- This patch adds balances for Vagabond, Skirmisher, Impaler, Hitman, Secret Agent, Troubleshooter, Specialist, Dark knight, Creator. It also include Dungeon Difficulty Integration, Growth Improvement along with many improvements.
- Damage Increases: +14.8%, +14.1%, +14.2%, +14.6%, +14.3%, +15.2%, +15.8%, +15.4%, +14.4%, +12.8%, +12.9%, +12.2%, +12.9%, +12.8%, +13.7%, +15.9%, +13.3%, +14.9%, +13.8%, +14.9%, +13.1%
- Explosive Sword:
- Dev's Note: In order to compensate for the issue that it is difficult to activate stationary-casting when the attack speed of the character is high, the additional key input time has been improved.
- Increases attack by 13.8%. The motion of creating the sword is changed so that it is not affected by the character's speed, and the basic delay is readjusted.
- Changed so that if you press the skill key or the back arrow key while making the sword of spirit, stationary-casting will be activated immediately.
- Dev's Note: The base speed of the character has been increased to compensate for the frustrating feeling when playing the character due to the low base speed compared to other classes.
- Increases the character's basic attack speed and movement speed in dungeons. The character's basic speed is unique information that is not displayed in the information window, and is not affected by the upper speed limit.
- Damage Increases: +9.2%, +9.3%, +9.5%, +9%, +9.5%, +9%, +10.3%, +9.1%, +10%, +10.2%, +10.1%, +10.2.%, +10%, +10.2%, +10%,
- Swirling Spear: Atk. +10.5%, MP consumption adjusted.
- Rising Lance: Atk. +10.5%, MP consumption adjusted.
- Chain Wave Lance: Atk. +10.2%, MP consumption adjusted.
- Spiral Wave: Atk. +9%, When cast in air, the down movement speed increased.
- Vital Strike: Atk. +9%, Skill range information is changed. (last slash range → attack range)
- Quadruple Drive: Atk. +10%, MP consumption adjusted. Attack range is added to skill range information.
- Item changes: Changed to increase all attack ranges when equipped with the Vital Strike's talismans.
- Changes from Test Server:
- Surround Break: Increased forward distance. Decreased the down shot delay.
- Dev's Note: In order to be able to respond more flexibly to monster attacks during battle, we have adjusted the forward distance for each attack and the delay after a down attack.
- Mist Flare: Skill range information is changed (Attack Range → Hit Range)
- Tooltips related to spear tip strike and blood accumulation have been reinforced for some skills: Quick Punto, , Double Punto, Vital Strike, Quadruple Drive
- Dev's Note: The base speed of the character has been increased to compensate for the frustrating feeling when playing the character due to the low base speed compared to other classes.
- Increases the character's basic attack speed and movement speed in dungeons. The character's basic speed is unique information that is not displayed in the information window, and is not affected by the upper speed limit.
- Damage Increases: +6.5%, +6.5%, +6.2%, +6.3%, +6.1%, +6.1%, +6%, +6.3%, +6.1%, +6.4%, +6.2%, +6.2%, +6.1%, +6%, +6%, +6%, +6.1%, +6.2%, +6.1%
- Changes from Test Server:
- Dark Impulse: Changed so that the invincibility effect is applied during leap motion. (Modified text) Added an effect that grants invincibility after a finish attack.
- Dev's Note: The invincibility judgment has been improved so that you can use skills more effectively in battle.
- Item Changes: Added an effect that grants invincibility after the process ends when the Violent Pierce skill hit is successful while equipped with Violent Pierce's Talisman.
- Dev's Note: The base speed of the character has been increased to compensate for the frustrating feeling when playing the character due to the low base speed compared to other classes.
- Increases the character's basic attack speed and movement speed in dungeons. The character's basic speed is unique information that is not displayed in the information window, and is not affected by the upper speed limit.
- Damage Increases: Basic / Dash Attack +6%, +6.2%, +6%, +6.3%, +6.1%, +6%, +6.5%, +6.1%, +8.4%, +7%, +7.4%, +8.5%, +8.3%, +7.5%, +7%, +8.5%, +7.3%, +8.5%,
- Jump Attack: Atk. +6%, Some attack motions are changed, and the delay after an attack is reduced.
- Dead Six:
- Dev's Note: In order to respond more effectively to crisis situations during battle, the invincibility effect has been supplemented when hitting an impossible-to-grab enemy, and an invincibility time has been added after the attack ends.
- Increases attack by 6%. Upon learning the Dusk Tactics skill, invincibility will be applied immediately after hitting an enemy that cannot be grabbed.
- If Dusk Tactics skill is not acquired, the character judgment will be changed when hitting an enemy that cannot be grabbed. (Super Armor → Invincible)
- Added an effect that grants invincibility after the skill process ends when the hit is successful.
- Surprise Attack: Cooldown is reduced (7s→ 6s). MP consumption is adjusted.
- Concentrated Fire: Atk. +7.8%, Added a function to stop attacking when pressing the jump (C) key while using the skill.
- Sweep: Atk. +7.3%, Changed so that the size of some effects do not increase when an attack range increase effect is applied. Increases skill casting speed when using basic attacks or skill keys repeatedly.
- Shattering Strike: Atk. +7.5%, Cooldown is reduced (50s→ 45s). MP consumption is adjusted. Skill effects that change when equipped with Talisman are improved. Some attack motions and delays are readjusted according to the changed skill effect
- Changes from Test Server:
- Dead Six: Increases the holding time of Upward Slash attack.
- Helix Dive: Spinning Slash's attack range has been readjusted
- Dev's Note: The base speed of the character has been increased to compensate for the frustrating feeling when playing the character due to the low base speed compared to other classes.
- Increases the character's basic attack speed and movement speed in dungeons. The character's basic speed is unique information that is not displayed in the information window, and is not affected by the upper speed limit.
- Dev's Note: In order to reproduce the core concept of a Secret Agent who momentarily avoids enemy attacks, the invincibility judgment during the attack motion of Shadow Step has been strengthened, and invincibility time has been granted after the end. Also, by adding a new skill cut and shot that can be used by canceling the previous class skill, the connection between skills has been strengthened.
- Damage Increases: Basic / Dash / Jump Attack +9%, +9.5%, +9.2%, +9.3%, +9.3%, +8.6%, +8.2%, +8.5%, +10.2%, +8.5%, +8.5%, +8.2%, +8.2%, +10%, +8%, +10.1%,
- Cut and Shot (New Skill): This is a new skill that can be learned at level 15, and the attack power increase effect of the basic skill is applied. You can use this skill to cancel into other skills. Depending on the distance from the enemy, cast either a short-range slash attack or a long-range shooting attack.
- Dual Black Crescents: Atk. +8.9%, SP consumption is changed (25 → 20)
- Moonshine Ripper: Atk. +9.5%, Skill casting time is reduced.
- Assassination Target: SP consumption is changed (30 → 10)
- Shadow Step: At. +8%, Changed to maintain invincibility for the duration of the hit. Added invincibility time after hitting ends.
- Dev's Note: The base speed of the character has been increased to compensate for the frustrating feeling when playing the character due to the low base speed compared to other classes.
- Increases the character's basic attack speed and movement speed in dungeons. The character's basic speed is unique information that is not displayed in the information window, and is not affected by the upper speed limit.
- Damage Increases: Basic / Dash / Jump Attack +7.2%, +6.5%, +7.4%, +5.5%, +7.7%, +6.5%, +9.2%, +5%, +6.8%, +6%, +7.6%, +6.3%, +6.5%, +6.2%, +6.9%, +6.4%
- Rolling Move:
- Dev's Note: Added invincibility while rolling so that you can respond more effectively to critical situations during battle.
- When casting, the rolling action is changed to invincibility.
- Sword Bomb: Cooldown is changed. (12s→ 10s). MP consumption is adjusted.
- Surprise Present: Atk. +8%, Increases Y-axis attack range.
- Get On Fire: Cooldown is changed. (50s→ 45s). MP consumption is adjusted.
- Hard-boiled: Some passive effects are changed. Invincibility judgment is additionally applied after rolling when using the Rolling Move skill while being hit or knocked down from the stand
- Dev's Note: The base speed of the character has been increased to compensate for the frustrating feeling when playing the character due to the low base speed compared to other classes.
- Increases the character's basic attack speed and movement speed in dungeons. The character's basic speed is unique information that is not displayed in the information window, and is not affected by the upper speed limit.
- Dev's Note: A new skill, "Core Barrier", has been added to instantly make yourself invincible and effectively respond to critical situations.
- In addition, skill linkage was strengthened by canceling the delay after an attack of Divide Earth, Dispulsion, and Brandish Light skills and allowing other skills to be used, and skill utilization was enhanced by adjusting the number of hits required for maximum charging of CEAB-2. .
- Damage Increases: Basic / Dash / Jump Attack +10%, +10.3%, +12%, +10.1%, +10.2%, +10.1%, +10%, +10.1%, +10%.
- Specialist Cloth Armor Mastery: Increases attack speed when equipped with cloth-type armor. Based on 5 parts, 5% → 10%
- Core Barrier (New Skill): This is a new active skill that can be acquired at level 20. Creates a barrier by instantly deploying core energy around you, making you invincible for a short time. Can be used in all conditions except for being hit
- Squarely: Cooldown is reduced. (8s → 7.5s). MP consumption is adjusted.
- Exocet: Cooldown is reduced. (7.5s → 6.5s). MP consumption is adjusted.
- Electric Pillar: Cooldown is reduced. (10s → 8s). MP consumption is adjusted.
- Emission: Atk. +10%, Changed to installation type when Intention is activated
- Attract Ammunition: Atk. +12%, Increases the Y-axis range of multi-hit attacks.
- Divide Earth: Atk. +10.3%, Casting time is reduced. A function that allows you to cancel the skill to other skills is added.
- Burst Field: Atk. +10%, When Intention is activated, the field additional maintenance time is changed to continue as an installation type
- Energy Bounce: Atk. +12.7%, The multi-hit interval is shortened and the number of multi-hit hits increases. Multi-hit attack power is adjusted accordingly. Total attack time remains the same
- Dispulsion: Atk. +10.2%, staggering of multi-hit attacks is reduced. A function that allows you to cancel the skill to other skills is added. Increases Y-axis attack range.
- Brandish Light: Atk. +10.1%, A function that allows you to cancel the skill to other skills is added
- CEAB-2: Atk. +10.6%, Changed to be able to attack immediately after throwing the core power source.. The number of multi-hits for max charge is reduced (10 → 5 times).
- Changes from Test Server:
- Core Barrier: Changed the invincibility of the Core Barrier skill to remain until the effect disappears.
- Dev's Note: Adjusted the leveling efficiency of weapon mastery, narrowed the performance gap between physical / magic according to weapon type, and improved convenience when using skill linkages.
- Damage Increases: +5%, +5.5%, +5.3%, +5%, +5.4%, +5.4%, +5%, +5.1%,
- Latent Power: Combo system related tooltips are added.
- Vein Slash: Changed so that combo slots in progress are not initialized even if grabbing fails.
- Dark Explosion: The explosion attack range is increased, and it is changed to always inflict maximum multi-hits regardless of the hit location.
- Shadowy Short Sword Mastery: Physical/magic weapon attack increase rate is adjusted.
- Physical increase rate: based on level 30 (45% → 47.4%)
- Magic increase rate: based on level 30 (38.6% → 47.4%)
- Shadowy Katana Mastery: Physical/magic weapon attack increase rate is adjusted.
- Physical increase rate: based on level 30 (39% → 44.5%)
- Magic increase rate: based on level 30 (36% → 44.5%)
- Physical/magical increase per level (1.3% → 1.5%)
- Shadowy Zanbato Mastery: Physical/magic weapon attack increase rate is adjusted.
- Physical/magic increase rate: based on level 30 (36% → 44.5%)
- Physical/magical increase per level (1.2% → 1.5%)
- Shadowy Bludgeon Mastery: Physical/magic weapon attack increase rate is adjusted.
- Physical/magic increase rate: based on level 30 (36% → 44.5%)
- Physical/magical increase per level (1.2% → 1.5%)
- Shadowy Lightsabre Mastery: The skill acquisition level is changed (20 → 15). Physical/magic weapon attack increase rate is adjusted.
- Physical/magic increase rate: based on level 30 (40.9% → 50.1%)
- Physical/magical increase per level (1.32% → 1.5%)
- Dark Rave: Changed to always inflict maximum physical attack regardless of the number of enemy pulled.
- Dark Lust: Changed so that combo slots in progress are not initialized even if grabbing fails.
- Dark Break: Atk. +5%, The weapon attack when slamming is removed and integrated into the shockwave attack power. Increases shock wave attack range and launching power.
- Wave Spin: Atk. +5.7%, When canceling between combo slots and expansion slots or skill commands, the holding state of the enemy is changed to be maintained.
- Time Stop: The ability to cast a skill with an expansion slot or skill command by canceling after casting a combo skill is transferred to the basic combo system. The function of not resetting the combo in progress when backstepping while casting a combo slot skill is transferred to the basic combo system.
- The End of Time: Ark. +5%, Some performances are improved when casting skills.
- Combo system changes: Changed so that the combo in progress is not initialized when backstep enhancement is cast during combo slot skill casting.
- Item changes: Dark Wave Fall's Talisman will improve enemy tracking judgment.
- Damage Increases: Basic Attack +8.8%, +8.9%, +8.3%, +6.7%, +6.8%, +7.2%, +7.4%, +7%, +6.8%, +8.8%, +8.9%, +6.9%, +8.7%, +8.8%,
- Fire: Skill usage range is increased.
- Ice: Skill usage range is increased.
- Interference: Skill usage range is increased.
- Wooden Trap: Size ratio is added to skill range information.
- Ice Age: Atk. +7.7%, Size ratio is added to skill range information.
- Distortion: Skill usage range is increased.
- Creative Space: Atk. +8.8%, Changed the Cabala to face the same direction as the character when casting the skill. Fixed a bug where damage-type abnormal status effects were not applied when casting skills or using Life Tree.
- Item changes: Flame Hurricane and Ice Ages' talismans now increase skill range.
- Changes from Test Server:
- Wooden Trap: If you press the right mouse button while holding down the left mouse button, the skill casting will be canceled.
- Creative Space: The retention time after the Familiar appears is increased. (45 seconds → 60 seconds). When attacking an enemy with a fire/cold/wind skill while Cabala is summoned, a function that increases the duration after the Familiar appears by 1 second is added. The maximum duration extended by this function is 20 seconds.
- Dev's Note: By integrating the difficulty of the existing subdivided normal dungeons, we strengthened the concentration of growth in the growth stage of the early to mid-range and raised the equipment option levels provided in some advanced dungeons to shorten the time to reach the legion content.
- In this process, we adjusted the current excessive in-game gold production by adjusting the amount of clear and drop gold provided in the level 110 normal dungeons.
- Due to the gold production adjustment, we tried to alleviate the growth cost burden of adventurers by lowering the required amount of goods required for full growth.
- After sharing the contents of the update, many adventurers gave us their opinions. Reflecting this, the specification has been changed to alleviate option growth costs step by step up to level 70. We look forward to your interest and comments in the future.
- Normal Dungeon Changes:
- Level 110 normal dungeon's Heroes difficulty will be deleted.
- The monsters that appear in the King difficulty level or higher of the level 110 normal dungeon will be changed.
- The patterns of monsters that appear in King difficulty or higher in level 110 normal dungeons will be changed.
- Dungeon information after difficulty integration is as follows. Before (yellow) vs. After (red)
Division | Normal | Heroes | ||||||||
Difficulty | Normal | Expert | Master | King | Slayer | Normal | Expert | Master | King | Slayer |
Fame | 4,176 | 8,602 | 13,195 | 21,675 | 23,259 | 25,837 | 29,369 | 30,946 | 32,523 | 33,989 |
Division | Common | |||||||||
Difficulty | Normal | - | Expert | - | Master | - | King | - | - | Slayer |
Fame | 4,176 | - | 13,195 | - | 23,259 | - | 29,369 | - | - | 33,989 |
- Normal Dungeon Reward Changes:
- As Heroes difficulty has been deleted and integrated into normal difficulty, the main option acquisition level has been modified to match the adjusted difficulty of the dungeon.
- Depending on the adjustment of the option level of the main acquired item, the level of the main option acquired through consumables such as related epic selection boxes and pots will also be modified. Items purchased before 6/29 cannot be refunded after the update.
- As Heroes difficulty has been deleted and integrated into normal difficulty, it will change according to each adjusted difficulty.
- Normal dungeon clear/drop gold is adjusted.
Obtainable Items | Obtainable Difficulty | Tradability | ||||
Normal | Expert | Master | King | Slayer | ||
Lv. 105 Unique Equipment | X | Untradable | ||||
Lv. 105 Epic Equipment (Fixed Option) | X | X | X | X | X | Untradable |
Lv. 105 Epic Equipment (Custom Option) | X | X | Untradable | |||
Frost Crystal Shard | X | Untradable | ||||
Sparkling Frost Crystal Shard | X | Account Bound | ||||
Ominous Crystal | X | X | X | X | X | Untradable |
Resonating Ominous Crystal | X | X | X | X | X | Account Bound |
Ryan Core | X | X | X | X | X | Untradable |
Harmonious Crystal | X | X | Untradable | |||
Golden Beryl | X | X | X | X | X | Account Bound |
Monster Card | X | X | X | X | X | Tradable (1 time) |
Gabriel's Secret Shop | ||||||
Sale Item | Obtainable Difficulty | Tradability | ||||
Normal | Expert | Master | King | Slayer | ||
Lv. 105 Fixed Option Epic Pot | X | X | X | X | X | Untradeable |
Lv. 105 Fixed Option Epic Pot | X | X | Account Bound | |||
Lv. 105 Sacrosanct Area Legendary Pot | X | X | Tradable | |||
Dark Fragmented Abyss Unique Pot | X | X | Tradable | |||
Resonating Ominous Crystal | X | X | X | X | X | Account Bound |
Golden Beryl | X | X | X | X | X | Account Bound |
Condensed Ryan Core | X | X | X | X | X | Account Bound |
Radiant Harmonious Crystal | X | X | Account Bound | |||
Essence of the Rift | X | X | X | X | Tradable | |
Vestige of Hope | X | X | X | X | Tradable | |
Destroyed Castle of the Dead (Normal) Admission Ticket | X | X | Account Bound | |||
Destroyed Castle of the Dead (Expert) Admission Ticket | X | X | X | Account Bound | ||
Destroyed Castle of the Dead (Master) Admission Ticket | X | Account Bound | ||||
Noblesse Code (Normal) Admission Ticket | X | X | Account Bound | |||
Noblesse Code (Expert) Admission Ticket | X | X | X | Account Bound | ||
Noblesse Code (Master) Admission Ticket | X | Account Bound | ||||
The Meister's Laboratory (Normal) Admission Ticket | X | X | X | Account Bound | ||
The Meister's Laboratory (Expert) Admission Ticket | X | Account Bound | ||||
The Meister's Laboratory (Master) Admission Ticket | X | Account Bound | ||||
Noblesse Code: Dusk Ticket (Normal) Admission Ticket | X | X | Account Bound | |||
Noblesse Code: Dusk Ticket (Expert) Admission Ticket | X | X | Account Bound | |||
Noblesse Code: Dusk Ticket (Master) Admission Ticket | X | X | Account Bound |
Urgent Mission | ||||||
Obtainable Items | Obtainable Difficulty | Tradability | ||||
Normal | Expert | Master | King | Slayer | ||
Lv. 105 Epic Equipment (Fixed Option) | X | X | X | X | Not Exchangeable | |
Lv. 105 Epic Equipment (Custom Option) | X | X | Not Exchangeable | |||
Ominous Crystal | X | Not Exchangeable | ||||
Resonating Ominous Crystal | X | Account Bound | ||||
Golden Beryl | X | X | X | Account Bound | ||
Flawless Golden Beryl | X | X | Interchangeable | |||
Condensed Ryan Core | X | X | X | X | Account Bound | |
Radiant Harmonious Crystal | X | X | Account Bound | |||
Destroyed Castle of the Dead (Normal) Admission Ticket | X | X | Account Bound | |||
Destroyed Castle of the Dead (Expert) Admission Ticket | X | X | X | Account Bound | ||
Destroyed Castle of the Dead (Master) Admission Ticket | X | Account Bound | ||||
Noblesse Code (Normal) Admission Ticket | X | X | Account Bound | |||
Noblesse Code (Expert) Admission Ticket | X | X | X | Account Bound | ||
Noblesse Code (Master) Admission Ticket | X | Account Bound | ||||
Meister's Laboratory (Normal) Admission Ticket | X | Account Bound | ||||
Meister's Laboratory (Expert) Ticket | X | Account Bound | ||||
Meister's Laboratory (Master) Admission Ticket | X | Account Bound | ||||
Noblesse Code: Dusk (Normal) Admission Ticket | X | X | Account Bound | |||
Noblesse Code: Dusk (Expert) Admission Ticket | X | X | Account Bound | |||
Noblesse Code: Dusk (Master) Admission Ticket | X | X | Account Bound |
- Normal Dungeon Other Changes:
- Changed so that Heroes Dungeon does not appear in the recommended dungeon in the equipment guide.
- Changed so that Heroes Dungeon clear conditions do not appear in Weekly Missions.
- Monster Encyclopedia - The monster fragment drop rate in normal difficulty dungeons has been slightly increased.
- The area where you can select the Heroes Dungeon difficulty in the training room and party search window will be deleted.
- The following changes are applied to the Adventure Team achievements.
- The achievement "Clear the dungeon on Heroes difficulty" will be changed to unattainable.
- If you have already earned points by completing the achievement, those points will be retained.
- "Clearing in a party of 2 or more players for each normal dungeon difficulty level" achievement will be added.
- The achievement conditions for the achievements below are changed.
- Previously achieved achievements will be maintained.
- When a new achievement is achieved, it can be achieved under the conditions after the change.
Before Changes | After Changes | Note |
Clear Hero King without Using Consumables | Clear King without Using Consumables | <Target Dungeon> - Lemidios's Sanctum - Northpiece - Destroyed Castle Of The Dead (Normal) - Eternal Flame Lab |
Clear Hero King for the first time | Clear King for the first time | |
Clear Hero King in 60 Seconds (Solo) | Clear King in 60 Seconds (Solo) | |
Clear Hero King in 60 Seconds (Party) | Clear King in 60 Seconds (Party) | |
Clear Hero King without using skills (Solo) | Clear King without using skills (Solo) | |
Clear Hero Slayer without Using Consumables | Clear Slayer without Using Consumables | |
Clear Hero Slayer for the first time | Clear Slayer for the first time | |
Clear Hero Slayer in 60 Seconds (Solo) | Clear Slayer in 60 Seconds (Solo) | |
Clear Hero Slayer in 60 Seconds (Party) | Clear Slayer in 60 Seconds (Party) | |
Clear Hero Slayer without using skills | Clear Slayer without using skills |
- The difficulty unlock system will be transferred according to the previous clear history.
- The regional weakness system that applies from the existing Heroes difficulty or higher is deleted.
- As the general dungeon difficulty is unified, the area buff strengthening effect for a party of 2 or more dealers is adjusted according to the adjusted difficulty.
- Advanced Dungeon Farming Improvements:
- Epic equipment option levels of the following level 110 advanced dungeons have been increased, and the entry fame of some dungeons has been adjusted. As the entry fame of some advanced dungeons has changed, the fame limit for purchasing tickets has also changed.
- Depending on the adjustment of the option level of the main acquired item, the level of the main option acquired through consumables such as related epic selection boxes and pots will also be modified. For existing items, (old) is added, and the main acquisition option level does not change.
Noblesse Code: Dusk | Difficulty | Level Before Change | Level After Change |
Normal | 14 ~ 29 | 18 ~ 33 | |
Expert | 28 ~ 43 | 32 ~ 47 | |
Master | 41 ~ 56 | 45 ~ 60 | |
Destroyed Castle of the Dead | normal | 23 ~ 38 | 27 ~ 42 |
Expert | 33 ~ 48 | 37 ~ 52 | |
master | 44 ~ 59 | 47 ~ 62 | |
Meister's Lab | normal | 38 ~ 53 | 42 ~ 57 |
Expert | 47 ~ 63 | 51 ~ 63 | |
master | 50 ~ 65 | 54 ~ 65 | |
Noblesse Code | normal | 18 ~ 33 | 21 ~ 36 |
Expert | 28 ~ 43 | 31 ~ 46 | |
master | 38 ~ 53 | 41 ~ 56 |
Meister's Lab Entry Fame | ||
Difficulty | Before | After |
Normal | - | - |
Expert | 31,795 | 31,159 |
Master | 34,198 | 33,043 |
- Mitigating Full Growth Costs:
- When fully grown, material and gold consumption is reduced by up to 50% depending on the level range. Basic materials and gold requirements are reduced by 50%.
Before | After | ||||
Golden Beryl | Gold | Power Essence | Golden Beryl | Gold | Power Essence |
50 | 50,000 | One | 25 | 25,000 | One |
- Material and gold requirements per option are reduced as follows.
Division | Before | After | ||||
Option Level | Beryl Consumption | Gold | Power Essence | Beryl Consumption | Gold | Power Essence |
1 - 10 | 10 | 10,000 | 0 | 5 | 5,000 | 0 |
11 - 20 | 15 | 15,000 | 0 | 7 | 7,500 | 0 |
21 - 30 | 20 | 20,000 | 0 | 10 | 10,000 | 0 |
31 - 40 | 25 | 25,000 | 0 | 12 | 12,500 | 0 |
41 - 45 | 50 | 50,000 | 1 | 25 | 25,000 | 0 |
46 - 50 | 60 | 60,000 | 1 | 30 | 30,000 | 0 |
51 - 55 | 70 | 70,000 | 1 | 35 | 35,000 | 0 |
55 - 60 | 80 | 80,000 | 1 | 40 | 40,000 | 0 |
61 - 65 | 90 | 90,000 | 1 | 62 | 62,000 | 1 |
66 - 70 | 100 | 100,000 | 1 | 85 | 85,000 | 1 |
71 - 75 | 110 | 110,000 | 1 | 110 | 110,000 | 1 |
76 - 80 | 120 | 120,000 | 1 | 120 | 120,000 | 1 |
- Dev's Note: In order to change the setting, when transferring the option level, not only the option level but also the reinforcement / refinement / amplification / enchantment / fusion / material of the equipment are transferred together to improve the convenience of the option level transfer system.
- When using the option level transfer function in the NPC Loton and Mystical Grimoire, the reinforcement / refinement / amplification / enchantment / fusion / material status of the equipment is improved to be transferred together.
- The details of the transfer when transferring the option level are as follows.
- The optional level / experience of the material equipment is overwritten by this equipment.
- reinforcement / refinement / amplification / enchantment / fusion / material of the equipment information are interchanged.
- Option level migration costs are the same as before.
- Cursed Equipment can only be used as a material, and only the equipment option level is transferred.
- Changes from Test Server:
- When registering a fused weapon as a material, it will become impossible to register if the target and weapon type are different.
- The information pop-up text when transferring the level of NPC Loton and Mystical Grimoire is modified.
- Dev's Note: It must have been uncomfortable for you to come to town to recover from fatigue during continuous dungeon play, and the flow was interrupted. We have made it possible to use fatigue recovery consumables even in the dungeon so that you can continue playing the dungeon. However, to prevent misuse during dungeon play, it can be used after the dungeon is cleared.
- Dev's Note: I thought it was very cumbersome to have to log in and check each character every time to check daily missions and reward receipts. Like weekly dungeon information, daily missions and reward receipts are displayed on the character selection window when hovering the mouse so that you can quickly check them. In the character selection window, a UI that allows you to check whether the target character has received daily missions and rewards has been added.
- Dev's Note: It must have been inconvenient for you to not be able to keep running when moving to the next map by running while playing a dungeon. Now, when moving the map while running, the state is maintained.
- Dev's Note: You can turn on/off the status ailment effect through the game setting option. The effect was maintained and only the effect and sound were excluded, so that the appearance of the ailment could be maintained as it is.
- Dev's Note: Unlike DPS, buffer characters have a higher buff enhancement effect from items they are wearing than from Abyss equipment. However, if you have developed new adventurers or DPS characters, we thought it was difficult to recognize this part, so we improved the guide window to open when equipping convenient equipment in the buff reinforcement slot.
- Improvements have been made so that a guide pop-up appears when equipping a piece of equipment in the buffer character's buff enhancement slot.
- Crusader (male) - Not provided when acquiring the Holy Spirit Mace.
- Improvements have been made so that a guide pop-up appears when a buffer character wears non-plate armor.
- When enchanting equipment, the cards that cannot be used for said equipment will be displayed as inactive.
- Equipment Fusion - A material shop button that allows you to use the material shop is added to the crafting/option conversion menu.
- Improvements have been made so that account safe gold can be used when using the auction house registration fee.
- Improvements are made so that the party window appears after a certain amount of time while loading information when using the party finder window after moving the legion and raid channels.
- When using a dissembler below level 4, cursed equipment that can't be dissembled will be improved so that it is displayed as inactive.
- A UI function that can minimize the quest notification window is added. Here's the Maximized vs. Minimized version.
- The Platinum Emblem icon that does not match your class / gender will be marked as inactive.
- When opening the emblem selection box, a function that recommends an emblem suitable for your stats is added. This does not apply to classes where more than one type of stat can be used.
- When you right-click on the advanced dungeon ticket, a function that links to the equipment guide's dungeon list - advanced dungeon item is added.
- You can set the view of equipment before / after fusion in the Character tab in Game Settings - Shortcut Settings. When using a hotkey, the equipped item of yourself or others is changed to the equipment icon before / after fusion.
- A "Preview" menu is added at the bottom of the title book. When you mouse over a title after checking the preview menu, you can see a preview of the current character when the title is equipped.
- Dev's Note: Improved overall visibility by changing the stat granted by Golden Grimoire to be more recognizable and noting the expected results.
- The UI for granting dimensional abilities through Golden Grimoire is improved.
- Improvements have been made so that you can know the expected result of the value that changes when using the Golden Grimoire Scroll.
- If you proceed with equipment that has been enhanced / amplified beyond the minimum expected value of the Golden Amplification Scroll, you must enter a warning message to proceed.
- Legion UI/UX improvements:
- The party search sorting criteria in the Legion Channel is improved.
- Modified so that the mini dashboard is always open in the waiting room during Legion.
- Improvements have been made so that monster information can be checked when hovering the mouse over each symbol on the mini dashboard in the waiting room during Legion.
- Improvements have been made so that you can check monster information when you mouse over each symbol on the main dashboard in Ispins.
- Improvements are made so that keyboard interaction is possible on the main dashboard during Legion.
- Legion reward production time has been simplified.
- Legion operation selection and operation change directing are simplified.
Before |
After |
- General UI/UX improvements:
- Character selection window - When you mouse over a character, the character information is displayed above the aura avatar effect.
- In some UIs, even if you have 1 material item, the number of items you have is displayed on the item icon.
- Inventory expansion pop-up UI button size is improved.
- An issue where the text in the completion pop-up was displayed beyond the border of the pop-up when automatically taking skills has been fixed.
- An issue where the HP percentage text on the bottom HUD was displayed above the character information UI is fixed.
- An issue where the text in the pop-up UI was shifted to the left during public amplification is fixed.
- When moving to Ispins / Hall of Dimension / Bakal in the general channel, a pop-up will be displayed to guide you to move to the special channel.
- Some icon images in the trade pop-up are modified.
- Vault and title book bag image icons are modified.
- The font displayed when acquiring gold in the dungeon is changed.
- The font of the Loading phrase displayed when moving to town is improved.
- When leaving the party, the position of the "Close Party Chat Tab" button displayed in the chat window - "Party" tab is moved to the left.
- When you open pop-ups sequentially and press the ESC key, all pop-ups are closed in the order they were opened.
- Find a party
- Join the party
- Option growth, option transfer, option level transfer
- Equipment Fusion System
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