Mad Cyclone
- Before:
- Physical Critical Chance +3%
- (F) Claw Mastery +3
- Snake Stance +1
- (M) Claw Mastery +3
- Upgraded Poison Mine: Firelock +1
- Junk Spin and Needle Spin cast Poison Storm.
- Casts Venom Spectrum with the following buff effects when equipped.
- Movement Speed +15%
- Skill Atk. +22%
- Attacks cause continuous damage by 10% of inflicted damage for 4 sec.
- Additional Attack Damage +47%
- STR/INT +16%
- After:
- Physical Critical Chance +3%
- (F) Claw Mastery +3
- Snake Stance +1
- (M) Claw Mastery +3
- Upgraded Poison Mine: Firelock +1
- Additional Attack Damage +40%
- Physical/Magical/Independent Atk. +15%
- Junk Spin and Needle Spin cast Poison Storm.
- Casts Venom Spectrum with the following buff effects when equipped.
- Movement Speed +15%
- Skill Atk. +22%
- Attacks cause continuous damage by 10% of inflicted damage for 3 sec.
- <Modification Option> STR/INT +14% (Now 18% ~ 30% from live server)
- Changes:
- +15% Physical/Magical/Independent Atk.
- -7% Additional Attack Damage
- -2% STR/INT (Changed to Modification Option)
- +1 sec. duration on inflicted damage
Road of Pain
- Before:
- Physical Critical Chance +3%
- Bonus Damage +50%
- Skill Atk. +40%
- Additional Critical Damage +17%
- Attacks Bleed, Poison, Burn, or Shock enemies for 7 sec. (Cooldown: 0.1 sec.)
- Bleed, Poison, or Burn enemies, additionally damaging them at 500 Atk. every 0.5 sec. for 7 sec.
- Shock enemies, increasing your damage per attack by 500 Atk. for 7 sec.
- Bleeds random targets within 500 px every 30 sec. for 30 sec.
- After:
- Physical Critical Chance +3%
- Bonus Damage +53%
- Skill Atk. +40%
- Attacks Bleed, Poison, Burn, or Shock enemies for 7 sec. (Cooldown: 0.1 sec.)
- Bleed, Poison, or Burn enemies, additionally damaging them at 500 Atk. every 0.5 sec. for 7 sec.
- Shock enemies, increasing your damage per attack by 500 Atk. for 7 sec.
- Bleeds random targets within 500 px every 30 sec. for 30 sec.
- <Modification Option> Additional Critical Damage +14% (Now 18% ~ 30% from live server)
- Changes:
- +3% Bonus Damage
- -3% Additional Critical Damage (Changed to Modification Option)
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