Thursday, May 12, 2022

ExStream Confirmations

  • DFO ExStream is a traditional live stream from the DFOG developer team where they showcase what contents, event, and sale are coming on the following week.
  • The following are confirmed to be released on the next weekly maintenance (May 17th).
Content
Events
Sales
Others
Q&A
    • The coin distribution in the last 2 packages has been horrible. While the free pass is cool and you guys probably had god intentions with it, it ultimately led to a huge shortage of coins and every good item being much more p2w than usual, because there's O incentive to buy multiple packages. This should be avoidable with a better coin shop and/or more coins per pack. Coins are 28m currently, that means a BiS aura is at least 280m gold. Please let that sink in for a minute and give a better reason for multiple purchases in the future. Also, the gap BiS items like aura and creature has been drastically in 2022. Snow White Tagor for example was only like 3 months old when it was powercrept by the elven pet.
      • The dev team has always try to make sale as satisfactory as possible, so there has been a lot of experimentation on sale these days. In this process, RNG based sales are not included for the past few sales. We will try to make sure that there's a even distribution of these type of sale and of course we will keep an eye on your opinion through community questions and stream to see what you guys like or don't like and use these data to create a better sale experience in the future.
    • Friendly reminder to developers that emblem prices are ridiculously high that majority of players can't afford one at the moment. Even silver emblem prices are spiking up high. Maybe its time to make use of black market and mileage shop? Adding emblem boxes to LT is clearly not working.
      • The supply for avatar emblems are decreasing, and we're going to put events and other sales to supply more emblems for this issue. We're not going to harm the original value of the emblems on the market and the game. So we're going to put this method in the future, but not like in a quick way.
    • In general, there a lot of issues with inflation within the economy. The coin-based package reward system is really nice, and something the player-base appreciates, however the old style of rng rolling with gold did help remove gold from the economy. Similarly, gold buying is rampant, and there seem to be no punishments for people who actually buy gold (even if it's technically not allowed). If a player needs gold to reinforce, or 10 coins from a package, many will just decide based off the value of the gold in USD, or the package cost in cera, and pick the cheaper option(which is usually buying gold). This hurts the general, or casual player-base, because valuable package items will become even more out of reach for them, as it will cause them to spike in price. Instead, if someone was forced to buy packages to earn gold, that would inject more coins into the economy, and lowering their price. With all that said, I'm wondering if there will be any measures put in place to combat inflation within the economy. If so, do the developers have any ideas?
      • This is coming from the absence of gold rolling from sale. The dev says they still believe that as the packages are distributed through the auction hall, they still follow the rule of supply and demand to some degree. We also know that as the price of gold drops, it makes the game not fun for our users, and this is a serious issue, so we're looking into various ways to alleviate this situation.

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