Time Swimmmer's Water Buffalo Gaiters
- Before:
- Movement Speed +10%
- All Atk. +32%
- All classes' Lv. 60 - 80 skill cooldown -10% (Awakening skills excluded. This Cooldown Reset option does not take effect if the Level difference between monsters and the equipment exceeds 35.)
- Incoming damage creates a 20% chance of partially turning back time and restoring 5% Max MP. (Cooldown: 10 sec.)
- After:
- Movement Speed +10%
- All classes' Lv. 60 - 80 skill cooldown -10% (Awakening skills excluded. This Cooldown Reset option does not take effect if the Level difference between monsters and the equipment exceeds 35.)
- Incoming damage creates a 20% chance of partially turning back time and restoring 5% Max MP. (Cooldown: 10 sec.)
- <Modification Option> All Atk. +32% (34 ~ 40%)
- Changes:
- All Atk. changed to Modification Option
Time-defying Magnetic Needle (Mythic)
- Before:
- STR/INT +20%
- Skill Atk. +14%
- All classes' Lv. 50 skill cooldown -15% (This Cooldown Reset option does not take effect if the Level difference between monsters and the equipment exceeds 35.)
- All classes' Lv. 85 skill cooldown -15% (This Cooldown Reset option does not take effect if the Level difference between monsters and the equipment exceeds 35.)
- [Time Distortion Effect] Attacks create a 3% chance of randomly resetting a used skill with 40 sec. or less cooldown left. (Cooldown: 20 sec.)
- Attack Speed +15% and Casting Speed +20% for 10 sec. upon skill reset (Max Stacks: 1)
- Mythic Option 1: STR/INT (1 - 4%)
- Mythic Option 2: All Elemental Damage (12 - 20)
- Mythic Option 3: Physical/Magical/Independent Atk. (10 - 100)
- Mythic Option 4: All Atk. (1 - 8%)
- After:
- STR/INT +12%
- Skill Atk. +28%
- All classes' Lv. 50 skill cooldown -15% (This Cooldown Reset option does not take effect if the Level difference between monsters and the equipment exceeds 35.)
- All classes' Lv. 85 skill cooldown -15% (This Cooldown Reset option does not take effect if the Level difference between monsters and the equipment exceeds 35.)
- [Time Distortion Effect] Attacks create a 3% chance of randomly resetting a used skill with 40 sec. or less cooldown left. (Cooldown: 20 sec.)
- Attack Speed +15% and Casting Speed +20% for 10 sec. upon skill reset (Max Stacks: 1)
- Mythic Option 1: STR/INT (1 - 4%)
- Mythic Option 2: All Elemental Damage (12 - 20)
- Mythic Option 3: Physical/Magical/Independent Atk. (10 - 100)
- Mythic Option 4: All Atk. (1 - 8%)
- Changes:
- +14% Skill Atk.
- -8% STR/INT
Set Effect
- Before:
- [3] Set Effect
- Additional Critical Damage +17%
- Skill Atk. +13%
- Incoming damage additionally restores 15% of HP.
- After:
- [3] Set Effect
- Additional Critical Damage +17%
- Skill Atk. +14%
- Incoming damage additionally restores 15% of HP.
- Changes:
- [3] Set Effect
- +1% Skill Atk.
Buffer Option
Time-trapped Sand
- Before:
- All Lv. 1 - 50 skills +1 level (Special skills excluded)
- Lv. 30 Buff Skill STR/INT bonus +6%
- Grace of Protection VIT/SPI +142
- Revelation: Aria/Puppeteer INT +48
- After:
- All Lv. 1 - 50 skills +1 level (Special skills excluded)
- Lv. 30 Buff Skill STR/INT bonus +6%
- Grace of Protection VIT/SPI +164
- Revelation: Aria/Puppeteer INT +80
- Changes:
- +22 Grace of Protection VIT/SPI
- +32 Revelation: Aria/Puppeteer INT
Set Effect
- Before:
- [2] Set Effect
- Forbidden Curse +1
- Marionette +1
- Divine Invocation +1
- Apocalypse +1
- Valor Blessing +1
- Crux of Victoria +1
- Grace of Protection VIT/SPI +36
- Revelation: Aria/Puppeteer INT +46
- Incoming damage additionally restores 5% of HP/MP
- After:
- [2] Set Effect
- Forbidden Curse +1
- Marionette +1
- Divine Invocation +1
- Apocalypse +1
- Valor Blessing +1
- Crux of Victoria +1
- Grace of Protection VIT/SPI +4
- Revelation: Aria/Puppeteer INT +14
- Incoming damage additionally restores 5% of HP/MP
- Changes:
- [2] Set Effect
- -32 Grace of Protection VIT/SPI
- -32 Revelation: Aria/Puppeteer INT
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