Revolution Charge
- Before:
- Bonus Damage +20%
- Skill Atk. +30%
- Laser Rifle pre-casting delay -50%, cooldown -30%, and Atk. +20%
- Charge Laser Rifle charge time -90%
- Laser Rifle casts Super Charge with the following effects for 60 sec. (Max Stacks: 1)
- - Additional Critical Damage +16%
- - Additional Attack Damage +32%
- After:
- Skill Atk. +35%
- Laser Rifle pre-casting delay -50%, cooldown -30%, and Atk. +20%
- Charge Laser Rifle charge time -90%
- Laser Rifle casts Super Charge with the following effects for 60 sec. (Max Stacks: 1)
- Bonus Damage +20%
- Additional Attack Damage +32%
- <Modification Option> Additional Critical Damage +14% (Now 18% ~ 30% from live server)
- Changes:
- +5% Skill Atk.
- -2% Additional Critical Damage (Changed to Modification Option)
- Bonus Damage changed from Conditional to Basic option
Overqualified Rise
- Before:
- All Elemental Damage +40
- Launcher Level 50 All Skill +2 (Special Skills excluded)
- Launcher Level 85 All Skill +2 (Special Skills excluded)
- Launcher Level 100 All Skill +2 (Special Skills excluded)
- STR/INT +32%
- Skill Atk. +30%
- Physical/Magical/Independent Atk. +16%
- After:
- All Elemental Damage +40
- STR/INT +12%
- Skill Atk. +31%
- Physical/Magical/Independent Atk. +16%
- Additional Attack Damage +23%
- <Modification Option> All Classes Level 50, 85, 100 All Skill +2
- Changes:
- +1% Skill Atk.
- +23% Additional Attack Damage
- -20% STR/INT
- Level 50, 85, 100 All Skill +2 (Changed to Modification Option)
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