Wednesday, July 13, 2022

[Korea] Training Center Improvement

  • This update adds improvement to training center and legendary options, along with small farming and talisman QoL.
Table of Contents
Training Center Improvement
  • Dev's Note: Many systems have been added this season, but there has been no easy place to test the performance of multiple equipment. During this training room reorganization, even if other epics are equipped, they still maintain the reinforcement / amplification / refining of the currently equipped equipment, grade, option level, etc. of the original equipment. Even without inheritance or option transfer, the performance after equipment replacement can be easily checked in the training room.
    • This new training room will provide a function to change to a dungeon existing in the Monster Encyclopedia along with ability to summon monsters that has the same specification and performance of the actual dungeon. These functions allow us to test the epic performance on real monsters by replacing various equipment.
    • In addition, it has been provided to adventurers with different contents from the UI design revealed in DnF ON. Although the actual development was completed, it was confirmed that there was a lot of inconvenience in actual use as the training room UI where it covers a lot of the screen during play tests. Therefore, the UI design was revised in a direction that does not cover the battle screen as much as possible.
    • We will continue to work hard so that adventurers can use Dungeon & Fighter more comfortably and comfortably.​
  • The ability to select a dungeon and difficulty level is added to the training room
  • You can select the dungeon included in the Training Room along with the Monster Encyclopedia.
  • In the case of dungeons included in the Monster Encyclopedia, there are selectable conditions.
    • In the Monster Encyclopedia, it can be set when one or more monsters in the dungeon have achieved a level of 2
  • After selecting a dungeon/difficulty level, press "Apply Dungeon Settings" to move to the dungeon map and dungeon buff.
  • Monsters that can be summoned in the Training Room have been changed and added.
    • Some monsters that can be summoned from the previously existing training room will be deleted.
    • Boss/named monsters included in the Monster Book will be added.
    • For monsters included in the Monster Encyclopedia, there are selectable conditions. It can be selected when the monster's level is 2 or higher in the Monster Encyclopedia.
  • A golden sandbag has been added.
    • The performance of the golden sandbag is the same as that of the normal sandbag. Basically the same sandbag with a different skin to show off you have high fame.
    • At the time of the update, it can be summoned if the Adventurer's Fame is 36,268 or higher.
  • Summoned monster HP setting menu has been changed. Changed to display in descending order from infinity to HP.
  • Summoned monster level setting menu has been changed.
    • The monster's basic level is changed to be displayed.
    • The monster level is changed to be displayed in descending order.
  • A function that allows you to directly input the desired value into the character buff/timer has been added. When selecting direct input within an item, an input window appears, and you can apply it by entering the desired number.
  • A button to apply or cancel the burning effect in the training room has been added.
    • It can be used regardless of whether the current burning effect is applied or not.
    • Cannot be used in challenge mode.
  • A function that can be applied by fixing the value of the previously equipped equipment is added even if it is replaced with another equipment.
    • When the "Equipment Performance Lock" button is activated, various values ​​of currently equipped equipment are fixed. The fixed value will be applied even after replacing with other equipment. Basically means you can just test out multiple set up more accurately.
    • For example: Left picture is the +10 amp with 60+ level options Genius Engineer's Shoe that the player currently have. Then he wanted to test out the Right picture (Rampaging Body Shoes. So as soon as he swapped to Rampaging Body Shoes, it immediately has the same amp, enchants, and option level of the original Engineer's Shoe.
  • Dev's Note: Not fitting the name of the challenge, the current punching bag has too low health and defense, so the time attack is recorded with a kill time of less than 1 second.
    • In order to give adventurers the feeling that it is a challenge worth taking, we will reset the challenge record and significantly increase the HP and defense of the challenge sandbag and add a neutralization gauge. It was designed to act as an element that allows you to feel the sense of growth that reduces the time attack time as you grow.
    • After that, we plan to periodically reset the sandbag's HP/defense increase and challenge records to suit the adventurers' specifications so that it can work as a continuous feedback element.
  • The Training Room Challenge has been reorganized.
    • The HP and defense of the sandbags summoned in the challenge will be increased.
    • Afterwards, the sandbag's HP and defense may change with certain updates.
    • A neutralization gauge has been added to the sandbags summoned in the challenge.
  • A golden sandbag monster for the challenge will be added.
    • The performance of the golden sandbag for the challenge is the same as the normal sandbag for the challenge.
    • The gold sandbag for the challenge has a summonable adventurer reputation level.
    • It is provided under the same conditions as regular golden sandbags.
  • A dungeon group is added to the Monster Encyclopedia. The display grade of some monsters in the Monster Encyclopedia has been changed .

Change Legendary Options / Levels
  • Dev's Note: This system has been added to increase the convenience of adventurers who want to combine custom options as well as the fun of acquiring the existing custom legend.
    • First of all, in the case of the option change system, we make it a bit easier to obtain equipment that can be used for transition to Custom Epic. Because the option lock function allows you to change the desired options, we expect it to be an element that can be farmed strategically.
    • In the case of the option level change system, unlike the growth of Epic equipment, it is designed to consume quite a lot of materials, and there is also a risk that the option level may decrease.
    • Through this, even if the system is added, we tried to minimize the impact on existing Epic equipment farming.
  • Legendary option / level change menu and functions are added to the menu of NPC Loton and NPC equipment enhancement system.
  • Change Legendary Options: This is a function that randomly changes the options of the custom legend to other options.
    • You can change the option in bulk. Regardless, you can only reroll 5 times per legendary.
    • When you re-seal the legendary, the number of reroll will reset. Of course, if you can no longer re-seal the equipment, you can't reroll anymore.
    • If there's an option you want to keep before rerolling, you can lock it in. The material cost of locking option increases as you're locking more options.

Slot Lock

Golden Beryl

Gold

Power Essence

0 Lock

500

4,000,000

8

1 Lock

700

6,000,000

14

2 Locks

900

8,000,000 

20

3 Locks

1,000

10,000,000

26

  • Legendary Option Level Change: This is a system to change the level of custom Legendary options.
    • When changing the option level, only the option level is changed while the option type is maintained.
    • Changeable option level is possible up to level 70.
    • Option level can be changed from +2 level to -2 level according to each probability, and it is changed individually for each option slot. When the option level is changed, the level may be maintained.
    • The cost of changing the option level is applied differentially according to the level section of each option, and the final conversion cost is consumed as the sum of the individual option costs. 
    • For Example: In the above picture, the Golden Beryl costs are sum of Option 1 (100 Beryl) + Option 2 (5 Beryl) + Option 3 (100 Beryl) + Option 4 (20 Beryl)

Option Level

Golden Beryl

Gold

Power Essence

1-30

5

30,000 Gold

1

31-50

20

150,000 Gold

2

51-70

100

1,000,000 Gold

10


Farming Improvements
  • Dev's Note: In order not to be forced to play general dungeons due to unique epic equipment, we have improved to drop the unique epic equipment of general dungeons even in advanced dungeons. In addition, we have determined that there is still a shortage of intermediate sources of enchantment beads, so we have added a means to purchase them through Golden Beryl.​
  • Added Epic unique drops to dungeons:
    • When killing advanced dungeon monsters, 44 unique epic equipment that can only be obtained from specific named / boss monsters in general dungeons will be dropped additionally. In this case, except for epic weapons, custom optional epics, and advanced dungeon unique epics, the drop rate of other epics will be lowered, and unique epic will be replaced by the lowered drop rate.
    • The drop rate of all epic equipment is the same as before.
  • Added Enchantment beads, purchasable with Golden Beryl: All are untradable, refund pots all added.

New Sale Items

Sale Price

Golden Beryl Weapon Bead Selection Box

100 Golden Beryls

 * When Used, You Can Obtain One Of The Five Golden Beryl Weapon Orbs.

  - Fire Attribute +13

  - Water Attribute +13

  - Light Attribute +13

  - Shadow Attribute +13

  - All Attribute +11

Golden Beryl Weapon, Top, Bottom Bead Selection Box

100 Golden Beryls

 * When Used, You Can Obtain One Of The 7 Types Of Golden Beryl Weapon, Top, And Bottom Bead.

  - Strength +75

  - Intelligence +75

  - Vitality +50

  - Spirit +50

  - Physical Attack +50, Strength +20

  - Magical Attack +50, Intelligence +20

  - Independent Attack +50, Strength +20, Intelligence +20

Golden Beryl Head / Shoulders, Belt, Shoe Bead Selection Box

100 Golden Beryls

 * When Used, Golden Beryl Head / Shoulder, Belt, And Shoe Bead Can Be Obtained By Selecting 1 Of 6 Types.

  - Strength +50

  - Intelligence +50

  - Vitality +75

  - Spirit +75

  - Strength +35, Physical Critical Hit +3%

  - Intelligence +35, Magic Critical Hit +3%

Golden Beryl Necklace, Bracelet, Ring Bead Selection Box

200 Golden Beryls

 * When Used, It Can Be Obtained By Selecting One Of The 6 Types Of Golden Beryl Necklace, Bracelet, And Ring Bead.

  - Strength, Intelligence, Vitality , Spirit +55

  - Fire Attribute +25

  - Water Attribute +25

  - Light Attribute +25

  - Shadow Attribute +25

  - All Attribute +23

Golden Beryl Accessories, Magic Stone, Earring Bead Selection Box

150 Golden Beryls

 * When Used, You Can Obtain One Of The Five Golden Beryl Accessories Orb, Golden Beryl Magic Stone Orb, And Golden Beryl Earring Bead.

  - Accessory Bead (Strength, Intelligence, Vitality, Spirit +65)

  - Accessory Bead (Physical Attack , Magic Attack , Independent Attack +55)

  - Magic Stone Bead (Strength, Intelligence, Vitality , Spirit +60)

  - Magic Stone Bead (All Attribute +20)

  - Earring Bead (Strength, Intelligence, Vitality, Spirit +125)​ 

  • Meister's Lab Reward Changes:
    • Dev's Note: The new growth/farming dungeons, Ispins and Storm's Wrath, have been updated. But since these are once a week dungeons, the Meister's Lab is still in an important position for growth. Accordingly, we are going to increase the drop rate of the Meister's Lab to give a better feeling of growth.​
    • The drop rate of Named / Boss monsters in all difficulties of Meister's Lab has been increased. The drop rate of all epic equipment, including Meister's Lab's unique epic equipment, will be increased by the same rate.
Talisman Preset
  • Talisman preset is added. A total of 2 presets are provided.
  • Talismans/runes applied to presets cannot be discarded/stored/synthesized.
  • Preset change can be used only when there are enough blank spaces in the Talisman and Rune Inventory.
  • You cannot change presets in dungeons.​


Other Improvements and Changes
(Added with Live server)
  • 'Damage Font' skin can now be applied to the accumulative damage font. 2 basic cumulative damage font are provided
  • Damage font setting is added:
    • A "Damage Font Skin Settings" button is added to the graphic area. If you click the button, you will be taken directly to the Skin Warehouse - Damage Font tab.
    • View Max Damage Only' option is added.
      • If "My Character Damage Transparency" is set to 0%, the "Show Max Damage Only" option is activated and you can click the checkbox.
      • If you activate this option, you can set the Max Damage font to be printed even when your character damage is not displayed.
      • The transparency of Max Damage can be adjusted through the 'Cumulative Damage Transparency' option.
  • A dungeon group is added to the Monster Encyclopedia. The display grade of some monsters in the Monster Encyclopedia has been changed.
  • Dungeon & Life - The condition for achieving the "Influencer" achievement is changed to say hello to 16 people
References
YouTube - 히카리타마

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