Thursday, February 10, 2022

[Korea] Neo: Otherverse Event Dungeons

  • After so many years, we finally have a revisit from 6 Otherverse dungeons. And just like other event dungeons, in this 9-week duration, you accept quest, clear contents, get materials, and buy stuffs from event shop.
General Info
  • These dungeons can be entered with party 1~4 person. Each entry will cost 8 FP.
  • Just like Aeterna, this event dungeon has a "Explorer Rank" going from "C" to "S" rank. You will have 3 daily missions (simple clearing dungeon 1 time) that give you event materials and EXP potions to level up your rank.
  • These dungeons have 13 difficulties. You can enter each difficulty based on your Explorer Rank and level (see table below). For example, to enter difficulty 8, you will need to be Rank A (Level 21~30). 

Rank

Rank Level

Entry Difficulty

Recommended Entry Difficulty

S

31 ~ 60

1 ~ 13

10 ~ 13

A

21 ~ 30

1 ~ 9

7 ~ 9

B

11 ~ 20

1 ~ 6

4 ~ 6

C

1 ~ 10

1 ~ 3

1 ~ 3

  • This event comes with its own gearing and stat system so don't worry too much about what your current gear looks like. You can equip these OV relics on this window and use SP points from leveling up your Rank to increase stat.
Event Shop
  • This event has 2 materials:
    •  Refined Dimensional Essence (can be bought with )
    •  Dimensional Essence Fragment (can be obtained from killing mobs in these dungeons or by selling OV relics)
  • Dimensional Essence Fragment Shop:
    •  3 Days Master Contract: Cost 150  (Limit 1 purchase per week)
    •  25 Refined Dimensional Essence: Cost 100  (Limit 5 purchases per week)
    •  1 Otherverse Relic Pot: Cost 100  (No purchase limit)
    •  250 Abyss Fragments: Cost 80  (Limit 20 purchase per week)
    •  5 Adventure Ruby Tickets: Cost 50  (Limit 2 purchase per week)
    •  1 OV Damage Pot (like War Cry potion): Cost 3  (No purchase limit)
    •  1 OV Crit Rate Pot (+30%): Cost 3  (No purchase limit)
    •  1 OV HP / MP Pot (+30%): Cost 1  (No purchase limit)
  • Refined Dimensional Essence Shop:
    •  Level 105 Epic Weapon Box: Contain a weapon of your class. Can be opened on March 17th. Cost 500  (Limit 1 purchase)
    •  1  Golden Amplification Grimoire: Give random +3 ~ 6 amp. Cost 400  (Limit 1 purchase)
    •  1 Conversion Spell: Cost 90  (Limit 3 purchases)
    •  1 Energy Extinguisher: Cost 90  (Limit 3 purchases)
    •  1 Purification Scroll: Cost 80  (Limit 3 purchases)
    •  2 Kaleido Boxes: Cost 50  (Limit 1 purchase per week)
    •  1 Amplifier: Cost 40  (Limit 2 purchase per week)
    •  3 Blue Energies (Like Mind Stim Pot): Cost 15  (Limit 3 purchase per week)
    •  3 Green Energies (Like War Cry Pot): Cost 15  (Limit 2 purchase per week)
    •  3 Red Energies (Recover 30% HP / MP): Cost 15  (Limit 2purchase per week)
  • Cumulative Rewards:
    •   "You must not harm Ozma!!!" Emote: Get this by obtaining 100 OV relics
    •  Neo: Otherverse Party Frame: Get this buy getting to "S" Explorer Rank
    •  Neo: Otherverse Title: Get this buy clearing a level 13 dungeons. No stat, +315 fames.


Quick Dungeon Guides
(Click Below to Expand)

Neo: Goblin Kingdom

  • This is one of the event dungeons that bring back the memories from the old Otherverse dungeons. There are not that many hard gimmicks.
  • On the 2nd room, you will see a hut filled with goblins. Destroy it and lured the goblin to the machine on the right. The machine will blow up when it feed enough goblins.
  • The machine will leave a hole once blown up. Use that route will lead to into a tunnel straight the boss room. You can take it if you want, but remember skipping rooms mean you get to kill mobs thus you get less event materials.
  • If you take the top route, one of the mini-boss will have 4 pillars around the room. These will spit out blue orbs at you. Pretty simple, just attack the pillars to deactivate them.
  • In the final bosses, he can jump up and you see plenty of red circles on the floor. Just find the safe place to stand on.
  • If you see 4 flame rituals, make sure to destroy them before they summon lightings on you.
References

 
Neo: Void Rift

  • This is one of the event dungeons that bring back the memories from the old Otherverse dungeons. There are not that many hard gimmicks.
  • On the 2nd room, you will see 4 mini-boss in each corner. When you kill then, they will have and circle area around them. The key here is to make sure those circle don't overlap. If the circle overlap, they will revive. If none overlap, all 4 will die and you can move on.
  • On the 3rd room, you will see green smoke. These will make you do no damage to the mini-boss. To clear them, simply step on the plates to activate the burning floors.
  • On the 4th room, the boss will have 10% damage correction. To increase this, you need to push the 2 cubes to the right using basic attacks. 1st cube will increase damage correction to 100%, 2nd cube increases it to 150%
  • On the 5th room, when the boss hit you, you build up whirlpool stack. Get 5 whirlpool will cause explosion around you. So git gud and don't get hit.
  • On the final boss, the memory game is greatly downgraded. Here you only need to remember the general location of the platforms.
References

 
Neo: Castle Nebulous
  • This is one of the event dungeons that bring back the memories from the old Otherverse dungeons. There are not that many hard gimmicks.
  • In the 2nd room, the mini-boss will have 25% damage reduction. To end this, simply make him hit one of the statues, then kill all his minion to damage him.
  • The 3rd map is called the Healing room. Here if you hit one mini-boss, it will heal all the other one (so don't use skill that have lots of multihit). You can either kill one by one, or use big AoE skills that kill them all at once.
  • The 4th room is simple, there's a real one and a bunch of clones. The real one will have red flashing eyes.
  • In the 5th room, you see 3 mini-bosses. When you kill one, it will have a 10-second countdown. You need to kill the other 2 within that time frame or it will revive. If you're not fast enough, they will just keep coming back.
  • In the final boss, during his berserk pattern, his clone will spawn an blue orb. Your job is to bring this orb to the yellow circle. Do this 3 times will activate groggy.
References
 
Neo: Rangelus' Guerillas
  • This is one of the event dungeons that bring back the memories from the old Otherverse dungeons. There are not that many hard gimmicks.
  • Throughout the dungeon, you will have bomb strike and sniper aiming at you. Clearing the 2 mini-boss rooms (yellow skull) will turn these off.
  • In room 4, when you see the big bomb going down, make sure you jump into the bunker at the middle to avoid getting KO
  • In the final boss, he often summon big red robots. They are slow but will 1 hit KO you if you get too close.
  • If you see him summon those all over the place at once, just find the green one and stand there (that's your safe spot).
 
Neo: Dark Side

  • This is one of the event dungeons that bring back the memories from the old Otherverse dungeons. There are not that many hard gimmicks.
  • As soon as you enter dungeon, will will have a purple debuff gauge. If it hits 100, your movement and attack speed will be decreased tremendously. To reduce this gauge, simple find the tombstone in the circled room and stand there.
  • Tiamat is pretty easy, no complicated patterns. He can do the space suctions and those tentacle grab from the ground. Just avoid those.
  • Berias will have 30% damage adjustment right at the start. Simply lured the red spirit to him to eliminate this damage reduction. First spirit will bring damage adjustment to 65%, second spirit bring up to 125%.
  • Astaros will summon spirits that follow you. Getting hit will give you slow debuff. Simply do damage to get rid of them.
  • For Michael, when he has the shield, just use multi-hit skill to break it. When he die, he will revive once.
  • For Ozma berserk pattern, he spawns explosion around the map, when the gauge at the bottom fills up, he do room wide AoE. Simply hit the tombstone to generate safe area.

 
Neo: Castle of Bakal

  • This is one of the event dungeons that bring back the memories from the old Otherverse dungeons. There are not that many hard gimmicks.
  • For this map, you can go straight the middle lane to Bakal, but he will be easier to deal with if you kill the other mini-bosses.
  • Neiser, the Black Dragon, is easy now, he summons some black puddle and flame around that map that deal continuous damage, just avoid those.
  • Itrenok, the Green Dragon, will have a shield in the beginning. Just use multi-hit skills to break it.
  • His main attack is to knock you down then do a big AoE roar. Simply use Quick Rebound to dodge.
  • Numak, the Gold Dragon, is severely nerfed. His main pattern is summoning multiple gold pillars. Simply break those by touching them. If pillars remain, he will do AoE damage.
  • Ash Core, the Flame Dragon, will do some big AoE damage. Make sure you run to the other side of the room.
  • He can so do Katon: Gōkakyū no Jutsu, so make sure you stay behind him.
  • For Bakal, his pattern is pretty much similar to the old version. There's one new one. When he fly through and drop bunch of rocks, essentially you need to dig yourself a hole to hide in. When the green circle expand completely, a rock will fall into that location. You'll need 3 rocks in the same location to completely dig a hole.

References

References
Dungeon Banner - DFOWiki
YouTube - 히카리타마

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