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[Korea] July's Class Balances

calendar_month Published On: Wednesday, July 16, 2025     calendar_month Updated on:
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  • Dev's Note: This balance adjustment covers both character and equipment. First, let's talk about the character balance adjustments.
    • This update includes adjustments to the skill evolution options for nine classes and numerical adjustments for 15 classes. As previously mentioned in the Director's Note, we are preparing additional balance patches for the characters being balanced.
    • Next, we will discuss the equipment balance adjustments in three categories.
      • [1. Addition of Special Object Damage Options] - We have added a special object damage increase option to equipment that previously had no effect on special object damage, such as increased skill attack power or reduced cooldowns.
      • [2. Special Object Damage Adjustments] - We have increased the overall damage of special objects, which have seen their value relative to character skills decrease due to updates such as skill evolution and character balance.
      • [3. Weapon and Set Equipment Improvements] - We have made adjustments to less popular weapons and set equipment. For weapons, we've improved some cumbersome equipment conditions and convenience. For proc weapons, we've adjusted them to deliver explosive damage in an instant, taking into account the risks and returns associated with channeling.
    • For set gear, we've improved damage options and addressed weaknesses in some gear that were underperforming compared to other sets.
    • We hope this update will enhance your experience, and we'll continue to do our best to provide you with an enjoyable gaming experience.
Skill Evolution Improvement
  • Male Brawler:
    • Poison Throw - When the re-throw cooldown is reached, the skill icon will be displayed as inactive.
    • Needle Throw - When the re-throw cooldown is reached, the skill icon will be displayed as inactive.
    • Block Throw - When the re-throw cooldown is reached, the skill icon will be displayed as inactive.
    • Net Throw - When the re-throw cooldown is reached, the skill icon will be displayed as inactive.
    • Three flavor options will change.
BeforeAfter
Upon landing, the Reinforced Net Throw can be canceled to throw a poison bottle, needle, or block. The throwables are then strengthened for 1.5 seconds.
- Cancels the delay and throws a poison bottle, needle, or block.
- Automatically applies the Reinforced Throw for the duration or up to two times.


Net Throw speed increased by 50%.
Normal throw is unavailable. Upon hitting with Enhanced Net Throw, the player can cancel and throw poison bottles, needles, or blocks. The throwables are then enhanced for 1.5 seconds.
- Cancels the delay and throws poison bottles, needles, or blocks.
- Enhanced throws apply for the duration or up to 3 times.

Net Throw speed increased by 100%.
Total attack power reduced by 70%.

Net Throw reload capacity changed to 1.

    • The option to tie the remaining leaves will be changed.
BeforeAfter
Enhanced Throwing is disabled, allowing for a slightly larger net to be thrown farther away.
- Nets are thrown slightly faster.

Increases binding duration by 3 seconds and hold time by 1 second.
Unable to be enhanced, throws a slightly larger net farther.
- Throws the net slightly faster.

Increases binding duration by 3 seconds and hold time by 1 second.

[Poison Throw]
100% increased range for regular throws.

[Needle Throw]
When equipped with a back pocket, special needle strike damage increases by 110%.

[Block Throw]
100% increased range for regular throws.
    • Venom Mine.png Venom Mine - The attachment detection of projectiles that change when acquiring Connect Toxin has been improved.
    • Chain Drive.png Chain Drive - The Burning Drive option has been changed.
BeforeAfter
Changed so that current flows through the chain, causing sparks on impact.
- Creates flames, attacking enemies over a wider area.
- Explodes damage from any bleeding or poisoning status effects on enemies caught in the flames.
- Burns and shocks enemies for 10 seconds.
Changed so that current flows through the chain, causing sparks on impact.
- Creates flames, attacking enemies over a wider area.
- Explodes damage from any bleeding or poisoning status effects on enemies caught in the flames.
- Burns and shocks enemies for
15 seconds.
    • Scorpion options will change.
BeforeAfter
This skill has been changed to one that rips the ground with a chain, combines it into a giant rock, and then throws it forward with the chain.
- Ground flipping has been removed.
- Ungrabbable enemies have been removed.
- Bleeding has been removed.
- Stun status effect applied for 3 seconds when hit by a rock.
- Rule Break Cancel function can be used after throwing.
- Total attack power remains the same.
This skill rips the ground with a chain, combines it into a massive rock, and then throws it forward with the chain.
-
Throwing consumes 9 charges of Block Throw.
- Ground flipping removed.
- Ungrabbable enemies no longer appear.
- Bleeding effect removed.
- Hitting a rock now deals an additional 1671% of the Block Throw brick's attack damage and inflicts a stun effect for 3 seconds.
- Rule Break Cancel can be used after throwing.
- Total Chain Drive attack power remains the same.

[Block Throw]
Attack power reduced by 30%.
    • Cave-in.png Cave-in - Blood Rain options have been changed.
BeforeAfter
When throwing a chain toward the ceiling, a needle is also thrown, falling along with the shattered ceiling fragments.
- Consumes 20 Needle Throw charges when cast.
- Needle Attack Damage: 392% of Needle Throw (Normal) Attack Damage.

Attack range increased by 25%.

[Needle Throw]
Attack Damage reduced by 50%.
When throwing a chain toward the ceiling, needles are also thrown, falling along with the shattered ceiling fragments.
- Consumes 20 charges of Needle Throw when cast.
-
Large rocks no longer fall.
- Increases the number of small rocks falling by 60% and their speed by 50%.
- Needle Attack Power: 210% of Needle Throw (Normal) Attack Power.
- Half of the falling needles inflict Shock instead of Bleeding.
- Total attack power of Cave-in remains the same.

Attack range increased by 25%.

[Needle Throw]
Attack power reduced by 40%.

  • Female Brawler:
    • Heaven's Net.png Heaven's Net - The Heavenly Net attack options have been changed.
BeforeAfter
Net is not retrieved after being thrown.
- Down arrow key input function removed.

Some skills can be used by canceling the post-cast delay.
- Available skills: Sand Splash, Hidden Stinger, Block Buster.

Some skills can be used by canceling the post-cast delay.
- Available skills: Hidden Stinger Block Buster.
A net with metal pieces attached is thrown and not retrieved.
- Down arrow key input functionality removed.
-
Inflicts bleeding.

Some skills can be used by canceling the delay after casting.
- Available skills: Sand Splash, Hidden Stinger, Block Buster.

Some skills can be used by canceling the delay after casting.
- Available skills: Hidden Stinger, Block Buster.

Base cooldown changed to 5.5 seconds.
- Total attack power reduced by 50%.
    • Junk Spin.png Junk Spin - The Grand Release option has been changed.
BeforeAfter
Increased rotation speed
- Removed the multi-hit feature

Dynamite explosion now applies a 2-second hold
Increased rotation speed
- Removed the multi-hit feature

Dynamite explosions now apply a 2-second hold

Increased daily necessities size by 30%
Increased dynamite explosion size by 30%
    • Junk Cyclone options will change
BeforeAfter
Changed to a 2-charge stack.
- Cooldown per charge: 22.5 seconds.
- Attack damage reduced by 50% per charge.

When cast, a hurricane is created, pulling enemies toward it.

Increased daily necessities size by 30%.

Increased dynamite explosion size by 30%.
Grants invincibility upon casting.

Casting creates a hurricane that pulls enemies toward it.
    • Block Bomb.png Block Bomb - Buster Bomb options have been changed.
BeforeAfter
Changed to a skill that explodes as a brick flies forward.
- Hold applies when the player slams the ground hard.

Base cooldown changed to 25 seconds.
- Total attack power reduced by 50%.

Can be used in the air.
Changed to a skill that explodes as a brick flies forward.
- Hold applies when the ground is struck hard.

Changed to a 2-charge stack.
- Cooldown: 25 seconds per charge.
- Attack power reduced by 50% per charge.


Can be used in the air.
  • Male Mechanic:
    • Mech Drop.png Mech Drop - Programming: ORS-120 options have been changed.
BeforeAfter
S.O.P.H.I.A. now calls bombers instead of the mech's command.
- Removed the mech drop casting motion.

Changed so that all robots drop at once.
S.O.P.H.I.A. now calls bombers instead of the mech's command.
- Removed the mech drop casting motion.

Changed all robots to drop at once.

Reduced robot drop interval by 30%.
    • EZ-10 Time Bomb.png EZ-10 Time Bomb - S.A.D.T. Counterattack options have been changed.
BeforeAfter
After the Counterattack explosion, the countdown becomes a temporary device for dimension shifting, transmitting the coordinates of the area.

Re-pressing the skill key causes the mechanic to dimensionally shift to the location of the countdown.

Attack power/cooldown reduced by 50%.
When entering a skill key, specify a location and the mech will move to that location after the countdown is set.
- You can use the arrow keys to specify a location.
- Total attack power remains the same.

Charge function is disabled.
    • TX-80 Dimension Runner.png TX-80 Dimension Runner - Fixed an issue where some tooltips for the TX-A07 Dimension Soldier options were missing.
    • TX-45 A-Team.png TX-45 A-Team - Team Captain Support options have been changed.
H1 robots remain stationary and do not self-destruct, automatically deploying the currently deployable RX-78 Land Runner and Ez-8 Countdown.
- Summoned Dimension Soldiers enter assault mode upon spotting an enemy, quickly approaching and firing their shotgun.
- Automatic deployment duration: 15 seconds.

Enemies hit by the robot explosion are held for 3 seconds.
- The hold time is not updated even if additional explosions occur during the hold.

Explosion range increased by 30%.
The H1 robot will not self-destruct and will remain active, automatically deploying the currently deployable RX-78 Land Runner and Ez-8 Countdown.
- The summoned Dimension Soldier will move into assault mode upon spotting an enemy, quickly approaching and firing a shotgun.
- Automatic deployment duration: 15 seconds.

Enemies hit by the robot's explosion will be held for 3 seconds.
- The hold time will not be updated if an additional explosion occurs during the hold.

Explosion range increased by 30%.

The H1 robot will now follow the mech even if it crosses a room.
    • Type: Alpha SW options will be changed.
BeforeAfter
When deployed, A-Team tracks the strongest enemy on the map, teleports to it, and then self-destructs immediately.
- Tracking range: 1000px

After self-destructing, it transmits a targeting information signal, automatically targeting that enemy when using Robot Blast for a set period of time.
- Duration: 7 seconds

Automatically applies the increased damage effect of Robot Blast.
When A-Team is deployed, it tracks the strongest enemy on the map, teleports to it, and then self-destructs immediately.
- Tracking range: 1000px

After self-destructing, it transmits a targeting information signal, automatically targeting that enemy when using Robot Blast for a set period of time.
- Duration:
15 seconds

Automatically applies the increased damage effect of Robot Blast.
  • Female Ranger:
    • Gun Dance.png Gun Dance - Bullet parrying options have been changed.
BeforeAfter
Reduces damage taken by 70% while using Pistol Dance.

Gunguard's ranged negation effect activates while using Pistol Dance.
- Each successful ranged attack negation with Pistol Dance restores 1 stack of Stylish (up to 3 stacks).
Reduces damage taken by 70% while using Pistol Dance.

Gunguard's ranged negation effect activates while using Pistol Dance.
- Each successful ranged attack negation with Pistol Dance restores 1 stack of Stylish (maximum 3 stacks).

Reduces the number of Pistol Dance shots by 7 and the number of Gunblade hits by 3.
- Total attack power remains the same.
    • Multi Headshot.png Multi-Headshot - Stylish Headshot options have been changed.
BeforeAfter
When you press the skill key, it automatically fires in the direction of the strongest enemy within range.
- Directional key input function removed.

Each shot can be fired separately.
- Additional shots are available for 20 seconds after the first shot.

When canceling another skill, no Stylish stacks are consumed.

You can receive Double Gunhawk while firing.

Attack range increased by 40%.
When you press the skill key, the skill automatically fires in the direction of the strongest enemy within range, dealing damage to all enemies within range.
- Directional key input function removed.

Each shot can be fired separately.
- Additional shots are available for 20 seconds after the first shot.

Stylish stacks are not consumed when canceling other skills.

Double Gunhawk can be received while firing.

Attack range increased by 40%.
    • Death Hawk.png Death Hawk - Release Blade options have been changed.
BeforeAfter
Upon casting, the Release Blade is thrown up to three times.
- Thrown at the strongest enemy within 600px in front.
- If there is no target within the search range, the Release Blade is thrown according to the directional key input, just like the original Gunhawk.
- Recovers 2 stacks of Stylish with each Release Blade retrieval.

The third Release Blade has a wider throw range and deals damage twice before returning.
- Total attack power remains the same.

When the Release Blade is re-thrown, it is automatically thrown using a martial arts skill.
- Consumes 1 stack of Stylish.
- When Marilyn Rose, Top Spin, Needle Sobat, Chain Snatch, Sonic Spike, Bloody Spike, Kill Point, Chain Divider, Ruination Area, or Crimson Garden are thrown.
Upon casting, the Release Blade can be thrown up to three times.
- Thrown at the strongest enemy within 600px in front.
- If there is no target within range, the Release Blade will be thrown according to the directional key input.

The third Release Blade has some functional changes.
- Throw range increased.
- Damage dealt twice and no longer returns.
- Total attack power remains the same.

The Release Blade is automatically retrieved and no longer assumes a retrieval stance.
- Can be re-thrown within 5 seconds of retrieval.


Re-throwing the Release Blade can be done using a martial arts skill.
- Consumes 1 Stylish Stack.
- When using Marilyn Rose, Top Spin, Needle Sobat, Chain Snatch, Sonic Spike, Bloody Spike, Kill Point, Chain Divider, Ruination Area, or Crimson Garden.
    • Bloody Spike.png Bloody Spike - Bloody Star options have been changed.
BeforeAfter
Charges forward when cast.

Changed to a 12.5-second cooldown.
- Cannot be cast in mid-air.
- Removed Fatal Crescent.
- Reduced total attack power by 50%.

While casting Bloody Star, press the directional key in the opposite direction and consume Stylish when casting the skill to enable a reverse chain.
Charges forward when cast.
- Cannot be cast in mid-air.
- Fatal Crescent removed.

Changed to stack 2 times.
- Cooldown per charge: 12.5 seconds.
- Attack power reduced by 50% per charge.


While casting Bloody Star, press the directional key in the opposite direction and consume Stylish when casting the skill to enable a reverse chain.
  • Female Mechanic:
    • Air Bomb Mech- Gale Force.png Air Bomb Mech: Gale Force - Ultimate Gale Force options have been changed.
BeforeAfter
The enlarged Gale Force charges to the designated location and self-destructs.
- Robot's full-width effect does not apply.
The enlarged Gale Force rapidly dashes to a designated location and self-destructs.
- Robotic explosion is not applied.

Base cooldown changed to 45 seconds.
Self-destruct damage increased by 830%.
    • HS-12 Plasma.png HS-12 Plasma - Evolving system options have been changed.
BeforeAfter
Casting motion removed
- Can be used during other actions

Changed to stack 2 times
- Cooldown per charge: 15 seconds
- Attack power reduced by 50% per charge
Casting motion removed
- Can be used during other actions

G-Operator movement speed increased by 40%

Changed to stack 2 times
- Cooldown per charge: 15 seconds
- Attack power reduced by 50% per charge
    • Firmware Upgrade - The delay before the G Operator teleports to a target has been reduced.
    • G-SP Falcon.png G-SP Falcon - The over-rated capacity option has been changed.
      • Overcharged Falcon's attack pre-delay and attack time have been reduced.
      • Basic attack range has been increased.
      • Fixed an issue where the electromagnetic wave effect would appear awkwardly depending on the location of use.
BeforeAfter
Additional Operation Pattern Deleted
When cast, an overcharged Falcon appears, emitting powerful electromagnetic waves that inflict multi-hit damage before disappearing.
- Number of multi-hit attacks: 8
- Total attack power remains the same.
Additional Operation Patterns Deleted
When cast, an overcharged Falcon appears, emitting powerful electromagnetic waves that inflict multi-hit damage before disappearing.
- Number of multi-hit attacks:
6
- Total attack power remains the same.
  • Elemental Bomber:
    • Elemental Rain.png Elemental Rain - Increases the base attack range when acquiring Upside Down.
    • Elemental Field.png Elemental Field - Changes to the Elemental Illusion option.
BeforeAfter
Teleport skills can be linked with Elemental Bombardment while on the field.
- Attack skill cancels can be linked before and after teleportation.
- When canceling, skill direction can be adjusted by pressing the directional keys.

Field duration increased by 5 seconds.
Field size increased by 20%.
Super Armor granted while on the field.

[Teleport]
Movement distance reduced by 30% while on the elemental field.
Cooldown reduced by 50% while on the elemental field.
While the Elemental Field Buff is active, grants Super Armor and allows the Teleport skill to be linked with Elemental Bombardment.
- Can be linked with an attack skill cancel before or after teleporting.
- When linking a cancel, the skill direction can be adjusted by pressing the directional key.

Increases the duration of the Field
Buff by 5 seconds.

Increases the Field size by 20%.

[Teleport]
During the Elemental
Field Buff, cooldown is reduced by 50%.
    • Convergence Cannon.png Convergence Cannon - The Elemental Bomb cancel point, which allows the skill process to proceed without interruption when acquiring Convergence Bomb, has been relaxed.
  • Summoner:
    • Spirit Lord- Echeverria.png Spirit Lord: Echeverria - The Spirit King's power options have been changed.
BeforeAfter
The ultra-high-density laser pattern has been changed to a laser bombardment.

Total attack power remains the same.

Echeverria creates a magic circle in the air, bombarding enemies in front.

The summoner's casting motion is removed when the laser bombardment pattern is cast.
The ultra-high-density laser pattern has been changed to a laser bombardment.
- Total attack power remains the same.
- Echeverria creates a magic circle in the air, bombarding enemies in front.

The summoner's casting motion is removed when the laser bombardment pattern is cast.

If a lesser spirit is available for summoning when the laser bombardment pattern is cast, Echeverria summons a lesser spirit.
    • Contract- Tau King Kuruta.png Contract: Tau King Kuruta - Tau's escort options have been changed.
BeforeAfter
The Fierce Rage pattern changes to Heavy Horn Charge.
- The summoner mounts Kuruta's back and charges forward together.
- Grants invincibility to the mounted summoner.
Summons a group of Tau Guards following Kuruta when casting the Furious Rage pattern.
- Tau Guards grant invincibility to the summoner within their protective range.
- Invincibility duration: 2 seconds.
    • Spirit- Fusion Spirit Hailom.png Spirit: Fusion Spirit Hailom - The inherent Ring of Domination option has been changed.
BeforeAfter
Automatically summons Heilom upon entering a dungeon or resurrecting after death.

When casting Ring of Domination, Heilom casts it instead.

If Heilom is granted the Whip buff, the Whip buff is transferred to all summons on the map.
Automatically summons Heilom upon entering a dungeon or resurrecting after death.

When casting Ring of Domination, Heilom casts it instead.

If Heilom is granted the Whip buff, it will be transferred to all summons on the map.
-
The duration of the Whip buff granted to Heilom has been changed to infinite.
    • Legendary Summon- The Moonshade.png Legendary Summon: The Moonshade - The Sea of ​​Rest has been changed to Moonshadow Servant.
BeforeAfter
Enemies are more strongly drawn to the center of the eclipse.
The number of eclipse explosions increases by 15.
Total attack power remains the same.

When within the Moonlight's range, the summoner receives 90% less damage.
Attack range increases by 70%.
Controls the eclipse, causing it to follow the summoner and attack nearby enemies when casting a skill.
- Total attack power remains the same.
- Attack interval: 0.5 seconds.
- Number of attacks: 20.

Reduces damage taken by the summoner by 15%.
- Buff duration: 45 seconds.
  • Shadow Dancer:
    • Shadow Dancing.png Shadow Dancing - Added sound when casting a skill.
    • Deadly Dance.png Deadly Dance - Added sound when casting a skill
    • Chain Reaction.png Chain Reaction - Changed to display a cutscene when applying a buff.
    • Covert Operation.png Covert Operation - Focus options have been changed.
BeforeAfter
Always move to the enemy's rear.
Always hit with a back attack.
Move behind an enemy within Shadow Dancing range.
Always hit with a back attack.
    • Death Veil options will change.
BeforeAfter
Disappear and then attack in a flurry
- Changed to an attack that gathers enemies, then reappears from its original location and delivers a single blow
- Invincibility upon disappearing
Disappear and then rampage
- Changed to an attack that gathers enemies, reappears from its original location, and delivers a single blow
- Invincibility upon disappearing
-
When casting Shadow Move, the shadow clone continues to cast the skill until the end
    • Blade Cyclone.png Blade Cyclone - Blood Wind options have been changed.
BeforeAfter
Blade size increased by 20%
Movement speed increased by 200%
Enemy pull increased by 400%
Blade size increased by 20%
Movement speed increased by 200%
Enemy pull power increased by 400%
Multi-hit count increased by 100%
    • Final Destruction.png Final Destruction - Dancing Shadow options have been changed.
BeforeAfter
After casting a skill, if you cancel Shadow Movement, the Shadow Movement cooldown is reset.

Increased finishing attack speed.
After casting a skill, if you cancel Shadow Movement, the Shadow Movement cooldown is reset.

Increased finishing attack speed.
Tracks and attacks the hit enemy with each hit.

Successful back attacks grant instant invincibility.
    • The shadow that follows changes to Hundred 4.
BeforeAfter
When a back attack is successful, the target is tracked and attacked with each hit. A successful back attack grants instant invincibility.This skill changes to a downward strike from a deadly shadow.
- Can be cast during other actions.
- Always hits with a back attack.
- Creates a Shadow Dancing of Massacre in the area hit, replacing the caster's Shadow Dancing.
- Always hits with a back attack when attacking an enemy within the Shadow Dancing of Massacre.
- Lasts for 5 seconds.
- Shadow Dancing returns when the skill ends.

Base cooldown changed to 31.25 seconds.
Attack power increased by 25%.
    • Shadow Sting.png Shadow Sting - Burst Sting is changed to Shadow Hound.
BeforeAfter
Charge forward and attack with a flurry of attacks.
- Tracks and attacks enemies.
- Increases attack range.
- Invincibility upon charging.
Changed to a skill that sends a shadow of death to ravage enemies.
- Moves towards a hit enemy or moves their location. Shares the same commands and actions as Chain Reaction (excluding hold, enemy gathering, and finish).
- Shares the cancel function during each Chain Reaction skill.
- Always hits with a back attack.

Changed to a 4-charge stack.
- 12.5-second cooldown per charge.
- Attack power reduced by 75% per charge.

If a skill hits an enemy while in Chain Reaction mode, all stacks are consumed to trigger a finishing blow.
    • Lake options will change.
BeforeAfter
You can cast Assassination and Death's Dance skills while casting Shadow Sting.
When this function is activated, you can move through the shadow and cast the skill.
Shadow Dancer job skills can be cast while casting Shadow Sting.
When this feature is activated, move through the shadows and cast the skill.

If Chain Reaction is active, a successful hit increases the duration of Chain Reaction by 5 seconds.
  • Shaman:
    • Dragon's Fury.png Dragon's Fury - The Four Seas Dragon King's Strike option has been changed.
BeforeAfter
When cast, the priestess ascends with the divine dragon and then strikes the ground, dealing damage across a wide area.
- Damage reduction during cast: 70%

[Thunderbolt]
Thunderbolt can now be used during Dragon's Fury Ascension.
- Lightning strikes during the strike when using this skill.
When cast, the priestess ascends with the divine dragon and then strikes the ground, dealing wide area-of-effect damage.
- Damage reduction during casting: 70%

[Thunderbolt]
When Dragon's Rage is cast, Enhanced Lightning Strike is automatically cast.
- Enhanced Lightning Strike deals 350% of the original Lightning Strike's damage.
- Lightning Strike cannot be used on a regular basis.
    • Amulet Pentagram.png Amulet Pentagram - Options have been changed.
Creates a magical flame with a magical talisman.
After the bounce hit ends, the magical flame explodes.
- Total attack power remains the same.
Creates a magical flame with a magical talisman. After the bounce hit ends, the magical flame explodes.
- Total attack power remains the same.

Attack range increased by 35%.
    • The option for the magic blend will be changed.
BeforeAfter
When cast, the Exorcising Spirit Jade now bounces in a zigzag pattern, extending over a wider area.

Base cooldown changed to 24 seconds. Total attack power reduced by 40%.

[Magic Soul Refining]
Magic Soul Refining can now be used before Exorcising Spirit Jade is fired.
- When this function is used, a Magic Soul Refining Spirit is installed in front and fired.

The number of Magic Soul Refining Spirit Jade shots has been changed to 6.
- Total attack power remains the same.
When cast, the Exorcising Spirit Jade will now travel a wider area, and the Demon Soul Spell will be automatically cast.
- Demon Soul Spell will be installed in front and fired.
- If Demon Soul Spell is on cooldown, the option will not be activated.


Base cooldown changed to 24 seconds.
Total attack power reduced by 40%.

[Demon Soul Spell]
The number of Demon Soul Spells fired has been changed to 6.
- Total attack power remains the same.

Character Balance
  • Sword Master - Basic attack and class advancement skill attack power increased by 5%.
  • Female Brawler - Basic attack and class advancement skill attack power increased by 9.6%.
  • Female Grappler - Basic attack and class advancement skill attack power increased by 8.3%.
  • Female Ranger - Basic attack and class advancement skill attack power increased by 5%.
  • Dimension Walker - Basic attack and class advancement skill attack power increased by 5.5%.
  • Witch - Basic attack and class advancement skill attack power increased by 5%.
  • Shaman - Basic attack and class advancement skill attack power increased by 5%.
  • Kunoichi - Basic attack and class advancement skill attack power increased by 7%.
  • Elven Knight - Basic attack and class advancement skill attack power increased by 8%.
  • Dragon Knight - Basic attack and class advancement skill attack power increased by 6.9%.
  • Skirmisher - Basic attack and class advancement skill attack power increased by 5%.
  • Dragoon - Basic attack and class skill attack power increases by 5%.
  • Male Crusader:
    • Thunder Hammer- Jupiter.png Thunder Hammer: Jupiter - Elemental damage increase rate increased (4.5% → 5%)
    • Apocalypse (Male Crusader).png Apocalypse - Buff duration increased (30 seconds → 33 seconds)
    • Final Judgment.png Final Judgment - Buff duration increased when using Apocalypse Link (40 seconds → 43 seconds)
    • Grace of God.png Grace of God
      • Independent attack power increase effect is removed when stat adjustments are applied.
      • Basic attack and class skill attack power increases by 15.7%.
  • Female Crusader:
    • Grace of Light.png Grace of Light - Attribute damage increase rate increased (4.5% → 5%)
    • Crux of Victoria.png Crux of Victoria - Buff duration increased (31 seconds → 33 seconds)
    • Laus di Angelus.png Laus di Angelus - Crux of Victoria link buff duration increased (40 seconds → 43 seconds)
  • Enchantress:
    • A Rose in the Dark.png A Rose in the Dark - Attribute damage increase rate increased (4.5% → 5%)
    • Marionette (Enchantress).png Marionette - Buff duration increased (28 seconds → 31 seconds)
    • Curtain Call.png Curtain Call - Buff duration increased when Marionette Linked (38 seconds → 41 seconds)
Equipment Balance Adjustments
  • Common changes: Special Object Damage Increase option is added to equipment/sets that have options that are not affected by special objects.
Equipment classificationOption TypeRepresentative equipmentSpecial Object Damage +%
Level 115 weapon
Cooldown reductionNen Astron+10%
Increases the attack power of skills that consume colorless cube fragments
Increases the attack power of skills that consume colorless cube fragments
Return of the Sniper of Black RoseLegendary +19.5% / Epic +23.5% / Primeval +29.5%
Increased cooldown recovery speedliberated knowledge12%
Liberation of Engraved MemoriesCooldown reductionThe engraved memory of the tsunami5%
Level 115 Unique Magic StoneCooldown reductionThe roar of the revealed self0.07
Level 115 set equipment
Cooldown reductionPitch Black Purification SetPurification +15% / Corruption +32.5%
Cooldown resetSerendipity SetLegendary +4.5% / Epic +13.5% / Primal +19%
Level 115 Unique Fusion Stone
Cooldown reduction
Venus' unique fusion stone2%
Creation: Twisted Space1%
Skill cooldown resetCreation: Accelerated Time1%
n Lv skill attack power increaseDesign: Early Assist Module n LvUnique +1% / Epic +1.5%
Unique equipmentCooldown reductionCube of the Beautiful Weather10%
    • The special object option values ​​applied to the equipment are fully adjusted.
      • Adjustments were made to take into account the relatively low damage to objects, such as adding options to enhance character performance and increase attack power of certain level skills.
  • Detailed changes by equipment:
    • The final damage values ​​of some Level 115 Legendary/Epic/Primal Legacy weapons will be adjusted.
Typeequipment nameRarityBeforeAfter
short sword
Formless Sword - MasterLegendary223.40%224.90%
Formless Sword - ClimaxEpic294.00%296.80%
automatic pistolEvolution Automatic GunPrimeval295.30%299.50%
    • Some 115Lv Legendary/Epic/Primal Legacy weapons have their options adjusted.
      • The attack range of some of the 115Lv Epic/Primal Legacy weapons with the ‘Equipment Activation Option’ will increase.
Type
Name
Rarity
Final damageEquipment Options
BeforeAfterBeforeAfter
Katana

Ordinary Gold Sword.png
Ordinary Gold Sword
Legendary218.50%220.10%
[Golden Sword] [Equipment Activation Option]
A simple sword that only shines brightly, cutting around its surroundings.
- Gold Sword Damage: 113,400%
- Cooldown: 40 seconds
[Golden Sword] [Equipment Activation Option]
An ordinary sword that only shines brightly, cutting only the surrounding area.
- Can be cast after canceling skills (except for awakening skills)
- Golden Sword Damage: 231,750 %
- Cooldown: 60 seconds
Classic Piercing Gold Sword
Epic284.00%288.00%
[Golden Sword] [Equipment Activation Option]
A sword that conceals a sharp aura, beyond the reach of ordinary people.
- Gold Sword Damage: 226,800%
- Cooldown: 40 seconds
[Golden Sword] [Equipment Activation Option]
A sword that hides a sharp aura that cannot be reached by ordinary people.
- Can be cast after canceling skills (excluding awakening skills)
- Golden Sword Damage: 463,000 %
- Cooldown: 60 seconds

Masterpiece Deadly Gold Sword
Primeval343.70%350.80%
[Golden Heavenly Sword] [Equipment Activation Option]
A sword that transcends the realm is sufficient to strike with just one strike.
- Golden Heavenly Sword Damage: 340,200%
- Cooldown: 40 seconds
[Golden Sword] [Equipment Activation Option]
A sword that transcends the realm is sufficient with just one strike.
- Skills can be canceled and cast (excluding awakening skills)
- Golden Sword Damage: 695,000 %
- Cooldown: 60 seconds
Claw

Lilith's Sorrow
Legendary220.10%223.20%
Darkness Attack Attribute
All Speed ​​+10%
Dark Attribute Resistance +20
[Sphere of Sorrow] [Equipment Activation Option]
A sphere filled with deep sorrow is created.
- Sphere of Sorrow Damage 15,300%
- Cooldown 30 seconds
Darkness Attack Attribute
All Speed ​​+10%
Dark Attribute Resistance +20
[Sphere of Sorrow] [Equipment Activation Option]
A sphere filled with deep sorrow is created.
- Sphere of Sorrow Damage 4,500 %
- Cooldown 30 seconds

Lilith's Grudge
Epic292.00%297.50%
When equipped, an afterimage of sadness is created and the following buffs are applied
- Dark attack attribute
- All speed +20%
- Dark attribute resistance +20
[Sphere of Sadness] [Equipment Activation Option]
A sphere filled with deep sadness is created.
- Sphere of Sadness damage 15,300%
- Cooldown 15 seconds
When equipped, an afterimage of sadness is created and the following buffs are applied
- Dark attack attribute
- All speed +20%
- Dark attribute resistance +20
[Sphere of Sorrow] [Equipment Activation Option]
A sphere filled with deep sadness is created.
- Sphere of Sorrow damage 4,500 %
- Cooldown 15 seconds

Lilith the Evil
Primeval--
When equipped, an afterimage of sadness is created and the following buffs are applied
- Dark attack attribute
- All speed +25%
- Dark attribute resistance +20
[Sphere of Sorrow] [Equipment Activation Option]
A sphere filled with deep sadness is created.
- Sphere of Sorrow damage 15,300%
- Cooldown 10 seconds
[Samuchin Han]
The body is surrounded by Samuchin Han, reducing the damage received.
- Physical/magical damage reduction +10%
When equipped, an afterimage of sadness is created and the following buffs are applied
- Dark attack attribute
- All speed +25%
- Dark attribute resistance +20
[Eternal Longing]
When attacking, a longing spirit remains and deals damage.
- Spirit damage 23,250%
- Cooltime 5 seconds
[Sphere of Sorrow] [Equipment Activation Option]
A sphere filled with deep sadness is created.
- Sphere of Sorrow damage 4,500 %
- Cooltime 10 seconds
[Sorrowful Han]
Reduces damage taken by surrounding the body with Sorrowful Han.
- Physical/magical damage reduction +10%
Boxing Gloves

Countess's Bet
Epic284.50%295.90%
Skill range increased by 25%.
Shockwave occurs on enemy when attacking. (Cooldown 0.2 seconds)
- Shockwave damage 2.400%
Skill range increased by 25%.
Attacking an enemy generates a shockwave. (Cooldown: 1 sec)
- Shockwave damage: 7,140%
Empress's Bet.png
Empress's Bet
Primeval350.90%367.20%
Skill range increased by 30%.
Shockwave is generated on the enemy when attacking. (Cooldown 0.2 sec)
- Shockwave damage 2,400%
- Shockwave range increased by 50%
- When shockwave is cast 4 times, the next shockwave is an enhanced shockwave.
- Enhanced shockwave damage 4,800%
Skill range increased by 30%.
Shockwave is generated on enemy when attacking. (Cooldown 1 sec)
- Shockwave damage 7,140%
- Shockwave range increased by 50%
Hand Cannon

Young Urban's Bravado
Legendary215.30%216.90%
Skill range increased by 20%
[Cannon Fire] [Equipment Activation Option]
Fires a rough but powerful cannon.
- Cannon damage: 113,400%
- Cooldown: 40 seconds
Skill range increased by 20%
[Cannon Fire] [Equipment Activation Option]
Fires a rough but powerful cannon.
- Can be cast after canceling skills (except awakening skills)
- Cannon damage: 231,750%
- Cooldown: 60 seconds

Prototype Urban Cannon
Epic280.20%284.10%
Skill range increased by 25%
[Cannon Fire] [Equipment Activation Option]
Fires an efficiently improved cannon.
- Cannon damage: 226,800%
- Cooldown: 40 seconds
Skill range increased by 25%
[Cannon Fire] [Equipment Activation Option]
Fires an efficiently improved cannon.
- Can be cast after canceling skills (excluding awakening skills)
- Cannon damage: 463,000%
- Cooldown: 60 seconds

Urban's Masterpiece
Primeval339.20%346.30%
Skill range increased by 30%
[Fire the cannon] [Equipment activation option]
Fires the Basilica cannon, a masterpiece of Urban.
- Enhanced cannon damage: 340,200%
- Cooldown: 40 seconds
Skill range increased by 30%
[Fire Cannon] [Equipment Activation Option]
Fires Urban's masterpiece Basilica Cannon.
- Can be cast after canceling skills (excluding awakening skills)
- Enhanced Cannon Damage: 695,000%
- Cooldown 60 seconds
Pole
Carpe Diem- Happy.png
Carpe Diem: Happy
Epic--
Obtain 1 coin when entering the dungeon.
Stack 1 coin every 20 seconds after entering (maximum 10 stacks)
[Coin Toss] [Equipment Activation Option]
Consume 1 stacked coin to gain one of the following two effects for 30 seconds with a set probability. (Cooldown 3 seconds)
- Happy (70%)
* All speed +30%
* HP/MP 10% recovery
- Sad (30%)
* All speed +10%
All speed +10%
When entering the dungeon, you get 1 coin.
After entering, 1 coin stacks every 20 seconds (maximum 10 stacks)
[Coin Toss] [Equipment Activation Option]
Consume 1 stacked coin to gain the following effect for 30 seconds with a set probability. (Cooldown 3 seconds)
- Happy (70%)
* All speed +20%
* HP/MP 10% recovery
- Sad (30%)
* All speed +10%
Hakuna Matata- Wonderful.png
Hakuna Matata: Wonderful
Primeval--
Obtain 1 coin when entering the dungeon.
Stack 1 coin every 10 seconds after entering (maximum 10 stacks)
[Coin Toss] [Equipment Activation Option]
Consume 1 stacked coin to gain one of the following two effects for 30 seconds with a set probability. (Cooldown 3 seconds)
- Feeling the best (70%)
* All speed +30%
* HP/MP recovered by 20%
* Generates lightning that strikes surrounding enemies when the effect is activated
- Lightning attack power 14,400%
- Happy (30%)
* All speed +30%
* HP/MP recovered by 10%
All Speed ​​+30%
Obtain 1 coin when entering a dungeon
Stack 1 coin every 10 seconds after entering (maximum 10 stacks)
[Coin Toss][Equipment Activation Option]
Consume 1 stacked coin to gain one of the following two effects for 30 seconds with a set probability. (Cooldown 3 seconds)
- Feeling the best (70%)
* All Speed ​​+30%
* HP/MP recovered by 20%
* Generates lightning that strikes surrounding enemies when the effect is activated
- Lightning attack power 1,000%
- Happy (30%)
* All Speed ​​+30%
* HP/MP recovered by 10%
Spear

Exterminator
Legendary218.50%220.10%
[Absolute Zero] [Equipment Activation Option]
Attacks by swinging the blade of ice.
- Absolute Zero Damage: 113,400%
- Cooldown: 40 seconds
[Absolute Zero] [Equipment Activation Option]
Attacks by swinging the ice spear blade.
- Skills can be canceled and cast (except for awakening skills)
- Absolute Zero Damage: 231,750%
- Cooldown: 60 seconds

Frozen Exterminator
Epic284.00%288.00%
[Absolute Zero] [Equipment Activation Option]
Attacks by swinging a bone-chilling spear blade.
- Absolute Zero Damage: 226,800%
- Cooldown: 40 seconds
[Absolute Zero] [Equipment Activation Option]
Attacks by swinging a bone-chilling spear blade.
- Can be cast after canceling skills (except for awakening skills)
- Absolute Zero Damage: 463,000%
- Cooldown: 60 seconds

Absolute Zero
Primeval343.70%350.80%
[Absolute Zero] [Equipment Activation Option]
Swing a chilling aura that freezes everything, annihilating enemies.
- Absolute Zero Damage: 340,200%
- Cooldown: 40 seconds
[Absolute Zero] [Equipment Activation Option]
Swing a chilling aura that freezes everything, annihilating enemies.
- Can be cast after canceling skills (except during awakening)
- Absolute Zero Damage: 695,000%
- Cooldown: 60 seconds
Broomstick

Origin of Darkness
Epic--
Creates a pitch-black flower field with the Dark Attack Attribute, applying the following effects
: - MP decreases by 1% per second
- MP recovers by 1.5% when attacking (cooldown 1 second)
Skill range increases by 25%
Creates a pitch-black flower field with the Darkness attack attribute, applying the following effects
: - MP decreases by 1% per second
- 1.5% MP recovered when attacking (cooldown 1 second)
- MP does not decrease below 7% with this option
Skill range increased by 25%

Curse of Darkness
Primeval--
Creates a pitch-black flower field with the Dark Attack Attribute, applying the following effects
: - MP decreases by 1% per second
- MP recovers 2% when attacking (cooldown 1 second)
Skill range increases by 30%
Creates a pitch-black flower field with the Darkness attack attribute, applying the following effects
: - MP decreases by 1% per second
- MP recovers 2% when attacking (cooldown 1 second)
- MP does not decrease below 10% with this option
Skill range increased by 30%
Battle Axe
Earth Breaker.png
Earth Breaker
Legendary215.30%216.90%
Skill range increased by 20%
[Planetary Destruction] [Equipment Activation Option]
Throw an axe imbued with the energy of destruction that can shatter the earth.
- Planetary Destruction Damage: 113,400%
- Cooldown: 40 seconds
Skill range increased by 20%
[Planetary Destruction] [Equipment Activation Option]
Throw an axe imbued with the energy of destruction that can shatter the earth.
- Can be cast after canceling the skill (excluding awakening)
- Planetary Destruction Damage: 231,750%
- Cooldown: 60 seconds
Planet Crusher.png
Planet Crusher
Epic280.20%284.10%
Skill range increased by 25%
[Planetary Destruction] [Equipment Activation Option]
Throw an axe imbued with the energy of destruction that can even destroy a planet.
- Planetary Destruction Damage: 226,800%
- Cooldown: 40 seconds
Skill range increased by 25%
[Planetary Destruction] [Equipment Activation Option]
Throw an axe imbued with the energy of destruction that can even destroy a planet.
- Can be cast after canceling the skill (excluding awakening skills)
- Planetary Destruction Damage: 463,000%
- Cooldown: 60 seconds
Source of Destruction.png
Source of Destruction
Beginning339.20%346.30%
Skill range increased by 30%
[Planetary Destruction] [Equipment Activation Option]
Fires an axe of destruction that swallows the source of all destruction.
- Planetary Destruction Damage: 340,200%
- Cooldown: 40 seconds
Skill range increased by 30%
[Planetary Destruction] [Equipment Activation Option]
Throws an axe of destruction that swallows the source of all destruction.
- Can be cast after canceling skills (excluding awakening skills)
- Planetary Destruction Damage: 695,000%
- Cooldown: 60 seconds
Totem
Tyrant's Favor.png
Tyrant's Favor
Legendary--
Skill cooldown reduced by 20% (excluding awakening skills)
[Tyrant's Slam]
Casts a slam in front when attacking (Cooldown 1 sec)
- Slam damage: 6,000%
Skill cooldown reduced by 20% (excluding awakening skills)
Special object damage +10%

[Tyrant's Slam]
Casts a slam in front when attacking (Cooldown 3 seconds)
- Slam damage: 15,300%
Tyrant's Mercy.png
Tyrant's Mercy
Epic238.80%245.70%
Skill cooldown reduced by 20% (excluding awakening skills)
[Tyrant's Strike]
Casts a forward strike when attacking (Cooldown 1 sec)
- Strike damage: 6,000%
[Tyrant's Strike]
Casts a forward strike when casting the skill (Cooldown 5 sec)
- Strike damage: 32,400%
Skill cooldown reduced by 20% (excluding awakening skills)
Special object damage +10%

[Tyrant's Slam]
Casts a slam in front when attacking (Cooldown 3 seconds)
- Slam damage: 15,300%
[Tyrant's Slam] Casts a slam in front
when [Tyrant's Slam] is cast 3 times
- Slam damage: 23,000%
Tyrant's Will.png
Tyrant's Will
Primeval279.70%299.50%
Skill cooldown reduced by 20% (excluding awakening skills)
[Tyrant's Slam]
Casts a slam in front when attacking (Cooldown 1 sec)
- Slam damage: 6,000%
[Tyrant's Strike]
Casts a slam in front when casting a skill (Cooldown 5 sec)
- Slam damage: 32,400%
[Tyrant's Grasp]
Casts Grasp when casting a skill that consumes a colorless cube fragment (Cooldown 10 sec)
- Grasp damage: 90,000%
Skill cooldown reduced by 20% (excluding awakening)
Special object damage +10%

[Tyrant's Slam]
Casts a slam in front when attacking (Cooldown 3 seconds)
- Slam damage: 15,300%
[Tyrant's Strike] Casts a slam in front
when [Tyrant's Slam] is cast 3 times
- Slam damage: 23,000%
[Tyrant's Grasp]
Casts Grasp when casting a skill that consumes a colorless cube fragment (Cooldown 20 seconds)
- Grasp damage: 102,000%
Halberd

Black Dragon Glaive
Legendary218.50%220.10%
[Black Dragon Moon Slash] [Equipment Activation Option]
Powerfully slashes enemies in front, knocking them down.
- Damage: 113,400%
- Cooldown: 40 seconds
[Black Dragon Moon Slash] [Equipment Activation Option]
Powerfully slashes enemies in front, knocking them down.
- Can be cast after canceling skills (except for awakening skills)
- Damage: 231,750%
- Cooldown: 60 seconds

Second: Black Dragon Glaive
Epic284.00%288.00%
[Black Dragon Moon Slash] [Equipment Activation Option]
Powerfully slashes enemies in front, knocking them down.
- Damage: 226,800%
- Cooldown: 40 seconds
[Black Dragon Moon Slash] [Equipment Activation Option]
Powerfully slashes enemies in front, knocking them down.
- Can be cast after canceling skills (except for awakening skills)
- Damage: 463,000%
- Cooldown: 60 seconds

Neo: Black Dragon Glaive
Primeval343.70%350.80%
[Black Dragon Moon Slash] [Equipment Activation Option]
Powerfully slashes enemies in front, knocking them down.
- Damage: 340,200%
- Cooldown: 40 seconds
[Black Dragon Moon Slash] [Equipment Activation Option]
Powerfully slashes enemies in front, knocking them down.
- Can be cast after canceling skills (except for awakening skills)
- Damage: 695,000%
- Cooldown: 60 seconds
Square Sword

Burst Saw
Legendary186.70%189.30%
Skill cooldown reduced by 20% (excluding awakening)
[Madness]
10 stacks of Madness are held when entering the dungeon
- Up to 10 stacks
Madness stack +1 every second
[Murderous Rampage] [Equipment Activation Option]
Consumes 6 stacks of Madness and cancels the skill to attack enemies in front.
- Murderous Rampage damage: 12,600%
Skill cooldown reduced by 20% (excluding awakening)
Special object damage +10%
[Extortion] [Equipment activation option]
Becomes engulfed in madness and extorts the enemy's life force.
- Extortion damage: 2,550%
- Extortion recovery: HP MAX 1%
- Can cancel skills and cast (excluding awakening)
- Cooldown: 10 seconds

Beast Saw
Epic251.40%255.70%
Skill cooldown reduced by 20% (excluding awakening)
[Madness]
10 stacks of Madness upon entering the dungeon
- Up to 10 stacks
Madness stack +1 every second
Madness stack +1 when casting a skill (Cooldown 5 seconds)
[Murderous Rampage] [Equipment Activation Option]
Consumes 5 stacks of Madness and cancels the skill to attack enemies in front.
- Murderous Rampage damage: 12,600%
Skill cooldown reduced by 20% (excluding awakening)
Special object damage +10%
[Extortion] [Equipment activation option]
Becomes engulfed in madness and extorts the enemy's life force.
- Extortion damage: 2,550%
- Extortion recovery: HP MAX 2%
- Can cancel skills and cast (excluding awakening)
- Cooldown: 5 seconds

Brutal Saw
Primeval311.90%318.40%
Skill cooldown reduced by 20% (excluding awakening)
[Madness]
10 stacks of Madness upon entering the dungeon
- Up to 10 stacks
Madness stack +1 every second
Madness stack +2 when casting a skill (Cooldown 5 seconds)
[Murderous Rampage] [Equipment Activation Option]
Consumes 4 stacks of Madness and cancels the skill to attack enemies in front.
- Murderous Rampage damage: 12,600%
Skill cooldown reduced by 20% (excluding awakening)
Special object damage +10%
[Extortion] [Equipment activation option]
Becomes engulfed in madness and extorts the enemy's life force.
- Extortion damage: 2,550%
- Extortion recovery: HP MAX 3%
- Can cancel skills and cast (excluding awakening)
- Cooldown: 2 seconds
Core Blade

Overclocking Heart
Legendary--
[Overclocked Core]
Attaches a core power source to the enemy when attacking
- Cooldown per target: 40 seconds

Additional attacks based on the number of attacks on the enemy with the core power source attached
- Every 5 hits: Energy Shock triggered
Energy Shock damage: 2,835%
- Core dismantled after 100 hits
[Overclocked Core]
Attaches a core power source to the enemy when attacking
- Cooldown 40 seconds per target

Additional attacks based on the number of attacks on the enemy with the core power source attached
- Every 5 times: Energy Shock triggered
Energy Shock damage: 5,100%
- Core dismantles after 100 times
- If not attacked for 0.2 seconds, the next attack will have +1 additional attack count (maximum 5 stacks)

Overclocked Core
Epic--
[Overclocked Core]
Attaches a core power source to the enemy when attacking
- Cooldown 40 seconds per target

Additional attacks based on the number of attacks on the enemy with the core power source attached
- Every 5 times: Energy Shock triggered
Energy Shock Damage: 2,835%
- Every 20 times: Energy Blast triggered
Energy Blast Damage: 22,680%
- Core is released after 100 times
[Overclocked Core]
Attaches a core power source to the enemy when attacking
- Cooldown 40 seconds per target

Additional attacks based on the number of attacks on the enemy with the core power source attached
- Every 5 times: Energy Shock triggered
Energy Shock Damage: 5,100%
- Every 20 times: Energy Blast triggered
Energy Blast Damage: 40,800%
- Core is released after 100 times
- If not attacked for 0.2 seconds, the next attack will have +1 additional attack count (maximum 5 stacks)

Core Origin
Primeval--
[Overclocked Core]
Attaches a core power source to the enemy when attacking
- Cooldown 40 seconds per target

Additional attacks based on the number of attacks on the enemy with the core power source attached
- Every 5 times: Energy Shock triggered
Energy Shock Damage: 2,835%
- Every 20 times: Energy Explosion triggered
Core Explosion Damage: 22,680%
- Core Explosion triggered at 100 times
Core Explosion Damage: 170,100%
Core disappears when core explodes
[Overclocked Core]
Attaches a core power source to the enemy when attacking
- Cooldown 40 seconds per target

Additional attacks based on the number of attacks on the enemy with the core power source attached
- Every 5 times: Energy Shock triggered
Energy Shock Damage: 5,100%
- Every 20 times: Energy Explosion triggered
Core Explosion Damage: 40,800%
- Core Explosion triggered at 100 times Core
Explosion Damage: 306,000%
Core disappears when core explodes
- If not attacked for 0.2 seconds, the next attack applies +1 additional attack count (maximum 5 stacks)
  • The options for the Level 115 set equipment will be changed:
    • Level 115 set equipment 'Dragon Arena's Rebellion' - A special effect is added when the [Dragon King's Pearl] and [Dragon Emperor's Pearl] options are activated.
      • The effect has a minimum transparency limit applied to the effect.
    • Level 115 set equipment 'Dragon Arena's Rebellion' - 'White Dragon Assault' attack will be changed to target enemies.
    • Level 115 set equipment 'Purification of Darkness' - A special effect is added when the [Purification] option is activated.
    • Level 115 set equipment 'Energy Beyond Limits' - [Energy Charge] exclusive effect added.
    • Level 115 set equipment 'Guide to Pack Hunting' - Epic set equipment activation option exclusive effect added.
    • Level 115 set equipment 'Guide to Pack Hunting' - A special effect is added when the initial set option is activated.
    • Level 115 set equipment 'Magic Realm' - [Magic Core Bullet: Tracking Mode] Exclusive effect added.
    • Level 115 set equipment 'Ethereal Orb of Arts' - [Ethereal Orb] effect will be maintained even after resurrection after death.
    • Level 115 set equipment 'Soul Fairy' - [Elemental Attack] Fairy Soul maximum increases.
      • 150 → 200
      • Consumption amount is the same as before.
    • Level 115 set equipment 'Valkyrie of the Ancient Battlefield' - Changed so that [Breakthrough] and [Judgment] can be used while [Heavenly Punishment] and [Descent] are activated.
    • Level 115 set equipment 'Death Hidden in the Shadows' - Delay after casting [Death in the Shadows] is reduced.
    • Level 115 Legendary Set Equipment 'Terra Sky Disk' - Nabel: The buff power added when entering the Evil of Ignorance channel will be modified to also be applied in the village of that channel.
Set nameRarityBefore changeAfter change
Death Hidden in the Shadows
LegendaryReverses the causal relationship with the shadow to realize impossible actions.
When casting a skill, acquire [Shadow] stack (maximum 10 stacks)

[Death in the Shadow] [Equipment Activation Option]
When [Shadow] stack exists, apply the following effects when casting an equipment skill
- Consumes 3 [Shadow] stacks
- Stops the character's actions (except for awakening)
- Increases all speeds by 5% for 5 seconds (maximum 3 stacks)
Reverse the causal relationship with the shadow to realize impossible actions.
When casting a skill, acquire [Shadow] stack (maximum 10 stacks)
All speed +15%

[Death in the Shadow] [Equipment activation option]
When [Shadow] stack exists, apply the following effects when casting an equipment skill
- Consumes 3 [Shadow] stacks
- Stops the character's actions (excluding awakening)
- All speed +5% for 5 seconds (maximum 3 stacks)
EpicReverses the causal relationship with the shadow to realize impossible actions.
When casting a skill, acquire [Shadow] stack (maximum 10 stacks)

[Death in the Shadows][Equipment Activation Option]
When [Shadow] stacks exist, apply the following effects when casting an equipment skill
- Consumes 3 [Shadow] stacks
- Stops character's actions (excluding awakening)
- All speeds +5% for 5 seconds (maximum 3 stacks)

[Chase the Scapegoat][Equipment Activation Option]
- Consumes 7 [Shadow] stacks
- Stops character's actions (excluding awakening)
- Teleports behind the strongest enemy
- Tracking range: 600px
- Cooldown: 8 seconds
Reverses the causal relationship with the shadow to realize impossible actions.
When casting a skill, acquire [Shadow] stack (maximum 10 stacks)
All speed +15%

[Death in the Shadows][Equipment Activation Option]
When [Shadow] stacks exist, apply the following effects when casting an equipment skill
- Consumes 3 [Shadow] stacks
- Stops character's actions (excluding awakening)
- All speed +5% for 5 seconds (maximum 3 stacks)

[Chase the Scapegoat][Equipment Activation Option]
- Consumes 7 [Shadow] stacks
- Stops character's actions (excluding awakening)
- Teleports behind the strongest enemy
- Tracking range: 600px - Cooldown: 8 seconds
PrimevalReverses the causal relationship with the shadow to realize impossible actions.
When casting a skill, acquire [Shadow] stack (maximum 10 stacks)

[Death in the Shadows][Equipment Activation Option]
When [Shadow] stacks exist, apply the following effects when casting an equipment skill
- Consumes 3 [Shadow] stacks
- Stops character's actions (excluding awakening)
- All speeds +5% for 5 seconds (maximum 3 stacks)

[Chase the Scapegoat][Equipment Activation Option]
- Consumes 7 [Shadow] stacks
- Stops character's actions (excluding awakening)
- Teleports behind the strongest enemy
- Tracking range: 600px
- Cooldown: 8 seconds
Reverses the causal relationship with the shadow to realize impossible actions.
When casting a skill, acquire [Shadow] stack (maximum 10 stacks)
All speed +15%

[Death in the Shadows][Equipment Activation Option]
When [Shadow] stacks exist, apply the following effects when casting an equipment skill
- Consumes 3 [Shadow] stacks
- Stops character's actions (excluding awakening)
- All speed +5% for 5 seconds (maximum 3 stacks)

[Chase the Scapegoat][Equipment Activation Option]
- Consumes 7 [Shadow] stacks
- Stops character's actions (excluding awakening)
- Teleports behind the strongest enemy
- Tracking range: 600px - Cooldown: 8 seconds
Soul Fairy
UniqueSummon fairies to fight alongside you.

[Flame Amber]
Cast Heat Flower every 2 seconds: 19,200% damage,
1% HP recovered every 3 seconds

[Attack Stop ON/OFF] [Equipment Activation Option]
Control the fairies' attacks.
- Attack Stop ↔ Attack Resume
- Cooldown 1 second
Summon fairies to fight alongside you.

[Amber of Flame]
Cast Heat Flower every 2 seconds:
20,400%
damage , 1% HP recovered every 3 seconds

[Attack Stop ON/OFF] [Equipment Activation Option]
Control the fairies' attacks.
- Attack Stop ↔ Attack Resume
- Cooldown: 1 second
LegendarySummon fairies and fight together.

[Flame Amber]
Cast Heat Flower every 2 seconds: Deal 19,200% damage.
Recover 1% HP every 3 seconds.

[Waterfall Aqua]
Cast Water Bomb every 3 seconds: Deal 24,000% damage.
Recover 1% MP every 3 seconds.

[Attack Stop ON/OFF] [Equipment Activation Option]
Controls the fairies' attacks.
- Stop attack ↔ Resume attack
- Cooldown 1 second

[Elemental Attack] [Equipment Activation Option]
Commands the fairies to attack together.
- Consumes 150 Fairy Souls
- +10 Fairy Souls when attacking (Cooldown 1 second)
- +5 Fairy Souls every 1 second
- Elemental Attack Damage: 80,400%
Summon fairies and fight together.

[Flame Amber]
Cast Heat Flower every 2 seconds: Deals
20,400%
damage. Recovers 1% HP every 3 seconds.

[Waterfall Aqua]
Cast Water Bomb every 3 seconds: Deals 30,600%
damage. Recovers 1% MP every 3 seconds.

[Attack Stop ON/OFF] [Equipment Activation Option]
Controls the fairies' attacks.
- Stop attack ↔ Resume attack
- Cooldown: 1 second

[Elemental Attack] [Equipment Activation Option]
Commands the fairies to attack together.
- Consumes 150 Fairy Souls
- +10 Fairy Souls when attacking (Cooldown 1 second)
- +5 Fairy Souls every 1 second
- Elemental Attack Damage: 119,000%
EpicSummon fairies and fight together.

[Flame Amber]
Cast Heat Flower every 2 seconds: Deal 19,200% damage.
Recover 1% HP every 3 seconds.

[Waterfall Aqua]
Cast Water Bomb every 3 seconds: Deal 24,000% damage.
Recover 1% MP every 3 seconds .

[Silky Storm]
Cast Biting Wind every 2 seconds: Deal 19,200% damage.
Movement speed +15%.

[Attack Stop ON/OFF] [Equipment Activation Option]
Controls the fairies' attacks.
- Stop attack ↔ Resume attack
- Cooldown 1 second

[Elemental Attack] [Equipment Activation Option]
Commands the fairies to attack together.
- Consumes 150 Fairy Souls
- +10 Fairy Souls when attacking (Cooldown 1 second)
- +5 Fairy Souls every 1 second
- Elemental Attack Damage: 118,200%
Summon fairies and fight together.

[Flame Amber]
Cast Heat Flower every 2 seconds: Deal
20,400%
damage. Recover 1% HP every 3 seconds.

[Waterfall Aqua]
Cast Water Bomb every 3 seconds: Deal 30,600%
damage. Recover 1% MP every 3 seconds .

[Storm Silky]
Cast Biting Wind every 2 seconds: Deal 23,500%
damage. Movement speed +15%.

[Attack Stop ON/OFF] [Equipment Activation Option]
Controls the fairies' attacks.
- Stop attack ↔ Resume attack
- Cooldown 1 second

[Elemental Attack] [Equipment Activation Option]
Commands the fairies to attack together.
- Consumes 150 Fairy Souls
- +10 Fairy Souls when attacking (Cooldown 1 second)
- +5 Fairy Souls every 1 second
- Elemental Attack Damage: 183,000%
PrimevalSummon fairies to fight together.

[Flaming Amber]
Cast Heat Flower every 2 seconds: Deal 19,200% damage.
Recover 1% HP every 3 seconds.

[Waterfall Aqua]
Cast Water Bomb every 3 seconds: Deal 24,000% damage.
Recover 1% MP every 3 seconds.

[Silky Storm]
Cast Blade Wind every 2 seconds: Deal 19,200% damage.
Movement speed +15%.

[Queen Titania]
Cast either Destruction Bullet or Death Slash every 5 seconds
- Deal 47,520% damage

. [Attack Stop ON/OFF] [Equipment Activation Option]
Controls the fairies' attacks.
- Stop attack ↔ Resume attack
- Cooldown 1 second

[Elemental Attack] [Equipment Activation Option]
Commands the fairies to attack together.
- Consumes 150 Fairy Souls
- +10 Fairy Souls when attacking (Cooldown 1 second)
- +5 Fairy Souls every second
- Elemental Attack Damage: 181,920%
Summon fairies to fight together.

[Flaming Amber]
Cast Heat Flower every 2 seconds: Deal
20,400%
damage. Recover 1% HP every 3 seconds.

[Waterfall Aqua]
Cast Water Bomb every 3 seconds: Deal 30,600%
damage. Recover 1% MP every 3 seconds.

[Silky Storm]
Cast Blade Wind every 2 seconds: Deal 23,500%
damage. Movement speed +15%.

[Queen Titania]
Cast either Destruction Bullet or Death Slash every 5 seconds
- Deal 77,500%

damage . [Attack Stop ON/OFF] [Equipment Activation Option]
Controls the fairies' attacks.
- Stop attack ↔ Resume attack
- Cooldown 1 second

[Elemental Attack] [Equipment Activation Option]
Commands the fairies to attack together.
- Consumes 150 Fairy Souls
- +10 Fairy Souls when attacking (Cooldown 1 second)
- +5 Fairy Souls every second
- Elemental Attack Damage: 278,000%
Golden fragrance that lasts forever
EpicAdditional abilities are displayed depending on the reinforcement/amplification value equipped on the equipment.

The following effects are applied according to the sum of the reinforcement/amplification values ​​of armor/accessories/special equipment
- When 110 or higher, final damage increases by 2% for every 11 (maximum 2 stacks)
- Skill range +2% for every 11 increase (maximum 12 stacks)
- Armor: Physical/magical damage reduction +1% for every 5 (maximum 12 stacks)
- Accessories: Final damage increases by 1% for every 3 (maximum 12 stacks)
- Special equipment: All speeds +2% for every 3 (maximum 12 stacks)

[Silver Rush]
When attacking, drops silver coins proportional to the sum of the reinforcement/amplification values ​​of armor/accessories/special equipment and attacks (cooldown 10 seconds)
* Silver damage information
- Below 88: 9,600%
- 88 ~ 109: 10,440%
- 110 ~ 131: 12,000%
- 132 or higher: 14,400%

-
The following effects are applied based on the sum of the reinforcement/amplification values ​​of the buffer-only option armor/accessory/special equipment
- Skill cooldown reduced by 2% for every 11 (maximum 12 stacks)
- When 110 or higher, buff power +750 for every 11 (maximum 2 stacks)
Additional abilities are displayed depending on the reinforcement/amplification value equipped on the equipment.

The following effects are applied according to the sum of the reinforcement/amplification values ​​of armor/accessories/special equipment
- When 110 or higher, final damage increases by 2% for every 11 (maximum 2 stacks)
-
When 132 or higher, final damage increases by 1%
- Skill range +2% for every 11 increase (maximum 12 stacks)
- Armor: Physical/magical damage reduction +1% for every 5 (maximum 12 stacks)
- Accessories: Final damage increases by 1% for every 3 (maximum 12 stacks)
- Special equipment: All speeds +2% for every 3 (maximum 12 stacks)

[Silver Rush]
When attacking, attack by dropping silver coins proportional to the sum of the reinforcement/amplification values ​​of armor/accessories/special equipment (cooldown 10 seconds)
* Silver damage information
- Below 88: 17,000%
- 88 ~ 109: 18,700%
- 110 ~ 131: 21,250%
- 132 or higher: 25,500%
- The following effects are applied based on the sum of the reinforcement/amplification values ​​of the buffe-only option armor/accessory/special equipment
- Skill cooldown reduced by 2% for every 11 (maximum 12 stacks)
- When 110 or higher, buff power +750 for every 11 (maximum 2 stacks)
PrimevalAdditional abilities are displayed depending on the reinforcement/amplification value equipped on the equipment.

The following effects are applied according to the sum of the reinforcement/amplification values ​​of armor/accessories/special equipment
- When 110 or higher, final damage increases by 2% for every 11 (maximum 2 stacks)
- Skill range +2% for every 11 increase (maximum 12 stacks)
- Armor: Physical/magical damage reduction +1% for every 5 (maximum 12 stacks)
- Accessories: Final damage increases by 1% for every 3 (maximum 12 stacks)
- Special equipment: All speeds +2% for every 3 (maximum 12 stacks)

[Gold Rush]
When attacking, drops gold coins proportional to the sum of the reinforcement/amplification values ​​of armor/accessories/special equipment (cooldown 10 seconds)
* Gold damage information
- Below 88: 9,600%
- 88 ~ 109: 10,440%
- 110 ~ 131: 12,000%
- 132 and above: 14,400% - The following effects are applied based on the sum of the reinforcement/amplification values ​​of

the buffer-only option armor/accessory/special equipment - Skill cooldown reduced by 2% for every 11 (maximum 12 stacks) - When 110 and above, buff power +1500 for every 11 (maximum 2 stacks)
Additional abilities are displayed depending on the reinforcement/amplification value equipped on the equipment.

The following effects are applied according to the sum of the reinforcement/amplification values ​​of armor/accessories/special equipment
- When 110 or higher, final damage increases by 2% for every 11 (maximum 2 stacks)
-
When 132 or higher, final damage increases by 1%
- Skill range +2% for every 11 increase (maximum 12 stacks)
- Armor: Physical/magical damage reduction +1% for every 5 (maximum 12 stacks)
- Accessories: Final damage increases by 1% for every 3 (maximum 12 stacks)
- Special equipment: All speeds +2% for every 3 (maximum 12 stacks)

[Gold Rush]
When attacking, drop gold coins proportional to the sum of the reinforcement/amplification values ​​of armor/accessories/special equipment and attack (cooldown 10 seconds)
* Gold damage information
- Below 88: 17,000%
- 88 ~ 109: 18,700%
- 110 ~ 131: 21,250%
- 132 or higher: 25,500%
- The following effects are applied based on the sum of the reinforcement/amplification values ​​of the buffer-only option armor/accessory/special equipment
- Skill cooldown reduced by 2% for every 11 (maximum 12 stacks)
- When 110 or higher, buff power +1500 for every 11 (maximum 2 stacks)
The Battle of the Dragon Arena
EpicUnleash the power of the dragon to strengthen yourself.

[Dragon King's Flame]
Colorless Cube Fragment consumption reduced by 3
- Cannot be reduced below 1
All speeds +10%

[Dragon King's Ascension]
When attacking, the blue dragon ascends (Cooldown 10 seconds)
* Blue Dragon Ascension Damage: 14,400%

[Disaster-Filled Pearl] [Equipment Activation Option]
Changes [Dragon King's Flame] to [Dragon King's Pearl] for 30 seconds
- Removes the effect of reducing the amount of colorless cube
consumed - Applies all speed increase effects as 30%
- Increases final damage by 3%
- Colorless Cube Fragment consumption is fixed at 30
- When casting a colorless cube fragment consuming skill, the white dragon charges (Cooldown 3 seconds)
* White Dragon Charge Damage: 6,000%
- Cooldown 60 seconds
Unleash the power of the dragon to strengthen yourself.

[Dragon King's Flame]
Colorless Cube Fragment consumption reduced by 3
- Cannot be reduced below 1
All speeds +10%

[Dragon King's Ascension]
Blue dragon ascends when attacking (Cooldown 10 seconds)
- Blue dragon ascension damage: 14,400%

[Disaster-filled Pearl] [Equipment Activation Option]
Changes [Dragon King's Flame] to [Dragon King's Pearl] for 30 seconds
- Cooldown: 60 seconds

[Dragon King's Pearl]
- All speed +30%
- Final damage increased by 3%
- Colorless Cube Fragment consumption is fixed to 30
- White dragon assaults when casting a colorless cube fragment consuming skill (Cooldown 3 seconds)
- White dragon assault damage: 10,980%
PrimevalUnleash the power of the dragon to strengthen yourself.

[Dragon's Flame]
Reduces colorless cube fragment consumption by 5
- Cannot be reduced below 1
All speeds +10%

[Dragon's Ascension]
When attacking, the strengthened blue dragon ascends (Cooldown 10 seconds)
* Blue dragon ascension damage: 14,400%

[Disaster-filled Pearl] [Equipment Activation Option]
Change [Dragon's Flame] to [Dragon's Pearl]
- Removed effect of reducing colorless cube fragment consumption
- Applied all speed increase effects as 30%
- Final damage increased by 3%
- Colorless cube fragment consumption is fixed at 15
- When casting a colorless cube fragment skill, the white dragon attacks (Cooldown 3 seconds)
* White dragon attack damage: 6,000%
- Removed upon reuse

[Dragon's Wrath
] When attacking while [Dragon's Pearl] is active, the black dragon sweeps the enemy (Cooldown 4 seconds)
* Sweep damage: 7,200%
Unleash the power of the dragon to strengthen yourself.

[Dragon's Flame]
Reduces colorless cube fragment consumption by 5
- Cannot be reduced below 1
All speeds +10%

[Dragon's Ascension]
When attacking, the strengthened blue dragon ascends (Cooldown 10 seconds)
- Blue dragon ascension damage: 14,400%

[Disaster-filled Pearl] [Equipment Activation Option]
Changes [Dragon's Flame] to [Dragon's Pearl]
- Removes upon reuse

[Dragon's Pearl]
- All speed +30%
- Final damage increased by 3%
- Colorless cube fragment consumption is fixed at 15
- When casting a colorless cube fragment consuming skill, the white dragon strikes (Cooldown 3 seconds)
- White dragon strike damage: 10,980%

[Dragon's Wrath]
When attacking while [Dragon's Pearl] is active, the black dragon sweeps the enemy (Cooldown 4 seconds)
* Sweep damage: 10,200%
Serendipity
UniqueLucky Butterfly has a certain chance to reset skill cooldowns, giving you more chances to use skills.

[First Luck]
- Final damage increased by 3%

[God's Blessing]
When attacking, there is a 1% chance to activate [God's Blessing]. (Cooldown when activated is 1 second)
- Resets one skill with the longest remaining cooldown of 33 seconds or less (excluding awakening skills)
Lucky Butterfly has a certain probability of resetting skill cooldowns, giving you more opportunities to use skills.

[First Luck]
- Final damage increased by 3%
-
Special object damage +3%

[God's Blessing]
1% chance to activate the following effects when attacking (1 second cooldown when activated)
- Resets one skill with the longest remaining cooldown of 33 seconds or less (excluding awakening skills)
LegendaryLucky Butterfly has a certain probability of resetting skill cooldowns, giving you more opportunities to use skills.

[First Luck]
- Final damage increased by 3%

[Second Luck]
- When attacking, there is a 3% chance to increase all attributes by 33 (duration 33 seconds, activation attempt cooldown 1 second)

[God's Blessing]
When attacking, there is a 1% chance to activate [God's Blessing]. (Activation attempt cooldown 1 second)
- Resets one skill with the longest remaining cooldown among skills with 33 seconds
or less (excluding awakening skills) - Resets one skill with the shortest remaining cooldown among skills with 33 seconds or less (excluding awakening skills)
- [Second Luck] Activates immediately
Lucky Butterfly has a certain probability of resetting skill cooldowns, giving you more opportunities to use skills.

[First Luck]
- Final damage increased by 3%
-
Special object damage +4.5%

[Second Luck]
- When attacking, there is a 3% chance to strengthen all attributes +33 for 33 seconds (1 second cooldown when activated)

[God's Blessing]
When attacking, there is a 1% chance to activate the following effects (1 second cooldown when activated)
- Resets one skill with the longest remaining cooldown among skills with 33 seconds or less (excluding awakening skills)
- Resets one skill with the shortest remaining cooldown among skills with 33 seconds or less (excluding awakening skills)
- [Second Luck] Activates immediately
EpicLucky Butterfly has a certain probability of resetting skill cooldowns, giving you more chances to use skills.

[First Luck]
- Final damage increased by 3%

[Second Luck]
- When attacking, there is a 3% chance to increase all attributes by 33 (duration 33 seconds, activation attempt cooldown 1 second)

[God's Blessing]
When attacking, there is a 3% chance to activate [God's Blessing]. (Activation attempt cooldown 1 second)
- Resets the longest remaining cooldown of one skill among those with 33 seconds or less (excluding awakening skills)
- Resets all skills with 33 seconds or less (excluding awakening skills, cooldown 33 seconds)
- [Second Luck] activates immediately

[Lucky Wings] [Equipment Activation Option]
- Increases the activation probability of [Second Luck] and [God's Blessing] by 3 times for 33 seconds.
- Cooldown: 99 seconds
- [Second Luck] activates immediately
Lucky Butterfly has a certain probability of resetting skill cooldowns, giving you more opportunities to use skills.

[First Luck]
- Final damage increased by 3%
-
Special object damage +13.5%

[Second Luck]
- When attacking, 3% chance to strengthen all attributes +33 for 33 seconds (1 second cooldown when attempting to activate) [God's Blessing] When attacking, 3% chance to activate the following effects (1 second cooldown when attempting to activate)
- Reset the longest remaining cooldown of one skill among those with 33 seconds or less (excluding Awakening)
- When 3 or more skills are applying skill cooldown, reset all skills with 33 seconds or less (excluding Awakening, cooldown 33 seconds)
- [Second Luck] activates immediately

[Wings of Fortune] [Equipment Activation Option]
- [Second Luck] activates immediately - [Second Luck], [God's Blessing] activation probability increases by 3 times for 33 seconds
- When [Wings of Fortune] ends, [God's Blessing] activates and can be recast after 33 seconds
PrimevalLucky Butterfly has a chance to reset skill cooldowns, giving you more chances to use skills.

[First Luck]
- Final damage increased by 3%

[Second Luck]
- When attacking, there is a 3% chance to increase all attributes by 33 (duration 33 seconds, activation attempt cooldown 1 second)

[God's Blessing]
When attacking, there is a 3% chance to activate [God's Blessing]. (Activation attempt cooldown 1 second)
- Resets the longest remaining cooldown of one skill among those with 33 seconds or less (excluding Awakening)
- Resets one random skill among those with 33 seconds or less (excluding Awakening)
- Resets all skills with 33 seconds or less (excluding Awakening, cooldown 33 seconds)
- [Second Luck] Activates immediately

[Lucky Wings] [Equipment Activation Option]
- Increases the activation probability of [Second Luck] and [God's Blessing] by 3 times for 33 seconds.
- Cooldown: 99 seconds
- [Second Luck] Activates immediately
Lucky Butterfly has a certain probability of resetting skill cooldowns, giving you more opportunities to use skills.

[First Luck]
- Final damage increased by 3%
-
Special object damage +19%

[Second Luck]
- When attacking, there is a 3% chance to strengthen all attributes by 33 for 33 seconds (1 second cooldown when attempting to activate)

[God's Blessing]
When attacking, there is a 3% chance to activate the following effects (1 second cooldown when attempting to activate)
- Reset the longest remaining skill among the skills with a
remaining cooldown of 33 seconds or less (excluding Awakening) - Reset one random skill among the skills with a remaining cooldown of 33 seconds or less (excluding Awakening)
- When there are 3 or more skills with skill cooldowns applied, all skills with a remaining cooldown of 33 seconds or less are reset (excluding Awakening, cooldown 33 seconds)
- [Second Luck] activates immediately

[Wings of Fortune] [Equipment Activation Option]
- [Second Luck] activates immediately
- [Second Luck], [God's Blessing] activation probability increases by 3 times for 33 seconds
- When [Wings of Fortune] ends Activate [God's Blessing] and recast after 33 seconds
Energy beyond limits
LegendaryAwakening skills unleash destructive power beyond their limits.

[Limiter Release]
Awakening Link Release
Increases Lv. 100 skill attack power by 40% Increases
Lv. 85 skill attack power by 40% Reduces
Lv. 100 skill cooldown by 50
% Reduces Lv. 85 skill cooldown by 30% Reduces
Lv. 50 skill cooldown by 50%

* When playing in a party, buffer characters are not eligible for the Awakening Link Release and Cooldown Reduction options.
Awakening skills unleash destructive power beyond their limits.

[Limiter Release]
Awakening link release
100Lv skill attack power increased by 40%
85Lv skill attack power increased by 40%
100Lv skill cooldown reduced by 50%
85Lv skill cooldown reduced by
40%
50Lv skill cooldown reduced by 50%

* When playing in a party, buffer characters do not have the awakening link release or cooldown reduction options applied.

[Energy Charge]
Grants energy shield when casting 50Lv, 85Lv skills (same skill cooldown 30 seconds)
- Grants HP MAX 5% shield for 30 seconds when casting 50Lv, 85Lv skills (maximum 10%)
- Recovers 1% MP per second while the shield is maintained

- Buffer exclusive option
Grants super armor to party members for 30 seconds when casting 50Lv, 100Lv skills
EpicAwakening skills unleash destructive power beyond their limits.

[Limiter Release]
Awakening Link Release
100 Lv skill attack power increased by 60%
85 Lv skill attack power increased by 50%
50 Lv skill attack power increased by 10 %
100 Lv skill cooldown reduced by 50%
85 Lv skill cooldown reduced by 30%
50 Lv skill cooldown reduced by 50%

* When playing in a party, buffer characters do not have the Awakening Link Release or Cooldown Reduction option applied.

[Energy at the Limit] When casting a True Awakening skill, enter an energy charging state for 15 seconds (maximum 15)

- Charge +1 every second - Charge +1 per colorless cube fragment consumed (maximum 5) When fully charged, releases energy to deal massive damage.
* Energy Release Damage: 240,000%
Awakening skills unleash destructive power beyond limits.

[Limiter Release]
Awakening Link Release
Increases 100 Lv skill attack power by 60%
Increases 85 Lv skill attack power by 50% Increases 50 Lv skill attack power by 10% Reduces 100 Lv skill cooldown 
by 60%
Reduces 85 Lv skill cooldown by 50%
Reduces 50 Lv skill cooldown by 70%

* When playing in a party, buffer characters do not have the awakening link release or cooldown reduction option applied

[Energy at its Limit]
[True Awakening] When casting a skill, [Energy at its Limit] is added
- Energy damage: 408,000%
- This damage is applied as a special object
- Cooldown 200 seconds

[Energy Charge]
When casting a 50 Lv, 85 Lv skill, grants an energy shield (same skill cooldown 30 seconds)
- When casting a 50 Lv, 85 Lv skill, grants a HP MAX 10% shield for 30 seconds (Maximum 20%)
- Recover 1% MP per second while the shield is active

- Buffer-only option:
Grants super armor to party members for 30 seconds when casting a 50Lv or 100Lv skill
PrimevalAwakening skills unleash destructive power beyond their limits.

[Limiter Release]
Awakening Link Release
100 Lv skill attack power increased by 76%
85 Lv skill attack power increased by 60%
50 Lv skill attack power increased by 15%
100 Lv skill cooldown reduced by 50%
85 Lv skill cooldown reduced by 30%
50 Lv skill cooldown reduced by 50%

* When playing in a party, buffer characters do not have the Awakening Link Release or Cooldown Reduction option applied.

[Energy at the Limit] When casting a True Awakening skill, enter an energy charging state for 15 seconds (maximum 15)
- Charge +1 every second
- Charge +1 per colorless cube fragment consumed (maximum 5) When fully charged, releases energy to deal massive damage.

* Energy Release Damage: 360,000%
Awakening skills unleash destructive power beyond limits.

[Limiter Release]
Awakening Link Release
Increases 100 Lv skill attack power by 76%
Increases 85 Lv skill attack power by 60% Increases 50 Lv skill attack power by 15% Reduces 100 Lv skill cooldown by
60% Reduces 85 Lv skill cooldown by 60%
Reduces 50 Lv skill cooldown by 70%

* When playing in a party, buffer characters do not have the awakening link release or cooldown reduction option applied.

[Limit Break ] [True Awakening] Sum of [Limit Break] when casting skill
- Limit Break damage: 612,000%
- This damage is applied as a special object
- Cooldown 200 seconds [Energy Charge] Grants energy shield when casting skill at 50 Lv, 85 Lv (same skill cooldown 30 seconds)
- Grants HP MAX 15% shield for 30 seconds when casting skill at 50 Lv, 85 Lv (max. 30%)
- Recover 1% MP per second while the shield is maintained
- Increase all speeds by 10% while the shield is maintained
- Buffer-only option: Grants super armor to party members for 30 seconds when casting a 50Lv or 100Lv skill
Overwhelming nature
LegendaryDeals massive damage to enemies with the overwhelming power of nature.

[Overwhelming Nature - Fury]
When attacking, a small natural tornado is created, attacking enemies in a narrow range and pulling them in (Cooldown 5 seconds)
- Small tornado damage 25,920%
Deals massive damage to enemies with the overwhelming power of nature.
All speed +5%

[Overwhelming Nature - Fury]
When attacking, a small natural tornado is created, attacking enemies in a narrow range and pulling them in (Cooldown 5 sec)
- Small tornado damage: 38,250%
EpicDeals massive damage to enemies with the overwhelming power of nature.

[Overwhelming Nature - Rampage]
When attacking, a lightning strike occurs, striking enemies in a wide area and pulling them to the location where the lightning strikes (Cooldown 5 seconds)
- Lightning damage 43,200%
Deals massive damage to enemies with the overwhelming power of nature.
All speed +5%
All skill range +5%


[Overwhelming Nature - Rampage]
When attacking, a lightning strike occurs, striking enemies in a wide area and pulling them to the location where the lightning strikes (Cooldown 5 sec)
- Lightning damage: 63,750%
PrimevalInflicts great damage to enemies with the overwhelming power of nature.

[Overwhelming Nature - Natural Disaster]
When attacking, a blizzard will occur, attacking enemies throughout the map (Cooldown 5 seconds)
- Blizzard damage 60,480%

[Big Wave] [Equipment Activation Option]
A big wave will occur, attacking enemies throughout the map
- Big Wave damage: 104,400%
- Cooldown: 60 seconds
Deals great damage to enemies with the overwhelming power of nature.
All speed +10%
All skill range +10%


[Overwhelming Nature - Natural Disaster]
When attacking, a blizzard will appear, attacking enemies throughout the map (Cooldown 5 seconds)
- Blizzard damage: 89,250%

[Big Wave] [Equipment Activation Option]
A big wave will appear, attacking enemies throughout the map
- Big Wave damage: 277,750%
- Cooldown: 60 seconds
Valkyrie of the Ancient Battlefield
EpicYou can use new powers by borrowing the power of the ancient Valkyrie.

[Breakthrough] [Equipment Activation Option]
Fuse with the Valkyrie and charge forward.
- Breakthrough Damage: 6,360%
- Cooldown: 8 seconds

[Judgment] [Equipment Activation Option]
Fuse with the Valkyrie and move behind the strongest enemy and attack.
- Judgment Damage: 9,300%
- Tracking Range: 800px
- Cooldown: 15 seconds

Colorless Cube Fragment Consumes [Heavenly Punishment] every 8 casts of a skill (Cooldown: 20 seconds)

[Heavenly Punishment]
Summons the Valkyrie and inflicts heavenly punishment on enemies in all directions.
- Heavenly Punishment Damage: 136,800%
You can use new powers by borrowing the power of the ancient Valkyrie.

[Breakthrough] [Equipment Activation Option]
Fuse with the Valkyrie and charge forward.
- Breakthrough Damage:
10,200%
- Cooldown: 8 seconds

[Judgment] [Equipment Activation Option]
Fuse with the Valkyrie and move behind the strongest enemy before attacking.
- Judgment Damage: 19,000%
- Tracking Range: 800px
- Cooldown: 15 seconds

Acquire 'Valkyrie's Will' when casting a skill that consumes a colorless cube fragment (maximum 8)

[Heavenly Punishment]
When 'Valkyrie's Will' is full, summon a Valkyrie when attacking and inflict heavenly punishment on enemies in all directions.
- Heavenly Punishment Damage: 200,400%
- Cooldown: 20 seconds

- Buffer Exclusive Option
When [Heavenly Punishment] is activated, recover 10% of the HP/MP of party members within 800px.
PrimevalYou can use new powers by borrowing the power of the ancient Valkyrie.

[Breakthrough] [Equipment Activation Option]
Fuse with the Valkyrie and charge forward.
- Breakthrough Damage: 6,360%
- Cooltime: 8 seconds

[Judgment] [Equipment Activation Option]
Fuse with the Valkyrie and move behind the strongest enemy and attack.
- Judgment Damage: 9,300%
- Tracking Range: 800px
- Cooltime: 15 seconds

[Descent] [Equipment Activation Option]
Unleash the power of the Valkyrie's calming power to descend to the ground.
- Descent Damage: 329,400%
- Cooltime: 140 seconds

Colorless Cube Fragment Consumes [Heavenly Punishment] every 8 casts of a skill (Cooltime: 20 seconds)

[Heavenly Punishment]
Summons the Valkyrie and inflicts heavenly punishment on enemies in all directions.
- Heavenly Punishment Damage: 136,800%
You can use new powers by borrowing the power of the ancient Valkyrie.

[Breakthrough] [Equipment Activation Option]
Fuse with the Valkyrie and charge forward.
- Breakthrough Damage:
10,200%
- Cooldown: 8 seconds

[Judgment] [Equipment Activation Option]
Fuse with the Valkyrie and move behind the strongest enemy before attacking.
- Judgment Damage: 19,000%
- Tracking Range: 800px
- Cooldown: 15 seconds

[Descent] [Equipment Activation Option]
Unleash the power of the Valkyrie's calming power to descend to the ground.
- Descent Damage: 329,400%
- Cooldown: 140 seconds

Acquire 'Valkyrie's Will' when casting a skill that consumes a colorless cube fragment (maximum 8)

[Heavenly Punishment]
When 'Valkyrie's Will' is full, summon Valkyrie when attacking and inflict heavenly punishment on enemies in all directions.
- Damage from Heavenly Punishment: 200,400%
- Cooldown: 20 seconds

- Buffer-only option
[Heavenly Punishment] When activated, party members within 800px around recover 10% of their HP/
MP. [Descent] When activated, party members within 800px around recover 30% of their HP/MP.
Ethereal of Arts
UniqueBecome stronger momentarily by borrowing the power of the Fox's Orb.
[Ethereal Orb] Activation
- Orb Gauge charges by 5 when attacking (Cooldown 1 sec)
- Maximum number of orbs charged is 1
- Orbs cannot be charged while the Ethereal Orb buff is in effect
- Orb Gauge charges by 100 when entering a dungeon

[Ethereal Orb] [Equipment Activation Option]
- When activated, consumes all orbs that are full in the gauge to activate the buff
- Final damage increases by 10% for each orb consumed
- Buff duration 30 sec
- Cooldown 30 sec
Become stronger momentarily by borrowing the power of the Fox's Orb.
[Ethereal Orb] Activation
- Orb Gauge charges by 5 when attacking (Cooldown 1 sec)
- Maximum number of orbs charged is 1
- Orbs cannot be charged while the Ethereal Orb buff is in effect
- Orb Gauge charges by 100 when entering a dungeon

[Ethereal Orb] [Equipment Activation Option]
- When activated, consumes all orbs that are full in the gauge to activate the buff
- Final damage increases by 10% for each orb consumed
- Buff duration 30 sec
- Cooldown 30 sec

-
Buffer-only option
[Ethereal Orb] When activated, a healing aura is generated for party members within 500px for 30 sec
- HP/MP recovers by 0.25% per second for each orb consumed
LegendaryBecome stronger momentarily by borrowing the power of the Fox's Orb.
[Ethereal Orb] Activation
- Orb Gauge recharges by 9 when attacking (Cooldown 1 sec)
- Orb Gauge recharges by 1 every 1 sec
- Maximum number of orbs recharged is 2
- Orb cannot be recharged while the Ethereal Orb buff is in effect
- Orb Gauge recharges by 200 when entering a dungeon

[Ethereal Orb] [Equipment Activation Option]
- When activated, consumes all orbs that are full in the gauge to activate the buff
- Final damage increases by 10% for each orb consumed
- Buff duration 30 sec
- Cooldown 30 sec
Become stronger momentarily by borrowing the power of the Fox's Orb.
[Ethereal Orb] Activation
- Orb Gauge charges by
6
when attacking (Cooldown 1 sec)
- Orb Gauge charges by 1 every 1 sec
- Maximum number of orb charges is 2
- Orb can be charged while the Ethereal Orb buff is in effect
- Orb Gauge charges by 200 when entering a dungeon

[Ethereal Orb] [Equipment Activation Option] - When activated, consumes all orbs that are full in the gauge to activate the buff
- Final damage increases by 10% for each orb consumed
- Buff duration 30 sec
- Cooldown 30 sec

- Buffer-only option [Ethereal Orb] When activated, a healing aura is generated for party members within 500px for 30 sec
- HP/MP recovers by 0.25% per second for each orb consumed
EpicBecome stronger momentarily by borrowing the power of the Fox's Orb.
[Ethereal Orb] Activation
- Orb Gauge charges by 9 when attacking (Cooldown 1 sec)
- Orb Gauge charges by 2 every 1 sec
- Maximum number of orb charges is 3
- Orb can be charged while the Ethereal Orb buff is in effect
- Orb Gauge charges by 200 when entering a dungeon

[Ethereal Orb] [Equipment Activation Option]
- When activated, consumes all orbs that are full in the gauge to activate the buff
- Final damage increases by 10% for each orb consumed
- Buff duration 30 sec
- Cooldown 30 sec

[Ethereal Orb on/off] [Equipment Activation Option]
- Buff is automatically used when all orbs are full (Cooldown 1 sec)
- Auto-use function is deactivated when used again.
Become stronger momentarily by borrowing the power of the Fox's Orb.
[Ethereal Orb] Activation
- Orb Gauge charges by
8
when attacking (Cooldown 1 sec)
- Orb Gauge charges by 3 every 1 sec
- Maximum number of orb charges is 3
- Orb can be charged while the Ethereal Orb buff is in effect
- Orb Gauge charges by 300 when entering a dungeon

[Ethereal Orb] [Equipment Activation Option]
- When activated, consumes all orbs that are full in the gauge to activate the buff
- Final damage increases by 10% for each orb consumed
- Buff duration 30 sec
- Cooldown 30 sec

[Ethereal Orb ON/OFF ] [Equipment Activation Option]
- Automatically uses the buff when attacking when all orbs are full (Cooldown 1 sec)
- Automatic use is disabled when used again

-
Buffer-only option
[Ethereal Orb] When activated, a healing aura is generated for party members within 500px for 30 sec
- HP/MP recovers 0.25% per second for each orb consumed
PrimevalBecome stronger momentarily by borrowing the power of the Fox's Orb.
[Ethereal Orb] Activation
- Orb Gauge charges 14 times when attacking (Cooldown 1 second)
- Orb Gauge charges 3 times every second
- Maximum number of orbs charged is 4
- Orb can be charged while the Ethereal Orb buff is in effect
- Orb Gauge charges 400 times when entering a dungeon

[Ethereal Orb] [Equipment Activation Option]
- When activated, consumes all orbs that are full in the gauge to activate the buff
- Final damage increases by 10% for each orb consumed
- Buff duration 30 seconds
- Cooldown 30 seconds

[Ethereal Orb on/off] [Equipment Activation Option]
- Buff is automatically used when all orbs are full (Cooldown 1 second)
- Auto-use function is deactivated when used again.
Become stronger momentarily by borrowing the power of the Fox's Orb.
[Ethereal Orb] Activation
- Orb Gauge Charges
11
when attacking (Cooldown 1 sec)
- Orb Gauge Charges 6 every 1 sec
- Maximum number of orb charges is 4
- Orb can be charged while the Ethereal Orb buff is in effect
- Orb Gauge Charges 400 when entering a dungeon

[Ethereal Orb] [Equipment Activation Option]
- When activated, consumes all orbs that are full in the gauge to activate the buff
- Final damage increases by 10% for each orb consumed
- Buff duration 30 sec
- Cooldown 30 sec

[Ethereal Orb ON/OFF ] [Equipment Activation Option]
- Automatically uses the buff when attacking when all orbs are full (Cooldown 1 sec)
- Automatic use is disabled when used again

-
Buffer-only option [Ethereal Orb] When activated, a healing aura is generated for party members within 500px for 30 sec
- HP/MP recovers 0.25% per second for each orb consumed
Guide to Pack Hunting
UniqueBecome even stronger when you're with your allies.

[Applies in Party Mode]
[Strength of the Pack]
Generates an aura that grants the following effects to party members (maximum stack: 1)
- All Speed ​​+10%

[Thrill of the Hunt] [Equipment Activation Option]
Lets out a howl that intimidates enemies.
- Damage: 3,825%
- Inflicts Burst status effect on hit enemies for 30 seconds
- Cooldown: 30 seconds
(Enemies inflicted with Burst status effect take (5/7/8)% increased damage per (1/2/3) stacks.)

(Excluding [Strength of the Pack] and [Thrill of the Hunt] effect buffers)

[Applies in Single Player Mode]
- Final damage increased by 10.6%
- Applies [Strength of the Pack] effect
- Does not apply [Thrill of the Hunt] effect
"You become even stronger when you're with your allies.

[Party Play]
[Strength of the Pack]
Generates an aura that grants the following effects to party members (up to 1 stack)
- All Speed ​​+10%

[Thrill of the Hunt] [Equipment Activation Option]
Lets out a howl that intimidates enemies.
- Damage: 3,825%
- Inflicts Burst status effect on hit enemies for 30 seconds
- Cooldown:
10 seconds
(Enemies inflicted with Burst status effect take (5/7/8)% increased damage per (1/2/3) stacks.)

(Excluding [Strength of the Pack] and [Thrill of the Hunt] effect buffers)

[Single Play]
- Final damage increased by 10.6%
- Applies [Strength of the Pack] effect
- Does not apply [Thrill of the Hunt] effect

- Buffer-only option
[Helper of the Pack] effect triggers
Generates an aura that grants the following effects to party members (up to (1 stack)
- All speed +5%
- Effect removed when [Strength of the Herd] is applied
LegendaryBecome even stronger when you're with your allies.

[Party Play]
[Power of the Pack]
Generates an aura that grants the following effects to party members (maximum stack: 1)
- All Speed ​​+15%
- Recovers 10,000 HP/MP every 10 seconds for 10 seconds

[Thrill of the Hunt] [Equipment Activation Option]
Lets out a howl that intimidates enemies.
- Damage: 5,738%
- Inflicts Burst status effect on hit enemies for 45 seconds
- Cooldown: 30 seconds
(Enemies inflicted with Burst status effect take (5/7/8)% increased damage per (1/2/3) stacks.)

(Excluding [Power of the Pack] and [Thrill of the Hunt] effect buffers)

[Single Play]
- Final damage increased by 17.8%
- Applies [Power of the Pack] effect
- Does not apply [Thrill of the Hunt] effect
Become stronger when with your companions.

[Applies when playing in a party]
[Strength of the Pack]
Creates an aura that grants the following effects to party members (maximum stack of 1)
- All speed +15%
- Recovers 10,000 HP/MP for 10 seconds every 10 seconds

[Thrill of the Hunt] [Equip Activation Option]
Lets out a howl that threatens enemies.
- Damage: 5,738%
- Inflicts Burst status effect on hit enemies for 45 seconds
- Cooldown:
10 seconds
(Enemies inflicted with Burst status effect receive damage increased by (5/7/8)% when stacked by (1/2/3))

(Excluding [Power of the Pack] [Thrill of the Hunt] effect buffer)

[Applies in single player]
- Final damage increased by 17.8%
- [Power of the Pack] effect applied
- [Thrill of the Hunt] effect not applied

- Buffer-only option
[Host's Helper] effect activated
An aura that grants the following effects to party members (maximum 1 stack)
- All speed +7%
- Effect removed when [Power of the Pack] is applied
EpicGet stronger when you're with your teammates.

[Applies when playing as a party]
[Power of the Pack]
Creates an aura that grants the following effects to party members (maximum stack: 1)
- All speed +20%
- Physical/magical damage reduction +10%
- Recovers 10,000 HP/MP for 10 seconds every 10 seconds

[Thrill of the Hunt] [Equipment Activation Option]
Lets out a howl that threatens enemies.
- Damage: 6,750%
- Inflicts Burst status effect on hit enemies for 60 seconds
- Cooldown: 30 seconds
(Enemies inflicted with Burst status effect take increased damage by (5/7/8)% when stacked by (1/2/3))

(Excluding [Power of the Pack] [Thrill of the Hunt] effect buffer)

[Applies when playing as a single player]
- Final damage increased by 17.8%
- [Power of the Pack] effect applied
- [Thrill of the Hunt] effect not applied
Become stronger when with your companions.

[Applies when playing in a party]
[Strength of the Pack]
Creates an aura that grants the following effects to party members (maximum 1 stack)
- All speed +20%
- Physical/magical damage reduction +10%
- Recovers 10,000 HP/MP for 10 seconds every 10 seconds

[Thrill of the Hunt] [Equip Activation Option]
Lets out a howl that threatens enemies.
- Damage: 6,750% - Inflicts Burst status effect
on the hit enemy for 60 seconds
with maximum stack
- Cooldown: 10 seconds
(Enemies inflicted with Burst status effect receive damage increased by (5/7/8)% when stacked by (1/2/3))

(Excluding [Power of the Pack] [Thrill of the Hunt] effect buffer)

[Applies in single player]
- Final damage increased by 17.8%
- [Power of the Pack] effect applied
- [Thrill of the Hunt] effect not applied

- Buffer-only option
[Helper of the Pack] effect
activated An aura that grants the following effects to party members (maximum stack of 1)
- All speed +10%
- Effect removed when [Power of the Pack] is applied
PrimevalGet stronger when you're with your teammates.

[Applies when playing in a party]
[Power of the Pack]
Creates an aura that grants the following effects to party members (maximum stack: 1)
- All speed +30%
- Physical/magical damage reduction +15%
- Recovers 10,000 HP/MP for 10 seconds every 10 seconds

[Thrill of the Hunt] [Equipment Activation Option]
Lets out a howl that threatens enemies.
- Damage: 9,563%
- Inflicts Burst status effect on hit enemies for 60 seconds at maximum stack
- Cooldown: 30 seconds
(Enemies inflicted with Burst status effect take increased damage by (5/7/8)% when stacked by (1/2/3) times.)

(Excluding [Power of the Pack] [Thrill of the Hunt] effect buffer)

[Applies when playing in single player]
- Final damage increased by 21.6%
- [Power of the Pack] effect applied
- [Thrill of the Hunt] effect not applied
Become stronger when with your companions.

[Applies when playing in a party]
[Strength of the Pack]
Creates an aura that grants the following effects to party members (maximum 1 stack)
- All speed +30%
- Physical/magical damage reduction +15%
- Recovers 10,000 HP/MP for 10 seconds every 10 seconds

[Thrill of the Hunt] [Equipment Activation Option]
Exudes a threatening aura to enemies.
- When cast, inflicts the maximum stack of Burst status effect to enemies within 500px every second
- Does not inflict Burst status effect when recast
- Cooldown: 10 seconds
(Enemies inflicted with Burst status effect receive damage that increases by (5/7/8)% when stacked by (1/2/3))

(Excluding [Power of the Pack] [Thrill of the Hunt] effect buffer)

[Applies in single player]
- Final damage increased by 21.6%
- [Power of the Pack] effect applied
- [Thrill of the Hunt] effect not applied

- Buffer-only option
[Host's Helper] effect activated
An aura that grants the following effects to party members (maximum stack of 1)
- All speed +15%
- Effect removed when [Power of the Pack] is applied
Realm of Magic
LegendaryControl the Magic Core to attack enemies.

[Magic Core]
Summons the normal mode Magic Core when entering the dungeon

[Command: Switch] [Equipment Activation Option]
Changes the attack mode of the Magic Core.
- Normal ↔ Tracking
- Cooldown 5 seconds

[Magic Core: Normal Mode]
Fires a magic wave every second
- Magic wave damage: 31,680%
- Magic wave range: 150px
- Movement speed +25%
- Super Armor

[Magic Core: Tracking Mode]
Tracks the most powerful enemy and fires a magic wave every second
- Magic wave damage: 20,571%
- Magic wave range: 150px
Control the Magic Core to attack enemies.

[Magic Core]
Summons the Normal Mode Magic Core when entering a dungeon.

[Command: Switch] [Equipment Activation Option]
Changes the attack mode of the Magic Core.
- Normal ↔ Tracking
-
Removes [Tracking Target]
- Cooldown 5 seconds

[Magic Core: Normal Mode]
Fires a magic wave every second
- Magic Wave Damage: 45,000%
- Magic Wave Range: 150px
- Movement Speed ​​+25%
- Super Armor

[Magic Core: Tracking Mode]
Tracks the strongest enemy and fires a magic wave every second
- Magic Wave Damage: 23,314%
- Magic Wave Range: 150px
- Grants [Tracking Target] to the tracking target

[Magic Bullet: Tracking Mode]
Fires a magic bullet at an enemy granted [Tracking Target] when attacking
- Magic Bullet Damage: 12,590%
- Cooldown: 1 second
EpicControl the Magic Core to attack enemies.

[Magic Core]
Summons the normal mode Magic Core when entering the dungeon

[Command: Switch] [Equipment Activation Option]
Changes the attack mode of the Magic Core.
- Normal ↔ Tracking
- Cooldown 5 seconds

[Magic Core: Normal Mode]
Fires a magic wave every second
- Magic wave damage: 47,520%
- Magic wave range: 200px
- Movement speed +25%
- Super Armor

[Magic Core: Tracking Mode]
Tracks the most powerful enemy and fires a magic wave every second
- Magic wave damage: 30,857%
- Magic wave range: 200px
Control the Magic Core to attack enemies.

[Magic Core]
Summons the Normal Mode Magic Core when entering a dungeon.

[Command: Switch] [Equipment Activation Option]
Changes the attack mode of the Magic Core.
- Normal ↔ Tracking
-
Removes [Tracking Target]
- Cooldown 5 seconds

[Magic Core: Normal Mode]
Fires a magic wave every second
- Magic Wave Damage: 68,300%
- Magic Wave Range: 200px
- Movement Speed ​​+25%
- Super Armor

[Magic Core: Tracking Mode]
Tracks the strongest enemy and fires a magic wave every second
- Magic Wave Damage: 34,917%
- Magic Wave Range: 200px
- Grants [Tracking Target] to the tracking target

[Magic Bullet: Tracking Mode]
Fires a magic bullet at an enemy granted [Tracking Target] when attacking
- Magic Bullet Damage: 18,885%
- Cooldown: 1 second
PrimevalControl the Magic Core to attack enemies.

[Magic Core]
Summons the Normal Mode Magic Core when entering the dungeon

[Command: Switch] [Equipment Activation Option]
Changes the attack mode of the Magic Core.
- Normal ↔ Tracking
- Cooldown 5 seconds

[Magic Core: Normal Mode]
Fires a magic wave every second
- Magic wave damage: 60,720%
- Magic wave range: 300px
- Movement speed +25%
- Super armor
- Physical/magical damage reduction +10%

[Magic Core: Tracking Mode]
Tracks the most powerful enemy and fires a magic wave every second
- Magic wave damage: 39,428%
- Magic wave range: 200px
Control the Magic Core to attack enemies.

[Magic Core]
Summon the normal mode Magic Core when entering the dungeon

. [Command: Switch] [Equipment Activation Option]
Change the Magic Core's attack mode.
- Normal ↔ Tracking
-
Remove [Tracking Target]
- Cooldown 5 seconds

[Magic Core: Normal Mode]
Fires a magic wave every second
- Magic Wave Damage: 87,250%
- Magic Wave Range: 300px
- Movement Speed ​​+25%
- Super Armor
- Physical/Magic Damage Reduction +10%

[Magic Core: Tracking Mode]
Tracks the strongest enemy and fires a magic wave every second
- Magic Wave Damage: 44,685%
- Magic Wave Range: 200px
- Grants [Tracking Target] to the tracking target

[Magic Bullet: Tracking Mode]
Fires a magic bullet at an enemy granted [Tracking Target] when attacking
- Magic Bullet Damage: 24,131%
- Cooldown: 1 second
  • The options for Level 115 unique equipment will be changed:
EquipmentRarityBefore changeAfter change
Shoulders of Growing DiscomfortUniqueAttack power increased by 3189.0%
Final damage increased by 63.4%
Creates a fog ball that gathers enemies within a 100px range when attacking (Cooldown 10 seconds)
Attack power increased by 3189.0%
Final damage increased by 63.4%
Attack speed increased by 17%
Cast speed increased by 17%

Creates a fog ball that gathers enemies within a 100px range when attacking (Cooldown 10 seconds)
The shoulders of growing ominousnessLegendaryAttack power increased by 3622.0%
Final damage increased by 66.6%
Creates a fog ball that gathers enemies within a 200px range when attacking (Cooldown 10 seconds)
Attack power increased by 3622.0%
Final damage increased by 66.6%
Attack speed increased by 20%
Cast speed increased by 20%

Creates a fog ball that gathers enemies within a 200px range when attacking (Cooldown 10 seconds)
The shoulders of a grown yogiEpicAttack power increased by 4106.0%
Final damage increased by 69.8%
Creates a fog ball that gathers enemies within a 400px range when attacking (Cooldown 10 seconds)
Attack power increased by 4106.0%
Final damage increased by 69.8%
Attack speed increased by 20%
Cast speed increased by 20%

Creates a fog ball that gathers enemies within a 400px range when attacking (Cooldown 10 seconds)
  • The options for the Level 115 unique fusion stone equipment will be changed:
EquipmentRarityBefore changeAfter change
Ignorance: Unknown disasterUniqueFinal damage increased by 4.5%
The power of the climate causes disasters to attack enemies
- Disaster damage: 453,600%
- Cooldown: 40 seconds
Final damage increased by 4.5%
The power of the climate causes disasters to attack enemies
- Disaster damage: 453,600%
-
Cooldown: 25 seconds
Ignorance: Unintended DisasterEpicFinal damage increased by 9%.
The power of the climate causes disasters to attack enemies
- Disaster damage: 453,600%
- Cooldown: 40 seconds
Final damage increased by 9%
The power of the climate causes disasters to attack enemies
- Disaster damage: 453,600%
-
Cooldown: 25 seconds
  • Level 115 unique equipment options will be changed:
equipmentBefore changeAfter change
A perfume of elegance and class
[Earthquake Wave]
When accuracy reaches 25%, [Earthquake Wave] option is added.
When attacking, [Earthquake Wave] is generated on the enemy, attacking everyone around. (Cool time 30 seconds)
- Damage 45,900%
- Damage increases by 45,900% for every 25% of accuracy, range increases by 50% (maximum 75%)

[Worship]
When accuracy reaches 100%, typing 'Worship' in the general chat in town will display the 'Worship' effect.
(Cool time 600 seconds)
[Earthquake Wave]
When accuracy reaches 25%, [Earthquake Wave] option is added.
When attacking, [Earthquake Wave] is generated on the enemy, attacking everyone around. (Cool time 30 seconds)
-
Damage 68,850%
- Damage increases by 68,850%
for every 25% of accuracy , range increases by 50% (maximum 75%) [Worship] When accuracy reaches 100%, typing 'Worship' in the general chat in town will display the 'Worship' effect. (Cool time 600 seconds)
Cube of the Beautiful Weather
Skill cooldown reduced by 4% (excluding awakening)
Skill cooldown reduced by 4% for every 25% of accuracy (maximum 4 stacks, excluding awakening)

[Uncertainty]
Unleashes the power of God, giving a 1% chance to reset all skill cooldowns every 1 to 11 seconds
- Applies when 2 or more skills are on skill cooldown
- Buffer character's awakening is not reset when playing in a party.

[Weather Reconstruction]
When accuracy reaches 100%, input 'Weather Reconstruction' in the general chat in town to reconstruct the weather by the power of Nabel. (Cooldown 600 seconds)
Skill cooldown reduced by 4% (excluding awakening)
Skill cooldown reduced by 4% for every 25% of accuracy (maximum 4 stacks, excluding awakening)
Special object damage +10%

[Uncertainty]
Unleashes the power of God, giving a 1% chance to reset all skill cooldowns every 1 to 11 seconds
- Applies when 2 or more skills are on skill cooldown
- Buffer character's awakening is not reset when playing in a party.

[Weather Reconstruction]
When accuracy reaches 100%, input 'Weather Reconstruction' in the general chat in town to reconstruct the weather by the power of Nabel. (Cooldown 600 seconds)
Other changes
  • The encyclopedia description of the rechargeable shield is corrected.
References

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