Friday, February 05, 2021

Simple Guide to Damage Coefficient Table

  • Coefficient tablets are charts made by KDnF community.
  • In a nutshell, it gives every class the same gears, then rank the damage of every skill and talisman corresponding to each class. Therefore this is a useful tool to help you decide which skill to pick and which talisman to prioritize.
  • Please note that these tables change based on class balances and as more 3A are released. Be sure to check on the original source in the reference at the bottom for the most up-to-date info.
  • You can also quickly look up these tables in this Coefficient Archive page.
  • This article will attempt to show you how to read these tables.
How to Read
  • (01) Original name of skills
  • (02) Level of each skill
  • (03) Raw damage of each skill
  • (04) Raw damage with TP points
  • (05) Damage with self buff
    • This number determines raking of each skill
  • (06) Percentage of damage and cooldown
  • (7,8) Passive skills name and their percent damage increase (?)
  • (09) Talisman skill
  • (10) Full damage of talisman
  • (11) Percentage of Talisman damage and cooldown

How to Use
  • Keep in mind that I'm not a min-maxing player, therefore these tables definitely have more usage than I can understand.
  • For skill build, I would pay close attention to column (4)(5)(6).
    • (4) This is your TP damage, it's a good indicator of which skill you should invest TP on.
    • (5)(6) are your damage with buff along with its damage/cooldown ratio. Of course basic math here, bigger ratio means higher numerator (aka damage) and lower denominator (cooldown).
    • As you can see, when deciding skills, you really need to combine all 3 columns AND your knowledge of how each skill works.
  • Example of how I would use this table
    • Omnislay- Shooting Star.png May rank very high on the chart. However, the damage/cooldown ratio is relatively low, plus the skill has long animation. Thus not many players, including myself, max this skill.
    • Flowing Stance - Swift.pngFlowing Stance - Rise.png May rank very low on the chart. However, the damage/cooldown ratio is relatively higher than other skills. Thus many players max these as sustain damage skills.
    • Raging Dragon Slash.png Itself already a decent damage skill with great damage/cooldown ratio. With its talisman, even though the damage ranking is not the highest, its damage/cooldown ratio is very high. Therefore with both combination, this skill and talisman combination is a must.
How It's Calculated
  • To be honest, I'm not really sure how they come up with these number.
  • From the reference below, I know that these are the gear used, and they tested in Training Room using Meteor as the 25-second target. But beside that, I couldn't find any information about equation, target setting, etc. 
  • It's a bit frustrated because I know lots of people use these tables, but I just can't figure out how they come up with these number.
    • Weapon: +5 Modification Primal Dream
    • Armor: +10 Amplification Mother Nature's Breath Set 
    • Accessories: +10 Amplification Elementalist's Accessory Set  (However, the cooldown reduction effect is not applied.)
    • Special Equipment: +10 Amplification Normalizing Synchro Set
    • Title: Advent of the Sado (+6 Elemental damage)
    • Avatar: Rare Avatar
    • Emblem: Unique Emblems
    • Platinum Emblem: Emblem optimized for each class
    • Creature: Book of Awakening SD Creature (2 cards +1 additional reflection)
    • Insignia: +7 reinforced legendary insignia for each class & + 7 speed gem
References

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