- This update adds Dark Templar renewal along with improvement to Skill Evolution.
Dark Templar Renewal
- Dev's Note: When Dark Templar was first released, the usability and action of each skill were designed around its powerful holding ability and utility. Over time, as the play environment and meta changed, the utility of the existing Dark Templar skills weakened. Consequently, the character's concept became blurred. Therefore, we decided to redesign the character.
- First, we redefined the concepts and visuals of existing skills to reinforce the character's identity as a knight serving Usir.
- Furthermore, we updated skills with low utility and improved the overall usability of the skills, ensuring they remain viable in today's changing play environment.
- We hope that adventurers who train Dark Templars will experience an improved gameplay experience through this redesign.
- The overall skill attack power will be readjusted.
Hidden Blade: Skills will be deleted.
Spatha Noctis (New Skill)- This is a new passive skill that is automatically acquired at level 15.
- Basic attacks have been changed, and some skills can be canceled and linked immediately after the attack when used together.
- Basic attack power is readjusted.
Usir's Curse: Skills will be deleted.
Stigma (New Skill)- This is a new passive skill that is automatically acquired at level 15.
- Dark Templar's previous series skill attack power increases.
- Some of the Dark Templar's skills will mark one target when they hit. If there is a target to be branded, the Dark Templar's movement speed increases.
- Some tracking skills track the target regardless of the tracking range.
Shadow Lancer: Skills will be deleted.
Shadow Stabbing (New Skill): A new skill learned at level 15. Surrounds the sword with dark power and thrusts it forward, dealing damage.

Shadow Hiding: Skill name changed. Skill effects and sound effects improved. Duration reduced to 1.5 seconds.
Shadow Binding: Skills will be deleted.
Shadow Snatcher (New Skill): A new skill learned at level 20. Extends a shadow forward. If it touches an enemy, it holds them, moves them to the opposite side, and deals damage.
Shadow Harvest: The skill name has been changed. Some of the skill's visuals have been improved. The suction function on/off function is deleted.
Scaffold: Skill renewal. When an enemy is detected within a certain range in front, a binding circle is deployed at the target location, instantly holding them and inflicting damage. Skill attack power is readjusted.
Soul Drain: Skills will be deleted.
Restrain (New Skill): A new skill acquired at level 25. Activates a golden spell to inflict damage on all enemies within a certain range in front.
Evolve: Skills will be deleted.
Guidance (New Skill):- A new skill learned at level 25.
- Increases the attack power of the Dark Templar's basic attack and class advancement skills.
- Dark attribute is added to the attack attribute, and the Dark attribute is adjusted to the highest attribute value.
Liberate - Buckshot: Skills will be deleted.
Dark Tracer (New Skill):- A new skill learned at level 30.
- Fires fragments of the Dark Sword at all enemies within a range centered around the caster, inflicting damage. Can be cast during other actions.
Shadow Clone: Skills will be deleted.
Shadow Sweep (New Skill):- A new skill acquired at level 30.
- Surrounds the sword with darkness and slashes forward, dealing damage.
Black Mirror: Skill renewal. Summons a dark mirror that deals damage to enemies centered around the caster and grants damage reduction and super armor to allies within range. Skill attack power is readjusted.
Liberate - Madness: Skills will be deleted.
Dark Cohesion (New Skill): A new skill acquired at level 35. Summons a sphere of darkness that pulls enemies in front of you and then explodes.
Deadly Cape: Skills will be deleted.
Dark Split (New Skill): A new skill acquired at level 40. Attacks by swinging the sword forward. Upon hitting, the player infiltrates the target's shadow, dealing additional damage and moving forward.
Destroyer: Skills will be deleted.
Dark Cruel (New Skill): A new skill acquired at level 45. Slashes forward, transforming the trajectory into a dark sword and launching it forward.
Loyal Servant: Skills will be deleted.
Herald of Darkness (New Skill):- A new skill acquired at level 48.
- Increases the magic critical hit chance and critical attack power of Darkness.
- Adds a movement speed increase to the Stigma skill.
Doomsday: Skill renewal. Releases Usir's power, holding enemies within range and dealing damage.
Starfall: Skills will be deleted.
Immaculate Death (New Skill): A new skill acquired at level 60. Summons a dark sword over a single target within a certain range in front, inflicting damage.
Immolation: Some skill effects have been improved.
- Some of the animations for the 'Offered Sacrifice' skill evolution have been improved.
- The 'Dealth's Sanctuary' skill evolution option has been changed to 'Evasio.'
| Before | After |
[Immolation] Creates a Death Flower that absorbs Liberate - Buckshot in front. - Holds enemies in the surrounding area.
The area explodes upon re-pressing the skill key or the duration ends. - Total attack power remains the same. - Stored Buckshot damage is added together and applied.
Casting Liberate - Buckshot above the Sanctuary of Death does not consume souls. | [Immolation] Resets the Shadow Hiding cooldown upon casting.
The following features have been added to Shadow Hiding attacks: - Shadow Hiding Cancel can be cast. - Holds enemies within range for 5 seconds. |
Vespers: Skill renewal. Existing skill enhancement effects have been removed, and new options have been added.
Restrain: When cast, a Knight of God appears on the target, inflicting damage and then disappearing.
Shadow Sweep: When cast, a Knight of the Gods appears behind Nemesis, assisting with the attack, and then disappears.
Deus X-Ray: Some skill animations have been improved. Attack power increases by 15%.
- The 'Polygram Ray' skill evolution option has been changed.
| Before | After |
[Deus X-Ray] Fires 4 additional small energy cannons
Fires instantly without recharging souls - Instantly consumes up to 10 souls | [Deus X-Ray] Fires four additional small energy cannons
Reduced casting time |
- The 'Soul Incineration' skill evolution option will be changed.
| Before | After |
[Deus X-Ray] Increases maximum soul count by 10.
Consumes 10 additional souls when cast. - Increases attack speed by 10% for 10 seconds.
Increases Dark Templar attack speed by 0.4% for each soul held. | [Deus X-Ray] The Stigma's Mark target movement speed increase effect has been changed to also increase attack speed.
Can be cast while casting Shadow Hiding. - Maintains invincibility when cast in conjunction. |
Judgment: Some skill effects have been improved. Attack power increases by 15%.
- The 'Nox Venator' skill evolution options will be changed.
| Before | After |
[Judgment] Sword strikes the strongest enemy within a certain range. - Activates when an enemy is within range.
Always applies maximum attack power without consuming souls. | [Judgment] Sword strikes the strongest enemy within a certain range. - Skill activates when there are enemies within range. |
- 'Spatha Tenebris' skill evolution options will be changed.
| Before | After |
[Judgment] Swings a sword to fire a sword energy forward. - Total attack power is the same.
Can be cast on ground or in the air.
Can be canceled with some skills. - Target skills: Deadly Cape, Destroyer, and Lacherthorns. | [Judgment] Can be linked with Sparta Noctis's swordsmanship.
Swings the sword to fire a forward sword energy. - Total attack power is the same.
Can be cast on ground or in the air. |
Punishment: Skills have been renewed. Skill attack power is readjusted.
Incarnation: Skills will be deleted. Existing skill enhancement effects have been removed, and new options have been added.
Shadow Snatcher: Attack range has been changed to a fan shape, and can be used even while casting Shadow Hiding.
Dark Tracer: Increases the detection range.
Raking Thorns: Skills will be deleted.
Apostate (New Skill): A new skill acquired at level 95. Usir's incarnation imbues his sword with his power, then slashes forward, dealing damage.
Quietus Redemption: Skills will be deleted.
Dies Irae (New Skill): A new skill acquired at level 100. Usir's incarnation summons the Knights of God to initiate a ritual, inflicting damage to enemies within range.
Skill Evolution Improvement
- Dev's Note: As previously announced, improvements have been made to the additional skill blooming options for some professions.
- Furthermore, we confirmed that selecting the Stacking and Attack Power/Cooldown Reduction options significantly increased MP consumption, weapon durability, and colorless cube fragment consumption, creating inconveniences when selecting these options.
- We have improved this by ensuring that MP consumption, weapon durability consumption, and colorless cube fragment consumption now scale proportionally when selecting these options, alleviating this issue.
- Resource Consumption Linking Feature Applied When Changing Skill Base Cooldown
- When acquiring options that change the base cooldown (stackable, cooldown, and damage increase/decrease options), the resource consumption of the corresponding skill will change by the same ratio.
- MP Consumption
- Weapon Durability Consumption Chance
- Clear Cube Fragment Consumption. Decimal consumptions are rounded up to whole numbers.
- Changed options are displayed in purple (same as previous rules).
- Example: When acquiring Sword Ghost - Black Shadow Island (changed to a 4-stack skill), the tooltip for the Ghost: Divine Wind skill will change. Before (left) vs. After (right).


- Weapon Master:
Raging Dragon Slash: The options for the Irresistible Force will change.
| Before | After |
[Raging Dragon Slash] Can be canceled with a Flowing Stance skill while charging
When hit while charging, guard against enemy attacks and reduce damage taken by 90%.
Changed the maximum number of hits to 1 - Always casts a dash upward slash - Total attack power is the same | [Raging Dragon Slash] Can be canceled with a Flowing Stance skill while charging
When hit while charging, guard against enemy attacks and reduce damage taken by 90%.
Maximum number of hits changed to 1 - Always cast dash upward slash - Dash Upward Slash changed to 1 hit - Total attack power remains the same |
- The option to cancel with a Flowing Stance skill while charging has been improved.
- After the Dragon's Charge Upward Slash attack is activated, it can now be canceled with a Flowing Stance skill.
- The Flowing Stance skill pre-input function has been added, and pre-input is possible immediately after casting the Raging Dragon Slash.
Charge Burst: When acquired before the first attack, the character's attack speed will be applied at a certain rate to the upward slash action, and the basic casting time will be readjusted.
Omnislay: Shooting Star: When acquiring the Heavenly Execution skill evolution, the character's attack speed will be applied at a certain rate to the throwing motion, and the basic casting time will be readjusted.
Omnislay: Shooting Star: When acquiring the Heavenly Execution skill evolution, if the target being tracked dies, it is improved to track other enemies within range.
- Soulbringer:
- Dark Flame: Empress's options are changed.
| Before | After |
[Dark Flame Sword] Summons a color for a certain period of time, inflicting fire/dark attribute damage at regular intervals to enemies within the summoning area with black flames.
- Total attack power is the same - When casting a color while a color is summoned, the existing color is retrieved and summoned in front. - Available for use with the release of the earldom | [Dark Flame Sword] Summons a color for a certain period of time, inflicting fire/dark attribute damage at regular intervals to enemies within the summoning area with black flames.
- Total attack power is the same - When casting a color while a color is summoned, the existing color is retrieved and summoned in front. - Available for use with the release of the earldom
When summoned, Keiga reacts and grants Soulbringer invincibility for 1 second. |
- Spirit Lure's options are changed.
| Before | After |
[Blade Phantom] When casting Blade Phantom, summon all currently summonable ghosts, including Kazan and Bremen. - Kazan: Soulbringer's attack speed/casting speed/movement speed increase by 10% within the area for 4.5 seconds. - Bremen: Soulbringer's evasion rate increases by 20% within the area for 4.5 seconds. | [Blade Phantom] When casting Blade Phantom, summon all currently summonable ghosts, including Kazan and Bremen. - When summoning Kazan : Soulbringer's attack speed/casting speed/movement speed increases by 10% within the area for 4.5 seconds. - When summoning Bremen : Soulbringer's evasion rate increases by 20% within the area for 4.5 seconds. |
- Ghost King's Soul Blade options are changed.
| Before | After |
[Blade Phantom Possession: Technique] Changed to inflict a soul-splitting sword strike on the strongest enemy in front. - Total attack power is the same
Leaves the Mark of the Demon King on one enemy hit. - Enemies with the Mark of the Demon King take damage from ghosts regardless of their location. - Marker retention time: 8 seconds | [Blade Phantom Possession: Technique] Changed to inflict a soul-splitting sword strike on the strongest enemy in front. - Total attack power is the same
Leaves the Mark of the Demon King on one enemy hit. - Enemies with the Mark of the Demon King take damage from ghosts regardless of their location. - Marker retention time: 15 seconds |
- Asura:
- Unrivaled Mind's Eye option are changed
| Before | After |
[Deadly Enticer] Apply a buff that increases evasion rate by consuming wave manifestation when casting - Buff duration: 10 seconds - Increases evasion rate by 5% per wave man (maximum 3 stacks)
Reduces damage taken while casting by 90% | [Deadly Enticer] When casting, consumes wave manifestation to activate the evasion rate increase of the mind's eye skill, then applies a buff that reduces the cooldown by 70% - Buff duration: 10 seconds - Activates only when all 5 wave manifestation are consumed.
Reduces damage taken while casting by 90% |
Wave Sword: Indra Net: When additional skill keys are used, the lightning explosion function is removed.- Wave Bombardment's option are changed:
| Before | After |
[Wave Sword: Indara's Net]
Changed to a skill that creates wave spheres in the magic circle and explodes them all at once - total attack power is the same
Maximum wave generation upon successful hit | [Wave Sword: Indara's Net]
Changed to a skill that creates wave spheres in the magic circle and explodes them all at once - total attack power is the same
Maximum wave generation upon successful hit
Wave sphere explosion size increased by 20% |
- Heavenly Thunder Net option are changed:
| Before | After |
[Wave Sword: Indara's Net] When a hit is successful, a hold function is added, and the hold duration increases after the explosion of the lightning wave ball by consuming the wave man - Hold duration increases by 0.6 seconds per wave man (maximum 5 stacks) - Wave man creation is removed when cast
Can be used by canceling the delay after the scorching wave.
Resets the cooldown of Scorching Wave upon casting - Reduces Scorching Wave attack power by 33%
Wave size increased by 20%. Lightning Wave Orb size increased by 20%. | [Wave Sword: Indara's Net] When a hit is successful, a hold function is added, and the hold duration increases after the explosion of the lightning wave ball by consuming the wave man - Hold duration increases by 0.6 seconds per wave man (maximum 5 stacks) - Wave man creation is removed when cast
You can use the Scorching Wave by canceling the delay after casting.
Can be used by canceling the delay after the scorching wave.
Resets the cooldown of Scorching Wave upon casting - Reduces Scorching Wave attack power by 33%
Wave size increased by 20%. Lightning Wave Orb size increased by 20%. |
Heavenly Vajra: Thundercloud's movement speed increases and is now affected by character movement speed.- Lighting Vapor's option are changed
| Before | After |
[Heavenly Vajra] Changed Thundercloud duration to unlimited - removed colorless cube fragment consumption when casting
When re-entering the skill key, a thundercloud is created at the location of the strongest enemy within the forward range
- Cooldown and colorless cube fragment consumption are applied when the finish is activated. | [Heavenly Vajra] Changed Thundercloud duration to unlimited - removed colorless cube fragment consumption when casting
When the skill key is re-entered, the skill is changed to create a thundercloud to track the enemy at the location of the strongest enemy within the forward range.
- Cooldown and colorless cube fragment consumption applied when finish is activated |
- Crimson Thunderstorm option are changed:
| Before | After |
[Heavenly Vajra] Changed to a skill that summons a red thundercloud - Launches a vajra at all enemies within range - Removes finisher activation - Increases vajra attack power by 48% - Increases vajra explosion attack power by 48% | [Heavenly Vajra] Changed to a skill that summons a red thundercloud - Changed the thundercloud duration to unlimited - Launches a vajra at all enemies within range - Removes finisher activation - Increases vajra attack power by 48% - Increases vajra explosion attack power by 48% |
- Ghostblade:
- Circle Cut: Berserk option are changed
| Before | After |
[Ghost: Circle Cut] A ghost appears in front, spins, and creates a black storm.
Black Storm pulls in nearby enemies and deals multi-hit damage - Spinning Slash and Finishing Slash attack power reduced by 75% - Number of Black Storm multi-hit attacks: 20 - Total attack power remains the same
Changed to a 2-stack skill - 1-charge cooldown: 10 seconds - 1-time attack power reduced by 50% | [Ghost: Circle Cut] A ghost appears in front, spins, and creates a black storm.
Black Storm pulls in surrounding enemies and deals multi-hit damage - Spinning Slash and Finishing Slash attack power reduced by 10% - Number of Black Storm multi-hit attacks: 20 - Total attack power remains the same
Changed to a 2-stack skill - 1-charge cooldown: 10 seconds - 1-time attack power reduced by 50% |
- Sword Master:
- Blade Tempest's options will change.
| Before | After |
[Unleash] Throws the magic sword forward immediately after casting - skill key charge operation removed
When the magic sword hits an enemy, a magical storm spreads and attacks the enemy - the number of storm multi-hit increases - the total attack power is the same
Magic Storm pulls the attacked enemy into the center of the storm.
Reduces maximum stack count of Magic Sword by 2 - Increases damage increase rate by an additional 2% per Magic Sword stack consumed | [Unleash] Throws the magic sword forward immediately after casting - skill key charge operation removed
When the magic sword hits an enemy, a magical storm spreads and attacks the enemy - the number of storm multi-hit increases - the total attack power is the same
Magic Storm pulls the attacked enemy into the center of the storm.
Reduces maximum stack count of Magic Sword by 2 - Increases damage increase rate by an additional 2% per Magic Sword stack consumed - Increases damage of Magic Sword manifestation with explosive attack power by 66% |
- Great Judgment options will change.
| Before | After |
[Unleash] Changed the default cooldown to 50 seconds
Total attack power increased by 100%
Instead of releasing the attribute magic sword, swing the sword with magic power to summon the ultimate magic sword, Levatein - Multi-hit attack removed - Magic storm attack removed
Laevateinn, who tears space and falls, holds the enemy he hits and creates a crack in the ground - Hold time: 1 second
After a while, the crack will explode, damaging all enemies above the crack - the attack power deleted by the explosion is added - the total attack power is the same
Added a buff effect to the Magic Sword stack - Increases the size of Laevateinn and Crack by 7% per stack. | [Unleash] Changed the default cooldown to 50 seconds
Total attack power increased by 100%
Instead of releasing the attribute magic sword, swing the sword with magic power to summon the ultimate magic sword, Levatein - Multi-hit attack removed - Magic storm attack removed
Laevateinn, who tears space and falls, holds the enemy he hits and creates a crack in the ground - Hold time: 1 second
After a while, the crack will explode, damaging all enemies above the crack - the attack power deleted by the explosion is added - the total attack power is the same
Added a buff effect to the Magic Sword stack - Increased the size of Laevateinn and Crack by 7% per stack - Increased the damage of Magic Sword manifestation with explosive attack power by 100% |
- Vagabond:
- Cross Flash Sword option are changed
| Before | After |
[Cross Sword]
Searches for the strongest enemy within a certain range in front and then teleports to the target.
Afterwards, cast horizontal and vertical slashes simultaneously, and explode the cross sword with the finishing move to inflict damage. | [Cross Sword]
Searches for the strongest enemy within a certain range in front and then teleports to the target - skill cannot be used if there are no enemies within the search range
Afterwards, cast horizontal and vertical slashes simultaneously, and explode the cross sword with the finishing move to inflict damage. |
- Shifting Lotus Flash option are changed:
| Before | After |
[Lotus Flash]
After cutting forward and returning, if you input the skill key before sheathing the sword, it will move to the strongest enemy among the targets and sheath the sword.
Invincibility remains for 0.3 seconds after skill ends. | [Lotus Flash]
When you input an additional skill key while cutting forward , the moment the cut ends , you will move to the strongest enemy among the targets and put the sword into the scabbard.
Invincibility remains for 0.3 seconds after skill ends. |
- Spectre:
- Shooter Cocktail options will change.
| Before | After |
[Shaker Blast]
Available for public use
Some actions are deleted depending on the character's position when casting - Finishing slash is deleted when used on the ground - Spinning slash is deleted when cast in the air - Total attack power is the same
Attack range increased by 35% | [Shaker Blast]
Changed the skill to sweep the surrounding area in place instead of jumping into the air - Sweep the surrounding area with a back arrow and then finish with a slam - Total attack power is the same
Changed to allow application of lead technique
You can cast Deep Dusk by canceling the delay after casting. |
- Double Strain options are changed.
| Before | After |
[Shaker Blast]
After finishing the move, if you press the jump key while in the air, you will jump - if you press the left or right arrow key, you will jump in that direction
Spinning Slash attack speed increased by 100%
Finishing strike range increased by 50% | [Shaker Blast]
Available for public use
Some actions are deleted depending on the character's position when casting - Finishing slash is deleted when used on the ground - Spinning slash is deleted when cast in the air - Total attack power is the same
When you press the jump key while in the air after casting , you jump - When you press the left or right arrow key, you jump in the corresponding direction
Super Armor duration increases by 2.5 seconds after skill ends.
Attack speed application rate increased by 30%
Spinning Slash attack range increased by 35%
Finishing strike range increased by 50% |
- Mickey Slim options will change.
| Before | After |
[Straight Shot]
Can be used in the air - Maximum cast height: 400px - Removed forward directional key input function when cast in the air
Some skills can be used in the air as a lead move. - Nightfall: Upon acquiring Sunrise, you can use lead move while spinning around instead of backflipping. - Hangover: You can use lead move during a wire action . - Bullseye: You can reserve during a wire action, and lead move can be used when diving. If you acquire Sledge Hammer, you can use lead move even after a dash.
After hitting, you can cancel the delay to cast Rusty Nail - when chained, you can turn around and cast by inputting the directional keys (including Deep Dusk and Full Body) | [Straight Shot]
Can be used in the air - Maximum cast height: 400px - Removed forward directional key input function when cast in the air
Some skills can be used in the air to perform the swordsmanship. - Nightfall: When Sunrise is acquired, the swordsmanship can be performed while spinning around instead of backflipping. - Hangover: The swordsmanship can be performed during a wire action. - Shaker Blast: The swordsmanship can be performed in the air even if the Shooter Cocktail is not acquired. - Bullseye: The swordsmanship can be reserved during a wire action, and the swordsmanship can be performed while diving. When Sledge Hammer is acquired, the swordsmanship can be performed even after a dash.
After hitting, you can cancel the delay to cast Rusty Nail, Overface, Bullseye, and Catharsis - When chaining, you can turn around and cast by inputting the directional keys (including Deep Dusk and Full Body). |
- Male Nen Master:
- Sound Master option will change
| Before | After |
[Lion's Roar]
Grants a holding effect to the hit enemy - Removes stun effect - Hold time: 2 seconds - When the whirlwind power gauge is consumed, the holding time increases by 1 second
Reduces the hit chance of the enemy by 10% - Duration: 5 seconds
Attack range increased by 40% | [Lion's Roar]
Attack surrounding enemies with sound waves
Increases the consumption of the Wind Spiral Gauge by 50%.
When the Whirlwind Spiral Power Gauge is consumed, an internal energy strengthening buff is applied - Buff duration: 30 seconds - Buff effect: Skills that consume the Whirlwind Spiral Power Gauge can be used once without consuming the gauge.
[Tiger Blast]
When used with the internal energy strengthening buff, movement is possible after creating a spiral. |
- The options for Swift Roar will change.
| Before | After |
[Lion's Roar]
Can be cast by canceling the delay of some of the previous generation skills - Cancelable skills: Fulgurous Punt, Haitai Summon, Tiger Blast
Casting speed increased by 15%
Reduces the consumption of the Wind Spiral Gauge by 25%. | [Lion's Roar]
Can be cast by canceling the delay of some of the previous generation skills - Cancelable skills: Fulgurous Punt, Haitai Summon, Tiger Blast
Grants a holding effect to the hit enemy - Removes stun effect - Hold time is 2 seconds - When the whirlwind power gauge is consumed, the holding time increases by 1 second
Casting speed increased by 15%
Reduces the consumption of the Wind Spiral Gauge by 25%. |
- The options for the Lighting Flash Pursuit will be changed.
| Before | After |
[Overlord Spiral Blade]
When the whirlwind power gauge is consumed, track down and attack the strongest enemy within 500px in front - a spiral sphere is generated immediately without having to press the skill key.
[Lighting Nen Cannon]
Can be used while casting Emperor's Spiral Strike - in this case, the amount of Thunderbolt Spiral energy received increases by 100%. | [Overlord Spiral Blade]
When the whirlwind spiral power gauge is consumed, track down and attack the strongest enemy within 500px in front - Instantly generate a spiral sphere without pressing the skill key - Reduce the number of spiral sphere hits by 50% - Reduce the maximum lightning injection time - The total attack power is the same
[Lighting Nen Cannon]
Can be used while casting Emperor's Spiral Strike - in this case, the amount of Thunderbolt Spiral energy received increases by 100%. |
- Male Striker:
- The options for Stand Up Straight will change.
| Before | After |
[Close Kick]
Added a feature that puts directly hit enemies into a hold state for 3 seconds.
When a held enemy is re-hit or the hold time ends, the attack power is applied to the target, and a huge shockwave is generated that hits surrounding enemies with the same attack power - Direct hit attack power is removed - Total attack power is the same - Shockwave size increases by 70% | [Close Kick]
Added a feature that puts directly hit enemies into a hold state for 3 seconds.
When a held enemy is re-hit or the hold time ends, the attack power is applied to the target, and a huge shockwave is generated that hits surrounding enemies with the same attack power - Direct hit attack power is deleted - Total attack power is the same - Shockwave size increases by 70% - Damage received from the held enemy is reduced by 30% for 10 seconds |
- The options for the Red Dokkaebi Pentable will be changed.
| Before | After |
[Power Descent]
Creates a fire zone centered on the hit point, granting various buffs/debuffs to the striker and enemies - Fire zone duration: 10 seconds
[Striker Effect] - Attack speed increased by 15% - Movement speed increased by 15% - Damage received decreased by 20%
[Enemy effect] - Inflicts burn status effect | [Power Descent]
Creates a fire zone centered on the hit point, granting various buffs/debuffs to the striker and enemies - Fire zone duration: 10 seconds
[Striker Effect] - Attack speed increased by 20% - Movement speed increased by 20% - Damage received reduced by 20%
[Enemy effect] - Inflicts burn status effect |
- Male Grappler:
- The options for Thunder Assault will change.
| Before | After |
[Magnumsalt]
Changed to 2-stack type - 1-charge cooldown: 7.5 seconds - 1-time attack power reduced by 50%
When used in the air - Tracks and attacks enemies within a certain range - Deletes shockwave - Total attack power is the same | [Magnumsalt]
Casting speed increased by 20%
When cast on the ground - Damage taken during casting is reduced by 70% - When making contact with an enemy while tumbling, descend and attack
When used in the air - Tracks and attacks enemies within a certain range - Deletes shockwave - Total attack power is the same |
- The Transaction options will change.
| Before | After |
[Rolling Spike]
Changed to 2-stack type - 1-charge cooldown: 12.5 seconds - 1-time attack power reduced by 50%
When the catch is successful, the delay can be canceled - Can be linked with a previous generation skill | [Rolling Spike]
Changed to 2-stack type - 1-charge cooldown: 12.5 seconds - 1-time attack power reduced by 50%
Delay can be canceled when the catch is successful - Can be linked with a previous skill - Invincibility of 0.3 seconds is applied when canceled |
- Behold the Name of the Strong options will be changed.
| Before | After |
[Focused Fury]
Basic cooldown changed to 72 seconds
Total attack power increased by 60%
Changed grab action - Charge with boiling fighting spirit - Focus attack on the first target you hit
Finishing attack changed - Attacks with a downward slam that does not hit surrounding enemies - Removed surrounding shockwave attack power | [Focused Fury]
Basic cooldown changed to 72 seconds
Total attack power increased by 60%
Changed grab action - Charge with boiling fighting spirit - Focus attack on the first target you hit
Finishing attack changed - Jumps high and attacks with a powerful downward slam.
|
- The options for the Northern Wind will change.
| Before | After |
[Black Tornado]
Catch! No grabbing when used - Finishing attack immediately after successful grab.
When cast on a grabbable enemy - an explosion shockwave occurs immediately after pinning the enemy to the ground - the total attack power is the same
When cast on an ungrabbable enemy - Holds the enemy hit by the grab cannon shockwave for 2 seconds.
If the attack fails, the cooldown is adjusted to 5 seconds. | [Black Tornado]
Catch! No grab during use - Finishing attack immediately after successful grab.
When cast on a grabbable enemy - an explosion shockwave is generated immediately after pinning the enemy to the ground - the total attack power is the same
When cast on an ungrabbable enemy - Holds the enemy hit by the grab cannon shockwave for 2 seconds.
Creates a whirlwind with a shockwave that pulls in nearby enemies - the whirlwind is affected by range information.
If the attack fails, the cooldown is adjusted to 5 seconds. |
- The options for Second Wind are changed.
| Before | After |
[Black Tornado]
When cast after Overwhelming Grab - Increases the range of the grab - Increases the number of grab attempts by 1 - Apply invincibility immediately upon successful grab | [Black Tornado]
When cast after Overwhelming Grab, a powerful whirlwind is created, pulling in and catching enemies in a wide area around you. - Increases the number of grab attempts by 1. - The whirlwind is affected by range information. - Invincibility is applied immediately upon a successful grab.
When cast on a grabbable enemy - always causes an immediate finishing explosion |
- Female Striker:
- Hurricane Fist options will change. Changed so that certain voice sound effects are not output.
| Before | After |
[Rising Fist]
Instead of kicking the ground and jumping, it was changed to quickly attack with the elbow and then shoot out wind pressure with the uppercut - Mob gathering effect removed - Number of wind pressure attacks: 4 - Total attack power is the same | [Rising Fist]
Changed to shoot wind pressure with uppercut by gathering strength on the ground instead of jumping - Direct attack removed - Mob gathering effect removed - Number of wind pressure attacks: 4 - Total attack power is the same |
- Split drive options will change.
| Before | After |
[Beat Drive]
Remove kick attack
50% reduction in the number of consecutive kick multi-hit hits
Changed to 3-stack type - 1-charge cooldown: 13.2 seconds
Omit the preparation movement under the following conditions : - When reused during a continuous kick - When used by canceling a muscle shift | [Beat Drive]
Remove kick attack
50% reduction in the number of consecutive kick multi-hit attacks - 50% increase in consecutive kick casting speed
Changed to 2- stack type - 1-charge cooldown: 20 seconds
Omit the preparation movement under the following conditions : - When reused during a continuous kick - When used by canceling a muscle shift |
- The options for the Flashy Drive will change.
| Before | After |
[Beat Drive]
Changed the default cooldown to 60 seconds
Total attack power increased by 50%
Changed to attack enemies with a series of powerful kicks that are so powerful that they can make the wind gust - Movement speed is reduced by 50% during the kick | [Beat Drive]
Changed the default cooldown to 60 seconds
Total attack power increased by 50%
Changed to attack enemies with a series of kicks that are so powerful that they make the wind gust - Increased casting speed of series of kicks by 30% - Reduced movement speed while casting by 50% - Increased shockwave range of backlash kick by 30% |
- The options for the Combo Kick Master will change.
| Before | After |
[Shadowless Kick]
Skillful skill strengthens the chain - Reduces the height of the kick attack - Changes the skill chain to allow for the muscle shift to be canceled immediately after the kick attack
Shockwave Enhancement - Attack range increased by 40%
When used with Muscle Shift Cancel - Casting time reduced by 30% | [Shadowless Kick]
Attack by digging in with flexible movements - 90% reduced damage taken during attack
Skillful skill strengthens the chain - Reduces the height of the kick attack - Changes the skill chain to allow for the muscle shift to be canceled immediately after the kick attack
Delivers damage over a wider area - Finishing shockwave size increased by 40% |
- Female Grappler: Gorgeous movement options will change.
| Before | After |
You can pre-input Spire during the rotation, in which case Rexy or Lucy will appear in the finishing attack and perform a combined attack - Rexy or Lucy's attack power is the same as Spire's attack power
[Normal]
Lucy appears in the air and casts Spiral Senton.
When the Grab Cannon is activated, Lexi performs a Bone Crush Dropkick on the opposite side of the grappler.
[Turn Hill]
Lexi or Lucy appears in the air and performs an Ultimate Dropkick.
Enemies hit by Ultimate Dropkick are held for 3 seconds. | When Spire is available, Spire is automatically cast when performing a finishing attack - In this case, Rexy or Lucy appears during the finishing attack and performs a combined attack - Rexy or Lucy's attack power is the same as Spire's attack power
[Normal]
Lucy appears in the air and casts Spiral Senton.
When the Grab Cannon is activated, Lexi performs a Bone Crush Dropkick on the opposite side of the grappler.
[Turn Hill]
Lexi or Lucy appears in the air and performs an Ultimate Dropkick.
Enemies hit by Ultimate Dropkick are held for 3 seconds. |
- Male Ranger:
- Frugality options will change. The option name has been changed. (Frugality → Bullet Guard)
| Before | After |
[Wild Shot]
Stylish stacks are not consumed when canceling before and after a combo.
You can catch a double gunhawk during a rapid fire
Reduces damage taken while casting by 80% | [Wild Shot]
When hit during rapid fire, the currently acquired Gun Guard is automatically activated - Rapid fire is not canceled - Activates regardless of Gun Guard cooldown
Attack range increased by 50%
[Gunguard]
Damage reduction rate increased by an additional 50% |
- Concise Impact options will change.
| Before | After |
[Fast Draw] Changed to 2-stack type - 1-charge cooldown: 20 seconds - Number of revolver replacements reduced by 2
The rapid fire attack has been changed to hit a certain range in front. | [Fast Draw] Changed to 2-stack type - 1-charge cooldown: 20 seconds - Number of revolver replacements reduced by 2
The rapid fire attack has been changed to hit a certain range in front.
Reduced distance to push enemies away |
- Male Launcher: When using the X-1 Extruder skill while acquiring Satellite Demolisher, the effect is improved.
- Blitz:
- Breaching: Arc Release options are changed.
| Before | After |
[Boost: Breaching Down]
Base cooldown changed to 9.1 seconds - Total attack power reduced by 30% - Arc gauge charge changed to 20%
Applies speed buff on successful hit - Buff duration: 10 seconds - Attack speed increased by 10% | [Boost: Breaching Down]
Base cooldown changed to 9.1 seconds - Total attack power reduced by 30% - Arc gauge charge changed to 20%
Applies speed buff on successful hit - Buff duration: 10 seconds - Attack speed increased by 10% |
- Focus Fire options will change.
| Before | After |
[Scorched-Earth Policy]
When Burst Bomb is input during casting, an enhanced grenade explosion occurs - Burst Bomb casting motion is deleted and attack power is added.
Resets Burst Bomb cooldown upon casting - Reduces Burst Bomb damage by 20% | [Scorched-Earth Policy]
Changed to a skill usable while mounted on a Walker that no longer scatters grenades - Total Attack Power reduced by 30% - Cooldown reduced by 30% while mounted on a Walker |
- Walker: Code Zero options will change.
| Before | After |
[AT-SO Walker]
Changed to a skill that triggers a self-destruct process on the strongest enemy after calling a Walker - Walker Self-Destruct Attack Power: 6800% of Walker Auto-Fire Attack Power
AT-SO Walker can be used during the casting of class-specific skills excluding Awakening - Cast animation removed
When Walker self-destructs, apply a buff that reduces the cooldown of skills usable while mounted by 30% - Buff duration: 30 seconds | [AT-SO Walker]
Changed to a skill that triggers a self-destruct process on the strongest enemy after calling a Walker - Walker Self-Destruct Attack Power: 8400% of Walker Auto-Fire Attack Power
AT-SO Walker can be used during the casting of class-specific skills excluding Awakening - Cast animation removed
Buff applied upon Walker self-destruction - Reduces cooldown of skills usable while mounted by 30% - Increases movement speed by 25% - Reduces damage taken by 10% - Increases resistance to incapacitation status effects by 30% - Buff duration: 30 seconds |
- Female Launcher: Tactical Choice options will change.
| Before | After |
[Quantum Bomb]
Changed to wait on the ground for 60 seconds instead of exploding upon impact - Removed collision damage from the called missile - Total damage remains the same
Installed bombs explode when the cooldown expires or the trigger function is activated, attacking a wider range of enemies - Increased range upon delayed explosion - Further increased range upon triggered explosion
Trigger Function Description - Attacking a standby bomb with a specific skill changes it to a heated state. - Re-entering this skill detonates all explosions in the heated state simultaneously. - If not detonated, the bomb returns to the standby state.
Trigger Skill List - M-3 Flamethrower, Flame Strike, Plasma Booster, UHT-03 Phlegethon | [Quantum Bomb]
Changed to wait on the ground for 60 seconds instead of exploding upon impact - Removed collision damage from the called missile - Total damage remains the same
Installed bombs explode when the cooldown expires or the trigger function is activated, attacking a wider range of enemies - Increased range upon delayed explosion - Further increased range upon triggered explosion
Trigger Function Description - Attacking a standby bomb with a specific skill changes it to a heated state. - Re-entering this skill detonates all explosions in the heated state simultaneously. - If not detonated, the bomb returns to the standby state.
Trigger Skill List - M-3 Flamethrower, Flame Strike, X-2 Helios , Plasma Booster, UHT-03 Phlegethon |
- Female Spitfire:
- Volcanic Snake's options are changed.
| Before | After |
[Buster Shot]
When cast in mid-air, fires a special fire projectile that explodes directly toward the ground below - strikes a wide range of enemies - hit enemies are pushed outwards from the explosion. | [Buster Shot]
Does not consume Nitromotor stacks when cast in mid-air
When cast in mid-air, fires a special fire projectile that explodes directly toward the ground below - strikes a wide range of enemies - hit enemies are pushed outwards from the explosion. |
- Safe Dive is changed to Safe Charge.
| Before | After |
[Buster Shot]
Does not consume Nitromotor stacks when cast in mid-air
Drop optical camouflage and dive to the ground, then fire from the ground - Grant invincibility during and after landing. | [Buster Shot]
Does not consume Nitromotor stacks when cast in mid-air
Fires while scattering optical camouflage around - Grants invincibility for 0.3 seconds during and after firing. |
- Paramedic:
- The options for suit::extermination_protocol (seperate); will be changed.
| Before | After |
[suit::extermination_protocol ();] Immediately execute finishing attack - Total attack power is the same
Holds the hit target for 3 seconds upon hit
[squad::Mobility Enhance();] Buff duration increased by 5 seconds
All speeds increased by an additional 10% | [suit::extermination_protocol ();] Immediately execute finishing attack - Total damage remains the same - Retreat distance reduced
Holds the hit target for 3 seconds upon hit
[squad::Mobility Enhance();] Buff duration increased by 5 seconds
All speeds increased by an additional 10% |
- The options for suit::overload_cannon (radial); will be changed.
| Before | After |
[suit::Overpowered Cannon();] Modified laser output method - Forms a circle centered on the caster
Total attack power is the same
[apius::limit_release();] Increase Reinforced Shield duration by an additional 3 seconds
Damage reduction increased by an additional 5% | [suit::Overpowered Cannon();] Modified laser output method - Forms a circle centered on the caster
Increased laser multi-hit count by 7
Total attack power is the same
[apius::limit_release();] Increase Reinforced Shield duration by an additional 3 seconds
Damage reduction increased by an additional 5% |
- Glacial Master: The options for the Tundra Tracker will be changed.
| Before | After |
[Ice Trap]
Creates a magic circle at the strongest enemy within 500px in front upon casting - Removes magic circle targeting - Increases attack range by 50%
Inflicts Freeze status effect on enemies struck by collapsing ice pillars - Freeze Chance: 100% - Duration: 3 seconds
[Pinpoint Rush]
When cast, tracks the strongest enemy within 500px in front and attacks surrounding enemies as well.
Inflicts Freeze status effect on enemies hit by shockwave - Freeze Chance: 100% - Duration: 3 seconds | [Ice Trap]
Creates a magic circle at the strongest enemy within 500px in front upon casting - Removes magic circle targeting - Increases attack range by 50%
Inflicts Freeze status effect on enemies struck by collapsing ice pillars - Freeze Chance: 100% - Duration: 3 seconds
[Pinpoint Rush]
When cast , tracks the strongest enemy within 500px in front and attacks surrounding enemies as well.
Inflicts Freeze status effect on enemies hit by shockwave - Freeze Chance: 100% - Duration: 3 seconds |
- Blood Mage:
- The options for Vice will change.
| Before | After |
[Soul Steel]
Use skills with enhanced power - Attack range increased by 50% - Installation delay reduced - Increased power to gather enemies
The Vengeance of the Ascending Soul Grabs the Enemy, Inflicting Slow - Reduces Attack Speed and Movement Speed by 50% | [Soul Steel]
Summon an enhanced swamp over a wider area - Attack range increased by 70% - Spreads the swamp faster - Increased power to gather enemies
Ascending Soul's Vengeance Grabs Enemy - Applies Slow to attacked enemies - Reduces Attack Speed and Movement Speed by 50% |
- The options for Blood Soul Steel will be changed.
| Before | After |
[Soul Steel]
Changed to allow casting when a target is absorbing Blood - Extracts the target's soul by turning it into a drop - The extracted soul attaches to the target
Ascension Attack Removed - After 5 seconds, the bell shatters, dealing instant damage to enemies whose souls have been extracted.
When using a Shikari skill while a drop exists, summon a spear of blood to pierce the drop - the drop breaks immediately and applies the damage of the Shikari skill and this skill - the total attack power is the same | [Soul Steel]
Changed to allow casting when nearby enemies are present - Extracts a soul by turning it into a drop - The extracted soul attaches to the target
When a target is absorbing Blood - Can be cast even if there are no enemies nearby - Extracts and attaches a soul regardless of distance.
Ascension Attack Removed - After 5 seconds, the bell shatters, dealing instant damage to enemies whose souls have been extracted - Total attack power remains the same.
When using a Shikari skill while a drop exists, a spear of blood is summoned at the target's feet to pierce the drop - the drop immediately breaks and the damage from the Shikari skill and this skill is applied - the total attack power is the same - the enemy is held for a short time at this time |
- The Bloody Opening options will be changed.
| Before | After |
[Marauder]
Skills can be cast in the air
You can cast skills from other job classes by canceling the delay after teleporting. | [Marauder]
Can be cast while in the air , while being hit, or while downed
You can cast skills from other job classes by canceling the delay after teleporting.
|
- The options of the Master of Infinite will change.
| Before | After |
[Fatality]
Removed the ability to adjust attack timing by holding down the skill key - Increased attack cooldown by 0.5 seconds
Changed to allow storing power in the lake by using certain skills while on attack standby - When extracting spirit, the damage of each stored skill is applied all at once.
Saveable Skills (6 types) - Liliac, Offering, Liloy, Shikari, Helberuz, Fang | [Fatality]
Attack cooldown changed to 1 second - Attacks immediately upon re-entering the skill.
Changed to allow storing power in the lake by using certain skills while on attack standby - When extracting spirit, the damage of each stored skill is applied all at once - Total attack power remains the same.
Saveable Skills (6 types) - Liliac, Offering, Liloy, Shikari, Helberuz, Fang |
- Dimension Walker:
- Phase Shift options will change.
| Before | After |
[Dimension: Dimensional Corridor]
If Nyali is summoned, deploy a dimensional field centered on Nyali's location.
Re-pressing the skill key swaps positions with Nyali and retrieves the Distortion Field - Does not move enemies - Reduces damage taken by 90% for 3 seconds after moving | [Dimension: Dimensional Corridor]
If Nyali is summoned, deploy a dimensional field centered on Nyali's location.
Re-pressing the skill key swaps positions with Nyali and retrieves the Distortion Field - Does not move enemies - Invincible while moving - Reduces damage taken by 45% for 3 seconds after moving |
- The Phase Modulation option is changed.
| Before | After |
[Dimension: Dimensional Corridor]
Skill re-input is not possible
When striking with the Dimensional Field, the Dimensional Field deploys once more centered on the hit enemy, dealing the same damage.
Changes to effect when applying Beyond the Thought Boundary - Range increased by 15% - Inflicts Restraint status effect upon hitting with Dimensional Field | [Dimension: Dimensional Corridor]
Skill re-input is not possible
When striking with the Dimensional Field, the Dimensional Field deploys once more centered on the hit enemy, dealing the same damage.
Increase range by 15%
Changes to effect when applying Beyond the Thought Boundary - Range increased by 40% - Inflicts Restraint status effect upon hitting with Dimensional Field |
- Chaos from the Shadows option is changed.
| Before | After |
[Divergence: Whip Skewer]
Nyali momentarily manifests a portion of her true power to attack the enemy.
After casting, Nyali gifts a special irregular polyhedron to the Dimension Walker using the power recovered - Increases Dimension Stone by 1 - Changes Boundary Distortion Wave count to maximum | [Divergence: Whip Skewer]
Nyali momentarily manifests a portion of her true power to attack the enemy.
After casting, Nyali gifts a special irregular polyhedron to the Dimension Walker using the power recovered - Increases Dimension Stones by 2 - Changes Boundary Distortion Wave count to maximum
Base cooldown changed to 75 seconds. Total attack power increased by 50%. |
- The Last Note option will be changed.
| Before | After |
[Dimension: Singularity Manipulation]
The same process applies even to enemies that cannot be grabbed during normal use - Changed so that the 1st and 2nd hits strike by pushing dimensional power without moving the enemy.
Increase the size of the first energy field by 40%
Changes to the effects of applying Beyond the Thought Boundary as follows : - Creates an Energy Field instead of a Dimension Crystal Field - Grants invincibility when the Energy Field is created - The process proceeds even if there are no enemies within the Energy Field area | [Dimension: Singularity Manipulation]
The same process applies even to enemies that cannot be grabbed during normal use - Changed so that the 1st and 2nd hits push dimensional power to strike without moving the enemy - Hits enemies at a faster speed
Increase the size of the first energy field by 40%
Changes to the effects of applying Beyond the Thought Boundary as follows : - Creates an Energy Field instead of a Dimension Crystal Field - Grants invincibility when the Energy Field is created - The process proceeds even if there are no enemies within the Energy Field area |
- Battle Mage:
- Battle Mage's Weapon Mastery: The Chaser Ejection cooldown change function of [Skill Enhancement] will be changed to activate even if a spear/staff is not equipped.
- The Brain God Consecutive Strike option is changed.
| Before | After |
[Punto Wave]
Changed to 2-stack type - 1 charge cooldown: 10 seconds - Finish attack removed - 1 hit damage reduced by 50%
Instantly generates 9 additional Chasers upon casting
Reduces damage taken during consecutive stabs by 90% | [Punto Wave]
Changed to 2-stack type - 1 charge cooldown: 10 seconds - Finish attack removed - 1 hit damage reduced by 50%
Attacks a wider area with consecutive stabs
Instantly generates 9 additional Chasers upon casting
Reduces damage taken during consecutive stabs by 90% |
- The Open Cluster option is changed.
| Before | After |
[Chaser Cluster]
Remove cluster retention time. Explode immediately upon creation.
Created hastily, spawning relatively small clusters that spread widely - Cluster spawn speed increased by 50% - Explosion hit count changed to 14 - Total damage remains the same | [Chaser Cluster]
Changed so that if enemies are nearby, the cluster spawns at the location of the strongest enemy - Cluster duration removed. Explodes immediately upon spawning.
Created hastily, spawning relatively small clusters that spread widely - Cluster spawn speed increased by 50% - Explosion hit count changed to 14 - Total damage remains the same |
- Witch:
- Broom Spin - Adjusts the broom's position when cast while in the Deep Cleaning Time state.
- Florae Collider
- Changed to allow additional casting and placement while the skill is active within the map.
- An attack range effect is added when cast while Electric Swing Race is acquired.
- Process delay is reduced when casting while in the Electric Swing Race state.
- Raging Flame Furnace
- The transparency of the rock explosion effect is adjusted when casting while in the Warm Ice Flames Furnace acquired state.
- When cast while in the Warm Ice Flame Furnace state, the number of explosions and process delay are reduced. (Total attack power remains the same)
- Mega Drill - When Bitters Candy Bar fails while in Best Driver state, the speed at which enemies are pulled in increases.
- Vermin Extermination options will change.
| Before | After |
[Giant Fly Swatter] Added ability for shockwaves to spread in all directions - Giant Fly Swatter size reduced by 15% - Cast speed increased by 30%
When casting the King Fly Swatter, the cooldown of the Mutant Fly Swatter skill is reset - The attack power of the Mutant Fly Swatter is reduced by 17.6% - The attack range of the Mutant Fly Swatter is increased by 40% - The jump height is increased when the Mutant Fly Swatter is cast on the ground | [Giant Fly Swatter] Added shockwave spreading in all directions - Giant Fly Swatter size reduced by 15% - Giant Fly Swatter pre-delay reduced by 40%
When casting the King Fly Swatter, the mutant fly swatter skill cooldown is reset - The mutant fly swatter attack power is reduced by 17.6% - The mutant fly swatter attack range is increased by 40% - The jump height is increased when the mutant fly swatter is cast on the ground - The mutant fly swatter pre-delay is reduced by 20% |
- Jump height decreases when casting Mutant Fly Swatter on the ground.
- Frosty Snow Cone
- The process delay is reduced.
- The timing at which other skills can be input changes.
- The cooldown of the skill will be applied immediately when another skill is input.
- Monk:
- The options for the Infinity Machine Gun will be changed.
| Before | After |
[Machine Gun Jab]
Reduces damage taken while casting by 70%
Increases the number of consecutive hits by 5, removes finisher and additional hits - total attack power remains the same
Always activates with the maximum number of hits regardless of key input
Instantly recover Dryout stacks when chaining Divine Active Skills by canceling Dryout. | [Machine Gun Jab]
Reduces damage taken while casting by 70%
Finish and follow-up attacks removed - Total attack power remains the same
Always activates with the maximum number of hits regardless of key input
Instantly recover Dryout stacks when chaining Divine Active Skills by canceling Dryout. |
- The options for the Double Combo will change.
| Before | After |
[Heavenly Combo]
Increased attack range for 1st and 2nd hits, deleted for 3rd hit - same total attack power
When you use the forward or diagonal key input, you slide in that direction and attack the enemy. | [Heavenly Combo]
Increased attack range for 1st and 2nd hits, deleted for 3rd hit - same total attack power
When you press the forward key, move in that direction and attack.
Attacks by sliding in the corresponding diagonal direction when pressing the Up or Down arrow keys. |
- The options for Extreme Vulcan Punch are changing.
| Before | After |
[Gatling Punch]
Reduces damage taken while casting by 70%
Increased combo count by 5, Finish and Explosion removed - Total attack power remains the same
Always triggers at maximum hit count and hit speed regardless of key input
Resets Machine Gun Jab cooldown on successful hit - Reduces Machine Gun Jab damage by 28.5%
Instantly recover Dryout stacks when chaining Machine Gun Jab by canceling Dryout. | [Gatling Punch]
Reduces damage taken while casting by 70%
Increased combo count by 5, Finish and Explosion removed - Total attack power remains the same
Always triggers at maximum hit count and hit speed regardless of key input
Resets Machine Gun Jab cooldown on successful hit - Reduces Machine Gun Jab damage by 28.5%
Instantly recover Dryout stacks when chaining Divine Active Skills by canceling Dryout. |
- The Fast Nuclear option is changed.
| Before | After |
[Nuclear Punch]
Reduced pre-attack delay by 50%
Basic cooldown changed to 20 seconds - Total attack power reduced by 50%
Cooldown changed to 3 seconds when hit fails | [Nuclear Punch]
Reduced pre-attack delay by 50%
Basic cooldown changed to 20 seconds - Total attack power reduced by 50%
Cooldown changed to 3 seconds when hit fails
After a successful hit, the delay can be canceled with a ducking dash or sway. |
- Exorcist:
- Spinning Cross - Whirl option has been changed.
| Before | After |
[Spinning Cross]
When rotating, a vortex surges, pulling surrounding enemies toward the center.
Changed the number of rotations to 5 - the total attack power remains the same
Rotates at maximum speed without needing to repeatedly charge | [Spinning Cross]
When rotating, a vortex surges, pulling surrounding enemies toward the center.
Changed the number of rotations to 4 - the total attack power remains the same
Rotates at maximum speed without needing to repeatedly charge |
- Spinning Cross - The Heat option has been changed.
| Before | After |
[Spinning Cross]
The swinging axe spins, burning the enemy with more intensity, using the power of the main character.
When 'Shikigami of Fire - Red Phoenix' resonates while casting, Red Phoenix's cooldown and attack power are increased by 2.5 times. | [Spinning Cross]
The swinging axe spins, burning the enemy with more intensity, using the power of the main character.
When 'Shikigami of Fire - Red Phoenix' resonates while casting, Red Phoenix's cooldown and attack power are increased by 2.5 times.
Increases the damage reduction effect of Sleeping Dragon by 100% while casting. |
- The Victorious Three - Battle options are changed.
| Before | After |
[Unrelenting Seven]
Seven-Breed Strike can be divided into three consecutive attacks - 1st attack: 1st attack, 2nd attack - 2nd attack: 3rd attack, 4th attack - 3rd attack: 5th attack, 6th attack, 7th attack - Time for free action between attacks: 10 seconds - If the first hit of each attack hits, the next attack will proceed, if it fails, the attack will be invalidated and the next attack will wait for activation - Total attack power is the same
You can cast a Giant skill by canceling the delay after the skill is activated. - When the last hit of the skill is activated, you can cast a Giant skill by canceling the delay after the skill is activated.
Removed the feature that increases attack speed during consecutive attacks. | [Unrelenting Seven]
Changed to a skill that can be used by splitting three powerful swings - Time for free action between attacks : 10 seconds - Wait for the next swing to be activated when each attack misses - Total attack power is the same
Can cancel the post-delay of Giant Weapon-type skills to cast them - Can cancel the post-delay and cast Giant Weapon-type skills upon hitting with a swing.
Removed the feature that increases attack speed during consecutive attacks. |
- Golden Dragon Circle - Suppression options will be changed.
| Before | After |
[Pentacle of the Ascending Golden Dragon]
Changed to a skill where four Shikigami simultaneously unleash their power to cause a natural disaster in front - Pulls in nearby enemies during the natural disaster - After the disaster ends, a Yellow Dragon descends to deliver a finishing blow - Total attack power remains the same.
Change to a resonant skill | [Pentacle of the Ascending Golden Dragon]
Changed to a skill where four Shikigami simultaneously unleash their power to cause a natural disaster in front - Pulls in nearby enemies during the natural disaster - After the disaster ends, a Yellow Dragon descends to deliver a finishing blow - Total Attack Power increased by 50%
Change to a resonant skill
Basic cooldown changed to 75 seconds |
- Pentacle of the Ascending Golden Dragon - When casting with ้ญ applied, the waiting time after all food souls have gathered is reduced.
- When casting Yellow Dragon Formation with the effect of "Jin" applied, the skill "Sun's Shikigami - Spear Dragon" can be used earlier.
- Avengers:
- Deathfolio options will change.
| Before | After |
[Pandemonium]
Gain beneficial buff upon successful hit - Restores full Demon Gauge - Increases Attack and Movement Speed by 15% for 10 seconds - Reduces damage taken by 20% for 10 seconds | [Pandemonium]
Gain beneficial buff on successful hit - Restores full Demon Gauge - Increases Attack and Movement Speed by 10% for 10 seconds - Grants invincibility upon casting |
- Deadless Cry options are changed.
| Before | After |
[Dark Howling] When successfully hitting while in Demonized state, reduce the cooldown of the Rebirth of Evil skill by 1 second per hit - Option does not apply when cast in Human or Metamorphosis state
Changed to 2-stack type - 1 charge cooldown: 20 seconds - 1 charge attack power reduced by 50%
Attack range increased by 30% | [Dark Howling] When successfully hitting while in Demonized state, reduce the cooldown of the Rebirth of Evil skill by 1 second per hit - Option does not apply when cast in Human or Metamorphosis state
Changed to 2-stack type - 1 charge cooldown: 20 seconds - 1 charge attack power reduced by 50% - Demon Gauge recovery amount reduced by 50% - Demon Gauge consumption reduced by 50%
Attack range increased by 30% |
- Female Crusader: Valiant Aria - Improved so that the minimum skill effect transparency value is applied even when acquiring Heaven's March.
- Inquisitor:
- The Unwritten Law options will change.
| Before | After |
[Summary Justice]
Always triggers Slash in Incineration state upon Thrust hit - Activates only in Holy Flame state - Added invincibility frame after Slash attack - Thrust Y-axis range increased by 80% | [Summary Justice]
Always triggers Incinerate Slash upon piercing hit - Activates only in Holy Fire state - Adds invincibility after slash attack
Grants invincibility when stabbed
Increased the Y-axis range of the stab by 80% |
- Last of the Heretics will be changed.
| Before | After |
[Decollation]
When striking a target branded as a heretic or incinerated, deal all remaining Holy Fire damage over time to the enemy at once and apply Hold - Activates only in Holy Fire state - Hold duration: 2 seconds
Invincible while casting
Chargeable - Maximum duration: 2 seconds | [Decollation]
When hitting a target affected by Holy Fire damage over time, the remaining Holy Fire damage is applied immediately.
Holds the hit target for 2 seconds - Activates only in Holy Fire state
Invincible while casting
Chargeable - Maximum duration: 2 seconds |
- Mistress:
- The Endless Greed option is changed.
| Before | After |
[Lurking Greed]
Can be used while casting a demon-type skill
Changed base cooldown to 40 seconds
Swallowing animation is enhanced, and deals multi-hit damage even after shadow creation is complete - Shadow duration increased by 1 second - Deals multi-hit damage even when swallowing - Maximum multi-hit count increased by 9 - Total Attack Power increased by 100% | [Lurking Greed]
Can be used while casting a demon-type skill
The swallowing animation is enhanced, and multi-hit damage is dealt even after shadow creation is complete - Shadow duration increased by 1 second - Deals multi-hit damage even when swallowing - Maximum multi-hit count increased by 9
Attack range increased by 35%
[The Seven Deadly Sins]
Grid the Lurker Sin Stack consumption reduced by 1 |
- The Root of Avarice option is changed.
| Before | After |
[Lurking Greed]
Pulls enemies towards the center of the skill when a shadow is created.
Changed so that the shadow is generated in front.
[The Seven Deadly Sins]
Grid the Lurker's Sin Stack Consumption Effect Enhancement - Attack Range Increase Rate Changed to 70% | [Lurking Greed]
Pulls enemies towards the center of the skill when a shadow is created.
Changed so that shadows spawn at the location of the strongest enemy within range - Enemy detection range: Same as the range of Sin-Crushed Flesh Temptation - Cannot be used if there are no enemies within range |
- Extremist options will change.
| Before | After |
[Second Soul]
Charge attack triggered immediately upon casting
The finishing move, Original Sin Explosion Attack, has been changed to a downward strike motion while standing still.
Attack range increased by 30% | [Second Soul]
Charge attack triggered immediately upon casting
The finishing move, Original Sin Explosion Attack, has been changed to a downward strike motion while standing still.
Attack range increased by 50% |
- The Pious Soul option will be changed.
| Before | After |
[Second Soul]
Changed to a skill that transforms the user into a demon upon casting, imbues the weapon with sin, and strikes forward - Original Sin Explosion occurs when striking forward.
Changed to a skill that consumes 3 Sin Stacks, applying the following effects upon consuming a Sin Stack : - Invincibility during casting - Movement speed increased by 17% for 17 seconds. | [Second Soul]
Changed to a skill that transforms the user into a demon upon casting, imbues the weapon with sin, and strikes forward - Original Sin Explosion occurs when striking forward - Base cooldown changed to 60 seconds.
Changed to a skill that consumes 2 Sin stacks, and the following effect is applied when a Sin stack is consumed : Movement speed increases by 17% and damage taken is reduced by 17% for 30 seconds. |
- Rogue:
- Vertical Spiral - The timing for pre-inputting Hit End during a downward strike while in Basic and Intensive Spiral mastery states is improved.
- Chain Saw Rush - The additional spinning blade effect when using Heat End while in Rotating Gleaner acquired state is improved.
- Necromancer: The location where Redia Black Ox is summoned is adjusted when casting the Living Dead skill while in the Sacrifice state.
- Elven Knight: The destruction and regeneration options will be changed.
| Before | After |
[Pulverize]
When casting Omen of Life while a skill is being cast, the skill is cast simultaneously with the generation of a shockwave.
Shockwave range increased by 20%
50% damage reduction while casting | [Pulverize]
When casting Omen of Life while a skill is being cast, the skill is cast simultaneously with the generation of a shockwave.
Shockwave range increased by 20%
50% damage reduction while casting
Resets the cooldown of Harbinger of Life upon casting.
[Harbinger of Life]
Attack power reduced by 40% |
- Chaos:
- In the state of acquiring Order in Chaos, the character's attack speed will be applied to the Demon Illusion animation at a certain percentage.
- In the Endless War state, the Demon Soldiers' default charge position changes to be closer to the character.
- Lightbringer: The options for Heaven's Judgment will be changed. The option name will be changed. (Heaven's Judgment → Divine Shower)
| Before | After |
[Mandate of Heaven]
After casting, a beam of judgment falls from the heavens (max 10 hits)
Attack range increased by 30% | [Mandate of Heaven]
Changed so that the Light of Judgment pours down from the heavens after casting (max. 3 hits)
Attack range increased by 60% |
- Dragon Knight:
- The options for Warrior Princess's Descent are changed.
| Before | After |
[Dragon Warrior Princess]
Cast Downward Slash when used in the air
Invincibility during the Dragon Warrior Princess Summon animation | [Dragon Warrior Princess]
Cast Downward Slash when used in the air
Invincibility while casting skills |
- Dragon Impact's Astra Nanta speed increases.
- Vanguard: The options for Great Annihilation are changed.
| Before | After |
[Burst Slash]
Changed the Demon Spear in its Heavenly Annihilation state to enlarge and deliver a single strike.
- Removed holding and multi-hit attacks
- Total attack power is the same
Some skills can be used while casting Burst Slash.
- The damage of the skill used is added to the Burst Slash damage.
- Available Skills: Crescent Slash, Lunge Strike, Doom Glaive
Increase range by 40% | [Burst Slash]
Enlarge the Demon Spear in the state of Heavenly Destruction
- Removed holding and multi-hit attacks
- Total attack power is the same
Some skills can be used while casting Burst Slash.
- The damage of the skill used is added to the Burst Slash damage.
- Available Skills: Crescent Slash, Lunge Strike, Doom Glaive
Increase range by 50% |
- Skirmisher:
- The Super Cell option is changing.
| Before | After |
[Mesocyclone]
Decrease rotation count by 7
Adds lightning while spinning - inflicts electric shock status effect | [Mesocyclone]
Decrease rotation count by 7
Increase range by 50%
Adds lightning while spinning - inflicts electric shock status effect |
- The Illusion Spectacle option is changed.
| Before | After |
[Mesocyclone]
Attack range increased by 50%
Creates fog on the ground after rotation ends - Increases Duelist's evasion by 20% while standing in the fog - Fog lasts for 5 seconds | [Mesocyclone]
A fog is generated that persists for 10 seconds after the spin ends , and the following effects apply when standing on the fog: - Evasion increased by 20% - Casting speed of Swirling Spear, Ground Sucker, and Rising Lancer skills increased by 30% |
- The Formless Footworks option is changed. The option name will be changed. (Formless Footworks → Pseudo-Separation)
| Before | After |
[Rolling Vulcan]
Mirage Stance can be cast by canceling the post-cast delay of Rolling Vulcan - Lands backward at the current location upon canceling Mirage Stance - Intrepid Spirit's Mirage Stance enhancement effect applied | [Rolling Vulcan]
When used on the ground, casts an attack without jumping - Casts an additional attack while rotating backward upon additional skill key input.
When used in the air, cancel the post-delay to cast Mirage Stance - Land backward upon casting Mirage Stance - Intrepid Spirit's Mirage Stance enhancement effect applied |
- Dragoon:
- Linked Pierce's options are changing.
| Before | After |
[Partisan Skewers]
Servant Lance: Assault, Servant Lance: Engager Cooldown Reset and Auto-cast
- Engager Attack Power: 74% of base Attack Power - Assault Attack Power: 74% of base Attack Power | [Partisan Skewers]
Reduces damage taken by 75% while casting
Cannot cast in mid-air |
- The Hunting Shalit option is changed.
| Before | After |
[Aven Hunting]
Reset Burn Locust cooldown on hit - Burn Locust Damage: 73% of base damage | [Aven Hunting] When dashing to the ground from the air, for a certain amount of time
Increase explosion attack range by 30% |
- Impaler:
- The Death Shower option is changed. The pre-cast delay of the explosion generated when Dark Spiral Spear is auto-cast is reduced.
| Before | After |
[Dark Star] Falling spears persist, and explode immediately after all spears fall - Automatically casts Dark Spiral Spear skill upon casting - Dark Spiral Spear damage applied upon explosion
Increases the number and range of Spear drops, and when hitting a Corrupted enemy, the Corruption duration does not decrease until the hit ends - Number of Spear Drops: 25 - Total Attack Power remains the same - Spear Drop Interval reduced by 20% - Spear Drop Range increased by 40% | [Dark Star] Falling spears persist, and explode immediately after all spears fall - Automatically casts Dark Spiral Spear skill upon casting - Dark Spiral Spear damage applied upon explosion
Increases the number and range of Spear drops, and when hitting a Corrupted enemy, the Corruption duration does not decrease until the hit ends - Number of Spear Drops: 25 - Total Attack Power remains the same - Spear Drop Interval reduced by 40% - Spear Drop Range increased by 40% |
- The Deadly Impulse option is changed.
| Before | After |
[Dark Impulse] Immediately thrust the spear into the ground to directly inject the Corruption.
Cancel post-delay to cast certain job class skills - Target skills are the same as Violent Pierce. | [Dark Impulse] Immediately thrust the spear into the ground to directly inject the Corruption.
Cancel post-delay to cast certain job class skills - Target skills are the same as Violent Pierce - When Cruel Rush is acquired, Spiral Rush target skills are included. |
- Hitman:
- Caracol - Changed so that the final hit does not launch enemies into the air when cast while in the Spinning Gladius state.
- Caracol - The hold duration is readjusted when casting while in the Spinning Gladius state.
- Troubleshooter:
- The Hard Ground option is changed.
| Before | After |
[Surprise Present]
Laying multiple bombs on the ground and then shooting to detonate them.
Creates a Rift Zone after explosion, applies Slow to enemies touching the rift - Rift Zone Duration: 5 seconds - Slow Chance: 100%
A more powerful explosion occurs when the G-CTF is detonated inside the rift zone. | [Surprise Present] Explosion Size 35%
Laying multiple bombs on the ground and then shooting to detonate them.
Creates a Rift Zone after explosion, applies Slow to enemies touching the rift - Rift Zone Duration: 5 seconds - Slow Chance: 100%
A more powerful explosion occurs when the G-CTF is detonated inside the rift zone.
|
- The Rage on Fire option is changed.
| Before | After |
[Get on Fire]
Reload animation removed
Reduced delay before finishing shot
Double Barrel, Diffusion Burst can be used by canceling the delay after an attack.
Cancel the delay after a finishing shot to use Double Barrel and Diffusion Burst. | [Get on Fire]
Reload animation removed
Reduced delay before finishing shot
Changed so that you are not pushed back after a finishing shot.
Double Barrel, Diffusion Burst can be used by canceling the delay after an attack.
Cancel the delay after a finishing shot to use Double Barrel and Diffusion Burst. |
- Traveler: The options for Kaus Media will be changed. The base size of the Kaus Media projectile increases.
| Before | After |
[Divine Mist Gadget: Meteor]
Changed to a solo skill that removes the new weapon's meteor mount and fires a powerful meteor arrow - Can be used on the ground or in the air - Can be used after landing when cast in the air - Set-up: Changed to be applicable to Onslaught/Sky Attack - Can be cast after canceling the delay of the Traveler's advancement skill (excluding awakening skills)
Base cooldown changed to 40 seconds - New Weapon Meteor applied as 4 hits of attack power - Total attack power remains the same - Stacks removed | [Divine Mist Gadget: Meteor]
Changed to a solo skill that removes the new weapon's meteor mount and fires a powerful meteor arrow - Can be used on the ground or in the air - Can be used after landing when cast in the air - Set-up: Changed to be applicable to Onslaught/Sky Attack - Can be cast after canceling the delay of the Traveler's advancement skill (excluding awakening skills)
Basic cooldown changed to 40 seconds - Applied as 4-time attack power of the new weapon, Meteor - Total attack power is the same
Projectile range increased by 25% |
- Hunter: The FD_M Piercer option is changed. When casting the FD Piercer skill in the Massive Piercer activated version while in the FD_M Piercer acquired state, the base attack range increases.
| Before | After |
[FD Piercer]
Massive Piercer can be activated while reloading; upon activation, it replaces the drill-type bolt with a heavy-duty penetrating drill-type bolt and fires it. - The fired bolt penetrates enemies and flies in a straight line. - Bolt embedding attack removed. - Multi-hit count reduced to 3. - Total attack power remains the same . - Massive Piercer's attack power is applied upon hitting. - Only a maximum of 5 Marker stacks are consumed, and the consumed stacks are also applied to the attack power of the simultaneously activated Massive Piercer. | [FD Piercer]
Massive Piercer can be activated while reloading, and when activated, the drill-type bolt is replaced with a heavy penetrating drill-type bolt and fired - The fired bolt flies in a straight line, piercing enemies - The bolt-inserting attack is removed - The number of multi-hit attacks is reduced to 3 - The total attack power is the same - The attack power of Massive Piercer is also applied when hitting.
Resets Massive Piercer cooldown upon casting
[Massive Piercer]
Attack power reduced by 14.9% |
- Vigilante: The options for Nightmare in the Storm are changed.
| Before | After |
[Beast Wind]
Changed so that a total of 3 finishing attacks are possible.
This wind disappears when its duration ends or when the final finishing attack is made.
Changes to Malefic Energy Gauge charging method - Changed so that Malefic Energy Gauge is no longer charged on the first hit - Charges 9 Malefic Energy Gauge with every finishing hit | [Beast Wind]
Changed so that a total of 3 finishing attacks are possible.
This wind disappears when its duration ends or when the final finishing attack is made.
Changes to Malefic Energy Gauge charging method - Changed so that the Malefic Energy Gauge is not charged on the first hit - Charges 12 Malefic Energy Gauge with every finishing hit |
- Chimera:
- The Spoils Belong to the Victor options will change. When casting the Grinder skill while holding the Spoils Belong to the Victor, the location where the axe is placed moves closer to the caster.
| Before | After |
[Grinder]
No longer clinging to the enemy
Direct hit and finish damage are added to multi-hit damage.
When embedded in the ground, excavate one of four types of 'recycled' weapons
Attack range increased by 30% | [Grinder]
No longer clinging to the enemy
Direct hit and finish damage are added to multi-hit damage.
When embedded in the ground, excavate one of four types of 'recycled' weapons
Attack range increased by 50% |
- The options for Zap Zzap Zap Bzzap will be changed.
| Before | After |
[Hedgehog Dilemma]
Increased attack speed application rate
Changed to a long-range weapon skill.
20% of Attack Power changed to Shock Attack Power
When the swords converge, they pull enemies toward the center point. | [Hedgehog Dilemma]
Can be cast during class-specific skills
Changed to a general skill.
55% reduction in cooldown
Projectile damage is added to explosion damage
20% of total attack power changed to shock attack power |
- The Sparrow Fall option is changed.
| Before | After |
[Hedgehog Dilemma]
Changed to a general skill.
55% reduction in cooldown
Jump forward to create a sword, then step on the created sword to move high.
Finish attack by slamming down with the sword generated afterwards
The downward slam attack power is the same as the projectile attack power.
Invincibility during skill process | [Hedgehog Dilemma]
Changed to a general skill.
55% reduction in cooldown
Jump forward to create a sword, then step on the created sword to move high.
Finish attack by slamming down with the sword generated afterwards
The downward slam attack power is the same as the projectile attack power.
Invincibility during skill process
Increased attack speed application rate |
- Dark Knight:
- The options for Demonic Slash will be changed.
| Before | After |
[Illusion Slash]
Reduce the number of consecutive hits by 5
Move behind the strongest enemy struck by the slash and cast the next slash. | [Illusion Slash]
Reduce the number of consecutive hits by 5
Move behind the strongest enemy struck by the slash and cast the next slash.
Grants invincibility during casting motion |
- The options for Rush Explosion are changed.
| Before | After |
[Charge Explosion]
After a beating, it explodes at that spot.
Reduces damage taken by 70% while casting | [Charge Explosion]
After a beating, it explodes at that spot.
Reduces damage taken by 70% while casting
When casting an Expansion Slot skill within 5 seconds after casting Charge Explosion with a Combo Slot, the Time Stop stack consumption function is activated. |
Improvements and Changes
- Nabel Raid - The minimum contribution required to obtain rewards in Normal/Hard mode is adjusted from 3 to 2.
- As the Dark Templar's skills are changed, some skill options among the item options will be changed.
- Internal structural improvements have been made to enhance the stability of the option management method.
- After the update, the feature to load previously saved configuration files is no longer supported.
- New configuration files saved after the update can be used normally.
- You can set the cooldown notification settings separately for the general channel and the PVP channel.
- The 'Judgment of Light' guide cutscene for some scenario dungeons in the Mountains of Exiles will be removed.
- Asura - Wave Sword: When casting the Indra's Net skill, if enemies are overlapping, the damage from the Lightning Wave Orb explosion will no longer be applied in stacks.
- Female Brawler - Changed so that the hit animation of a held enemy is fixed when casting Junk Spin while in the Great Release state.
- Blood Mage - Improves an issue where enemies hit by the Fatality skill's Wedge Attack do not take Pull damage when they move.
- Blood Mage - The skill description for Fatal Lake is supplemented.
- Chimera - The cooldown of the sorting skill will be changed to be displayed based on 1 stack recovery.
References
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