Wednesday, May 18, 2022

[Korea] Summoner, Female Brawler, Kunoichi Renewal

  • This update include various reworks to Summoner, Female Brawler, and Kunoichi. They also added various changes to reduce play fatigue and improve option growth leveling.
Table of Contents
Summoner
  • Dev's Note: In this renewal, we tried to improve the elements that may feel uncomfortable during play while maintaining the summoner's unique fighting style.
    • By improving the process of summoning summons through the Loop of Domination.png Loop of Domination, we have shortened the preparation time for battle, and changed the duration of the summons with some summoning times to unlimited. 
    • In addition, we want to provide a new play experience option by renewing the low-usability Dark Moon.png Dark Moon skill to the Black Lunatic skill. 
  • Summoning time is changed to unlimited for the following:
    • Greater Spirit- Dead Murker.png Greater Spirit: Dead Murker
    • Greater Spirit- Glaerin.png Greater Spirit: Glaerin
    • Greater Spirit- Aquarius.png Greater Spirit: Aquarius
    • Greater Spirit- Flame Hulk.png Greater Spirit: Flame Hulk
    • Spirit Lord- Echeverria.png Spirit Lord: Echeverria
  • Contract- Conqueror Kasijas.png Contract: Conqueror Kasijas
    • Wait!.png Wait! is changed so that the hell pattern does not activate when the summons is canceled in this state
  • Spirit- Fusion Spirit Hailom.png Spirit: Fusion Spirit Hailom
    • Dev's Note: Due to the deletion of Dark Moon.png Dark Moon skill, the existing functions related to the enhancement of the summons are gone, and it was determined that this part needs to be supplemented. We have transferred some functions to the Spirit: Fusion Spirit Hailom skill and added new patterns and functions to strengthen the characteristics of the halo that supports the summons.
    • ​Summon time is changed to unlimited. Every certain amount of time, Hailom spreads the spirit's energy to restore the HP of the summons on the map.
    • A new function is added when summoned. Halo empowers the Greater Spirit to grant Super Armor. All pets become immune to status ailments while Hailom exists.
  •  Loop of Domination.png Loop of Domination
    • When cast, all summons except Contract- Conqueror Kasijas.png Kasijas and Legendary Summon- War Maiden Lamos.png Lamos are changed to collectively summon at the same time.
    • Changed so that it does not consume clear cube fragment.
    • The number of minions that can be summoned / Ring of Domination maintenance time will be deleted.
  •  Dark Moon: This skill will be deleted
  •  Black Lunatic
    • This is a new skill that can be acquired at level 75. Casting consumes 3 clear cube fragments.
    • ​​​​​​​​​​​​​​​​​​​​​​The power of the black moon to run Ruiz for a certain period of time, Ruiz’s attack is strengthened with an attack that utilizes the power of consciousness.
    • During the runaway Louise is given super armor and cannot use the sympathy pattern
  • Legendary Summon- War Maiden Lamos.png Legendary Summon: War Maiden Lamos
    • Wait!.png Wait! is changed so that the hell pattern does not activate when the summons is canceled in this state
  • Eclipse Fall.png Eclipse Fall
    • ​​​​​​​​​​The skill process is changed to have finish move even if there are no enemies
  • Changes from Test Server:
    • Dev's Note: After the first server update, additional improvements have been made for inconvenient issues when using Black Lunatic and some skills.
    •  Black Lunatic - Added an UI that shows the remaining duration when casting.
    • Loop of Domination.png Loop of Domination - Cooldown is reduced (30 sec → 10 sec)
    • Contract- Conqueror Kasijas.png Contract: Conqueror Kasijas - When reviving using coins in advanced dungeons and raids, the cooldown is reset.
    • Legendary Summon- War Maiden Lamos.png Legendary Summon: War Maiden Lamos - When reviving using coins in advanced dungeons and raids, the cooldown is reset.
Female Brawler
  • Dev's Note: Through this update, Venom Mine and Junk Spin have been renewed.
    • Both skills have improved usability by mitigating the difference in attack power and reinforcing them to hit a wider range than before.
    • In addition to this, the y-axis determination of some skills has been improved, and the basic attack power of Snake Stance has been adjusted and the attack power increase effect of the skill has been changed to be applied.
  • Double Throw.png Double Throw
    • Options change according to Venom Mine changes.
      • The increase in the number of mines in Venom mine
      • Venom mine throwing distance and explosion size increase rate are added.
    • ​Related tooltips are changed.
  • Hidden Stinger.png Hidden Stinger
    • After acquiring the Arcane Venomology.png Arcane Venomology, the snake-shaped poison effect that is thrown when cast in the state of no poison spell is changed.
    • It is changed to an effect similar to that of the single-attack.
    • The y-axis hitting range of the shock wave generated when the poison hits the floor increases.
  • Ground Kick.png Ground Kick
    • The damage increase when hitting an enemy that cannot be grabbed is changed to apply poison damage.
  • Venom Mine.png Venom Mine
    • Skill effects and processes are changed. When casting the skill, 6 mines are thrown around it. The mines installed on the ground explode one after another, inflicting multi-hit damage.
  • Junk Spin.png Junk Spin
    • Skill effects and processes are changed. The probability of throwing general/special items has been removed.
    • The types of thrown items are partially changed, and the y-axis hitting range of each item is increased. At each throwing timing, the item is thrown at the left and right sides at the same time.
    • At the end, throw dynamite to create an explosion. If you cancel in the middle, dynamite is thrown immediately. Enemies hit by the dynamite are afflicted with burn status.
  • Art of Poisons.png Art of Poisons: Physical and magic critical increases are fixed at 40% of all levels
  • Snake Stance.png Snake Stance
    • Changed to receive skill attack power increase effect
    • Basic attack/dash attack/jump attack damage reduced by 7%.
    • The y-axis hitting range of basic attack/dash attack/jump attack is increased.
  • Changes from Test Server:
    • Dev's Note: In order to be able to use the skill more flexibly depending on the situation, the proportion of the finish attack power out of the total attack power of the skill has been increased.
    • Junk Spin.png Junk Spin - The attack power ratio between throwing an item and exploding dynamite has been changed.
Kunoichi
  • Dev's Note: Kunoichi has been renewed with the goal of strengthening characteristics and creating more diverse play patterns.
    • First of all, we have made it possible to more actively utilize the burn condition through the ability to apply some of the attack power of some skills as a burn condition and a function to instantaneously explode the accumulated burn condition. 
    • In addition, the process has been reorganized so that the Ninpou: Cycles of Eternity skill can be used more flexibly depending on the situation, and the usability of some active skills has also been strengthened. 
  • Flame Cut.png Flame Cut
    • The burn explosion function will be deleted.
    • Explosion damage is added to hitting attack power
  • Chakra Weapon License.png Chakra Weapon License
    • The time required for back-flip operation during basic attacks is increased.
    • Back tumbling distance is changed so that it is not affected by attack speed.
  • Fire Art- Fireball.png Fire Art: Fireball
    • The function that grants burn status abnormality upon hitting will be deleted.
    • The existing burn attack power is added to the finish attack power.
  • Flame Tornado.png Flame Tornado
    • When used by default, the forward distance of Flame Tornado is reduced.
    • The function that reduces the forward distance of the flame fan when pressing the back arrow key while casting will be deleted.
    • The flame fan's rotation multi-stage heat interval and advance time are readjusted.
  • Fire Nin.png Fire Nin
    • Dev's Note: Some of the attack power of the Ninjutsu-based skills before the first awakening have been changed to apply more as burn. The burn attack power granted through this skill is not affected by the attack power of Ninpou: Cycles of Eternity, so we expect to be able to selectively utilize Ninjutsu-related skills regardless of the state of charge of the Ninpou: Cycles of Eternity skills.
    • Upon acquisition, 25% of the attack power of the Ninjutsu skill before the first awakening is burn damage, and the basic attack power is reduced by 20%. (You're basically convert 20% damage into 25% burn damage)
  • Ninpou- Decoy.png Ninpou Decoy: Damage is increased by 31.8%
  • Toad Oil Bomb.png Toad Oil Bomb: While casted in mid-air, now can be cancelled by Ninpou- Shadow Clone.png Shadow Clone
  • Ninpou- Cycles of Eternity.png Ninpou: Cycles of Eternity
    • Dev's Note: Some skills are not included in the recording due to a large firepower gap depending on the presence or absence of the Cycles of Eternity skill. Skills that have a low utilization value and are targeted for recording have a strong tendency to become monotonous as they are forced to be high-level skills with high attack power. In order to improve this part, Ninpou: Cycles of Eternity skill has been renewed.
      • First, the cooldown of the skill is deleted, and it was changed to a rechargeable skill so that various skills can be selectively used in addition to the existing main recording skills.
      • In addition, due to the nature of the existing process of reproducing the same skill after skill recording, it took a long time to reach the maximum attack. In order to improve this phenomenon, the skill visual and process reorganization were carried out together.
    • The skill cooldown is deleted, it is changed to a rechargeable skill, and a fire effect that informs the charging stage is added around the character.
    • When the skill key is re-entered or the duration ends after using a ninjutsu skill while the skill is being cast, a reinforced Shadow Clone appears and performs an intense AoE. The Shadow Clone's attack is affected by the attack of the Ninjutsu skill used, and the attack application rate increases according to the charge status.
    • Charge time is affected by cooldown increase/decrease and recovery options.
    • When the remnant stack of Ninpou- Shadow Clone.png Ninpou: Shadow Clone is consumed, a function that increases the duration of  Ninpou- Cycles of Eternity.png Ninpou: Cycles of Eternity has been added.
  • Flying Shuriken.png Flying Shuriken: The number of multi-hit inflicted on enemies within the hitting range is fixed
  • Spiral Flame Shuriken.png Spiral Flame Shuriken
    • Dev's Note: When using ninjutsu skills, the ability to dragging targets of the "Spiral Flame Shuriken" Talisman has been transferred to the basic skill function to compensate for the batting distance while fighting. We have adjusted the throwing distance of Shuriken to enhance usability in connection with Ninpou- Shadow Clone.png Ninpou: Shadow Clone and Secret Art- Blazing Blossom.png Secret Art: Blazing Blossom
    • When throwing a giant Shuriken, the ability to gather enemies has been added.
    • The throwing distance of the giant Shuriken has been reduced.
  • Radiant Mega Jade.png Radiant Mega Jade
    • The basic attack is changed so that the Jade can't go forward, and the ability to stack Jade is deleted.
    • In accordance with the deletion of Jade stack function, the skill effect is changed to be applied based on the maximum stack. 
    • When casting Fire Art- Crimson Flare.png Fire Art: Crimson Flare skill, a fire effect is added to the jade, and physical / magical defense is additionally increased.
  • Yata Mirror.png Yata Mirror: The ability of pressing the key again which your clone is creating Nins replays skill is deleted
  • Sword of Kusanagi.png Sword of Kusanagi
    • Dev's Note: In order to alleviate the variation in attack power depending on distance, the fire x-axis projectile has been removed and the basic slash attack effect has been added to improve usability. In addition, the basic slash attack has been made to deal additional burn damage, and the ability to strengthen the burn of skills that cause burns in the flame while the sword is equipped has been added.
    • The basic slash attack effect is changed and attack range increased. The basic slash attack is changed so that it no longer throw flame projectiles, and the basic slash attack power is readjusted and will deal additional fire damage.
    • After picking up Sword of Kusanagi, the following skill will have burn damage increased and skill effect strengthened: Fire Art- Fireball.png Fire Art: Fireball, Multi Illusion Shuriken.png Multi Illusion Shuriken, Spiral Wheel Kunai.png Spiral Wheel Kunai, Toad Oil Bomb.png Toad Oil Bomb
  • Jade Inferno- Kamaitachi.png Jade Inferno: Kamaitachi
    • Dev's NoteNinpou- Shadow Clone.png Ninpou: Shadow Clone stack recovery function has been added, and skill visuals and processes have been improved upon hitting so that the supply and demand of the stack can be smoothed. Added a function that causes damage by momentarily exploding the accumulated burn condition.
    • Skill effects and processes are changed. When cast, throws eight pieces of Jade to the front, creating intense flames that inflict multi-hit damage to enemies. After that, the thrown Jade is shaped in the form of the flame spirit Kamaitachi, and disappears after giving a powerful blow.  
    • After Kamaitachi finishing attack, the remaining damage due to the burn status in effect is applied immediately, and the stack of Ninpou- Shadow Clone.png Ninpou: Shadow Clone is restored.​ 
  • Changes from Test Server:
    • Dev's Note: A related function has been added so that the fire attribute, which is a unique attribute, is applied to the burn status abnormality given by the effect of the sword of flame and Kusanagi, and the feeling of use has been improved by adjusting the casting delay of some skills.
    • Fire Art- Crimson Flare.png Fire Art: Crimson Flare - Adds fire element to weapon
    • Ninpou- Cycles of Eternity.png Ninpou: Cycles of Eternity - Reduces the delay of casting motion when the reinforcement AoE is released.
    • Sword of Kusanagi.png Sword of Kusanagi - The delay of the slash attack motion during backstep is readjusted
Improvements and Changes
Meister's Lab Improvements
(Added with Live Server)
  • In single-player play, you can set the AI ​​target position by using the Tab key in the blocking stage.
  • GB-1 Haps "Gáe Bulga is charged!" pattern is changed so that it does NOT return the player to the town. After the pattern, get out of the Gáe Bulga again and start the battle.
  • Monster HP is lowered for single player play.
Level 110 Normal/Heroes Dungeon Party Balance
  • Normal Dungeon (Normal/Heroes) - Party play monster HP is lowered.
  • Normal Dungeon (Heroes) - The balance is applied according to the number of people entering the dungeon.
  • Normal Dungeon (Heroes) - The target of regional buff enhancement effects for a party of 2 or more consisting of dealers is expanded.
    • Before change: Scenario/Growth/Normal Dungeon
    • After change: Scenario/Growth/Normal/Heroes Dungeon​
Fatigue Acceleration System
(Added with Live Server)
  • Dev's Note: As an additional measure mentioned in the Director's Note, Fatigue Acceleration (aka FP Express) was introduced.  Fatigue Acceleration is a fuction related to paid benefits such as Gabriel's contract and PC room benefits. Although it is being introduced as a relatively quick action, I don't think it's the best action. We are preparing to make the game enjoyable without using Fatigue Acceleration, and we will try to replace Fatigue Acceleration before it is too late.
  • Fatigue Acceleration system that usually comes as PC room benefits is now available for everyone.
  • The drop rate of the following items increases when Fatigue Acceleration is applied in level 110 normal dungeons (normal/heroes)/scenario dungeons. (Looks like drop rate increased by 1.5 times by using twice the amount of FP)

Icon

Target Item

Drop Probability

Tradability

 

Level 105 Epic Equipment

150%

Untradable

 

Level 105 Resonant Energy Equipment

150%

Untradable

 

Ominous Crystal

150%

Untradable

 

Resonant Ominous Crystal

150%

Account-Bound

  • When Fatigue Acceleration is applied in level 110 general dungeon (normal/heroes)  and scenario dungeon, the drop amount of the following items increases.

Icon

Target Item

Drop Probability

Tradability

 

Golden Beryl

+50%

Account-Bound

 

[Untradable] Golden Beryl

+50%

Untradable

  • Urgent missions and premium card reward rates do not increase.
  • Gabriel's Secret Shop: When clearing a normal level 110 dungeon in Fatigue Acceleration state, the sales slot of Gabriel's Secret Shop that appears with a certain probability increases by 1 slot.

Gabriel's Contract Improvements
(Added with Live Server)
  • Dev's Note: Due to the effect of increasing the appearance chance according to the number of party members, we confirmed that the presence or absence of Gabriel's contract acted as a hurdle for general dungeon party play. Since these party play hurdles were not intended, we carefully considered solutions in various directions, and as a result, we improved the effectiveness of Gabriel's contract in a way that could positively affect more adventurers. Even if all party members do not own it, the existing maximum effect of Gabriel's contract is applied.
  • The benefits of increasing the chance of Gabriel appearing according to the number of party members during Gabriel's contract are improved as follows.
    • Existing: Increases in proportion to the number of party members
    • After improvement: Increases when there are party members who are using Gabriel's contract among party members
  • Example of Gabriel shop appearance probability:

 

Basic Odds

Contract - 1 Player

Contract - 2 Player

Contract - 3 Player

Contract - 4 Player

Before

10%

11%

12%

13%

14%

After

10%

14%

14%

14%

14%


Improved Equipment Option Growth System
(Added with Live Server)
  • Dev's Note:  In order to improve the efficiency of the overall low-growth system compared to the item transfer system, a review was conducted in various areas, and some of the factors that were judged to be unreasonable were corrected and improved.
    • When using an epic as material to growth your main epic, there are some leveling restriction for those the options depend on if the option of your material epic match your main epic. We will remove these restriction to help leveling growth option easier.
    • In addition, the amount of material required in this growth option process has been changed in a way that adventurers can feel more rewarding.
  • Equipment option growth system cost is improved as follows.
    • Golden Beryl cost will change according to the number of matching options for source equipment and material equipment. (It is applied based on whether the options are the same, not the equipment.)
    • When performing option growth using some level 100 epic equipment and level 105 resonant energy equipment, the number of option matches is applied to 4.

Condition

Option Match Count

4

3

2

3

0

If At Least One Of The Two Registered Equipment Has An Option Level Of 21 Or Higher

Golden Beryl

50

40

30

20

10

Gold

50,000

Power Essence 

1

When All Option Levels Of Both Registered Equipment Are Below 20

Golden Beryl

10

8

6

4

2

Gold

25,000

Power Essence

1

  • During option growth, if the options of source equipment and material equipment do not match, the combined option experience will increase 3 times compared to the previous one.
  • When growing options, it is improved so that it can grow beyond 1 level when using equipment where the option does not match. (Before this chance, for example, you're trying to level up option 1 of your main epic, and option 1 of your material epic doesn't match with your main epic, option 1 of your main epic will only increase by 1 level. Now with this change, option 1 of your main epic will increase more than just 1 level)
Added Untradable Golden Beryl
  • Dev's Note: To alleviate the burden of growth for adventurers, untradable Golden Beryl  has been added, along with an acquisition route.
    • Untradable Golden Beryl is provided in addition to the existing amount in various contents where the existing account-bound type of Golden Beryl is provided.
    • In the emergency mission reward, the acquisition probability of the existing Condensed Ryan Core has been reduced, and the untradable Golden Beryl has been replaced by that number.
    • Due to these works, it is expected that the growth gap between the main character and the sub-character will be reduced, and the supply and demand of Golden Beryl of the play character will be improved.
  • If there are materials in the inventory together, untradable version will be used first before account-bound Golden Beryl and both version can be used together.
Others
  • Male ​Nen Master - The voice of Lightning Cannon (New skill from Male Nen revamp) and Lightning Leg Strike.png Lightning Leg Strike skills has been changed.
  • Male Spitfire - The voice of Returned Sniper and High Voltage Bullet: Maxwell skill  is changed.​
  • Play Points - The level limit on the use of items sold in the Refund tab will be removed.
  • Play Points - The sale and repurchase of tickets for the Meister's Lab will be changed.
  • The fatigue acceleration system is changed so that it does not apply to the Sirocco Challenge Dungeon.
References
YouTube - 히카리타마
Skill Icon - DFO Wiki

No comments:

Post a Comment

Popular Articles