- Level 105 Weapons are divided into 2 major categories: Source Weapon and Decisive Weapon.
- You will see each weapon will have 4 Options. All options will apply automatically.
- The Damage and Buff Amplification shown here are all lowest level value. They will increase as you level up the equipment.
- All source weapon has +35% Skill Damage.
- Both Option 1 and 2 are the same across all weapon
- Option 1: +1,482 Damage Amp, Level 1-100 All skill attack increased by 10%
- Option 2: +1,482 Damage Amp, Level 1-100 All skill Level +1 (Excluding Awakening)
- Option 3 and 4 both have +1,186 Damage Amp, but effects are differ depends on the main class:
Class | Option 3 | Option 4 |
Slayer / Knight / Dark Knight | +460.2 Hp Recover Per Minute | +10 Light Resistance |
Fighter | +945 Max Mp | +10 Shadow Resistance |
Gunner | +7,000 Physical / Magical Defense | +10 Fire Resistance |
Male Mage / Creator | +600 Max Hp | +348 Mp Recover Per Minute |
Male Priest | +10% Hit Rate | +5kg Weight Limit |
Thief | +5% Max Hp | +20 Jump Strength |
Lancer | +5% Physical / Magical Defense | +10 Water Resistance |
Agent | +5% Max Mp | +8% Evasion Rate |
- For Buffer (Cross & Broom), beside the DPS option will have these additional stat:
- +11,695 Buff Amplification
- Level 30 Buff Skill Level +3
- Level 50 Active Skill Level +4
- All level 105 Decisive Weapons have 50% Skill Damage as its Basic Default Option.
- Reminder:
- All other previous modifiers are converted into 1 option called "Damage Amplification"
- All decisive weapons give the same skill effect for a class regardless of weapon type. For example, when a Male Ranger use a decisive weapon, the effects are the same whether or not he uses revolver or cannon or any other weapon type.
- Option 1
- 1,778 Damage Amplification
- Telekinetic Swords no longer ends after finishing it with 2A finisher / 3A (finisher can be used only once per use of 2a).
- Option 2
- 1,778 Damage Amplification
- Using skills that are affected by basic training increases Telekinetic Swords' duration by 0.5 sec (duration increased cannot exceed max base duration of ).
- Option 3
- 1,778 Damage Amplification
- Telekinetic Swords' swords now activate for all skills except Awakenings.
- Option 4
- 1,778 Damage Amplification
- Telekinetic Swords' sword launch count +1.
- Live Server Changes:
- All Option: 701 → 1,778 Damage Amplification
- Option 2: Deleted "When Telekinetic Swords' duration is under 15 seconds"
- Option 1
- 1,482 Damage Amplification
- Kalla flame max stack count +2.
- Option 2
- 1,482 Damage Amplification
- The following skills apply Kalla flame on enemies:
- Ice Saya, Plague Rhasa, Tombstone, Tombstone Swamp, and Blade Phantom.
- Option 3
- 1,482 Damage Amplification
- The following skills detonate all remaining Kalla flames for 500% Kalla flame damage:
- Ghost Slash, Moonlight Slash, Ghost Slash: Overdrive, Phantasmal Slayer, Ghost Slash: Abyss, Dark Flame Sword, Blade Phantom Possession: Technique, Ravenous Crevasse.
- Option 4
- 1,482 Damage Amplification
- Detonation damage +10% per Kalla flame stack on target.
- Live Server Changes:
- All Option: 701 → 1482 Damage Amplification
- Option 1
- 2,075 Damage Amplification
- Thirst can no longer be charged and can be casted while using other skills.
- Option 2
- 2,075 Damage Amplification
- When Thirst is casted, consumes 10% HP instantly and obtain 3 blood stacks (up to 10). Obtain 1 blood stack upon entering a dungeon.
- Option 3
- 2,075 Damage Amplification
- Blood Sword, Enrage consumes 1 blood stack for +30% damage and +15% range
- Option 4
- 2,075 Damage Amplification
- Blood Sword, Enrage restores 5% of lost HP
- Live Server Changes:
- All Option: 759 → 2,075 Damage Amplification
- Option 2: consumes (20% → 10%) HP
- Option 3: consumes 1 blood stack for (+44% → +30%) damage
- Option 4: restores (10% → 5%) of lost HP
- Option 1
- 2,223 Damage Amplification
- Murderous wave +20% range
- Ground Quaker +25% range
- Option 2
- 2,223 Damage Amplification
- While using the following skills, Ground Quaker can be used without casting motion:
- Fire Wave Sword, Agni Pentacle, Wave Sword: Indra Net
- Option 3
- 2,223 Damage Amplification
- Fire Wave Sword distance between explosions -90%, explosion interval -30%
- Option 4
- 2,223 Damage Amplification
- Fire wave second explosion +55% range, third explosion +110% range
- Live Server Changes:
- All Option: 876 → 2,223 Damage Amplification
- Option 3: Fire Wave Sword distance between explosions (-100% → -90%)
- Option 4: Fire wave second explosion (+55% → +45%) range, third explosion (+110% → +70%) range
- Option 1
- 2,223 Damage Amplification
- Swordplay skills (skills that are not Dyad or Ghost) reset cooldown of Ghost Step (does not apply if the skill was used with ghost step)
- Option 2
- 2,223 Damage Amplification
- Dyad skills (e.g. ) reset cooldown of Ghost Step.
- Option 3
- 2,223 Damage Amplification
- Ghost Step damage +20%.
- Option 4
- 2,223 Damage Amplification
- Ghost Step distance +10%.
- Live Server Changes:
- All Option: 818 → 2,223 Damage Amplification
- Option 1
- 1,778 Damage Amplification
- Swift Demon Slash becomes a single slash skill. Reduced attack power by 15%
- Option 2
- 1,778 Damage Amplification
- Swift Demon Slash always used with full charge.
- Option 3
- 1,778 Damage Amplification
- Swift Demon Slash leaves a mark on target for 2 sec.
- Using Crescent on a marked target reduces remaining cooldown of Swift Demon Slash by 10% (applies only once per crescent use).
- Option 4
- 1,778 Damage Amplification
- Mark duration +2 sec. Using Flash on a marked target reduces remaining cooldown of Swift Demon Slash by 10% (applies only once per flash use).
- Live Server Changes:
- All Option: 584 → 1,778 Damage Amplification
- Option 1: Added "Reduced attack power by 15%"
- Option 1
- 1,186 Damage Amplification
- Evolve max soul stack +30
- Option 2
- 1,186 Damage Amplification
- Liberate Madness absorbs 5 more souls
- Destroyer's explosion absorbs 5 more souls
- Raking Thorns' explosion absorbs 5 more souls.
- Option 3
- 1,186 Damage Amplification
- Liberate Buckshot reduces the remaining cooldown of the following skills by 1% for every 2 soul used by it: Destroyer, Deus-Ex Ray, Judgment, Raking Thorns
- Option 4
- 1,186 Damage Amplification
- Liberate Buckshot detection area +20%, souls consumed per ray +2
- Live Server Changes:
- All Option: 467 → 1,186 Damage Amplification
- Option 3: cooldown of the following skills by (2% → 1%)
- Option 1
- 1,482 Damage Amplification
- Soaring Blades: Draw now has 3 charges. Charges do not recover over time, recovers 1 charge per class skill used except draw
- Option 2
- 1,482 Damage Amplification
- Draw's rising blades count +3
- Option 3
- 1,482 Damage Amplification
- Draw can be used to cancel after delay of class skills except awakenings
- Option 4
- 1,482 Damage Amplification
- Draw's after delay can be canceled into class skills.
- Live Server Changes:
- All Option: 584 → 1,482 Damage Amplification
- Option 1
- 1,778 Damage Amplification
- Cross Sword tracks strongest enemy in front of you.
- Option 2
- 1,778 Damage Amplification
- Cross Sword's both slashes apply simultaneously and character faces the enemy after the slashes.
- Option 3
- 1,778 Damage Amplification
- Cross Sword, Chain Blast, Lotus Flash, Kinetic Drift cooldown -20%
- Option 4
- 1,778 Damage Amplification
- Class skills' after delay can be canceled into Cross Sword
- Live Server Changes:
- All Option: 867 → 1,778 Damage Amplification
- Option 3: Cross Sword damage +20% to Cross Sword, Chain Blast, Lotus Flash, Kinetic Drift cooldown -20%
- Option 1
- 1,778 Damage Amplification
- Rusty Nail's slash attack removed, damage is added to the kick attack.
- Option 2
- 1,778 Damage Amplification
- Rusty Nail's after delay can be canceled into class skills.
- Option 3
- 1,778 Damage Amplification
- After delay of class skills except Shaker Blast and Awakenings can be canceled into Rusty Nail
- Option 4
- 1,778 Damage Amplification
- If sheathing is successful, reduces the remaining cooldown of sheathed skill and the sheathing skill used by 15%.
- Live Server Changes:
- All Option: 701 → 1,778 Damage Amplification
- Option 1
- 2,075 Damage Amplification
- Haitai Summon now summons a nen beast that performs a roar attack. Damage is the same as original
- Option 2
- 2,075 Damage Amplification
- Haitai summon pulls enemies in, AoE +20%
- Option 3
- 2,075 Damage Amplification
- Tiger Blast no longer has channeling motion
- Option 4
- 2,075 Damage Amplification
- Tiger Blast casting speed +20%, AoE +10%
- Live Server Changes:
- All Option: 818 → 2,075 Damage Amplification
- Option 2: Removed "spiral energy consumption +50%"
- Option 3: Removed "spiral energy consumption +60%"
- Option 1
- 1,778 Damage Amplification
- Dual Release now becomes a temporary buff that lasts 10 sec.
- All preexisting effects removed (e.g. 1 hit limit), now increases skill attack by 45% for the duration
- Option 2
- 1,778 Damage Amplification
- Muscle Shift canceling reduces second release's cooldown by 2% per use
- Option 3
- 1,778 Damage Amplification
- Muscle Shift max stack count +2
- Option 4
- 1,778 Damage Amplification
- Muscle Shift damage increase +2% points
- Live Server Changes:
- All Option: 409 → 1,778 Damage Amplification
- Option 1: increases skill attack by (20% → 45%)
- Option 1
- 2,223 Damage Amplification
- Raging Vulcan's last hit no longer has a shockwave, slams the enemy with a molotov instead.
- Option 2
- 2,223 Damage Amplification
- Raging Vulcan deals same damage to enemies around primary target.
- If no target is grabbed slams the ground.
- Option 3
- 2,223 Damage Amplification
- Raging Vulcan now has cooldown reduction depending on status ailment on target: 10% per ailment.
- Option 4
- 2,223 Damage Amplification
- Raging Vulcan now has AoE increase depending on status ailment on target: 10% per ailment.
- Live Server Changes:
- All Option: 993 → 2,223 Damage Amplification
- Option 1
- 1,482 Damage Amplification
- Following grab skills will have 5 second cooldown if they miss (10 second cooldown on this effect)
- Affected grab skills: Break Down, Snap Shot, Blow Strike (on ground), Rolling Spike, Rhythmic Assault (on ground), Focused Fury, Black Tornado.
- Option 2
- 1,482 Damage Amplification
- Rolling Spike now has 2 charges. 1 charge cooldown: 12 seconds
- Option 3
- 1,482 Damage Amplification
- Rolling Spike's throw now causes a quake, quake damage is 50% of the throw.
- Option 4
- 1,482 Damage Amplification
- Rolling Spike's after delay can now be canceled into other skills.
- Live Server Changes:
- All Option: 701 → 1,482 Damage Amplification
- Option 2: Added "1 charge cooldown: 12 seconds"
- Option 1
- 2,075 Damage Amplification
- Nen Cannon no longer has a charge time or cooldown
- Option 2
- 2,075 Damage Amplification
- Nen Shot cooldown +4 second, damage +120%, AeE +20%
- Option 3
- 2,075 Damage Amplification
- Casting Nen Shot reduces Nen Implosion's cooldown by 5%
- Option 4
- 2,075 Damage Amplification
- 10% chance to fire Nen Shot with 500% damage
- Live Server Changes:
- All Option: 934 → 2,075 Damage Amplification
- Option 2: Changed "cooldown +1 second, damage +50%" to "cooldown +4 second, damage +120%, AeE +20%"
- Option 3: Changed "Nen Shot size +20%, tracking with TP +10%" to "Casting Nen Shot reduces Nen Implosion's cooldown by 5%"
- Option 4: (5% → 10%) chance to fire Nen Shot
- Option 1
- 2,223 Damage Amplification
- If Lightning Dance is used on a single target dashes along the front and back of the target.
- Option 2
- 2,223 Damage Amplification
- Lightning Dance count -4, motion speed +30%, attack +15%
- Option 3
- 2,223 Damage Amplification
- Lightning Dance now causes shockwaves (does not apply on single target, primary target is not affected by shockwave).
- Option 4
- 2,223 Damage Amplification
- Lightning Dance movement AoE +5%, shocks enemies (cooldown 15s)
- Live Server Changes:
- All Option: 818 → 2,223 Damage Amplification
- Option 2: Added "attack +15%"
- Option 1
- 2,223 Damage Amplification
- Explosive Hook, poisonous explosive hook immediately causes all remaining status ailment damage on target.
- Option 2
- 2,223 Damage Amplification
- Raging Vulcan's last hit also causes the above effect.
- Option 3
- 2,223 Damage Amplification
- Explosive hook, poisonous explosive hook explosion damage increase +5% per status ailment.
- Option 4
- 2,223 Damage Amplification
- Raging Vulcan last hit shockwave damage increase +5% per status ailment.
- Live Server Changes:
- All Option: 876 → 2,223 Damage Amplification
- Option 3: Changed "AoE +10%" to "damage increase +5% per status ailment"
- Option 4: Changed "AoE +10%" to "damage increase +5% per status ailment"
- Option 1
- 889 Damage Amplification
- Obtain technical points with class skills (up to 20 points)
- 1 point for skills under level 30
- 2 points for skills level 35~80
- 5 points for skill 1a/2a/95
- 10 points for skill 3a
- additional 1 point for chain connection combo or air grabs.
- Option 2
- 889 Damage Amplification
- When at least 1 point, if Chain Connection is successful Chain Connection cooldown is reduced by 3 seconds
- Option 3
- 889 Damage Amplification
- When at least 6 points and you miss a grab, consume 3 points to reduce the cooldown of the missed skill to 3 seconds
- Option 4
- 889 Damage Amplification
- When at least 11 points, using an awakening consumes all points to reduce cooldown on all skills except awakening by 30%.
- Live Server Changes:
- All Option: 350 → 889 Damage Amplification
- Option 1
- 1,186 Damage Amplification
- Applies spectrum when equipped (just visual effect)
- When Death Hawk is used, +30% attack speed for 4 sec (does not stack)
- Option 2
- 1,186 Damage Amplification
- If you succeed in catching the second Death Hawk, all skills used between tossing and catching second death hawk will have their remaining cooldown reduced by 20%.
- Option 3
- 1,186 Damage Amplification
- Death Hawk size +10%.
- Option 4
- 1,186 Damage Amplification
- Stylish max cancel count +1
- Live Server Changes:
- All Option: 642 → 1,186 Damage Amplification
- Option 1
- 2,075 Damage Amplification
- Laser Rifle has 3 charges (charge cooldown 10 seconds)
- Laser Rifle applies Electromagnetic field mark on target for 7 seconds
- Option 2
- 2,075 Damage Amplification
- Laser Rifle size +40%, damage +20%, max charge time -50%
- Option 3
- 2,075 Damage Amplification
- FM-92 Stinger now launches a high explosive to the strongest target in front if there are enemies with Electromagnetic field mark.
- Option 4
- 2,075 Damage Amplification
- FM-92 Stinger attack +15%, explosion range +25%
- Live Server Changes:
- All Option: 818 → 2,075 Damage Amplification
- Option 1: cooldown (10 → 7) seconds
- Option 2: max charge time (-30% → -50%)
- Option 1
- 2,075 Damage Amplification
- Using Detonation on the following skills spawns an R-runner (R-runner explodes with detonation, dealing 50% damage of land runner):
- RX-78 Land Runner, EZ-8 Time Bomb, RX- 60 Trap Runner
- Option 2
- 2,075 Damage Amplification
- Following skills also summon an R-runner: Air Combat Mech: Tempester, Mech Drop, Sparrow Sactory.
- Option 3
- 2,075 Damage Amplification
- Following skills also summon an R-runner: EZ-10 Time Bomb, TX-45 A-Team
- Option 4
- 2,075 Damage Amplification
- RX-78 Land Runner damage +5%, max R-runner count +5, R-runner explosion is now affected by detonation's damage increase.
- Live Server Changes:
- All Option: 818 → 2,075 Damage Amplification
- Option 1
- 1,630 Damage Amplification
- Buster Shot now calls down bombardment on strongest enemy in the room.
- Option 2
- 1,630 Damage Amplification
- While Overcharge is applied, every 10 X-string shots grant a special ammunition that boosts Buster Shot.
- Max special ammunition count is 3, you have 1 upon dungeon entry.
- Option 3
- 1,630 Damage Amplification
- Buster Shot consumes special ammunition you have and increases its damage:
- 15% damage for 1 ammunition
- 40% damage for 2 ammunition
- 80% damage for 3 ammunition
- Option 4
- 1,630 Damage Amplification
- Buster Shot can be used without casting motion while using other skills
- Live Server Changes:
- All Option: 759 → 1,630 Damage Amplification
- Option 1
- 1,927 Damage Amplification
- Canceling class skills with a boost skill grants 1 electro stack (up to 5).
- Option 2
- 1,927 Damage Amplification
- Raytheon Crate consumes all electro to do 10% more damage per stack.
- Option 3
- 1,927 Damage Amplification
- Boost: Dynamite Kick holds target for 1.5 sec.
- Option 4
- 1,927 Damage Amplification
- Boost: Dynamite Kick consumes all electro stacks to do 10% more damage and 0.5 second more hold per stack.
- Live Server Changes:
- All Option: 759 → 1,927 Damage Amplification
- Option 1
- 1,927 Damage Amplification
- Increase Moving Shot's Revolver Shot Count by 50%, skill damage +30%
- Option 2
- 1,927 Damage Amplification
- Increase Moving Shot Attack Range by 10%
- Increase Attack Speed during Moving Shot by 30%
- Option 3
- 1,927 Damage Amplification
- Cooldown will apply immediately when Moving Shot is used. Cooldown -20%
- Option 4
- 1,927 Damage Amplification
- Moving Shot will remain active when changing dungeon rooms
- Increase Moving Shot's Moving Speed by 30%
- Live Server Changes:
- All Option: 759 → 1,927 Damage Amplification
- Option 1: Revolver Shot Count by (100% → 50%), added skill damage +30%
- Option 3: Added "Cooldown -20%"
- Option 1
- 2,075 Damage Amplification
- Compress M-3 Flamethrower's Flame Attack into a single fire
- Option 2
- 2,075 Damage Amplification
- Compress Flame Pillar's Flame Attack into a single fire
- Option 3
- 2,075 Damage Amplification
- Change Flame Pillar to 3 Stack Loadout
- Single Attack: 50% of Total Attack
- Loadout Refill Cooldown for 1 Stack: 4 seconds
- Option 4
- 2,075 Damage Amplification
- Increase UHT-03 Phlegethon's Moving Speed by 10%
- Live Server Changes:
- All Option: 876 → 2,075 Damage Amplification
- Option 1
- 1,927 Damage Amplification
- Transforming G-1 Corona into either G-2 Rolling Thunder or G-3 Raptor will summon Hologram G-1 Corona for 8 seconds
- Hologram G-1 Corona Attack: 50% of G-1 Corona's Attack
- Option 2
- 1,927 Damage Amplification
- Hologram G-1 Corona will use the G-Magnetic instead if used while its active
- Option 3
- 1,927 Damage Amplification
- G-3 Raptor fires strengthened lasers that do 5% more damage
- Option 4
- 1,927 Damage Amplification
- G-SP Falcon cooldown -20%
- Live Server Changes:
- All Option: 876 → 1,927 Damage Amplification
- Option 3: removed "Increase G-3 Raptor Laser's width"
- Option 4: Change "Increase Frisbee Skill Range by 10%" to "G-SP Falcon cooldown -20%"
- Option 1
- 1,630 Damage Amplification
- Nitro Motor will not be consumed when G-14 Buster, G-35L Flash Bang, and G-18 Freeze Grenade is used in midair
- Option 2
- 1,630 Damage Amplification
- Increase G-14 Buster, G-35L Flash Bang, and G-18 Freeze Grenade Max Loadout Count by 2
- Option 3
- 1,630 Damage Amplification
- G-96 Thermobaric Grenade will consume all remaining Grenades to throw a strengthened G-96 Thermobaric Grenade
- Increase G-96 Thermobaric Grenade Skill Damage by 2% per consumed Grenade (Max: 30%)
- Consumable Grenades: G-14 Buster, G-35L Flash Bang, and G-18 Freeze Grenade
- Option 4
- 1,630 Damage Amplification
- Throw a max strengthened G-96 Thermobaric Grenade (30%) during Standby Ready
- Live Server Changes:
- All Option: 759 → 1,630 Damage Amplification
- Option 1
- 1,037 Damage Amplification
- Elemental Cannon now creates a cannon right in front of the strongest target. Damage rate +50%, cooldown +5 sec.
- Option 2
- 1,037 Damage Amplification
- Elemental Cannon can be used while using other skills.
- Option 3
- 1,037 Damage Amplification
- Elemental Cannon damage increase +10%
- Increases cooldown rate by 6% per elemental force stack consumed by elemental cannon for 5 sec (does not apply to awakens).
- Option 4
- 1,037 Damage Amplification
- Convergence Cannon, convergence reaction reset cooldown on Elemental Cannon.
- Live Server Changes:
- All Option: 934 → 1,037 Damage Amplification
- Option 1: Removed "If there are no targets, it will explode 200px in front of you."
- Added "Damage rate +50%, cooldown +5 sec."
- Option 3: Removed "AoE increase +5% per stack of elemental force"
- Added "Increases cooldown rate by 6% per elemental force stack consumed by elemental cannon for 5 sec (does not apply to awakens)"
- Option 1
- 1,630 Damage Amplification
- Ice Craft spear now properly targets the enemy hit by the skill, no longer has explosion AoE.
- Option 2
- 1,630 Damage Amplification
- Ice Craft spear freezes target for 2 sec by 10% chance.
- Option 3
- 1,630 Damage Amplification
- Ice Craft spear damage ratio increased by 20%.
- Option 4
- 1,630 Damage Amplification
- Pinpoint Rush tracks strongest enemy in front of you and hits nearby enemies.
- Live Server Changes:
- All Option: 526 → 1,630 Damage Amplification
- Option 4: Changed "Ice Craft spear formation speed +50%" to "Pinpoint Rush tracks strongest enemy in front of you and hits nearby enemies"
- Option 1
- 1,927 Damage Amplification
- Corruption casting speed +30%, cooldown -10%.
- Option 2
- 1,927 Damage Amplification
- Corruption now grants 2 Bloodbyss stacks (up to 5). Obtain 1 Bloodbyss stack when entering dungeon.
- Option 3
- 1,927 Damage Amplification
- When Shikari is used, consume 1 Bloodbyss stack to increase damage by 50%, target all enemies in 500px AoE and do single hit.
- Option 4
- 1,927 Damage Amplification
- Torment consumes 1 Bloodbyss stack to increase dmg by 50% and no longer have channeling motion.
- Live Server Changes:
- All Option: 759 → 1,927 Damage Amplification
- Option 1
- 1,778 Damage Amplification
- Sonic Move now has 3 charges (does not refer to the dash count, means you can use it 3 times in a row back to back).
- Option 2
- 1,778 Damage Amplification
- Sonic Move automatically casts twister (damage is 50% of original twister).
- Option 3
- 1,778 Damage Amplification
- When skills are canceled into Sonic Move, Headwind and Razor Wind, obtain 1 wind stack. When you have 15 stacks: consume all stacks to increase
- Storm Strike's damage by 50%.
- Enemies hit by twister get wind mark, skill dmg +10% on enemies with wind mark.
- Option 4
- 1,778 Damage Amplification
- Twister size +10%
- Live Server Changes:
- All Option: 701 → 1,778 Damage Amplification
- Option 3: Removed "Enemies hit by twister get wind mark, skill dmg +10% on enemies with wind mark"
- Added "When skills are canceled into Sonic Move, Headwind and Razor Wind, obtain 1 wind stack. When you have 15 stacks: consume all stacks to increase Storm Strike's damage by 50%"
- Option 1
- 741 Damage Amplification
- Spacetime Explosion's beyond version causes multiple explosions from you to in front of you.
- Option 2
- 741 Damage Amplification
- Spacetime Explosion AoE +20%, explosion speed +50%, dmg +15%.
- Option 3
- 741 Damage Amplification
- Chronicle Installment now makes all of Nyarly's skills used by her clones (except Awakening).
- Option 4
- 741 Damage Amplification
- Harlequin, Parasite Swarm, Whip Skewer, and Lullaby from Beyond cooldown -10%.
- Live Server Changes:
- All Option: 292 → 741 Damage Amplification
- Option 4: Changed "Nyarly's attack cooldown reduction per skill hit increased by 5% points" to "Harlequin, Parasite Swarm, Whip Skewer, and Lullaby from Beyond cooldown -10%".
- Option 1
- 2,371 Damage Amplification
- [Equipment Option Key] will create Elemental Crystals for 60 seconds
- Elemental Crystal will save High-Grade Elemental Skill when its used (Max Stack: 1)
- Using [Equipment Option Key] again while a Skill is saved will unleash the skill
- Savable Skills: Halloween Buster, Arctic Burst, Black Hole, Lightning Strike
- Skill used this way has 15% cooldown and 15% damage
- Elemental Crystal Creation Cooltime after a Skill is unleashed: 0.1 seconds
- Option 2
- 2,371 Damage Amplification
- More Skills can be saved onto Elemental Crystal
- Savable Skills: Elemental Curtain, Elemental Quake, Transcendent Crystal
- Option 3
- 2,371 Damage Amplification
- Saved Skills will be unleashed at a Fully Charged state
- Option 4
- 2,371 Damage Amplification
- Increase Memorize's Casting Speed Bonus by 15%
- Live Server Changes:
- All Option: 818 → 2,371 Damage Amplification
- Option 1: Skill is unleashed: (0.5 → 0.1) seconds
- Added "Skill used this way has 15% cooldown and 15% damage"
- Option 1
- 2,075 Damage Amplification
- Increase Dead Murker's Black Swarm Attack Damage by 20%
- Holding Function added to Dead Murker's Black Swarm Attack
- Increase Glaerin's Lightning Strike Attack Damage by 20%
- Enemy Gathering Function added to Glaerin's Lightning Strike Attack
- Option 2
- 2,075 Damage Amplification
- Increase Aquarius's Ice Missile Attack Damage by 20%
- Increase Aquarius's Ice Missile Attack Range by 15%
- Increase Flame Hulk's Flaming Sword Attack Damage by 20%
- Enemy Gathering Function added to Flame Hulk's Flaming Sword Attack
- Option 3
- 2,075 Damage Amplification
- Change Echeverria's Laser Attack Action to bombard enemies in front with numerous lasers from the sky
- Increase Echeverria's Laser Attack Damage by 20%
- Option 4
- 2,075 Damage Amplification
- Eclipse's Hive Special Function can be activated without Casting Motion
- Live Server Changes:
- All Option: 818 → 2,075 Damage Amplification
- Option 1
- 1,186 Damage Amplification
- Chaser Launcher will be auto-fired when Combo Count is higher than 50
- Option 2
- 1,186 Damage Amplification
- Increase the number of Chasers fired at a single time by 2
- Chaser dmg +10%, chaser launch MP cost -70%
- Option 3
- 1,186 Damage Amplification
- Increase Chaser creation when Niu's Combat Technique's Final Strike, Sky Assault, Dragon Fang, Palm Blast, Stabbing Wheel is used by 4
- Increase Chaser Generator's Chaser creation per interval by 4
- Option 4
- 1,186 Damage Amplification
- Increase Giant Chaser's Size by 20%
- Increase Max Chaser amount by 1
- Live Server Changes:
- All Option: 584 → 1,186 Damage Amplification
- Option 2: Added "Chaser dmg +10%, chaser launch MP cost -70%"
- Option 1
- 1,927 Damage Amplification
- Decrease Lollipop Crush's remaining Cooldown by 3% per Sugar Doll created by Lollipop Crush
- Option 2
- 1,927 Damage Amplification
- Allow Sugar Dolls that didn't detonate to be collected (Maximum Stack: 15)
- Create additional Sugar Dolls when Lollipop Crush is used according to the number of current Stack
- Additionally created Sugar Dolls cannot be collected and does not count towards Lollipop's Maximum Sugar Doll Creation Count
- Option 3
- 1,927 Damage Amplification
- Create 2 additional Sugar Dolls per enemies hit by Lollipop Crush
- Decrease Sugar Doll Attack Damage by 20%
- Option 4
- 1,927 Damage Amplification
- Increase Lollipop's Maximum Sugar Doll Creation Count by 5
- Live Server Changes:
- All Option: 759 → 1,927 Damage Amplification
- Level 30 Buff Skill Level +3
- Level 50 Active Skill Level +4
- Total 1,856 Buff Amplification
- Option 1
- 1,927 Damage Amplification
- Terrible Roar can be used immediately without Casting Motion
- Option 2
- 1,927 Damage Amplification
- Brand enemies with Exploding Cursed Energy if hit by Curse of Terror Bear's Cursed Breath
- Exploding Cursed Energy Attack: 50% of Curse of Terror Bear's Total Cursed Breath Magic Attack
- Option 3
- 1,927 Damage Amplification
- Increase Forbidden Curse's Buff effect by 8% (Effect is removed when the Equipment is unequipped)
- Meticulous Stitching, First Aid of Love heal amount -50%.
- Option 4
- 1,927 Damage Amplification
- Increase Meticulous Stitching's Buff Range by 20%
- Live Server Changes:
- All Option: 759 → 1,927 Damage Amplification
- Option 3:
- Removed: Party Members with Forbidden Curse will lose 1% HP every second. Party Members with Forbidden Curse will lose half of HP Recovery potion's effectiveness.
- Added: Meticulous Stitching, First Aid of Love heal amount -50%.
- Level 30 Buff Skill Level +3
- Level 50 Active Skill Level +4
- Total +11,695 Buff Amplification
- Option 1
- 1,927 Damage Amplification
- Righteous Judgement will summon a Pool of Light to fire Spear of Justice towards enemies within range
- Maximum Number of Spear of Justice fired: 10
- Spear of Justice Attack: 1600% of Blades of Light Attack
- Spear of Justice explosion attack: 100% of finish attack power when max magic circle is maintained
- Option 2
- 1,927 Damage Amplification
- Righteous Judgment can be used during normal attacks
- Option 3
- 1,927 Damage Amplification
- Increase Divine Invocation's Buff effect by 8% (Effect is removed when the Equipment is unequipped)
- Slow Heal HP recovery reduced by 50%
- Healing Wind HP recovery reduced by 50%
- Holy Sanctuary HP recovery reduced by 50%
- Miracle Splitter dash distance reduced by 70%. Increases skill attack power by 20%
- Option 4
- 1,927 Damage Amplification
- Increase Slow Heal's Ally Selection Range by 20%
- Change Deflection Wall to not move. 400% increase in deflection wall HP
- Live Server Changes:
- All Option: 759 → 1,927 Damage Amplification
- Option 1: Added "Spear of Justice explosion attack: 100% of finish attack power when max magic circle is maintained"
- Option 3:
- Removed: Party Members with Divine Invocation will lose 1% HP every second. Party Members with Divine Invocation will lose half of HP Recovery potion's effectiveness
- Added: Slow Heal HP recovery reduced by 50%, Healing Wind HP recovery reduced by 50%, Holy Sanctuary HP recovery reduced by 50%, Miracle Splitter dash distance reduced by 70%. Increases skill attack power by 20%
- Option 4:
- Added: Change Deflection Wall to not move. 400% increase in deflection wall HP
- Option 1
- 1,037 Damage Amplification
- If Big Bang Punch is selected for Justice Execution: Lemidios Constellation, change Wrath of God to 3 Stack Loadout and pursuit enemies within 600px
- Increase Multi-Hit Attack Damage by 100%
- Decrease Multi-Hit Attack Count by 9
- Finisher and Explosion Attack Removed
- Load Refill Cooldown for 1 Stack: 40 seconds
- Pursuit after Boss/Named/Champion/Enemies with most HP
- MP consumption reduced by 30%
- Clear cube fragment consumption reduced by 5
- Option 2
- 1,037 Damage Amplification
- Increase Wrath of God Pursuit Range by 30%
- Option 3
- 1,037 Damage Amplification
- If Big Bang Punch is selected for Justice Execution: Lemidios Constellation, the following effects are additionally activated
- Wrath of God can be cancelled to other skills
- Does not consume Dry Out stack if used this way.
- Dry Out can be used to cancel Wrath of God into other Class Skills
- Option 4
- 1,037 Damage Amplification
- If Big Bang Punch is selected for Justice Execution: Lemidios Constellation, the following effects are additionally activated
- Reduces the remaining cooldown of Wrath of God by 12% when using the Machine Gun Jab
- Decrease Wrath of God MP Consumption by 30%
- Increase Will Driver Aura Range Size by 30%
- Live Server Changes:
- All Option: 642 → 1,037 Damage Amplification
- Option 1: Added MP consumption reduced by 30%, Clear cube fragment consumption reduced by 5
- Option 3:
- Removed: Dry Out can be used to cancel Wrath of God into other Class Skills
- Added: If Big Bang Punch is selected for J Justice Execution: Lemidios Constellation, the following effects are additionally activated. Wrath of God can be cancelled to other skills. Does not consume Dry Out.png Dry Out stack if used this way.
- Option 4:
- Removed: Decrease Wrath of God MP Consumption by 30%. Increase Will Driver Aura Range Size by 30%
- Added: If Big Bang Punch is selected for Justice Execution: Lemidios Constellation, the following effects are additionally activated. Reduces the remaining cooldown of Wrath of God by 12% when using the Machine Gun Jab
- Option 1
- 1,037 Damage Amplification
- Atomic Smash can be used while Dashing
- Atomic Smash will also gather enemies with Super Armor
- Increases the size of the White Tiger by 50%.
- Option 2
- 1,037 Damage Amplification
- Increase Atomic Smash Skill Damage by 20% while Luminous Chakra is active
- Increase Atomic Smash Attack Range by 20%
- Increase Lightning Amulet Attack Damage and Range by 20%
- Option 3
- 1,037 Damage Amplification
- Chaos Hammer's Final Strike Removed
- Final Strike's Attack will be added onto regular strikes
- Each strike performed by Chaos Hammer will cause a Shockwave
- Option 4
- 1,037 Damage Amplification
- Increase Chaos Hammer's number of strikes by 100% and decrease cooldown by 20%
- Live Server Changes:
- All Option: 642 → 1,037 Damage Amplification
- Option 1: Added Increases the size of the White Tiger by 50%.
- Option 2: Added Increase Lightning Amulet Attack Damage and Range by 20%
- Option 4: Added decrease cooldown by 20%
- Option 1
- 1,778 Damage Amplification
- When Demon Gauge is above 30 during Demonize and Demon Gauge consuming Skill is used, consume 40 additional Demon Dauge to activate Devil Claw (Awakenings excluded)
- Devil Claw's damage is 1000% of Devil Strike's Attack
- Option 2
- 1,778 Damage Amplification
- Increase Demonize's Basic Attacks and Skills' Demon Gauge Recovery by 10%
- Increase Devil Strike's Attack for Devil Claw by additional 500%
- Option 3
- 1,778 Damage Amplification
- Increase Painful Rupture Demon Gauge Recovery by 10%
- Increase Devil Strike's Attack for Devil Claw by additional 500%
- Option 4
- 1,778 Damage Amplification
- Increase Demonize Attack Speed bonus by 20%
- Increase Demonize Moving Speed bonus by 10%
- Live Server Changes:
- All Option: 701 → 1,778 Damage Amplification
- Level 30 Buff Skill Level +3
- Level 50 Active Skill Level +4
- Total +11,695 Buff Amplification
- Option 1
- 1,927 Damage Amplification
- Holy Flash will not explode immediately when it hits an enemy
- Holy Flash will explode after traveling 300px
- Increase Holy Flash Attack Damage by 100%
- Increase Holy Flash Explosion Size by 10%
- Option 2
- 1,927 Damage Amplification
- Decrease Grand Crashing Cross and Repentant Smash Remaining Cooldown by 2% when Holy Flash is used
- Option 3
- 1,927 Damage Amplification
- Increase Valor Blessing's Buff effect by 8% (Effect is removed when the Equipment is unequipped)
- Healing Prayer HP recovery reduced by 50%
- Regeneration's Aria HP recovery reduced by 50%
- Miracle Shine HP recovery reduced by 50%
- Option 4
- 1,927 Damage Amplification
- Increase Healing Prayer Buff Range by 20%
- Live Server Changes:
- All Option: 759 → 1,927 Damage Amplification
- Option 3:
- Removed: Party Members with Valor Blessing will lose 1% HP every second. Party Members with Valor Blessing will lose half of HP Recovery potion's effectiveness
- Added: Healing Prayer HP recovery reduced by 50%, Regeneration's Aria HP recovery reduced by 50%, Miracle Shine HP recovery reduced by 50%
- Option 1
- 889 Damage Amplification
- Change Flege's Essence to 5 Stack Loadout
- Loadout Refill Cooldown: 8 seconds
- Option 2
- 889 Damage Amplification
- Incineration activation will reduce Loadout Refill Cooldown by 1 second
- Option 3
- 889 Damage Amplification
- Purifying Flame has 50% chance of reset its cooldown
- After reset, if Purifying Flame is used again within 10 seconds, the reset chance decreases by 10% (reduced to a maximum of 10%)
- Purifying Flame attack decreased by 20%
- Option 4
- 889 Damage Amplification
- Increase Purifying Flames Explosion Range by 30%
- Live Server Changes:
- All Option: 292 → 889 Damage Amplification
- Option 3:
- Removed: Purifying Flames have 10% chance to reset its Cooldown
- Added: Purifying Flame has 50% chance of reset its cooldown. After reset, if Purifying Flame is used again within 10 seconds, the reset chance decreases by 10% (reduced to a maximum of 10%). Purifying Flame attack decreased by 20%
- Option 1
- 593 Damage Amplification
- Gain Divine Rosary Bead Stack when Rosary Gun or Bead Shower is used (Max 20 Stacks)
- Rosary Gun: Gain 1 Divine Rosary Bead Stack
- Bead Shower: Gain 6 Divine Rosary Bead Stack
- Consume Divine Rosary Bead Stack to Strengthen Specific Skills
- Rosary Prison: Consume 8 Divine Rosary Bead Stack to increase Rosary Spin Count by 1
- Option 2
- 593 Damage Amplification
- Consume Divine Rosary Bead Stack to Strengthen more Specific Skills
- One Hundred Eight Beads: Consume 10 Divine Rosary Bead Stack to increase Rosary Bead Shot by 10
- Amulet Pentagram: Consume 10 Divine Rosary Bead Stack to increase Bounce Count by 3
- Option 3
- 593 Damage Amplification
- Consume Divine Rosary Bead Stack to Strengthen more Specific Skills
- Holy Comet: Consume 15 Divine Rosary Bead Stack to increase Bead Falling Count by 1
- Increase Divine Rosary Max Stack by 5
- Option 4
- 593 Damage Amplification
- Increase One Hundred Eight Beads and Rosary Prison Skill Cooldown Recovery by 1% when Rosary Gun is used
- Increase One Hundred Eight Beads and Rosary Prison Skill Cooldown Recovery by 1% when Bead Shower is used
- Live Server Changes:
- All Option: 58 → 593 Damage Amplification
- Option 1: Changed Max 10 Stacks to 20 Stacks
- Option 1
- 1,927 Damage Amplification
- Increase Sin Awakening Touch's Sin Stack Gain by 2
- Increase Seven Sins of Corruption Transformation Duration by 12 seconds by activating Sin Awakening Touch (cannot go over the max duration)
- Option 2
- 1,927 Damage Amplification
- Remove Heavy Sins Holding Duration Increase per Sin Stack effect
- Increase Heavy Sins Holding Duration by 1 second
- Consume 3 Sin Stack when Heavy Sins is used to reduce Incoming Damage by 15% for 10 seconds
- Option 3
- 1,927 Damage Amplification
- Expel Gluttony will gather enemies towards the player in all directions and explode
- Increase Expel Gluttony Skill Damage by 30%
- Option 4
- 1,927 Damage Amplification
- Consume 3 Sin Stack when Expel Gluttony is used to summon a clone to use the skill instead
- Live Server Changes:
- All Option: 818 → 1,927 Damage Amplification
- Option 2: Changed "Incoming Damage by 10% for 5 seconds" to "Incoming Damage by 15% for 10 seconds"
- Option 1
- 2,075 Damage Amplification
- Increase Contact Point Gain by 100% when Hurricane is used
- Increase movement speed by 30%, increase pulling power by 30%
- Option 2
- 2,075 Damage Amplification
- Change Hurricane to 3 Stack Loadout
- Option 3
- 2,075 Damage Amplification
- When casting Hit End skill while casting Hurricane, the remaining Hurricane damage is added up to attack
- Throw a dagger to the strongest enemy during Hurricane when Hit End is used
- Option 4
- 2,075 Damage Amplification
- Piercing Effect is added to Daggers fired from Death Hurricane
- Decrease Daggers fired from Death Hurricane by 10
- Live Server Changes:
- All Option: 818 → 2,075 Damage Amplification
- Option 1: Added "Increase movement speed by 30%, increase pulling power by 30%"
- Option 2: Deleted "Decrease Slash Attack Count by 5"
- Option 1
- 1,778 Damage Amplification
- Change Living Dead to 3 Stack Loadout
- Single Attack: 45% of Total Attack
- Loadout Refill Cooldown for 1 Stack: 15 seconds
- Option 2
- 1,778 Damage Amplification
- Living Dead's Special Function removed
- Redia Blackox will self-destruct
- Option 3
- 1,778 Damage Amplification
- Enemies hit by Living Dead's attack will be branded with Fear Stigma for 5 seconds
- Option 4
- 1,778 Damage Amplification
- Attacking enemies with Fear Stigma with specific skills will reduce the remaining Cooldown of the following skills by 10%
- Dead Man's Obsession
- Black Arachnea
- Executioner Slash
- Live Server Changes:
- All Option: 584 → 1,778 Damage Amplification
- Option 1: Changed 50% of Total Attack to 45%
- Option 1
- 1,630 Damage Amplification
- Consuming Shadow from Ninpou: Shadow Clone will increase the next Shadow's Attack by an additional 1.5% (Max Stack: 12)
- Option 2
- 1,630 Damage Amplification
- Recover 5 Shadows when Ninpou: Cycles of Eternity ends (Cooldown 10 seconds)
- Option 3
- 1,630 Damage Amplification
- Cast Super Armor for 5 seconds when Ninpou: Cycles of Eternity is used (Cooldown 20 seconds)
- Option 4
- 1,630 Damage Amplification
- Increase Skill Recovery time by 50% during the Super Armor cast by this Equipment. (Max Stack: 1; Awakenings excluded)
- Live Server Changes:
- All Option: 526 → 1,630 Damage Amplification
- Option 1: Changed additional 2% (Max Stack: 6) to 1.5% (Max Stack: 12)
- Option 2: Changed Recover 3 Shadows to 5 Shadows
- Option 1
- 741 Damage Amplification
- For every Back Attack, Gain 2 Shadow Trace Stack (Max Stack: 50)
- Decrease Shadow Track Stack by 3 when attacking from the front
- Option 2
- 741 Damage Amplification
- Fatal Blitz's Back Attack will consume all Shadow Track Stack to increase its Skill Damage by 1% per Stack (Max 50%)
- Option 3
- 741 Damage Amplification
- Cast Camouflage for 15 seconds when Fatal Blitz is used
- Option 4
- 741 Damage Amplification
- Increase Skill Recovery time by 12% during the Camouflage cast by this Equipment. (Max Stack: 1; Awakenings excluded)
- Live Server Changes:
- All Option: 759 → 741 Damage Amplification
- Option 1: Changed Decrease Shadow Track Stack by 5 to 3
- Option 1
- 1,334 Damage Amplification
- When Chain Strike skill is cast with 6 stacks of Chain Rush Combo, Fever Time is applied for 8 seconds: success area covers the entire bar.
- Option 2
- 1,334 Damage Amplification
- Chain Rush damage +500% during fever time.
- Option 3
- 1,334 Damage Amplification
- During fever time skills of level 1~30 cooldown -70%, damage -50%.
- Option 4
- 1,334 Damage Amplification
- Chain Rush reduces the remaining cooldown of level 1~30 skills by 10% per use.
- Live Server Changes:
- All Option: 526 → 1,334 Damage Amplification
- Option 1
- 2,075 Damage Amplification
- When Genocide Crush is used Aten's avatar summons illusions of demons that explode instead.
- Option 2
- 2,075 Damage Amplification
- If no demon is summoned when Genocide Crush is used, immediately summons all demons.
- Option 3
- 2,075 Damage Amplification
- Midnight Carnival can be used during Genocide Crush.
- Option 4
- 2,075 Damage Amplification
- Genocide Crush damage +10%, range +20%.
- Live Server Changes:
- All Option: 759 → 2,075 Damage Amplification
- Option 4: Changed damage +20% to +10%
- Option 1
- 1,927 Damage Amplification
- Consume Seraphic Feathers on Sweeping Wave to hold enemies for 2 sec.
- Sweeping Wave only consumes 2 Seraphic Feathers, range +20%.
- Option 2
- 1,927 Damage Amplification
- Sweeping Wave feather gain +2. While enemy is taunted by Sweeping Wave: feather generation interval with shield up -50%
- Option 3
- 1,927 Damage Amplification
- Estrangement stuns enemies if you use Seraphic Feathers
- Option 4
- 1,927 Damage Amplification
- Consume Seraphic Feathers to boost Estrangement: 4% damage increase, 3% range increase per feather.
- Live Server Changes:
- All Option: 759 → 1,927 Damage Amplification
- Option 1: Added "Sweeping Wave only consumes 2 Seraphic Feathers, range +20%"
- Option 2:
- Removed: Sweeping Wave feather pull AoE +20%
- Added: Sweeping Wave feather gain +2. While enemy is taunted by Sweeping Wave: feather generation interval with shield up -50%
- Option 1
- 1,037 Damage Amplification
- Dragon Warrior Princess now has 2 charges. Damage -40%, 10 seconds cooldown per charge.
- Option 2
- 1,037 Damage Amplification
- If Astra is used during Dragon Warrior Princess, reduces remaining cooldown of Dragon Warrior Princess by 10% (only applies once per skill use).
- Option 3
- 1,037 Damage Amplification
- +5% skill attack for 10 second when Dragon Warrior Princess is used (does not stack, does not apply on awakening).
- Option 4
- 1,037 Damage Amplification
- Fire Breath, Summon Astra, Dragon Fang, Breath of the Storm, Ascending Dragon cooldown -10%.
- Live Server Changes:
- All Option: 350 → 1,037 Damage Amplification
- Option 2: Changed cooldown of Dragon Warrior Princess by 20% to 10%
- Option 1
- 1,037 Damage Amplification
- Third Awakening Passive Demonic Lance: Sure Destruction, Impact Smash recovery time reduction increased by 0.3sec
- Option 2
- 1,037 Damage Amplification
- If a skill is used by canceling Impact Smash, the skill's cooldown is reduced by 20%.
- Option 3
- 1,037 Damage Amplification
- Impact Smash max stack count +1.
- Option 4
- 1,037 Damage Amplification
- First Awakening passive Demonic Control attack speed boost from Impact Smash +10%.
- Live Server Changes:
- All Option: 409 → 1,037 Damage Amplification
- Option 1
- 2,223 Damage Amplification
- Following skills grant vital stack (up to 30)
- Resonating Impalement: 30 stacks
- Quadruple Drive: 20 stacks
- Chain Wave Lance: 8 stacks
- Double Punto: 4 stacks
- Quick Punto: 1 stacks
- Vital Strike attack speed +10%.
- Option 2
- 2,223 Damage Amplification
- Vital Strike cooldown rate +1% per vital stack.
- Option 3
- 2,223 Damage Amplification
- Vital Strike consumes all vital stack and increases tip strike stack count by vital stack.
- Option 4
- 2,223 Damage Amplification
- Attack Speed +1% per vital stack.
- Live Server Changes:
- All Option: 876 → 2,223 Damage Amplification
- Option 3:
- Removed: Vital Strike's tip strike stack count is increased by vital stack.
- Added: Vital Strike consumes all vital stack and increases tip strike stack count by vital stack.
- Option 1
- 1,778 Damage Amplification
- Servant Lance skills apply prey stack on target
- Servant Lance: 3 Stacks
- Servant Lance - Assault: 10 Stacks
- Servant Lance - Engager: 4 Stacks
- Increases the prey level depending on stack count
- 1~19 Stacks: 1 prey level
- 20~39 Stacks: 2 prey levels
- Over 39 Stacks: 3 prey levels
- Increases Wing Skewer damage by 10% per prey level.
- Option 2
- 1,778 Damage Amplification
- Partisan Skewer and Deboning Slasher also affected by prey level's skill damage increase.
- Option 3
- 1,778 Damage Amplification
- Servant Lance recovery rate +30%.
- Option 4
- 1,778 Damage Amplification
- Servant lance launch cooldown -30%.
- Live Server Changes:
- All Option: 876 → 1,778 Damage Amplification
- Option 1: Changed Engager 20 Stacks to 4 Stacks
- Option 2: Changed Earthworm Hunt skill to Partisan Skewer and Deboning Slasher skills
- Option 1
- 2,075 Damage Amplification
- Gain 10% encroachment energy per second per encroached enemy. Lose 5% if no enemies are encroached.
- When attacking boss monsters, gain 1% of encroachment energy
- When it reaches 100% gain black plasma buff for 5 sec.
- Option 2
- 2,075 Damage Amplification
- Black plasma buff duration +10 sec.
- Option 3
- 2,075 Damage Amplification
- During black plasma buff Dark Star drops all spears simultaneously.
- Option 4
- 2,075 Damage Amplification
- During black plasma buff Dark Star also drops a black plasma lance (damage is 1,000% of dark star multi hit damage).
- Live Server Changes:
- All Option: 934 → 2,075 Damage Amplification
- Option 1: Added "When attacking boss monsters, gain 1% of encroachment energy"
- Option 4: Changed 800% to 1,000%
- Option 1
- 2,223 Damage Amplification
- Dead Six can cancel after delay of class skills.
- Option 2
- 2,223 Damage Amplification
- If Dead Six is used by canceling a skill: Attack speed +7% for 8 sec (stacks three times)
- Option 3
- 2,223 Damage Amplification
- If Dead Six is used by canceling a skill: remaining cooldown of Dead Six is reduced by 50%.
- Option 4
- 2,223 Damage Amplification
- If Dead Six is used by canceling a skill: remaining cooldown of the canceled skill is reduced by 20%
- Live Server Changes:
- All Option: 993 → 2,223 Damage Amplification
- Option 2:
- Removed: remaining cooldown of dead six -60%
- Added: Attack speed +7% for 8 sec (stacks three times)
- Option 3:
- Removed: remaining cooldown of the canceled skill -20%
- Added: remaining cooldown of Dead Six is reduced by 50%
- Option 4:
- Removed: Dead Six slash speed +20%
- Added: Dead Six is used by canceling a skill: remaining cooldown of the canceled skill is reduced by 20%
- Option 1
- 1,334 Damage Amplification
- Aimed Shot and Target Shooting apply gun wound on assassination target for 15 second (stacks 3 times).
- Aimed Shot, Target Shooting cooldown -15%.
- Option 2
- 1,334 Damage Amplification
- Dual Black Crescents and Shadow Step apply blade wound on assassination target for 15 seconds (stacks 3 times)
- Dual Black Crescents, Shadow Step cooldown -15%.
- Option 3
- 1,334 Damage Amplification
- Lunar Phases damage +8% per gun wound stack if used on target with gun wound (all gun wound stacks removed after use)
- Annihilation damage +8% per blade wound stack if used on target with blade wound (all blade wound stacks removed after use)
- Option 4
- 1,334 Damage Amplification
- Moonlight Requiem damage +8% per gun or blade wound stack (removes all stacks after use).
- Lunar Phases range +10%.
- Live Server Changes:
- All Option: 701 → 1,334 Damage Amplification
- Option 1
- 1,186 Damage Amplification
- Igniting Slashes explode even without hitting an enemy. Reentry time per slash increased to 3 seconds
- Option 2
- 1,186 Damage Amplification
- Other skills can be used between the slashes during Igniting Slashes
- Other skills’ after delay can be canceled into Igniting Slashes
- Igniting Slashes goes into cooldown after skill fully ends.
- Option 3
- 1,186 Damage Amplification
- Igniting Slashes explosion range +10%. When Igniting Slashes is used: skill damage +20% for 3 seconds (except awakenings).
- Option 4
- 1,186 Damage Amplification
- Igniting Slashes cooldown reduced by 35%
- Live Server Changes:
- All Option: 934 → 1,186 Damage Amplification
- Option 2: Added "Other skills’ after delay can be canceled into Igniting Slashes"
- Option 3:
- Removed: If other skills are used between slashes for Igniting Slash.png Igniting Slashes: next slash damage +30% and explosion range +10%
- Added: Igniting Slashes explosion range +10%. When Igniting Slashes is used: skill damage +20% for 3 seconds (except awakenings).
- Option 4:
- Removed: After Igniting Slash.png Igniting Slashes ends, for every slash that wasn't performed, Igniting Slash.png Igniting Slashes cooldown -30%.
- Added: Igniting Slashes cooldown reduced by 35%
- Option 1
- 1,334 Damage Amplification
- CEAB-2 can now consume intension stack, summons CEAB-2 with 60% multi hit charge applied already.
- Option 2
- 1,334 Damage Amplification
- If Intension is used for CEAB-2, max charge damage +40%.
- Option 3
- 1,334 Damage Amplification
- Base Intension stack count +2.
- Option 4
- 1,334 Damage Amplification
- If Intension stack is used, consumes 1 more stack to apply 20% cooldown reduction on all skills except Awakenings for 5 seconds (does not stack).
- Live Server Changes:
- All Option: 467 → 1,334 Damage Amplification
- Option 2: Changed "max charge damage +50%" to 40%
- Option 4: Changed "consumes 1 more stack to apply 10% cooldown reduction on all skills except Awakenings for 25 seconds" to 20% cooldown and 5 seconds
- Option 1
- 1,630 Damage Amplification
- Wormhole now creates a restricted area that traps enemies within in for 5 seconds
- Restricted area explodes when duration ends (damage is equal to 100% of Wormhole damage)
- Option 2
- 1,630 Damage Amplification
- Restricted area explodes immediately when skill is used again.
- Option 3
- 1,630 Damage Amplification
- If fire, ice or wind skills are used on the clock within the restricted area, restricted area damage +5% every 2 hits (up to 50%)
- Option 4
- 1,630 Damage Amplification
- Wind Storm attracting range increased by 30%, gauge consumption reduced by 35%
- When equipped, recovery starts from Wind Storm Gauge 0 (Except for resurrection and dungeon entry)
- Live Server Changes:
- All Option: 795 → 1,630 Damage Amplification
- Option 2 moved to option 1, option 3 moved to option 2, option 4 moved to option 3 to make place for another option
- Option 4 is now "Wind Storm attracting range increased by 30%, gauge consumption reduced by 35%. When equipped, recovery starts from Wind Storm Gauge 0 (Except for resurrection and dungeon entry"
- Option 1
- 2,223 Damage Amplification
- Time Stop max combo stack +1 (damage ratio for 6th combo is 220%)
- Option 2
- 2,223 Damage Amplification
- Using another combo with 3A passive Time Lord effect also increases Time Stop combo stack
- Option 3
- 2,223 Damage Amplification
- Using extended combo slot skills during 3A passive Time Lord effect does not end combo
- Option 4
- 2,223 Damage Amplification
- 3A passive Time Lord duration +2 second
- Live Server Changes:
- All Option: 701 → 2,223 Damage Amplification
- You will see each item will have 4 Options. All options will apply automatically, they're divided because in this cap you can pick and choose which options to move around.
- The Damage and Buff Amplification shown here are all lowest level value. They will increase as you level up the equipment. The standard DPS and Buffer options are as follow.
- Please use the following 2 apps to find your items.
- 105 Epic Dictionary - https://dfoarchive.glideapp.io/
- Custom Epic Options - https://dfoarchive-custom-options.glideapp.io/
- (Old) Due to the huge amount of information about these 240+ epics, it's better to put them into a Spreadsheet below:
- Level 105 Epic Summary (Created by Raven for DFOArchive Blog)
- NOTE: Since copying and downloading are not blocked, please do not send editing requests. The Filter Pages (Dungeon, Slot, Tag) include Data Validation function that can only be used if you make a copy of this Spreadsheet to your Google account. Here's a quick review
- 8/13/2022: Added Glide apps
- 4/9/2022: Added Live server changes to weapon
- 4/8/2022: Changed all equipment info into Spreadsheet
No comments:
Post a Comment