจ๋ ˜์˜ ์ค‘์ถ”์„ ๋ฐ˜์ง€)

        Option 1

        - Damage Value +247 every 5 sec. in dungeons (Max Stacks: 6) (At Option Lv. 1)
        - Skill Atk. +2% at 3 or more Damage Value stacks
        - Damage Value stacks -1 when attacked (Cooldown: 1 sec. Option only applied if you lose at least 1% of HP at once.)

        Option 1

        - Damage Value +445 every 2 sec. in dungeons (Max Stacks: 3) (At Option Lv. 1)
        - Skill Atk. +4% at 3 or more Damage Value stacks
        - Damage Value stacks -1 when attacked (Cooldown: 1 sec. Option only applied if you lose at least 1% of HP at once.)

        -

        -

        Option 2

        - Physical/Magical Def. +2,000 every 5 sec. in dungeons (Max Stacks: 6)
        - Skill Atk. +2% at 3 or more Physical/Magical Def. stacks
        - Physical/Magical Def. stacks -1 when attacked (Cooldown: 1 sec. Option only applied if you lose at least 1% of HP at once.)

        Option 2

        - Physical/Magical Def. +4,000 every 2 sec. in dungeons when HP is below 30% (Max Stacks: 3)
        - Skill Atk. +4% at 3 or more Physical/Magical Def. stacks
        - Physical/Magical Def. stacks -1 when attacked (Cooldown: 1 sec. Option only applied if you lose at least 1% of HP at once.)  

        -

        -

        Knight's Pride

        (๊ธฐ์‚ฌ์˜ ๊ธ์ง€)

        Option 1

        - Enter the [Equipment Option Control] key to consume Blue Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
        - Blue Cube Fragment attacks Freeze enemies. (Cooldown: 25 sec.)
        - Skill Atk. +5% against Frozen enemies

         

         

         

         

         

         

         

        Option 1

        - Enter the [Equipment Option Control] key to consume Blue Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
        - Blue Cube Fragment attacks Freeze enemies. (Cooldown: 25 sec.)

         

        The following effects are applied every 10 seconds (10s CD):
        - Consume Blue Cube Fragments when using skills that consume Clear Cubes.
        - Attacking enemies Freezes them for 5s (8s CD)

        Skill Atk. +5% against Frozen enemies

        -

        Option 1

        480 → 485 

        Option 2

        Clear Cube Fragment skills increase Water Damage +10 for 20 sec. (Max Stacks: 1)

        Option 2

        Clear Cube Fragment skills increase All Elemental Damage +10 for 20 sec. (Max Stacks: 1)

        -

        Option 2

        480 → 485

        Option 3

        Outgoing Freeze duration +2 sec.

         

         

         

        Option 3

        - Outgoing Freeze duration +2 sec.

        - When Neutralizing an enemy, increase DV by +148 (Max 5 stacks)

        -

        -

        Option 4

        Skill Atk. +15% when attacking Frozen enemies

        Option 4

        Skill Atk. +15% when attacking Frozen enemies (Max 1 stack, Effect lasts for 30 seconds)

        -

        -

        Visible Destroyed Spiritual Residue

        (๋šœ๋ ทํ•ด์ง€๋Š” ์†Œ๋ฉธ๋œ ์‚ฌ๋…)

        Option 1

        If attacked at 20% or lower HP, consumes all MP and recovers HP by that consumed amount. (Cooldown: 60 sec.)

        -

        -

        Option 1

        461 → 485 

        Option 2

        - If 50% or lower HP, recovers 3% of HP every sec.
        - If 50% or lower MP, recovers 4% of MP every sec.

        -

        -

        Option 2

        461 → 485 

        Token of Burning Desire

        (๋œจ๊ฑฐ์šด ์—ด๋ง์˜ ์ฆํ‘œ)

        Option 1

        All Elemental Damage +8 per Abnormal Status effect cast on you (Up to +24)

        Option 1

        All Elemental Damage +8 per Abnormal Status effect cast on you (Up to +32)

        -

        -

        Option 2

        Damage Value +445 per target in an Abnormal status (Max Stacks: 10)

         

         

        Option 2

        Damage Value +445 per target in an Abnormal status (Max Stacks: 10)
        - Applies all stacks when facing a Boss or Named Enemy affected by an Abnormal Status.

        -

        -

        Red Life Ring

        (๋ ˆ๋“œ ๋ผ์ดํ”„ ๋ง)

        Option 1

        - Enter the [Equipment Option Control] key to consume Red Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
        - Red Cube Fragment attacks Burn enemies for 15 sec. (Cooldown: 10 sec.)
        - Skill Atk. +2% against Burned enemies

         

         

         

         

         

         

        Option 1

        - Enter the [Equipment Option Control] key to consume Red Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
        - Red Cube Fragment attacks Burn enemies for 15 sec. (Cooldown: 10 sec.)

        The following effects are applied every 10 seconds (10s CD):
        - Consume Red Cube Fragments when using skills that consume Clear Cubes.
        - Attacking enemies Burns them for 15s (10s CD)

        Skill Atk. +2% against Burned enemies

        -

        Option 1

        480 → 485

        Option 2

        Clear Cube Fragment skills increase Fire Damage +10 for 20 sec. (Max Stacks: 1)

        Option 2

        Clear Cube Fragment skills increase All Elemental Damage +10 for 20 sec. (Max Stacks: 1)

        -

        Option 2

        480 → 485 

        Option 3

        Outgoing Burn duration -10%

         

         

        Option 3

        - Outgoing Burn duration -10%

        - When attacking a burning enemy, increase DV by +741 (Max 1 stack) (Based on Lv1 Option)

        -

        -

        Unstoppable Destiny

        (๋ฉˆ์ถ”์ง€ ์•Š๋Š” ์šด๋ช…)

        Option 1

        - Your Freeze effect on enemies can't be removed by Burn attacks.
        - Skill Atk. +5% when attacking Frozen enemies

        Option 1

        - Your Freeze effect on enemies can't be removed by Burn attacks.
        - Skill Atk. +5% when attacking Frozen enemies (max 1 stack, effect lasts for 30 seconds)

        -

        -

        Option 2

        Hit Frozen enemies 30 times to increase Freeze duration +5 sec. (Cooldown: 15 sec.)

         

         

        Option 2

        - Freezes all enemies within 300px of you for 10 seconds after attacking 5 times (15s CD).
        - Attacking a Frozen enemy 10 times extends the Freeze duration by 5 seconds (15s CD).

        -

        -

        Option 3

        Skill Atk. +15% when attacking Frozen enemies

        Option 3

        Skill Atk. +15% when attacking Frozen enemies (Max 1 stack, Effect lasts for 30 seconds)

        -

        -

        Sparkling Melody

        (๋ฐ˜์ง์ด๋Š” ์Œ์œจ)

        Option 1

        - Recover MP with Consumables to add Damage Value +3,409 for 30 sec. (Max Stacks: 1)(At Option Lv. 1)
        - Consumables' MP healing amounts -80%

        Option 1

        - When under Consumables' effect, add Skill Atk. +6% for 15 sec every 10 sec. (Max Stacks: 1)
        - Consumables' MP healing amounts -80%


        Live Server

        - When under Consumables' effect, add Skill Atk. +6% for 15 sec every 10 sec. (Max Stacks: 1)
        - Consumables' MP healing amounts -50%

        -

        -

        Option 2

        Equipment's MP healing amounts +30%

        Option 2

        Equipment's MP healing amounts +50%

         

        Live Server
        Reverse back to no change

        -

        -

        Glowing Life

        (๋น›์„ ๋ฐœํ•˜๋Š” ์ƒ๋ช…)

        Option 1

        - Enter the [Equipment Option Control] key to consume White Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
        White Cube Fragment attacks Shock enemies for 15 sec. (Cooldown: 10 sec.)
        - Skill Atk. +2% against Shocked enemies

         

         

         

         

         

         

        Option 1

        - Enter the [Equipment Option Control] key to consume White Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
        White Cube Fragment attacks Shock enemies for 15 sec. (Cooldown: 10 sec.)

        The following effects are applied every 10 seconds (10s CD):
        - Consume White Cube Fragments when using skills that consume Clear Cubes.
        - Attacking enemies Burns them for 15s (10s CD)

        Skill Atk. +2% against Shocked enemies

        -

        Option 1

        480 → 485 

        Option 2

        Clear Cube Fragment skills increase Light Damage +10 for 20 sec. (Max Stacks: 1)

        Option 2

        Clear Cube Fragment skills increase All Elemental Damage +10 for 20 sec. (Max Stacks: 1)

        -

        Option 2

        480 → 485 

        Option 3

        Outgoing Shock duration -10%

         

         

        Option 3

        - Outgoing Shock duration -10%
        - When attacking a shocked enemy, increase DV by +741 (Max 1 stack) (Based on Lv1 Option)

        -

        -

        Third Spade - Death

        (์„œ๋“œ ์ŠคํŽ˜์ด๋“œ - ๋ฐ์Šค)

        Option 1

        This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded)

        -

        Option 1

        404 → 1078 

        -

        Option 2

        Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded)

        -

        Option 2

        404 → 1078 

        -

        Guardian Dragon's Protection - Blessing

        (์ˆ˜ํ˜ธ๋ฃก์˜ ๋น„ํ˜ธ - ์ถ•๋ณต)

        Option 1

        - All classes' Lv. 45 Active skills +10 levels (Buff skills excluded: Healing Wind and Regenerative Aria)
        - Casting Lv. 45 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)
        - Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

         

         

         

        Option 1

        - All classes' Lv. 45 Active skills +10 levels (Buff skills excluded: Healing Wind and Regenerative Aria)
        - Casting Lv. 45 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)
        - Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)
        - Attacking enemies reduces the timer to recover lost skill levels by -1 second (up to 30 seconds can be reduced this way)

        -

        -

        Option 2

        Casting Lv. 45 skills increases All Elemental Damage +30 for 30 sec. (Max Stacks: 1)

        Option 2

        Casting Lv. 45 skills increases All Elemental Damage +30 for 60 sec. (Max Stacks: 1)

        -

        -

        Energy Search Ring

        (์—๋„ˆ์ง€ ์„œ์น˜ ๋ง)

        Option 1

        Applies the following effects, depending on your highest Elemental Damage.
        - 200 to below 250: Damage Value +1,037
        - 250 to below 300: Damave Value +1,927
        - 300+: Damage Value +2,816 and Skill Atk. +7%

        Option 1

        Applies the following effects, depending on your highest Elemental Damage.
        - 175 to below 225: Damage Value +1,037
        - 225 to below 275: Damage Value +1,927
        - 275+: Damage Value +2,816 and Skill Atk. +7%

        -

        -

        Option 2

        If your highest Elemental Resistance is 75 or more, Damage Value +700

        Option 2

        If your highest Elemental Resistance is 75 or more, Damage Value +1,485 (Based on Lv1 Option)

        -

        -

        Overcurrent Magnet Ring

        (์˜ค๋ฒ„์ปค๋ŸฐํŠธ ๋งˆ๊ทธ๋„ท ๋ง)

        Option 1

        Enter the [Equipment Option Control] key to consume Gold Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
        - Gold Cube Fragment attacks Stun enemies. (Cooldown: 20 sec.)
        - Skill Atk. +5% against Stunned enemies

         

         

         

         

         

         

         

        Option 1

        Enter the [Equipment Option Control] key to consume Gold Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
        - Gold Cube Fragment attacks Stun enemies. (Cooldown: 20 sec.)


        The following effects are applied every 10 seconds (10s CD):
        - Consume one of Red/White/Blue/Black Cube Fragments when using skills that consume Clear Cubes.
        - Attacking enemies Stuns them for 5s (8s CD)

        Skill Atk. +5% against Stunned enemies for 30 sec. (Max Stacks: 1)

        -

        Option 1

        480 → 485 

        Option 2

        Clear Cube Fragment skills increase All Elemental Damage +8 for 20 sec. (Max Stacks: 1)

        Option 2

        Clear Cube Fragment skills increase All Elemental Damage +10 for 20 sec. (Max Stacks: 1)

        -

        Option 2

        480 → 485 

        Option 3

        Outgoing Stun duration +2 sec.

         

         

         

        Option 3

        - Outgoing Stun duration +2 sec.

        - When Neutralizing an enemy, increase DV by +148 (Max 5 stacks)

        -

        -

        Option 4

        Skill Atk. +15% while attacking Stunned enemies

        Option 4

        Skill Atk. +15% while attacking Stunned enemies (Max 1 stack, Effect lasts for 30 seconds)

        -

        -

        One-touch Smart Remote Controller

        (์›ํ„ฐ์น˜ ์Šค๋งˆํŠธ ๋ฆฌ๋ชจ์ฝ˜)

        Option 1

        - If 90% or more MP, Damage Value +445
        - If 60 to below 90% MP, Damage Value +2,668
        - If below 60% MP, Damage Value +4,298

        Option 1

        - If 80% or more MP, Damage Value +445
        - If 50 to below 80% MP, Damage Value +2,668
        - If below 50% MP, Damage Value +4,298 & Skill Damage +7% (Based on Lv1 Option)

        Option 1

        1078 → 1212 

        -

        Option 2

        - Max MP +2,000
        - Skill MP cost +100%

        Option 2

        - Max MP +2,000
        - Skill MP cost +100%

        - Movement Speed +20% when MP is below 50%

        Option 2

        1078 → 1212 

        -

        Moving Fortress

        (์ด๋™ํ•˜๋Š” ์š”์ƒˆ)

        Option 1

        - Receiving 2 or more Consumable effects Bleeds you for 15 sec. every 10 sec.
        - Skill cooldown recovery +10% while Bleeding (Awakening skills excluded) 

        -

        -

        Option 1

        466 → 480 

        Option 2

        Recovering HP with Consumables increases Skill Atk. +5% and decreases incoming damage -20% for 30 sec. (Max Stacks: 1)

        Option 2

        When under the effect of 1 or more Consumable effects, Skill Atk. +5% every 30 sec. and decreases incoming damage -20% (Max Stacks: 1)


        Live Server

        When under the effect of 1 or more Consumable effects, Skill Atk. +5% every 30 sec. and decreases incoming damage -10% (Max Stacks: 1)

        -

        Option 2

        466 → 480 

        Magnetic Field Detector Ring

        (์ž๊ธฐ์žฅ ํƒ์ง€๋ง)

        Option 1

        Casts the Gravity buff upon entering dungeons, applying the following effects.
        - The party members that receive this Gravity buff share incoming damage.
        - If receiving another party member's damage, Attack/Casting Speeds +2% for 5 sec. (Max Stacks: 5)

        Option 1

        Casts the Gravity buff upon entering dungeons, applying the following effects.
        - The party members that receive this Gravity buff share incoming damage.
        - If receiving another party member's damage, Attack/Casting Speeds +2% for 30 sec. (Max Stacks: 5)

        -

        -

        Option 2

        Your Skill Atk. +2% and Damage Value +1,112 for every Gravity Buff target including you (Max Stacks: 4) (At Option Lv. 1)

         

         

        Option 2

        - Your Skill Atk. +2% and Damage Value +1,112 for every Gravity Buff target including you (Max Stacks: 4) (At Option Lv. 1)

        - When you are the only one with the Gravity buff, increase Skill Damage by 2% and Damage Value by +1112

        -

        -

        Tactical Radar Net Ring

        (์ „์ˆ  ๋ ˆ์ด๋”๋ง ๋ง)

        Option 1

        Quick slot skills' cooldown recovery 3.5% for every quick slot skill on cooldown (Up to 42%. Awakening skills excluded)

        Option 1

        Quick slot skills' cooldown recovery 3.5% for every quick slot skill on cooldown (Up to 42%. Awakening skills excluded)

        -

        Option 1

        437 → 451 

        Option 2

        Skills create a 10% chance of randomly resetting a skill whose remaining cooldown is 20 sec. or less. (Cooldown: 20 sec. Awakening skills excluded)

        -

        -

        Option 2

        437 → 451 

        Crimson Crystal Ring

        (ํ•๋น›์˜ ๊ฒฐ์ • ๋ฐ˜์ง€)

        Option 3

        Outgoing Bleed duration -10%

         

         

        Option 3

        - Outgoing Bleed duration -10%

        - Increases Damage Value by +741 when attacking a Bleeding enemy (Based on Lv1 Option)

        -

        -

        Air Type: Tactical Drop Drone

        (๊ณต์ค‘ํ˜• : ์ „์ˆ  ํ”„๋กญ ๋“œ๋ก )

        Option 1

        - Attacking and casting will summon a drone that randomly drops a supply crate within 150 px around you. (Only the option user can obtain this supply crate. Cooldown: 20 sec.)
        - Supply Crate: Damage Value +3,853 for 25 sec. when obtained (At Option Lv. 1)

        Option 1

        - Attacking and casting will summon a drone that randomly drops a supply crate within 150 px around you. (Only the option user can obtain this supply crate. Cooldown: 15 sec.)
        - Supply Crate: Damage Value +4,446 for 25 sec. & all elemental damage +5 when obtained (Max Stacks: 1) (At Option Lv. 1)

        Option 1

        1616 → 2021 


        Live Server

        1616 → 1751

        -

        Option 2

        - Incoming damage summons a drone that randomly drops a first aid kit within 300 px around you.
        (Only the option user can obtain this first aid kit. Cooldown: 30 sec.)
        - First Aid Kit: HP/MP +30%

        -

        Option 2

        1616 → 2021 


        Live Server

        1616 → 1751

        -

        Digging Reinforcement Part

        (๊ตด์ฐฉ ๊ฐ•ํ™” ํŒŒ์ธ )

        Option 2

        - Skill cooldown -5% (Awakening skills excluded)
        - Skills increase Attack Speed +5% and Casting Speed +8% for 10 sec. (Max Stacks: 5)

        Option 2

        - All elemental damage +13, Skill cooldown -5% (Awakening skills excluded)
        - Skills increase Attack Speed +5% and Casting Speed +8% for 10 sec. (Max Stacks: 5)


        Live Server

        - All elemental damage +10, Skill cooldown -5% (Awakening skills excluded)
        - Skills increase Attack Speed +5% and Casting Speed +8% for 10 sec. (Max Stacks: 5)

        -

        -

        Option 4

        Attacks create a 50% chance of Shocking enemies for 10 sec. (Cooldown: 5 sec.)

        Option 4

        Attacks create a 50% chance of Shocking enemies for 10 sec. (Cooldown: 3 sec.)

        -

        -

        Dreamy Acclimation

        (๊ฟˆ๊ฐ™์€ ํ™˜ํ˜ธ์„ฑ)

        Option 1

        HP +60% for 10 sec. while in Sleep (Cooldown: 10 sec.)

        -

        -

        Option 1

        470 → 480 

        Option 2

        Skill cooldown recovery +50% for 10 sec. while in Sleep (Cooldown: 10 sec. Awakening skills excluded.)

         

        Option 2

        - Skill cooldown recovery +50% for 10 sec. while in Sleep (Cooldown: 10 sec. Awakening skills excluded.)
        - Sleep tolerance -10%

        -

        Option 2

        470 → 480 

        Inner Face

        (๋‚ด๋ฉด์˜ ์–ผ๊ตด)

        Option 2

        - Fire Damage +2 every sec. (Max Stacks: 10)
        - Fire Damage stacks -5 if you lose at least 1% of HP at once.
        - Water/Light/Shadow Resistance -1 when attacked (Max Stacks: 10)
        - Physical/Magical Critical Chances +5%

        Option 2

        - Fire Damage +3 every sec. (Max Stacks: 10)
        - Fire Damage stacks -2 if you lose at least 1% of HP at once (Cooldown: 1 sec.)
        - Water/Light/Shadow Resistance -1 when attacked (Max Stacks: 10)
        - Physical/Magical Critical Chances +5% 

        -

        -

        Deca Guidance Device

        (๋ฐ์นด ๊ฐ€์ด๋˜์Šค ๋””๋ฐ”์ด์Šค)

        Option 1

        Skill cooldown recovery +50% (Awakening skills excluded) if there's an enemy in the map that's been affected by an Abnormal Status effect (Damage-type excluded)

        Option 1

        - Skill cooldown recovery +50% (Awakening skills excluded) if there's an enemy in the map that's been affected by an Abnormal Status effect (Damage-type excluded)

        - Cooldown recovery speed increased by 15% (excluding awakening)
        - Skill cooldown recovery speed increased by 5% for 30 seconds when attacking an enemy with an Abnormal status effect (cooldown 0.5 seconds, maximum 1 stack, excluding awakening)

        -

        -

        Option 2

        Skill Atk. +10% against enemies in Abnormal Status effects (Damage-type excluded)

         

         

         

         

        Option 2

        - Skill Atk. +10% against enemies in Abnormal Status effects (Damage-type excluded)

        - Increase skill attack by 3%
        - Increases skill attack by 1% for 30 seconds when attacking an enemy with an Abnormal status effect (Cooldown 0.5 seconds, maximum 1 stack)

        -

        -

        Revealed Dim Knowledge

        (๋“œ๋Ÿฌ๋‚˜๋Š” ํ๋ฆฟํ•œ ์ง€์‹)

        Option 2

        - Shadow Damage +2 every sec. (Max Stacks: 10)
        - Shadow Damage stacks -5 if you lose at least 1% of HP at once.
        - Fire/Water/Light Resistance -1 when attacked (Max Stacks: 10)
        - Physical/Magical Critical Chances +5%

        Option 2

        - Shadow Damage +3 every sec. (Max Stacks: 10)
        - Shadow Damage stacks -2 if you lose at least 1% of HP at once (Cooldown: 1 sec.)
        - Fire/Water/Light Resistance -1 when attacked (Max Stacks: 10)
        - Physical/Magical Critical Chances +5%

        -

        -

        Butterfly Effect

        (๋ฌด๋ชจํ•˜์ง€๋งŒ ํ•ฉ๋ฆฌ์ ์ธ ์ž‘์ „)

        Option 1

        If 70% or more MP, Damage Value +4,446

        Option 1

        If 70% or more MP, Damage Value +4,446 & Skill Atk. +3%

        -

        -

        Unknown Civilization: Mask Stone

        (๋ฏธ์ง€์˜ ๋ฌธ๋ช… - ๋งˆ์Šคํฌ ์Šคํ†ค)

        Option 2

        - Water Damage +2 every sec. (Max Stacks: 10)
        - Water Damage stacks -5 if you lose at least 1% of HP at once.
        - Fire/Light/Shadow Resistance -1 when attacked (Max Stacks: 10)
        - Physical/Magical Critical Chances +5%

        Option 2

        - Water Damage +3 every sec. (Max Stacks: 10)
        - Water Damage stacks -2 if you lose at least 1% of HP at once (Cooldown: 1 sec.)
        - Fire/Light/Shadow Resistance -1 when attacked (Max Stacks: 10)
        - Physical/Magical Critical Chances +5%

        -

        -

        Virtual Sight Glass

        (๋ฒ„์ธ„์–ผ ์‚ฌ์ดํŠธ ๊ธ€๋ž˜์Šค)

        Option 1

        - Creates a flame area in your wake for 3 sec. (Cooldown: 0.5 sec. Disabled when jumping or moving to use skills. Inflicts 1% of total Damage Value, regardless of enemy Def.)
        - This flame area Burns enemies on contact for 15 sec. (Cooldown: 10 sec.)

        -

        Option 1

        1482 → 2021 

        -

        Option 2

        - Attacking Burned enemies causes a fire explosion. (Cooldown: 0.5 sec. Inflicts 7% of total Damage Value, regardless of enemy Def.)
        - Skill Atk. +2% when attacking Burned enemies

        -

        Option 2

        1482 → 2021

        -

        Omnious Decalcomania Slab

        (๋ถˆ๊ธธํ•œ ๋ฐ์นผ์ฝ”๋งˆ๋‹ˆ ์„ํŒ)

        Option 1

        Enable you to double-jump

        -

        Option 1

        1078 → 1751 

         

        Option 2

        - Super Armor while jumping (Canceled upon landing)
        - Skill Atk. +5% for 15 sec. while jumping (Max Stacks: 1)

        Option 2

        - Super Armor while jumping (Canceled upon landing)
        - Skill Atk. +5% for 60 sec. while jumping (Max Stacks: 1)

        Option 2

        1078 → 1751 

        -

        Lift Source Backpack

        (์ƒ๋ช…์˜ ๊ทผ์›์ด ๋‹ด๊ธด ๋ฐฐ๋‚ญ)

        Option 2

        - Light Damage +2 every sec. (Max Stacks: 10)
        - Light Damage stacks -5 if you lose at least 1% of HP at once.
        - Fire/Water/Shadow Resistance -1 when attacked (Max Stacks: 10)
        - Physical/Magical Critical Chances +5%

        Option 2

        - Light Damage +3 every sec. (Max Stacks: 10)
        - Light Damage stacks -2 if you lose at least 1% of HP at once (Cooldown: 1 sec.)
        - Fire/Water/Shadow Resistance -1 when attacked (Max Stacks: 10)
        - Physical/Magical Critical Chances +5%

        -

        -

        All-or-one Magic Box

        (์˜ฌ ์˜ค์–ด ์› ๋งค์ง๋ฐ•์Šค)

        Option 1

        This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded)

        -

        Option 1

        1078 → 1616 

        -

        Option 2

        Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1.Skill Level effect/Adventurer Fame excluded)

        -

        Option 2

        1078 → 1616 

        -

        Optical Combat Glass

        (์˜ตํ‹ฐ์ปฌ ์ปด๋ฑƒ ๊ธ€๋ž˜์Šค)

        Option 1

        Apply the following effects, depending on the total grade value by your equipped weapons, armor, accessories, and Special Equipment. (Titales and sub weapons excluded)
        - 800%+: Movement Speed +5%
        - 900%+: Attack Speed +5% and Casting Speed +7.5%
        - 1,000%+: Physical/Magical Critical Rate +5%
        - 1,080%+: Skill Damage +5%

        -

        -

        Option 1

        475 → 485

        Option 2

        Applies the following effects, depending on its equipment grade value when equipped.
        - Below 85%: Damage Value +445
        - 85% to below 90%: Damage Value +1,186
        - 90%+: Damage Value +3,557

        -

        -

        Option 2

        475 → 485 

        Dragon Killer's Token - Dragon Bone Bugle

        (์šฉ์‚ด์ž์˜ ์ฆํ‘œ - ์šฉ๊ณจ ๋ฟ”ํ”ผ๋ฆฌ)

        Option 1

        - All classes' Lv. 60 Active skills +10 levels (Buff skills excluded)
        - Casting Lv. 60 skills decreases their level -1 (Up to -10. Retained until you clear the dungeon.)
        - Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

         

         

         

        Option 1

        - All classes' Lv. 60 Active skills +10 levels (Buff skills excluded)
        - Casting Lv. 60 skills decreases their level -1 (Up to -10. Retained until you clear the dungeon.)
        - Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)
        - Attacking enemies reduces the timer to recover lost skill levels by -1 second (up to 30 seconds can be reduced this way)

        -

        -

        Option 2

        Casting Lv. 60 skills increases All Elemental Damage +30 for 30 sec. (Max Stacks: 1)

        Option 2

        Casting Lv. 60 skills increases All Elemental Damage +30 for 60 sec. (Max Stacks: 1)

        -

        -

        Righteous Knight Mask

        (์ •์˜์˜ ๊ธฐ์‚ฌ ๊ฐ€๋ฉด)

        Option 1

        While jumping, press the Jump (C) key again for 0.5 sec. to fly for 5 sec. with the following effects. (Cooldown: 30 sec.)
        - While flying, press a direction key twice to air-dash. (Up to twice)
        - Super Armor while flying

        -

        Option 1

        1078 → 1482 

        Option 1

        470 → 475 

        Option 2

        - Incoming damage -15% while jumping
        - Skill cooldown -12% for 15 sec. after jumping (Max Stacks: 1. Awakening skills excluded.)

        Option 2

        - Incoming damage -15% while jumping
        - Skill cooldown -12% for 60 sec. after jumping (Max Stacks: 1. Awakening skills excluded.)

         

        Option 2

        1078 → 1482 

        Option 2

        470 → 475 

        Deathbringer Coffin

        (์ฃฝ์Œ์„ ๋ถ€๋ฅด๋Š” ๊ด€)

        Option 1

        - Damage Value +3,705 upon entering dungeons (at Option Lv. 1)
        - Incoming Damage +10%

        Option 1

        - Damage Value +3,705 & all elemental damage +2 upon entering dungeons (at Option Lv. 1)
        - Incoming Damage -2%


        Live Server

        - Damage Value +2,964 & all elemental damage +2 upon entering dungeons (at Option Lv. 1)
        - Incoming Damage -2%

        -

        -

        Option 2

        - Incoming damage decreases All Elemental Damage -1 and incoming damage -1%. (Max Stacks: 20. Incoming Hit Cooldown: 2 sec. Option only applied if you lose at least 1% of HP at once.)
        - All Elemental Damage/Incoming Damage Decrease stacks -1 every 30 sec.

        Option 2

        - Incoming damage decreases All Elemental Damage -1 and incoming damage -1%. (Max Stacks: 20. Incoming Hit Cooldown: 2 sec. Option only applied if you lose at least 1% of HP at once.)
        - All Elemental Damage/Incoming Damage Decrease stacks -1 every 30 sec.
        - When attacking, for 30 seconds, all elemental damage +2, damage received when attacked is reduced by 2% (up to 4 stacks, cooldown 1 second, maximum stack when self is petrified)

        -

        -

        Sloshing Vital Water

        (์ฐฐ๋ž‘์ด๋Š” ์ƒ๋ช…์ˆ˜)

        Option 1

        - Creates chilling fog in your wake for 3 sec. (Cooldown: 0.5 sec. Disabled when jumping or moving to use skills. Inflicts 1% of total Damage Value, regardless of enemy Def.)
        - This chilling fog Freezes enemies for 5 sec. if they stay within range for 2 sec. (Per-monster Cooldown: 25 sec.)

        Option 1

        - Creates chilling fog in your wake for 3 sec. (Cooldown: 0.5 sec. Disabled when jumping or moving to use skills. Inflicts 1% of total Damage Value, regardless of enemy Def.)
        - This chilling fog Freezes enemies for 5 sec. if they stay within range for 1 sec. (Per-monster Cooldown: 8 sec.)

        -

        -

        Option 2

        - Attacking Frozen enemies causes a cold explosion. (Cooldown: 0.5 sec. Inflicts 10% of total Damage Value, regardless of enemy Def.)
        - Skill Atk. +5% when attacking Frozen enemies

        Option 2

        - Attacking Frozen enemies causes a cold explosion. (Cooldown: 0.5 sec. Inflicts 10% of total Damage Value, regardless of enemy Def.)
        - Skill Atk. +5% for 30 sec. when attacking Frozen enemies (Max Stacks: 1)

        -

        -

        Option 3

        Skill Atk. +15 when attacking Frozen enemies

        Option 3

        Skill Atk. +15 for 30 sec. when attacking Frozen enemies (Max Stacks: 1)

        -

        -

        Touch Control Panel

        (ํ„ฐ์น˜ ์ปจํŠธ๋กค ํŒจ๋„)

        Option 1

        - If 90% or more MP, Damage Value +830 for 20 sec. every 2 sec. (Max Stacks: 5) (At Option Lv. 1)
        - If below 90% MP, Damage Value stacks -1 every 3 sec.

        Option 1

        - If 50% or more MP, Damage Value +889 for 20 sec. every 1 sec. (Max Stacks: 5) (At Option Lv. 1)
        - If below 50% MP, Damage Value stacks -1 every 3 sec.
        - When there is a damage increase buff, all elemental damage +10

        -

        -

        Option 2

        - If 90% or more HP, Physical/Magical Critical Chance +2% for 20 sec. every 2 sec. (Max Stacks: 5)
        - If below 90% HP, Physical/Magical Critical Chance stacks -1 every 3 sec.

        Option 2

        - If 50% or more HP, Physical/Magical Critical Chance +2% for 20 sec. every 1 sec. (Max Stacks: 5)
        - If below 50% HP, Physical/Magical Critical Chance stacks -1 every 3 sec.

        -

        -

        Hologram Call

        (ํ™€๋กœ๊ทธ๋žจ ์ฝœ)

        Option 1

        - Basic/Jump/Dash attacks decrease non-Clear Cube Fragment skills' remaining cooldown -1%. (Cooldown: 0.1 sec.)
        - Casting Clear Cube Fragment skills increases non-Clear Cube Fragment skills' cooldown +2% for 30 sec. (Max Stacks: 10)

        Option 1

        - Basic/Jump/Dash attacks decrease non-Clear Cube Fragment skills' remaining cooldown -1%. (Cooldown: 0.1 sec.)
        - Casting Clear Cube Fragment skills increases non-Clear Cube Fragment skills' cooldown +2% for 20 sec. (Max Stacks: 5)

        -

        -

        Option 2

        Basic/Jump/Dash attacks create a 15% chance of Burning, Shocking, Bleeding, or Poisoning enemies for 10 sec. (Cooldown: 10 sec.)

         

        Option 2

        Basic/Jump/Dash attacks create a 15% chance of Burning, Shocking, Bleeding, or Poisoning enemies for 10 sec. (Cooldown: 10 sec.) reduce damage received by 15% for 10 sec. (Max Stacks: 1)

        -

        -

        Pitapatting Passion

        (๊ฑฐ๋ฆฌ๋Š” ์—ด์ •)

        Option 1

        - Damage Value +3,705 for 20 sec. when put to Sleep (Cooldown: 20 sec.) (At Option Lv. 1)
        - Sleep Tolerance -20%

        Option 1

        - Damage Value +4,446 for 20 sec. & all elemental damage +28 when put to Sleep (Cooldown: 20 sec.) (At Option Lv. 1)
        - Sleep Tolerance -20%

        -

        Option 1

        475 → 480 

        Option 2

        Incoming damage -10% while in Sleep

        -

        -

        Option 2

        475 → 480 

        Mini Battery Pack

        (๋ฏธ๋‹ˆ ๋ฐฐํ„ฐ๋ฆฌ ํŒฉ)

        Option 2

        If 20% or lower MP, Damage Value +2,223

        Option 2

        If 70% or lower MP, Damage Value +2,223 & Skill Atk. +5%

        -

        -

        Unknown Civilization: Star Stone

        (๋ฏธ์ง€์˜ ๋ฌธ๋ช… - ์Šคํƒ€ ์Šคํ†ค)

        Option 2

        Incoming Water damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)

         

         

        Option 2

        - Incoming Water damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)
        - Damage Value +2,964 when water resistance is 30 or higher (Based on Lv1 Option)

        -

        -

        Mysterious Gold Stele

        (๋ฏธ์ง€์˜ ํ™ฉ๊ธˆ๋น„์„)

        Option 2

        - Attacks increase Lv. 35 - 80 Skill Atk. +2% and all Abnormal Status Tolerances +4% for 20 sec. (Max Stacks: 4. Stacks -1 when attacked. Incoming Hit Cooldown: 1 sec.)

         

         

        Option 2

        - Attacks increase Lv. 35 - 100 Skill Atk. +2% and all Abnormal Status Tolerances +4% for 20 sec. (Max Stacks: 4. Stacks -1 when attacked. Incoming Hit Cooldown: 1 sec.)
        - When receiving damage equal to or greater than 1% of total HP, the number of stacks is reduced by 1 (cooldown: 1 second)

        -

        -

        Vital Green Liquid

        (์ƒ๋ช…์ด ๊นƒ๋“  ์ดˆ๋ก๋น› ์•ก์ฒด)

        Option 2

        - Incoming Light damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)



        Option 2

        - Incoming Light damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)
        - Damage Value +2,964 when light resistance is 30 or higher (At Option Lv. 1)

        -

        -

        Circling Dim Clairvoyance

        (์„ ํšŒํ•˜๋Š” ํ๋ ค์ง„ ํ˜œ์•ˆ)

        Option 1

        Casts the Battery buff upon entering dungeons, applying the following effects.
        - Attacks increase Battery stacks +1. (Cooldown: 10 sec.)
        - Damage Value +963 per Battery stack (Max Stacks: 1)
        - Backstep decreases Battery stacks -1.
        - At 5 Battery stacks, Battery Explosion occurs in 3 sec., attacking enemies, decreasing your HP -30%, and resetting your Battery stacks. (Inflicts 500% of total Damage Value, regardless of enemy Def.)

        Battery Explosion decreases Physical/Magical Def. -20,000 and increases all speeds +40% for 30 sec.

        Option 1

        Casts the Battery buff upon entering dungeons, applying the following effects.
        - When entering the dungeon, apply 3 Battery stacks
        - Attacks increase Battery stacks +1. (Cooldown: 10 sec.)
        - Damage Value +963 per Battery stack, Skill Atk. +1%, all speed +5% (Max Stacks: 1)
        - Backstep decreases Battery stacks -1.
        - At 5 Battery stacks, Battery Explosion occurs in 3 sec., attacking enemies, decreasing your HP -30%, and resetting your Battery stacks. (Inflicts 500% of total Damage Value, regardless of enemy Def.)

        Battery Explosion decreases Physical/Magical Def. -20,000 and increases all speeds +40% for 30 sec.

        -

        -

        Option 2

        Physical/Magical Critical Chances +1% for every 10% of Movement Speed (Up to +10%)

         

         

        Option 2

        - Physical/Magical Critical Chances +7%
        - Increases all elemental damage +5 per 30% movement speed (up to 15) Physical/Magical Critical Chances +1% for every 10% of Movement Speed (Up to +10%)

        -

        -

        Dragon Who Swallowed his Breath

        (์ˆจ๊ฒฐ์„ ์‚ผํ‚จ ์šฉ์˜ฅ)

        Option 2

        When casting a skill with a command, damage received from damage is reduced by 12% for 20 seconds (stacks up to 1)

        Option 2

        When casting a skill with a command, damage received from damage is reduced by 12% for 20 seconds & Damage Value +2,223 (stacks up to 1) (Based on Lv1 Option)


        Live Server

        When casting a skill with a command, damage received from damage is reduced by 12% for 20 seconds & Damage Value +1,778 (stacks up to 1) (Based on Lv1 Option)

        -

        -

        Promised Time for Victory

        (์Šน๋ฆฌ๊ฐ€ ์•ฝ์†๋œ ์‹œ๊ฐ„)

        Option 1

        - Damage Value +445 for every 7% of combined Physical/Magical Def. if below 50% HP (Max Stacks: 10)

         

        Option 1

        - Damage Value +445 for every 7% of combined Physical/Magical Def. if below 50% HP (Max Stacks: 10)
        - Skill attack increased by 8% when the damage increase effect is max stacked

        Option 1

        1212 → 1616 

        -

        Option 2

        - Casts Super Armor every 20 sec. that's destroyed after 5 hits if your HP is below 50% and Physical/Magical Def. is 70% combined.

        Option 2

        - Casts Super Armor every 20 sec. that's destroyed after 5 hits if your HP is below 50% and Physical/Magical Def. is 70% combined.

        Option 2

        1212 → 1616 

        -

        Darkness Eater's Heart

        (์–ด๋‘ ์„ ๋จน๋Š” ์‹ฌ์žฅ)

        Option 1

        - Attacks increase Attack/Movement Speeds +15% and Casting Speed +20% for 30 sec. at the cost of 5% of MP. (Cooldown: 30 sec.)

        Option 1

        - Attacks increase Attack/Movement Speeds +15% and Casting Speed +20% for 40 sec. at the cost of 5% of MP. (Cooldown: 30 sec.)
        - Reduce Damage taken from Damage by 10%

        -

        Option 1

        475 → 480 

        Option 2

        - Incoming damage increases Attack/Movement Speeds +15% and Casting Speed +20% for 30 sec. at the cost of 5% of MP. (Cooldown: 30 sec.)

        Option 2

        - Casting increases Attack/Movement Speeds +15% and Casting Speed +20% for 40 sec. at the cost of 5% of MP. (Cooldown: 30 sec.)
        - Recovers 10% MP when attacked (30 sec cooldown)

        -

        Option 2

        475 → 480 

        Restrained Spirit Bead

        (์–ต๋ฅ˜๋œ ํ˜ผ์˜ ๋ น์ฃผ)

        Option 1

        Applies the following effects, depending on the number of your hatched Creatures. (Equipped Creatures included. Eggs don't count.)
        - 3 ~ 9: Damage Value +1,482
        - 10+: Damage Value +2,075

        Option 1

        Applies the following effects, depending on the number of your hatched Creatures. (Equipped Creatures included. Eggs don't count.)
        - 3 ~ 9: Damage Value +1,482
        - 10+: Damage Value +2,519 (Based on Lv1 Option)

        -

        Option 1

        475 → 485 

        Option 2

        If you have at least 20 hatched Creatures, then this applies Spectrum, all speeds +15%, and skill cooldown -8% (Awakening skills excluded. Only 1 Spectrum effect applied. Equipped Creature included. Eggs don't count.)

        Option 2

        If you have at least 20 hatched Creatures, then this applies Spectrum, all speeds +15%, skill atk. +7% and skill cooldown -8% (Awakening skills excluded. Only 1 Spectrum effect applied. Equipped Creature included. Eggs don't count.)

        -

        Option 2

        475 → 485 

        Unbeaten Medal

        (์–ธ๋น„ํŠผ ๋ฉ”๋‹ฌ)

        Option 2

        - Incoming Fire damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)

        Option 2

        - Incoming Fire damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)
        - Damage Value +2,964 when fire resistance is 30 or higher (Based on Lv1 Option)

        -

        -

        Finished Power Controller

        (์™„์„ฑํ˜• ๋™๋ ฅ ์ œ์–ด์žฅ์น˜)

        Option 1

        - Elemental attacks increase their own Elemental Damage +10 for every 10 Elemental Resistance of the same king for 30 sec. (Cooldown: 1 sec. Max Stacks: 4 per type.)

        Option 1

        - Elemental attacks increase their own Elemental Damange +10 for every 10 Elemental Resistance of the same king for 30 sec. (Cooldown: 1 sec. Max Stacks: 4 per type.)
        - Damage Value +3,705 when your highest elemental resistance value is 40 or higher (Based on Lv1 Option)

        -

        -

        Dragon Killer's Token: Dragon Heart Stone

        (์šฉ์‚ด์ž์˜ ์ฆํ‘œ - ์šฉ์‹ฌ ๊ฐ€๊ณต์„)

        Option 1

        - All classes' Lv. 70 Active skill +10 levels (Buff skills excluded: Eternal Possession and Archangel's Blessing)
        - Casint Lv. 70 skills decreases their level -1. (Up to -10. Retained until you clear the dungeons.)
        - Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

        Option 1

        - All classes' Lv. 70 Active skill +10 levels (Buff skills excluded: Eternal Possession and Archangel's Blessing)
        - Casint Lv. 70 skills decreases their level -1. (Up to -10. Retained until you clear the dungeons.)
        - Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)
        - Attacking enemies reduces the timer to recover lost skill levels by -1 second (up to 30 seconds can be reduced this way)

        -

        -

        Option 2

        Casting Lv. 70 skills increases All Elemental Damage +30 for 30 sec. (Max Stacks: 1)

        Option 2

        Casting Lv. 70 skills increases All Elemental Damage +30 for 60 sec. (Max Stacks: 1)

        -

        -

        Natural Melting Dew

        (์ž์—ฐ์— ๋…น์•„๋“œ๋Š” ์ด์Šฌ)

        Option 2

        - Incoming Shadow damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)

        Option 2

        - Incoming Shadow damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)
        - Damage Value +2,964 when Shadow resistance is 30 or higher (Based on Lv1 Option)

        -

        -

        Midnight Sanctum

        (์ž์ •์˜ ์„ฑ์—ญ)

        Option 1

        - Clear Cube Fragment skills generate energy by the number of Clear Cube Fragments consumed. (Max 100)
        When this energy reaches 100, it's consumed at once, decreasing 5% of remaining skill cooldown. (Awakening skills excluded)
        - Basic/Jump/Dash attacks and non-Clear Cube Fragment skills decrease Energy -1.

        Option 1

        - Clear Cube Fragment skills generate energy by the number of Clear Cube Fragments consumed. (Max 100)
        When this energy reaches 100, it's consumed at once, decreasing 5% of remaining skill cooldown. (Awakening skills excluded)
        - Basic/Jump/Dash attacks and non-Clear Cube Fragment skills decrease Energy -1.
        - For every 100 clear cube fragments consumed when casting a skill, skill cooldown recovery speed increases by 12% for 20 seconds (excluding Awakening, Max Stacks: 1), skill attack increases by 10% (Max Stacks: 1)

        -

        -

        Option 2

        - Non-Clear Cube Fragment skills increase Attack Speed 10% and Casting Speed 15% for 10 sec. (Cooldown: 5 sec. Max Stacks: 1)
        - Non-Clear Cube Fragment skill cooldown -20% 

        Option 2

         - Non-Clear Cube Fragment skills increase Attack Speed 10% and Casting Speed 15% for 10 sec. (Cooldown: 1 sec. Max Stacks: 1)
        - Non-Clear Cube Fragment skill cooldown -20%

        -

        -

        Ground Type: Tactical Wheel Drone

        (์ง€์ƒํ˜• : ์ „์ˆ  ์ฐจ๋ฅœ ๋“œ๋ก )

        Option 1

        All Speed +10% for 10 sec. if there's an enemy within 150 px (Max Stacks: 1)

        Option 1

        All Speed +10% for 10 sec. if there's an enemy within 150 px (Max Stacks: 1)
        - Maintains all speed increases while in petrified state

        -

        -

        Option 2

        Skill Atk. +2% every sec. if there's an enemy within 150 px (Max Stacks: 5. Stack -1 if there's no enemy within range)

        Option 2

        - Skill Atk. +2% every 0.5 sec. for 10 sec. if there's an enemy within 150 px (Max Stacks: 5)
        - If there are no enemies within 250 px, skill attack increase every 2 seconds, and the number of stacks decreases by 1
        - Damage Value +2,223 when the skill attack increase effect is 3 or more stacked (Based on Lv1 Option)

        -

        -

        Fight For Freedom

        (ํ‰ํ™”๋ฅผ ์œ„ํ•œ ํˆฌ์Ÿ)

        Option 1

        While Bleeding, attack 10 times to recover 15% of HP and increase Damage Value +1,482 for 10 sec. (Cooldown: 10 sec.) (At Option Lv. 1)

         

         

         

        Option 1

        While Bleeding, attack 10 times to apply the following effect recover 15% of HP and increase Damage Value +1,482 for 10 sec. (Cooldown: 10 sec.)
        - For 20 seconds, Damage Value +2,964, all elemental damage +20, skill attack increase by 4% (Max Stacks: 1) (At Option Lv. 1)
        - Recovers 15% HP for 10 seconds

        -

        -

        Billowing Madness

        (ํ”ผ์–ด์˜ค๋ฅด๋Š” ๊ด‘๊ธฐ)

        Option 1

        Lv. 45 or lower skill cooldown recovery +50% with 1 or more Abnormal Status effects cast on you

        -

        Option 1

        539 → 1347 


        Live Server
        Reverse back to no change

        -

        Option 2

        Lv. 60 or higher skill cooldown recovery +50% with 3 or more Abnormal Status effects cast on you (Awakening skills excluded)

        -

        Option 2

        539 → 1347 


        Live Server
        Reverse back to no change

        -

        Surging Hazy Lament

        (๋“ค์ด์น˜๋Š” ํฌ๋ฏธํ•œ ํƒ„์‹)

        Option 1

        Skill Atk. +15% for skills that cool down for at least 12 sec.

        -

        -

        Option 1

        456 → 485 

        Option 2

        - Skill cooldown -10% if Attack/Casting Speeds are below 100% combined (Awakening skills excluded)
        - Skill cooldown +5% if Attack/Casting Speeds are at least 100% combined (Awakening skills excluded)

        -

        -

        Option 2

        456 → 485 

        Sound of the Heart

        (๋งˆ์Œ์„ ์ „๋‹ฌํ•˜๋Š” ์†Œ๋ฆฌ)

        Option 1

        - Freeze Tolerance -3%
        - Enter a Chat message including "Freeze" to Freeze yourself for 10 sec. (Cooldown: 10 sec.)
        - Enter a Chat message including "Unfreeze" while Frozen by this equipment's option to cancel Freeze.

        Option 1

        - Freeze Tolerance -3%
        - Enter a Chat message including "Freeze" to Freeze yourself for 10 sec. (Cooldown: 10 sec.)
        - Enter a Chat message including "Unfreeze" while Frozen by this equipment's option to cancel Freeze and increase Damage Value +4,446 for 100 seconds (Max Stacks: 1) (Based on Lv1 Option)

        -

        -

        Unknown Civilization: Twin Stones

        (๋ฏธ์ง€์˜ ๋ฌธ๋ช… - ํŠธ์œˆ ์Šคํ†ค)

        Option 1

        - Fire/Light/Shadow Damage +1 for every 6 Water Damage (Up to +50)
        - Fire/Light/Shadow Resistance -1 for every 10 Water Damage (Up to -30)

        Option 1

        - Water Damage +1 for every 1 Water Resistance (Up to +50)
        - Fire/Light/Shadow Resistance -1 for every 10 Water Damage (Up to -30) 

        Option 1

        808 → 1078 

        -

        Option 2

        Physical/Magical Critical Chances +15% at 150 or higher Water Damage

        -

        Option 2

        808 → 1078 

        -

        Wandering Spirit Censer

        (๋ฐฐํšŒํ•˜๋Š” ํ˜ผ๋ น์˜ ํ–ฅ๋กœ)

        Option 1

        - Movement Speed +200% and y-axis Movement Speed +50% while waiting and walking
        - Movement Speed -100% and y-axis Movement Speed -50% while dashing

        -

        -

        Option 1

        470 → 480 

        Option 2

        - Skill cooldown recovery +1% every 0.5 sec. while waiting and walking (Max Stacks: 20. Awakening skills excluded.)
        - Skill Cooldown Recovery stacks -5 every 0.5 sec. while dashing

        Option 2

        - Skill cooldown recovery +1% every 0.5 sec. while waiting and walking (Max Stacks: 20. Awakening skills excluded.)
        - Skill Cooldown Recovery stacks -3 every 0.5 sec. while dashing
        - Damage Value +2,964 when skill cooldown recovery speed option is max stacked (Based on Lv1 Option)

        -

        Option 2

        470 → 480 

        Boosting Pulse Tube

        (๋ถ€์ŠคํŒ… ํŽ„์Šค ํŠœ๋ธŒ)

        Option 2

        Damage Value +3,557 for 10 sec. if your remaining MP stays at 10% or lower for at least 10 sec. (Based on Lv1 Option)

        Option 2

        Damage Value +3,557 for 10 sec. if your remaining MP stays at 10% or higher for at least 5 sec. (Based on Lv1 Option)

        -

        -

        Vitalizing Cobalt Stick

        (์ƒ๋ช…์„ ํ‚ค์šฐ๋Š” ์ฝ”๋ฐœํŠธ ์Šคํ‹ฑ)

        Option 1

        - Fire/Water/Shadow Damage +1 for every 6 Light Damage (Up to +50)
        - Fire/Water/Shadow Resistance -1 for every 10 Light Damage (Up to -30) 

        Option 1

        - Light Damage +1 for every 1 Light Resistance (Up to +50)
        - Fire/Water/Shadow Resistance -1 for every 10 Light Damage (Up to -30)

        Option 1

        808 → 1078 

        -

        Option 2

        Physical/Magical Critical Chances +15% at 150 or higher Light Damage

        -

        Option 2

        808 → 1078 

        -

        Endeca Core Chip

        (์—”๋ฐ์นด ์ฝ”์–ด ์นฉ)

        Option 2

        - HP +5% with each kill
        - Skill Atk. +5% while attacking Petrified enemies

        Option 2

        - HP +5% with each kill
        - Skill Atk. +5% for 30 sec. while attacking Petrified enemies (Max Stacks: 1)

        -

        -

        Option 3

        Skill Atk. +15% while attacking Petrified enemies

        Option 3

        Skill Atk. +15% for 30 sec. while attacking Petrified enemies (Max Stacks: 1)

        -

        -

        Long-Harbored Desire

        (์˜์›์„ ๋๋‚ผ ์˜ค๋žœ ์—ผ์›)

        Option 1

        - Poison, and then Burn enemies to ignite their poison and inflict all their remaining Poison damage at once. (Cooldown: 4 sec.)    

        Option 1

        - Poison, and then Burn enemies to ignite their poison and inflict all their remaining Poison damage at once. (Cooldown: 4 sec.)
        - Damage Value +889 for 10 seconds when attacking poisoned enemies (Max Stacks: 5) (Based on Lv1 Option)

        -

        -

        Option 2

        Poison damage +3% every sec. while you're Poisoned (Max Stacks: 5)
        - Stacks -1 every 5 sec. while you're not Poisoned

        Option 2

        Poison damage +5% every sec. while you're Poisoned when attacking Poisoned enemies for 10 sec (Cooldown: 1 sec. Max Stacks: 3)
        - Stacks -1 every 5 sec. while you're not Poisoned

        -

        -

        Option 3

        Attacks create a 50% chance of Burning enemies for 10 sec. (Cooldown: 5 sec.)

        Option 3

        Attacks create a 50% chance of Burning enemies for 10 sec. (Cooldown: 3 sec.)

        -

        -

        Operation Order

        (์˜คํผ๋ ˆ์ด์…˜ ์˜ค๋”)

        Option 1

        - Water/Light/Shadow Damage +1 for every 6 Fire Damage (Up to +50)
        - Water/Light/Shadow Resistance -1 for every 10 Fire Damage (Up to -30) 

        Option 1

        - Fire Damage +1 for every 1 Fire Resistance (Up to +50)
        - Fire/Light/Shadow Resistance -1 for every 10 Water Damage (Up to -30) 

        Option 1

        808 → 1078 

        -

        Option 2

        Physical/Magical Critical Chances +15% at 150 or higher Fire Damage

        -

        Option 2

        808 → 1078 

        -

        Dragon Killer's Token: Dragon Scale Earrings

        (์šฉ์‚ด์ž์˜ ์ฆํ‘œ - ์šฉ๋ฆฐ ๊ท€๊ฑธ์ด)

        Option 1

        - All classes' Lv. 75 Active skills +10 levels (Buff skills excluded: Transcendence Rune, Divine Flash, and Windstorm Spiral Power) and Creator's Time Forward +10 levels
        - Casting Lv. 75 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)
        - Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

         

         

         

        Option 1

        - All classes' Lv. 75 Active skills +10 levels (Buff skills excluded: Transcendence Rune, Divine Flash, and Windstorm Spiral Power) and Creator's Time Forward +10 levels
        - Casting Lv. 75 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)
        - Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)
        - Attacking enemies reduces the timer to recover lost skill levels by -1 second (up to 30 seconds can be reduced this way).

        -

        -

        Option 2

        Lv. 75 skills increase All Elemental Damage +30 for 30 sec. (Max Stacks: 1)

        Option 2

        Lv. 75 skills increase All Elemental Damage +30 for 60 sec. (Max Stacks: 1)

        -

        -

        Law of Gravitation

        (์ธ๋ ฅ์˜ ๋ฒ•์น™)

        Option 1

        Dash attacks make you dask 400 px forward. (Cooldown: 30 sec.)

        -

        Option 1

        943 → 1616 

        Option 1

        466 → 485 

        Option 2

        Dashing increases Skill Atk. +10% and Movement Speed +20% for 7 sec. (Max Stacks: 1)

        Option 2

        Dashing increases Skill Atk. +12% and Movement Speed +20% for 20 sec. (Max Stacks: 1)

        Option 2

        943 → 1616 

        Option 2

        466 → 485 

        Cursed Bridle

        (์ €์ฃผ๋ฐ›์€ ๊ตด๋ ˆ)

        Option 1

        Skills, Consumables, and equipment's HP healing amounts +5% for every Bleeding enemy within 450 px around you (Up to +50%)

        -

        -

        Option 1

        456 → 475 

        Option 2

        - Cooldown recovery +10% for every Bleeding enemy within 450 px around you (Up to +30%. Awakening skills excluded.)
        - Skill Atk. +2% against Bleeding enemies

        Option 2

        - Cooldown recovery +10% for every Bleeding enemy within 450 px around you (Up to +20%. Awakening skills excluded.)
        - Skill Atk. +2% against Bleeding enemies

        -

        Option 2

        456 → 475 

        Brisk Morning Sprout

        (์ฒญ๋ช…ํ•œ ์•„์นจ์˜

        ์ƒˆ์‹น)

        Option 1

        - Fire/Water/Light Damage +1 for every 6 Shadow Damage (Up to +50)
        - Fire/Water/Light Resistance -1 for every 10 Shadow Damage (Up to -30)

        Option 1

        - Shadow Damage +1 for every 1 Shadow Resistance (Up to +50)
        - Fire/Light/Shadow Resistance -1 for every 10 Water Damage (Up to -30) 

        Option 1

        808 → 1078 

        -

        Option 2

        Physical/Magical Critical Chances +15% at 150 or higher Shadow Damage

        -

        Option 2

        808 → 1078 

        -

        Micro GPS

        (์ดˆ์†Œํ˜• GPS)

        Option 1

        - Neutralize gauge reduction +25%

         

         

         

        Option 1

        - Neutralize gauge reduction +25%
        - Whenever the enemy's neutralization gauge decreases by 5%, the amount of neutralization gauge decreases by an additional 5% (up to 5 stacks)

        -

        Option 1

        466 → 480 

        Option 2

        Skill Atk. +2% every time your enemy's Neutralize gaze is decreased -10% (Max Stacks: 10)
        - This Skill Atk. Bonus effect is reset when the enemy's Neutralize gauge is reactivated.

         

         

         

         

         

         

        Option 2

        - Increases skill attack by 8% when the enemy's neutralization gauge is between 50% and 90%
        - Increases skill attack by 13% when the enemy's neutralization gauge is between 20% and 50%
        - Increases skill attack by 20% when the enemy's neutralization gauge is below 20%

        Skill Atk. +2% every time your enemy's Neutralize gaze is decreased -10% (Max Stacks: 10)
        - This Skill Atk. Bonus effect is reset when the enemy's Neutralize gauge is reactivated.

        -

        Option 2

        466 → 480 

        Corrupt Soul

        (ํƒ€๋ฝํ•œ ์˜ํ˜ผ)

        Option 1

        - Clear Cube Fragment Skill Atk. +8%
        - Clear Cube Fragment skill cooldown -10% (Awakening skills excluded)
        - Clear Cube Fragment skills' Clear Cube Fragment cost +2

        -

        Option 1

        808 → 1212 

        -

        Option 2

        Clear Cube Fragment skills decrease skill MP cost -10% for 20 sec. (Max Stacks: 1)

        -

        Option 2

        808 → 1212 

        -

        Explosive Type: Small Tactical Flare

        (ํญ๋ฐœํ˜• : ์†Œํ˜• ์ „์ˆ  ํ”Œ๋ ˆ์–ด)

        Option 1

        Attacks increase Attack/Casting Speeds +2% and All Elemental Damage +1.
        (Max Stacks: 15. Stacks -1 every 0.5 sec. when not attacking)

        -

        -

        Option 1

        461 → 485 

        Option 2

        Movement Speed +3% every 0.2 sec. while dashing
        (Max Stacks: 15. Stacks -1 every 0.5 sec. when not dashing) 

        -

        -

        Option 2

        461 → 485 

        Storm-devouring Energy

        (ํญํ’์„ ์‚ผํ‚จ ์—๋„ˆ์ง€)

        Option 1

        - Consumables' MP healing amounts +50%
        - If 50% or lower HP, Skill Atk. +7%

        Option 1

        - Consumables' MP healing amounts +50%
        - If 50% or lower HP, Skill Atk. +10% & Damage Value +3,705 (Based on Lv1 Option)

        -

        -

        Fluttering Feather

        (ํ•˜๋Š˜์— ํœ˜๋‚ ๋ฆฌ๋Š” ๊นƒํ„ธ)

        Option 1

        For every 10th attack on Boss/Named/Champion monsters causes Blood Vessel Rupture, decreasing their remaining HP -1%. (Up to 5 times. Only up to 5% of enemy Max HP count toward this Remaining HP Decrease effect. Not applicable to Buffers.)
        - Blood Vessel Rupture-activating attack count x5 times per activation
        - Boss monsters' Blood Vessel Rupture increases Attack Speed +15% and Movement/Casting Speeds +22.5% for 30 sec. (Max Stacks: 1)

         

         

        Option 1

        For every 10th attack on Boss/Named/Champion monsters causes Blood Vessel Rupture, decreasing their remaining HP -1%. (Up to 5 times. Only up to 5% of enemy Max HP count toward this Remaining HP Decrease effect. Not applicable to Buffers.)
        - Blood Vessel Rupture-activating attack count x5 times per activation
        - Attacking Boss monsters' Blood Vessel Rupture increases Attack Speed +15% and Movement/Casting Speeds +22.5% for 30 sec. and Damage Value +2,964 (Max Stacks: 1) (Based on Lv1 Option)


        Live Server

        For every 10th attack on Boss/Named/Champion monsters causes Blood Vessel Rupture, decreasing their remaining HP -1%. (Cooldown: 10 sec., Up to 5 times. Only up to 5% of enemy Max HP count toward this Remaining HP Decrease effect. Not applicable to Buffers.)
        - Blood Vessel Rupture-activating attack count x5 times per activation
        - Attacking Boss monsters' Blood Vessel Rupture increases Attack Speed +15% and Movement/Casting Speeds +22.5% for 30 sec. and Damage Value +2,964 (Max Stacks: 1) (Based on Lv1 Option)

        Option 1

        539 → 1078 

        -

        Option 2

        - Bleeding Tolerance +20% if there's a Bleeding enemy within 500 px
        - Skill Atk. +2% while attacking Bleeding enemies.

        -

        Option 2

        539 → 1078 

        -

        Option 3

        Attacks create a 50% chance of Bleeding enemies for 10 sec. (Cooldown: 5 sec.)

        Option 3

        Attacks create a 50% chance of Bleeding enemies for 10 sec. (Cooldown: 5 sec.)

        -

        -

        Dusky Cluster

        (ํ™ฉํ˜ผ์˜ ์„ฑ๋‹จ)

        Option 1

        Damage Value +445 and Physical/Magical Def. -2% every time you decrease Boss monsters' HP by 5% of Max HP (Max Stacks: 10) (At Option Lv. 1)

         

        Option 1

        Damage Value +445 and Skill Atk. +1% Physical/Magical Def. -2% every time you decrease Boss monsters' HP by 5% of Max HP (Max Stacks: 10) (At Option Lv. 1)

        -

        -

        Option 2

        If 30% or lower HP, attacking Boss monsters restores 1% of HP. (Cooldown: 0.5 sec.)

        Option 2

        If 70% or lower HP, attacking Boss monsters restores 1% of HP. (Cooldown: 0.5 sec.)

        -

        -


        • Added with Live Server: Jewel in Tears Earring (๋ˆˆ๋ฌผ์ด ์Šค๋ฏผ ๋ณด์„)
          • Option 1 (Before)
            • Increases skill attack by 4% for each type of status ailment applied to you (stacks up to 4)
          • Option 1 (After)
            • Increases skill attack by 3% for each type of status ailment applied to you (stacks up to 4)
            • Skill Atk. +4% at max stack

        Custom Options Changes
        • Dev's Note: Following the fixed option Epic gear, the Custom option has also undergone a number of adjustments. Custom Epic settings are difficult to farm, so we thought that there should be no need to redo settings due to balance adjustments, so we took a somewhat conservative approach in the previous adjustments. However, the problem was hardly resolved because it was a level of feeling that did not change before and after the adjustment, so in this adjustment, we maintained the original direction but made a slightly more drastic correction.
          • First of all, in order to resolve the phenomenon of preference for options related to status abnormalities, we have adjusted a number of custom options so that they can be fully utilized even in non-status abnormal settings.
          • In the process, some options that were deemed virtually useless were replaced with completely different options.
          • In addition, the excessive penalty compared to the effect has been greatly adjusted to improve the use of custom equipment in various parts.

        Type

        Before

        After

        Common Armor

        All classes' Lv. 15 skill range +15%

        All classes' Lv. 15 skill range +15%

        All classes' Lv. 15 skill Atk. +5%

        All classes' Lv. 20 skill range +15%

         

        All classes' Lv. 20 skill range +15%

        All classes' Lv. 20 skill Atk. +5%

        All classes' Lv. 25 skill range +15%

        All classes' Lv. 25 skill range +15%

        All classes' Lv. 25 skill Atk. +5%

        All classes' Lv. 30 skill range +15%

        All classes' Lv. 30 skill range +15%

        All classes' Lv. 30skill Atk. +5%

        All classes' Lv. 35 skill range +15%

        All classes' Lv. 35 skill range +15%

        All classes' Lv. 35 skill Atk. +5%

        All classes' Lv. 40 skill range +15%

        All classes' Lv. 40 skill range +15%

        All classes' Lv. 40 skill Atk. +5%

        All classes' Lv. 45 skill range +15%

        All classes' Lv. 45 skill range +15%

        All classes' Lv. 45 skill Atk. +5%

        All classes' Lv. 60 skill range +15%

        All classes' Lv. 60 skill range +15%

        All classes' Lv. 60 skill Atk. +5%

        All classes' Lv. 70 skill range +15%

        All classes' Lv. 70 skill range +15%

        All classes' Lv. 70 skill Atk. +5%

        All classes' Lv. 75 skill range +15%

        All classes' Lv. 75 skill range +15%

        All classes' Lv. 75 skill Atk. +5%

        All classes' Lv. 80 skill range +15%

        All classes' Lv. 80 skill range +15%

        All classes' Lv. 80 skill Atk. +5%

        Applies the following effects for every 5 attacks (Max Stacks: 20)

        - Damage Value 89

        - Physical/Magical Def. -500

        Applies the following effects for every 5 attacks (Max Stacks: 10)

        - Damage Value 178

        - Physical/Magical Def. -500

        Incoming Fire damage increases Fire Resistance +20 for 10 sec. (Cooldown: 5 sec. Max Stacks:1)

        Incoming Fire damage increases Fire Resistance +20 for 60 sec. (Cooldown: 5 sec. Max Stacks:1)

        Incoming Water damage increases Water Resistance +20 for 10 sec. (Cooldown: 5 sec. Max Stacks:1)

        Incoming Water damage increases Water Resistance +20 for 60 sec. (Cooldown: 5 sec. Max Stacks:1)

        Incoming Light damage increases Light Resistance +20 for 10 sec. (Cooldown: 5 sec. Max Stacks:1)

        Incoming Light damage increases Light Resistance +20 for 60 sec. (Cooldown: 5 sec. Max Stacks:1)

        Incoming Shadow damage increases Shadow Resistance +20 for 10 sec. (Cooldown: 5 sec. Max Stacks:1)

        Incoming Shadow damage increases Shadow Resistance +20 for 60 sec. (Cooldown: 5 sec. Max Stacks:1)

        Incoming damage creates a 50% chance of casting Super Armor for 5 sec. (Cooldown: 8 sec.)

        Incoming damage creates a 50% chance of casting Super Armor that's destroyed after 5 hits for 30 sec. (Cooldown: 5 sec.)

        Damage Value +356 per Bleeding target within 500 px (Max Stacks: 10)

        Damage Value +712 per Bleeding target within 500 px (Max Stacks: 5) (Based on Lv1 Option)

        Damage Value +356 per Poisoned target within 500px range (Max Stacks: 10) 

        Damage Value +712 per Poisoned target within 500px range (Max Stacks: 5) (Based on Lv1 Option) 

        Damage Value +356 per Burned target within 500px range (Max Stacks: 10) 

        Damage Value +712 per Burned target within 500px range (Max Stacks: 5) (Based on Lv1 Option) 

        Damage Value +356 per Shocked target within 500px range (Max Stacks: 10) 

        Damage Value +712 per Shocked target within 500px range (Max Stacks: 5) (Based on Lv1 Option

        Damage Value +385 per Frozen target within 500px range (Max Stacks: 10)

        Damage Value +1284 for each frozen target within 500px range (Max Stacks: 3) (Based on Lv1 Option) 

        Damage Value +385 per Slowed target within 500px range (Max Stacks: 10) 

        Damage Value +1284 per Slowed target within 500px range (Max Stacks: 3) (Based on Lv1 Option) 

        Damage Value +385 per Stunned target within 500px range (Max Stacks: 10) 

        Damage Value +1284 per Stunned target within 500px range (Max Stacks: 3) (Based on Lv1 Option) 

        Damage Value +385 per Cursed target within 500px range (Max Stacks: 10) 

        Damage Value +1284 per Cursed target within 500px range (Max Stacks: 3) (Based on Lv1 Option) 

        Damage Value +385 per Blinded target within 500px range (Max Stacks: 10) 

        Damage Value +1284 per Blinded target within 500px range (Max Stacks: 3) (Based on Lv1 Option) 

        Damage Value +385 per Petrified target within 500px range (Max Stacks: 10) 

        Damage Value +1284 per Petrified target within 500px range (Max Stacks: 3) (Based on Lv1 Option) 

        Damage Value +385 per Sleeping target within 500px range (Max Stacks: 10) 

        Damage Value +1284 per Sleeping target within 500px range (Max Stacks: 3) (Based on Lv1 Option) 

        Damage Value +385 per Confused target within 500px range (Max Stacks: 10) 

        Damage Value +1284 per Confused target within 500px range (Max Stacks: 3) (Based on Lv1 Option) 

        Damage Value +385 per Immobilized target within 500px range (Max Stacks: 10) 

        Damage Value +1284 per Immobilized target within 500px range (Max Stacks: 3) (Based on Lv1 Option) 

         Common accessory

        When dashing, there is a 20% chance to apply Super Armor for 3 seconds (Cooldown 5 seconds) 

        When dashing, there is a 20% chance to create a super armor that is destroyed when hit 5 times for 30 seconds (Cooldown 5 seconds) 

        When jumping, there is a 50% chance to apply Super Armor for 3 seconds(Cooldown 5 seconds) 

        When jumping, there is a 50% chance to create super armor that will be destroyed when hit 5 times for 30 seconds (Cooldown 5 seconds)

        Bleed tolerance +8%

        Bleed tolerance +20%

        Physical and magic defense +4000 

        Poison tolerance +8%

        Poison tolerance +20%

        Physical and magic defense +4000 

        Burn tolerance +8%

        Burn tolerance +20%

        Physical and magic defense +4000 

        Shock tolerance +8%

        Shock tolerance +20%

        Physical and magic defense +4000 

        Freezing tolerance +8%

        Freezing tolerance +20%

        Physical and magic defense +4000 

        Slow tolerance +8%

        Slow tolerance +20%

        Physical and magic defense +4000 

        Stun tolerance +8%

        Stun tolerance +20%

        Physical and magic defense +4000 

        Curse tolerance +8%

        Curse tolerance +20%

        Physical and magic defense +4000 

        Blind tolerance +8%

        Blind tolerance +20%

        Physical and magic defense +4000 

        Petrification tolerance +8%

        Petrification tolerance +20%

        Physical and magic defense +4000 

        Sleep tolerance +8%

        Sleep tolerance +20%

        Physical and magic defense +4000 

        Confusion tolerance +8%

        Confusion tolerance +20%

        Physical and magic defense +4000 

        Immobility tolerance +8%

         

        Immobility tolerance +20%

        Physical and magic defense +4000 

        Outgoing Bleeding duration -10%

        - Outgoing Bleeding duration -10%

        - Increases Value +741 for 30 seconds when attacking bleeding enemies (Max Stacks: 1) (Based on Lv1 Option)

        Outgoing Poison duration -10%

        - Outgoing Poison duration -10%

        - Increases Value +741 for 30 seconds when attacking poisoned enemies (Max Stacks: 1) (Based on Lv1 Option)

        Outgoing Burn duration -10%

        - Outgoing Burn duration -10%

        - Increases Value +741 for 30 seconds when attacking burned enemies (Max Stacks: 1) (Based on Lv1 Option)

        Outgoing Shock duration -10%

        - Outgoing Shock duration -10%

        - Increases Value +741 for 30 seconds when attacking shocked enemies (Max Stacks: 1) (Based on Lv1 Option)

        Outgoing Freeze duration +2 sec.

        - Outgoing Freeze duration +2 sec.

        - Damage Value +148 when the Neutralization gauge is reduced by one's own attack (Max Stacks: 5) (Based on Lv1 Option)

        Outgoing Slow duration +2 sec.

        - Outgoing Slow duration +2 sec.

        - Damage Value +148 when the Neutralization gauge is reduced by one's own attack (Max Stacks: 5) (Based on Lv1 Option)

        Outgoing Stun duration +2 sec.

        - Outgoing Stun duration +2 sec.

        - Damage Value +148 when the Neutralization gauge is reduced by one's own attack (Max Stacks: 5) (Based on Lv1 Option)

        Outgoing Curse duration +2 sec.

        - Outgoing Curse duration +2 sec.

        - Damage Value +148 when the Neutralization gauge is reduced by one's own attack (Max Stacks: 5) (Based on Lv1 Option)

        Outgoing Bind duration +2 sec.

        - Outgoing Bind duration +2 sec.

        - Damage Value +148 when the Neutralization gauge is reduced by one's own attack (Max Stacks: 5) (Based on Lv1 Option)

        Outgoing Petrification duration +2 sec.

        - Outgoing Petrification duration +2 sec.

        - Damage Value +148 when the Neutralization gauge is reduced by one's own attack (Max Stacks: 5) (Based on Lv1 Option)

        Outgoing Sleep duration +2 sec.

        - Outgoing Sleep duration +2 sec.

        - Damage Value +148 when the Neutralization gauge is reduced by one's own attack (Max Stacks: 5) (Based on Lv1 Option)

        Outgoing Confusion duration +2 sec.

        - Outgoing Confusion duration +2 sec.

        - Damage Value +148 when the Neutralization gauge is reduced by one's own attack (Max Stacks: 5) (Based on Lv1 Option)

        Outgoing Immobility duration +2 sec.

        - Outgoing Immobility duration +2 sec.

        - Damage Value +148 when the Neutralization gauge is reduced by one's own attack (Max Stacks: 5) (Based on Lv1 Option)

        Special Equipment

        Skill Atk. +15% while attacking Frozen enemies

         

        Skill Atk. +15% for 30 sec. while attacking Frozen enemies (Max Stacks: 1)

        Skill Atk. +15% while attacking Slow enemies

         

        Skill Atk. +15% for 30 sec. while attacking Slow enemies (Max Stacks: 1)

        Skill Atk. +15% while attacking Stunned enemies

         

        Skill Atk. +15% for 30 sec. while attacking Stunned enemies (Max Stacks: 1)

        Skill Atk. +15% while attacking Cursed enemies

         

        Skill Atk. +15% for 30 sec. while attacking Cursed enemies (Max Stacks: 1)

        Skill Atk. +15% while attacking Blind enemies

         

        Skill Atk. +15% for 30 sec. while attacking Blind enemies (Max Stacks: 1)

        Skill Atk. +15% while attacking Petrified enemies

         

        Skill Atk. +15% for 30 sec. while attacking Petrified enemies (Max Stacks: 1)

        Skill Atk. +15% while attacking Sleeping enemies

         

        Skill Atk. +15% for 30 sec. while attacking Sleeping enemies (Max Stacks: 1)

        Skill Atk. +10% while attacking Confused enemies

         

        Skill Atk. +10% for 30 sec. while attacking Confused enemies (Max Stacks: 1)

        Skill Atk. +10% while attacking Immobilized enemies

         

        Skill Atk. +10% for 30 sec. while attacking Immobilized enemies (Max Stacks: 1)

        Increases bleeding damage by 15% when attacking enemies with other status ailments, except damage-type status ailments. 

         

        Increases bleeding damage by 15% for 30 seconds when attacking an enemy with a status ailment other than damaging status ailments (Max Stacks: 1)

        Increases poison damage by 15% when attacking enemies with other status ailments, except damage-type status ailments. 

         

        Increases poison damage by 15% for 30 seconds when attacking an enemy with a status ailment other than damaging status ailments (Max Stacks: 1)

        Increases burn damage by 15% when attacking enemies with other status ailments, excluding damaging status ailments 

         

        Increases burn damage by 15% for 30 seconds when attacking an enemy with a status ailment other than damaging status ailments (Max Stacks: 1)

        15% increased electric shock damage when attacking enemies with other status ailments, excluding damaging status ailments 

         

        When attacking an enemy with a status ailment other than damage-type ailments, increase electric shock damage by 15% for 30 seconds (Max Stacks: 1)

        50% chance to bleed the enemy for 10 seconds when attacking

        (Cooldown 5 seconds) 

        When attacking, there is a 50% chance to make the enemy bleed for 10 seconds (cooldown 3 seconds

        50% chance to poison the enemy for 10 seconds when attacking

        (Cooldown 5 seconds) 

        When attacking, 50% chance to poison the enemy for 10 seconds (cooldown 3 seconds

        50% chance to burn enemies for 10 seconds when attacking

        (Cooldown 5 seconds) 

        When attacking, there is a 50% chance to burn the enemy for 10 seconds (Cooldown: 3 seconds

        When attacking, has a 50% chance to shock the enemy for 10 seconds

        (Cooldown 5 seconds) 

        When attacking, has a 50% chance to stun the enemy for 10 seconds (cooldown 3 seconds

        50% chance to freeze enemies when attacking (Cooldown 25 seconds) 

        50% chance to freeze the enemy for 10 seconds  when attacking (15 second cooldown)

        50% chance to slow the enemy when attacking (Cooldown 10 seconds) 

        50% chance to slow the enemy for 10 seconds  when attacking (15 second cooldown)

        50% chance to stun the enemy when attacking (Cooldown 20 seconds) 

        50% chance to stun the enemy for 10 seconds  when attacking (15 second cooldown)

        50% chance to curse enemies when attacking (Cooldown 25 seconds) 

        When attacking, has a 50% chance to curse the enemy for 10 seconds (Cooldown: 15 seconds

        50% chance to put the enemy in darkness when attacking (Cooldown 25 seconds) 

        When attacking, there is a 50% chance to put the enemy in darkness for 10 seconds (Cooldown: 15 seconds

        When attacking, 50% chance to petrify the enemy (Cooldown 30 seconds) 

        When attacking, 50% chance to petrify the enemy for 10 seconds (15 second cooldown)

        50% chance to put enemies to sleep when attacking (Cooldown 30 seconds) 

        50% chance to put the enemy to sleep for 10 seconds when attacking (15 second cooldown)

        When attacking, 50% chance to confuse the enemy (Cooldown 25 seconds) 

        When attacking, 50% chance to confuse the enemy for 10 seconds (Cooldown 15 seconds

        50% chance to bind enemies when attacking (Cooldown 25 seconds) 

        When attacking, has a 50% chance to bind the enemy for 10 seconds (Cooldown: 15 seconds

        20% chance to apply super armor for 5 seconds when casting (Cooldown 8 seconds)

         

        20% chance to apply super armor for 5 seconds when casting

        Increases skill attack power by 4% when the damage increase of the highest damage-type status ailment is less than 20% 

        Ent Spirit's Top

        Increases all speeds by 5% for 10 seconds when killing an enemy (maximum 5 stacks)

         

        Damage Value +852 for every 50 of the highest element (Based on Option Lv1), All Speed +6% (maximum 4 stacks) when killing an enemy

        Recovers 5% of consumed HP when killing an enemy 

        Recovers 5% HP when attacking killing an enemy (3 sec cooldown)

        Recovers 5% of consumed MP when killing an enemy 

        Recovers 5% MP when attacking killing an enemy (3 sec cooldown)

        Physical defense +25,000
        Magic defense +25,000
        Critical Rate -8%

        - When HP is over 40%, physical and magic defense +25000, critical rate -8%
        - Increases skill attack by 8% when HP is below 40%, recovers 1100 HP and 1750 MP when attacking an enemy (1 second cooldown)

         Ent Spirit's Bottoms

        Increases bleeding damage by 20% for 10 seconds when casting a skill with a cooldown of 25 seconds or more (Cooldown 5 seconds, maximum 1 stack)

        Increases bleeding damage by 20% for 30 seconds when casting a skill with a cooldown of 25 seconds or more (Cooldown 5 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 25 seconds or longer, increases electric shock damage by 20% for 10 seconds (Cooldown 5 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 25 seconds or more, increases electric shock damage by 20% for 30 seconds (cooldown 5 seconds, maximum 1 stack) 

        Ent Spirit's Belt

        When casting a skill with a cooldown of 25 seconds or more, burn damage increases by 20% for 10 seconds (Cooldown 5 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 25 seconds or more, burn damage increases by 20% for 30 seconds (Cooldown 5 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 25 seconds or more, poison damage increases by 20% for 10 seconds (Cooldown 5 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 25 seconds or more, poison damage increases by 20% for 30 seconds (Cooldown 5 seconds, maximum 1 stack) 

        Skill attack power increases by 1% as the distance to the enemy gets closer (up to 5% within 50px of the enemy) 

        Increases skill attack power by 1% as the distance from the enemy gets closer (up to 5% within 150px from the enemy) 

        Skill attack power increases by 1% as the distance from the enemy increases (up to 5% when the distance from the enemy is 300px or more) 

        Increases skill attack power by 1% as the distance from the enemy increases (up to 5% when the distance from the enemy is 150px or more) 

        Ent Spirit's Bracelet

        All status ailments resistance +20%

        All attribute enhancement -15

        All status ailments resistance +20%

        All attribute enhancement -15 

        Reduces damage taken by 25% when attacked

        Movement speed -20%

        Reduces damage taken by 25% when attacked

        Movement speed -20%

        Ent Spirit's Necklace

        HP MAX +1200

        Attack speed -15%

        Casting speed -22.5% 

        HP MAX +1200

        Attack speed -15%

        Casting speed -22.5% 

        MP MAX +1890

        Movement speed -20% 

        MP MAX +1890

        Movement speed -20% 

        Ent Spirit's Heart

        When casting a skill with a cooldown of 25 seconds or more, fire element increases by 25 for 10 seconds (Cooldown 5 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 25 seconds or more, fire element increases by 25 for 30 seconds (Cooldown 5 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 25 seconds or more, water element increases by 25 for 10 seconds (Cooldown 5 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 25 seconds or more, water element increases by 25 for 30 seconds (Cooldown 5 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 25 seconds or more, light element is increased by 25 for 10 seconds (Cooldown 5 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 25 seconds or more, light element is increased by 25 for 30 seconds (Cooldown 5 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 25 seconds or more, for 10 seconds, shadow element is increased by 25 (Cooldown 5 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 25 seconds or more, shadow property element is increased by 25 for 30 seconds (Cooldown 5 seconds, maximum 1 stack)

        20% hit rate increase

        HP MAX -1200

        MP MAX -1200 

        20% hit rate increase

        HP MAX -1200

        MP MAX -1200 

        Treant Spirit Earring

        Increases skill attack power by 15% when attacking normal monsters

         

         

        Increases skill attack power by 15% when attacking normal monsters

        Damage increase +4446 when the highest damage-type status abnormality damage increase value is less than 20% (option Lv1 standard) 

        Increases Bleeding Damage by 5% for every 12% of Bleeding Resistance (up to 15% increase) 

        Bleeding damage increased by 5% for every 10% resistance to abnormal status with the highest  bleeding resistance (up to 15% increase)

        Increases Poison Damage by 5% for every 12% of Poison Resistance (up to 15% increase) 

        Poison damage increased by 5% for every 10% resistance to abnormal status with the highest  Poison resistance (up to 15% increase)

        Increases Burn Damage by 5% for every 12% of Burn Resistance (up to 15% increase) 

        Burn damage increased by 5% for every 10% resistance to abnormal status with the highest  Burn resistance (up to 15% increase)

        Increases Shock Damage by 5% for every 12% of Shock Resistance (up to 15% increase) 

        Shock damage increased by 5% for every 10% resistance to abnormal status with the highest  Shock resistance (up to 15% increase)

        Forest Witch

        30% chance not to be knocked back when attacked (3 sec cooldown)

         

         

         

        30% chance not to be knocked back when attacked (3 sec cooldown)

        - Increases skill attack power by 3% when HP is over 40%
        - Increases skill attack power by 4% when the damage increase of the highest damaging status ailment is less than 20%

        - When there are monsters on the map, damage increases by 44 per second (up to 60 stacks)

        - When receiving damage equal to or greater than 1% of total HP, the number of damage increase stacks reduced by 12 

        - When there are monsters on the map, damage increases by +264 per second (up to 10 stacks) (option Lv1 standard)

        - When receiving damage equal to or greater than 1% of total HP, the number of damage increase stacks reduced by 2 (cooldown: 1 second) 

        When casting a skill with a cooldown of 20 seconds or less, fire element increases by 25 for 3 seconds (cooldown 3 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 20 seconds or less, fire element increases by 25 for 20 seconds (cooldown 3 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 20 seconds or less, water element increases by 25 for 3 seconds (cooldown 3 seconds, maximum 1 stack)

        When casting a skill with a cooldown of 20 seconds or less, water element increases by 25 for 20 seconds (cooldown 3 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 20 seconds or less, light element is increased by 25 for 3 seconds (cooldown 3 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 20 seconds or less, light element +25 for 20 seconds (cooldown 3 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 20 seconds or less, increase Shadow element by 25 for 3 seconds (cooldown 3 seconds, maximum 1 stack)

        When casting a skill with a cooldown of 20 seconds or less, increase Shadow element by 25 for 20 seconds (Cooldown 3 seconds, maximum 1 stack) 

        Forest Witch Cape

        - Increases the amount of neutralization gauge reduction by 5% for every 10 hits on the enemy (up to 30% increase)

         

         

        - Increases the neutralization gauge decrease by 10% for every 10 hits on enemies (up to 30% increase)

        - Damage increase +296 (up to 10 stacks) when the disabling gauge is reduced by one's own attack (option level 1 standard) 

        Forest Witch Belt

        Apply super armor for 2 seconds when using level 15 skill

        Increases attack speed by 15% and casting speed by 22.5% for 10 seconds when Super Armor is disarmed (10 second cooldown) 

        Apply super armor for 2 seconds when using level 15 skill

        Increases attack speed by 15% and casting speed by 22.5% for 30 seconds when Super Armor is disarmed (Cooldown 10 seconds, maximum 1 stack

        Reduce skill cooldown by 4% for each enemy within a 500px range (excluding Awakening, up to 10 stacks)

         

         

        - Reduces skill cooldown by 5% for each enemy within a 500px range (excluding Awakening, up to 5 stacks)

        - When there is a boss monster within a 500px range, skill cooldown is reduced by 5% (excluding Awakening) 

        Damage increase +296 per enemy within 500px range (maximum 10 stacks)

         

         

        - Damage increase +889 per enemy within 500px range (up to 5 stacks) (option level 1 level)

        - Damage increase +889 when there is a boss monster within the surrounding 500px range 

        Bleed Resistance +20%

        Attack speed -15%

        Casting speed -22.5%  

        Bleed Resistance +40%

        Attack speed -15%

        Casting speed -22.5% 

        Forest Witch Shoes

        Increases attack speed by 3% and casting speed by 4.5% for each enemy within a 500px range (up to 10 stacks)

         

         

        - Increases attack speed by 4% and casting speed by 6% for each enemy within a 500px range (up to 5 stacks)

        - Increases attack speed by 4% and casting speed by 6% when there is a boss monster within a 500px range. 

        Increases crit by 2% for each enemy within a 500px range.

        (up to 20% increase)

         

         

        - Increases physical and magic critical by 3% for each enemy within a 500px range (maximum 15% increase)

        - Physical and magic critical increases by 3% when there is a boss monster within the surrounding 500px range 

        Increases physical and magical defense by 1500 for each enemy within a 500px range (up to 10 stacks)

         

         

        - Increases physical and magical defense by 2000 for each enemy within a 500px range (up to 5 stacks)

        - Increases physical and magical defense by 2000 when there is a boss monster within a 500px range 

        Increases all elemental resistances by 3 for each enemy within a 500px range (up to 10 stacks)

         

         

        - Increases all elemental resistances by 4 for each enemy within a 500px range (up to 5 stacks)

        - Increases all elemental resistances by 4 when there is a boss monster within a 500px range 

        Increase resistance to all status ailments by 3% for each enemy within a 500px range (up to 10 stacks)

         

         

        - Increase resistance to all status ailments by 4% for each enemy within a 500px range (up to 5 stacks)

        - When there is a boss monster within the surrounding 500px range, resistance to all status ailments is increased by 4% 

        Burn Resistance +20%

        Attack speed -15%

        Casting speed -22.5%  

        Burn Resistance +40%

        Attack speed -15%

        Casting speed -22.5% 

        Forest Witch Bracelet

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - Consumes all enhancement stacks when attacking a boss monster, increasing poison damage by 3% for each enhancement stack consumed for 60 seconds

         

         

         

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - Consumes all enhancement stacks when attacking a boss monster, increasing poison damage by 3% for each enhancement stack consumed for 60 seconds

        - Acquire 1 enhancement stack when attacking (cooldown 0.1 sec, maximum 5 stacks)

        - When there are 5 stacks of enhancement stacks, an attack consumes all enhancement stacks, increasing poison damage by 10% for 30 seconds (maximum of 1 stack) 

        Increases fire element by 7 for each enemy within a 500px range.

        (up to 10 stacks)

         

         

        - Increases fire element by 9 for each enemy within a 500px range.

        (up to 5 stacks)

        - When there is a boss monster within the surrounding 500px range, Fire element +9 

        Increases water element by 7 for each enemy within a 500px range.

        (up to 10 stacks) 

         

         

        - Increases water element by 9 for each enemy within a 500px range.

        (up to 5 stacks)

        - When there is a boss monster within the surrounding 500px range, water element +9 

        Increases light element by 7 for each enemy within a 500px range.

        (up to 10 stacks) 

         

         

        - Increases light element by 9 for each enemy within a 500px range.

        (up to 5 stacks)

        - When there is a boss monster within a 500px range, light element +9 

        Increases shadow element by 7 for each enemy within a 500px range.

        (up to 10 stacks) 

         

         

        - Increases shadow element by 9 for each enemy within a 500px range. (up to 5 stacks)

        - When there is a boss monster within the surrounding 500px range, shadow element +9 

        Shock Resistance +20%

        Attack speed -15%

        Casting speed -22.5% 

        Shock Resistance +40%

        Attack speed -15%

        Casting speed -22.5% 

        Forest Witch Necklace

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - Consumes all enhancement stacks when attacking a boss monster, increasing bleeding damage by 3% for each enhancement stack consumed for 60 seconds

         

         

         

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - Consumes all enhancement stacks when attacking a boss monster, increasing bleeding damage by 3% for each enhancement stack consumed for 60 seconds

        - Acquire 1 enhancement stack when attacking (cooldown 0.1 sec, maximum 5 stacks)

        - When there are 5 stacks of enhancement stacks, an attack consumes all enhancement stacks, increasing bleeding damage by 10% for 30 seconds (maximum of 1 stack) 

        Poison Resistance +20%

        Attack speed -15%

        Casting speed -22.5% 

        Poison Resistance +40%

        Attack speed -15%

        Casting speed -22.5% 

        Forest Witch Ring

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - Consumes all enhancement stacks when attacking a boss monster, increasing burn damage by 3% for each enhancement stack consumed for 60 seconds

         

         

         

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - Consumes all enhancement stacks when attacking a boss monster, increasing burn damage by 3% for each enhancement stack consumed for 60 seconds

        - Acquire 1 enhancement stack when attacking (cooldown 0.1 sec, maximum 5 stacks)

        - When there are 5 stacks of enhancement stacks, an attack consumes all enhancement stacks, increasing burn damage by 10% for 30 seconds (maximum of 1 stack) 

        Damage increases according to the number of times the enemy's neutralization gauge is destroyed +193 (up to 5 stacks)

         

         

        Whenever the enemy's neutralization gauge decreases by 10% , damage increases according to the number of destructions +593 (up to 5 stacks) (option level 1 standard)

        - When the enemy's neutralization gauge is reactivated, the effect is maintained for 20 seconds 

        Freeze Resistance +20%

        Attack speed -15%

        Casting speed -22.5% 

        Freeze Resistance +40%

        Attack speed -15%

        Casting speed -22.5% 

        Forest Witch Basket

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - Consumes all enhancement stacks when attacking a boss monster, increasing shock damage by 3% for each enhancement stack consumed for 60 seconds

         

         

         

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - Consumes all enhancement stacks when attacking a boss monster, increasing shock damage by 3% for each enhancement stack consumed for 60 seconds

        - Acquire 1 enhancement stack when attacking (cooldown 0.1 sec, maximum 5 stacks)

        - When there are 5 stacks of enhancement stacks, an attack consumes all enhancement stacks and increases electric shock damage by 10% for 30 seconds (maximum of 1 stack) 

        Sleep resistance +20%

        Attack speed -15%

        Casting speed -22.5% 

        Sleep resistance +40%

        Attack speed -15%

        Casting speed -22.5% 

        Forest Witch Spirit Stone

        Stun Resistance +20%

        Attack speed -15%

        Casting speed -22.5% 

        Stun Resistance +40%

        Attack speed -15%

        Casting speed -22.5% 

        Forest Witch Earring

        Increases skill attack power by 8% when attacking named/champion monsters

         

         

        Increases skill attack power by 8% when attacking named/champion monsters

        All attribute enhancement +20 for 30 seconds when attacking a boss monster (up to 1 stack) 

        Petrification Resistance +20%

        Attack speed -15%

        Casting speed -22.5% 

        Petrification Resistance +40%

        Attack speed -15%

        Casting speed -22.5% 

        Blue Beryl armor

        - Gain 1 Empowerment Stack for each enemy you kill

        (up to 10 stacks)

        - When attacking a boss monster, all enhancement stacks are consumed, and for 60 seconds, 80~95Lv active skill Lv +1 for each consumed enhancement stack (except awakening period)

         

         

         

         

        - Gain 1 Empowerment Stack for each enemy you kill

        (up to 10 stacks)

        - When attacking a boss monster, all enhancement stacks are consumed, and for 60 seconds, 80~95Lv active skill Lv +1 for each consumed enhancement stack (except awakening period)

        - Acquire 1 enhancement stack when attacking (cooldown 0.1 sec, maximum 5 stacks)

        - When there are 5 stacks of enhancement stacks, an attack consumes all enhancement stacks, giving 80~95 Lv active skill Lv +3 for 30 seconds (excluding Awakening, up to 1 stack) 

        Blue Beryl Bottoms

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - When attacking a boss monster, all enhancement stacks are consumed, and for 60 seconds, 70~75Lv of active skill level +1 per enhancement stack consumed

         

         

         

         

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - When attacking a boss monster, all enhancement stacks are consumed, and for 60 seconds, 70~75Lv of active skill level +1 per enhancement stack consumed

        - Acquire 1 enhancement stack when attacking (cooldown 0.1 sec, maximum 5 stacks)

        - When there are 5 stacks of enhancement stacks, an attack consumes all enhancement stacks, giving 70~75Lv active skill Lv +3 for 30 seconds (maximum 1 stack)

        Shadow Resistance +20%

        Attack speed -15%

        Casting speed -22.5% 

        Shadow Resistance +40%

        Attack speed -15%

        Casting speed -22.5% 

        Increases fire attribute enhancement by 35 when the highest status ailment resistance is 50% or higher 

        Increases fire attribute enhancement by 35 when the highest status ailment resistance is 30% or higher 

        Increases water attribute enhancement by 35 when your highest status ailment resistance is 50% or higher 

        Increases water attribute enhancement by 35 when the user's highest status ailment resistance is 30% or higher 

        Increases light attribute enhancement by 35 when your highest status ailment resistance is 50% or higher 

        Increases light attribute enhancement by 35 when your highest status ailment resistance is 30% or higher 

        Increases dark attribute enhancement by 35 when your highest status ailment resistance is 50% or higher 

        Increases dark attribute enhancement by 35 when your highest status ailment resistance is 30% or higher 

        Blue Beryl Protectors

        20% increased Buff Effect from Consumables

         

        50% increased Effect of Buffs from Consumables

        20% increased duration of consumable effects

        Increases the duration of consumable effects by 20%

         

         

         

        - Increases the duration of consumable effects by 20%

        - Damage increase +712 (up to 5 stacks) for each target affected by status ailments within a 500px range (option Lv1 standard)

        - Maximum overlap applied when named or boss monsters suffer from abnormal status 

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - When attacking a boss monster, all enhancement stacks are consumed, and for 60 seconds, 35~40Lv of active skill level +1 per enhancement stack consumed 

         

         

         

         

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - When attacking a boss monster, all enhancement stacks are consumed, and for 60 seconds, 35~40Lv of active skill level +1 per enhancement stack consumed

        - Acquire 1 enhancement stack when attacking (cooldown 0.1 sec, maximum 5 stacks)

        - When there are 5 stacks of enhancement stacks, an attack consumes all enhancement stacks, giving 35~40Lv active skill Lv +3 for 30 seconds (up to 1 stack) 

        Confusion Resistance +20%

        Attack speed -15%

        Casting speed -22.5% 

        Confusion Resistance +40%

        Attack speed -15%

        Casting speed -22.5% 

        Blue Beryl Boots

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - When attacking a boss monster, all enhancement stacks are consumed, and for 60 seconds, 45~60Lv active skill Lv +1 for each consumed enhancement stack (except awakening period)

         

         

         

         

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - When attacking a boss monster, all enhancement stacks are consumed, and for 60 seconds, 45~60Lv active skill Lv +1 for each consumed enhancement stack (except awakening period)

        - Acquire 1 enhancement stack when attacking (cooldown 0.1 sec, maximum 5 stacks)

        - When there are 5 stacks of enhancement stacks, an attack consumes all enhancement stacks, giving 45~60 Lv active skill Lv +3 for 30 seconds (excluding Awakening, up to 1 stack) 

        Restraint Resistance +20%

        Attack speed -15%

        Casting speed -22.5%  

        Restraint Resistance +40%

        Attack speed -15%

        Casting speed -22.5% 

        Blue Beryl Amlet

        When a status ailment applied to you is removed, Lv 60 skill cooldown recovery speed increases by 30% for 5 seconds (cooldown 10 seconds) 

        When a status ailment is applied to you, Lv 60 skill cooldown recovery speed is increased by 30% (maximum 1 stack)

        When a status ailment applied to you is lifted, Lv 45 skill cooldown recovery speed increases by 30% for 5 seconds (cooldown 10 seconds) 

        When a status ailment is applied to you, Lv 45 skill cooldown recovery speed is increased by 30% (maximum 1 stack

        When a status ailment applied to you is removed, Lv 35 skill cooldown recovery speed increases by 30% for 5 seconds (cooldown 10 seconds) 

        When a status ailment is applied to you, Lv 35 skill cooldown recovery speed is increased by 30% (maximum 1 stack

        Slow Resistance +20%

        Attack speed -15%

        Casting speed -22.5% 

        Slow Resistance +40%

        Attack speed -15%

        Casting speed -22.5% 

        Blue Beryl Necklace

        When a status ailment applied to you is lifted, Lv 70 skill cooldown recovery speed increases by 30% for 5 seconds (cooldown 10 seconds)

        When a status ailment is applied to you, Lv 70 skill cooldown recovery speed is increased by 30% (maximum 1 stack)

        When a status ailment applied to you is lifted, Lv 40 skill cooldown recovery speed increases by 30% for 5 seconds (cooldown 10 seconds) 

        When a status ailment is applied to you, Lv 40 skill cooldown recovery speed is increased by 30% (maximum 1 stack)

        When a status ailment applied to you is removed, Lv 75 skill cooldown recovery speed increases by 30% for 5 seconds (cooldown 10 seconds) 

        When a status ailment is applied to you, Lv 75 skill cooldown recovery speed is increased by 30% (maximum 1 stack)

        Blue Beryl Ring

        When a status ailment applied to you is lifted, Lv 95 skill cooldown recovery speed increases by 30% for 5 seconds (cooldown 10 seconds) 

        When a status ailment is applied to you, Lv 95 skill cooldown recovery speed is increased by 30% (maximum 1 stack)

        When a status ailment applied to you is lifted, Lv 80 skill cooldown recovery speed increases by 30% for 5 seconds (cooldown 10 seconds) 

        When a status ailment is applied to you, Lv 80 skill cooldown recovery speed is increased by 30% (maximum 1 stack)

        - Increases poison damage by 20% for 20 seconds when attacking boss monsters

        - After 20 seconds, poison damage reduced by 10% for 10 seconds

         

        - Increases poison damage by 20% for 20 seconds when attacking boss monsters (30 seconds cooldown)

        - After 20 seconds, poison damage reduced by 10% for 10 seconds 

        - When attacking a boss monster, increase shadow element by 35 for 20 seconds

        - After 20 seconds, shadow element reduced by 10 for 10 seconds 

         

        - When attacking a boss monster, increase shadow element by 35 for 20 seconds (cooldown 30 seconds)

        - After 20 seconds, shadow element reduced by 10 for 10 seconds

        Blue Beryl Perfume

        Damage increase for 10 seconds on the last attack of normal attack +2371 (10 second cooldown) 

        Increases damage for 30 seconds on the last attack of normal attack +2371 (Cooldown 10 seconds, maximum 1 stack

        Increases damage for 20 seconds when attacking boss monsters +3853

        -3853 damage for 10 seconds after 20 seconds

         

        Increases damage for 20 seconds when attacking boss monsters +3853 (Cooldown 30 seconds)

        -3853 damage for 10 seconds after 20 seconds 

        - Increases attack speed by 25% and casting speed by 37.5% for 20 seconds when attacking a boss monster

        - After 20 seconds, attack speed reduced by 10% and casting speed by 15% for 10 seconds

        - Increases attack speed by 25% and casting speed by 37.5% for 20 seconds when attacking a boss monster (30 second cooldown)

        - After 20 seconds, attack speed reduced by 10% and casting speed by 15% for 10 seconds 

        - Increases bleeding damage by 20% for 20 seconds when attacking boss monsters

        - Reduces bleeding damage by 10% for 10 seconds after 20 seconds

         

        - Increases bleeding damage by 20% for 20 seconds when attacking boss monsters (Cooldown 30 seconds)

        - Reduces bleeding damage by 10% for 10 seconds after 20 seconds 

        - Water attribute enhancement +35 for 20 seconds when attacking a boss monster

        - After 20 seconds, water attribute enhancement reduced by 10 for 10 seconds

         

        - Water attribute enhancement +35 for 20 seconds when attacking a boss monster (Cooldown 30 seconds)

        - After 20 seconds, water attribute enhancement reduced by 10 for 10 seconds 

        Blue Beryl Gemstone

        Apply super armor for 2 seconds when using level 20 skill

        Increases attack speed by 15% and casting speed by 22.5% for 10 seconds when Super Armor is disarmed (10 second cooldown) 

        Apply super armor for 2 seconds when using level 20 skill

        Increases attack speed by 15% and casting speed by 22.5% for 30 seconds when Super Armor is disarmed (Cooldown 10 seconds, maximum 1 stack

        Apply super armor for 2 seconds when using Lv 25 skill

        Increases attack speed by 15% and casting speed by 22.5% for 10 seconds when Super Armor is disarmed (10 second cooldown) 

        Apply super armor for 2 seconds when using level 25 skill

        Increases attack speed by 15% and casting speed by 22.5% for 30 seconds when Super Armor is disarmed (Cooldown 10 seconds, maximum 1 stack

        Apply super armor for 2 seconds when using level 30 skill

        Increases attack speed by 15% and casting speed by 22.5% for 10 seconds when Super Armor is disarmed (10 second cooldown) 

        Apply super armor for 2 seconds when using level 30 skill

        Increases attack speed by 15% and casting speed by 22.5% for 30 seconds when Super Armor is disarmed (Cooldown 10 seconds, maximum 1 stack

        - When attacked by a boss monster, reduce damage taken by 20% for 20 seconds

        - After 20 seconds, for 10 seconds, damage taken increases by 10% 

        - When attacked by a boss monster, reduce damage taken by 20% for 20 seconds (cooldown 30 seconds)

        - After 20 seconds, for 10 seconds, damage taken increases by 10% 

        - Increases burn damage by 20% for 20 seconds when attacking boss monsters

        - Reduce burn damage by 10% for 10 seconds after 20 seconds

         

        - Increases burn damage by 20% for 20 seconds when attacking boss monsters (cooldown 30 seconds)

        - Reduce burn damage by 10% for 10 seconds after 20 seconds 

        - Increases fire element by 35 for 20 seconds when attacking a boss monster

        - After 20 seconds, fire property enhancement reduced by 10 for 10 seconds

        - Increases fire element by 35 for 20 seconds when attacking a boss monster (cooldown 30 seconds)

        - After 20 seconds, fire property enhancement reduced by 10 for 10 seconds

        Blue Beryl Earrings

        Increases attack speed by 20% and casting speed by 30% for 10 seconds on the last basic attack (10 second cooldown) 

        Increases attack speed by 20% and casting speed by 30% for 30 seconds on the last normal attack (cooldown 10 seconds, maximum 1 stack

        - Increases electric shock damage by 20% for 20 seconds when attacking boss monsters

        - After 20 seconds, reduces electric shock damage by 10% for 10 seconds

         

        - Increases electric shock damage by 20% for 20 seconds when attacking boss monsters (cooldown 30 seconds)

        - After 20 seconds, reduces electric shock damage by 10% for 10 seconds 

        - Increases light element by 35 for 20 seconds when attacking a boss monster

        - After 20 seconds, light attribute enhancement reduced by 10 for 10 seconds

        - Increases light element by 35 for 20 seconds when attacking a boss monster (cooldown 30 seconds)

        - After 20 seconds, light attribute enhancement reduced by 10 for 10 seconds 

        Deep Diver Suit

        - When attacked, 30% chance to cast Lv 20 Nen Guard (10 sec cooldown)

         

        - When attacked, 30% chance to cast Lv 20 Nen Guard (10 sec cooldown)

        - 100Lv active skill attack power increased by 10% 

        - When attacked, 30% chance to cast Lv 20 Holy Light (10 sec cooldown)

         

        - When attacked, 30% chance to cast Lv 20 Holy Light (10 sec cooldown)

        - 85Lv active skill attack power increased by 15% 

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - When attacking a boss monster, consumes all enhancement stacks, increasing skill attack power by 2% for each enhancement stack consumed for 60 seconds

         

         

         

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - When attacking a boss monster, consumes all enhancement stacks, increasing skill attack power by 2% for each enhancement stack consumed for 60 seconds

        - Acquire 1 enhancement stack when attacking (cooldown 0.1 sec, maximum 5 stacks)

        - When there are 5 stacks of enhancement stacks, an attack consumes all enhancement stacks and increases skill attack power by 6% for 30 seconds (maximum 1 stack)

        Deep Diver Air Pack

        - Increases attack speed by 40%, movement speed by 40%, and casting speed by 60% for 60 seconds after Quick Standing ends (Cooldown 10 seconds, maximum 1 stack)

         

         

         

        - Increases attack speed by 40%, movement speed by 40%, and casting speed by 60% for 60 seconds after Quick Standing ends (Cooldown 10 seconds, maximum 1 stack)

        - When entering a dungeon, consumes 5 clear cube fragments every 30 seconds, increases damage by 2964 for 30 seconds, and increases all speeds by 20% (option Lv1 standard) 

        When receiving damage over 20% of total HP, apply a shield effect equal to 30% of maximum HP for 3 seconds (cooldown 30 seconds)

        When receiving damage over 10% of total HP, apply a shield effect equal to 30% of maximum HP for 20 seconds (cooldown 15 seconds

        Deep Diver Belt

        When casting a skill with a cooldown of 20 seconds or less, burn damage increases by 10% for 3 seconds (cooldown 3 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 20 seconds or less, burn damage increases by 10% for 20 seconds (cooldown 3 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 20 seconds or less, bleed damage increases by 10% for 3 seconds (cooldown 3 seconds, maximum 1 stack)

        When casting a skill with a cooldown of 20 seconds or less, bleed damage increases by 10% for 20 seconds (cooldown 3 seconds, maximum 1 stack)

        When casting a skill with a cooldown of 20 seconds or less, shock damage increases by 10% for 3 seconds (cooldown 3 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 20 seconds or less, shock damage increases by 10% for 20 seconds (cooldown 3 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 20 seconds or less, poison damage increases by 10% for 3 seconds (cooldown 3 seconds, maximum 1 stack) 

        When casting a skill with a cooldown of 20 seconds or less, poison damage increases by 10% for 20 seconds (cooldown 3 seconds, maximum 1 stack) 

        Deep Diver Shoes

        When attacking, consumes 1 red cube fragment to increase fire element by 25 for 30 seconds (cooldown 30 seconds) 

        When attacking, consumes 1 red cube fragment to increase fire element by 25 for 60 seconds (cooldown 30 seconds, maximum 1 stack)

        When attacking, consumes 1 blue cube fragment to increase water element by 25 for 30 seconds (cooldown 30 seconds) 

        When attacking, consumes 1 blue cube fragment to increase water element by 25 for 60 seconds (cooldown 30 seconds, maximum 1 stack

        When attacking, consumes 1 piece of white cube fragment to increase light element by 25 for 30 seconds (cooldown 30 seconds) 

        When attacking, consumes 1 piece of white cube fragment to increase Light element by 25 for 60 seconds (Cooldown 30 seconds, maximum 1 stack

        When attacking, consumes 1 piece of black cube fragment to increase shadow element by 25 for 30 seconds (cooldown 30 seconds) 

        When attacking, consumes 1 piece of black cube fragment to increase shadow element by 25 for 60 seconds (cooldown 30 seconds, maximum 1 stack

        Deep Divers Watch

        When entering a dungeon, one of the following effects is applied at an equal rate for 20 seconds every 30 seconds

        - Attack speed +25%

        - Casting speed +37.5%

        - Movement speed +25%

         

        When entering a dungeon, one of the following effects is applied with an equal chance for 30 seconds every 30 seconds

        - Attack and movement speed +25%, casting speed +37.5%, damage increase +2223 (based on option level 1)

        - Attack and movement speed +15%, casting speed +22.5%, damage increase +3409 (based on option level 1) 

        When entering a dungeon, one of the following effects is applied at an equal rate for 20 seconds every 30 seconds

        - Damage Increase +3409

        - 25% reduction in damage received when attacked

         

         

        When entering a dungeon, one of the following effects is applied with an equal chance for 30 seconds every 30 seconds

        - Damage increase +3409, 15% damage reduction when attacked (based on option level 1)

        - Damage increase +2223, 25% damage reduction when attacked (based on option level 1) 

        Deep Diver Necklace

        - If you do not dash for 5 seconds, damage increase +267 (up to 10 stacks) (option level 1 standard)

        - Damage increase stack count reduced by 1 when dashing 

        - If you do not dash for 2 seconds, damage increase +534 (up to 5 stacks) (option level 1 standard)

        - Reduces damage increase stack count by 1 when dashing (1 second cooldown

        - If you are not hit for 5 seconds, receive 3% less damage from being hit (up to 10 stacks)

        - When receiving damage equal to or greater than 1% of total HP, the number of damage reduction stacks reduced by 2 

        - If you are not hit for 2 seconds, receive 6% less damage from being hit (up to 5 stacks)

        - When receiving damage equal to or greater than 1% of total HP, the number of damage reduction stacks when attacked is reduced by 1 (cooldown: 1 second

        - Increases all elemental enhancement by 6 when flying for 2 seconds (up to 10 stacks)

        - When receiving damage equal to or greater than 1% of total HP, all attribute enhancement increases, stack count reduced by 2 

        -Increases all elemental enhancement by 6 when not dashing for 2 seconds (up to 5 stacks)

        - Increases all attribute enhancements when dashing, reduces the number of stacks by 1 (cooldown 1 second

        Curse Resistance +20%

        Attack speed -15%

        Casting speed -22.5% 

        Curse Resistance +40%

        Attack speed -15%

        Casting speed -22.5% 

        Deep Diver

        Navigation Ring

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - When attacking a boss monster, consumes all enhancement stacks, increasing fire attribute enhancement by 4 for each enhancement stack consumed for 60 seconds

         

         

         

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - When attacking a boss monster, consumes all enhancement stacks, increasing fire attribute enhancement by 4 for each enhancement stack consumed for 60 seconds

        - Acquire 1 enhancement stack when attacking (cooldown 0.1 sec, maximum 5 stacks)

        - When there are 5 stacks of enhancement stacks, an attack consumes all enhancement stacks to enhance fire element +25 for 30 seconds (maximum 1 stack) 

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - Consumes all enhancement stacks when attacking a boss monster, increasing water attribute enhancement by 4 for each enhancement stack consumed for 60 seconds 

         

         

         

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - Consumes all enhancement stacks when attacking a boss monster, increasing water attribute enhancement by 4 for each enhancement stack consumed for 60 seconds 

        - Acquire 1 enhancement stack when attacking (cooldown 0.1 sec, maximum 5 stacks)

        - When there are 5 stacks of enhancement stacks, an attack consumes all enhancement stacks and enhances water element by 25 for 30 seconds (maximum of 1 stack) 

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - When attacking a boss monster, consumes all enhancement stacks, increasing light attribute enhancement by 4 for each enhancement stack consumed for 60 seconds

         

         

         

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - When attacking a boss monster, consumes all enhancement stacks, increasing light attribute enhancement by 4 for each enhancement stack consumed for 60 seconds

        - Acquire 1 enhancement stack when attacking (cooldown 0.1 sec, maximum 5 stacks)

        - When there are 5 stacks of enhancement stacks, an attack consumes all enhancement stacks and enhances light element by 25 for 30 seconds (maximum 1 stack) 

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - When attacking a boss monster, consumes all enhancement stacks, increasing Dark attribute enhancement by 4 for each enhancement stack consumed for 60 seconds 

         

         

         

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - When attacking a boss monster, consumes all enhancement stacks, increasing Dark attribute enhancement by 4 for each enhancement stack consumed for 60 seconds

        - Acquire 1 enhancement stack when attacking (cooldown 0.1 sec, maximum 5 stacks)

        - When there are 5 stacks of enhancement stacks, an attack consumes all enhancement stacks and enhances shadow element by 25 for 30 seconds (Max. 1 stack) 

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - Consumes all enhancement stacks when attacking a boss monster, increasing physical and magic critical hits by 2% for each enhancement stack consumed for 60 seconds

         

         

         

         

        - Gain 1 Enhancement Stack for each enemy you kill

        (up to 10 stacks)

        - Consumes all enhancement stacks when attacking a boss monster, increasing physical and magic critical hits by 2% for each enhancement stack consumed for 60 seconds

        - Acquire 1 enhancement stack when attacking (cooldown 0.1 sec, maximum 5 stacks)

        - When there are 5 stacks of enhancement stacks, an attack consumes all enhancement stacks and increases physical and magical critical hits by 20% for 30 seconds (maximum 1 stack) 

        Deep Diver Fins

        - 10% increase in neutralization gauge reduction

        - Increases the duration of your stun by 1 second

         

         

        - 10% increase in neutralization gauge reduction

        - Increases the duration of your stun by 1 second

        - Damage increase +193 (up to 10 stacks) when the disabling gauge is reduced by one's own attack (option Lv1 standard) 

        - 10% increase in neutralization gauge reduction

        - Increases the duration of your curses by 1 second 

         

         

        - 10% increase in neutralization gauge reduction

        - Increases the duration of your curses by 1 second

        - Damage increase +193 (up to 10 stacks) when the disabling gauge is reduced by one's own attack (option Lv1 standard) 

        - 10% increase in neutralization gauge reduction

        - Increases the duration of your petrification by 1 second 

         

         

        - 10% increase in neutralization gauge reduction

        - Increases the duration of your petrification by 1 second

        - Damage increase +193 (up to 10 stacks) when the disabling gauge is reduced by one's own attack (option Lv1 standard) 

        Deep Diver Mask

        - 10% increase in neutralization gauge reduction

        - Increases the duration of your freeze by 1 second 

         

         

        - 10% increase in neutralization gauge reduction

        - Increases the duration of your freeze by 1 second

        - Damage increase +193 (up to 10 stacks) when the disabling gauge is reduced by one's own attack (option Lv1 standard) 

        - 10% increase in neutralization gauge reduction

        - Increases the duration of your Darkness by 1 second 

         

         

        - 10% increase in neutralization gauge reduction

        - Increases the duration of your Darkness by 1 second

        - Damage increase +193 (up to 10 stacks) when the disabling gauge is reduced by one's own attack (option Lv1 standard) 

        Deep Diver Earrings

        - 10% increase in neutralization gauge reduction

        - Increases your sleep duration by 1 second 

         

         

        - 10% increase in neutralization gauge reduction

        - Increases your sleep duration by 1 second

        - Damage increase +193 (up to 10 stacks) when the disabling gauge is reduced by one's own attack (option Lv1 standard) 

        - 10% increase in neutralization gauge reduction

        - Increases your slow duration by 1 second 

         

         

        - 10% increase in neutralization gauge reduction

        - Increases your slow duration by 1 second

        - Damage increase +193 (up to 10 stacks) when the disabling gauge is reduced by one's own attack (option Lv1 standard) 

        - 10% increase in neutralization gauge reduction

        - Increases the duration of your Confusion by 1 second 

         

         

        - 10% increase in neutralization gauge reduction

        - Increases the duration of your Confusion by 1 second

        - Damage increase +193 (up to 10 stacks) when the disabling gauge is reduced by one's own attack (option Lv1 standard) 

        - 10% increase in neutralization gauge reduction

        - Increases the duration of your immobilized by 1 second 

         

         

        - 10% increase in neutralization gauge reduction

        - Increases the duration of your immobilized by 1 second

        - Damage increase +193 (up to 10 stacks) when the disabling gauge is reduced by one's own attack (option Lv1 standard) 



        Ispins Fusion Equipment Options Changes
        • Dev's Note: Compared to each function of the equipment, the difference in buff power and damage increase was judged to be excessive, so the gap was adjusted. We have relaxed the condition of options that are difficult to use.
         

        Name

        Before

        After

        Golden Dragon: Resplendent Dragon Scales

        (๊ธˆ๋ฃก : ์ฐฌ๋ž€ํ•œ

        ์šฉ์˜ ๋น„๋Š˜)

        Buff Value 1291

         

        30% chance to apply 1 of the 3 effects below when attacking (Cooldown 3 seconds, stacks up to 1, inflicts damage equal to 100% of the total damage increase regardless of the enemy's defense)
        - Casts a Horizontal Cube up to 1 time on random enemies within a 200px range and Damage Amplification +5,471
        - Casts a Horizontal Cube up to 3 times on random enemies within a 300px range and Damage Amplification +7,034
        - Casts a Horizontal Cube up to 5 times on random enemies within a 500px range and Damage Amplification +8,597

        Buff Value 1405

         

        30% chance to apply 1 of the 3 effects below when attacking (Cooldown 3 seconds, stacks up to 1, inflicts damage equal to 100% of the total damage increase regardless of the enemy's defense)
        - Casts a Horizontal Cube up to 1 time on random enemies within a 200px range and Damage Amplification +7,034
        - Casts a Horizontal Cube up to 3 times on random enemies within a 300px range and Damage Amplification +7,815
        - Casts a Horizontal Cube up to 5 times on random enemies within a 500px range and Damage Amplification +8,597

        Golden Dragon: Origin of Showy Power

        (๊ธˆ๋ฃก : ํ™”๋ คํ•œ

        ํž˜์˜ ๊ธฐ์›)

        Buff Value 1291

         

        30% chance to apply 1 of the 3 effects below when attacking (Cooldown 3 seconds, stacks up to 1, inflicts damage equal to 100% of the total damage increase regardless of the enemy's DEF)
        - Casts a Vertical Pillar up to 1 time on random enemies within a 200px range and Damage Amplification +5,471
        - Casts a Vertical Pillar up to 3 times on random enemies within a 300px range and Damage Amplification +7,034
        - Casts a Vertical Pillar up to 5 times on random enemies within a 500px range and Damage Amplification +8,597

        Buff Value 1405

         

        30% chance to apply 1 of the 3 effects below when attacking (Cooldown 3 seconds, stacks up to 1, inflicts damage equal to 100% of the total damage increase regardless of the enemy's DEF)
        - Casts a Vertical Pillar up to 1 time on random enemies within a 200px range and Damage Amplification +7,034
        - Casts a Vertical Pillar up to 3 times on random enemies within a 300px range and Damage Amplification +7,815
        - Casts a Vertical Pillar up to 5 times on random enemies within a 500px range and Damage Amplification +8,597

        Golden Dragon: Infinite Ward of Light

        (๊ธˆ๋ฃก : ๋ฌดํ•œํ•œ

        ๋น›์˜ ๊ฒฐ๊ณ„)

        Buff Value 1291

         

        30% chance to apply 1 of the 3 effects below when attacking (Cooldown 3 seconds, stacks up to 1, inflicts damage equal to 100% of the total damage increase regardless of the enemy's DEF)
        - Casts a Tesseract up to 1 time on random enemies within a 200px range and increases damage by +5471
        - Casts a Tesseract up to 3 times on random enemies within a 300px range and increases damage by +7034
        - Casts a Tesseract up to 5 times on random enemies within a 500px range, and increases damage by +8597

        Buff Value 1405

         

        30% chance to apply 1 of the 3 effects below when attacking (Cooldown 3 seconds, stacks up to 1, inflicts damage equal to 100% of the total damage increase regardless of the enemy's DEF)
        - Casts a Tesseract up to 1 time on random enemies within a 200px range and increases damage by +7,034
        - Casts a Tesseract up to 3 times on random enemies within a 300px range and increases damage by +7,815
        - Casts a Tesseract up to 5 times on random enemies within a 500px range, and increases damage by +8597

        Green Dragon: Source of Overwhelming Power

        (์ง„๋ฃก : ์••๋„ํ•˜๋Š”

        ํž˜์˜ ์›์ฒœ)

        Buff Value 1291

         

        A shock wave is generated when attacking (Cooldown 0.5 sec, deals damage equal to 40% of the total damage increase regardless of the enemy's defense)
        - Damage increase +4,690 for 20 seconds when a shock wave occurs (stacks up to 1)

        Each time the enemy's neutralization gauge decreases by 10%, Damage Amplification +469 (stacks up to 10)
        -When the enemy's neutralization gauge is reactivated, the effect is maintained for 30 seconds

        Buff Value 1405

         

        A shock wave is generated when attacking (Cooldown 0.5 sec, deals damage equal to 40% of the total damage increase regardless of the enemy's defense)
        - Damage increase +7,037 for 20 seconds when a shock wave occurs (stacks up to 1)

        Each time the enemy's neutralization gauge decreases by 10%, Damage Amplification +156 (stacks up to 10)
        -When the enemy's neutralization gauge is reactivated, the effect is maintained for 30 seconds

        Green Dragon: Heavy Iron Will

        (์ง„๋ฃก : ๋ฌด๊ฑฐ์šด

        ์ฒ ์˜ ํˆฌ์ง€)

        Buff Value 1063

         

        A shock wave is generated when attacking (Cooldown 0.5 sec, deals 30% of the total damage increase regardless of the enemy's defense)
        -Damage Amplification +3,126 for 20 seconds when a shock wave occurs (stacks up to 1)

        When the enemy hit 5 times by the shock wave, the enemy is stunned and the neutralization gauge is reduced (8 seconds cooldown)

        When stunned enemies are attacked 3 times, stun duration is increased by 3 seconds (cooldown 5 seconds)

        The following effects are applied according to the enemy's neutralization gauge status (only the highest value is applied)
        -Damage Amplification +1,563 when the neutralization gauge is active
        -Damage Amplification +4,694 when the neutralization gauge is depleted

        Buff Value 1405

         

        A shock wave is generated when attacking (Cooldown 0.5 sec, deals 30% of the total damage increase regardless of the enemy's defense)
        -Damage Amplification +6,252 for 20 seconds when a shock wave occurs (stacks up to 1)

        When the enemy hit 5 times by the shock wave, the enemy is stunned and the neutralization gauge is reduced (8 seconds cooldown)

        When stunned enemies are attacked 3 times, stun duration is increased by 3 seconds (cooldown 5 seconds)

        The following effects are applied according to the enemy's neutralization gauge status (only the highest value is applied)
        -Damage Amplification +1,563 when the neutralization gauge is active
        -Damage Amplification +782 when the neutralization gauge is depleted

        Empyrean Allied Forces: A Prayer for Everyone

        (์ฒœ๊ณ„ ์—ฐํ•ฉ๊ตฐ : ๋ชจ๋“  ์ด๋ฅผ ์œ„ํ•œ ๊ธฐ๋„)

        Buff Value 1291

         

        When the total of physical and magic defense is 120,000 or more, Damage Amplification +7815

        Physical and magic defense +14,000

        Physical and magic defense -2,800 when attacked (Maximum 5 stacks, this option's hit determination is applied only when taking more than 1% damage in total.)
        - When not being hit for 2 seconds, the number of stacks decreases by 1

        Buff Value 1405

         

        When the total of physical and magic defense is 90,000 or more, Damage Amplification +7815

        Physical and magic defense +14,000

        Physical and magic defense -2,800 when attacked (Maximum 5 stacks, this option's hit determination is applied only when taking more than 1% damage in total.)
        - When not being hit for 2 seconds, the number of stacks decreases by 1

        Empyrean Allied Forces: Dogged Determination

        (์ฒœ๊ณ„ ์—ฐํ•ฉ๊ตฐ : ๊บพ์ด์ง€ ์•Š๋Š” ์˜์ง€)

        Buff Value 1291

        Buff Value 1405

        Empyrean Allied Forces: Radiant Hope

        (์ฒœ๊ณ„ ์—ฐํ•ฉ๊ตฐ : ๋ฐ๊ฒŒ ๋น›๋‚˜๋Š” ํฌ๋ง)

        Buff Value 1291

         

        Buff Value 1405

        Black Dragon: Dragon's Watching Eyes

        (ํ‘๋ฃก : ์ฃผ์‹œํ•˜๋Š”

        ์šฉ์˜ ๋ˆˆ๋™์ž)

        - Decreases MP by 2,000 when attacking (1 second cooldown)
        - Damage Amplification +1,876 per 4% of current MP (stacks up to 5)

        - Decreases MP by 2,000 when attacking (1 second cooldown)
        - Damage Amplification +1,876 per 2% of current MP (stacks up to 5)

        Fire Dragon: Scorching Dragon Breath

        (ํ™”๋ฃก : ๋“์–ด์˜ค๋ฅด๋Š” ์šฉ์˜ ์ˆจ๊ฒฐ)

        Buff Value 1291

        Buff Value 1405

        Fire Dragon: Source of Explosive Power

        ํ™”๋ฃก : ํญ๋ฐœํ•˜๋Š”

        ํž˜์˜ ๊ทผ์› 

        Buff Value 835

         

        - Acquire 2 Fire Dragon's Energy when attacking (Cooldown 1 second, Fire Dragon's Energy up to 44)
        - When the Fire Dragon's energy is 44, all energy is consumed to reduce the skill cooldown by 12% for 7 seconds (stacks up to 1, excluding awakening, removed when the Fire Dragon's Rage buff is activated)

        Buff Value 1177

         

        - Acquire 2 Fire Dragon's Energy when attacking (Cooldown 1 second, Fire Dragon's Energy up to 44)
        - Upon entering the dungeon, obtain 44 Fire Dragon's Energy

        - When the Fire Dragon's energy is 44, all energy is consumed to reduce the skill cooldown by 12% for 15 seconds (stacks up to 1, excluding awakening, removed when the Fire Dragon's Rage buff is activated)
        - Fire Dragon's Rage Damage Increase +6252


        Live Server

        Buff Value 1177

         

        - Acquire 2 Fire Dragon's Energy when attacking (Cooldown 1 second, Fire Dragon's Energy up to 44)
        - Upon entering the dungeon, obtain 44 Fire Dragon's Energy

        - When the Fire Dragon's energy is 44, all energy is consumed to reduce the skill cooldown by 12% for 10 seconds (stacks up to 1, excluding awakening, removed when the Fire Dragon's Rage buff is activated)- Fire Dragon's Rage Damage Increase +3126

        Fire Dragon: Blazing Fire's Fury

        (ํ™”๋ฃก : ํƒ€์˜ค๋ฅด๋Š”

        ๋ถˆ์˜ ๋ถ„๋…ธ)

        Buff Value 1291

         

        Acquire 4 Fire Dragon's Energy when attacking (Cooldown 1 second, Fire Dragon's Energy up to 44)







        Upon entering a command (←→+[Equipment Option Control Key]), Fire Dragon’s Rage buff is activated and the following effects are applied (Cooldown 10 seconds)




        -Fire Dragon's Energy is gained as Fire Dragon’s Rage

        -When Fire Dragon’s Rage energy is 44, when casting a skill that consumes a clear cube fragment, a runaway buff is activated, increasing skill attack by 10% for 7 seconds

        -Increases skill cooldown by 25%

        -Cancels Fire Dragon's Rage buff when re-entering the command

        (This command, if used while you're equipped with normal and fused [Equipment Option Control key] equipment, uses the fused equipment's [Equipment Option Control key' first.)

        Buff Value 1405

         

        Acquire 4 Fire Dragon's Energy when attacking (Cooldown 1 second, Fire Dragon's Energy up to 44)

        Increases damage for 10 seconds when obtaining Fire Dragon's Energy +6252 (maximum 1 stack, damage increase does not apply when fire dragon's rage buff is applied)

        Upon entering a command (←→+[Equipment Option Control Key]), Fire Dragon’s Rage buff is activated and the following effects are applied (Cooldown 10 seconds)

        - When the Fire Dragon's Rage buff is activated, obtain 44 Fire Dragon's Rage

        -Fire Dragon's Energy is gained as Fire Dragon’s Rage

        -When Fire Dragon’s Rage energy is 44, when casting a skill that consumes a clear cube fragment, a runaway buff is activated, increasing skill attack by 10% for 7 seconds
        -Increases skill cooldown by 20%

        -Cancels Fire Dragon's Rage buff and gain 44 Fire Dragon's Energy when re-entering the command

        (This command, if used while you're equipped with normal and fused [Equipment Option Control key] equipment, uses the fused equipment's [Equipment Option Control key' first.)


        Live Server

        Buff Value 1405

         

        Acquire 4 Fire Dragon's Energy when attacking (Cooldown 1 second, Fire Dragon's Energy up to 44)

        Increases damage for 10 seconds when obtaining Fire Dragon's Energy +3126 (maximum 1 stack, damage increase does not apply when fire dragon's rage buff is applied)

        Upon entering a command (←→+[Equipment Option Control Key]), Fire Dragon’s Rage buff is activated and the following effects are applied (Cooldown 10 seconds)

        - When the Fire Dragon's Rage buff is activated, obtain 44 Fire Dragon's Rage

        -Fire Dragon's Energy is gained as Fire Dragon’s Rage

        -When Fire Dragon’s Rage energy is 44, when casting a skill that consumes a clear cube fragment, a runaway buff is activated, increasing skill attack by 10% for 7 seconds

        -Increases skill cooldown by 20%

        -Cancels Fire Dragon's Rage buff and gain 44 Fire Dragon's Energy when re-entering the command
        (This command, if used while you're equipped with normal and fused [Equipment Option Control key] equipment, uses the fused equipment's [Equipment Option Control key' first.)


        Culmination Weapon Damage Adjustment

        Name

        Damage Increase

        (Based on Option Lv1) 

        Culmination Weapon - Weapon Master

        1778 → 2223

        Culmination Weapon - Berserker 

        2075 → 2371

        Culmination Weapon - Asura 

        2223 → 2668

        Culmination Weapon - GhostBlade

        2223 → 2371

        Culmination Weapon - Sword Master 

        1778 → 2223

        Culmination Weapon - Dark Templar 

        1186 → 1334

        Culmination Weapon - Vagabond 

        1778 → 2223

        Culmination Weapon - Spectre

        1778 → 2223

        Culmination Weapon - Nen Master (Male) 

        2075 → 2519

        Culmination Weapon - Brawler (Male) 

        2223 → 2371

        Culmination Weapon - Striker (Female) 

        2223 → 2371

        Culmination Weapon - Brawler (Female) 

        2223 → 2371

        Culmination Weapon - Grappler (Female) 

         889 → 1334

        Culmination Weapon - Ranger (Male) 

        1186 → 1630

        Culmination Weapon - Launcher (Male) 

        2075 → 2223

        Culmination Weapon - Mechanic (Male) 

        2075 → 2371

        Culmination Weapon - Spitfire (Male) 

        1630 → 1778

        Culmination Weapon - Blitz

        1927 → 2371

        Culmination Weapon - Launcher (Female) 

        2075 → 2371

        Culmination Weapon - Mechanic (Female) 

        1927 → 2075

        Culmination Weapon - Spitfire (Female) 

        1630 → 2075

        Culmination Weapon - Elemental Bomber 

        1037 → 1334

        Culmination Weapon - Glacial Master

        1630 → 1778

        Culmination Weapon - Blood Mage 

        1927 → 2223

        Culmination Weapon - Dimension Walker 

         741 → 1186

        Culmination Weapon - Elementalist

        2371 → 2816

        Culmination Weapon - Witch

        1927 → 2075

        Culmination Weapon - Monk

        1037 → 1482

        Culmination Weapon - Inquisitor 

         889 → 1334

        Culmination Weapon - Shaman

         593 → 1037

        Culmination Weapon - Rogue 

        2075 → 2371

        Culmination Weapon - Necromancer 

        1778 → 2223

        Culmination Weapon - Kunoichi 

        1630 → 2075

        Culmination Weapon - Shadow Dancer 

         741 → 1186

        Culmination Weapon - Elven Knight 

        1334 → 1482

        Culmination Weapon - Chaos 

        2075 → 2519

        Culmination Weapon - Paladin 

        1927 → 2371

        Culmination Weapon - Dragon Knight 

        1037 → 1482

        Culmination Weapon - Vanguard 

        1037 → 1482

        Culmination Weapon - Skirmisher

        2223 → 2668

        Culmination Weapon - Dragoon

        1778 → 2075

        Culmination Weapon - Impaler

        2075 → 2519

        Culmination Weapon - Hitman 

        2223 → 2519

        Culmination Weapon - Agent 

        1334 → 1778

        Culmination Weapon - Trouble Shooter 

        1186 → 1630

        Culmination Weapon - Specialist 

        1334 → 1778

        Culmination Weapon - Creator 

        1630 → 2075

        Culmination Weapon - Dark Knight 

        2223 → 2668


        Other Changes
        • Modified so that the attribute enhancement increase buff icon for the 2nd option of  High-Tech Tactical Command Armor on Level 105 Epic is displayed.
        • Lv 105 Epic Bracelet  Long-Cherished Wish option 1 Insomnia effect is added when the insomnia effect is activated.
        • Lv 105 Epic Head and Shoulder  Jade Ghost Spaulders  option 1 'Move to the enemy's rear when backstepping' effect's after delay is reduced.
        • A tooltip for the decrease in the neutralization gauge is added to the Espins fusion equipment  Green Dragon: Cruel Dragon's Claws equipment.
        • A tooltip for the neutralization gauge reduction value is added to the Espins fusion equipment  Green Dragon: Heavy Iron Will equipment.

        Additional Equipment Option Changes Compared to the First Server
        • Time-defying Magnetic Needle
          • Dev's Note: We will inform you about Time-defying Magnetic Needle. The mythic was used as the top item in the previous season and was chosen by many adventurers. As the level 105 item appeared, the usage rate gradually decreased.
            • However, in this Bakal raid, since a long time of play is required with the cooldown not being initialized, there was a problem that excessive performance was confirmed in the efficiency of using the awakening device in the buffer.
            • This decision was made in consideration of the fact that we do not want many adventurers to experience farming in the previous season, which is less accessible, that the item is out of balance, and that many people have already disposed of the item, so we ask for your understanding.
          • Before:
            • All classes' Lv. 50 skill cooldown -15%
            • All classes' Lv. 85 skill cooldown -15%
            • [Time Distortion Effect] Attacks create a 3% chance of randomly resetting a used skill with 40 sec. or less cooldown left. (Cooldown: 20 sec.)
          • After:
            • Cooldowns Reduced by 15% (Awakenings Excluded)
            • [Time Distortion Effect] Attacks create a 3% chance of randomly resetting a used skill with 40 sec. or less cooldown left. (Cooldown: 20 sec. Awakenings Excluded)
        • Fusion equipment adventurer fame value change:
          • Dev's Note: As the level of growth of adventurers gradually increased, adjustments were made to alleviate the phenomenon of the increasing imbalance of fame values between normal equipment and fusion equipment.
          • The Adventurer Fame values of Ispins and Machine Revolution Equipment will be changed as follows.
            • Ispins Fusion:  275 → 350
            • Bakal Fusion:  275 → 350

        References
        Skill Icon - DFOWiki

        3 comments:

        1. The consumables from the Raid NPC's expires every week reset?

          ReplyDelete
        2. Added "For Machine Revolution: Total War, you can get 10 Fear of the Dragon King upon clearing the dungeon".

          ReplyDelete

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