.png)
- Dev's Note:
- Hello. This is Park Jong-min, the General Director of Dungeon Fighter Online. I would like to introduce the newly updated content: Delezie: Malice.
- We have prepared Delezie: Malice as a challenge-oriented content update featuring a difficulty level significantly higher than that of the standard Delezie Raid. The recommended Fame level is 81,799.
- For this Malice update, we have introduced a new progression system designed to offer a fresh and unique experience—even for those who are already familiar with playing Delezie: The Finale.
- Fundamentally, we have set a shorter time limit compared to Delezie: The Finale to ensure a high-tension gameplay experience that befits its elevated difficulty level.
- To complement this shorter time limit, the dungeon structure itself has been streamlined; this provides a fast-paced combat experience for Adventurers who prefer a more challenging difficulty.
- Even in Delezie: The Finale, Adventurers utilizing a "2-Fusion" build are already accustomed to relatively short clear times, often in the 10-minute range.
- In Delezie: Malice, we have implemented various systemic mechanics throughout the dungeon—such as the ability to skip specific phases depending on your choices—that allow you to significantly reduce your overall clear time.
- This design ensures that as your proficiency and understanding of the content grow, your playtime will become progressively shorter.
- Through this system, even after clearing the content multiple times, you will continue to experience the sense of accomplishment that comes from "conquering" a formidable challenge.
- Additionally, the "Plague Reversal" mechanic is provided on a limited basis, requiring both high proficiency and strategic application for effective use.
- We have designed Delezie: Malice as an optional experience for Adventurers who specifically seek out challenging content.
- We have ensured that playing Delezie: The Finale alone will not result in any significant disparity regarding the core progression and farming loops for your characters.
- Instead, Delezie: Malice is structured around limited-time, prestige-based rewards that align with its nature as a high-difficulty challenge mode. During the event period, you will have the opportunity to acquire a variety of exclusive honorary rewards that have never been released before—including Titles, Creatures, Raid Member List Skins, and Avatar items for the Hat, Chest, and Aura slots. We encourage you to take on these challenges!
- Additionally, we are preparing a special, limited-time "Raid Auction" event through which you will be guaranteed to obtain brand-new beads.
- A provisional opening for this event is scheduled for Thursday, February 5th; we will provide more detailed information regarding participation and guidelines on that specific date.
- Next, we would like to share our plans regarding character balance adjustments.
- We are currently preparing to increase the Skill Attack Power for over 10 different characters, with the goal of implementing these changes via a live update on Thursday, February 5th.
- As the necessary adjustments have not yet been finalized, we ask for your kind understanding regarding our inability to disclose the specific target characters or numerical values at this "Test Server" stage.
- We will ensure that all adjustments are completed in time for the live update, at which point we will officially unveil the changes.
- The "Evil Ties" content has been designed specifically for those who seek a truly challenging gameplay experience.
- We have also prepared a concurrent "HP Multiplier" event, and we hope you enjoy the thrill of the challenge and the sense of accomplishment that comes with overcoming it.
- Please note that we have implemented a system to ensure that your "Mist Fusion" levels are now correctly copied over when transferring your character data to the First Server; please keep this in mind as you play on the Test Server.
Delezie of the Black Plague Raid
- Content Information
- Delezie: The Finale
- Difficulty: Hard
- Entry level: Level 115
- Recommended party size: 12 people
- Character-bound: doesn't exist
- Entry fame: 63,257
- Recommended fame: 81,799
- Fatigue consumed upon entry: doesn't exist
- Weekly entry restrictions: 1 time
- The weekly entry limit is deducted when the content starts.
- The weekly entry limit is restored upon raid failure/abandonment/regeneration.
- Weekly reward count: 1 time
- All four difficulty levels share the number of rewards. Shares weekly reward counts for Single/Matching/Normal/Hard
- The number of weekly rewards is deducted when a reward is obtained.
- Entry to the content is restricted if you have used up all weekly reward attempts.
- You can obtain rewards upon clearing at least one dungeon.
- The number of clears is recorded individually for each raid member.
- If the conditions are not met, you cannot obtain the reward, and the weekly reward count and weekly entry count will be deducted.
- You can obtain weekly rewards by defeating the final boss within the time limit.
- The number of weekly rewards is deducted when a reward is obtained.
- The weekly entry limit and reward count are reset every Thursday at 06:00.
- Content Entry
- You can enter the Delezie Raid channel upon clearing the 'Remaining Small Ray of Light' quest. The Delezie Raid channel is accessible from Fame 63,257.
- You can create a raid in the Delezie Raid channel.
- Created by talking to the NPC '3rd Battalion Lieutenant Iron Horseshoe Carkeo'.
- Create a raid using the Create Raid button in the Raid Finder UI.
- Create using the wheelhouse movement portal.
- After creating or joining a raid group, move to the wheelhouse and speak with the NPC '3rd Battalion Lieutenant Iron Horseshoe Karkeo' to start the content.
- All raid members must join a party.
- All raid members must be located in the bridge.
- Content Rules
- Success conditions
- You will succeed in clearing the content if you defeat 'The One Who Sheds Filthy Blood'.
- Failure conditions
- If the plague gauge reaches 100%, it is treated as a failure.
- Exceptionally, for Phase 1, if the total boss HP is less than 30% upon reaching 100%, the phase is considered successful.
- Restriction rules
- The number of coin uses is limited.
- Coin usage counts are shared at the raid level.
- A total of 12 coins are charged at the start of the raid.
- 1 coin is consumed for each revival.
- The number of uses for recovery consumables is limited.
- The number of uses for consumables is applied on an individual item basis.
- Usage is limited to 7 times per item.
- The use of doll consumables is restricted.
- A penalty preventing re-entry is applied when retreating during combat.
- The more you use Retreat during combat, the longer the penalty time becomes.
- The Plague Gauge fills up quickly when certain dungeons are out of combat.
- Regional buffs
- The Time of Settlement buff is applied in the Delezie Raid exclusive channel.
- Strength and Intelligence increase upon entering a dungeon.
- Raid Start: Scale settings
- You can set the HP multiplier for monsters that appear when creating a Delezie raid group.
- You can set it from a minimum of 0% to a maximum of 500% in increments of 50%.
- When enabled, the HP of all monsters within the content is increased by that percentage.
- Example: When set to 200%, 100% + 200% = 300%
- Common System
- Saint Horn Call: The party leader can move to the desired location using the raid special key ( ` ) button.
- It has a 6-second cooldown.
- When used, all party members move together.
- Ping system:
- The raid leader will be improved to be able to place party pins of the same color in multiple locations simultaneously.
- Pins of the same color are assigned numbers according to the order in which they were stamped.
- Power of Awareness - Plague Reversal
- When the Plague Reversal button is charged, it can be used as the Dungeon Special Key (Tab).
- The Plague Reversal button is charged only when special conditions are met.
- Once after clearing Phase 1
- Every time you encounter 'The One Who Sheds Filthy Blood'
- When using, you can hold the Dungeon Special Key for 3 seconds.
- You can activate it by releasing the dungeon special key whenever you want.
- The effect becomes more powerful when used when the monster's eyes glow red.
- All raid members start in an uncharged state when the content begins.
- Black disease: At the start of the content, all players are infected with a type of black disease.
- Players possessing the Black Disease provide the following effects regardless of type.
- Increases the damage taken by the party currently in combat by 5%.
- Overlaps possible, maximum 4 overlaps (20%)
- Black disease can be removed if special conditions are met.
Delezie, Hard Mode Phases
- Phase 1 - Onset
- Composition
- All fused Delezie appear in the Land of Wrath region. Those who shed dirty blood cannot enter the dungeon.
- Phase 1 is cleared when you defeat all the fused Delezie.
- The Mercy of the Mist God: When the Plague Gauge is full, if the combined HP of the fused Diregies is less than 30%, Phase 1 is cleared.
- Phase 2 - Spread
- Composition
- 13 types of monsters appear. It does not appear repeatedly.
- Monsters are classified into a total of 4 grades.
- Grade 1: One who sheds filthy blood
- Grade 2:
- Entangled Thoughts: Scream
- Entangled Thoughts: Disaster
- Entangled Thoughts: The End
- Diregie of the Black Disease
- Grade 3:
- Fully bloomed distrust Largo
- The collapsed fanatic Mahnabal
- Distorted lust god Rubra
- Ruthless Cell Gapper
- Grade 4:
- Subject Ered
- Whispering Radina
- Manager Verde
- The Foolish Horse Dig
- Nest of Black Disease:
- All monsters except Delezie appear from inside a cocoon at the start of the battle.
- After the first battle, the monster's identity will be displayed correctly.
- The Black Plague Nest appears with 1 to 3 diseases depending on the grade of the monsters inside. The lower the grade, the fewer diseases there are.
- Blooming hope:
- If you defeat a monster possessing the same disease as yourself, the Black Disease is cured and you gain Blooming Hope.
- Blooming hope provides the following effects.
- Increases the damage dealt by the party currently in combat by 5%.
- Overlaps possible, maximum 4 overlaps (20%)
- Diseases paired with the player's party are highlighted on the content dashboard.
- Diseases that are not currently paired with a party are marked as disabled. Exceptionally, the raid leader is not disabled so that they can check the diseases of all players.
- Abyss:
- You can enter the Dungeon of the One Who Bleeds Filthy Blood during Phase 2.
- There is no additional penalty for not entering the dungeon.
- Upon entering the dungeon, you immediately enter Phase 3.
- You can no longer cure the black disease and obtain blooming hope.
- Phase 3 - Predation
- Composition
- Continue fighting the monsters you failed to defeat in Phase 2.
- If you do not enter the Dungeon of the One Who Sheds Filthy Blood, the Plague Gauge fills up quickly.
- If the following conditions are met, you will enter Phase 4.
- The stamina of the One Who Sheds Filthy Blood reaches less than 1%
- Reach the designated value for the plague gauge
- Cannot target self-predation that Sheds Filthy Blood
- Predation:
- The One Who Sheds Filthy Blood periodically devours monsters on the battlefield a total of 3 times.
- Eats 2 animals per predation.
- Devours all monsters on the 3rd predation.
- Designate a target to prey on, and after a certain amount of time, prey on that monster.

- The One Who Sheds Filthy Blood recovers HP equal to the remaining HP ratio of the devoured monster. If a monster designated as prey dies, it cannot recover health.
- Players who face the predation of the one One Who Sheds Filthy Blood fall into a very long state of terror. It is impossible to fight the 'Blood-shedder' while in a state of fear.
- Phase 4 - The End of the Ill-fated Relationship
- Composition:
- The Mist God appears and transports all players to the Cradle of the Filthy Blood-Blooding One.
- The One Who Sheds Filthy Blood makes a final desperate struggle.
- The content is cleared when you defeat the One Who Sheds Filthy Blood.
- Fully bloomed hope:
- The Mist God appears and restrains One Who Sheds Filthy Blood.
- Powerful effects are provided depending on the number of blooming hopes the engineering team possesses.
- Step 1 (3▲) - Skill cooldown reset (excluding awakening skills)
- Step 2 (6▲) - Awakening Skill Cooldown Reset
- Step 3 )9▲) - Final Attack Power increased by 25%
- Step 4 (12▲) - Increase all speeds by 100%
Rewards
- Raid Clear Rewards: You can obtain the following items with certainty upon clearing the raid.
- Upon clearing a raid, you can obtain the following items according to a set probability.
- Raid Auction Rewards:
- This is an auction that takes place probabilistically upon clearing [Delezie: Finale] Raid Hard Mode.
- When it appears, an auction will be held for 1 to 2 of the items below.
- Some auction items start with a minimum bid of 5,000,000.
- [Delezie of the Black Disease: Ill-fated] Cosmetic Selection Box
- Monster Card/Bead
- Twilight Primordial Accessory Pot Type Selection Box
- Legacy of the Black Disease ▶ Delezie Legacy Conversion Scroll Box
- Changes compared to the Test Server:
- Items appearing in the auction will be added. The probability of auction items appearing is adjusted based on the addition of items.
- The trading type of the contents of the 'Primordial Legacy Selection Change Ticket Box' appearing in the auction will be changed to account-bound.
Level 115 Set Radiant Epic~Primordial Equipment Jar Selection Box. You can select and obtain one type of Radiant Epic to Primordial Equipment Jar from the 12 sets.- New enchantment card: All are legendary grade. Exchangeable once (Bound to account after transaction)
Delezie Related System
- Hall of Valor: A 'Hard' difficulty tab will be added to the Hall of Valor status board.
- Adventure Encyclopedia: An achievement related to Delezie: Bad Relations will be added to the achievements.
- Adventure party:
- The status related to Delezie: Bad Relations will be added to the content status.
- Displayed for characters with 81,799 or higher reputation in the Delezie Raid tab.
Character Balance
- The attack power increase value is rounded to the first decimal place from the second decimal place.
- Berserker: Basic attack and job class skill attack power increases by 6%.
- Asura: Basic attack and job class skill attack power increases by 4.5%.
- Ghostblade: Basic attack and job class skill attack power increases by 5.3%.
- Vagabond: Basic attack and class-specific skill attack power increases by 3%.
- Spectre: Basic attack and job class skill attack power increases by 5.1%.
- Nen Master (Female): Basic attack and job class skill attack power increases by 6.3%.
- Street Fighter (female): Basic attack and job class skill attack power increases by 4.8%.
- Ranger (Male): Basic attack and job class skill attack power increases by 4.6%.
- Launcher (Male): Basic attack and job class skill attack power increases by 4.3%.
- Spitfire (male): Basic attack and job class skill attack power increases by 8.1%.
- Launcher (Female): Basic attack and job class skill attack power increases by 5.9%.
- Mechanic (female): Basic attack and job class skill attack power increases by 7.5%.
- Ice Mage: Basic attack and class-specific skill attack power increases by 3%.
- Blood Mage: Basic attack and job class skill attack power increases by 6.7%.
- Dimension Walker: Basic attack and job class skill attack power increases by 6%.
- Summoner: Basic attack and class-specific skill attack power increases by 3%.
- Battle Mage: Basic attack and job class skill attack power increases by 5.4%.
- Elementalist: Basic attack and job class skill attack power increases by 4.5%.
- Kunoichi: Basic attack and job class skill attack power increases by 6.1%.
- Shadow Dancer: Basic attack and job class skill attack power increases by 3.4%.
- Chaos: Basic attack and job class skill attack power increases by 6.2%.
- Dark Lancer: Basic attack and job class skill attack power increases by 4.2%.
- Hitman: Basic attack and job class skill attack power increases by 3.7%.
- Traveler: Basic attack and job class skill attack power increases by 4.8%.
- Hunter: Basic attack and job class skill attack power increases by 4.4%.
Improvements and changes
- Delezie Raid - The 'Plague Reversal' granted at the start of the raid is fixedly given to the Red, Yellow, and Green party leaders.
- Delezie Raid - The maximum health displayed on the health bar of the Bloodthirsty One is improved so that it can exceed 100%.
- Delezie Raid - During the 'I will obliterate you forever' pattern of the Ruthless Selgeifer, additional damage is taken depending on the degree of counter-attack.
- Achievements related to <Delezie: Bad Relations> will be added to the Adventure Codex.
- Status related to <Delezie: Ill-fated Relationship> will be added to the Adventurer's Guild content status.
- Displayed for characters with 81,799 or higher reputation in the Delezie Raid tab.
References









.png)



























































No comments:
Post a Comment