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- Before:
- Bonus Damage +23%
- Continuous damage by 10% of outgoing damage for 5 sec.
- Attacks restore 0.5% of HP (Cooldown: 1.5 sec.)
- After:
- Bonus Damage +23%
- Continuous damage by 10% of outgoing damage for 3 sec.
- Attacks restore 0.5% of HP (Cooldown: 1.5 sec.)
- Changes:
- -2 sec. duration on Condition
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- Before:
- Physical/Magical/Independent Atk. +30%
- Continuous damage by 10% of outgoing damage for 5 sec.
- Attacks restore 0.5% of HP (Cooldown: 1.5 sec.)
- After:
- Physical/Magical/Independent Atk. +30%
- Continuous damage by 10% of outgoing damage for 3 sec.
- Attacks restore 0.5% of HP (Cooldown: 1.5 sec.)
- Changes:
- -2 sec. duration on Condition
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- Before:
- All Atk. 30%
- Continuous damage by 10% of outgoing damage for 5 sec.
- Attacks restore 0.5% of HP (Cooldown: 1.5 sec.)
- After:
- Continuous damage by 10% of outgoing damage for 3 sec.
- Attacks restore 0.5% of HP (Cooldown: 1.5 sec.)
- <Modification Option> All Atk. +30% (32 ~ 38%)
- Changes:
- -2 sec. duration on Condition
- All Atk. changed to Modification Option
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- Before:
- Bonus Damage +23%
- Continuous damage by 10% of outgoing damage for 5 sec.
- Attacks restore 0.5% of HP (Cooldown: 1.5 sec.)
- Insanity buff effect x1.5 times HP healing amount reduction by [3] Set Effect -30% and by potions -20%
- Mythic Option 1: All Atk. (1 - 4%)
- Mythic Option 2: Physical/Magical/Independent Atk. (1 - 13%)
- Mythic Option 3: STR/INT (1 - 4%)
- Mythic Option 4: Skill Atk. (1 - 5%)
- After:
- Bonus Damage +23%
- Continuous damage by 10% of outgoing damage for 3 sec.
- Attacks restore 0.5% of HP (Cooldown: 1.5 sec.)
- Insanity buff effect x1.5 times HP healing amount reduction by [3] Set Effect -30% and by potions -20%
- Mythic Option 1: All Atk. (1 - 4%)
- Mythic Option 2: Physical/Magical/Independent Atk. (1 - 13%)
- Mythic Option 3: STR/INT (1 - 4%)
- Mythic Option 4: Skill Atk. (1 - 5%)
- Changes:
- -2 sec. duration on Condition
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- Before:
- [3] Set Effect
- STR/INT +30%
- Incoming damage +20%
- Skills' HP healing amounts -80% and potions' HP healing amounts -50%
- The Insanity buff additionally creates the following effects. (Max Stacks: 1)
- If 50% or more HP, HP healing amounts by this equipment +50%
- If 30 - 49.99% HP, HP healing amounts by this equipment +100%
- If less than 30% HP, HP healing amounts by this equipment +150%
- After:
- [3] Set Effect
- STR/INT +30%
- Incoming damage +10%
- Skills' HP healing amounts -50% and potions' HP healing amounts -50%
- The Insanity buff additionally creates the following effects. (Max Stacks: 1)
- If 50% or more HP, HP healing amounts by this equipment +50%
- If 30 - 49.99% HP, HP healing amounts by this equipment +100%
- If less than 30% HP, HP healing amounts by this equipment +150%
- Changes:
- [3] Set Effect
- -10% Incoming Damage penalty
- -30% Skills' HP healing amount penalty
Buffer Option
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- Before:
- [3] Set Effect
- Forbidden Curse +1
- Marionette +1
- Divine Invocation +1
- Apocalypse +1
- Valor Blessing +1
- Crux of Victoria +1
- Lv. 30 Buff Skill STR/INT bonus +10%
- Lv. 50 Active Skill STR/INT bonus +99
- Lv. 50 Active Skill STR/INT bonus +4%
- Grace of Protection VIT/SPI +236
- Revelation: Aria/Puppeteer INT +255
- Healing skill effect +10% for everyone else in your party
- For every 20 attacks on Boss monsters, party members' HP +1%
- After:
- [3] Set Effect
- Forbidden Curse +1
- Marionette +1
- Divine Invocation +1
- Apocalypse +1
- Valor Blessing +1
- Crux of Victoria +1
- Lv. 30 Buff Skill STR/INT bonus +10%
- Lv. 50 Active Skill STR/INT bonus +124
- Lv. 50 Active Skill STR/INT bonus +4%
- Grace of Protection VIT/SPI +236
- Revelation: Aria/Puppeteer INT +255
- Healing skill effect +10% for everyone else in your party
- For every 20 attacks on Boss monsters, party members' HP +1%
- Changes:
- [3] Set Effect
- +25 Lv. 50 Active Skill STR/INT
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