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Primordial Fear: Moros

calendar_month Published On: Sunday, March 26, 2023     calendar_month Updated on:
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  • Korean Name: 태초의 공포 모로스
  • This is a Boss in  The Archmage’s Hall of Dimensions, a Legion Dungeon in level 110 cap.
  • Third row is his weakness. Forth row is Elemental Resistance. Fifth row is Aliment Resistance. The second picture is transcendent difficulty. Credit to Pata from GBL Discord Server.

  • The fight between Moros is lots of jumping. Moros will tilt and periodically flip flop the map.

Hateful Pattern
  • Moros often create teethy creatures around the map. They will continuously track player. Hit them with attack will stop them but they eventually comeback. If left unattended they will heal Moros HP. You can kill them by jumping on top.
Map Tilt Pattern
  • Throughout the fight, Moros will tilt the map by hitting the side. This will create suction effect  the the players. You will take damage if you touch the lower end of the map. You can even out the map by jumping on the opposite direction.

Acheron's Key Pattern
  • This happens when Moros is in picture frame. Moros marks the player and start dropping key on the map. Overlap the key will cause explosion and the overlapped key will disappear. You want to spread them about because you need these key for Funeral Pattern.

Funeral Pattern
  • Moros track the player with the red circle. His arm will reach out the slam on said location and cause wide range attack. Pretty simple, just jump appropriately.

  • You can prevent the wide range attack from happening by guiding Moros' hand into the Acheron's Key (from previous pattern). This will drive the key to the ground. The key will return to normal state with the next funeral pattern.

Enlarge Pattern
  • Moros becomes enlarged and do various AoE pattern. These are pretty simple and are your basic dodge-the-red-area stuffs. Here are some examples




Reverse Position
  • You will see Moros grab the screen and turn it up side down. In this reverse state, you will see Moros in picture frame and has long arm, and those teethy thingy monster won't be summoned here.

  • Six Keys Pattern: Similar to previous key installment, but here it doesn't track you and do AoE damage upon landing. Afterward, attack the key to shrink the damage area.

  • Ritual of Fear Pattern: You see key floating in the air and casting bar at the bottom. Attack the keys to move then around and create safe zones.

  • Key Spin Pattern: Pretty simple one, make sure you get out of the damage zone and done get run over by the spinning keys.

Transcendent Difficulty
  • Fear Reviving Pattern: Activates at 70% HP, Moros pull you into another dimension. Here you are transformed into a Hateful and your job is to defeat the big red-flashing Hateful in there.
    • Your damage is proportion to your size, and you can increase the size by eating other Hateful on the map.
    • NOTE: You can deal more damage if you do a counter-attack hit (the big Hateful will flash sorta pink color)

References
YouTube - 히카리타마
YouTube - JangJi

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