Acknowledgement
The author has requested peer review in the Female Grappler discord group but couldn't get a review from anyone. If you see any part of this guide that can changed for the better, fill out the suggestion form.
The author thanks everyone in the General DFO discord group for SP dump recommendation.
Guides from the community
GrabMeACoke (posted May 2019) - Great Detail
Sample 25-second rotation (from JangJiTube)
497 billion damage using level 100 epics
My Personal Guide
- Mechanics
- Sliding Grab
- Allows for skills such as to slide forward and grab an enemy.
- Grab Cannon
- Allows for un-grabbable targets to be grabbable.
- Chain Connection allows for chaining to other grabbing skills.
- Chain Grab
- Gives 40% damage boost for a successful grab. Last for 30 sec. Make sure this buff is active at all time.
- Turn Heel
- Significantly reduces attack animation for
- It's recommended to have active during PvE gameplay.
- Skill Build
- Max these passive
- Then max these active first
- Then use the rest of SP for these
- My hotkeys
- Skill Rationale
- Popular Talisman
- Descriptions and demonstrations of each talisman can be found on this page.
- TP points
- Shoulder Tackle
- damage is good, and would be great with . However, decreases the charge time and that could potentially be a problem with DFOG's lag.
- Charging will make you move much faster and if you happen to move past the target due to lag, you can potentially miss out on the next grabs. Therefore is situational depend on your connection.
- Cyclone Attack
- Not worth if is used as SP dump.
- has great damage but long cooldown and SP heavy.
- SP dump in order of recommendation
- - Highly recommended
- Great damage with low cooldown. Can be cancelled into other grabs. making it castable in mid-air.
- has great sustain damage with low cooldown and does't take as much SP to level as compared to
- - Moderately recommended
- The Grappler will be in mid-air at the end of the animation, thus making it chainable with other aerial attacks such as
- The damage is good but takes much more SP per level as compared to and .
- - Mildly recommended
- damage is actually great. However, the cooldown is way too long and takes a whopping 70 SP per level. With long sustain damage fights, it's more bang for your buck to put SP elsewhere. Maxing is completely fine, you will not have enough SP to max all
- damage is not high enough to invest SP on. Good for skill connection though.
- - Not recommended
- Damage not good enough for endgame.
- attack animation is way too long.
Changelog
- 9/27/20
- ADDED: Acknowledgement statement
- ADDED: TP recommendation
- CHANGED: SP dump recommendation per Discord recommendation
- moved to higher recommendation
- moved to lower recommendation
- 9/21/20
- ADDED: Notice statement
- 9/19/20
- ADDED: Personal guide
Thanks for the guide
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