Introduction
- Here in Ozma Raid, he is the boss of "Grauben, The Holy Land of Fear", which is the Main dungeon in Crossroad of Terror.
- Clearing this dungeon will complete Phase 1 of Ozma Raid.
- REMEMBER: You must clear "Altar of Red Paradise", so Kazan's HP can drop below 20%. Clearing the dungeon will active Kenza's groggy. If you see the red indicator below his HP bar, that means the altar is not cleared.
Blood Bead Pattern
- This pattern will continue through out the fight.
- When you deal damage to Kazan, he will spill out red orbs around the map. Grabbing red orbs in Kazan's fight also heals you a little.
- If you get hit by him, some orbs will have green glow. Your job is to make sure to touch them to make them disappear. If you don't Kazan will absorb them and heal 3% per orb.
- Kazan also have a stun gauge below his HP bar. When you damage him, the gauge goes up, when he absorb the orb and heal, the gauge goes down. If this gauge hit 100%, you get a short groggy.
- When he enters this groggy, all the red orbs currently on the map will become grabbable, so if you missed any, this is a good time to clear those out.
Ultimate Blood Bead Pattern
- This is his heal pattern. You can see the red ▼ on his HP bar.
- When HP hit this mark, he starts to spawn a bunch of those green glowing blood orb.
- There will be a progress bar at the bottom. Your job is to clear all these orb before the time run out.
Blood Crest Pattern
- This is rather a simple pattern. He mark his crest on the ground, then slam down in that location.
- The explosion pattern in those location will vary, but there will be red indicators on the ground so you can dodge. Some example patterns below.
- At the end of the pattern, he will do a suctions move, so watch out for that.
Blood Trap Pattern
- He groups everyone and trap one person. You will see a big red circle on the map, with another small circle expanding toward it.
- Your job is to break the trap so your teammate can escape the damage zone.
"In My Eyes, Both Humans and Imposters are the Same"
(Counter Pattern)
- He say the dialog, then jump up and do a big AoE closer to the side he's facing. The damage zone is very big, but the safe zone is on the opposite side.
- So when you see this dialog, make sure you run the opposite side Kazan was facing.
- After his jump, you will see a red crest on the ground with a spear next to it.
- This is where the counter pattern start. He will pick up the spear and attack you, if you counter successfully, his flame explosion will stop at the crest, thus given everyone a safe area.
- Looks like the counter moment is when you see his eyes flashed red
- He will continue to do this 3 times. Really if you don't want to counter, you can also use and just jump.
"I will take all the things that are out of order"
Main Berserk Pattern
- This is the pattern where he jump up the sky and slam on the ground, causing room wide AoE.
- As far as I know, there's no safe area, so you will need to use your HP potion to avoid dying.
- NOTE: This pattern activate 80 sec after entering, and have 80 sec cooldown, and there's no activating condition. So you can judge for yourself when he will do this berserk move.
- There are 3 variations of this berserk, and each one will deal different amount of damage. You can tell which one it is by his cut-in. (aka use this to judge how much HP pot you need to use)
Variation 1
- He jumps up, releases CHAINS, then throws TWO spears, then slams down with an AXE.
- This one does the MOST damage because it has TWO damage phases. 1st is the slam. 2nd is the explosion
- Since he threw 2 spears, the explosion in the 2nd phases is bigger and deal more damage.
Variation 2
- In this variation, he only throw ONE spear, then slam down with an AXE.
- Just like variation 1, this berserk also have 2 damage phases. But since he only threw 1 spear, the explosion deal less damage.
Variation 3
- In this variation, he jumps and ONLY slam down with his fist.
- This variation deal the LEAST damage, as it only has ONE damage phase (e.g. the slam down).
References
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